quake4-sdk/source/framework/declSkin.h

75 lines
2.3 KiB
C++

// Copyright (C) 2004 Id Software, Inc.
//
#ifndef __DECLSKIN_H__
#define __DECLSKIN_H__
/*
===============================================================================
idDeclSkin
===============================================================================
*/
typedef struct {
const idMaterial * from; // 0 == any unmatched shader
const idMaterial * to;
} skinMapping_t;
// RAVEN BEGIN
// jsinger: allow support for serialization/deserialization of binary decls
#ifdef RV_BINARYDECLS
class idDeclSkin : public idDecl, public Serializable<'DSKN'> {
public:
// jsinger: allow exporting of this decl type in a preparsed form
virtual void Write( SerialOutputStream &stream) const;
virtual void AddReferences() const;
idDeclSkin(SerialInputStream &stream);
#else
class idDeclSkin : public idDecl {
#endif
public:
idDeclSkin();
virtual size_t Size( void ) const;
virtual bool SetDefaultText( void );
virtual const char * DefaultDefinition( void ) const;
virtual bool Parse( const char *text, const int textLength, bool noCaching );
virtual void FreeData( void );
// RAVEN BEGIN
// mwhitlock: Xenon texture streaming
#if defined(_XENON)
void StreamAllSkinTargets(bool inBackground);
void GetSkinTargetsList(idList<const idMaterial*>& outList) const;
#endif
// RAVEN END
const idMaterial * RemapShaderBySkin( const idMaterial *shader ) const;
// model associations are just for the preview dialog in the editor
// RAVEN BEGIN
// jscott: inlined for access from tools dll
const int GetNumModelAssociations() const { return( associatedModels.Num() ); }
// jscott: to prevent a recursive crash
virtual bool RebuildTextSource( void ) { return( false ); }
// scork: validation member for more detailed error-checks
virtual bool Validate( const char *psText, int iTextLength, idStr &strReportTo ) const;
// RAVEN END
const char * GetAssociatedModel( int index ) const;
private:
idList<skinMapping_t> mappings;
idStrList associatedModels;
};
// RAVEN BEGIN
// jscott: inlined for access from tools dll
ID_INLINE const char *idDeclSkin::GetAssociatedModel( int index ) const {
if ( index >= 0 && index < associatedModels.Num() ) {
return associatedModels[ index ];
}
return "";
}
// RAVEN END
#endif /* !__DECLSKIN_H__ */