quake4-sdk/source/mpgame/vehicle/VehicleMonster.cpp

189 lines
4.2 KiB
C++
Raw Permalink Normal View History

2007-06-15 00:00:00 +00:00
//----------------------------------------------------------------
// Vehicle.cpp
//
// Copyright 2002-2004 Raven Software
//----------------------------------------------------------------
#include "../../idlib/precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
#include "VehicleMonster.h"
#include "../ai/VehicleAI.h"
CLASS_DECLARATION( rvVehicle, rvVehicleMonster )
END_CLASS
rvVehicleMonster::rvVehicleMonster ( void ) {
}
rvVehicleMonster::~rvVehicleMonster ( void ) {
}
/*
================
rvVehicleMonster::Spawn
================
*/
void rvVehicleMonster::Spawn( void ) {
idDict dict;
int count = 0;
const idKeyValue * val = NULL;
for (;;) {
val = spawnArgs.MatchPrefix( "target", val );
if ( !val )
break;
dict.Set( "target" + (( count ) ? idStr( count ) : idStr( "" ) ), val->GetValue() );
count++;
}
dict.Set( "bind", name );
dict.SetBool( "hide", true );
driver = static_cast<rvVehicleAI *>( gameLocal.SpawnEntityDef( "ai_vehicle_driver", &dict ) );
if ( driver ) {
driver->SetVehicle( this );
driver->GetPhysics()->SetOrigin( vec3_zero );
} else {
gameLocal.Warning( "Unable to find \"entityDef ai_vehicle_driver\"." );
}
}
/*
================
rvVehicleMonster::SetClipModel
================
*/
void rvVehicleMonster::SetClipModel ( idPhysics & physicsObj ) {
idStr clipModelName;
idTraceModel trm;
float mass;
// rebuild clipmodel
spawnArgs.GetString( "clipmodel", "", clipModelName );
// load the trace model
if ( clipModelName.Length() ) {
if ( !collisionModelManager->TrmFromModel( gameLocal.GetMapName(), clipModelName, trm ) ) {
gameLocal.Error( "rvVehicleMonster '%s': cannot load collision model %s", name.c_str(), clipModelName.c_str() );
return;
}
physicsObj.SetClipModel( new idClipModel( trm ), spawnArgs.GetFloat ( "density", "1" ) );
} else {
physicsObj.SetClipModel( new idClipModel( GetPhysics()->GetClipModel() ), spawnArgs.GetFloat ( "density", "1" ) );
}
if ( spawnArgs.GetFloat ( "mass", "0", mass ) && mass > 0 ) {
physicsObj.SetMass ( mass );
}
}
/*
================
rvVehicleMonster::Save
================
*/
void rvVehicleMonster::Save ( idSaveGame *savefile ) const {
driver.Save ( savefile );
}
/*
================
rvVehicleMonster::Restore
================
*/
void rvVehicleMonster::Restore ( idRestoreGame *savefile ) {
driver.Restore ( savefile );
}
/*
================
rvVehicleMonster::Think
================
*/
void rvVehicleMonster::Think ( void ) {
if ( !driver ) {
PostEventMS( &EV_Remove, 0 );
return;
}
stateThread.Execute();
rvVehicle::Think();
}
/*
================
rvVehicleMonster::GetTargetOrigin
================
*/
const idVec3 & rvVehicleMonster::GetTargetOrigin ( void ) {
if ( driver && driver->driver && driver->driver->pathTargetInfo.node ) {
return driver->driver->pathTargetInfo.node->GetPhysics()->GetOrigin();
}
return vec3_origin;
}
/*
================
rvVehicleMonster::GetVectorToTarget
================
*/
idVec3 rvVehicleMonster::GetVectorToTarget ( void ) {
if ( driver && driver->driver && driver->driver->pathTargetInfo.node ) {
return driver->driver->pathTargetInfo.node->GetPhysics()->GetOrigin() - GetOrigin();
}
return vec3_origin;
}
/*
================
rvVehicleMonster::GetEnemyOrigin
================
*/
const idVec3 & rvVehicleMonster::GetEnemyOrigin ( void ) {
if ( driver && driver->enemy.ent ) {
return driver->enemy.ent->GetPhysics()->GetOrigin();
}
return vec3_origin;
}
/*
================
rvVehicleMonster::GetVectorToEnemy
================
*/
idVec3 rvVehicleMonster::GetVectorToEnemy ( void ) {
if ( driver && driver->enemy.ent ) {
//HACK: this is hideous, I'm ashamed.
return ( driver->enemy.ent->GetPhysics()->GetOrigin() + idVec3( 0, 0, 36 ) )- GetOrigin();
}
return vec3_origin;
}
/*
================
rvVehicleMonster::LookAtEntity
================
*/
void rvVehicleMonster::LookAtEntity ( idEntity *ent, float duration ) {
const idVec3 entOrigin = ent->GetPhysics()->GetOrigin();
const idVec3 origin = GetOrigin();
idVec3 toEnt = entOrigin - origin;
toEnt.Normalize();
GetPhysics()->SetAxis( toEnt.ToMat3() );
}
/*
================
rvVehicleMonster::SkipImpulse
================
*/
bool rvVehicleMonster::SkipImpulse( idEntity* ent, int id ) {
return false;
}