quake4-sdk/source/sys/scons/SConscript.game
2007-06-15 00:00:00 +00:00

44 lines
1.2 KiB
Python

# -*- mode: python -*-
# Quake4 build script
# TTimo <ttimo@idsoftware.com>
# http://scons.sourceforge.net
import sys, os
import scons_utils
Import( 'GLOBALS' )
Import( GLOBALS )
if ( local_mpgame == 1 ):
proj_list = scons_utils.ExtractSource( File( '#mpgame.vcproj' ).abspath )
else:
proj_list = scons_utils.ExtractSource( File( '#game.vcproj' ).abspath )
for i in range( len( proj_list ) ):
proj_list[ i ] = '../../' + proj_list[ i ]
local_env = g_game_env.Copy()
if ( local_mpgame == 1 ):
local_env.Append( CPPDEFINES = [ 'GAME_MPAPI' ] )
if ( local_demo == 1 ):
local_env.Append( CPPDEFINES = [ 'ID_DEMO_BUILD' ] )
if ( local_gamedll == 1 ):
local_env.Append( CPPDEFINES = [ 'GAME_DLL' ] )
if ( local_mpgame == 1 ):
ret = local_env.SharedLibrarySafe( local_env, 'mpgame', proj_list + idlib_objects )
else:
ret = local_env.SharedLibrarySafe( local_env, 'game', proj_list + idlib_objects )
if ( OSX_BUILDSTYLE == '2' ):
local_env.Append( CPPFLAGS = [ '-fvisibility=hidden' ] )
Return( 'ret' )
else:
local_env.Append( CPPDEFINES = [ 'GAME_MONO' ] )
ret_list = []
for i in proj_list:
ret_list += local_env.StaticObject( source = i )
Return( 'ret_list' )