quake4-sdk/source/idlib/containers/rvBlockPool.h

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2007-06-15 00:00:00 +00:00
#ifndef __BLOCKPOOL_H__
#define __BLOCKPOOL_H__
#ifdef _RV_MEM_SYS_SUPPORT
/*
===============================================================================
Block based allocator for fixed size objects.
All objects of the 'type' are properly constructed.
However, the constructor is not called for re-used objects.
This is essentially the same as idBlockAlloc found in heap.h. The difference
is that rvBlockPool is aware of which system heap it should allocate into.
===============================================================================
*/
template<class type, int blockSize, byte memoryTag, Rv_Sys_Heap_ID_t heapID>
class rvBlockPool {
public:
rvBlockPool( void );
~rvBlockPool( void );
void Shutdown( void );
type * Alloc( void );
void Free( type *element );
int GetTotalCount( void ) const { return total; }
int GetAllocCount( void ) const { return active; }
int GetFreeCount( void ) const { return total - active; }
size_t Allocated( void ) const { return( total * sizeof( type ) ); }
private:
typedef struct element_s {
struct element_s * next;
type t;
} element_t;
typedef struct block_s {
element_t elements[blockSize];
struct block_s * next;
} block_t;
block_t * blocks;
element_t * free;
int total;
int active;
};
template<class type, int blockSize, byte memoryTag, Rv_Sys_Heap_ID_t heapID>
rvBlockPool<type,blockSize,memoryTag,heapID>::rvBlockPool( void ) {
blocks = NULL;
free = NULL;
total = active = 0;
}
template<class type, int blockSize, byte memoryTag, Rv_Sys_Heap_ID_t heapID>
rvBlockPool<type,blockSize,memoryTag,heapID>::~rvBlockPool( void ) {
Shutdown();
}
template<class type, int blockSize, byte memoryTag, Rv_Sys_Heap_ID_t heapID>
type *rvBlockPool<type,blockSize,memoryTag,heapID>::Alloc( void ) {
if ( !free ) {
RV_PUSH_SYS_HEAP_ID(heapID);
block_t *block = new block_t;
RV_POP_HEAP();
block->next = blocks;
blocks = block;
for ( int i = 0; i < blockSize; i++ ) {
block->elements[i].next = free;
free = &block->elements[i];
}
total += blockSize;
}
active++;
element_t *element = free;
free = free->next;
element->next = NULL;
return &element->t;
}
template<class type, int blockSize, byte memoryTag, Rv_Sys_Heap_ID_t heapID>
void rvBlockPool<type,blockSize,memoryTag,heapID>::Free( type *t ) {
element_t *element = (element_t *)( ( (unsigned char *) t ) - ( (int) &((element_t *)0)->t ) );
element->next = free;
free = element;
active--;
}
template<class type, int blockSize, byte memoryTag, Rv_Sys_Heap_ID_t heapID>
void rvBlockPool<type,blockSize,memoryTag,heapID>::Shutdown( void ) {
while( blocks ) {
block_t *block = blocks;
blocks = blocks->next;
delete block;
}
blocks = NULL;
free = NULL;
total = active = 0;
}
#endif // _RV_MEM_SYS_SUPPORT
#endif // __BLOCKPOOL_H__