quake4-sdk/source/idlib/mapfile.cpp

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2007-06-15 00:00:00 +00:00
#include "precompiled.h"
#pragma hdrstop
#ifdef _XENON
#define PACIFIER_UPDATE session->PacifierUpdate()
#else
#define PACIFIER_UPDATE
#endif
/*
===============
FloatCRC
===============
*/
ID_INLINE unsigned int FloatCRC( float f ) {
return *(unsigned int *)&f;
}
/*
===============
StringCRC
===============
*/
ID_INLINE unsigned int StringCRC( const char *str ) {
unsigned int i, crc;
const unsigned char *ptr;
crc = 0;
ptr = reinterpret_cast<const unsigned char*>(str);
for ( i = 0; str[i]; i++ ) {
crc ^= str[i] << (i & 3);
}
return crc;
}
/*
=================
ComputeAxisBase
WARNING : special case behaviour of atan2(y,x) <-> atan(y/x) might not be the same everywhere when x == 0
rotation by (0,RotY,RotZ) assigns X to normal
=================
*/
static void ComputeAxisBase( const idVec3 &normal, idVec3 &texS, idVec3 &texT ) {
float RotY, RotZ;
idVec3 n;
// do some cleaning
n[0] = ( idMath::Fabs( normal[0] ) < 1e-6f ) ? 0.0f : normal[0];
n[1] = ( idMath::Fabs( normal[1] ) < 1e-6f ) ? 0.0f : normal[1];
n[2] = ( idMath::Fabs( normal[2] ) < 1e-6f ) ? 0.0f : normal[2];
RotY = -idMath::ATan( n[2], idMath::Sqrt( n[1] * n[1] + n[0] * n[0]) );
RotZ = idMath::ATan( n[1], n[0] );
// rotate (0,1,0) and (0,0,1) to compute texS and texT
// RAVEN BEGIN
// jscott: routed thru idMath
texS[0] = -idMath::Sin( RotZ );
texS[1] = idMath::Cos( RotZ );
texS[2] = 0;
// the texT vector is along -Z ( T texture coorinates axis )
texT[0] = -idMath::Sin( RotY ) * idMath::Cos( RotZ );
texT[1] = -idMath::Sin( RotY ) * idMath::Sin( RotZ );
texT[2] = -idMath::Cos( RotY );
// RAVEN END
}
// RAVEN BEGIN
// rhummer: Trying to debug why func_groups disappear when editing a map when they shouldn't.
idMapFile::~idMapFile( void )
{
entities.DeleteContents( true );
if ( cvarSystem->GetCVarBool( "developer" ) ) {
common->Printf( "^2done with .map file ^0%s\n", name.c_str() );
}
}
// RAVEN END
/*
=================
idMapBrushSide::GetTextureVectors
=================
*/
void idMapBrushSide::GetTextureVectors( idVec4 v[2] ) const {
int i;
idVec3 texX, texY;
ComputeAxisBase( plane.Normal(), texX, texY );
for ( i = 0; i < 2; i++ ) {
v[i][0] = texX[0] * texMat[i][0] + texY[0] * texMat[i][1];
v[i][1] = texX[1] * texMat[i][0] + texY[1] * texMat[i][1];
v[i][2] = texX[2] * texMat[i][0] + texY[2] * texMat[i][1];
v[i][3] = texMat[i][2] + ( origin * v[i].ToVec3() );
}
}
/*
=================
idMapPatch::Parse
=================
*/
// RAVEN BEGIN
// jsinger: changed to be Lexer instead of idLexer so that we have the ability to read binary files
idMapPatch *idMapPatch::Parse( Lexer &src, const idVec3 &origin, bool patchDef3, int version ) {
// RAVEN END
TIME_THIS_SCOPE( __FUNCLINE__);
float info[7];
idDrawVert *vert;
idToken token;
int i, j;
if ( !src.ExpectTokenString( "{" ) ) {
return NULL;
}
// read the material (we had an implicit 'textures/' in the old format...)
if ( !src.ReadToken( &token ) ) {
src.Error( "idMapPatch::Parse: unexpected EOF" );
return NULL;
}
// Parse it
if (patchDef3) {
if ( !src.Parse1DMatrix( 7, info ) ) {
src.Error( "idMapPatch::Parse: unable to Parse patchDef3 info" );
return NULL;
}
} else {
if ( !src.Parse1DMatrix( 5, info ) ) {
src.Error( "idMapPatch::Parse: unable to parse patchDef2 info" );
return NULL;
}
}
idMapPatch *patch = new idMapPatch( info[0], info[1] );
patch->SetSize( info[0], info[1] );
if ( version < 2 ) {
patch->SetMaterial( "textures/" + token );
} else {
patch->SetMaterial( token );
}
if ( patchDef3 ) {
patch->SetHorzSubdivisions( info[2] );
patch->SetVertSubdivisions( info[3] );
patch->SetExplicitlySubdivided( true );
}
if ( patch->GetWidth() < 0 || patch->GetHeight() < 0 ) {
src.Error( "idMapPatch::Parse: bad size" );
delete patch;
return NULL;
}
// these were written out in the wrong order, IMHO
if ( !src.ExpectTokenString( "(" ) ) {
src.Error( "idMapPatch::Parse: bad patch vertex data" );
delete patch;
return NULL;
}
for ( j = 0; j < patch->GetWidth(); j++ ) {
if ( !src.ExpectTokenString( "(" ) ) {
src.Error( "idMapPatch::Parse: bad vertex row data" );
delete patch;
return NULL;
}
for ( i = 0; i < patch->GetHeight(); i++ ) {
float v[5];
if ( !src.Parse1DMatrix( 5, v ) ) {
src.Error( "idMapPatch::Parse: bad vertex column data" );
delete patch;
return NULL;
}
vert = &((*patch)[i * patch->GetWidth() + j]);
vert->xyz[0] = v[0] - origin[0];
vert->xyz[1] = v[1] - origin[1];
vert->xyz[2] = v[2] - origin[2];
vert->st[0] = v[3];
vert->st[1] = v[4];
}
if ( !src.ExpectTokenString( ")" ) ) {
delete patch;
src.Error( "idMapPatch::Parse: unable to parse patch control points" );
return NULL;
}
}
if ( !src.ExpectTokenString( ")" ) ||
!src.ExpectTokenString( "}" ) ||
!src.ExpectTokenString( "}" ) ) {
src.Error( "idMapPatch::Parse: unable to parse patch control points, no closure" );
delete patch;
return NULL;
}
return patch;
}
/*
============
idMapPatch::Write
============
*/
bool idMapPatch::Write( idFile *fp, int primitiveNum, const idVec3 &origin ) const {
int i, j;
const idDrawVert *v;
if ( GetExplicitlySubdivided() ) {
fp->WriteFloatString( "// primitive %d\n{\n patchDef3\n {\n", primitiveNum );
fp->WriteFloatString( " \"%s\"\n ( %d %d %d %d 0 0 0 )\n", GetMaterial(), GetWidth(), GetHeight(), GetHorzSubdivisions(), GetVertSubdivisions());
} else {
fp->WriteFloatString( "// primitive %d\n{\n patchDef2\n {\n", primitiveNum );
fp->WriteFloatString( " \"%s\"\n ( %d %d 0 0 0 )\n", GetMaterial(), GetWidth(), GetHeight());
}
fp->WriteFloatString( " (\n" );
for ( i = 0; i < GetWidth(); i++ ) {
fp->WriteFloatString( " ( " );
for ( j = 0; j < GetHeight(); j++ ) {
v = &verts[ j * GetWidth() + i ];
fp->WriteFloatString( " ( %f %f %f %f %f )", v->xyz[0] + origin[0],
v->xyz[1] + origin[1], v->xyz[2] + origin[2], v->st[0], v->st[1] );
}
fp->WriteFloatString( " )\n" );
}
fp->WriteFloatString( " )\n }\n}\n" );
return true;
}
// RAVEN BEGIN
// rjohnson: added resolve for handling func_groups and other aspects. Before, radiant would do this processing on a map destroying the original data
/*
===============
idMapPatch::AdjustOrigin
===============
*/
void idMapPatch::AdjustOrigin( idVec3 &delta ) {
TranslateSelf( delta );
}
// RAVEN END
/*
===============
idMapPatch::GetGeometryCRC
===============
*/
unsigned int idMapPatch::GetGeometryCRC( void ) const {
int i, j;
unsigned int crc;
crc = GetHorzSubdivisions() ^ GetVertSubdivisions();
for ( i = 0; i < GetWidth(); i++ ) {
for ( j = 0; j < GetHeight(); j++ ) {
crc ^= FloatCRC( verts[j * GetWidth() + i].xyz.x );
crc ^= FloatCRC( verts[j * GetWidth() + i].xyz.y );
crc ^= FloatCRC( verts[j * GetWidth() + i].xyz.z );
}
}
crc ^= StringCRC( GetMaterial() );
return crc;
}
/*
=================
idMapBrush::Parse
=================
*/
// RAVEN BEGIN
// jsinger: changed to be Lexer instead of idLexer so that we have the ability to read binary files
idMapBrush *idMapBrush::Parse( Lexer &src, const idVec3 &origin, bool newFormat, int version ) {
// RAVEN END
TIME_THIS_SCOPE( __FUNCLINE__);
int i;
idVec3 planepts[3];
idToken token;
idList<idMapBrushSide*> sides;
idMapBrushSide *side;
idDict epairs;
if ( !src.ExpectTokenString( "{" ) ) {
return NULL;
}
do {
if ( !src.ReadToken( &token ) ) {
src.Error( "idMapBrush::Parse: unexpected EOF" );
sides.DeleteContents( true );
return NULL;
}
if ( token == "}" ) {
break;
}
// here we may have to jump over brush epairs ( only used in editor )
do {
// if token is a brace
if ( token == "(" ) {
break;
}
// the token should be a key string for a key/value pair
if ( token.type != TT_STRING ) {
src.Error( "idMapBrush::Parse: unexpected %s, expected ( or epair key string", token.c_str() );
sides.DeleteContents( true );
return NULL;
}
idStr key = token;
if ( !src.ReadTokenOnLine( &token ) || token.type != TT_STRING ) {
src.Error( "idMapBrush::Parse: expected epair value string not found" );
sides.DeleteContents( true );
return NULL;
}
epairs.Set( key, token );
// try to read the next key
if ( !src.ReadToken( &token ) ) {
src.Error( "idMapBrush::Parse: unexpected EOF" );
sides.DeleteContents( true );
return NULL;
}
} while (1);
src.UnreadToken( &token );
side = new idMapBrushSide();
sides.Append(side);
if ( newFormat ) {
if ( !src.Parse1DMatrix( 4, side->plane.ToFloatPtr() ) ) {
src.Error( "idMapBrush::Parse: unable to read brush side plane definition" );
sides.DeleteContents( true );
return NULL;
}
} else {
// read the three point plane definition
if (!src.Parse1DMatrix( 3, planepts[0].ToFloatPtr() ) ||
!src.Parse1DMatrix( 3, planepts[1].ToFloatPtr() ) ||
!src.Parse1DMatrix( 3, planepts[2].ToFloatPtr() ) ) {
src.Error( "idMapBrush::Parse: unable to read brush side plane definition" );
sides.DeleteContents( true );
return NULL;
}
planepts[0] -= origin;
planepts[1] -= origin;
planepts[2] -= origin;
side->plane.FromPoints( planepts[0], planepts[1], planepts[2] );
}
// read the texture matrix
// this is odd, because the texmat is 2D relative to default planar texture axis
if ( !src.Parse2DMatrix( 2, 3, side->texMat[0].ToFloatPtr() ) ) {
src.Error( "idMapBrush::Parse: unable to read brush side texture matrix" );
sides.DeleteContents( true );
return NULL;
}
side->origin = origin;
// read the material
if ( !src.ReadTokenOnLine( &token ) ) {
src.Error( "idMapBrush::Parse: unable to read brush side material" );
sides.DeleteContents( true );
return NULL;
}
// we had an implicit 'textures/' in the old format...
if ( version < 2 ) {
side->material = "textures/" + token;
} else {
side->material = token;
}
// RAVEN BEGIN
// jscott: make sure the material is properly parsed
declManager->FindMaterial( token );
// RAVEN END
// RAVEN BEGIN
// jscott: removed these in later versions
if( version < 3 ) {
// RAVEN END
// Q2 allowed override of default flags and values, but we don't any more
if ( src.ReadTokenOnLine( &token ) ) {
if ( src.ReadTokenOnLine( &token ) ) {
if ( src.ReadTokenOnLine( &token ) ) {
}
}
}
}
} while( 1 );
if ( !src.ExpectTokenString( "}" ) ) {
sides.DeleteContents( true );
return NULL;
}
idMapBrush *brush = new idMapBrush();
for ( i = 0; i < sides.Num(); i++ ) {
brush->AddSide( sides[i] );
}
brush->epairs = epairs;
return brush;
}
/*
=================
idMapBrush::ParseQ3
=================
*/
// RAVEN BEGIN
// jsinger: changed to be Lexer instead of idLexer so that we have the ability to read binary files
idMapBrush *idMapBrush::ParseQ3( Lexer &src, const idVec3 &origin ) {
// RAVEN END
int i, shift[2], rotate;
float scale[2];
idVec3 planepts[3];
idToken token;
idList<idMapBrushSide*> sides;
idMapBrushSide *side;
idDict epairs;
do {
if ( src.CheckTokenString( "}" ) ) {
break;
}
side = new idMapBrushSide();
sides.Append( side );
// read the three point plane definition
if (!src.Parse1DMatrix( 3, planepts[0].ToFloatPtr() ) ||
!src.Parse1DMatrix( 3, planepts[1].ToFloatPtr() ) ||
!src.Parse1DMatrix( 3, planepts[2].ToFloatPtr() ) ) {
src.Error( "idMapBrush::ParseQ3: unable to read brush side plane definition" );
sides.DeleteContents( true );
return NULL;
}
planepts[0] -= origin;
planepts[1] -= origin;
planepts[2] -= origin;
side->plane.FromPoints( planepts[0], planepts[1], planepts[2] );
// read the material
if ( !src.ReadTokenOnLine( &token ) ) {
src.Error( "idMapBrush::ParseQ3: unable to read brush side material" );
sides.DeleteContents( true );
return NULL;
}
// we have an implicit 'textures/' in the old format
side->material = "textures/" + token;
// read the texture shift, rotate and scale
shift[0] = src.ParseInt();
shift[1] = src.ParseInt();
rotate = src.ParseInt();
scale[0] = src.ParseFloat();
scale[1] = src.ParseFloat();
side->texMat[0] = idVec3( 0.03125f, 0.0f, 0.0f );
side->texMat[1] = idVec3( 0.0f, 0.03125f, 0.0f );
side->origin = origin;
// Q2 allowed override of default flags and values, but we don't any more
if ( src.ReadTokenOnLine( &token ) ) {
if ( src.ReadTokenOnLine( &token ) ) {
if ( src.ReadTokenOnLine( &token ) ) {
}
}
}
} while( 1 );
idMapBrush *brush = new idMapBrush();
for ( i = 0; i < sides.Num(); i++ ) {
brush->AddSide( sides[i] );
}
brush->epairs = epairs;
return brush;
}
/*
============
idMapBrush::Write
============
*/
bool idMapBrush::Write( idFile *fp, int primitiveNum, const idVec3 &origin ) const {
int i;
idMapBrushSide *side;
fp->WriteFloatString( "// primitive %d\n{\n brushDef3\n {\n", primitiveNum );
// write brush epairs
for ( i = 0; i < epairs.GetNumKeyVals(); i++) {
fp->WriteFloatString( " \"%s\" \"%s\"\n", epairs.GetKeyVal(i)->GetKey().c_str(), epairs.GetKeyVal(i)->GetValue().c_str());
}
// write brush sides
for ( i = 0; i < GetNumSides(); i++ ) {
side = GetSide( i );
fp->WriteFloatString( " ( %f %f %f %f ) ", side->plane[0], side->plane[1], side->plane[2], side->plane[3] );
// RAVEN BEGIN
fp->WriteFloatString( "( ( %f %f %f ) ( %f %f %f ) ) \"%s\"\n",
// RAVEN END
side->texMat[0][0], side->texMat[0][1], side->texMat[0][2],
side->texMat[1][0], side->texMat[1][1], side->texMat[1][2],
side->material.c_str() );
}
fp->WriteFloatString( " }\n}\n" );
return true;
}
/*
===============
idMapBrush::GetGeometryCRC
===============
*/
unsigned int idMapBrush::GetGeometryCRC( void ) const {
int i, j;
idMapBrushSide *mapSide;
unsigned int crc;
crc = 0;
for ( i = 0; i < GetNumSides(); i++ ) {
mapSide = GetSide(i);
for ( j = 0; j < 4; j++ ) {
crc ^= FloatCRC( mapSide->GetPlane()[j] );
}
crc ^= StringCRC( mapSide->GetMaterial() );
}
return crc;
}
// RAVEN BEGIN
// rjohnson: added resolve for handling func_groups and other aspects. Before, radiant would do this processing on a map destroying the original data
// This is taken from tools/radiant/EditorBrushPrimit.cpp
float SarrusDet(idVec3 a, idVec3 b, idVec3 c) {
return (float)a[0] * (float)b[1] * (float)c[2] + (float)b[0] * (float)c[1] * (float)a[2] + (float)c[0] * (float)a[1] * (float)b[2] - (float)c[0] * (float)b[1] * (float)a[2] - (float)a[1] * (float)b[0] * (float)c[2] - (float)a[0] * (float)b[2] * (float)c[1];
}
/*
===============
idMapBrush::AdjustOrigin
===============
*/
void idMapBrush::AdjustOrigin( idVec3 &delta ) {
int i;
idMapBrushSide *mapSide;
for ( i = 0; i < GetNumSides(); i++ ) {
mapSide = GetSide(i);
mapSide->SetPlane( mapSide->GetPlane().Translate( delta ) );
// This is taken from Face_MoveTexture_BrushPrimit() in tools/radiant/EditorBrushPrimit.cpp
idVec3 texS, texT;
float tx, ty;
idVec3 M[3]; // columns of the matrix .. easier that way
float det;
idVec3 D[2];
// compute plane axis base ( doesn't change with translation )
ComputeAxisBase( mapSide->GetPlane().Normal(), texS, texT);
// compute translation vector in plane axis base
tx = DotProduct(delta, texS);
ty = DotProduct(delta, texT);
// fill the data vectors
M[0][0] = tx;
M[0][1] = 1.0f + tx;
M[0][2] = tx;
M[1][0] = ty;
M[1][1] = ty;
M[1][2] = 1.0f + ty;
M[2][0] = 1.0f;
M[2][1] = 1.0f;
M[2][2] = 1.0f;
idVec3 tm[2];
mapSide->GetTextureMatrix( tm[0], tm[1] );
D[0][0] = tm[0][2];
D[0][1] = tm[0][0] + tm[0][2];
D[0][2] = tm[0][1] + tm[0][2];
D[1][0] = tm[1][2];
D[1][1] = tm[1][0] + tm[1][2];
D[1][2] = tm[1][1] + tm[1][2];
// solve
det = SarrusDet(M[0], M[1], M[2]);
if ( det != 0. ) {
tm[0][0] = SarrusDet(D[0], M[1], M[2]) / det;
tm[0][1] = SarrusDet(M[0], D[0], M[2]) / det;
tm[0][2] = SarrusDet(M[0], M[1], D[0]) / det;
tm[1][0] = SarrusDet(D[1], M[1], M[2]) / det;
tm[1][1] = SarrusDet(M[0], D[1], M[2]) / det;
tm[1][2] = SarrusDet(M[0], M[1], D[1]) / det;
mapSide->SetTextureMatrix(tm);
}
}
}
// RAVEN END
/*
================
idMapEntity::Parse
================
*/
// RAVEN BEGIN
// jsinger: changed to be Lexer instead of idLexer so that we have the ability to read binary files
idMapEntity *idMapEntity::Parse( Lexer &src, bool worldSpawn, int version ) {
// RAVEN END
TIME_THIS_SCOPE( __FUNCLINE__);
idToken token;
idMapEntity *mapEnt;
idMapPatch *mapPatch;
idMapBrush *mapBrush;
bool worldent;
idVec3 origin;
double v1, v2, v3;
if ( !src.ReadToken(&token) ) {
return NULL;
}
if ( token != "{" ) {
src.Error( "idMapEntity::Parse: { not found, found %s", token.c_str() );
return NULL;
}
mapEnt = new idMapEntity();
if ( worldSpawn ) {
mapEnt->primitives.Resize( 1024, 256 );
}
origin.Zero();
worldent = false;
do {
if ( !src.ReadToken(&token) ) {
src.Error( "idMapEntity::Parse: EOF without closing brace" );
return NULL;
}
if ( token == "}" ) {
break;
}
if ( token == "{" ) {
// parse a brush or patch
if ( !src.ReadToken( &token ) ) {
src.Error( "idMapEntity::Parse: unexpected EOF" );
return NULL;
}
if ( worldent ) {
origin.Zero();
}
// if is it a brush: brush, brushDef, brushDef2, brushDef3
if ( token.Icmpn( "brush", 5 ) == 0 ) {
mapBrush = idMapBrush::Parse( src, origin, ( !token.Icmp( "brushDef2" ) || !token.Icmp( "brushDef3" ) ), version );
if ( !mapBrush ) {
return NULL;
}
mapEnt->AddPrimitive( mapBrush );
}
// if is it a patch: patchDef2, patchDef3
else if ( token.Icmpn( "patch", 5 ) == 0 ) {
mapPatch = idMapPatch::Parse( src, origin, !token.Icmp( "patchDef3" ), version );
if ( !mapPatch ) {
return NULL;
}
mapEnt->AddPrimitive( mapPatch );
}
// assume it's a brush in Q3 or older style
else {
src.UnreadToken( &token );
mapBrush = idMapBrush::ParseQ3( src, origin );
if ( !mapBrush ) {
return NULL;
}
mapEnt->AddPrimitive( mapBrush );
}
} else {
idStr key, value;
// parse a key / value pair
key = token;
src.ReadTokenOnLine( &token );
value = token;
// strip trailing spaces that sometimes get accidentally
// added in the editor
value.StripTrailingWhitespace();
key.StripTrailingWhitespace();
mapEnt->epairs.Set( key, value );
if ( !idStr::Icmp( key, "origin" ) ) {
// scanf into doubles, then assign, so it is idVec size independent
v1 = v2 = v3 = 0;
sscanf( value, "%lf %lf %lf", &v1, &v2, &v3 );
origin.x = v1;
origin.y = v2;
origin.z = v3;
}
else if ( !idStr::Icmp( key, "classname" ) && !idStr::Icmp( value, "worldspawn" ) ) {
worldent = true;
}
}
} while( 1 );
return mapEnt;
}
/*
============
idMapEntity::Write
============
*/
bool idMapEntity::Write( idFile *fp, int entityNum ) const {
int i;
idMapPrimitive *mapPrim;
idVec3 origin;
fp->WriteFloatString( "// entity %d\n{\n", entityNum );
// write entity epairs
for ( i = 0; i < epairs.GetNumKeyVals(); i++) {
fp->WriteFloatString( "\"%s\" \"%s\"\n", epairs.GetKeyVal(i)->GetKey().c_str(), epairs.GetKeyVal(i)->GetValue().c_str());
}
epairs.GetVector( "origin", "0 0 0", origin );
// write pritimives
for ( i = 0; i < GetNumPrimitives(); i++ ) {
mapPrim = GetPrimitive( i );
switch( mapPrim->GetType() ) {
case idMapPrimitive::TYPE_BRUSH:
static_cast<idMapBrush*>(mapPrim)->Write( fp, i, origin );
break;
case idMapPrimitive::TYPE_PATCH:
static_cast<idMapPatch*>(mapPrim)->Write( fp, i, origin );
break;
}
}
fp->WriteFloatString( "}\n" );
return true;
}
/*
===============
idMapEntity::RemovePrimitiveData
===============
*/
void idMapEntity::RemovePrimitiveData() {
primitives.DeleteContents(true);
}
/*
===============
idMapEntity::GetGeometryCRC
===============
*/
unsigned int idMapEntity::GetGeometryCRC( void ) const {
int i;
unsigned int crc;
idMapPrimitive *mapPrim;
crc = 0;
for ( i = 0; i < GetNumPrimitives(); i++ ) {
mapPrim = GetPrimitive( i );
switch( mapPrim->GetType() ) {
case idMapPrimitive::TYPE_BRUSH:
crc ^= static_cast<idMapBrush*>(mapPrim)->GetGeometryCRC();
if ( epairs.GetString( "model" ) ) {
crc ^= StringCRC( epairs.GetString( "model" ) );
}
break;
case idMapPrimitive::TYPE_PATCH:
crc ^= static_cast<idMapPatch*>(mapPrim)->GetGeometryCRC();
if ( epairs.GetString( "model" ) ) {
crc ^= StringCRC( epairs.GetString( "model" ) );
}
break;
}
}
return crc;
}
/*
===============
idMapFile::Parse
===============
*/
bool idMapFile::Parse( const char *filename, bool ignoreRegion, bool osPath ) {
// no string concatenation for epairs and allow path names for materials
// RAVEN BEGIN
// jsinger: Done this way to reduce the amount of code change. The auto pointer will
// delete the lexer when this method exits
idAutoPtr<Lexer> lexer(LexerFactory::MakeLexer( LEXFL_NOSTRINGCONCAT | LEXFL_NOSTRINGESCAPECHARS | LEXFL_ALLOWPATHNAMES ));
Lexer &src(*lexer);
// RAVEN END
idToken token;
idStr fullName;
idMapEntity *mapEnt;
TIME_THIS_SCOPE( __FUNCLINE__);
name = filename;
name.StripFileExtension();
fullName = name;
hasPrimitiveData = false;
if ( !ignoreRegion ) {
// try loading a .reg file first
fullName.SetFileExtension( "reg" );
src.LoadFile( fullName, osPath );
}
if ( !src.IsLoaded() ) {
PACIFIER_UPDATE;
// now try a .map file
fullName.SetFileExtension( "map" );
src.LoadFile( fullName, osPath );
if ( !src.IsLoaded() ) {
// didn't get anything at all
return false;
}
}
version = OLD_MAP_VERSION;
fileTime = src.GetFileTime();
entities.DeleteContents( true );
if ( src.CheckTokenString( "Version" ) ) {
src.ReadTokenOnLine( &token );
version = token.GetIntValue();
}
while( 1 ) {
PACIFIER_UPDATE;
mapEnt = idMapEntity::Parse( src, ( entities.Num() == 0 ), version );
if ( !mapEnt ) {
break;
}
// RAVEN BEGIN
// rhummer: Check to see if there are func_groups in the map file.
if ( !mHasFuncGroups && !idStr::Icmp( mapEnt->epairs.GetString( "classname" ), "func_group" ) ) {
mHasFuncGroups = true;
}
// RAVEN END
entities.Append( mapEnt );
}
PACIFIER_UPDATE;
ParseExport(filename, osPath);
SetGeometryCRC();
// RAVEN BEGIN
// rhummer: Trying to debug why func_groups disappear when editing a map when they shouldn't.
if ( cvarSystem->GetCVarBool( "developer" ) ) {
common->Printf( "^2loaded .map file ^0%s\n", filename );
}
mHasBeenResolved = false;
// RAVEN END
hasPrimitiveData = true;
return true;
}
// RAVEN BEGIN
// rjohnson: added resolve for handling func_groups and other aspects. Before, radiant would do this processing on a map destroying the original data
void idMapFile::Resolve( void )
{
int i, j, k;
idMapEntity *mapEnt;
if ( !hasPrimitiveData ) {
return;
}
// if the map has a worldspawn
if ( entities.Num() ) {
// "removeEntities" "classname" can be set in the worldspawn to remove all entities with the given classname
const idKeyValue *removeEntities = entities[0]->epairs.MatchPrefix( "removeEntities", NULL );
while ( removeEntities ) {
RemoveEntities( removeEntities->GetValue() );
removeEntities = entities[0]->epairs.MatchPrefix( "removeEntities", removeEntities );
}
// "overrideMaterial" "material" can be set in the worldspawn to reset all materials
idStr material;
if ( entities[0]->epairs.GetString( "overrideMaterial", "", material ) ) {
for ( i = 0; i < entities.Num(); i++ ) {
mapEnt = entities[i];
for ( j = 0; j < mapEnt->GetNumPrimitives(); j++ ) {
idMapPrimitive *mapPrimitive = mapEnt->GetPrimitive( j );
switch( mapPrimitive->GetType() ) {
case idMapPrimitive::TYPE_BRUSH: {
idMapBrush *mapBrush = static_cast<idMapBrush *>(mapPrimitive);
for ( k = 0; k < mapBrush->GetNumSides(); k++ ) {
mapBrush->GetSide( k )->SetMaterial( material );
}
break;
}
case idMapPrimitive::TYPE_PATCH: {
static_cast<idMapPatch *>(mapPrimitive)->SetMaterial( material );
break;
}
}
}
}
}
// force all entities to have a name key/value pair
if ( entities[0]->epairs.GetBool( "forceEntityNames" ) ) {
for ( i = 1; i < entities.Num(); i++ ) {
mapEnt = entities[i];
if ( !mapEnt->epairs.FindKey( "name" ) ) {
mapEnt->epairs.Set( "name", va( "%s%d", mapEnt->epairs.GetString( "classname", "forcedName" ), i ) );
}
}
}
// move the primitives of any func_group entities to the worldspawn
for ( i = 1; i < entities.Num(); i++ ) {
mapEnt = entities[i];
if ( idStr::Icmp( mapEnt->epairs.GetString( "classname" ), "func_group" ) == 0 ) {
idVec3 delta;
mapEnt->epairs.GetVector( "origin", "0 0 0", delta );
for( j = 0; j < mapEnt->primitives.Num(); j++ ) {
idMapPrimitive *mapPrim = mapEnt->primitives[j];
mapPrim->AdjustOrigin( delta );
}
entities[0]->primitives.Append( mapEnt->primitives );
mapEnt->primitives.Clear();
}
}
RemoveEntities( "func_group" );
}
// rhummer:
mHasBeenResolved = true;
if ( cvarSystem->GetCVarBool( "developer" ) ) {
common->Printf( "^2idMapFile::Resolve has been run on ^0%s^2 so no func_groups exist.\n", name.c_str() );
}
}
// rjohnson: added export
/*
============
idMapFile::Write
============
*/
bool idMapFile::Write( const char *fileName, const char *ext, bool fromBasePath, bool exportOnly ) {
int i;
idStr qpath;
idFile *fp;
// RAVEN BEGIN
// rhummer: Used to verify func_groups didn't disappear somehow.
bool funcGroupFound = false;
// RAVEN END
qpath = fileName;
qpath.SetFileExtension( ext );
idLib::common->Printf( "writing %s...\n", qpath.c_str() );
if ( fromBasePath ) {
fp = idLib::fileSystem->OpenFileWrite( qpath, "fs_devpath" );
}
else {
fp = idLib::fileSystem->OpenExplicitFileWrite( qpath );
}
if ( !fp ) {
idLib::common->Warning( "Couldn't open %s\n", qpath.c_str() );
return false;
}
fp->WriteFloatString( "Version %d\n", CURRENT_MAP_VERSION );
if (exportOnly)
{
for ( i = 0; i < entities.Num(); i++ )
{
if (entities[i]->epairs.GetInt("export"))
{
entities[i]->Write( fp, i );
}
}
}
else
{
for ( i = 0; i < entities.Num(); i++ ) {
entities[i]->Write( fp, i );
// RAVEN BEGIN
// rhummer: See if there are func_groups, there should be if there was during loading..
if ( !idStr::Icmp( entities[i]->epairs.GetString( "classname" ), "func_group" ) ) {
funcGroupFound = true;
}
// RAVEN END
}
}
// RAVEN BEGIN
// rhummer: If this is true..something bad happened to cause all func_groups to go away between loading and saving.
if ( mHasFuncGroups && !funcGroupFound && cvarSystem->GetCVarBool( "developer" ) ) {
common->Warning( "^5Did not find any ^2func_groups^0 during save, but there were ^2func_groups^0 found during loading. Was this intended?\n");
}
// RAVEN END
idLib::fileSystem->CloseFile( fp );
return true;
}
// RAVEN END
/*
===============
idMapFile::SetGeometryCRC
===============
*/
void idMapFile::SetGeometryCRC( void ) {
int i;
geometryCRC = 0;
for ( i = 0; i < entities.Num(); i++ ) {
geometryCRC ^= entities[i]->GetGeometryCRC();
}
}
/*
===============
idMapFile::AddEntity
===============
*/
int idMapFile::AddEntity( idMapEntity *mapEnt ) {
int ret = entities.Append( mapEnt );
return ret;
}
/*
===============
idMapFile::FindEntity
===============
*/
idMapEntity *idMapFile::FindEntity( const char *name ) {
for ( int i = 0; i < entities.Num(); i++ ) {
idMapEntity *ent = entities[i];
if ( idStr::Icmp( ent->epairs.GetString( "name" ), name ) == 0 ) {
return ent;
}
}
return NULL;
}
/*
===============
idMapFile::RemoveEntity
===============
*/
void idMapFile::RemoveEntity( idMapEntity *mapEnt ) {
entities.Remove( mapEnt );
delete mapEnt;
}
/*
===============
idMapFile::RemoveEntity
===============
*/
void idMapFile::RemoveEntities( const char *classname ) {
for ( int i = 0; i < entities.Num(); i++ ) {
idMapEntity *ent = entities[i];
if ( idStr::Icmp( ent->epairs.GetString( "classname" ), classname ) == 0 ) {
delete entities[i];
entities.RemoveIndex( i );
i--;
}
}
}
/*
===============
idMapFile::RemoveAllEntities
===============
*/
void idMapFile::RemoveAllEntities() {
entities.DeleteContents( true );
hasPrimitiveData = false;
}
/*
===============
idMapFile::RemovePrimitiveData
===============
*/
void idMapFile::RemovePrimitiveData() {
for ( int i = 0; i < entities.Num(); i++ ) {
idMapEntity *ent = entities[i];
ent->RemovePrimitiveData();
}
hasPrimitiveData = false;
// RAVEN BEGIN
// rhummer: debugging stuff..
if ( cvarSystem->GetCVarBool( "developer" ) ) {
common->Printf( "^2Removed all primitive data from ^0%s\n", name.c_str() );
}
// RAVEN END
}
/*
===============
idMapFile::NeedsReload
===============
*/
bool idMapFile::NeedsReload() {
if ( name.Length() ) {
unsigned int time = (unsigned int)-1;
if ( idLib::fileSystem->ReadFile( name, NULL, &time ) > 0 ) {
return ( time > fileTime );
}
}
return true;
}
bool idMapFile::WriteExport( const char *fileName, bool fromBasePath )
{
int i, j;
idDict newPairs;
for ( i = 0; i < entities.Num(); i++ )
{
idMapEntity *ent = entities[i];
if ( ent->epairs.GetInt("export") == 1 )
{
/* for ( j = 0; j < ent->epairs.GetNumKeyVals(); j++)
{
const idKeyValue *kv = ent->epairs.GetKeyVal(j);
if (kv->key.CmpPrefix("export_") == 0)
{
ent->epairs.Delete(kv->key.c_str());
j--;
continue;
}
}
*/
newPairs.Clear();
for ( j = 0; j < ent->epairs.GetNumKeyVals(); j++)
{
const idKeyValue *kv = ent->epairs.GetKeyVal(j);
if (kv->GetKey().CmpPrefix("export_") != 0)
{
char newName[1024];
sprintf(newName, "export_%s", kv->GetKey().c_str());
if (!ent->epairs.GetString(newName, 0))
{ // don't overwrite an existing export
newPairs.Set (newName, kv->GetValue().c_str());
}
}
}
ent->epairs.Copy(newPairs);
}
}
return Write(fileName, "export", fromBasePath, true);
}
bool idMapFile::ParseExport( const char *filename, bool osPath )
{
// no string concatenation for epairs and allow path names for materials
// RAVEN BEGIN
// jsinger: Done this way to reduce the amount of code to change.
// The auto pointer will delete the lexer when this method exits.
idAutoPtr<Lexer> lexer(LexerFactory::MakeLexer( LEXFL_NOSTRINGCONCAT | LEXFL_NOSTRINGESCAPECHARS | LEXFL_ALLOWPATHNAMES ) );
Lexer &src(*lexer);
// RAVEN END
idToken token;
idStr fullName;
idMapEntity *mapEnt;
int i, j;
int numMerged, numNotMerged, numAdded, numRemoved;
numMerged = numNotMerged = numAdded = numRemoved = 0;
mHasExportEntities = false;
fullName = filename;
fullName.StripFileExtension();
fullName.SetFileExtension( "export" );
src.LoadFile( fullName, osPath );
if ( !src.IsLoaded() ) {
// didn't get anything at all
return false;
}
version = OLD_MAP_VERSION;
fileTime = src.GetFileTime();
mExportEntities.DeleteContents( true );
if ( src.CheckTokenString( "Version" ) ) {
src.ReadTokenOnLine( &token );
version = token.GetIntValue();
}
while( 1 ) {
mapEnt = idMapEntity::Parse( src, false, version );
if ( !mapEnt ) {
break;
}
mExportEntities.Append( mapEnt );
}
if (mExportEntities.Num())
{
mHasExportEntities = true;
}
for(i=0;i<mExportEntities.Num();i++)
{
idMapEntity *ent = mExportEntities[i];
idMapEntity *mapEnt;
const char *name;
name = ent->epairs.GetString("name");
mapEnt = FindEntity(name);
if (!mapEnt)
{ // check to see if we have an export_name
name = ent->epairs.GetString("export_name", 0);
if (!name || ent->epairs.GetInt("original") )
{ // this is a new entity
ent->epairs.SetInt("export", 2); // 2 = when re-exporting, don't duplicated the export_ fields
ent->epairs.SetInt("merged", 1);
ent->epairs.SetInt("original", 0); // 0 = now the entity in map is always treated as master
entities.Append(ent);
mExportEntities.RemoveIndex(i);
i--;
numAdded++;
continue;
}
else
{
mapEnt = FindEntity(name);
}
}
if (!mapEnt)
{ // this export entity has been removed from the original map
numNotMerged++;
}
else
{ // exists in both, do a merge!
mapEnt->epairs.SetInt("export", 2); // 2 = when re-exporting, don't duplicated the export_ fields
mapEnt->epairs.SetInt("merged", 1);
for ( j = 0; j < ent->epairs.GetNumKeyVals(); j++)
{
char origName[1024];
const idKeyValue *exportKV = ent->epairs.GetKeyVal(j);
const idKeyValue *origKV, *mapKV;
if (exportKV->GetKey().CmpPrefix("export_") != 0)
{
sprintf(origName, "export_%s", exportKV->GetKey().c_str());
origKV = ent->epairs.FindKey(origName);
mapKV = mapEnt->epairs.FindKey(exportKV->GetKey().c_str());
if (origKV && mapKV)
{ // keys exist in all spots, compare
if (origKV->GetValue() == exportKV->GetValue())
{ // export hasn't change
}
else if (mapKV->GetValue() == origKV->GetValue())
{ // map is same as the orig, yet export has changed, so bring it over
mapEnt->epairs.Set(exportKV->GetKey().c_str(), exportKV->GetValue().c_str());
}
}
else if (origKV)
{ // map has removed this key, so we shouldn't merge it
}
else if (mapKV)
{ // map has added this key, so we'll ignore the exported value, which has also been added
}
else
{ // this was added to the export, so merge it in
mapEnt->epairs.Set(exportKV->GetKey().c_str(), exportKV->GetValue().c_str());
}
}
else
{
mapEnt->epairs.Set(exportKV->GetKey().c_str(), exportKV->GetValue().c_str());
}
}
numMerged++;
}
}
// check for any entities that have been marked as exported in the original map but have been removed from the export file
for(i=0;i<entities.Num();i++)
{
idMapEntity *ent = entities[i];
if (ent->epairs.GetInt("export"))
{
if (!ent->epairs.GetInt("merged"))
{
entities.RemoveIndex(i);
numRemoved++;
i--;
}
else
{
ent->epairs.Delete("merged");
}
}
}
common->Printf("Export Merge: %d added, %d merged, %d not merged, %d removed\n", numAdded, numMerged, numNotMerged, numRemoved);
mExportEntities.DeleteContents( true );
return true;
}