quake4-sdk/source/game/ai/AAS.cpp

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2007-06-15 00:00:00 +00:00
#include "../../idlib/precompiled.h"
#pragma hdrstop
// RAVEN BEGIN
#include "../Game_local.h"
// RAVEN END
#include "AAS_local.h"
/*
============
idAAS::Alloc
============
*/
idAAS *idAAS::Alloc( void ) {
// RAVEN BEGIN
// jnewquist: Tag scope and callees to track allocations using "new".
MEM_SCOPED_TAG(tag,MA_AAS);
// RAVEN END
return new idAASLocal;
}
/*
============
idAAS::idAAS
============
*/
idAAS::~idAAS( void ) {
}
/*
============
idAASLocal::idAASLocal
============
*/
idAASLocal::idAASLocal( void ) {
file = NULL;
}
/*
============
idAASLocal::~idAASLocal
============
*/
idAASLocal::~idAASLocal( void ) {
Shutdown();
}
/*
============
idAASLocal::Init
============
*/
bool idAASLocal::Init( const idStr &mapName, unsigned int mapFileCRC ) {
if ( file && mapName.Icmp( file->GetName() ) == 0 && mapFileCRC == file->GetCRC() ) {
gameLocal.Printf( "Keeping %s\n", file->GetName() );
RemoveAllObstacles();
}
else {
Shutdown();
file = AASFileManager->LoadAAS( mapName, mapFileCRC );
if ( !file ) {
common->DWarning( "Couldn't load AAS file: '%s'", mapName.c_str() );
return false;
}
// RAVEN BEGIN
// rhummer: Check if this is a dummy file, since it really has no valid data dump it.
else if ( file->IsDummyFile( mapFileCRC ) ) {
AASFileManager->FreeAAS( file );
file = NULL;
return false;
}
// RAVEN END
SetupRouting();
}
return true;
}
/*
============
idAASLocal::Shutdown
============
*/
void idAASLocal::Shutdown( void ) {
if ( file ) {
ShutdownRouting();
RemoveAllObstacles();
AASFileManager->FreeAAS( file );
file = NULL;
}
}
/*
============
idAASLocal::Stats
============
*/
void idAASLocal::Stats( void ) const {
if ( !file ) {
return;
}
common->Printf( "[%s]\n", file->GetName() );
file->PrintInfo();
RoutingStats();
}
// RAVEN BEGIN
// jscott: added
/*
============
idAASLocal::StatsSummary
============
*/
size_t idAASLocal::StatsSummary( void ) const {
int size;
if( !file ) {
return( 0 );
}
size = ( numAreaTravelTimes * sizeof( unsigned short ) )
+ ( areaCacheIndexSize * sizeof( idRoutingCache * ) )
+ ( portalCacheIndexSize * sizeof( idRoutingCache * ) );
return( file->GetMemorySize() + size );
}
// RAVEN END
/*
============
idAASLocal::GetSettings
============
*/
const idAASSettings *idAASLocal::GetSettings( void ) const {
if ( !file ) {
return NULL;
}
return &file->GetSettings();
}
/*
============
idAASLocal::PointAreaNum
============
*/
int idAASLocal::PointAreaNum( const idVec3 &origin ) const {
if ( !file ) {
return 0;
}
return file->PointAreaNum( origin );
}
/*
============
idAASLocal::PointReachableAreaNum
============
*/
int idAASLocal::PointReachableAreaNum( const idVec3 &origin, const idBounds &searchBounds, const int areaFlags ) const {
if ( !file ) {
return 0;
}
return file->PointReachableAreaNum( origin, searchBounds, areaFlags, TFL_INVALID );
}
/*
============
idAASLocal::BoundsReachableAreaNum
============
*/
int idAASLocal::BoundsReachableAreaNum( const idBounds &bounds, const int areaFlags ) const {
if ( !file ) {
return 0;
}
return file->BoundsReachableAreaNum( bounds, areaFlags, TFL_INVALID );
}
/*
============
idAASLocal::PushPointIntoAreaNum
============
*/
void idAASLocal::PushPointIntoAreaNum( int areaNum, idVec3 &origin ) const {
if ( !file ) {
return;
}
file->PushPointIntoAreaNum( areaNum, origin );
}
/*
============
idAASLocal::AreaCenter
============
*/
idVec3 idAASLocal::AreaCenter( int areaNum ) const {
if ( !file ) {
return vec3_origin;
}
return file->GetArea( areaNum ).center;
}
// RAVEN BEGIN
// bdube: added
/*
============
idAASLocal::AreaRadius
============
*/
float idAASLocal::AreaRadius( int areaNum ) const {
if ( !file ) {
return 0;
}
return file->GetArea( areaNum ).bounds.GetRadius();
}
// mcg: added
/*
============
idAASLocal::AreaBounds
============
*/
idBounds & idAASLocal::AreaBounds( int areaNum ) const {
return file->GetArea( areaNum ).bounds;
}
/*
============
idAASLocal::AreaCeiling
============
*/
float idAASLocal::AreaCeiling( int areaNum ) const {
return file->GetArea( areaNum ).ceiling;
}
// RAVEN END
/*
============
idAASLocal::AreaFlags
============
*/
int idAASLocal::AreaFlags( int areaNum ) const {
if ( !file ) {
return 0;
}
return file->GetArea( areaNum ).flags;
}
/*
============
idAASLocal::AreaTravelFlags
============
*/
int idAASLocal::AreaTravelFlags( int areaNum ) const {
if ( !file ) {
return 0;
}
return file->GetArea( areaNum ).travelFlags;
}
/*
============
idAASLocal::Trace
============
*/
bool idAASLocal::Trace( aasTrace_t &trace, const idVec3 &start, const idVec3 &end ) const {
if ( !file ) {
trace.fraction = 0.0f;
trace.lastAreaNum = 0;
trace.numAreas = 0;
return true;
}
return file->Trace( trace, start, end );
}
/*
============
idAASLocal::GetPlane
============
*/
const idPlane &idAASLocal::GetPlane( int planeNum ) const {
if ( !file ) {
static idPlane dummy;
return dummy;
}
return file->GetPlane( planeNum );
}
/*
============
idAASLocal::GetEdgeVertexNumbers
============
*/
void idAASLocal::GetEdgeVertexNumbers( int edgeNum, int verts[2] ) const {
if ( !file ) {
verts[0] = verts[1] = 0;
return;
}
const int *v = file->GetEdge( abs(edgeNum) ).vertexNum;
verts[0] = v[INTSIGNBITSET(edgeNum)];
verts[1] = v[INTSIGNBITNOTSET(edgeNum)];
}
/*
============
idAASLocal::GetEdge
============
*/
void idAASLocal::GetEdge( int edgeNum, idVec3 &start, idVec3 &end ) const {
if ( !file ) {
start.Zero();
end.Zero();
return;
}
const int *v = file->GetEdge( abs(edgeNum) ).vertexNum;
start = file->GetVertex( v[INTSIGNBITSET(edgeNum)] );
end = file->GetVertex( v[INTSIGNBITNOTSET(edgeNum)] );
}
/*
===============================================================================
idAASCallback
===============================================================================
*/
/*
============
idAASCallback::~idAASCallback
============
*/
idAASCallback::~idAASCallback ( void ) {
}
/*
============
idAASCallback::Test
============
*/
idAASCallback::testResult_t idAASCallback::Test ( class idAAS *aas, int areaNum, const idVec3& origin, float minDistance, float maxDistance, const idVec3* point, aasGoal_t& goal ) {
// Get AAS file
idAASFile* file = ((idAAS&)*aas).GetFile ( );
if ( !file ) {
return TEST_BADAREA;
}
// Get area for edges
aasArea_t& area = file->GetArea ( areaNum );
if ( ai_debugTactical.GetInteger ( ) > 1 ) {
gameRenderWorld->DebugLine ( colorYellow, area.center, area.center + idVec3(0,0,80.0f), 10000 );
}
// Make sure the area itself is valid
if ( !TestArea ( aas, areaNum, area ) ) {
return TEST_BADAREA;
}
if ( ai_debugTactical.GetInteger ( ) > 1 && point ) {
gameRenderWorld->DebugLine ( colorMagenta, *point, *point + idVec3(0,0,64.0f), 10000 );
}
// Test the original origin first
if ( point && TestPointDistance ( origin, *point, minDistance, maxDistance) && TestPoint ( aas, *point ) ) {
goal.areaNum = areaNum;
goal.origin = *point;
return TEST_OK;
}
if ( ai_debugTactical.GetInteger ( ) > 1 ) {
gameRenderWorld->DebugLine ( colorCyan, area.center, area.center + idVec3(0,0,64.0f), 10000 );
}
// Test the center of the area
if ( TestPointDistance ( origin, area.center, minDistance, maxDistance) && TestPoint ( aas, area.center, area.ceiling ) ) {
goal.areaNum = areaNum;
goal.origin = area.center;
return TEST_OK;
}
// For each face test all available edges
int f;
int e;
for ( f = 0; f < area.numFaces; f ++ ) {
aasFace_t& face = file->GetFace ( abs ( file->GetFaceIndex (area.firstFace + f ) ) );
// for each edge test a point between the center of the edge and the center
for ( e = 0; e < face.numEdges; e ++ ) {
idVec3 edgeCenter = file->EdgeCenter ( abs( file->GetEdgeIndex( face.firstEdge + e ) ) );
idVec3 dir = area.center - edgeCenter;
float dist;
for ( dist = dir.Normalize() - 64.0f; dist > 0.0f; dist -= 64.0f ) {
idVec3 testPoint = edgeCenter + dir * dist;
if ( ai_debugTactical.GetInteger ( ) > 1 ) {
gameRenderWorld->DebugLine ( colorPurple, testPoint, testPoint + idVec3(0,0,64.0f), 10000 );
}
if ( TestPointDistance ( origin, testPoint, minDistance, maxDistance) && TestPoint ( aas, testPoint, area.ceiling ) ) {
goal.areaNum = areaNum;
goal.origin = testPoint;
return TEST_OK;
}
}
}
}
return TEST_BADPOINT;
}
/*
============
idAASCallback::Init
============
*/
bool idAASCallback::TestPointDistance ( const idVec3& origin, const idVec3& point, float minDistance, float maxDistance ) {
float dist = (origin - point).LengthFast ( );
if ( minDistance > 0.0f && dist < minDistance ) {
return false;
}
if ( maxDistance > 0.0f && dist > maxDistance ) {
return false;
}
return true;
}
/*
============
idAASCallback::Init
============
*/
void idAASCallback::Init ( void ) {
}
/*
============
idAASCallback::Finish
============
*/
void idAASCallback::Finish ( void ) {
}
/*
============
idAASCallback::TestArea
============
*/
bool idAASCallback::TestArea ( class idAAS *aas, int areaNum, const aasArea_t& area ) {
return true;
}
/*
============
idAASCallback::TestPoint
============
*/
bool idAASCallback::TestPoint ( class idAAS *aas, const idVec3& pos, const float zAllow ) {
return true;
}
// RAVEN END