2167 lines
56 KiB
C++
2167 lines
56 KiB
C++
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#include "../../idlib/precompiled.h"
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#pragma hdrstop
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#include "../Game_local.h"
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#define MAX_SECTOR_DEPTH 12
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#define MAX_SECTORS ((1<<(MAX_SECTOR_DEPTH+1))-1)
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// RAVEN BEGIN
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// ddynerman: SD's clip sector code
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typedef struct clipSector_s {
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int contents;
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int dynamicContents;
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struct clipLink_s * clipLinks;
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} clipSector_t;
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// RAVEN END
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typedef struct clipLink_s {
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idClipModel * clipModel;
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struct clipSector_s * sector;
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struct clipLink_s * prevInSector;
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struct clipLink_s * nextInSector;
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struct clipLink_s * nextLink;
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} clipLink_t;
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typedef struct trmCache_s {
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idTraceModel trm;
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int refCount;
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float volume;
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idVec3 centerOfMass;
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idMat3 inertiaTensor;
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const idMaterial * material;
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idCollisionModel * collisionModel;
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int hash; // only used to identify non-hashed trm's in a save.
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} trmCache_t;
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idVec3 vec3_boxEpsilon( CM_BOX_EPSILON, CM_BOX_EPSILON, CM_BOX_EPSILON );
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// RAVEN BEGIN
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// jnewquist: Mark memory tags for idBlockAlloc
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idBlockAlloc<clipLink_t, 1024, MA_PHYSICS> clipLinkAllocator;
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// RAVEN END
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typedef enum {
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CPT_NONE = -1,
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CPT_TRANSLATION,
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CPT_CONTACTS,
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CPT_CONTENTS,
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CPT_MAX_TYPES
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} CLIP_PROFILE_TYPES;
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#if 0
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static idTimer clipProfileTimer[ CPT_MAX_TYPES ];
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static CLIP_PROFILE_TYPES currentProfileType = CPT_NONE;
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static int clipProfileDepth = 0;
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static void BeginClipProfile( CLIP_PROFILE_TYPES type ) {
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clipProfileDepth++;
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if ( clipProfileDepth == 1 ) {
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clipProfileTimer[ type ].Start();
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currentProfileType = type;
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}
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}
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static void EndClipProfile( CLIP_PROFILE_TYPES type ) {
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clipProfileDepth--;
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if ( clipProfileDepth == 0 ) {
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clipProfileTimer[ currentProfileType ].Stop();
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currentProfileType = CPT_NONE;
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}
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}
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void ClearClipProfile( void ) {
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for( int i = 0; i < CPT_MAX_TYPES; i++ ) {
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clipProfileTimer[ i ].Clear();
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}
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}
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void DisplayClipProfile( void ) {
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for( int i = 0; i < CPT_MAX_TYPES; i++ ) {
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common->Printf( "%d:%d ", i, ( int )clipProfileTimer[ i ].Milliseconds() );
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}
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common->Printf( "\n" );
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}
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#else
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#define BeginClipProfile( type )
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#define EndClipProfile( type )
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#endif
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/*
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===============================================================
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idClipModel trace model cache
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===============================================================
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*/
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static idList<trmCache_s*> traceModelCache;
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static idHashIndex traceModelHash;
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/*
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===============
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idClipModel::ClearTraceModelCache
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===============
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*/
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void idClipModel::ClearTraceModelCache( void ) {
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int i;
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for ( i = 0; i < traceModelCache.Num(); i++ ) {
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collisionModelManager->FreeModel( traceModelCache[i]->collisionModel );
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traceModelCache[i]->collisionModel = NULL;
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}
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traceModelCache.DeleteContents( true );
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traceModelHash.Free();
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}
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/*
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===============
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idClipModel::CacheCollisionModels
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===============
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*/
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void idClipModel::CacheCollisionModels( void ) {
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int i;
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for ( i = 0; i < traceModelCache.Num(); i++ ) {
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if ( traceModelCache[i]->collisionModel == NULL ) {
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traceModelCache[i]->collisionModel = collisionModelManager->ModelFromTrm( gameLocal.GetMapName(), va( "traceModel%d", i ), traceModelCache[i]->trm, traceModelCache[i]->material );
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}
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}
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}
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/*
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===============
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idClipModel::TraceModelCacheSize
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===============
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*/
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int idClipModel::TraceModelCacheSize( void ) {
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return traceModelCache.Num() * sizeof( idTraceModel );
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}
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/*
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===============
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idClipModel::AllocTraceModel
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===============
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*/
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int idClipModel::AllocTraceModel( const idTraceModel &trm, const idMaterial *material, bool notHashed ) {
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int i, hashKey, traceModelIndex;
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trmCache_t *entry;
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if ( notHashed ) {
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hashKey = 0xffffffff;
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} else {
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hashKey = GetTraceModelHashKey( trm );
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for ( i = traceModelHash.First( hashKey ); i >= 0; i = traceModelHash.Next( i ) ) {
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if ( traceModelCache[i]->trm == trm ) {
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traceModelCache[i]->refCount++;
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return i;
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}
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}
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}
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entry = new trmCache_t;
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entry->trm = trm;
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entry->trm.GetMassProperties( 1.0f, entry->volume, entry->centerOfMass, entry->inertiaTensor );
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entry->refCount = 1;
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entry->material = material;
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entry->hash = hashKey;
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traceModelIndex = traceModelCache.Append( entry );
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if ( !notHashed ) {
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traceModelHash.Add( hashKey, traceModelIndex );
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}
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entry->collisionModel = collisionModelManager->ModelFromTrm( gameLocal.GetMapName(), va( "traceModel%d", traceModelIndex ), trm, material );
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return traceModelIndex;
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}
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/*
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===============
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idClipModel::Replace
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===============
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*/
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void idClipModel::ReplaceTraceModel( int index, const idTraceModel &trm, const idMaterial *material, bool notHashed ) {
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if ( !notHashed ) {
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common->Error( "ReplaceTraceModel was misused. Replace can only be used on non-hashed models right now.\n" );
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return;
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}
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trmCache_t *entry = traceModelCache[ index ];
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entry->trm = trm;
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entry->trm.GetMassProperties( 1.0f, entry->volume, entry->centerOfMass, entry->inertiaTensor );
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entry->refCount = 1;
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entry->hash = 0xffffffff;
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entry->material = material;
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if(entry->collisionModel)
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{
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collisionModelManager->FreeModel( entry->collisionModel );
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}
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entry->collisionModel = collisionModelManager->ModelFromTrm( gameLocal.GetMapName(), va( "traceModel%d", index ), trm, material );
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}
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/*
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===============
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idClipModel::FreeTraceModel
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===============
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*/
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void idClipModel::FreeTraceModel( int traceModelIndex ) {
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if ( traceModelIndex < 0 || traceModelIndex >= traceModelCache.Num() || traceModelCache[traceModelIndex]->refCount <= 0 ) {
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gameLocal.Warning( "idClipModel::FreeTraceModel: tried to free uncached trace model" );
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return;
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}
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traceModelCache[traceModelIndex]->refCount--;
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}
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/*
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===============
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idClipModel::CopyTraceModel
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===============
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*/
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int idClipModel::CopyTraceModel( const int traceModelIndex ) {
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if ( traceModelIndex < 0 || traceModelIndex >= traceModelCache.Num() || traceModelCache[traceModelIndex]->refCount <= 0 ) {
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gameLocal.Warning( "idClipModel::CopyTraceModel: tried to copy an uncached trace model" );
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return -1;
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}
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traceModelCache[traceModelIndex]->refCount++;
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return traceModelIndex;
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}
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/*
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===============
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idClipModel::GetCachedTraceModel
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===============
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*/
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idTraceModel *idClipModel::GetCachedTraceModel( int traceModelIndex ) {
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return &traceModelCache[traceModelIndex]->trm;
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}
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/*
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===============
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idClipModel::GetCachedTraceModel
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===============
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*/
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idCollisionModel *idClipModel::GetCachedCollisionModel( int traceModelIndex ) {
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return traceModelCache[traceModelIndex]->collisionModel;
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}
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/*
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===============
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idClipModel::GetTraceModelHashKey
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===============
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*/
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int idClipModel::GetTraceModelHashKey( const idTraceModel &trm ) {
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const idVec3 &v = trm.bounds[0];
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return ( trm.type << 8 ) ^ ( trm.numVerts << 4 ) ^ ( trm.numEdges << 2 ) ^ ( trm.numPolys << 0 ) ^ idMath::FloatHash( v.ToFloatPtr(), v.GetDimension() );
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}
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/*
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===============
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idClipModel::SaveTraceModels
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===============
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*/
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void idClipModel::SaveTraceModels( idSaveGame *savefile ) {
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int i;
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savefile->WriteInt( traceModelCache.Num() );
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for ( i = 0; i < traceModelCache.Num(); i++ ) {
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trmCache_t *entry = traceModelCache[i];
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savefile->Write( &entry->trm, sizeof( entry->trm ) );
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savefile->WriteFloat( entry->volume );
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savefile->WriteVec3( entry->centerOfMass );
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savefile->WriteMat3( entry->inertiaTensor );
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savefile->WriteMaterial( entry->material );
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savefile->WriteInt( entry->hash );
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}
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}
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/*
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===============
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idClipModel::RestoreTraceModels
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===============
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*/
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void idClipModel::RestoreTraceModels( idRestoreGame *savefile ) {
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int i, num;
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ClearTraceModelCache();
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savefile->ReadInt( num );
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traceModelCache.SetNum( num );
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for ( i = 0; i < num; i++ ) {
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trmCache_t *entry = new trmCache_t;
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savefile->Read( &entry->trm, sizeof( entry->trm ) );
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savefile->ReadFloat( entry->volume );
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savefile->ReadVec3( entry->centerOfMass );
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savefile->ReadMat3( entry->inertiaTensor );
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savefile->ReadMaterial( entry->material );
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savefile->ReadInt( entry->hash );
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entry->refCount = 0;
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entry->collisionModel = NULL;
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traceModelCache[i] = entry;
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if ( entry->hash != 0xffffffff ) {
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traceModelHash.Add( GetTraceModelHashKey( entry->trm ), i );
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}
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}
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CacheCollisionModels();
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}
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/*
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===============================================================
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idClipModel
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===============================================================
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*/
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/*
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================
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idClipModel::FreeModel
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================
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*/
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void idClipModel::FreeModel( void ) {
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if ( traceModelIndex != -1 ) {
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FreeTraceModel( traceModelIndex );
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traceModelIndex = -1;
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}
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if ( collisionModel != NULL ) {
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collisionModelManager->FreeModel( collisionModel );
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collisionModel = NULL;
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}
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renderModelHandle = -1;
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}
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// RAVEN BEGIN
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// ddynerman: SD's clip sector code
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/*
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================
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idClipModel::UpdateDynamicContents
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================
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*/
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void idClipModel::UpdateDynamicContents( void ) {
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idClip::UpdateDynamicContents( this );
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}
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// RAVEN END
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/*
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================
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idClipModel::LoadModel
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================
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*/
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bool idClipModel::LoadModel( const char *name ) {
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FreeModel();
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collisionModel = collisionModelManager->LoadModel( gameLocal.GetMapName(), name );
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if ( collisionModel != NULL ) {
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collisionModel->GetBounds( bounds );
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collisionModel->GetContents( contents );
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return true;
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} else {
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bounds.Zero();
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return false;
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}
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}
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/*
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================
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idClipModel::LoadModel
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================
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*/
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void idClipModel::LoadModel( const idTraceModel &trm, const idMaterial *material, bool notHashed ) {
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if ( !notHashed || traceModelIndex == -1 ) {
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FreeModel();
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traceModelIndex = AllocTraceModel( trm, material, notHashed );
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} else {
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ReplaceTraceModel( traceModelIndex, trm, material, notHashed );
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}
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bounds = trm.bounds;
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}
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/*
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================
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idClipModel::LoadModel
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================
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*/
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void idClipModel::LoadModel( const int renderModelHandle ) {
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FreeModel();
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this->renderModelHandle = renderModelHandle;
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if ( renderModelHandle != -1 ) {
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const renderEntity_t *renderEntity = gameRenderWorld->GetRenderEntity( renderModelHandle );
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if ( renderEntity ) {
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bounds = renderEntity->bounds;
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}
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}
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}
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/*
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================
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idClipModel::Init
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================
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*/
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void idClipModel::Init( void ) {
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enabled = true;
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entity = NULL;
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id = 0;
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owner = NULL;
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origin.Zero();
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axis.Identity();
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bounds.Zero();
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absBounds.Zero();
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contents = CONTENTS_BODY;
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collisionModel = NULL;
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renderModelHandle = -1;
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traceModelIndex = -1;
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clipLinks = NULL;
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touchCount = -1;
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// RAVEN BEGIN
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// ddynerman: SD's clip sector code
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checked = false;
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// RAVEN END
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}
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/*
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================
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idClipModel::idClipModel
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================
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*/
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idClipModel::idClipModel( void ) {
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Init();
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}
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/*
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================
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idClipModel::idClipModel
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================
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*/
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idClipModel::idClipModel( const char *name ) {
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Init();
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LoadModel( name );
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}
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/*
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================
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idClipModel::idClipModel
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================
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*/
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idClipModel::idClipModel( const idTraceModel &trm, const idMaterial *material ) {
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Init();
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LoadModel( trm, material );
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}
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/*
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================
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idClipModel::idClipModel
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================
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*/
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idClipModel::idClipModel( const int renderModelHandle ) {
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Init();
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contents = CONTENTS_RENDERMODEL;
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LoadModel( renderModelHandle );
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}
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/*
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================
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idClipModel::idClipModel
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================
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*/
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idClipModel::idClipModel( const idClipModel *model ) {
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enabled = model->enabled;
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entity = model->entity;
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id = model->id;
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owner = model->owner;
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origin = model->origin;
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axis = model->axis;
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bounds = model->bounds;
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absBounds = model->absBounds;
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contents = model->contents;
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collisionModel = NULL;
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if ( model->collisionModel != NULL ) {
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collisionModel = collisionModelManager->LoadModel( gameLocal.GetMapName(), model->collisionModel->GetName() );
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}
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traceModelIndex = -1;
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if ( model->traceModelIndex != -1 ) {
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traceModelIndex = CopyTraceModel( model->traceModelIndex );
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}
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renderModelHandle = model->renderModelHandle;
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clipLinks = NULL;
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touchCount = -1;
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// RAVEN BEGIN
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// ddynerman: SD's clip sector code
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checked = false;
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// RAVEN END
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}
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|
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/*
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================
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idClipModel::~idClipModel
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================
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*/
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idClipModel::~idClipModel( void ) {
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// make sure the clip model is no longer linked
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Unlink();
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FreeModel();
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}
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|
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/*
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================
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idClipModel::Save
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================
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*/
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void idClipModel::Save( idSaveGame *savefile ) const {
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savefile->WriteBool( enabled );
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savefile->WriteObject( entity );
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savefile->WriteInt( id );
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savefile->WriteObject( owner );
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savefile->WriteVec3( origin );
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savefile->WriteMat3( axis );
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savefile->WriteBounds( bounds );
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savefile->WriteBounds( absBounds );
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savefile->WriteInt( contents );
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if ( collisionModel != NULL ) {
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savefile->WriteString( collisionModel->GetName() );
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} else {
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savefile->WriteString( "" );
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}
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savefile->WriteInt( traceModelIndex );
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savefile->WriteInt( renderModelHandle );
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savefile->WriteBool( clipLinks != NULL );
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savefile->WriteInt( touchCount );
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savefile->WriteBool ( checked ); // cnicholson: Added unsaved var
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}
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|
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/*
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================
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idClipModel::Restore
|
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================
|
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*/
|
|
void idClipModel::Restore( idRestoreGame *savefile ) {
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idStr collisionModelName;
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bool linked;
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savefile->ReadBool( enabled );
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savefile->ReadObject( reinterpret_cast<idClass *&>( entity ) );
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savefile->ReadInt( id );
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savefile->ReadObject( reinterpret_cast<idClass *&>( owner ) );
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savefile->ReadVec3( origin );
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savefile->ReadMat3( axis );
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savefile->ReadBounds( bounds );
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savefile->ReadBounds( absBounds );
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savefile->ReadInt( contents );
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savefile->ReadString( collisionModelName );
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if ( collisionModelName.Length() ) {
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collisionModel = collisionModelManager->LoadModel( gameLocal.GetMapName(), collisionModelName );
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} else {
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collisionModel = NULL;
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}
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savefile->ReadInt( traceModelIndex );
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if ( traceModelIndex >= 0 ) {
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traceModelCache[traceModelIndex]->refCount++;
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}
|
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savefile->ReadInt( renderModelHandle );
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savefile->ReadBool( linked );
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savefile->ReadInt( touchCount );
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savefile->ReadBool ( checked ); // cnicholson: Added unrestored var
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|
|
// the render model will be set when the clip model is linked
|
|
renderModelHandle = -1;
|
|
clipLinks = NULL;
|
|
touchCount = -1;
|
|
|
|
if ( linked ) {
|
|
// RAVEN BEGIN
|
|
// ddynerman: multiple clip worlds
|
|
Link( entity, id, origin, axis, renderModelHandle );
|
|
// RAVEN END
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idClipModel::SetPosition
|
|
================
|
|
*/
|
|
void idClipModel::SetPosition( const idVec3 &newOrigin, const idMat3 &newAxis ) {
|
|
if ( clipLinks ) {
|
|
Unlink(); // unlink from old position
|
|
}
|
|
origin = newOrigin;
|
|
axis = newAxis;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idClipModel::GetCollisionModel
|
|
================
|
|
*/
|
|
idCollisionModel * idClipModel::GetCollisionModel( void ) const {
|
|
assert( renderModelHandle == -1 );
|
|
if ( collisionModel != NULL ) {
|
|
return collisionModel;
|
|
} else if ( traceModelIndex != -1 ) {
|
|
return GetCachedCollisionModel( traceModelIndex );
|
|
} else {
|
|
// this happens in multiplayer on the combat models
|
|
if ( entity ) {
|
|
gameLocal.Warning( "idClipModel::GetCollisionModel: clip model %d on '%s' (%x) is not a collision or trace model", id, entity->name.c_str(), entity->entityNumber );
|
|
}
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idClipModel::GetMassProperties
|
|
================
|
|
*/
|
|
void idClipModel::GetMassProperties( const float density, float &mass, idVec3 ¢erOfMass, idMat3 &inertiaTensor ) const {
|
|
if ( traceModelIndex == -1 ) {
|
|
gameLocal.Error( "idClipModel::GetMassProperties: clip model %d on '%s' is not a trace model\n", id, entity->name.c_str() );
|
|
}
|
|
|
|
trmCache_t *entry = traceModelCache[traceModelIndex];
|
|
mass = entry->volume * density;
|
|
centerOfMass = entry->centerOfMass;
|
|
inertiaTensor = density * entry->inertiaTensor;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idClipModel::Unlink
|
|
===============
|
|
*/
|
|
void idClipModel::Unlink( void ) {
|
|
clipLink_t *link;
|
|
|
|
for ( link = clipLinks; link; link = clipLinks ) {
|
|
clipLinks = link->nextLink;
|
|
if ( link->prevInSector ) {
|
|
link->prevInSector->nextInSector = link->nextInSector;
|
|
} else {
|
|
link->sector->clipLinks = link->nextInSector;
|
|
}
|
|
if ( link->nextInSector ) {
|
|
link->nextInSector->prevInSector = link->prevInSector;
|
|
}
|
|
// RAVEN BEGIN
|
|
// ddynerman: SD's clip sector code
|
|
idClip::UpdateDynamicContents( link->sector );
|
|
// RAVEN END
|
|
|
|
clipLinkAllocator.Free( link );
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idClipModel::Link
|
|
===============
|
|
*/
|
|
// RAVEN BEGIN
|
|
// ddynerman: multiple clip worlds
|
|
void idClipModel::Link( void ) {
|
|
|
|
assert( idClipModel::entity );
|
|
if ( !idClipModel::entity ) {
|
|
return;
|
|
}
|
|
|
|
idClip* clp = gameLocal.GetEntityClipWorld( idClipModel::entity );
|
|
|
|
if ( clipLinks ) {
|
|
Unlink(); // unlink from old position
|
|
}
|
|
|
|
if ( bounds.IsCleared() ) {
|
|
return;
|
|
}
|
|
|
|
// set the abs box
|
|
if ( axis.IsRotated() ) {
|
|
// expand for rotation
|
|
absBounds.FromTransformedBounds( bounds, origin, axis );
|
|
} else {
|
|
// normal
|
|
absBounds[0] = bounds[0] + origin;
|
|
absBounds[1] = bounds[1] + origin;
|
|
}
|
|
|
|
// because movement is clipped an epsilon away from an actual edge,
|
|
// we must fully check even when bounding boxes don't quite touch
|
|
absBounds[0] -= vec3_boxEpsilon;
|
|
absBounds[1] += vec3_boxEpsilon;
|
|
// RAVEN BEGIN
|
|
// ddynerman: SD's clip sector code
|
|
int coords[ 4 ];
|
|
clp->CoordsForBounds( coords, absBounds );
|
|
|
|
int x, y;
|
|
for( x = coords[ 0 ]; x < coords[ 2 ]; x++ ) {
|
|
for( y = coords[ 1 ]; y < coords[ 3 ]; y++ ) {
|
|
clipSector_t* sector = &clp->clipSectors[ x + ( y << CLIPSECTOR_DEPTH ) ];
|
|
|
|
sector->dynamicContents |= GetContents();
|
|
|
|
clipLink_t* link = clipLinkAllocator.Alloc();
|
|
link->clipModel = this;
|
|
link->sector = sector;
|
|
link->nextInSector = sector->clipLinks;
|
|
link->prevInSector = NULL;
|
|
if ( sector->clipLinks ) {
|
|
sector->clipLinks->prevInSector = link;
|
|
}
|
|
sector->clipLinks = link;
|
|
link->nextLink = clipLinks;
|
|
clipLinks = link;
|
|
}
|
|
}
|
|
// RAVEN END
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idClipModel::Link
|
|
===============
|
|
*/
|
|
// RAVEN BEGIN
|
|
// ddynerman: multiple clip worlds
|
|
void idClipModel::Link( idEntity *ent, int newId, const idVec3 &newOrigin, const idMat3 &newAxis, int renderModelHandle ) {
|
|
this->entity = ent;
|
|
this->id = newId;
|
|
this->origin = newOrigin;
|
|
this->axis = newAxis;
|
|
if ( renderModelHandle != -1 ) {
|
|
this->renderModelHandle = renderModelHandle;
|
|
const renderEntity_t *renderEntity = gameRenderWorld->GetRenderEntity( renderModelHandle );
|
|
if ( renderEntity ) {
|
|
this->bounds = renderEntity->bounds;
|
|
}
|
|
}
|
|
this->Link();
|
|
}
|
|
// RAVEN END
|
|
|
|
|
|
/*
|
|
===============================================================
|
|
|
|
idClip
|
|
|
|
===============================================================
|
|
*/
|
|
|
|
// RAVEN BEGIN
|
|
// ddynerman: change to static
|
|
idClipModel idClip::defaultClipModel;
|
|
|
|
idClipModel *idClip::DefaultClipModel( void ) {
|
|
// initialize a default clip model
|
|
if( defaultClipModel.traceModelIndex == -1 ) {
|
|
defaultClipModel.LoadModel( idTraceModel( idBounds( idVec3( 0, 0, 0 ) ).Expand( 8 ) ), NULL );
|
|
}
|
|
|
|
return &defaultClipModel;
|
|
}
|
|
|
|
void idClip::FreeDefaultClipModel( void ) {
|
|
if ( defaultClipModel.traceModelIndex != -1 ) {
|
|
idClipModel::FreeTraceModel( defaultClipModel.traceModelIndex );
|
|
defaultClipModel.traceModelIndex = -1;
|
|
}
|
|
}
|
|
// RAVEN END
|
|
|
|
/*
|
|
===============
|
|
idClip::idClip
|
|
===============
|
|
*/
|
|
idClip::idClip( void ) {
|
|
clipSectors = NULL;
|
|
world = NULL;
|
|
worldBounds.Zero();
|
|
numRotations = numTranslations = numMotions = numRenderModelTraces = numContents = numContacts = 0;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idClip::CreateClipSectors_r
|
|
|
|
Builds a uniformly subdivided tree for the given world size
|
|
===============
|
|
*/
|
|
clipSector_t *idClip::CreateClipSectors_r( const int depth, const idBounds &bounds, idVec3 &maxSector ) {
|
|
// RAVEN BEGIN
|
|
// ddynerman: SD's clip sector code
|
|
if( clipSectors ) {
|
|
delete[] clipSectors;
|
|
clipSectors = NULL;
|
|
}
|
|
nodeOffsetVisual = bounds[ 0 ];
|
|
|
|
int i;
|
|
for( i = 0; i < 3; i++ ) {
|
|
//jshepard: this crashes too often
|
|
#ifdef _DEBUG
|
|
if( bounds[ 1 ][ i ] - bounds[ 0 ][ i ] ) {
|
|
nodeScale[ i ] = depth / ( bounds[ 1 ][ i ] - bounds[ 0 ][ i ] );
|
|
} else {
|
|
gameLocal.Error("zero size bounds while creating clipsectors");
|
|
nodeScale[ i ] = depth;
|
|
}
|
|
if( nodeScale[ i ] ) {
|
|
nodeOffset[ i ] = nodeOffsetVisual[ i ] + ( 0.5f / nodeScale[ i ] );
|
|
} else {
|
|
gameLocal.Error("zero size nodeScale while creating clipsectors");
|
|
nodeOffset[ i] = nodeOffset[ i] + 0.5f;
|
|
}
|
|
#else
|
|
nodeScale[ i ] = depth / ( bounds[ 1 ][ i ] - bounds[ 0 ][ i ] );
|
|
nodeOffset[ i ] = nodeOffsetVisual[ i ] + ( 0.5f / nodeScale[ i ] );
|
|
|
|
#endif
|
|
}
|
|
|
|
clipSectors = new clipSector_t[ Square( depth ) ];
|
|
memset( clipSectors, 0, Square( depth ) * sizeof( clipSector_t ) );
|
|
return clipSectors;
|
|
// RAVEN END
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idClip::Init
|
|
===============
|
|
*/
|
|
void idClip::Init( void ) {
|
|
idVec3 size, maxSector = vec3_origin;
|
|
|
|
// get world map bounds
|
|
world = collisionModelManager->LoadModel( gameLocal.GetMapName(), WORLD_MODEL_NAME );
|
|
world->GetBounds( worldBounds );
|
|
|
|
// create world sectors
|
|
// RAVEN BEGIN
|
|
// mwhitlock: Dynamic memory consolidation
|
|
RV_PUSH_HEAP_MEM(this);
|
|
// ddynerman: SD's clip sector code
|
|
CreateClipSectors_r( CLIPSECTOR_WIDTH, worldBounds, maxSector );
|
|
GetClipSectorsStaticContents();
|
|
// mwhitlock: Dynamic memory consolidation
|
|
RV_POP_HEAP();
|
|
// RAVEN END
|
|
|
|
size = worldBounds[1] - worldBounds[0];
|
|
gameLocal.Printf( "map bounds are (%1.1f, %1.1f, %1.1f)\n", size[0], size[1], size[2] );
|
|
gameLocal.Printf( "max clip sector is (%1.1f, %1.1f, %1.1f)\n", maxSector[0], maxSector[1], maxSector[2] );
|
|
|
|
// set counters to zero
|
|
numRotations = numTranslations = numMotions = numRenderModelTraces = numContents = numContacts = 0;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idClip::Shutdown
|
|
===============
|
|
*/
|
|
void idClip::Shutdown( void ) {
|
|
delete[] clipSectors;
|
|
clipSectors = NULL;
|
|
|
|
// free the trace model used for the temporaryClipModel
|
|
if ( temporaryClipModel.traceModelIndex != -1 ) {
|
|
idClipModel::FreeTraceModel( temporaryClipModel.traceModelIndex );
|
|
temporaryClipModel.traceModelIndex = -1;
|
|
}
|
|
|
|
clipLinkAllocator.Shutdown();
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idClip::ClipModelsTouchingBounds_r
|
|
====================
|
|
*/
|
|
typedef struct listParms_s {
|
|
idBounds bounds;
|
|
int contentMask;
|
|
idClipModel ** list;
|
|
int count;
|
|
int maxCount;
|
|
} listParms_t;
|
|
|
|
|
|
/*
|
|
================
|
|
idClip::ClipModelsTouchingBounds
|
|
================
|
|
*/
|
|
int idClip::ClipModelsTouchingBounds( const idBounds &bounds, int contentMask, idClipModel **clipModelList, int maxCount ) const {
|
|
listParms_t parms;
|
|
|
|
// RAVEN BEGIN
|
|
// ddynerman: SD's clip sector code
|
|
int clipCount = 0;
|
|
static idClipModel* clipModels[ MAX_GENTITIES ];
|
|
|
|
assert( maxCount <= MAX_GENTITIES );
|
|
if( maxCount > MAX_GENTITIES ) {
|
|
maxCount = MAX_GENTITIES;
|
|
}
|
|
// RAVEN END
|
|
|
|
if ( bounds[0][0] > bounds[1][0] ||
|
|
bounds[0][1] > bounds[1][1] ||
|
|
bounds[0][2] > bounds[1][2] ) {
|
|
// we should not go through the tree for degenerate or backwards bounds
|
|
assert( false );
|
|
return 0;
|
|
}
|
|
|
|
parms.bounds[0] = bounds[0] - vec3_boxEpsilon;
|
|
parms.bounds[1] = bounds[1] + vec3_boxEpsilon;
|
|
parms.contentMask = contentMask;
|
|
parms.list = clipModelList;
|
|
parms.count = 0;
|
|
parms.maxCount = maxCount;
|
|
|
|
// RAVEN BEGIN
|
|
// ddynerman: SD's clip sector code
|
|
int coords[ 4 ];
|
|
CoordsForBounds( coords, parms.bounds );
|
|
|
|
int x, y;
|
|
for( x = coords[ 0 ]; x < coords[ 2 ]; x++ ) {
|
|
for( y = coords[ 1 ]; y < coords[ 3 ]; y++ ) {
|
|
clipSector_t* sector = &clipSectors[ x + ( y << CLIPSECTOR_DEPTH ) ];
|
|
|
|
if( !( sector->dynamicContents & contentMask ) ) {
|
|
continue;
|
|
}
|
|
|
|
for ( clipLink_t* link = sector->clipLinks; link && clipCount < MAX_GENTITIES; link = link->nextInSector ) {
|
|
idClipModel* model = link->clipModel;
|
|
|
|
if( model->checked || !model->enabled || !( model->GetContents() & contentMask ) ) {
|
|
continue;
|
|
}
|
|
|
|
model->checked = true;
|
|
clipModels[ clipCount++ ] = model;
|
|
}
|
|
}
|
|
}
|
|
|
|
for( x = 0; x < clipCount; x++ ) {
|
|
clipModels[ x ]->checked = false;
|
|
}
|
|
|
|
for( x = 0; x < clipCount; x++ ) {
|
|
idClipModel* model = clipModels[ x ];
|
|
|
|
// if the bounds really do overlap
|
|
if ( model->absBounds[0].x > parms.bounds[1].x ||
|
|
model->absBounds[1].x < parms.bounds[0].x ||
|
|
model->absBounds[0].y > parms.bounds[1].y ||
|
|
model->absBounds[1].y < parms.bounds[0].y ||
|
|
model->absBounds[0].z > parms.bounds[1].z ||
|
|
model->absBounds[1].z < parms.bounds[0].z ) {
|
|
continue;
|
|
}
|
|
|
|
if( parms.count >= parms.maxCount ) {
|
|
// gameLocal.Warning( "idClip::ClipModelsTouchingBounds Max Count Hit\n" );
|
|
break;
|
|
}
|
|
|
|
parms.list[ parms.count++ ] = model;
|
|
}
|
|
// RAVEN END
|
|
|
|
return parms.count;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idClip::EntitiesTouchingBounds
|
|
================
|
|
*/
|
|
int idClip::EntitiesTouchingBounds( const idBounds &bounds, int contentMask, idEntity **entityList, int maxCount ) const {
|
|
idClipModel *clipModelList[MAX_GENTITIES];
|
|
int i, j, count, entCount;
|
|
|
|
count = idClip::ClipModelsTouchingBounds( bounds, contentMask, clipModelList, MAX_GENTITIES );
|
|
entCount = 0;
|
|
for ( i = 0; i < count; i++ ) {
|
|
// entity could already be in the list because an entity can use multiple clip models
|
|
for ( j = 0; j < entCount; j++ ) {
|
|
if ( entityList[j] == clipModelList[i]->entity ) {
|
|
break;
|
|
}
|
|
}
|
|
if ( j >= entCount ) {
|
|
if ( entCount >= maxCount ) {
|
|
gameLocal.Warning( "idClip::EntitiesTouchingBounds: max count" );
|
|
return entCount;
|
|
}
|
|
entityList[entCount] = clipModelList[i]->entity;
|
|
entCount++;
|
|
}
|
|
}
|
|
|
|
return entCount;
|
|
}
|
|
|
|
// RAVEN BEGIN
|
|
// ddynerman: MP helper function
|
|
/*
|
|
================
|
|
idClip::PlayersTouchingBounds
|
|
================
|
|
*/
|
|
int idClip::PlayersTouchingBounds( const idBounds &bounds, int contentMask, idPlayer **playerList, int maxCount ) const {
|
|
idClipModel *clipModelList[MAX_GENTITIES];
|
|
int i, j, count, playerCount;
|
|
|
|
count = idClip::ClipModelsTouchingBounds( bounds, contentMask, clipModelList, MAX_GENTITIES );
|
|
playerCount = 0;
|
|
for ( i = 0; i < count; i++ ) {
|
|
// entity could already be in the list because an entity can use multiple clip models
|
|
for ( j = 0; j < playerCount; j++ ) {
|
|
if ( playerList[j] == clipModelList[i]->entity ) {
|
|
break;
|
|
}
|
|
}
|
|
if ( j >= playerCount ) {
|
|
if ( playerCount >= maxCount ) {
|
|
gameLocal.Warning( "idClip::EntitiesTouchingBounds: max count" );
|
|
return playerCount;
|
|
}
|
|
// RAVEN BEGIN
|
|
// jnewquist: Use accessor for static class type
|
|
if ( clipModelList[i]->entity->IsType( idPlayer::GetClassType() ) ) {
|
|
// RAVEN END
|
|
playerList[playerCount] = static_cast<idPlayer*>(clipModelList[i]->entity);
|
|
playerCount++;
|
|
}
|
|
}
|
|
}
|
|
|
|
return playerCount;
|
|
}
|
|
// RAVEN END
|
|
|
|
// RAVEN BEGIN
|
|
// ddynerman: SD's clip sector code
|
|
|
|
/*
|
|
====================
|
|
idClip::DrawAreaClipSectors
|
|
====================
|
|
*/
|
|
void idClip::DrawAreaClipSectors( float range ) const {
|
|
idClipModel* clipModels[ MAX_GENTITIES ];
|
|
|
|
idPlayer* player = gameLocal.GetLocalPlayer();
|
|
if ( !player ) {
|
|
return;
|
|
}
|
|
|
|
idBounds bounds;
|
|
bounds[0] = player->GetPhysics()->GetOrigin() - idVec3( range, range, range );
|
|
bounds[1] = player->GetPhysics()->GetOrigin() + idVec3( range, range, range );
|
|
|
|
int count = ClipModelsTouchingBounds( bounds, MASK_ALL, clipModels, MAX_GENTITIES );
|
|
|
|
int i;
|
|
for ( i = 0; i < count; i++ ) {
|
|
idEntity* owner = clipModels[ i ]->GetEntity();
|
|
|
|
const idVec3& org = clipModels[ i ]->GetOrigin();
|
|
const idBounds& bounds = clipModels[ i ]->GetBounds();
|
|
|
|
gameRenderWorld->DebugBounds( colorCyan, bounds, org );
|
|
gameRenderWorld->DrawText( owner->GetClassname(), org, 0.5f, colorCyan, player->viewAngles.ToMat3(), 1 );
|
|
}
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idClip::DrawClipSectors
|
|
====================
|
|
*/
|
|
void idClip::DrawClipSectors( void ) const {
|
|
idBounds bounds;
|
|
|
|
idPlayer* player = gameLocal.GetLocalPlayer();
|
|
if ( !player ) {
|
|
return;
|
|
}
|
|
|
|
int i;
|
|
idVec3 inverseNodeScale;
|
|
for( i = 0; i < 3; i++ ) {
|
|
inverseNodeScale[ i ] = 1 / nodeScale[ i ];
|
|
}
|
|
|
|
const char* filter = g_showClipSectorFilter.GetString();
|
|
idTypeInfo* type = idClass::GetClass( filter );
|
|
|
|
int x;
|
|
for( x = 0; x < CLIPSECTOR_WIDTH; x++ ) {
|
|
int y;
|
|
for( y = 0; y < CLIPSECTOR_WIDTH; y++ ) {
|
|
// idWinding w( 4 );
|
|
|
|
bounds[ 0 ].x = ( inverseNodeScale.x * x ) + nodeOffsetVisual.x + 1;
|
|
bounds[ 0 ].y = ( inverseNodeScale.y * y ) + nodeOffsetVisual.y + 1;
|
|
bounds[ 0 ].z = player->GetPhysics()->GetBounds()[0].z;
|
|
|
|
bounds[ 1 ].x = ( inverseNodeScale.x * ( x + 1 ) ) + nodeOffsetVisual.x - 1;
|
|
bounds[ 1 ].y = ( inverseNodeScale.y * ( y + 1 ) ) + nodeOffsetVisual.y - 1;
|
|
bounds[ 1 ].z = player->GetPhysics()->GetBounds()[1].z;
|
|
|
|
idVec3 point;
|
|
point.x = ( bounds[ 0 ].x + bounds[ 1 ].x ) * 0.5f;
|
|
point.y = ( bounds[ 0 ].y + bounds[ 1 ].y ) * 0.5f;
|
|
point.z = 0.f;
|
|
|
|
/* point.x = bounds[ 0 ].x;
|
|
point.y = bounds[ 0 ].y;
|
|
w.AddPoint( point );
|
|
|
|
point.x = bounds[ 1 ].x;
|
|
point.y = bounds[ 0 ].y;
|
|
w.AddPoint( point );
|
|
|
|
point.x = bounds[ 1 ].x;
|
|
point.y = bounds[ 1 ].y;
|
|
w.AddPoint( point );
|
|
|
|
point.x = bounds[ 0 ].x;
|
|
point.y = bounds[ 1 ].y;
|
|
w.AddPoint( point );*/
|
|
|
|
clipSector_t* sector = &clipSectors[ x + ( y << CLIPSECTOR_DEPTH ) ];
|
|
|
|
clipLink_t* link = sector->clipLinks;
|
|
while ( link ) {
|
|
if ( type && !link->clipModel->GetEntity()->IsType( *type ) ) {
|
|
link = link->nextInSector;
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if( link ) {
|
|
|
|
gameRenderWorld->DrawText( link->clipModel->GetEntity()->GetClassname(), point, 0.5f, colorCyan, player->viewAngles.ToMat3(), 1 );
|
|
gameRenderWorld->DebugBounds( colorMagenta, bounds );
|
|
gameRenderWorld->DebugBounds( colorYellow, link->clipModel->GetBounds(), link->clipModel->GetOrigin() );
|
|
|
|
} else {
|
|
|
|
// gameRenderWorld->DrawText( sector->clipLinks->clipModel->GetEntity()->GetClassname(), point, 0.08f, colorCyan, gameLocal.GetLocalPlayer()->viewAngles.ToMat3(), 1 );
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idClip::GetClipSectorsStaticContents
|
|
====================
|
|
*/
|
|
void idClip::GetClipSectorsStaticContents( void ) {
|
|
idBounds bounds;
|
|
|
|
bounds[ 0 ].x = 0;
|
|
bounds[ 0 ].y = 0;
|
|
bounds[ 0 ].z = worldBounds[ 0 ].z;
|
|
|
|
bounds[ 1 ].x = 1 / nodeScale.x;
|
|
bounds[ 1 ].y = 1 / nodeScale.y;
|
|
bounds[ 1 ].z = worldBounds[ 1 ].z;
|
|
|
|
idTraceModel* trm = new idTraceModel( bounds );
|
|
|
|
idVec3 org;
|
|
org.z = 0;
|
|
|
|
int x;
|
|
for( x = 0; x < CLIPSECTOR_WIDTH; x++ ) {
|
|
int y;
|
|
for( y = 0; y < CLIPSECTOR_WIDTH; y++ ) {
|
|
org.x = ( x / nodeScale.x ) + nodeOffset.x;
|
|
org.y = ( y / nodeScale.y ) + nodeOffset.y;
|
|
|
|
int contents = collisionModelManager->Contents( org, trm, mat3_identity, -1, world, vec3_origin, mat3_default );
|
|
clipSectors[ x + ( y << CLIPSECTOR_DEPTH ) ].contents = contents;
|
|
}
|
|
}
|
|
// mwhitlock: Fix leak in SD's code.
|
|
delete trm;
|
|
}
|
|
|
|
// RAVEN END
|
|
|
|
/*
|
|
====================
|
|
idClip::GetTraceClipModels
|
|
|
|
an ent will be excluded from testing if:
|
|
cm->entity == passEntity ( don't clip against the pass entity )
|
|
cm->entity == passOwner ( missiles don't clip with owner )
|
|
cm->owner == passEntity ( don't interact with your own missiles )
|
|
cm->owner == passOwner ( don't interact with other missiles from same owner )
|
|
====================
|
|
*/
|
|
// RAVEN BEGIN
|
|
// nmckenzie: had to add a second pass entity so we can safely ignore both a guy and his target in some cases
|
|
int idClip::GetTraceClipModels( const idBounds &bounds, int contentMask, const idEntity *passEntity, idClipModel **clipModelList, const idEntity *passEntity2 ) const {
|
|
// RAVEN END
|
|
int i, num;
|
|
idClipModel *cm;
|
|
idEntity *passOwner;
|
|
|
|
num = ClipModelsTouchingBounds( bounds, contentMask, clipModelList, MAX_GENTITIES );
|
|
|
|
if ( !passEntity ) {
|
|
return num;
|
|
}
|
|
|
|
if ( passEntity->GetPhysics()->GetNumClipModels() > 0 ) {
|
|
passOwner = passEntity->GetPhysics()->GetClipModel()->GetOwner();
|
|
} else {
|
|
passOwner = NULL;
|
|
}
|
|
|
|
for ( i = 0; i < num; i++ ) {
|
|
|
|
cm = clipModelList[i];
|
|
|
|
// check if we should ignore this entity
|
|
if ( cm->entity == passEntity ) {
|
|
clipModelList[i] = NULL; // don't clip against the pass entity
|
|
}
|
|
// RAVEN BEGIN
|
|
// nmckenzie: we have cases where both a guy and his target need to be ignored by a translation
|
|
else if ( cm->entity == passEntity2 ){
|
|
clipModelList[i] = NULL;
|
|
// RAVEN END
|
|
} else if ( cm->entity == passOwner ) {
|
|
clipModelList[i] = NULL; // missiles don't clip with their owner
|
|
} else if ( cm->owner ) {
|
|
if ( cm->owner == passEntity ) {
|
|
clipModelList[i] = NULL; // don't clip against own missiles
|
|
} else if ( cm->owner == passOwner ) {
|
|
clipModelList[i] = NULL; // don't clip against other missiles from same owner
|
|
}
|
|
}
|
|
}
|
|
|
|
return num;
|
|
}
|
|
|
|
/*
|
|
============
|
|
idClip::TraceRenderModel
|
|
============
|
|
*/
|
|
void idClip::TraceRenderModel( trace_t &trace, const idVec3 &start, const idVec3 &end, const float radius, const idMat3 &axis, idClipModel *touch ) const {
|
|
trace.fraction = 1.0f;
|
|
|
|
// if the trace is passing through the bounds
|
|
if ( touch->absBounds.Expand( radius ).LineIntersection( start, end ) ) {
|
|
modelTrace_t modelTrace;
|
|
|
|
// test with exact render model and modify trace_t structure accordingly
|
|
if ( gameRenderWorld->ModelTrace( modelTrace, touch->renderModelHandle, start, end, radius ) ) {
|
|
trace.fraction = modelTrace.fraction;
|
|
trace.endAxis = axis;
|
|
trace.endpos = modelTrace.point;
|
|
trace.c.normal = modelTrace.normal;
|
|
trace.c.dist = modelTrace.point * modelTrace.normal;
|
|
trace.c.point = modelTrace.point;
|
|
trace.c.type = CONTACT_TRMVERTEX;
|
|
trace.c.modelFeature = 0;
|
|
trace.c.trmFeature = 0;
|
|
trace.c.contents = modelTrace.material->GetContentFlags();
|
|
trace.c.material = modelTrace.material;
|
|
|
|
// RAVEN BEGIN
|
|
// jscott: for material types
|
|
trace.c.materialType = modelTrace.materialType;
|
|
// RAVEN END
|
|
|
|
// NOTE: trace.c.id will be the joint number
|
|
touch->id = JOINT_HANDLE_TO_CLIPMODEL_ID( modelTrace.jointNumber );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
idClip::TraceModelForClipModel
|
|
============
|
|
*/
|
|
const idTraceModel *idClip::TraceModelForClipModel( const idClipModel *mdl ) const {
|
|
if ( !mdl ) {
|
|
return NULL;
|
|
} else {
|
|
if ( !mdl->IsTraceModel() ) {
|
|
if ( mdl->GetEntity() ) {
|
|
gameLocal.Error( "TraceModelForClipModel: clip model %d on '%s' is not a trace model\n", mdl->GetId(), mdl->GetEntity()->name.c_str() );
|
|
} else {
|
|
gameLocal.Error( "TraceModelForClipModel: clip model %d is not a trace model\n", mdl->GetId() );
|
|
}
|
|
}
|
|
return idClipModel::GetCachedTraceModel( mdl->traceModelIndex );
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
idClip::TestHugeTranslation
|
|
============
|
|
*/
|
|
ID_INLINE bool TestHugeTranslation( trace_t &results, const idClipModel *mdl, const idVec3 &start, const idVec3 &end, const idMat3 &trmAxis ) {
|
|
if ( mdl != NULL && ( end - start ).LengthSqr() > Square( CM_MAX_TRACE_DIST ) ) {
|
|
assert( 0 );
|
|
|
|
results.fraction = 0.0f;
|
|
results.endpos = start;
|
|
results.endAxis = trmAxis;
|
|
memset( &results.c, 0, sizeof( results.c ) );
|
|
results.c.point = start;
|
|
results.c.entityNum = ENTITYNUM_WORLD;
|
|
|
|
if ( mdl->GetEntity() ) {
|
|
gameLocal.Printf( "huge translation for clip model %d on entity %d '%s'\n", mdl->GetId(), mdl->GetEntity()->entityNumber, mdl->GetEntity()->GetName() );
|
|
} else {
|
|
gameLocal.Printf( "huge translation for clip model %d\n", mdl->GetId() );
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
============
|
|
idClip::TranslationEntities
|
|
============
|
|
*/
|
|
// RAVEN BEGIN
|
|
// nmckenzie: had to add a second pass entity so we can safely ignore both a guy and his target in some cases
|
|
void idClip::TranslationEntities( trace_t &results, const idVec3 &start, const idVec3 &end,
|
|
const idClipModel *mdl, const idMat3 &trmAxis, int contentMask, const idEntity *passEntity, const idEntity *passEntity2 ) {
|
|
// RAVEN END
|
|
int i, num;
|
|
idClipModel *touch, *clipModelList[MAX_GENTITIES];
|
|
idBounds traceBounds;
|
|
float radius;
|
|
trace_t trace;
|
|
const idTraceModel *trm;
|
|
|
|
if ( TestHugeTranslation( results, mdl, start, end, trmAxis ) ) {
|
|
return;
|
|
}
|
|
|
|
trm = TraceModelForClipModel( mdl );
|
|
|
|
results.fraction = 1.0f;
|
|
results.endpos = end;
|
|
results.endAxis = trmAxis;
|
|
|
|
if ( !trm ) {
|
|
traceBounds.FromPointTranslation( start, end - start );
|
|
radius = 0.0f;
|
|
} else {
|
|
traceBounds.FromBoundsTranslation( trm->bounds, start, trmAxis, end - start );
|
|
radius = trm->bounds.GetRadius();
|
|
}
|
|
|
|
// RAVEN BEGIN
|
|
// nmckenzie: had to add a second pass entity so we can safely ignore both a guy and his target in some cases
|
|
num = GetTraceClipModels( traceBounds, contentMask, passEntity, clipModelList, passEntity2 );
|
|
// RAVEN END
|
|
|
|
for ( i = 0; i < num; i++ ) {
|
|
touch = clipModelList[i];
|
|
|
|
if ( !touch ) {
|
|
continue;
|
|
}
|
|
|
|
if ( touch->renderModelHandle != -1 ) {
|
|
idClip::numRenderModelTraces++;
|
|
TraceRenderModel( trace, start, end, radius, trmAxis, touch );
|
|
} else {
|
|
idClip::numTranslations++;
|
|
collisionModelManager->Translation( &trace, start, end, trm, trmAxis, contentMask,
|
|
touch->GetCollisionModel(), touch->origin, touch->axis );
|
|
}
|
|
|
|
if ( trace.fraction < results.fraction ) {
|
|
results = trace;
|
|
results.c.entityNum = touch->entity->entityNumber;
|
|
results.c.id = touch->id;
|
|
if ( results.fraction == 0.0f ) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
idClip::Translation
|
|
============
|
|
*/
|
|
// RAVEN BEGIN
|
|
// nmckenzie: we have cases where both a guy and his target need to be ignored by a translation
|
|
bool idClip::Translation( trace_t &results, const idVec3 &start, const idVec3 &end,
|
|
const idClipModel *mdl, const idMat3 &trmAxis, int contentMask, const idEntity *passEntity, const idEntity *passEntity2 ) {
|
|
// RAVEN END
|
|
BeginClipProfile( CPT_TRANSLATION );
|
|
|
|
int i, num;
|
|
idClipModel *touch, *clipModelList[MAX_GENTITIES];
|
|
idBounds traceBounds;
|
|
float radius;
|
|
trace_t trace;
|
|
const idTraceModel *trm;
|
|
|
|
// RAVEN BEGIN
|
|
// rjohnson: added debug line drawing for traces
|
|
if ( g_showCollisionTraces.GetInteger() >= 2 && !g_stopTime.GetBool() ) {
|
|
gameRenderWorld->DebugLine( colorCyan, start, end, 1000 );
|
|
}
|
|
// RAVEN END
|
|
|
|
if ( TestHugeTranslation( results, mdl, start, end, trmAxis ) ) {
|
|
EndClipProfile( CPT_TRANSLATION );
|
|
return true;
|
|
}
|
|
|
|
trm = TraceModelForClipModel( mdl );
|
|
|
|
if ( !passEntity || passEntity->entityNumber != ENTITYNUM_WORLD ) {
|
|
// test world
|
|
idClip::numTranslations++;
|
|
collisionModelManager->Translation( &results, start, end, trm, trmAxis, contentMask, world, vec3_origin, mat3_default );
|
|
results.c.entityNum = results.fraction != 1.0f ? ENTITYNUM_WORLD : ENTITYNUM_NONE;
|
|
if ( results.fraction == 0.0f ) {
|
|
EndClipProfile( CPT_TRANSLATION );
|
|
return true; // blocked immediately by the world
|
|
}
|
|
} else {
|
|
memset( &results, 0, sizeof( results ) );
|
|
results.fraction = 1.0f;
|
|
results.endpos = end;
|
|
results.endAxis = trmAxis;
|
|
}
|
|
|
|
if ( !trm ) {
|
|
traceBounds.FromPointTranslation( start, results.endpos - start );
|
|
radius = 0.0f;
|
|
} else {
|
|
traceBounds.FromBoundsTranslation( trm->bounds, start, trmAxis, results.endpos - start );
|
|
radius = trm->bounds.GetRadius();
|
|
}
|
|
|
|
// RAVEN BEGIN
|
|
// nmckenzie: we have cases where both a guy and his target need to be ignored by a translation
|
|
num = GetTraceClipModels( traceBounds, contentMask, passEntity, clipModelList, passEntity2 );
|
|
// RAVEN END
|
|
|
|
for ( i = 0; i < num; i++ ) {
|
|
touch = clipModelList[i];
|
|
|
|
if ( !touch ) {
|
|
continue;
|
|
}
|
|
|
|
if ( touch->renderModelHandle != -1 ) {
|
|
idClip::numRenderModelTraces++;
|
|
TraceRenderModel( trace, start, end, radius, trmAxis, touch );
|
|
} else {
|
|
idClip::numTranslations++;
|
|
collisionModelManager->Translation( &trace, start, end, trm, trmAxis, contentMask,
|
|
touch->GetCollisionModel(), touch->origin, touch->axis );
|
|
}
|
|
|
|
if ( trace.fraction < results.fraction ) {
|
|
results = trace;
|
|
results.c.entityNum = touch->entity->entityNumber;
|
|
results.c.id = touch->id;
|
|
|
|
// RAVEN BEGIN
|
|
// jscott: for material types
|
|
results.c.materialType = trace.c.materialType;
|
|
|
|
// mekberg: copy contents
|
|
if ( touch->IsTraceModel( ) ) {
|
|
results.c.contents = touch->GetContents( );
|
|
}
|
|
// RAVEN END
|
|
|
|
if ( results.fraction == 0.0f ) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
EndClipProfile( CPT_TRANSLATION );
|
|
|
|
return ( results.fraction < 1.0f );
|
|
}
|
|
|
|
/*
|
|
============
|
|
idClip::Rotation
|
|
============
|
|
*/
|
|
bool idClip::Rotation( trace_t &results, const idVec3 &start, const idRotation &rotation,
|
|
const idClipModel *mdl, const idMat3 &trmAxis, int contentMask, const idEntity *passEntity ) {
|
|
int i, num;
|
|
idClipModel *touch, *clipModelList[MAX_GENTITIES];
|
|
idBounds traceBounds;
|
|
trace_t trace;
|
|
const idTraceModel *trm;
|
|
|
|
trm = TraceModelForClipModel( mdl );
|
|
|
|
if ( !passEntity || passEntity->entityNumber != ENTITYNUM_WORLD ) {
|
|
// test world
|
|
idClip::numRotations++;
|
|
collisionModelManager->Rotation( &results, start, rotation, trm, trmAxis, contentMask, world, vec3_origin, mat3_default );
|
|
results.c.entityNum = results.fraction != 1.0f ? ENTITYNUM_WORLD : ENTITYNUM_NONE;
|
|
if ( results.fraction == 0.0f ) {
|
|
return true; // blocked immediately by the world
|
|
}
|
|
} else {
|
|
memset( &results, 0, sizeof( results ) );
|
|
results.fraction = 1.0f;
|
|
results.endpos = start;
|
|
results.endAxis = trmAxis * rotation.ToMat3();
|
|
}
|
|
|
|
if ( !trm ) {
|
|
traceBounds.FromPointRotation( start, rotation );
|
|
} else {
|
|
traceBounds.FromBoundsRotation( trm->bounds, start, trmAxis, rotation );
|
|
}
|
|
|
|
num = GetTraceClipModels( traceBounds, contentMask, passEntity, clipModelList );
|
|
|
|
for ( i = 0; i < num; i++ ) {
|
|
touch = clipModelList[i];
|
|
|
|
if ( !touch ) {
|
|
continue;
|
|
}
|
|
|
|
// no rotational collision with render models
|
|
if ( touch->renderModelHandle != -1 ) {
|
|
continue;
|
|
}
|
|
|
|
idClip::numRotations++;
|
|
collisionModelManager->Rotation( &trace, start, rotation, trm, trmAxis, contentMask,
|
|
touch->GetCollisionModel(), touch->origin, touch->axis );
|
|
|
|
if ( trace.fraction < results.fraction ) {
|
|
results = trace;
|
|
results.c.entityNum = touch->entity->entityNumber;
|
|
results.c.id = touch->id;
|
|
if ( results.fraction == 0.0f ) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return ( results.fraction < 1.0f );
|
|
}
|
|
|
|
/*
|
|
============
|
|
idClip::Motion
|
|
============
|
|
*/
|
|
bool idClip::Motion( trace_t &results, const idVec3 &start, const idVec3 &end, const idRotation &rotation,
|
|
const idClipModel *mdl, const idMat3 &trmAxis, int contentMask, const idEntity *passEntity ) {
|
|
int i, num;
|
|
idClipModel *touch, *clipModelList[MAX_GENTITIES];
|
|
idVec3 dir, endPosition;
|
|
idBounds traceBounds;
|
|
float radius;
|
|
trace_t translationalTrace, rotationalTrace, trace;
|
|
idRotation endRotation;
|
|
const idTraceModel *trm;
|
|
|
|
assert( rotation.GetOrigin() == start );
|
|
|
|
if ( TestHugeTranslation( results, mdl, start, end, trmAxis ) ) {
|
|
return true;
|
|
}
|
|
|
|
if ( mdl != NULL && rotation.GetAngle() != 0.0f && rotation.GetVec() != vec3_origin ) {
|
|
// if no translation
|
|
if ( start == end ) {
|
|
// pure rotation
|
|
return Rotation( results, start, rotation, mdl, trmAxis, contentMask, passEntity );
|
|
}
|
|
} else if ( start != end ) {
|
|
// pure translation
|
|
return Translation( results, start, end, mdl, trmAxis, contentMask, passEntity );
|
|
} else {
|
|
// no motion
|
|
results.fraction = 1.0f;
|
|
results.endpos = start;
|
|
results.endAxis = trmAxis;
|
|
return false;
|
|
}
|
|
|
|
trm = TraceModelForClipModel( mdl );
|
|
|
|
radius = trm->bounds.GetRadius();
|
|
|
|
if ( !passEntity || passEntity->entityNumber != ENTITYNUM_WORLD ) {
|
|
// translational collision with world
|
|
idClip::numTranslations++;
|
|
collisionModelManager->Translation( &translationalTrace, start, end, trm, trmAxis, contentMask, world, vec3_origin, mat3_default );
|
|
translationalTrace.c.entityNum = translationalTrace.fraction != 1.0f ? ENTITYNUM_WORLD : ENTITYNUM_NONE;
|
|
} else {
|
|
memset( &translationalTrace, 0, sizeof( translationalTrace ) );
|
|
translationalTrace.fraction = 1.0f;
|
|
translationalTrace.endpos = end;
|
|
translationalTrace.endAxis = trmAxis;
|
|
}
|
|
|
|
if ( translationalTrace.fraction != 0.0f ) {
|
|
|
|
traceBounds.FromBoundsRotation( trm->bounds, start, trmAxis, rotation );
|
|
dir = translationalTrace.endpos - start;
|
|
for ( i = 0; i < 3; i++ ) {
|
|
if ( dir[i] < 0.0f ) {
|
|
traceBounds[0][i] += dir[i];
|
|
}
|
|
else {
|
|
traceBounds[1][i] += dir[i];
|
|
}
|
|
}
|
|
|
|
num = GetTraceClipModels( traceBounds, contentMask, passEntity, clipModelList );
|
|
|
|
for ( i = 0; i < num; i++ ) {
|
|
touch = clipModelList[i];
|
|
|
|
if ( !touch ) {
|
|
continue;
|
|
}
|
|
|
|
if ( touch->renderModelHandle != -1 ) {
|
|
idClip::numRenderModelTraces++;
|
|
TraceRenderModel( trace, start, end, radius, trmAxis, touch );
|
|
} else {
|
|
idClip::numTranslations++;
|
|
collisionModelManager->Translation( &trace, start, end, trm, trmAxis, contentMask,
|
|
touch->GetCollisionModel(), touch->origin, touch->axis );
|
|
}
|
|
|
|
if ( trace.fraction < translationalTrace.fraction ) {
|
|
translationalTrace = trace;
|
|
translationalTrace.c.entityNum = touch->entity->entityNumber;
|
|
translationalTrace.c.id = touch->id;
|
|
if ( translationalTrace.fraction == 0.0f ) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
num = -1;
|
|
}
|
|
|
|
endPosition = translationalTrace.endpos;
|
|
endRotation = rotation;
|
|
endRotation.SetOrigin( endPosition );
|
|
|
|
if ( !passEntity || passEntity->entityNumber != ENTITYNUM_WORLD ) {
|
|
// rotational collision with world
|
|
idClip::numRotations++;
|
|
collisionModelManager->Rotation( &rotationalTrace, endPosition, endRotation, trm, trmAxis, contentMask, world, vec3_origin, mat3_default );
|
|
rotationalTrace.c.entityNum = rotationalTrace.fraction != 1.0f ? ENTITYNUM_WORLD : ENTITYNUM_NONE;
|
|
} else {
|
|
memset( &rotationalTrace, 0, sizeof( rotationalTrace ) );
|
|
rotationalTrace.fraction = 1.0f;
|
|
rotationalTrace.endpos = endPosition;
|
|
rotationalTrace.endAxis = trmAxis * rotation.ToMat3();
|
|
}
|
|
|
|
if ( rotationalTrace.fraction != 0.0f ) {
|
|
|
|
if ( num == -1 ) {
|
|
traceBounds.FromBoundsRotation( trm->bounds, endPosition, trmAxis, endRotation );
|
|
num = GetTraceClipModels( traceBounds, contentMask, passEntity, clipModelList );
|
|
}
|
|
|
|
for ( i = 0; i < num; i++ ) {
|
|
touch = clipModelList[i];
|
|
|
|
if ( !touch ) {
|
|
continue;
|
|
}
|
|
|
|
// no rotational collision detection with render models
|
|
if ( touch->renderModelHandle != -1 ) {
|
|
continue;
|
|
}
|
|
|
|
idClip::numRotations++;
|
|
collisionModelManager->Rotation( &trace, endPosition, endRotation, trm, trmAxis, contentMask,
|
|
touch->GetCollisionModel(), touch->origin, touch->axis );
|
|
|
|
if ( trace.fraction < rotationalTrace.fraction ) {
|
|
rotationalTrace = trace;
|
|
rotationalTrace.c.entityNum = touch->entity->entityNumber;
|
|
rotationalTrace.c.id = touch->id;
|
|
if ( rotationalTrace.fraction == 0.0f ) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( rotationalTrace.fraction < 1.0f ) {
|
|
results = rotationalTrace;
|
|
} else {
|
|
results = translationalTrace;
|
|
results.endAxis = rotationalTrace.endAxis;
|
|
}
|
|
|
|
results.fraction = Max( translationalTrace.fraction, rotationalTrace.fraction );
|
|
|
|
return ( translationalTrace.fraction < 1.0f || rotationalTrace.fraction < 1.0f );
|
|
}
|
|
|
|
/*
|
|
============
|
|
idClip::Contacts
|
|
============
|
|
*/
|
|
int idClip::Contacts( contactInfo_t *contacts, const int maxContacts, const idVec3 &start, const idVec6 &dir, const float depth,
|
|
const idClipModel *mdl, const idMat3 &trmAxis, int contentMask, const idEntity *passEntity ) {
|
|
BeginClipProfile( CPT_CONTACTS );
|
|
|
|
int i, j, num, n, numContacts;
|
|
idClipModel *touch, *clipModelList[MAX_GENTITIES];
|
|
idBounds traceBounds;
|
|
const idTraceModel *trm;
|
|
|
|
trm = TraceModelForClipModel( mdl );
|
|
|
|
if ( !passEntity || passEntity->entityNumber != ENTITYNUM_WORLD ) {
|
|
// test world
|
|
idClip::numContacts++;
|
|
numContacts = collisionModelManager->Contacts( contacts, maxContacts, start, dir, depth, trm, trmAxis, contentMask, world, vec3_origin, mat3_default );
|
|
} else {
|
|
numContacts = 0;
|
|
}
|
|
|
|
for ( i = 0; i < numContacts; i++ ) {
|
|
contacts[i].entityNum = ENTITYNUM_WORLD;
|
|
contacts[i].id = 0;
|
|
}
|
|
|
|
if ( numContacts >= maxContacts ) {
|
|
EndClipProfile( CPT_CONTACTS );
|
|
return numContacts;
|
|
}
|
|
|
|
if ( !trm ) {
|
|
traceBounds = idBounds( start ).Expand( depth );
|
|
} else {
|
|
traceBounds.FromTransformedBounds( trm->bounds, start, trmAxis );
|
|
traceBounds.ExpandSelf( depth );
|
|
}
|
|
|
|
num = GetTraceClipModels( traceBounds, contentMask, passEntity, clipModelList );
|
|
|
|
for ( i = 0; i < num; i++ ) {
|
|
touch = clipModelList[i];
|
|
|
|
if ( !touch ) {
|
|
continue;
|
|
}
|
|
|
|
// no contacts with render models
|
|
if ( touch->renderModelHandle != -1 ) {
|
|
continue;
|
|
}
|
|
|
|
idClip::numContacts++;
|
|
n = collisionModelManager->Contacts( contacts + numContacts, maxContacts - numContacts,
|
|
start, dir, depth, trm, trmAxis, contentMask,
|
|
touch->GetCollisionModel(), touch->origin, touch->axis );
|
|
|
|
for ( j = 0; j < n; j++ ) {
|
|
contacts[numContacts].entityNum = touch->entity->entityNumber;
|
|
contacts[numContacts].id = touch->id;
|
|
numContacts++;
|
|
}
|
|
|
|
if ( numContacts >= maxContacts ) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
EndClipProfile( CPT_CONTACTS );
|
|
|
|
return numContacts;
|
|
}
|
|
|
|
/*
|
|
============
|
|
idClip::Contents
|
|
============
|
|
*/
|
|
// RAVEN BEGIN
|
|
// AReis: Added ability to get the entity that was touched as well.
|
|
int idClip::Contents( const idVec3 &start, const idClipModel *mdl, const idMat3 &trmAxis, int contentMask, const idEntity *passEntity, idEntity **touchedEntity ) {
|
|
// RAVEN END
|
|
BeginClipProfile( CPT_CONTENTS );
|
|
|
|
int i, num, contents;
|
|
idClipModel *touch, *clipModelList[MAX_GENTITIES];
|
|
idBounds traceBounds;
|
|
const idTraceModel *trm;
|
|
|
|
trm = TraceModelForClipModel( mdl );
|
|
|
|
if ( !passEntity || passEntity->entityNumber != ENTITYNUM_WORLD ) {
|
|
// test world
|
|
idClip::numContents++;
|
|
contents = collisionModelManager->Contents( start, trm, trmAxis, contentMask, world, vec3_origin, mat3_default );
|
|
} else {
|
|
contents = 0;
|
|
}
|
|
|
|
if ( !trm ) {
|
|
traceBounds[0] = start;
|
|
traceBounds[1] = start;
|
|
} else if ( trmAxis.IsRotated() ) {
|
|
traceBounds.FromTransformedBounds( trm->bounds, start, trmAxis );
|
|
} else {
|
|
traceBounds[0] = trm->bounds[0] + start;
|
|
traceBounds[1] = trm->bounds[1] + start;
|
|
}
|
|
|
|
num = GetTraceClipModels( traceBounds, -1, passEntity, clipModelList );
|
|
|
|
for ( i = 0; i < num; i++ ) {
|
|
touch = clipModelList[i];
|
|
|
|
if ( !touch ) {
|
|
continue;
|
|
}
|
|
|
|
// no contents test with render models
|
|
if ( touch->renderModelHandle != -1 ) {
|
|
continue;
|
|
}
|
|
|
|
// if the entity does not have any contents we are looking for
|
|
if ( ( touch->contents & contentMask ) == 0 ) {
|
|
continue;
|
|
}
|
|
|
|
// if the entity has no new contents flags
|
|
if ( ( touch->contents & contents ) == touch->contents ) {
|
|
continue;
|
|
}
|
|
|
|
idClip::numContents++;
|
|
if ( collisionModelManager->Contents( start, trm, trmAxis, contentMask, touch->GetCollisionModel(), touch->origin, touch->axis ) ) {
|
|
contents |= ( touch->contents & contentMask );
|
|
}
|
|
|
|
// RAVEN BEGIN
|
|
// Only sends back one entity for now. Ahh well, if this is a problem, have it send back a list...
|
|
if ( touchedEntity )
|
|
{
|
|
*touchedEntity = touch->GetEntity();
|
|
}
|
|
// RAVEN END
|
|
}
|
|
|
|
EndClipProfile( CPT_CONTENTS );
|
|
|
|
return contents;
|
|
}
|
|
|
|
/*
|
|
============
|
|
idClip::TranslationModel
|
|
============
|
|
*/
|
|
void idClip::TranslationModel( trace_t &results, const idVec3 &start, const idVec3 &end,
|
|
const idClipModel *mdl, const idMat3 &trmAxis, int contentMask,
|
|
idCollisionModel *model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) {
|
|
const idTraceModel *trm = TraceModelForClipModel( mdl );
|
|
idClip::numTranslations++;
|
|
collisionModelManager->Translation( &results, start, end, trm, trmAxis, contentMask, model, modelOrigin, modelAxis );
|
|
}
|
|
|
|
/*
|
|
============
|
|
idClip::RotationModel
|
|
============
|
|
*/
|
|
void idClip::RotationModel( trace_t &results, const idVec3 &start, const idRotation &rotation,
|
|
const idClipModel *mdl, const idMat3 &trmAxis, int contentMask,
|
|
idCollisionModel *model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) {
|
|
const idTraceModel *trm = TraceModelForClipModel( mdl );
|
|
idClip::numRotations++;
|
|
collisionModelManager->Rotation( &results, start, rotation, trm, trmAxis, contentMask, model, modelOrigin, modelAxis );
|
|
}
|
|
|
|
/*
|
|
============
|
|
idClip::ContactsModel
|
|
============
|
|
*/
|
|
int idClip::ContactsModel( contactInfo_t *contacts, const int maxContacts, const idVec3 &start, const idVec6 &dir, const float depth,
|
|
const idClipModel *mdl, const idMat3 &trmAxis, int contentMask,
|
|
idCollisionModel *model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) {
|
|
const idTraceModel *trm = TraceModelForClipModel( mdl );
|
|
idClip::numContacts++;
|
|
return collisionModelManager->Contacts( contacts, maxContacts, start, dir, depth, trm, trmAxis, contentMask, model, modelOrigin, modelAxis );
|
|
}
|
|
|
|
/*
|
|
============
|
|
idClip::ContentsModel
|
|
============
|
|
*/
|
|
int idClip::ContentsModel( const idVec3 &start,
|
|
const idClipModel *mdl, const idMat3 &trmAxis, int contentMask,
|
|
idCollisionModel *model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) {
|
|
const idTraceModel *trm = TraceModelForClipModel( mdl );
|
|
idClip::numContents++;
|
|
return collisionModelManager->Contents( start, trm, trmAxis, contentMask, model, modelOrigin, modelAxis );
|
|
}
|
|
|
|
/*
|
|
============
|
|
idClip::GetModelContactFeature
|
|
============
|
|
*/
|
|
bool idClip::GetModelContactFeature( const contactInfo_t &contact, const idClipModel *clipModel, idFixedWinding &winding ) const {
|
|
int i;
|
|
idCollisionModel *model;
|
|
idVec3 start, end;
|
|
|
|
model = NULL;
|
|
winding.Clear();
|
|
|
|
if ( clipModel == NULL ) {
|
|
model = NULL;
|
|
} else {
|
|
if ( clipModel->renderModelHandle != -1 ) {
|
|
winding += contact.point;
|
|
return true;
|
|
} else if ( clipModel->traceModelIndex != -1 ) {
|
|
model = idClipModel::GetCachedCollisionModel( clipModel->traceModelIndex );
|
|
} else {
|
|
model = clipModel->collisionModel;
|
|
}
|
|
}
|
|
|
|
// if contact with a collision model
|
|
if ( model != NULL ) {
|
|
switch( contact.type ) {
|
|
case CONTACT_EDGE: {
|
|
// the model contact feature is a collision model edge
|
|
model->GetEdge( contact.modelFeature, start, end );
|
|
winding += start;
|
|
winding += end;
|
|
break;
|
|
}
|
|
case CONTACT_MODELVERTEX: {
|
|
// the model contact feature is a collision model vertex
|
|
model->GetVertex( contact.modelFeature, start );
|
|
winding += start;
|
|
break;
|
|
}
|
|
case CONTACT_TRMVERTEX: {
|
|
// the model contact feature is a collision model polygon
|
|
model->GetPolygon( contact.modelFeature, winding );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// transform the winding to world space
|
|
if ( clipModel ) {
|
|
for ( i = 0; i < winding.GetNumPoints(); i++ ) {
|
|
winding[i].ToVec3() *= clipModel->axis;
|
|
winding[i].ToVec3() += clipModel->origin;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
============
|
|
idClip::PrintStatistics
|
|
============
|
|
*/
|
|
void idClip::PrintStatistics( void ) {
|
|
// RAVEN BEGIN
|
|
// rjohnson: added trace model cache size
|
|
gameLocal.Printf( "t=%-3d, r=%-3d, m=%-3d, render=%-3d, contents=%-3d, contacts=%-3d, cache=%d\n",
|
|
numTranslations, numRotations, numMotions, numRenderModelTraces, numContents, numContacts, traceModelCache.Num() * sizeof( idTraceModel ) );
|
|
// RAVEN END
|
|
}
|
|
|
|
/*
|
|
============
|
|
idClip::DrawClipModels
|
|
============
|
|
*/
|
|
void idClip::DrawClipModels( const idVec3 &eye, const float radius, const idEntity *passEntity, const idTypeInfo* type ) {
|
|
int i, num;
|
|
idBounds bounds;
|
|
idClipModel *clipModelList[MAX_GENTITIES];
|
|
idClipModel *clipModel;
|
|
|
|
bounds = idBounds( eye ).Expand( radius );
|
|
|
|
num = idClip::ClipModelsTouchingBounds( bounds, -1, clipModelList, MAX_GENTITIES );
|
|
|
|
for ( i = 0; i < num; i++ ) {
|
|
clipModel = clipModelList[i];
|
|
if ( clipModel->GetEntity() == passEntity ) {
|
|
continue;
|
|
}
|
|
if ( type && !clipModel->GetEntity()->IsType( *type ) ) {
|
|
continue;
|
|
}
|
|
if ( clipModel->renderModelHandle != -1 ) {
|
|
gameRenderWorld->DebugBounds( colorCyan, clipModel->GetAbsBounds() );
|
|
continue;
|
|
}
|
|
|
|
idCollisionModel *model = clipModel->GetCollisionModel();
|
|
if ( model != NULL ) {
|
|
collisionModelManager->DrawModel( model, clipModel->GetOrigin(), clipModel->GetAxis(), eye, mat3_identity, radius );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
idClip::DrawModelContactFeature
|
|
============
|
|
*/
|
|
bool idClip::DrawModelContactFeature( const contactInfo_t &contact, const idClipModel *clipModel, int lifetime ) const {
|
|
int i;
|
|
idMat3 axis;
|
|
idFixedWinding winding;
|
|
|
|
if ( !GetModelContactFeature( contact, clipModel, winding ) ) {
|
|
return false;
|
|
}
|
|
|
|
axis = contact.normal.ToMat3();
|
|
|
|
if ( winding.GetNumPoints() == 1 ) {
|
|
gameRenderWorld->DebugLine( colorCyan, winding[0].ToVec3(), winding[0].ToVec3() + 2.0f * axis[0], lifetime );
|
|
gameRenderWorld->DebugLine( colorWhite, winding[0].ToVec3() - 1.0f * axis[1], winding[0].ToVec3() + 1.0f * axis[1], lifetime );
|
|
gameRenderWorld->DebugLine( colorWhite, winding[0].ToVec3() - 1.0f * axis[2], winding[0].ToVec3() + 1.0f * axis[2], lifetime );
|
|
} else {
|
|
for ( i = 0; i < winding.GetNumPoints(); i++ ) {
|
|
gameRenderWorld->DebugLine( colorCyan, winding[i].ToVec3(), winding[(i+1)%winding.GetNumPoints()].ToVec3(), lifetime );
|
|
}
|
|
}
|
|
|
|
axis[0] = -axis[0];
|
|
axis[2] = -axis[2];
|
|
gameRenderWorld->DrawText( contact.material->GetName(), winding.GetCenter() - 4.0f * axis[2], 0.1f, colorWhite, axis, 1, 5000 );
|
|
|
|
return true;
|
|
}
|
|
|
|
// RAVEN BEGIN
|
|
// rjohnson: added debug hud support
|
|
|
|
void idClip::DebugHudStatistics( void )
|
|
{
|
|
gameDebug.SetInt( "physics_translations", numTranslations );
|
|
gameDebug.SetInt( "physics_rotations", numRotations );
|
|
gameDebug.SetInt( "physics_motions", numMotions );
|
|
gameDebug.SetInt( "physics_render_model_traces", numRenderModelTraces );
|
|
gameDebug.SetInt( "physics_contents", numContents );
|
|
gameDebug.SetInt( "physics_contacts", numContacts );
|
|
}
|
|
|
|
void idClip::ClearStatistics( void )
|
|
{
|
|
numRotations = numTranslations = numMotions = numRenderModelTraces = numContents = numContacts = 0;
|
|
}
|
|
|
|
// RAVEN END
|
|
|
|
// RAVEN BEGIN
|
|
// ddynerman: SD's clip sector code
|
|
/*
|
|
============
|
|
idClip::UpdateDynamicContents
|
|
============
|
|
*/
|
|
void idClip::UpdateDynamicContents( clipSector_t* sector ) {
|
|
sector->dynamicContents = 0;
|
|
|
|
clipLink_t* link;
|
|
for( link = sector->clipLinks; link; link = link->nextInSector ) {
|
|
sector->dynamicContents |= link->clipModel->GetContents();
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
idClip::UpdateDynamicContents
|
|
============
|
|
*/
|
|
void idClip::UpdateDynamicContents( idClipModel* clipModel ) {
|
|
clipLink_s* link = clipModel->clipLinks;
|
|
while ( link ) {
|
|
idClip::UpdateDynamicContents( link->sector );
|
|
link = link->nextLink;
|
|
}
|
|
}
|
|
// RAVEN END
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