873 lines
16 KiB
C++
873 lines
16 KiB
C++
|
|
||
|
#include "../../idlib/precompiled.h"
|
||
|
#pragma hdrstop
|
||
|
|
||
|
#include "../Game_local.h"
|
||
|
|
||
|
CLASS_DECLARATION( idPhysics, idPhysics_Base )
|
||
|
END_CLASS
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::idPhysics_Base
|
||
|
================
|
||
|
*/
|
||
|
idPhysics_Base::idPhysics_Base( void ) {
|
||
|
self = NULL;
|
||
|
clipMask = 0;
|
||
|
SetGravity( gameLocal.GetGravity() );
|
||
|
ClearContacts();
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::~idPhysics_Base
|
||
|
================
|
||
|
*/
|
||
|
idPhysics_Base::~idPhysics_Base( void ) {
|
||
|
if ( self && self->GetPhysics() == this ) {
|
||
|
self->SetPhysics( NULL );
|
||
|
}
|
||
|
idForce::DeletePhysics( this );
|
||
|
ClearContacts();
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::Save
|
||
|
================
|
||
|
*/
|
||
|
void idPhysics_Base::Save( idSaveGame *savefile ) const {
|
||
|
int i;
|
||
|
|
||
|
savefile->WriteObject( self );
|
||
|
savefile->WriteInt( clipMask );
|
||
|
savefile->WriteVec3( gravityVector );
|
||
|
savefile->WriteVec3( gravityNormal );
|
||
|
|
||
|
savefile->WriteInt( contacts.Num() );
|
||
|
for ( i = 0; i < contacts.Num(); i++ ) {
|
||
|
savefile->WriteContactInfo( contacts[i] );
|
||
|
}
|
||
|
|
||
|
savefile->WriteInt( contactEntities.Num() );
|
||
|
for ( i = 0; i < contactEntities.Num(); i++ ) {
|
||
|
contactEntities[i].Save( savefile );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::Restore
|
||
|
================
|
||
|
*/
|
||
|
void idPhysics_Base::Restore( idRestoreGame *savefile ) {
|
||
|
int i, num;
|
||
|
|
||
|
savefile->ReadObject( reinterpret_cast<idClass *&>( self ) );
|
||
|
savefile->ReadInt( clipMask );
|
||
|
savefile->ReadVec3( gravityVector );
|
||
|
savefile->ReadVec3( gravityNormal );
|
||
|
|
||
|
savefile->ReadInt( num );
|
||
|
contacts.SetNum( num );
|
||
|
for ( i = 0; i < contacts.Num(); i++ ) {
|
||
|
savefile->ReadContactInfo( contacts[i] );
|
||
|
}
|
||
|
|
||
|
savefile->ReadInt( num );
|
||
|
contactEntities.SetNum( num );
|
||
|
for ( i = 0; i < contactEntities.Num(); i++ ) {
|
||
|
contactEntities[i].Restore( savefile );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::SetSelf
|
||
|
================
|
||
|
*/
|
||
|
void idPhysics_Base::SetSelf( idEntity *e ) {
|
||
|
assert( e );
|
||
|
self = e;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::SetClipModel
|
||
|
================
|
||
|
*/
|
||
|
void idPhysics_Base::SetClipModel( idClipModel *model, float density, int id, bool freeOld ) {
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::GetClipModel
|
||
|
================
|
||
|
*/
|
||
|
idClipModel *idPhysics_Base::GetClipModel( int id ) const {
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::GetNumClipModels
|
||
|
================
|
||
|
*/
|
||
|
int idPhysics_Base::GetNumClipModels( void ) const {
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::SetMass
|
||
|
================
|
||
|
*/
|
||
|
void idPhysics_Base::SetMass( float mass, int id ) {
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::GetMass
|
||
|
================
|
||
|
*/
|
||
|
float idPhysics_Base::GetMass( int id ) const {
|
||
|
return 0.0f;
|
||
|
}
|
||
|
|
||
|
// RAVEN BEGIN
|
||
|
// bdube: Added center mass call
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::GetCenterMass
|
||
|
|
||
|
default center of mass is origin
|
||
|
================
|
||
|
*/
|
||
|
idVec3 idPhysics_Base::GetCenterMass ( int id ) const {
|
||
|
return GetOrigin();
|
||
|
}
|
||
|
// RAVEN END
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::SetContents
|
||
|
================
|
||
|
*/
|
||
|
void idPhysics_Base::SetContents( int contents, int id ) {
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::SetClipMask
|
||
|
================
|
||
|
*/
|
||
|
int idPhysics_Base::GetContents( int id ) const {
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::SetClipMask
|
||
|
================
|
||
|
*/
|
||
|
void idPhysics_Base::SetClipMask( int mask, int id ) {
|
||
|
clipMask = mask;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::GetClipMask
|
||
|
================
|
||
|
*/
|
||
|
int idPhysics_Base::GetClipMask( int id ) const {
|
||
|
return clipMask;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::GetBounds
|
||
|
================
|
||
|
*/
|
||
|
const idBounds &idPhysics_Base::GetBounds( int id ) const {
|
||
|
return bounds_zero;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::GetAbsBounds
|
||
|
================
|
||
|
*/
|
||
|
const idBounds &idPhysics_Base::GetAbsBounds( int id ) const {
|
||
|
return bounds_zero;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::Evaluate
|
||
|
================
|
||
|
*/
|
||
|
bool idPhysics_Base::Evaluate( int timeStepMSec, int endTimeMSec ) {
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::UpdateTime
|
||
|
================
|
||
|
*/
|
||
|
void idPhysics_Base::UpdateTime( int endTimeMSec ) {
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::GetTime
|
||
|
================
|
||
|
*/
|
||
|
int idPhysics_Base::GetTime( void ) const {
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::GetImpactInfo
|
||
|
================
|
||
|
*/
|
||
|
void idPhysics_Base::GetImpactInfo( const int id, const idVec3 &point, impactInfo_t *info ) const {
|
||
|
memset( info, 0, sizeof( *info ) );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::ApplyImpulse
|
||
|
================
|
||
|
*/
|
||
|
void idPhysics_Base::ApplyImpulse( const int id, const idVec3 &point, const idVec3 &impulse ) {
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::AddForce
|
||
|
================
|
||
|
*/
|
||
|
void idPhysics_Base::AddForce( const int id, const idVec3 &point, const idVec3 &force ) {
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::Activate
|
||
|
================
|
||
|
*/
|
||
|
void idPhysics_Base::Activate( void ) {
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::PutToRest
|
||
|
================
|
||
|
*/
|
||
|
void idPhysics_Base::PutToRest( void ) {
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::IsAtRest
|
||
|
================
|
||
|
*/
|
||
|
bool idPhysics_Base::IsAtRest( void ) const {
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::GetRestStartTime
|
||
|
================
|
||
|
*/
|
||
|
int idPhysics_Base::GetRestStartTime( void ) const {
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::IsPushable
|
||
|
================
|
||
|
*/
|
||
|
bool idPhysics_Base::IsPushable( void ) const {
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
// RAVEN BEGIN
|
||
|
// bdube: water interraction
|
||
|
bool idPhysics_Base::IsInWater ( void ) const {
|
||
|
return false;
|
||
|
}
|
||
|
// RAVEN END
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::SaveState
|
||
|
================
|
||
|
*/
|
||
|
void idPhysics_Base::SaveState( void ) {
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::RestoreState
|
||
|
================
|
||
|
*/
|
||
|
void idPhysics_Base::RestoreState( void ) {
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::SetOrigin
|
||
|
================
|
||
|
*/
|
||
|
void idPhysics_Base::SetOrigin( const idVec3 &newOrigin, int id ) {
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::SetAxis
|
||
|
================
|
||
|
*/
|
||
|
void idPhysics_Base::SetAxis( const idMat3 &newAxis, int id ) {
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::Translate
|
||
|
================
|
||
|
*/
|
||
|
void idPhysics_Base::Translate( const idVec3 &translation, int id ) {
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::Rotate
|
||
|
================
|
||
|
*/
|
||
|
void idPhysics_Base::Rotate( const idRotation &rotation, int id ) {
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::GetOrigin
|
||
|
================
|
||
|
*/
|
||
|
const idVec3 &idPhysics_Base::GetOrigin( int id ) const {
|
||
|
return vec3_origin;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::GetAxis
|
||
|
================
|
||
|
*/
|
||
|
const idMat3 &idPhysics_Base::GetAxis( int id ) const {
|
||
|
return mat3_identity;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::SetLinearVelocity
|
||
|
================
|
||
|
*/
|
||
|
void idPhysics_Base::SetLinearVelocity( const idVec3 &newLinearVelocity, int id ) {
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::SetAngularVelocity
|
||
|
================
|
||
|
*/
|
||
|
void idPhysics_Base::SetAngularVelocity( const idVec3 &newAngularVelocity, int id ) {
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::GetLinearVelocity
|
||
|
================
|
||
|
*/
|
||
|
const idVec3 &idPhysics_Base::GetLinearVelocity( int id ) const {
|
||
|
return vec3_origin;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::GetAngularVelocity
|
||
|
================
|
||
|
*/
|
||
|
const idVec3 &idPhysics_Base::GetAngularVelocity( int id ) const {
|
||
|
return vec3_origin;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::SetGravity
|
||
|
================
|
||
|
*/
|
||
|
void idPhysics_Base::SetGravity( const idVec3 &newGravity ) {
|
||
|
gravityVector = newGravity;
|
||
|
gravityNormal = newGravity;
|
||
|
gravityNormal.Normalize();
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::GetGravity
|
||
|
================
|
||
|
*/
|
||
|
const idVec3 &idPhysics_Base::GetGravity( void ) const {
|
||
|
return gravityVector;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::GetGravityNormal
|
||
|
================
|
||
|
*/
|
||
|
const idVec3 &idPhysics_Base::GetGravityNormal( void ) const {
|
||
|
return gravityNormal;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::ClipTranslation
|
||
|
================
|
||
|
*/
|
||
|
void idPhysics_Base::ClipTranslation( trace_t &results, const idVec3 &translation, const idClipModel *model ) const {
|
||
|
memset( &results, 0, sizeof( trace_t ) );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::ClipRotation
|
||
|
================
|
||
|
*/
|
||
|
void idPhysics_Base::ClipRotation( trace_t &results, const idRotation &rotation, const idClipModel *model ) const {
|
||
|
memset( &results, 0, sizeof( trace_t ) );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::ClipContents
|
||
|
================
|
||
|
*/
|
||
|
int idPhysics_Base::ClipContents( const idClipModel *model ) const {
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::DisableClip
|
||
|
================
|
||
|
*/
|
||
|
void idPhysics_Base::DisableClip( void ) {
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::EnableClip
|
||
|
================
|
||
|
*/
|
||
|
void idPhysics_Base::EnableClip( void ) {
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::UnlinkClip
|
||
|
================
|
||
|
*/
|
||
|
void idPhysics_Base::UnlinkClip( void ) {
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::LinkClip
|
||
|
================
|
||
|
*/
|
||
|
void idPhysics_Base::LinkClip( void ) {
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::EvaluateContacts
|
||
|
================
|
||
|
*/
|
||
|
bool idPhysics_Base::EvaluateContacts( void ) {
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::GetNumContacts
|
||
|
================
|
||
|
*/
|
||
|
int idPhysics_Base::GetNumContacts( void ) const {
|
||
|
return contacts.Num();
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::GetContact
|
||
|
================
|
||
|
*/
|
||
|
const contactInfo_t &idPhysics_Base::GetContact( int num ) const {
|
||
|
return contacts[num];
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::ClearContacts
|
||
|
================
|
||
|
*/
|
||
|
void idPhysics_Base::ClearContacts( void ) {
|
||
|
int i;
|
||
|
idEntity *ent;
|
||
|
|
||
|
for ( i = 0; i < contacts.Num(); i++ ) {
|
||
|
ent = gameLocal.entities[ contacts[i].entityNum ];
|
||
|
if ( ent ) {
|
||
|
ent->RemoveContactEntity( self );
|
||
|
}
|
||
|
}
|
||
|
contacts.SetNum( 0, false );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::AddContactEntity
|
||
|
================
|
||
|
*/
|
||
|
void idPhysics_Base::AddContactEntity( idEntity *e ) {
|
||
|
int i;
|
||
|
idEntity *ent;
|
||
|
bool found = false;
|
||
|
|
||
|
for ( i = 0; i < contactEntities.Num(); i++ ) {
|
||
|
ent = contactEntities[i].GetEntity();
|
||
|
if ( ent == NULL ) {
|
||
|
contactEntities.RemoveIndex( i-- );
|
||
|
}
|
||
|
if ( ent == e ) {
|
||
|
found = true;
|
||
|
}
|
||
|
}
|
||
|
if ( !found ) {
|
||
|
contactEntities.Alloc() = e;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::RemoveContactEntity
|
||
|
================
|
||
|
*/
|
||
|
void idPhysics_Base::RemoveContactEntity( idEntity *e ) {
|
||
|
int i;
|
||
|
idEntity *ent;
|
||
|
|
||
|
for ( i = 0; i < contactEntities.Num(); i++ ) {
|
||
|
ent = contactEntities[i].GetEntity();
|
||
|
if ( !ent ) {
|
||
|
contactEntities.RemoveIndex( i-- );
|
||
|
continue;
|
||
|
}
|
||
|
if ( ent == e ) {
|
||
|
contactEntities.RemoveIndex( i-- );
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// RAVEN BEGIN
|
||
|
// abahr:
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::GetContactNormal
|
||
|
================
|
||
|
*/
|
||
|
const idVec3 idPhysics_Base::GetContactNormal() const {
|
||
|
idVec3 normal( vec3_zero );
|
||
|
|
||
|
for( int ix = 0; ix < GetNumContacts(); ++ix ) {
|
||
|
normal += GetContact( ix ).normal;
|
||
|
}
|
||
|
|
||
|
return normal.ToNormal();
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::GetContactNormal
|
||
|
================
|
||
|
*/
|
||
|
const idVec3 idPhysics_Base::GetGroundContactNormal() const {
|
||
|
idVec3 normal( vec3_zero );
|
||
|
|
||
|
for( int ix = 0; ix < GetNumContacts(); ++ix ) {
|
||
|
if ( GetContact(ix).normal * -gravityNormal > 0.0f ) {
|
||
|
normal += GetContact( ix ).normal;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return normal.ToNormal();
|
||
|
}
|
||
|
// RAVEN END
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::HasGroundContacts
|
||
|
================
|
||
|
*/
|
||
|
bool idPhysics_Base::HasGroundContacts( void ) const {
|
||
|
int i;
|
||
|
|
||
|
for ( i = 0; i < contacts.Num(); i++ ) {
|
||
|
if ( contacts[i].normal * -gravityNormal > 0.0f ) {
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::IsGroundEntity
|
||
|
================
|
||
|
*/
|
||
|
bool idPhysics_Base::IsGroundEntity( int entityNum ) const {
|
||
|
int i;
|
||
|
|
||
|
for ( i = 0; i < contacts.Num(); i++ ) {
|
||
|
if ( contacts[i].entityNum == entityNum && ( contacts[i].normal * -gravityNormal > 0.0f ) ) {
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::IsGroundClipModel
|
||
|
================
|
||
|
*/
|
||
|
bool idPhysics_Base::IsGroundClipModel( int entityNum, int id ) const {
|
||
|
int i;
|
||
|
|
||
|
for ( i = 0; i < contacts.Num(); i++ ) {
|
||
|
if ( contacts[i].entityNum == entityNum && contacts[i].id == id && ( contacts[i].normal * -gravityNormal > 0.0f ) ) {
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::SetPushed
|
||
|
================
|
||
|
*/
|
||
|
void idPhysics_Base::SetPushed( int deltaTime ) {
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::GetPushedLinearVelocity
|
||
|
================
|
||
|
*/
|
||
|
const idVec3 &idPhysics_Base::GetPushedLinearVelocity( const int id ) const {
|
||
|
return vec3_origin;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::GetPushedAngularVelocity
|
||
|
================
|
||
|
*/
|
||
|
const idVec3 &idPhysics_Base::GetPushedAngularVelocity( const int id ) const {
|
||
|
return vec3_origin;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::SetMaster
|
||
|
================
|
||
|
*/
|
||
|
void idPhysics_Base::SetMaster( idEntity *master, const bool orientated ) {
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::GetBlockingInfo
|
||
|
================
|
||
|
*/
|
||
|
const trace_t *idPhysics_Base::GetBlockingInfo( void ) const {
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::GetBlockingEntity
|
||
|
================
|
||
|
*/
|
||
|
idEntity *idPhysics_Base::GetBlockingEntity( void ) const {
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::GetLinearEndTime
|
||
|
================
|
||
|
*/
|
||
|
int idPhysics_Base::GetLinearEndTime( void ) const {
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::GetAngularEndTime
|
||
|
================
|
||
|
*/
|
||
|
int idPhysics_Base::GetAngularEndTime( void ) const {
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::AddGroundContacts
|
||
|
================
|
||
|
*/
|
||
|
void idPhysics_Base::AddGroundContacts( const idClipModel *clipModel ) {
|
||
|
idVec6 dir;
|
||
|
int index, num;
|
||
|
|
||
|
index = contacts.Num();
|
||
|
contacts.SetNum( index + 10, false );
|
||
|
|
||
|
dir.SubVec3(0) = gravityNormal;
|
||
|
dir.SubVec3(1) = vec3_origin;
|
||
|
// RAVEN BEGIN
|
||
|
// ddynerman: multiple clip worlds
|
||
|
num = gameLocal.Contacts( self, &contacts[index], 10, clipModel->GetOrigin(),
|
||
|
dir, CONTACT_EPSILON, clipModel, clipModel->GetAxis(), clipMask, self );
|
||
|
// RAVEN END
|
||
|
contacts.SetNum( index + num, false );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::AddContactEntitiesForContacts
|
||
|
================
|
||
|
*/
|
||
|
void idPhysics_Base::AddContactEntitiesForContacts( void ) {
|
||
|
int i;
|
||
|
idEntity *ent;
|
||
|
|
||
|
for ( i = 0; i < contacts.Num(); i++ ) {
|
||
|
ent = gameLocal.entities[ contacts[i].entityNum ];
|
||
|
if ( ent && ent != self ) {
|
||
|
ent->AddContactEntity( self );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::ActivateContactEntities
|
||
|
================
|
||
|
*/
|
||
|
void idPhysics_Base::ActivateContactEntities( void ) {
|
||
|
int i;
|
||
|
idEntity *ent;
|
||
|
|
||
|
for ( i = 0; i < contactEntities.Num(); i++ ) {
|
||
|
ent = contactEntities[i].GetEntity();
|
||
|
if ( ent ) {
|
||
|
ent->ActivatePhysics( self );
|
||
|
} else {
|
||
|
contactEntities.RemoveIndex( i-- );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::IsOutsideWorld
|
||
|
================
|
||
|
*/
|
||
|
bool idPhysics_Base::IsOutsideWorld( void ) const {
|
||
|
// RAVEN BEGIN
|
||
|
// ddynerman: multiple clip worlds
|
||
|
if ( !gameLocal.GetWorldBounds( self ).Expand( 128.0f ).IntersectsBounds( GetAbsBounds() ) ) {
|
||
|
// RAVEN END
|
||
|
return true;
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::DrawVelocity
|
||
|
================
|
||
|
*/
|
||
|
void idPhysics_Base::DrawVelocity( int id, float linearScale, float angularScale ) const {
|
||
|
idVec3 dir, org, vec, start, end;
|
||
|
idMat3 axis;
|
||
|
float length, a;
|
||
|
|
||
|
dir = GetLinearVelocity( id );
|
||
|
dir *= linearScale;
|
||
|
if ( dir.LengthSqr() > Square( 0.1f ) ) {
|
||
|
dir.Truncate( 10.0f );
|
||
|
org = GetOrigin( id );
|
||
|
gameRenderWorld->DebugArrow( colorRed, org, org + dir, 1 );
|
||
|
}
|
||
|
|
||
|
dir = GetAngularVelocity( id );
|
||
|
length = dir.Normalize();
|
||
|
length *= angularScale;
|
||
|
if ( length > 0.1f ) {
|
||
|
if ( length < 60.0f ) {
|
||
|
length = 60.0f;
|
||
|
}
|
||
|
else if ( length > 360.0f ) {
|
||
|
length = 360.0f;
|
||
|
}
|
||
|
axis = GetAxis( id );
|
||
|
vec = axis[2];
|
||
|
if ( idMath::Fabs( dir * vec ) > 0.99f ) {
|
||
|
vec = axis[0];
|
||
|
}
|
||
|
vec -= vec * dir * vec;
|
||
|
vec.Normalize();
|
||
|
vec *= 4.0f;
|
||
|
start = org + vec;
|
||
|
for ( a = 20.0f; a < length; a += 20.0f ) {
|
||
|
end = org + idRotation( vec3_origin, dir, -a ).ToMat3() * vec;
|
||
|
gameRenderWorld->DebugLine( colorBlue, start, end, 1 );
|
||
|
start = end;
|
||
|
}
|
||
|
end = org + idRotation( vec3_origin, dir, -length ).ToMat3() * vec;
|
||
|
gameRenderWorld->DebugArrow( colorBlue, start, end, 1 );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::WriteToSnapshot
|
||
|
================
|
||
|
*/
|
||
|
void idPhysics_Base::WriteToSnapshot( idBitMsgDelta &msg ) const {
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idPhysics_Base::ReadFromSnapshot
|
||
|
================
|
||
|
*/
|
||
|
void idPhysics_Base::ReadFromSnapshot( const idBitMsgDelta &msg ) {
|
||
|
}
|