quake4-sdk/source/idlib/MapFile.h

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2007-06-15 00:00:00 +00:00
#ifndef __MAPFILE_H__
#define __MAPFILE_H__
/*
===============================================================================
Reads or writes the contents of .map files into a standard internal
format, which can then be moved into private formats for collision
detection, map processing, or editor use.
No validation (duplicate planes, null area brushes, etc) is performed.
There are no limits to the number of any of the elements in maps.
The order of entities, brushes, and sides is maintained.
===============================================================================
*/
const int OLD_MAP_VERSION = 1;
const int CURRENT_MAP_VERSION = 3;
const int DEFAULT_CURVE_SUBDIVISION = 4;
const float DEFAULT_CURVE_MAX_ERROR = 4.0f;
const float DEFAULT_CURVE_MAX_ERROR_CD = 24.0f;
const float DEFAULT_CURVE_MAX_LENGTH = -1.0f;
const float DEFAULT_CURVE_MAX_LENGTH_CD = -1.0f;
class idMapPrimitive {
public:
enum { TYPE_INVALID = -1, TYPE_BRUSH, TYPE_PATCH };
idDict epairs;
idMapPrimitive( void ) { type = TYPE_INVALID; }
virtual ~idMapPrimitive( void ) { }
int GetType( void ) const { return type; }
// RAVEN BEGIN
// rjohnson: added resolve for handling func_groups and other aspects. Before, radiant would do this processing on a map destroying the original data
virtual void AdjustOrigin( idVec3 &delta ) { }
// RAVEN END
protected:
int type;
};
class idMapBrushSide {
friend class idMapBrush;
public:
idMapBrushSide( void );
~idMapBrushSide( void ) { }
const char * GetMaterial( void ) const { return material; }
void SetMaterial( const char *p ) { material = p; }
const idPlane & GetPlane( void ) const { return plane; }
void SetPlane( const idPlane &p ) { plane = p; }
void SetTextureMatrix( const idVec3 mat[2] ) { texMat[0] = mat[0]; texMat[1] = mat[1]; }
void GetTextureMatrix( idVec3 &mat1, idVec3 &mat2 ) { mat1 = texMat[0]; mat2 = texMat[1]; }
void GetTextureVectors( idVec4 v[2] ) const;
protected:
idStr material;
idPlane plane;
idVec3 texMat[2];
idVec3 origin;
};
ID_INLINE idMapBrushSide::idMapBrushSide( void ) {
plane.Zero();
texMat[0].Zero();
texMat[1].Zero();
origin.Zero();
}
class idMapBrush : public idMapPrimitive {
public:
idMapBrush( void ) { type = TYPE_BRUSH; sides.Resize( 8, 4 ); }
~idMapBrush( void ) { sides.DeleteContents( true ); }
// RAVEN BEGIN
// jsinger: changed to be Lexer instead of idLexer so that we have the ability to read binary files
static idMapBrush * Parse( Lexer &src, const idVec3 &origin, bool newFormat = true, int version = CURRENT_MAP_VERSION );
static idMapBrush * ParseQ3( Lexer &src, const idVec3 &origin );
// RAVEN END
bool Write( idFile *fp, int primitiveNum, const idVec3 &origin ) const;
int GetNumSides( void ) const { return sides.Num(); }
int AddSide( idMapBrushSide *side ) { return sides.Append( side ); }
idMapBrushSide * GetSide( int i ) const { return sides[i]; }
unsigned int GetGeometryCRC( void ) const;
// RAVEN BEGIN
// rjohnson: added resolve for handling func_groups and other aspects. Before, radiant would do this processing on a map destroying the original data
virtual void AdjustOrigin( idVec3 &delta );
// RAVEN END
protected:
idList<idMapBrushSide*> sides;
};
class idMapPatch : public idMapPrimitive, public idSurface_Patch {
public:
idMapPatch( void );
idMapPatch( int maxPatchWidth, int maxPatchHeight );
~idMapPatch( void ) { }
// RAVEN BEGIN
// jsinger: changed to be Lexer instead of idLexer so that we have the ability to read binary files
static idMapPatch * Parse( Lexer &src, const idVec3 &origin, bool patchDef3 = true, int version = CURRENT_MAP_VERSION );
// RAVEN END
bool Write( idFile *fp, int primitiveNum, const idVec3 &origin ) const;
const char * GetMaterial( void ) const { return material; }
void SetMaterial( const char *p ) { material = p; }
int GetHorzSubdivisions( void ) const { return horzSubdivisions; }
int GetVertSubdivisions( void ) const { return vertSubdivisions; }
bool GetExplicitlySubdivided( void ) const { return explicitSubdivisions; }
void SetHorzSubdivisions( int n ) { horzSubdivisions = n; }
void SetVertSubdivisions( int n ) { vertSubdivisions = n; }
void SetExplicitlySubdivided( bool b ) { explicitSubdivisions = b; }
unsigned int GetGeometryCRC( void ) const;
// RAVEN BEGIN
// rjohnson: added resolve for handling func_groups and other aspects. Before, radiant would do this processing on a map destroying the original data
virtual void AdjustOrigin( idVec3 &delta );
// RAVEN END
protected:
idStr material;
int horzSubdivisions;
int vertSubdivisions;
bool explicitSubdivisions;
};
ID_INLINE idMapPatch::idMapPatch( void ) {
type = TYPE_PATCH;
horzSubdivisions = vertSubdivisions = 0;
explicitSubdivisions = false;
width = height = 0;
maxWidth = maxHeight = 0;
expanded = false;
}
ID_INLINE idMapPatch::idMapPatch( int maxPatchWidth, int maxPatchHeight ) {
type = TYPE_PATCH;
horzSubdivisions = vertSubdivisions = 0;
explicitSubdivisions = false;
width = height = 0;
maxWidth = maxPatchWidth;
maxHeight = maxPatchHeight;
verts.SetNum( maxWidth * maxHeight );
expanded = false;
}
class idMapEntity {
friend class idMapFile;
public:
idDict epairs;
public:
idMapEntity( void ) { epairs.SetHashSize( 64 ); }
~idMapEntity( void ) { primitives.DeleteContents( true ); }
// RAVEN BEGIN
// jsinger: changed to be Lexer instead of idLexer so that we have the ability to read binary files
static idMapEntity * Parse( Lexer &src, bool worldSpawn = false, int version = CURRENT_MAP_VERSION );
// RAVEN END
bool Write( idFile *fp, int entityNum ) const;
int GetNumPrimitives( void ) const { return primitives.Num(); }
idMapPrimitive * GetPrimitive( int i ) const { return primitives[i]; }
void AddPrimitive( idMapPrimitive *p ) { primitives.Append( p ); }
unsigned int GetGeometryCRC( void ) const;
void RemovePrimitiveData();
protected:
idList<idMapPrimitive*> primitives;
};
class idMapFile {
public:
idMapFile( void );
// RAVEN BEGIN
// rhummer: moved body to mapfile.cpp to help debug some odd issues with func_groups
~idMapFile( void ); /*{ entities.DeleteContents( true ); }*/
// RAVEN END
// filename does not require an extension
// normally this will use a .reg file instead of a .map file if it exists,
// which is what the game and dmap want, but the editor will want to always
// load a .map file
bool Parse( const char *filename, bool ignoreRegion = false, bool osPath = false );
// RAVEN BEGIN
// rjohnson: added resolve
void Resolve( void );
// rhummer: added boolean to dictate if the Resolve function has been run on this map.
bool HasBeenResloved() { return mHasBeenResolved; }
// rjohnson: added export
bool Write( const char *fileName, const char *ext, bool fromBasePath = true, bool exportOnly = false );
// RAVEN END
// get the number of entities in the map
int GetNumEntities( void ) const { return entities.Num(); }
// get the specified entity
idMapEntity * GetEntity( int i ) const { return entities[i]; }
// get the name without file extension
const char * GetName( void ) const { return name; }
// get the file time
unsigned int GetFileTime( void ) const { return fileTime; }
// get CRC for the map geometry
// texture coordinates and entity key/value pairs are not taken into account
unsigned int GetGeometryCRC( void ) const { return geometryCRC; }
// returns true if the file on disk changed
bool NeedsReload();
int AddEntity( idMapEntity *mapentity );
idMapEntity * FindEntity( const char *name );
void RemoveEntity( idMapEntity *mapEnt );
void RemoveEntities( const char *classname );
void RemoveAllEntities();
void RemovePrimitiveData();
bool HasPrimitiveData() { return hasPrimitiveData; }
// RAVEN BEGIN
// rjohnson: added export
bool WriteExport( const char *fileName, bool fromBasePath = true );
bool ParseExport( const char *filename, bool osPath = false );
bool HasExportEntities(void) { return mHasExportEntities; }
// RAVEN END
protected:
int version;
unsigned int fileTime;
unsigned int geometryCRC;
idList<idMapEntity *> entities;
idStr name;
bool hasPrimitiveData;
// RAVEN BEGIN
// rjohnson: added export
idList<idMapEntity *> mExportEntities;
bool mHasExportEntities;
// rhummer: Added to inform if func_groups some how disappeared between the loading and saving of the map file.
bool mHasFuncGroups;
// rhummer: Added to notify that this map has been resloved, so func_groups have been removed.
bool mHasBeenResolved;
// RAVEN END
private:
void SetGeometryCRC( void );
};
ID_INLINE idMapFile::idMapFile( void ) {
version = CURRENT_MAP_VERSION;
fileTime = 0;
geometryCRC = 0;
entities.Resize( 1024, 256 );
hasPrimitiveData = false;
// RAVEN BEGIN
// rhummer: Used to make sure func_groups don't disappear.
mHasFuncGroups = false;
// RAVEN END
}
#endif /* !__MAPFILE_H__ */