quake4-sdk/source/idlib/math/Complex.cpp

15 lines
278 B
C++

#include "../precompiled.h"
#pragma hdrstop
idComplex complex_origin( 0.0f, 0.0f );
/*
=============
idComplex::ToString
=============
*/
const char *idComplex::ToString( int precision ) const {
return idStr::FloatArrayToString( ToFloatPtr(), GetDimension(), precision );
}