1113 lines
26 KiB
Plaintext
1113 lines
26 KiB
Plaintext
|
<?xml version="1.0" encoding="Windows-1252"?>
|
||
|
<VisualStudioProject
|
||
|
ProjectType="Visual C++"
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|
Version="7.10"
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||
|
Name="MPGame"
|
||
|
ProjectGUID="{F2EF9123-B7C3-4F2F-A351-747B595BB534}"
|
||
|
RootNamespace="MPGame"
|
||
|
Keyword="Win32Proj">
|
||
|
<Platforms>
|
||
|
<Platform
|
||
|
Name="Win32"/>
|
||
|
</Platforms>
|
||
|
<Configurations>
|
||
|
<Configuration
|
||
|
Name="Debug|Win32"
|
||
|
OutputDirectory="../$(PlatformName)/$(ConfigurationName)"
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||
|
IntermediateDirectory="$(OutDir)"
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ConfigurationType="2"
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UseOfMFC="0"
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CharacterSet="2">
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<Tool
|
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories=""
|
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|
PreprocessorDefinitions="_DEBUG,_WINDOWS,GAME_DLL,GAME_MPAPI,Q4SDK"
|
||
|
MinimalRebuild="FALSE"
|
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|
BasicRuntimeChecks="3"
|
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|
RuntimeLibrary="1"
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BufferSecurityCheck="TRUE"
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EnableFunctionLevelLinking="TRUE"
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ForceConformanceInForLoopScope="TRUE"
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RuntimeTypeInfo="TRUE"
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UsePrecompiledHeader="3"
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PrecompiledHeaderThrough=""
|
||
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PrecompiledHeaderFile="$(IntDir)/$(ProjectName)/$(ProjectName).pch"
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|
AssemblerListingLocation="$(IntDir)/$(ProjectName)/"
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|
ObjectFile="$(IntDir)/$(ProjectName)/"
|
||
|
ProgramDataBaseFileName="$(IntDir)/$(ProjectName)x86.pdb"
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||
|
BrowseInformationFile="$(IntDir)/$(ProjectName)/"
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||
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WarningLevel="4"
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Detect64BitPortabilityProblems="FALSE"
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DebugInformationFormat="4"
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CompileAs="0"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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IgnoreImportLibrary="TRUE"
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AdditionalOptions="/FIXED:no"
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AdditionalDependencies="$(IntDir)/idLib.lib"
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|
OutputFile="$(IntDir)/$(ProjectName)x86.dll"
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LinkIncremental="2"
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|
SuppressStartupBanner="TRUE"
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ModuleDefinitionFile=".\mpgame\mpgame.def"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile="$(IntDir)/$(ProjectName)x86.pdb"
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GenerateMapFile="FALSE"
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MapFileName=""
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MapExports="FALSE"
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MapLines="FALSE"
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SubSystem="0"
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StackReserveSize="16000000"
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StackCommitSize="16000000"
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LargeAddressAware="2"
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BaseAddress="0x20000000"
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TargetMachine="1"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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<Configuration
|
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Name="DebugInline|Win32"
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|
OutputDirectory="../$(PlatformName)/$(ConfigurationName)"
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|
IntermediateDirectory="$(OutDir)"
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ConfigurationType="2"
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UseOfMFC="0"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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InlineFunctionExpansion="1"
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AdditionalIncludeDirectories=""
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|
PreprocessorDefinitions="_DEBUG,_WINDOWS,_INLINEDEBUG,GAME_DLL,GAME_MPAPI,Q4SDK"
|
||
|
MinimalRebuild="FALSE"
|
||
|
BasicRuntimeChecks="3"
|
||
|
RuntimeLibrary="1"
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||
|
BufferSecurityCheck="TRUE"
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|
ForceConformanceInForLoopScope="TRUE"
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||
|
RuntimeTypeInfo="TRUE"
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|
UsePrecompiledHeader="3"
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|
PrecompiledHeaderThrough=""
|
||
|
PrecompiledHeaderFile="$(IntDir)/$(ProjectName)/$(ProjectName).pch"
|
||
|
AssemblerListingLocation="$(IntDir)/$(ProjectName)/"
|
||
|
ObjectFile="$(IntDir)/$(ProjectName)/"
|
||
|
ProgramDataBaseFileName="$(IntDir)/$(ProjectName)x86.pdb"
|
||
|
BrowseInformation="1"
|
||
|
BrowseInformationFile="$(IntDir)/$(ProjectName)/"
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|
WarningLevel="4"
|
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Detect64BitPortabilityProblems="FALSE"
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||
|
DebugInformationFormat="3"
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CompileAs="0"/>
|
||
|
<Tool
|
||
|
Name="VCCustomBuildTool"/>
|
||
|
<Tool
|
||
|
Name="VCLinkerTool"
|
||
|
IgnoreImportLibrary="TRUE"
|
||
|
AdditionalDependencies="$(IntDir)/idLib.lib"
|
||
|
OutputFile="$(IntDir)/$(ProjectName)x86.dll"
|
||
|
LinkIncremental="1"
|
||
|
SuppressStartupBanner="TRUE"
|
||
|
IgnoreDefaultLibraryNames=""
|
||
|
ModuleDefinitionFile=".\mpgame\mpgame.def"
|
||
|
GenerateDebugInformation="TRUE"
|
||
|
ProgramDatabaseFile="$(IntDir)/$(ProjectName)x86.pdb"
|
||
|
GenerateMapFile="FALSE"
|
||
|
MapFileName=""
|
||
|
MapExports="FALSE"
|
||
|
MapLines="FALSE"
|
||
|
SubSystem="0"
|
||
|
StackReserveSize="16000000"
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||
|
StackCommitSize="16000000"
|
||
|
LargeAddressAware="2"
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|
BaseAddress="0x20000000"
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||
|
TargetMachine="1"/>
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||
|
<Tool
|
||
|
Name="VCMIDLTool"/>
|
||
|
<Tool
|
||
|
Name="VCPostBuildEventTool"/>
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||
|
<Tool
|
||
|
Name="VCPreBuildEventTool"/>
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||
|
<Tool
|
||
|
Name="VCPreLinkEventTool"/>
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||
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<Tool
|
||
|
Name="VCResourceCompilerTool"
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||
|
ShowProgress="TRUE"/>
|
||
|
<Tool
|
||
|
Name="VCWebServiceProxyGeneratorTool"/>
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||
|
<Tool
|
||
|
Name="VCXMLDataGeneratorTool"/>
|
||
|
<Tool
|
||
|
Name="VCWebDeploymentTool"/>
|
||
|
<Tool
|
||
|
Name="VCManagedWrapperGeneratorTool"/>
|
||
|
<Tool
|
||
|
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
|
||
|
</Configuration>
|
||
|
<Configuration
|
||
|
Name="Release|Win32"
|
||
|
OutputDirectory="../$(PlatformName)/$(ConfigurationName)"
|
||
|
IntermediateDirectory="$(OutDir)"
|
||
|
ConfigurationType="2"
|
||
|
UseOfMFC="0"
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|
CharacterSet="2">
|
||
|
<Tool
|
||
|
Name="VCCLCompilerTool"
|
||
|
Optimization="3"
|
||
|
GlobalOptimizations="TRUE"
|
||
|
InlineFunctionExpansion="1"
|
||
|
EnableIntrinsicFunctions="TRUE"
|
||
|
FavorSizeOrSpeed="0"
|
||
|
OmitFramePointers="FALSE"
|
||
|
OptimizeForProcessor="3"
|
||
|
AdditionalIncludeDirectories=""
|
||
|
PreprocessorDefinitions="NDEBUG,_WINDOWS,_FINAL,GAME_DLL,GAME_MPAPI,Q4SDK"
|
||
|
StringPooling="TRUE"
|
||
|
RuntimeLibrary="0"
|
||
|
BufferSecurityCheck="FALSE"
|
||
|
EnableFunctionLevelLinking="FALSE"
|
||
|
ForceConformanceInForLoopScope="TRUE"
|
||
|
RuntimeTypeInfo="TRUE"
|
||
|
UsePrecompiledHeader="3"
|
||
|
PrecompiledHeaderThrough=""
|
||
|
PrecompiledHeaderFile="$(IntDir)/$(ProjectName)/$(ProjectName).pch"
|
||
|
AssemblerListingLocation="$(IntDir)/$(ProjectName)/"
|
||
|
ObjectFile="$(IntDir)/$(ProjectName)/"
|
||
|
ProgramDataBaseFileName="$(IntDir)/$(ProjectName)x86.pdb"
|
||
|
BrowseInformation="0"
|
||
|
BrowseInformationFile="$(IntDir)/$(ProjectName)/"
|
||
|
WarningLevel="4"
|
||
|
Detect64BitPortabilityProblems="FALSE"
|
||
|
DebugInformationFormat="3"
|
||
|
CompileAs="0"/>
|
||
|
<Tool
|
||
|
Name="VCCustomBuildTool"/>
|
||
|
<Tool
|
||
|
Name="VCLinkerTool"
|
||
|
IgnoreImportLibrary="TRUE"
|
||
|
AdditionalOptions="/MACHINE:I386 /fixed:no"
|
||
|
AdditionalDependencies="$(IntDir)/idLib.lib"
|
||
|
OutputFile="$(IntDir)/$(ProjectName)x86.dll"
|
||
|
LinkIncremental="1"
|
||
|
SuppressStartupBanner="TRUE"
|
||
|
ModuleDefinitionFile=".\mpgame\mpgame.def"
|
||
|
GenerateDebugInformation="TRUE"
|
||
|
ProgramDatabaseFile="$(IntDir)/$(ProjectName)x86.pdb"
|
||
|
GenerateMapFile="TRUE"
|
||
|
MapFileName="$(IntDir)/$(ProjectName)x86.map"
|
||
|
MapExports="TRUE"
|
||
|
MapLines="FALSE"
|
||
|
SubSystem="0"
|
||
|
StackReserveSize="4194304"
|
||
|
LargeAddressAware="2"
|
||
|
OptimizeReferences="2"
|
||
|
EnableCOMDATFolding="2"
|
||
|
EntryPointSymbol=""
|
||
|
BaseAddress="0x20000000"
|
||
|
TargetMachine="1"/>
|
||
|
<Tool
|
||
|
Name="VCMIDLTool"/>
|
||
|
<Tool
|
||
|
Name="VCPostBuildEventTool"/>
|
||
|
<Tool
|
||
|
Name="VCPreBuildEventTool"/>
|
||
|
<Tool
|
||
|
Name="VCPreLinkEventTool"/>
|
||
|
<Tool
|
||
|
Name="VCResourceCompilerTool"/>
|
||
|
<Tool
|
||
|
Name="VCWebServiceProxyGeneratorTool"/>
|
||
|
<Tool
|
||
|
Name="VCXMLDataGeneratorTool"/>
|
||
|
<Tool
|
||
|
Name="VCWebDeploymentTool"/>
|
||
|
<Tool
|
||
|
Name="VCManagedWrapperGeneratorTool"/>
|
||
|
<Tool
|
||
|
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
|
||
|
</Configuration>
|
||
|
</Configurations>
|
||
|
<References>
|
||
|
</References>
|
||
|
<Files>
|
||
|
<Filter
|
||
|
Name="Game"
|
||
|
Filter="">
|
||
|
<File
|
||
|
RelativePath="mpgame\Actor.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="mpgame\Actor.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="mpgame\AF.cpp">
|
||
|
<FileConfiguration
|
||
|
Name="Debug|Win32">
|
||
|
<Tool
|
||
|
Name="VCCLCompilerTool"
|
||
|
UsePrecompiledHeader="1"/>
|
||
|
</FileConfiguration>
|
||
|
<FileConfiguration
|
||
|
Name="DebugInline|Win32">
|
||
|
<Tool
|
||
|
Name="VCCLCompilerTool"
|
||
|
UsePrecompiledHeader="1"/>
|
||
|
</FileConfiguration>
|
||
|
<FileConfiguration
|
||
|
Name="Release|Win32">
|
||
|
<Tool
|
||
|
Name="VCCLCompilerTool"
|
||
|
UsePrecompiledHeader="1"/>
|
||
|
</FileConfiguration>
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="mpgame\AF.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="mpgame\AFEntity.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="mpgame\AFEntity.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="mpgame\BrittleFracture.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="mpgame\BrittleFracture.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="mpgame\Camera.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="mpgame\Camera.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\Effect.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\Effect.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="mpgame\Entity.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="mpgame\Entity.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="mpgame\Game.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\Game_Debug.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\Game_Debug.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="mpgame\Game_local.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="mpgame\Game_local.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\Game_Log.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\Game_Log.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="mpgame\Game_network.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="mpgame\GameEdit.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="mpgame\GameEdit.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\Healing_Station.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\Healing_Station.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\Icon.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\Icon.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\IconManager.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\IconManager.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="mpgame\IK.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="mpgame\IK.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\Instance.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\Instance.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="mpgame\Item.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="mpgame\Item.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="mpgame\Light.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="mpgame\Light.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\LipSync.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\LipSync.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="mpgame\Misc.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="mpgame\Misc.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="mpgame\Moveable.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="mpgame\Moveable.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="mpgame\Mover.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="mpgame\Mover.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="mpgame\MultiplayerGame.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="mpgame\MultiplayerGame.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\Playback.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\Player_Cheats.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="mpgame\Projectile.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="mpgame\Projectile.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="mpgame\Pvs.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="mpgame\Pvs.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="mpgame\SecurityCamera.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="mpgame\SecurityCamera.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="mpgame\Sound.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="mpgame\Sound.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\SplineMover.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\SplineMover.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="mpgame\Target.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="mpgame\Target.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\TramGate.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\TramGate.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="mpgame\Trigger.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="mpgame\Trigger.h">
|
||
|
</File>
|
||
|
<File
|
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||
|
</Filter>
|
||
|
<Filter
|
||
|
Name="Vehicle"
|
||
|
Filter="">
|
||
|
<File
|
||
|
RelativePath=".\mpgame\vehicle\Vehicle.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\vehicle\Vehicle.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\vehicle\Vehicle_DropPod.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\vehicle\Vehicle_Walker.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\vehicle\VehicleAnimated.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\vehicle\VehicleAnimated.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\vehicle\VehicleController.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\vehicle\VehicleController.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\vehicle\VehicleDriver.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\vehicle\VehicleDriver.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\vehicle\VehicleMonster.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\vehicle\VehicleMonster.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\vehicle\VehicleParts.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\vehicle\VehicleParts.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\vehicle\VehiclePosition.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\vehicle\VehicleRigid.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\vehicle\VehicleRigid.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\vehicle\VehicleSpline.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\vehicle\VehicleSpline.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\vehicle\VehicleStatic.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\vehicle\VehicleStatic.h">
|
||
|
</File>
|
||
|
</Filter>
|
||
|
<Filter
|
||
|
Name="Weapon"
|
||
|
Filter="">
|
||
|
<File
|
||
|
RelativePath="mpgame\Weapon.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="mpgame\Weapon.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\weapon\WeaponBlaster.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\weapon\WeaponDarkMatterGun.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\weapon\WeaponGauntlet.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\weapon\WeaponGrenadeLauncher.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\weapon\WeaponHyperblaster.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\weapon\WeaponLightningGun.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\weapon\WeaponMachinegun.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\weapon\WeaponNailgun.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\weapon\WeaponNapalmGun.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\weapon\WeaponRailgun.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\weapon\WeaponRocketLauncher.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\weapon\WeaponShotgun.cpp">
|
||
|
</File>
|
||
|
</Filter>
|
||
|
<Filter
|
||
|
Name="MP"
|
||
|
Filter="">
|
||
|
<File
|
||
|
RelativePath=".\mpgame\mp\Buying.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\mp\Buying.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\mp\CTF.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\mp\CTF.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\mp\GameState.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\mp\GameState.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\mp\Tourney.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\mp\Tourney.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\mp\VoiceComms.cpp">
|
||
|
</File>
|
||
|
<Filter
|
||
|
Name="Stats"
|
||
|
Filter="">
|
||
|
<File
|
||
|
RelativePath=".\mpgame\mp\stats\StatEvent.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\mp\stats\StatEvent.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\mp\stats\StatManager.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\mp\stats\StatManager.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\mp\stats\StatWindow.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\mpgame\mp\stats\StatWindow.h">
|
||
|
</File>
|
||
|
</Filter>
|
||
|
</Filter>
|
||
|
<Filter
|
||
|
Name="Resource"
|
||
|
Filter="">
|
||
|
</Filter>
|
||
|
</Filter>
|
||
|
<File
|
||
|
RelativePath="mpgame\Game.def">
|
||
|
</File>
|
||
|
</Files>
|
||
|
<Globals>
|
||
|
</Globals>
|
||
|
</VisualStudioProject>
|