quake4-sdk/source/game/gamesys/Event.h

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2007-06-15 00:00:00 +00:00
/*
sys_event.h
Event are used for scheduling tasks and for linking script commands.
*/
#ifndef __SYS_EVENT_H__
#define __SYS_EVENT_H__
#define D_EVENT_MAXARGS 8 // if changed, enable the CREATE_EVENT_CODE define in Event.cpp to generate switch statement for idClass::ProcessEventArgPtr.
// running the game will then generate c:\doom\base\events.txt, the contents of which should be copied into the switch statement.
#define D_EVENT_VOID ( ( char )0 )
#define D_EVENT_INTEGER 'd'
#define D_EVENT_FLOAT 'f'
#define D_EVENT_VECTOR 'v'
#define D_EVENT_STRING 's'
#define D_EVENT_ENTITY 'e'
#define D_EVENT_ENTITY_NULL 'E' // event can handle NULL entity pointers
#define D_EVENT_TRACE 't'
#define MAX_EVENTS 8192 // Upped from 4096
class idClass;
class idTypeInfo;
class idEventDef {
private:
const char *name;
const char *formatspec;
unsigned int formatspecIndex;
int returnType;
int numargs;
size_t argsize;
int argOffset[ D_EVENT_MAXARGS ];
int eventnum;
const idEventDef * next;
static idEventDef * eventDefList[MAX_EVENTS];
static int numEventDefs;
public:
idEventDef( const char *command, const char *formatspec = NULL, char returnType = 0 );
const char *GetName( void ) const;
const char *GetArgFormat( void ) const;
unsigned int GetFormatspecIndex( void ) const;
char GetReturnType( void ) const;
int GetEventNum( void ) const;
int GetNumArgs( void ) const;
size_t GetArgSize( void ) const;
int GetArgOffset( int arg ) const;
static int NumEventCommands( void );
static const idEventDef *GetEventCommand( int eventnum );
static const idEventDef *FindEvent( const char *name );
};
class idSaveGame;
class idRestoreGame;
class idEvent {
private:
const idEventDef *eventdef;
byte *data;
int time;
idClass *object;
const idTypeInfo *typeinfo;
idLinkList<idEvent> eventNode;
static idDynamicBlockAlloc<byte, 16 * 1024, 256, MA_EVENT> eventDataAllocator;
public:
static bool initialized;
~idEvent();
static void WriteDebugInfo( void );
static idEvent *Alloc( const idEventDef *evdef, int numargs, va_list args );
static void CopyArgs( const idEventDef *evdef, int numargs, va_list args, int data[ D_EVENT_MAXARGS ] );
void Free( void );
void Schedule( idClass *object, const idTypeInfo *cls, int time );
byte *GetData( void );
static void CancelEvents( const idClass *obj, const idEventDef *evdef = NULL );
// RAVEN BEGIN
// abahr:
static bool EventIsPosted( const idClass *obj, const idEventDef *evdef );
// RAVEN END
static void ClearEventList( void );
static void ServiceEvents( void );
static void Init( void );
static void Shutdown( void );
// save games
static void Save( idSaveGame *savefile ); // archives object for save game file
static void Restore( idRestoreGame *savefile ); // unarchives object from save game file
};
/*
================
idEvent::GetData
================
*/
ID_INLINE byte *idEvent::GetData( void ) {
return data;
}
/*
================
idEventDef::GetName
================
*/
ID_INLINE const char *idEventDef::GetName( void ) const {
return name;
}
/*
================
idEventDef::GetArgFormat
================
*/
ID_INLINE const char *idEventDef::GetArgFormat( void ) const {
return formatspec;
}
/*
================
idEventDef::GetFormatspecIndex
================
*/
ID_INLINE unsigned int idEventDef::GetFormatspecIndex( void ) const {
return formatspecIndex;
}
/*
================
idEventDef::GetReturnType
================
*/
ID_INLINE char idEventDef::GetReturnType( void ) const {
return returnType;
}
/*
================
idEventDef::GetNumArgs
================
*/
ID_INLINE int idEventDef::GetNumArgs( void ) const {
return numargs;
}
/*
================
idEventDef::GetArgSize
================
*/
ID_INLINE size_t idEventDef::GetArgSize( void ) const {
return argsize;
}
/*
================
idEventDef::GetArgOffset
================
*/
ID_INLINE int idEventDef::GetArgOffset( int arg ) const {
assert( ( arg >= 0 ) && ( arg < D_EVENT_MAXARGS ) );
return argOffset[ arg ];
}
/*
================
idEventDef::GetEventNum
================
*/
ID_INLINE int idEventDef::GetEventNum( void ) const {
return eventnum;
}
#endif /* !__SYS_EVENT_H__ */