697 lines
16 KiB
C++
697 lines
16 KiB
C++
|
//----------------------------------------------------------------
|
||
|
// ClientAFEntity.cpp
|
||
|
//
|
||
|
// Copyright 2002-2006 Raven Software
|
||
|
//----------------------------------------------------------------
|
||
|
|
||
|
#include "../../idlib/precompiled.h"
|
||
|
#pragma hdrstop
|
||
|
|
||
|
/*
|
||
|
===============================================================================
|
||
|
|
||
|
rvClientAFEntity
|
||
|
|
||
|
===============================================================================
|
||
|
*/
|
||
|
|
||
|
CLASS_DECLARATION( rvAnimatedClientEntity, rvClientAFEntity )
|
||
|
END_CLASS
|
||
|
|
||
|
static const float BOUNCE_SOUND_MIN_VELOCITY = 80.0f;
|
||
|
static const float BOUNCE_SOUND_MAX_VELOCITY = 200.0f;
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
rvClientAFEntity::rvClientAFEntity
|
||
|
================
|
||
|
*/
|
||
|
rvClientAFEntity::rvClientAFEntity( void ) {
|
||
|
combatModel = NULL;
|
||
|
combatModelContents = 0;
|
||
|
nextSoundTime = 0;
|
||
|
spawnOrigin.Zero();
|
||
|
spawnAxis.Identity();
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idAFEntity_Base::~idAFEntity_Base
|
||
|
================
|
||
|
*/
|
||
|
rvClientAFEntity::~rvClientAFEntity( void ) {
|
||
|
delete combatModel;
|
||
|
combatModel = NULL;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
rvClientAFEntity::Spawn
|
||
|
================
|
||
|
*/
|
||
|
void rvClientAFEntity::Spawn( void ) {
|
||
|
spawnOrigin = worldOrigin;
|
||
|
spawnAxis = worldAxis;
|
||
|
nextSoundTime = 0;
|
||
|
|
||
|
//if ( !LoadAF() ) {
|
||
|
// gameLocal.Error( "Couldn't load af file on entity %d", entityNumber );
|
||
|
//}
|
||
|
|
||
|
SetCombatModel();
|
||
|
|
||
|
//af.GetPhysics()->PutToRest();
|
||
|
//if ( !spawnArgs.GetBool( "nodrop", "0" ) ) {
|
||
|
// af.GetPhysics()->Activate();
|
||
|
//}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
rvClientAFEntity::LoadAF
|
||
|
================
|
||
|
*/
|
||
|
bool rvClientAFEntity::LoadAF( const char* keyname ) {
|
||
|
idStr fileName;
|
||
|
|
||
|
if ( !keyname || !*keyname ) {
|
||
|
keyname = "articulatedFigure";
|
||
|
}
|
||
|
|
||
|
if ( !spawnArgs.GetString( keyname, "*unknown*", fileName ) ) {
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
af.SetAnimator( GetAnimator() );
|
||
|
|
||
|
idDict args = gameLocal.entities[ ENTITYNUM_CLIENT ]->spawnArgs;
|
||
|
gameLocal.entities[ ENTITYNUM_CLIENT ]->spawnArgs = spawnArgs;
|
||
|
|
||
|
if ( !af.Load( gameLocal.entities[ ENTITYNUM_CLIENT ], fileName ) ) {
|
||
|
gameLocal.Error( "rvClientAFEntity::LoadAF: Couldn't load af file '%s' on client entity %d", fileName.c_str(), entityNumber );
|
||
|
}
|
||
|
gameLocal.entities[ ENTITYNUM_CLIENT ]->spawnArgs = args;
|
||
|
|
||
|
af.Start();
|
||
|
|
||
|
af.GetPhysics()->Rotate( spawnAxis.ToRotation() );
|
||
|
af.GetPhysics()->Translate( spawnOrigin );
|
||
|
|
||
|
LoadState( spawnArgs );
|
||
|
|
||
|
af.UpdateAnimation();
|
||
|
animator.CreateFrame( gameLocal.time, true );
|
||
|
UpdateVisuals();
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
rvClientAFEntity::Think
|
||
|
================
|
||
|
*/
|
||
|
void rvClientAFEntity::Think( void ) {
|
||
|
RunPhysics();
|
||
|
UpdateAnimation();
|
||
|
|
||
|
Present();
|
||
|
LinkCombat();
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
rvClientAFEntity::BodyForClipModelId
|
||
|
================
|
||
|
*/
|
||
|
int rvClientAFEntity::BodyForClipModelId( int id ) const {
|
||
|
return af.BodyForClipModelId( id );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
rvClientAFEntity::SaveState
|
||
|
================
|
||
|
*/
|
||
|
void rvClientAFEntity::SaveState( idDict &args ) const {
|
||
|
const idKeyValue *kv;
|
||
|
|
||
|
// save the ragdoll pose
|
||
|
af.SaveState( args );
|
||
|
|
||
|
// save all the bind constraints
|
||
|
kv = spawnArgs.MatchPrefix( "bindConstraint ", NULL );
|
||
|
while ( kv ) {
|
||
|
args.Set( kv->GetKey(), kv->GetValue() );
|
||
|
kv = spawnArgs.MatchPrefix( "bindConstraint ", kv );
|
||
|
}
|
||
|
|
||
|
// save the bind if it exists
|
||
|
kv = spawnArgs.FindKey( "bind" );
|
||
|
if ( kv ) {
|
||
|
args.Set( kv->GetKey(), kv->GetValue() );
|
||
|
}
|
||
|
kv = spawnArgs.FindKey( "bindToJoint" );
|
||
|
if ( kv ) {
|
||
|
args.Set( kv->GetKey(), kv->GetValue() );
|
||
|
}
|
||
|
kv = spawnArgs.FindKey( "bindToBody" );
|
||
|
if ( kv ) {
|
||
|
args.Set( kv->GetKey(), kv->GetValue() );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
rvClientAFEntity::LoadState
|
||
|
================
|
||
|
*/
|
||
|
void rvClientAFEntity::LoadState( const idDict &args ) {
|
||
|
af.LoadState( args );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
rvClientAFEntity::AddBindConstraints
|
||
|
================
|
||
|
*/
|
||
|
void rvClientAFEntity::AddBindConstraints( void ) {
|
||
|
af.AddBindConstraints();
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
rvClientAFEntity::RemoveBindConstraints
|
||
|
================
|
||
|
*/
|
||
|
void rvClientAFEntity::RemoveBindConstraints( void ) {
|
||
|
af.RemoveBindConstraints();
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
rvClientAFEntity::GetImpactInfo
|
||
|
================
|
||
|
*/
|
||
|
void rvClientAFEntity::GetImpactInfo( idEntity *ent, int id, const idVec3 &point, impactInfo_t *info ) {
|
||
|
if ( af.IsActive() ) {
|
||
|
af.GetImpactInfo( ent, id, point, info );
|
||
|
} else {
|
||
|
rvClientEntity::GetImpactInfo( ent, id, point, info );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
rvClientAFEntity::ApplyImpulse
|
||
|
================
|
||
|
*/
|
||
|
void rvClientAFEntity::ApplyImpulse( idEntity *ent, int id, const idVec3 &point, const idVec3 &impulse, bool splash ) {
|
||
|
if ( af.IsLoaded() ) {
|
||
|
af.ApplyImpulse( ent, id, point, impulse );
|
||
|
}
|
||
|
if ( !af.IsActive() ) {
|
||
|
rvClientEntity::ApplyImpulse( ent, id, point, impulse, splash );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
rvClientAFEntity::AddForce
|
||
|
================
|
||
|
*/
|
||
|
void rvClientAFEntity::AddForce( idEntity *ent, int id, const idVec3 &point, const idVec3 &force ) {
|
||
|
if ( af.IsLoaded() ) {
|
||
|
af.AddForce( ent, id, point, force );
|
||
|
}
|
||
|
if ( !af.IsActive() ) {
|
||
|
rvClientEntity::AddForce( ent, id, point, force );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool rvClientAFEntity::CanPlayImpactEffect ( idEntity* attacker, idEntity* target ) {
|
||
|
// stubbed out
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
rvClientAFEntity::Collide
|
||
|
================
|
||
|
*/
|
||
|
bool rvClientAFEntity::Collide( const trace_t &collision, const idVec3 &velocity ) {
|
||
|
float v, f;
|
||
|
|
||
|
if ( af.IsActive() ) {
|
||
|
v = -( velocity * collision.c.normal );
|
||
|
if ( v > BOUNCE_SOUND_MIN_VELOCITY && gameLocal.time > nextSoundTime ) {
|
||
|
// RAVEN BEGIN
|
||
|
// jscott: fixed negative sqrt call
|
||
|
if( v > BOUNCE_SOUND_MAX_VELOCITY ) {
|
||
|
f = 1.0f;
|
||
|
} else if( v <= BOUNCE_SOUND_MIN_VELOCITY ) {
|
||
|
f = 0.0f;
|
||
|
} else {
|
||
|
f = ( v - BOUNCE_SOUND_MIN_VELOCITY ) * ( 1.0f / ( BOUNCE_SOUND_MAX_VELOCITY - BOUNCE_SOUND_MIN_VELOCITY ) );
|
||
|
}
|
||
|
// RAVEN END
|
||
|
if ( StartSound( "snd_bounce", SND_CHANNEL_ANY, 0, false, NULL ) ) {
|
||
|
// don't set the volume unless there is a bounce sound as it overrides the entire channel
|
||
|
// which causes footsteps on ai's to not honor their shader parms
|
||
|
SetSoundVolume( f );
|
||
|
}
|
||
|
nextSoundTime = gameLocal.time + 500;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
rvClientAFEntity::GetPhysicsToVisualTransform
|
||
|
================
|
||
|
*/
|
||
|
bool rvClientAFEntity::GetPhysicsToVisualTransform( idVec3 &origin, idMat3 &axis ) {
|
||
|
if ( af.IsActive() ) {
|
||
|
af.GetPhysicsToVisualTransform( origin, axis );
|
||
|
return true;
|
||
|
}
|
||
|
return rvClientModel::GetPhysicsToVisualTransform( origin, axis );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
rvClientAFEntity::UpdateAnimationControllers
|
||
|
================
|
||
|
*/
|
||
|
bool rvClientAFEntity::UpdateAnimationControllers( void ) {
|
||
|
if ( af.IsActive() ) {
|
||
|
if ( af.UpdateAnimation() ) {
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
rvClientAFEntity::SetCombatModel
|
||
|
================
|
||
|
*/
|
||
|
void rvClientAFEntity::SetCombatModel( void ) {
|
||
|
if ( combatModel ) {
|
||
|
combatModel->Unlink();
|
||
|
combatModel->LoadModel( entityDefHandle );
|
||
|
} else {
|
||
|
RV_PUSH_HEAP_MEM(this);
|
||
|
combatModel = new idClipModel( entityDefHandle );
|
||
|
RV_POP_HEAP();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
rvClientAFEntity::GetCombatModel
|
||
|
================
|
||
|
*/
|
||
|
idClipModel *rvClientAFEntity::GetCombatModel( void ) const {
|
||
|
return combatModel;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
rvClientAFEntity::SetCombatContents
|
||
|
================
|
||
|
*/
|
||
|
void rvClientAFEntity::SetCombatContents( bool enable ) {
|
||
|
assert( combatModel );
|
||
|
if ( enable && combatModelContents ) {
|
||
|
assert( !combatModel->GetContents() );
|
||
|
combatModel->SetContents( combatModelContents );
|
||
|
combatModelContents = 0;
|
||
|
} else if ( !enable && combatModel->GetContents() ) {
|
||
|
assert( !combatModelContents );
|
||
|
combatModelContents = combatModel->GetContents();
|
||
|
combatModel->SetContents( 0 );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
rvClientAFEntity::LinkCombat
|
||
|
================
|
||
|
*/
|
||
|
void rvClientAFEntity::LinkCombat( void ) {
|
||
|
if ( combatModel ) {
|
||
|
combatModel->Link( gameLocal.entities[ ENTITYNUM_CLIENT ], 0, renderEntity.origin, renderEntity.axis, entityDefHandle );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
rvClientAFEntity::UnlinkCombat
|
||
|
================
|
||
|
*/
|
||
|
void rvClientAFEntity::UnlinkCombat( void ) {
|
||
|
if ( combatModel ) {
|
||
|
combatModel->Unlink();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
rvClientAFEntity::FreeEntityDef
|
||
|
================
|
||
|
*/
|
||
|
void rvClientAFEntity::FreeEntityDef( void ) {
|
||
|
UnlinkCombat();
|
||
|
rvClientEntity::FreeEntityDef();
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
rvClientAFEntity::GetNoPlayerImpactFX
|
||
|
================
|
||
|
*/
|
||
|
bool rvClientAFEntity::GetNoPlayerImpactFX( void ) {
|
||
|
// stubbed out
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
===============================================================================
|
||
|
|
||
|
idAFAttachment
|
||
|
|
||
|
===============================================================================
|
||
|
*/
|
||
|
|
||
|
CLASS_DECLARATION( rvClientAFEntity, rvClientAFAttachment )
|
||
|
END_CLASS
|
||
|
|
||
|
/*
|
||
|
=====================
|
||
|
rvClientAFAttachment::rvClientAFAttachment
|
||
|
=====================
|
||
|
*/
|
||
|
rvClientAFAttachment::rvClientAFAttachment( void ) {
|
||
|
body = NULL;
|
||
|
combatModel = NULL;
|
||
|
idleAnim = 0;
|
||
|
damageJoint = INVALID_JOINT;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=====================
|
||
|
rvClientAFAttachment::~rvClientAFAttachment
|
||
|
=====================
|
||
|
*/
|
||
|
rvClientAFAttachment::~rvClientAFAttachment( void ) {
|
||
|
delete combatModel;
|
||
|
combatModel = NULL;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=====================
|
||
|
rvClientAFAttachment::Spawn
|
||
|
=====================
|
||
|
*/
|
||
|
void rvClientAFAttachment::Spawn( void ) {
|
||
|
idleAnim = animator.GetAnim( "idle" );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=====================
|
||
|
rvClientAFAttachment::InitCopyJoints
|
||
|
=====================
|
||
|
*/
|
||
|
void rvClientAFAttachment::InitCopyJoints ( void ) {
|
||
|
copyJoints_t copyJoint;
|
||
|
const idKeyValue* kv;
|
||
|
const char* jointName;
|
||
|
idAnimator* bodyAnimator;
|
||
|
|
||
|
if ( !body ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
bodyAnimator = body->GetAnimator ( );
|
||
|
|
||
|
// set up the list of joints to copy to the head
|
||
|
for( kv = spawnArgs.MatchPrefix( "copy_joint", NULL ); kv != NULL; kv = spawnArgs.MatchPrefix( "copy_joint", kv ) ) {
|
||
|
if ( kv->GetValue() == "" ) {
|
||
|
// probably clearing out inherited key, so skip it
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( !body->spawnArgs.GetString ( va("copy_joint_world %s", kv->GetValue().c_str() ), kv->GetValue().c_str(), &jointName ) ) {
|
||
|
copyJoint.mod = JOINTMOD_LOCAL_OVERRIDE;
|
||
|
body->spawnArgs.GetString ( va("copy_joint %s", kv->GetValue().c_str() ), kv->GetValue().c_str(), &jointName );
|
||
|
} else {
|
||
|
copyJoint.mod = JOINTMOD_WORLD_OVERRIDE;
|
||
|
}
|
||
|
|
||
|
copyJoint.from = bodyAnimator->GetJointHandle ( jointName );
|
||
|
if ( copyJoint.from == INVALID_JOINT ) {
|
||
|
gameLocal.Warning( "Unknown copy_joint '%s' on client entity %d", jointName, entityNumber );
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
copyJoint.to = animator.GetJointHandle( kv->GetValue() );
|
||
|
if ( copyJoint.to == INVALID_JOINT ) {
|
||
|
gameLocal.Warning( "Unknown copy_joint '%s' on head of entity %d", kv->GetValue().c_str(), entityNumber );
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
copyJoints.Append( copyJoint );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=====================
|
||
|
rvClientAFAttachment::CopyJointsFromBody
|
||
|
=====================
|
||
|
*/
|
||
|
void rvClientAFAttachment::CopyJointsFromBody ( void ) {
|
||
|
MEM_SCOPED_TAG(tag,MA_ANIM);
|
||
|
|
||
|
idAnimator* bodyAnimator;
|
||
|
int i;
|
||
|
idMat3 mat;
|
||
|
idMat3 axis;
|
||
|
idVec3 pos;
|
||
|
|
||
|
if ( !body ) {
|
||
|
return;
|
||
|
}
|
||
|
bodyAnimator = body->GetAnimator();
|
||
|
|
||
|
// copy the animation from the body to the head
|
||
|
for( i = 0; i < copyJoints.Num(); i++ ) {
|
||
|
if ( copyJoints[ i ].mod == JOINTMOD_WORLD_OVERRIDE ) {
|
||
|
mat = GetPhysics()->GetAxis().Transpose();
|
||
|
body->GetJointWorldTransform( copyJoints[ i ].from, gameLocal.time, pos, axis );
|
||
|
pos -= GetPhysics()->GetOrigin();
|
||
|
animator.SetJointPos( copyJoints[ i ].to, copyJoints[ i ].mod, pos * mat );
|
||
|
animator.SetJointAxis( copyJoints[ i ].to, copyJoints[ i ].mod, axis * mat );
|
||
|
} else {
|
||
|
bodyAnimator->GetJointLocalTransform( copyJoints[ i ].from, gameLocal.time, pos, axis );
|
||
|
animator.SetJointPos( copyJoints[ i ].to, copyJoints[ i ].mod, pos );
|
||
|
animator.SetJointAxis( copyJoints[ i ].to, copyJoints[ i ].mod, axis );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=====================
|
||
|
rvClientAFAttachment::SetBody
|
||
|
=====================
|
||
|
*/
|
||
|
void rvClientAFAttachment::SetBody( idAnimatedEntity *bodyEnt, const char *model, jointHandle_t _damageJoint ) {
|
||
|
body = bodyEnt;
|
||
|
damageJoint = _damageJoint;
|
||
|
SetModel( model );
|
||
|
|
||
|
spawnArgs.SetBool( "bleed", body->spawnArgs.GetBool( "bleed" ) );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=====================
|
||
|
rvClientAFAttachment::ClearBody
|
||
|
=====================
|
||
|
*/
|
||
|
void rvClientAFAttachment::ClearBody( void ) {
|
||
|
body = NULL;
|
||
|
damageJoint = INVALID_JOINT;
|
||
|
Hide();
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=====================
|
||
|
rvClientAFAttachment::GetBody
|
||
|
=====================
|
||
|
*/
|
||
|
idEntity *rvClientAFAttachment::GetBody( void ) const {
|
||
|
return body;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idAFAttachment::Hide
|
||
|
================
|
||
|
*/
|
||
|
void rvClientAFAttachment::Hide( void ) {
|
||
|
UnlinkCombat();
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idAFAttachment::Show
|
||
|
================
|
||
|
*/
|
||
|
void rvClientAFAttachment::Show( void ) {
|
||
|
LinkCombat();
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idAFAttachment::AddDamageEffect
|
||
|
================
|
||
|
*/
|
||
|
void rvClientAFAttachment::AddDamageEffect( const trace_t &collision, const idVec3 &velocity, const char *damageDefName, idEntity* inflictor ) {
|
||
|
if ( body ) {
|
||
|
trace_t c = collision;
|
||
|
c.c.id = JOINT_HANDLE_TO_CLIPMODEL_ID( damageJoint );
|
||
|
body->AddDamageEffect( c, velocity, damageDefName, inflictor );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
rvClientAFAttachment::GetImpactInfo
|
||
|
================
|
||
|
*/
|
||
|
void rvClientAFAttachment::GetImpactInfo( idEntity *ent, int id, const idVec3 &point, impactInfo_t *info ) {
|
||
|
if ( body ) {
|
||
|
body->GetImpactInfo( ent, JOINT_HANDLE_TO_CLIPMODEL_ID( damageJoint ), point, info );
|
||
|
} else {
|
||
|
rvClientAFAttachment::GetImpactInfo( ent, id, point, info );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
rvClientAFAttachment::CanPlayImpactEffect
|
||
|
================
|
||
|
*/
|
||
|
bool rvClientAFAttachment::CanPlayImpactEffect ( idEntity* attacker, idEntity* target ) {
|
||
|
return rvClientAFEntity::CanPlayImpactEffect( attacker, target );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
rvClientAFAttachment::ApplyImpulse
|
||
|
================
|
||
|
*/
|
||
|
void rvClientAFAttachment::ApplyImpulse( idEntity *ent, int id, const idVec3 &point, const idVec3 &impulse, bool splash ) {
|
||
|
if ( body ) {
|
||
|
body->ApplyImpulse( ent, JOINT_HANDLE_TO_CLIPMODEL_ID( damageJoint ), point, impulse );
|
||
|
} else {
|
||
|
rvClientAFEntity::ApplyImpulse( ent, id, point, impulse );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
rvClientAFAttachment::AddForce
|
||
|
================
|
||
|
*/
|
||
|
void rvClientAFAttachment::AddForce( idEntity *ent, int id, const idVec3 &point, const idVec3 &force ) {
|
||
|
if ( body ) {
|
||
|
body->AddForce( ent, JOINT_HANDLE_TO_CLIPMODEL_ID( damageJoint ), point, force );
|
||
|
} else {
|
||
|
rvClientAFEntity::AddForce( ent, id, point, force );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
rvClientAFAttachment::PlayIdleAnim
|
||
|
================
|
||
|
*/
|
||
|
void rvClientAFAttachment::PlayIdleAnim( int channel, int blendTime ) {
|
||
|
if ( idleAnim && ( idleAnim != animator.CurrentAnim( channel )->AnimNum() ) ) {
|
||
|
animator.CycleAnim( channel, idleAnim, gameLocal.time, blendTime );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
rvClientAFAttachment::Think
|
||
|
================
|
||
|
*/
|
||
|
void rvClientAFAttachment::Think( void ) {
|
||
|
rvClientAFEntity::Think();
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
rvClientAFAttachment::UpdateAnimationControllers
|
||
|
================
|
||
|
*/
|
||
|
bool rvClientAFAttachment::UpdateAnimationControllers( void ) {
|
||
|
CopyJointsFromBody( );
|
||
|
return rvClientAFEntity::UpdateAnimationControllers( );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
rvClientAFAttachment::SetCombatModel
|
||
|
================
|
||
|
*/
|
||
|
void rvClientAFAttachment::SetCombatModel( void ) {
|
||
|
if ( combatModel ) {
|
||
|
combatModel->Unlink();
|
||
|
combatModel->LoadModel( entityDefHandle );
|
||
|
} else {
|
||
|
RV_PUSH_HEAP_MEM(this);
|
||
|
combatModel = new idClipModel( entityDefHandle );
|
||
|
RV_POP_HEAP();
|
||
|
}
|
||
|
combatModel->SetOwner( body );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
rvClientAFAttachment::GetCombatModel
|
||
|
================
|
||
|
*/
|
||
|
idClipModel *rvClientAFAttachment::GetCombatModel( void ) const {
|
||
|
return combatModel;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
rvClientAFAttachment::LinkCombat
|
||
|
================
|
||
|
*/
|
||
|
void rvClientAFAttachment::LinkCombat( void ) {
|
||
|
if ( combatModel ) {
|
||
|
combatModel->Link( gameLocal.entities[ ENTITYNUM_CLIENT ], 0, renderEntity.origin, renderEntity.axis, entityDefHandle );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
rvClientAFAttachment::UnlinkCombat
|
||
|
================
|
||
|
*/
|
||
|
void rvClientAFAttachment::UnlinkCombat( void ) {
|
||
|
if ( combatModel ) {
|
||
|
combatModel->Unlink();
|
||
|
}
|
||
|
}
|