quake4-sdk/source/game/mp/Buying.cpp
2007-06-15 00:00:00 +00:00

68 lines
2.3 KiB
C++

//----------------------------------------------------------------
// Buying.cpp
//
// Copyright 2005 Ritual Entertainment
//
// This file essentially serves as an extension to the Game DLL
// source files Multiplayer.cpp and Player.cpp, in an attempt
// to isolate, as much as possible, these changes from the main
// body of code (for merge simplification, etc).
//----------------------------------------------------------------
#include "../../idlib/precompiled.h"
#pragma hdrstop
#include "Buying.h"
riBuyingManager::riBuyingManager() :
_buyingGameBalanceConstants( NULL ),
opponentKillCashAward( 0 ),
opponentKillFragCount( -1 ) { }
riBuyingManager::~riBuyingManager() { }
int riBuyingManager::GetIntValueForKey( const char* keyName, int defaultValue ) {
if( !keyName )
{
return defaultValue;
}
if( !_buyingGameBalanceConstants )
{
_buyingGameBalanceConstants = static_cast<const idDeclEntityDef*>( declManager->FindType( DECL_ENTITYDEF, "BuyingGameBalanceConstants", false ) );
if( !_buyingGameBalanceConstants )
{
return defaultValue;
}
}
for( int i = 0; i < _buyingGameBalanceConstants->dict.GetNumKeyVals(); i++ )
{
const idKeyValue* keyValuePair = _buyingGameBalanceConstants->dict.GetKeyVal( i );
if( !keyValuePair->GetKey().Icmp( keyName ) )
{
return atoi( keyValuePair->GetValue() );
}
}
return defaultValue;
}
int riBuyingManager::GetOpponentKillCashAward( void ) {
int targetFragCount = gameLocal.serverInfo.GetInt( "si_fragLimit" );
if ( opponentKillFragCount != targetFragCount ) {
opponentKillFragCount = targetFragCount;
if ( idStr::Icmp( gameLocal.serverInfo.GetString( "si_gameType" ), "DM" ) && idStr::Icmp( gameLocal.serverInfo.GetString( "si_gameType" ), "Team DM" ) ) {
// only do frag reward scaling in DM/TDM
opponentKillCashAward = GetIntValueForKey( "playerCashAward_killingOpponent", 600 );
} else {
targetFragCount = idMath::ClampInt( GetIntValueForKey( "killingOpponent_minFragAdjust", 10 ), GetIntValueForKey( "killingOpponent_maxFragAdjust",50 ), targetFragCount );
int baseVal = GetIntValueForKey( "playerCashAward_killingOpponent", 600 );
int fragTarget = GetIntValueForKey( "killingOpponent_bestFragCount", 25 );
opponentKillCashAward = ( baseVal * fragTarget ) / targetFragCount;
}
}
return opponentKillCashAward;
}