75 lines
2.3 KiB
C++
75 lines
2.3 KiB
C++
// Copyright (C) 2004 Id Software, Inc.
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//
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#ifndef __DECLSKIN_H__
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#define __DECLSKIN_H__
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/*
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===============================================================================
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idDeclSkin
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===============================================================================
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*/
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typedef struct {
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const idMaterial * from; // 0 == any unmatched shader
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const idMaterial * to;
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} skinMapping_t;
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// RAVEN BEGIN
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// jsinger: allow support for serialization/deserialization of binary decls
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#ifdef RV_BINARYDECLS
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class idDeclSkin : public idDecl, public Serializable<'DSKN'> {
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public:
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// jsinger: allow exporting of this decl type in a preparsed form
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virtual void Write( SerialOutputStream &stream) const;
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virtual void AddReferences() const;
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idDeclSkin(SerialInputStream &stream);
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#else
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class idDeclSkin : public idDecl {
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#endif
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public:
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idDeclSkin();
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virtual size_t Size( void ) const;
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virtual bool SetDefaultText( void );
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virtual const char * DefaultDefinition( void ) const;
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virtual bool Parse( const char *text, const int textLength, bool noCaching );
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virtual void FreeData( void );
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// RAVEN BEGIN
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// mwhitlock: Xenon texture streaming
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#if defined(_XENON)
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void StreamAllSkinTargets(bool inBackground);
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void GetSkinTargetsList(idList<const idMaterial*>& outList) const;
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#endif
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// RAVEN END
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const idMaterial * RemapShaderBySkin( const idMaterial *shader ) const;
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// model associations are just for the preview dialog in the editor
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// RAVEN BEGIN
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// jscott: inlined for access from tools dll
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const int GetNumModelAssociations() const { return( associatedModels.Num() ); }
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// jscott: to prevent a recursive crash
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virtual bool RebuildTextSource( void ) { return( false ); }
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// scork: validation member for more detailed error-checks
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virtual bool Validate( const char *psText, int iTextLength, idStr &strReportTo ) const;
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// RAVEN END
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const char * GetAssociatedModel( int index ) const;
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private:
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idList<skinMapping_t> mappings;
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idStrList associatedModels;
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};
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// RAVEN BEGIN
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// jscott: inlined for access from tools dll
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ID_INLINE const char *idDeclSkin::GetAssociatedModel( int index ) const {
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if ( index >= 0 && index < associatedModels.Num() ) {
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return associatedModels[ index ];
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}
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return "";
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}
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// RAVEN END
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#endif /* !__DECLSKIN_H__ */
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