28 lines
541 B
C++
28 lines
541 B
C++
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#ifndef __GAME_WORLDSPAWN_H__
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#define __GAME_WORLDSPAWN_H__
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/*
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===============================================================================
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World entity.
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===============================================================================
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*/
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class idWorldspawn : public idEntity {
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public:
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CLASS_PROTOTYPE( idWorldspawn );
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~idWorldspawn();
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void Spawn( void );
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void Save( idRestoreGame *savefile );
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void Restore( idRestoreGame *savefile );
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private:
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void Event_Remove( void );
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};
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#endif /* !__GAME_WORLDSPAWN_H__ */
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