26 lines
774 B
C
26 lines
774 B
C
|
|
||
|
#ifndef __PHYSICS_VEHICLE_MONSTER_H__
|
||
|
#define __PHYSICS_VEHICLE_MONSTER_H__
|
||
|
|
||
|
/*
|
||
|
===================================================================================
|
||
|
|
||
|
Vehicle Monster Physics
|
||
|
|
||
|
Employs an impulse based dynamic simulation which is not very accurate but
|
||
|
relatively fast and still reliable due to the continuous collision detection.
|
||
|
Extents particle physics with the ability to apply impulses.
|
||
|
|
||
|
===================================================================================
|
||
|
*/
|
||
|
|
||
|
class rvPhysics_VehicleMonster : public idPhysics_RigidBody {
|
||
|
public:
|
||
|
CLASS_PROTOTYPE( rvPhysics_VehicleMonster );
|
||
|
|
||
|
bool Evaluate ( int timeStepMSec, int endTimeMSec );
|
||
|
void SetGravity ( const idVec3 & v );
|
||
|
};
|
||
|
|
||
|
#endif /* !__PHYSICS_VEHICLE_MONSTER_H__ */
|