165 lines
3.6 KiB
C++
165 lines
3.6 KiB
C++
#include "../idlib/precompiled.h"
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#pragma hdrstop
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/*
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===============
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idFreeView::~idFreeView
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===============
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*/
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idFreeView::~idFreeView() {
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if ( physics ) {
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delete physics;
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physics = NULL;
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}
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}
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/*
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===============
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idFreeView::SetFreeView
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===============
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*/
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void idFreeView::SetFreeView( int clientNum ) {
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trace_t trace;
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idPlayer *p;
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idVec3 start, end;
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idClip *clipWorld;
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if ( !physics ) {
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Setup();
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}
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p = static_cast<idPlayer*>( gameLocal.entities[ clientNum ] );
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if ( !p ) {
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PickRandomSpawn();
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return;
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}
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start = p->GetEyePosition();
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end = start; end[2] += 20.0f;
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clipWorld = gameLocal.GetEntityClipWorld( p );
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if ( clipWorld ) {
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clipWorld->Translation( trace, start, end, physics->GetClipModel(), mat3_identity, MASK_PLAYERSOLID, NULL, NULL );
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physics->SetOrigin( trace.endpos );
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} else {
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assert( false );
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physics->SetOrigin( start );
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}
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viewAngles = p->viewAngles;
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viewAngles[2] = 0.0f;
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snapAngle = true;
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}
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/*
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===============
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idFreeView::PickRandomSpawn
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===============
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*/
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void idFreeView::PickRandomSpawn( void ) {
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if ( !physics ) {
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Setup();
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}
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idPlayerStart *start = gameLocal.RandomSpawn();
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physics->SetOrigin( start->GetPhysics()->GetOrigin() + idVec3( 0.0f, 0.0f, pm_normalheight.GetFloat() ) );
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viewAngles = start->GetPhysics()->GetAxis().ToAngles();
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snapAngle = true;
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}
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/*
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===============
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idFreeView::Fly
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===============
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*/
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void idFreeView::Fly( const usercmd_t &ucmd ) {
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idAngles src;
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assert( physics );
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src[0] = SHORT2ANGLE( ucmd.angles[0] );
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src[1] = SHORT2ANGLE( ucmd.angles[1] );
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src[2] = 0.0f;
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if ( snapAngle ) {
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viewAngleOffset = viewAngles - src;
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snapAngle = false;
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}
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viewAngles = src + viewAngleOffset;
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physics->SetPlayerInput( ucmd, viewAngles );
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physics->Evaluate( gameLocal.time - gameLocal.previousTime, gameLocal.time );
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}
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/*
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===============
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idFreeView::Draw
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===============
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*/
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void idFreeView::Draw( void ) {
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assert( physics );
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view.vieworg = physics->PlayerGetOrigin();
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view.viewaxis = viewAngles.ToMat3();
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view.time = gameLocal.time;
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gameLocal.CalcFov( g_fov.GetFloat(), view.fov_x, view.fov_y );
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// free flying demo client rendering
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gameLocal.mpGame.SetShaderParms( &view );
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// FIXME: player hud? draw scoreboard?
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soundSystem->PlaceListener( view.vieworg, view.viewaxis, 0, gameLocal.time, "Undefined" );
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// from idPlayerView::SingleView
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idCamera *portalSky = gameLocal.GetPortalSky();
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if ( portalSky ) {
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renderView_t portalSkyView = view;
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portalSky->GetViewParms( &portalSkyView );
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gameRenderWorld->RenderScene( &portalSkyView, RF_DEFER_COMMAND_SUBMIT | RF_PORTAL_SKY );
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}
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gameRenderWorld->RenderScene( &view, RF_PRIMARY_VIEW );
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}
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/*
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===============
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idFreeView::Setup
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===============
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*/
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void idFreeView::Setup( void ) {
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idClipModel *clip;
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idBounds b;
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assert( !physics );
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memset( &view, 0, sizeof( view ) );
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view.viewID = 0;
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view.x = view.y = 0;
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view.width = 640;
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view.height = 480;
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gameLocal.CalcFov( g_fov.GetFloat(), view.fov_x, view.fov_y );
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view.cramZNear = false;
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b = idBounds( vec3_origin ).Expand( pm_spectatebbox.GetFloat() * 0.5f );
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clip = new idClipModel( idTraceModel( b ), declManager->FindMaterial( "textures/flesh_boundingbox" ) );
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physics = new idPhysics_Player();
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physics->SetSpeed( pm_spectatespeed.GetFloat(), pm_crouchspeed.GetFloat() );
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physics->SetClipModelNoLink( clip );
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physics->SetClipMask( MASK_PLAYERSOLID );
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physics->SetMovementType( PM_SPECTATOR );
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}
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/*
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===============
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idFreeView::Shutdown
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===============
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*/
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void idFreeView::Shutdown( void ) {
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if ( physics ) {
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delete physics;
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physics = NULL;
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}
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}
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/*
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===============
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idFreeView::GetOrigin
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===============
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*/
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const idVec3 &idFreeView::GetOrigin( void ) {
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return view.vieworg;
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}
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