45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
//----------------------------------------------------------------
|
|
// VehicleMonster.h
|
|
//
|
|
// Copyright 2002-2004 Raven Software
|
|
//----------------------------------------------------------------
|
|
|
|
#ifndef __GAME_VEHICLEMONSTER_H__
|
|
#define __GAME_VEHICLEMONSTER_H__
|
|
|
|
#ifndef __GAME_VEHICLE_H__
|
|
#include "Vehicle.h"
|
|
#endif
|
|
|
|
class rvVehicleAI;
|
|
|
|
class rvVehicleMonster : public rvVehicle {
|
|
friend class rvVehicleAI;
|
|
public:
|
|
|
|
CLASS_PROTOTYPE( rvVehicleMonster );
|
|
|
|
rvVehicleMonster ( void );
|
|
~rvVehicleMonster ( void );
|
|
|
|
void Spawn ( void );
|
|
void Think ( void );
|
|
void Save ( idSaveGame *savefile ) const;
|
|
void Restore ( idRestoreGame *savefile );
|
|
|
|
bool SkipImpulse ( idEntity* ent, int id );
|
|
|
|
protected:
|
|
|
|
void SetClipModel ( idPhysics & physicsObj );
|
|
|
|
const idVec3 & GetTargetOrigin ( void );
|
|
idVec3 GetVectorToTarget ( void );
|
|
const idVec3 & GetEnemyOrigin ( void );
|
|
idVec3 GetVectorToEnemy ( void );
|
|
void LookAtEntity ( idEntity *ent, float duration );
|
|
|
|
idEntityPtr<rvVehicleAI> driver;
|
|
};
|
|
|
|
#endif // __GAME_VEHICLEMONSTER_H__
|