301 lines
6.7 KiB
C++
301 lines
6.7 KiB
C++
//----------------------------------------------------------------
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// VehicleController.cpp
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//
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// Copyright 2002-2004 Raven Software
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//----------------------------------------------------------------
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#include "../../idlib/precompiled.h"
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#pragma hdrstop
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#include "../Game_local.h"
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#include "VehicleController.h"
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#include "Vehicle.h"
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/*
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=====================
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rvVehicleController::rvVehicleController
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=====================
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*/
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rvVehicleController::rvVehicleController ( void ) {
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mVehicle = NULL;
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//mDriver = NULL;
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mPosition = 0;
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}
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/*
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=====================
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rvVehicleController::Save
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=====================
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*/
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void rvVehicleController::Save ( idSaveGame *savefile ) const {
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mVehicle.Save ( savefile );
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savefile->WriteInt ( mPosition );
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}
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/*
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=====================
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rvVehicleController::Restore
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=====================
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*/
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void rvVehicleController::Restore ( idRestoreGame *savefile ) {
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mVehicle.Restore ( savefile );
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savefile->ReadInt ( mPosition );
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}
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/*
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=====================
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rvVehicleController::Drive
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=====================
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*/
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bool rvVehicleController::Drive ( rvVehicle* vehicle, idActor* driver ) {
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assert ( vehicle && driver );
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// Flip the vehicle back over?
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if ( vehicle->IsFlipped ( ) ) {
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vehicle->AutoRight ( vehicle );
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return false;
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}
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// Add the driver to the vehicle and cache the position it was added.
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if ( -1 == (mPosition = vehicle->AddDriver ( 0, driver ) ) ) {
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return false;
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}
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mVehicle = vehicle;
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//twhitaker: for scripted callback events
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vehicle->OnEnter();
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if ( driver->IsType( idPlayer::GetClassType() ) ) {
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idPlayer * player = static_cast< idPlayer *>( driver );
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if ( player->GetHud() ) {
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GetHud()->Activate( true, gameLocal.time );
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GetHud()->HandleNamedEvent( "showExitmessage" );
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}
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}
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return true;
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}
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/*
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=====================
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rvVehicleController::Eject
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=====================
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*/
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bool rvVehicleController::Eject ( bool force ) {
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if ( !GetVehicle() ) {
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return true;
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}
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if ( GetDriver()->IsType( idPlayer::GetClassType() ) ) {
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idPlayer * player = static_cast< idPlayer *>( GetDriver() );
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if ( player->GetHud() ) {
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GetHud()->HandleNamedEvent( "hideExitmessage" );
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}
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}
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if ( mVehicle->RemoveDriver ( GetPosition(), force ) ) {
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mVehicle->OnExit();
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mVehicle = NULL;
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return true;
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}
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return false;
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}
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/*
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=====================
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rvVehicleController::FindClearExitPoint
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=====================
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*/
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bool rvVehicleController::FindClearExitPoint( idVec3& origin, idMat3& axis ) const {
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return GetVehicle()->FindClearExitPoint( mPosition, origin, axis );
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}
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/*
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=====================
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rvVehicleController::KillVehicles
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=====================
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*/
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void rvVehicleController::KillVehicles ( void ) {
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KillEntities( idCmdArgs(), rvVehicle::GetClassType() );
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}
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/*
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=====================
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rvVehicleController::DrawHUD
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=====================
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*/
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void rvVehicleController::DrawHUD ( void ) {
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assert ( mVehicle );
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if ( GetDriver() && GetDriver()->IsType( idPlayer::GetClassType() ) ) {
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idPlayer * player = static_cast<idPlayer*>( GetDriver() );
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rvVehicleWeapon * weapon = mVehicle->GetPosition( mPosition )->GetActiveWeapon();
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if ( weapon ) {
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if ( weapon->CanZoom() && player->IsZoomed() && player == gameLocal.GetLocalPlayer() ) {
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weapon->GetZoomGui()->Redraw( gameLocal.time );
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}
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// if ( mVehicle->GetHud() ) {
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// mVehicle->GetHud()->SetStateFloat( "tram_heatpct", weapon->GetOverheatPercent());
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// mVehicle->GetHud()->SetStateFloat( "tram_overheat", weapon->GetOverheatState());
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// }
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}
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}
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mVehicle->DrawHUD ( mPosition );
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}
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/*
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=====================
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rvVehicleController::StartRadioChatter
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=====================
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*/
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void rvVehicleController::StartRadioChatter ( void ) {
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assert ( mVehicle );
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if ( mVehicle->GetHud () ) {
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mVehicle->GetHud ()->HandleNamedEvent( "radioChatterUp" );
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}
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}
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/*
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=====================
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rvVehicleController::StopRadioChatter
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=====================
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*/
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void rvVehicleController::StopRadioChatter ( void ) {
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assert ( mVehicle );
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if ( mVehicle->GetHud () ) {
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mVehicle->GetHud ()->HandleNamedEvent( "radioChatterDown" );
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}
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}
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/*
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=====================
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rvVehicleController::Give
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=====================
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*/
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void rvVehicleController::Give ( const char* statname, const char* value ) {
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if( mVehicle.IsValid() ) {
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mVehicle->Give ( statname, value );
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}
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}
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/*
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=====================
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rvVehicleController::GetEyePosition
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=====================
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*/
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void rvVehicleController::GetEyePosition ( idVec3& origin, idMat3& axis ) const {
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if( mVehicle.IsValid() ) {
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mVehicle->GetEyePosition ( mPosition, origin, axis );
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}
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}
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/*
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=====================
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rvVehicleController::GetDriverPosition
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=====================
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*/
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void rvVehicleController::GetDriverPosition ( idVec3& origin, idMat3& axis ) const {
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if( mVehicle.IsValid() ) {
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mVehicle->GetDriverPosition ( mPosition, origin, axis );
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}
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}
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/*
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=====================
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rvVehicleController::GetVehicle
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=====================
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*/
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rvVehicle* rvVehicleController::GetVehicle ( void ) const {
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return mVehicle;
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}
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idActor* rvVehicleController::GetDriver ( void ) const {
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return (GetVehicle()) ? GetVehicle()->GetPosition(GetPosition())->GetDriver() : NULL;
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}
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/*
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=====================
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rvVehicleController::SetInput
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=====================
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*/
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void rvVehicleController::SetInput ( const usercmd_t& cmd, const idAngles &angles ) {
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if( mVehicle.IsValid() ) {
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mVehicle->SetInput ( mPosition, cmd, angles );
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}
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}
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/*
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=====================
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rvVehicleController::GetInput
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=====================
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*/
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void rvVehicleController::GetInput( usercmd_t& cmd, idAngles &newAngles ) const {
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if( mVehicle.IsValid() ) {
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mVehicle->GetInput( mPosition, cmd, newAngles );
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}
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}
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/*
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================
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rvVehicleController::GetHud
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================
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*/
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idUserInterface* rvVehicleController::GetHud( void ) {
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return (IsDriving()) ? mVehicle->GetHud() : NULL;
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}
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/*
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================
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rvVehicleController::GetHud
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================
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*/
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const idUserInterface* rvVehicleController::GetHud( void ) const {
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return (IsDriving()) ? mVehicle->GetHud() : NULL;
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}
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/*
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================
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rvVehicleController::WriteToSnapshot
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================
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*/
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void rvVehicleController::WriteToSnapshot ( idBitMsgDelta &msg ) const {
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msg.WriteLong ( mPosition );
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msg.WriteLong ( mVehicle.GetSpawnId ( ) );
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}
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/*
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================
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rvVehicleController::ReadFromSnapshot
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================
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*/
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void rvVehicleController::ReadFromSnapshot ( const idBitMsgDelta &msg ) {
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mPosition = msg.ReadLong ( );
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mVehicle.SetSpawnId ( msg.ReadLong ( ) );
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}
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/*
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================
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rvVehicleController::UpdateCursorGUI
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================
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*/
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void rvVehicleController::UpdateCursorGUI ( idUserInterface* ui ) {
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assert ( mVehicle );
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mVehicle->UpdateCursorGUI ( mPosition, ui );
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}
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/*
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================
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rvVehicleController::SelectWeapon
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================
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*/
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void rvVehicleController::SelectWeapon ( int weapon ) {
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if( mVehicle.IsValid() ) {
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mVehicle->GetPosition( mPosition )->SelectWeapon( weapon );
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}
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}
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