quake4-sdk/source/game/ai/AAS_debug.cpp

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2007-06-15 00:00:00 +00:00
#include "../../idlib/precompiled.h"
#pragma hdrstop
#include "AAS_local.h"
#include "../Game_local.h" // for cvars and debug drawing
#include "AI.h"
#include "AAS_Find.h"
/*
============
idAASLocal::DrawCone
============
*/
void idAASLocal::DrawCone( const idVec3 &origin, const idVec3 &dir, float radius, const idVec4 &color ) const {
int i;
idMat3 axis;
idVec3 center, top, p, lastp;
axis[2] = dir;
axis[2].NormalVectors( axis[0], axis[1] );
axis[1] = -axis[1];
center = origin + dir;
top = center + dir * (3.0f * radius);
lastp = center + radius * axis[1];
for ( i = 20; i <= 360; i += 20 ) {
p = center + idMath::Sin( DEG2RAD(i) ) * radius * axis[0] + idMath::Cos( DEG2RAD(i) ) * radius * axis[1];
gameRenderWorld->DebugLine( color, lastp, p, 0 );
gameRenderWorld->DebugLine( color, p, top, 0 );
lastp = p;
}
}
/*
============
idAASLocal::DrawReachability
============
*/
void idAASLocal::DrawReachability( const idReachability *reach ) const {
gameRenderWorld->DebugArrow( colorCyan, reach->start, reach->end, 2 );
if ( gameLocal.GetLocalPlayer() ) {
gameRenderWorld->DrawText( va( "%d", reach->edgeNum ), ( reach->start + reach->end ) * 0.5f, 0.1f, colorWhite, gameLocal.GetLocalPlayer()->viewAxis );
}
switch( reach->travelType ) {
case TFL_WALK: {
// const idReachability_Walk *walk = static_cast<const idReachability_Walk *>(reach);
break;
}
default: {
break;
}
}
}
/*
============
idAASLocal::DrawEdge
============
*/
void idAASLocal::DrawEdge( int edgeNum, bool arrow ) const {
const aasEdge_t *edge;
idVec4 *color;
if ( !file ) {
return;
}
edge = &file->GetEdge( edgeNum );
color = &colorRed;
if ( arrow ) {
gameRenderWorld->DebugArrow( *color, file->GetVertex( edge->vertexNum[0] ), file->GetVertex( edge->vertexNum[1] ), 1 );
} else {
gameRenderWorld->DebugLine( *color, file->GetVertex( edge->vertexNum[0] ), file->GetVertex( edge->vertexNum[1] ) );
}
if ( gameLocal.GetLocalPlayer() ) {
gameRenderWorld->DrawText( va( "%d", edgeNum ), ( file->GetVertex( edge->vertexNum[0] ) + file->GetVertex( edge->vertexNum[1] ) ) * 0.5f + idVec3(0,0,4), 0.1f, colorRed, gameLocal.GetLocalPlayer()->viewAxis );
}
}
/*
============
idAASLocal::DrawFace
============
*/
void idAASLocal::DrawFace( int faceNum, bool side ) const {
int i, j, numEdges, firstEdge;
const aasFace_t *face;
idVec3 mid, end;
if ( !file ) {
return;
}
face = &file->GetFace( faceNum );
numEdges = face->numEdges;
firstEdge = face->firstEdge;
if ( !numEdges )
{//wtf? A face with no edges?!
return;
}
mid = vec3_origin;
for ( i = 0; i < numEdges; i++ ) {
DrawEdge( abs( file->GetEdgeIndex( firstEdge + i ) ), ( face->flags & FACE_FLOOR ) != 0 );
j = file->GetEdgeIndex( firstEdge + i );
mid += file->GetVertex( file->GetEdge( abs( j ) ).vertexNum[ j < 0 ] );
}
mid /= numEdges;
if ( side ) {
end = mid - 5.0f * file->GetPlane( file->GetFace( faceNum ).planeNum ).Normal();
} else {
end = mid + 5.0f * file->GetPlane( file->GetFace( faceNum ).planeNum ).Normal();
}
gameRenderWorld->DebugArrow( colorGreen, mid, end, 1 );
}
/*
============
idAASLocal::DrawAreaBounds
============
*/
void idAASLocal::DrawAreaBounds( int areaNum ) const {
const aasArea_t *area;
if ( !file ) {
return;
}
area = &file->GetArea( areaNum );
idVec3 points[8];
bool drawn[8][8];
memset( drawn, false, sizeof( drawn ) );
area->bounds.ToPoints( points );
for ( int p1 = 0; p1 < 8; p1++ ) {
for ( int p2 = 0; p2 < 8; p2++ ) {
if ( !drawn[p2][p1] ) {
if ( (points[p1].x == points[p2].x && (points[p1].y == points[p2].y||points[p1].z == points[p2].z))
|| (points[p1].y == points[p2].y && (points[p1].x == points[p2].x||points[p1].z == points[p2].z))
|| (points[p1].z == points[p2].z && (points[p1].x == points[p2].x||points[p1].y == points[p2].y)) ) {
//an edge
gameRenderWorld->DebugLine( colorRed, points[p1], points[p2] );
drawn[p1][p2] = true;
}
}
}
}
}
/*
============
idAASLocal::DrawArea
============
*/
void idAASLocal::DrawArea( int areaNum ) const {
int i, numFaces, firstFace;
const aasArea_t *area;
idReachability *reach;
if ( !file ) {
return;
}
area = &file->GetArea( areaNum );
if ( aas_showAreaBounds.GetBool() ) {
if ( (area->flags&AREA_FLOOR) ) {
idVec3 areaTop = area->center;
areaTop.z = area->ceiling;
gameRenderWorld->DebugArrow( colorCyan, area->center, areaTop, 1 );
gameRenderWorld->DrawText( va( "%4.2f", floor(area->ceiling-area->center.z) ), ( area->center + areaTop ) * 0.5f, 0.1f, colorCyan, gameLocal.GetLocalPlayer()->viewAxis );
} else {//air area
DrawAreaBounds( areaNum );
}
}
numFaces = area->numFaces;
firstFace = area->firstFace;
for ( i = 0; i < numFaces; i++ ) {
DrawFace( abs( file->GetFaceIndex( firstFace + i ) ), file->GetFaceIndex( firstFace + i ) < 0 );
}
if (aas_showRevReach.GetInteger())
{
for ( reach = area->rev_reach; reach; reach = reach->rev_next ) {
DrawReachability( reach );
}
}
else
{
for ( reach = area->reach; reach; reach = reach->next ) {
DrawReachability( reach );
}
}
}
/*
============
idAASLocal::DefaultSearchBounds
============
*/
const idBounds &idAASLocal::DefaultSearchBounds( void ) const {
return file->GetSettings().boundingBoxes[0];
}
/*
============
idAASLocal::ShowArea
============
*/
void idAASLocal::ShowArea( const idVec3 &origin ) const {
static int lastAreaNum;
int areaNum;
const aasArea_t *area;
idVec3 org;
areaNum = PointReachableAreaNum( origin, DefaultSearchBounds(), (AREA_REACHABLE_WALK|AREA_REACHABLE_FLY) );
org = origin;
PushPointIntoAreaNum( areaNum, org );
if ( aas_goalArea.GetInteger() ) {
int travelTime;
idReachability *reach;
RouteToGoalArea( areaNum, org, aas_goalArea.GetInteger(), TFL_WALK|TFL_AIR, travelTime, &reach );
gameLocal.Printf( "\rtt = %4d", travelTime );
if ( reach ) {
gameLocal.Printf( " to area %4d", reach->toAreaNum );
DrawArea( reach->toAreaNum );
}
}
if ( areaNum != lastAreaNum ) {
area = &file->GetArea( areaNum );
gameLocal.Printf( "area %d: ", areaNum );
if ( area->flags & AREA_LEDGE ) {
gameLocal.Printf( "AREA_LEDGE " );
}
if ( area->flags & AREA_REACHABLE_WALK ) {
gameLocal.Printf( "AREA_REACHABLE_WALK " );
}
if ( area->flags & AREA_REACHABLE_FLY ) {
gameLocal.Printf( "AREA_REACHABLE_FLY " );
}
if ( area->contents & AREACONTENTS_CLUSTERPORTAL ) {
gameLocal.Printf( "AREACONTENTS_CLUSTERPORTAL " );
}
if ( area->contents & AREACONTENTS_OBSTACLE ) {
gameLocal.Printf( "AREACONTENTS_OBSTACLE " );
}
gameLocal.Printf( "\n" );
lastAreaNum = areaNum;
}
if ( org != origin ) {
idBounds bnds = file->GetSettings().boundingBoxes[ 0 ];
bnds[ 1 ].z = bnds[ 0 ].z;
gameRenderWorld->DebugBounds( colorYellow, bnds, org );
}
DrawArea( areaNum );
}
// RAVEN BEGIN
// rjohnson: added more debug drawing
/*
============
idAASLocal::DrawSimpleEdge
============
*/
void idAASLocal::DrawSimpleEdge( int edgeNum ) const {
const aasEdge_t *edge;
const idVec4 *color;
if ( !file ) {
return;
}
edge = &file->GetEdge( edgeNum );
color = &file->GetSettings().debugColor;
gameRenderWorld->DebugLine( *color, file->GetVertex( edge->vertexNum[0] ), file->GetVertex( edge->vertexNum[1] ) );
}
/*
============
idAASLocal::DrawSimpleFace
============
*/
const int MAX_AAS_WALL_EDGES = 256;
// RAVEN BEGIN
// cdr: added visited check
void idAASLocal::DrawSimpleFace( int faceNum, bool visited ) const {
// RAVEN END
int i, numEdges, firstEdge, edgeNum;
const aasFace_t *face;
idVec3 sides[MAX_AAS_WALL_EDGES];
const aasEdge_t *edge, *nextEdge;
idVec4 color2;
if ( !file ) {
return;
}
face = &file->GetFace( faceNum );
numEdges = face->numEdges;
firstEdge = face->firstEdge;
for ( i = 0; i < numEdges; i++ ) {
DrawSimpleEdge( abs( file->GetEdgeIndex( firstEdge + i ) ) );
}
if ( numEdges >= 2 && numEdges <= MAX_AAS_WALL_EDGES ) {
edgeNum = abs( file->GetEdgeIndex( firstEdge ) );
edge = &file->GetEdge( abs( edgeNum ) );
edgeNum = abs( file->GetEdgeIndex( firstEdge + 1 ) );
nextEdge = &file->GetEdge( abs( edgeNum ) );
// need to find the first common edge so that we go form the polygon in the right direction
if ( file->GetVertex( edge->vertexNum[0] ) == file->GetVertex( nextEdge->vertexNum[0] ) ||
file->GetVertex( edge->vertexNum[0] ) == file->GetVertex( nextEdge->vertexNum[1] ) ) {
sides[ 0 ] = file->GetVertex( edge->vertexNum[0] );
} else {
sides[ 0 ] = file->GetVertex( edge->vertexNum[1] );
}
for ( i = 1; i < numEdges; i++ ) {
edgeNum = abs( file->GetEdgeIndex( firstEdge + i ) );
edge = &file->GetEdge( abs( edgeNum ) );
if ( sides[ i-1 ] == file->GetVertex( edge->vertexNum[0] ) ) {
sides[ i ] = file->GetVertex( edge->vertexNum[1] );
} else {
sides[ i ] = file->GetVertex( edge->vertexNum[0] );
}
}
color2 = file->GetSettings().debugColor;
color2[3] = 0.20f;
// RAVEN BEGIN
// cdr: added visited check
if (!visited)
{
color2[3] = 0.05f;
}
// RAVEN END
idWinding winding( sides, numEdges );
gameRenderWorld->DebugPolygon( color2, winding, 0, true );
}
}
/*
============
idAASLocal::DrawSimpleArea
============
*/
void idAASLocal::DrawSimpleArea( int areaNum ) const {
int i, numFaces, firstFace;
const aasArea_t *area;
if ( !file ) {
return;
}
area = &file->GetArea( areaNum );
if ( aas_showAreaBounds.GetBool() ) {
if ( (area->flags&AREA_FLOOR) ) {
idVec3 areaTop = area->center;
areaTop.z = area->ceiling;
gameRenderWorld->DebugArrow( colorCyan, area->center, areaTop, 1 );
gameRenderWorld->DrawText( va( "%4.2f", floor(area->ceiling-area->center.z) ), ( area->center + areaTop ) * 0.5f, 0.1f, colorCyan, gameLocal.GetLocalPlayer()->viewAxis );
} else {//air area
DrawAreaBounds( areaNum );
}
}
numFaces = area->numFaces;
firstFace = area->firstFace;
for ( i = 0; i < numFaces; i++ ) {
DrawSimpleFace( abs( file->GetFaceIndex( firstFace + i )), true );
}
}
/*
============
idAASLocal::IsValid
============
*/
bool idAASLocal::IsValid( void ) const {
if ( !file ) {
return false;
}
return true;
}
/*
============
idAASLocal::ShowAreas
============
*/
void idAASLocal::ShowAreas( const idVec3 &origin, bool ShowProblemAreas ) const {
int i, areaNum;
idPlayer *player;
int *areaQueue, curArea, queueStart, queueEnd;
byte *areasVisited;
const aasArea_t *area;
idReachability *reach;
int travelFlags = (TFL_WALK);
const idBounds bounds = idBounds( origin ).Expand( 256.0f );
if ( !file ) {
return;
}
player = gameLocal.GetLocalPlayer();
if ( !player ) {
return;
}
areaNum = PointReachableAreaNum( origin, DefaultSearchBounds(), (AREA_REACHABLE_WALK|AREA_REACHABLE_FLY) );
areasVisited = (byte *) _alloca16( file->GetNumAreas() );
memset( areasVisited, 0, file->GetNumAreas() * sizeof( byte ) );
areaQueue = (int *) _alloca16( file->GetNumAreas() * sizeof( int ) );
queueStart = 0;
queueEnd = 1;
areaQueue[0] = areaNum;
areasVisited[areaNum] = true;
for ( curArea = areaNum; queueStart < queueEnd; curArea = areaQueue[++queueStart] ) {
area = &file->GetArea( curArea );
// add new areas to the queue
for ( reach = area->reach; reach; reach = reach->next ) {
if ( reach->travelType & travelFlags ) {
// if the area the reachability leads to hasn't been visited yet and the area bounds touch the search bounds
if ( !areasVisited[reach->toAreaNum] && bounds.IntersectsBounds( file->GetArea( reach->toAreaNum ).bounds ) ) {
areaQueue[queueEnd++] = reach->toAreaNum;
areasVisited[reach->toAreaNum] = true;
}
}
}
}
if ( ShowProblemAreas ) {
for ( i = 0; i < queueEnd; i++ ) {
ShowProblemArea( areaQueue[ i ] );
}
} else {
for ( i = 0; i < queueEnd; i++ ) {
DrawSimpleArea( areaQueue[ i ] );
}
}
}
/*
============
idAASLocal::ShowProblemEdge
============
*/
void idAASLocal::ShowProblemEdge( int edgeNum ) const {
const aasEdge_t *edge;
const idVec4 *color;
idVec4 color2;
idTraceModel trm;
idClipModel mdl;
idVec3 sides[4];
trace_t results;
idVec3 forward, forwardNormal, left, down, start, end;
float hullSize, hullHeight;
if ( !file ) {
return;
}
edge = &file->GetEdge( edgeNum );
start = (idVec3)file->GetVertex( edge->vertexNum[0] );
end = (idVec3)file->GetVertex( edge->vertexNum[1] );
forward = end - start ;
forward.Normalize();
forwardNormal = forward;
forward.NormalVectors( left, down );
hullSize = ( ( file->GetSettings().boundingBoxes[0][1][0] - file->GetSettings().boundingBoxes[0][0][0] ) / 2.0f ) - 1.0f; // assumption that x and y are the same size
hullHeight = ( file->GetSettings().boundingBoxes[0][1][2] - file->GetSettings().boundingBoxes[0][0][2] );
left *= hullSize;
forward *= hullSize;
sides[0] = -left + idVec3( 0.0f, 0.0f, file->GetSettings().boundingBoxes[0][0][2] + 1.0f );
sides[1] = left + idVec3( 0.0f, 0.0f, file->GetSettings().boundingBoxes[0][0][2] + 1.0f );
sides[2] = left + idVec3( 0.0f, 0.0f, file->GetSettings().boundingBoxes[0][1][2] - 1.0f );
sides[3] = -left + idVec3( 0.0f, 0.0f, file->GetSettings().boundingBoxes[0][1][2] - 1.0f );
trm.SetupPolygon( sides, 4 );
mdl.LoadModel( trm, NULL );
// RAVEN BEGIN
// ddynerman: multiple clip worlds
gameLocal.Translation( gameLocal.GetLocalPlayer(), results, start, end, &mdl, mat3_identity, MASK_MONSTERSOLID, gameLocal.GetLocalPlayer() );
// RAVEN END
if ( results.fraction != 1.0f ) {
color = &file->GetSettings().debugColor;
gameRenderWorld->DebugLine( *color, start - left, end - left );
gameRenderWorld->DebugLine( *color, start + left, end + left );
color = &colorYellow;
gameRenderWorld->DebugLine( *color, start, end );
color2 = colorOrange;
color2[3] = 0.25f;
sides[0] += results.endpos;
sides[1] += results.endpos;
sides[2] += results.endpos;
sides[3] += results.endpos;
idWinding winding( sides, 4 );
gameRenderWorld->DebugPolygon( color2, winding );
}
}
/*
============
idAASLocal::ShowProblemFace
============
*/
void idAASLocal::ShowProblemFace( int faceNum ) const {
int i, numEdges, firstEdge;
const aasFace_t *face;
if ( !file ) {
return;
}
face = &file->GetFace( faceNum );
numEdges = face->numEdges;
firstEdge = face->firstEdge;
for ( i = 0; i < numEdges; i++ ) {
ShowProblemEdge( abs( file->GetEdgeIndex( firstEdge + i ) ) );
}
}
/*
============
idAASLocal::ShowProblemArea
============
*/
void idAASLocal::ShowProblemArea( int areaNum ) const {
int i, numFaces, firstFace;
const aasArea_t *area;
idEntity * entityList[ MAX_GENTITIES ];
int numListedEntities;
idBounds bounds;
float hullSize;
if ( !file ) {
return;
}
area = &file->GetArea( areaNum );
numFaces = area->numFaces;
firstFace = area->firstFace;
hullSize = ( ( file->GetSettings().boundingBoxes[0][1][0] - file->GetSettings().boundingBoxes[0][0][0] ) / 2.0f ); // assumption that x and y are the same size
bounds = area->bounds;
bounds.Expand( hullSize );
// RAVEN BEGIN
// ddynerman: multiple clip world
numListedEntities = gameLocal.EntitiesTouchingBounds( gameLocal.GetLocalPlayer(), bounds, -1, entityList, MAX_GENTITIES );
// RAVEN END
for( i = 0; i < numListedEntities; i++) {
// RAVEN BEGIN
// jnewquist: Use accessor for static class type
if ( entityList[ i ]->IsType( idMoveable::GetClassType() ) ||
entityList[ i ]->IsType( idMover::GetClassType() ) ||
entityList[ i ]->IsType( idAI::GetClassType() ) ) {
// RAVEN END
entityList[ i ]->GetPhysics()->DisableClip();
continue;
}
entityList[ i ] = NULL;
}
for ( i = 0; i < numFaces; i++ ) {
ShowProblemFace( abs( file->GetFaceIndex( firstFace + i ) ) );
}
for( i = 0; i < numListedEntities; i++) {
if ( entityList[ i ] ) {
entityList[ i ]->GetPhysics()->EnableClip();
}
}
}
/*
============
idAASLocal::ShowProblemArea
============
*/
void idAASLocal::ShowProblemArea( const idVec3 &origin ) const {
static int lastAreaNum;
int areaNum;
idVec3 org;
areaNum = PointReachableAreaNum( origin, DefaultSearchBounds(), (AREA_REACHABLE_WALK|AREA_REACHABLE_FLY) );
ShowProblemArea( areaNum );
}
// RAVEN END
/*
============
idAASLocal::ShowWalkPath
============
*/
void idAASLocal::ShowWalkPath( const idVec3 &origin, int goalAreaNum, const idVec3 &goalOrigin ) const {
int i, areaNum, curAreaNum, travelTime;
idReachability *reach;
idVec3 org, areaCenter;
aasPath_t path;
if ( !file ) {
return;
}
org = origin;
areaNum = PointReachableAreaNum( org, DefaultSearchBounds(), AREA_REACHABLE_WALK );
PushPointIntoAreaNum( areaNum, org );
curAreaNum = areaNum;
for ( i = 0; i < 100; i++ ) {
if ( !RouteToGoalArea( curAreaNum, org, goalAreaNum, TFL_WALK|TFL_AIR, travelTime, &reach ) ) {
break;
}
if ( !reach ) {
break;
}
gameRenderWorld->DebugArrow( colorGreen, org, reach->start, 2 );
DrawReachability( reach );
if ( reach->toAreaNum == goalAreaNum ) {
break;
}
curAreaNum = reach->toAreaNum;
org = reach->end;
}
if ( WalkPathToGoal( path, areaNum, origin, goalAreaNum, goalOrigin, TFL_WALK|TFL_AIR ) ) {
gameRenderWorld->DebugArrow( colorBlue, origin, path.moveGoal, 2 );
}
}
/*
============
idAASLocal::ShowFlyPath
============
*/
void idAASLocal::ShowFlyPath( const idVec3 &origin, int goalAreaNum, const idVec3 &goalOrigin ) const {
int i, areaNum, curAreaNum, travelTime;
idReachability *reach;
idVec3 org, areaCenter;
aasPath_t path;
if ( !file ) {
return;
}
org = origin;
areaNum = PointReachableAreaNum( org, DefaultSearchBounds(), AREA_REACHABLE_FLY );
PushPointIntoAreaNum( areaNum, org );
curAreaNum = areaNum;
for ( i = 0; i < 100; i++ ) {
if ( !RouteToGoalArea( curAreaNum, org, goalAreaNum, TFL_WALK|TFL_FLY|TFL_AIR, travelTime, &reach ) ) {
break;
}
if ( !reach ) {
break;
}
gameRenderWorld->DebugArrow( colorPurple, org, reach->start, 2 );
DrawReachability( reach );
if ( reach->toAreaNum == goalAreaNum ) {
break;
}
curAreaNum = reach->toAreaNum;
org = reach->end;
}
if ( FlyPathToGoal( path, areaNum, origin, goalAreaNum, goalOrigin, TFL_WALK|TFL_FLY|TFL_AIR ) ) {
gameRenderWorld->DebugArrow( colorBlue, origin, path.moveGoal, 2 );
}
}
/*
============
idAASLocal::ShowWallEdges
============
*/
void idAASLocal::ShowWallEdges( const idVec3 &origin ) const {
int i, areaNum, numEdges, edges[1024];
idVec3 start, end;
idPlayer *player;
player = gameLocal.GetLocalPlayer();
if ( !player ) {
return;
}
areaNum = PointReachableAreaNum( origin, DefaultSearchBounds(), (AREA_REACHABLE_WALK|AREA_REACHABLE_FLY) );
numEdges = GetWallEdges( areaNum, idBounds( origin ).Expand( 256.0f ), TFL_WALK, edges, 1024 );
for ( i = 0; i < numEdges; i++ ) {
GetEdge( edges[i], start, end );
gameRenderWorld->DebugLine( colorRed, start, end );
gameRenderWorld->DrawText( va( "%d", edges[i] ), ( start + end ) * 0.5f, 0.1f, colorWhite, player->viewAxis );
}
}
/*
============
idAASLocal::ShowHideArea
============
*/
void idAASLocal::ShowHideArea( const idVec3 &origin, int targetAreaNum ) const {
int areaNum, numObstacles;
idVec3 target;
aasGoal_t goal;
aasObstacle_t obstacles[10];
areaNum = PointReachableAreaNum( origin, DefaultSearchBounds(), (AREA_REACHABLE_WALK|AREA_REACHABLE_FLY) );
target = AreaCenter( targetAreaNum );
// consider the target an obstacle
obstacles[0].absBounds = idBounds( target ).Expand( 16 );
numObstacles = 1;
DrawCone( target, idVec3(0,0,1), 16.0f, colorYellow );
rvAASFindGoalForHide findHide ( target );
if ( FindNearestGoal( goal, areaNum, origin, target, TFL_WALK|TFL_AIR, 0.0f, 0.0f, obstacles, numObstacles, findHide ) ) {
DrawArea( goal.areaNum );
ShowWalkPath( origin, goal.areaNum, goal.origin );
DrawCone( goal.origin, idVec3(0,0,1), 16.0f, colorWhite );
}
}
/*
============
idAASLocal::PullPlayer
============
*/
bool idAASLocal::PullPlayer( const idVec3 &origin, int toAreaNum ) const {
int areaNum;
idVec3 areaCenter, dir, vel;
idAngles delta;
aasPath_t path;
idPlayer *player;
player = gameLocal.GetLocalPlayer();
if ( !player ) {
return true;
}
idPhysics *physics = player->GetPhysics();
if ( !physics ) {
return true;
}
if ( !toAreaNum ) {
return false;
}
areaNum = PointReachableAreaNum( origin, DefaultSearchBounds(), (AREA_REACHABLE_WALK|AREA_REACHABLE_FLY) );
areaCenter = AreaCenter( toAreaNum );
if ( player->GetPhysics()->GetAbsBounds().Expand( 8 ).ContainsPoint( areaCenter ) ) {
return false;
}
if ( WalkPathToGoal( path, areaNum, origin, toAreaNum, areaCenter, TFL_WALK|TFL_AIR ) ) {
dir = path.moveGoal - origin;
dir[2] *= 0.5f;
dir.Normalize();
delta = dir.ToAngles() - player->cmdAngles - player->GetDeltaViewAngles();
delta.Normalize180();
player->SetDeltaViewAngles( player->GetDeltaViewAngles() + delta * 0.1f );
dir[2] = 0.0f;
dir.Normalize();
dir *= 100.0f;
vel = physics->GetLinearVelocity();
dir[2] = vel[2];
physics->SetLinearVelocity( dir );
return true;
}
else {
return false;
}
}
/*
============
idAASLocal::RandomPullPlayer
============
*/
void idAASLocal::RandomPullPlayer( const idVec3 &origin ) const {
int rnd, i, n;
if ( !PullPlayer( origin, aas_pullPlayer.GetInteger() ) ) {
rnd = gameLocal.random.RandomFloat() * file->GetNumAreas();
for ( i = 0; i < file->GetNumAreas(); i++ ) {
n = (rnd + i) % file->GetNumAreas();
if ( file->GetArea( n ).flags & (AREA_REACHABLE_WALK|AREA_REACHABLE_FLY) ) {
aas_pullPlayer.SetInteger( n );
}
}
} else {
ShowWalkPath( origin, aas_pullPlayer.GetInteger(), AreaCenter( aas_pullPlayer.GetInteger() ) );
}
}
/*
============
idAASLocal::ShowPushIntoArea
============
*/
void idAASLocal::ShowPushIntoArea( const idVec3 &origin ) const {
int areaNum;
idVec3 target;
target = origin;
areaNum = PointReachableAreaNum( target, DefaultSearchBounds(), (AREA_REACHABLE_WALK|AREA_REACHABLE_FLY) );
PushPointIntoAreaNum( areaNum, target );
gameRenderWorld->DebugArrow( colorGreen, origin, target, 1 );
}
/*
============
idAASLocal::Test
============
*/
void idAASLocal::Test( const idVec3 &origin ) {
if ( !file ) {
return;
}
if ( aas_randomPullPlayer.GetBool() ) {
RandomPullPlayer( origin );
}
if ( ( aas_pullPlayer.GetInteger() > 0 ) && ( aas_pullPlayer.GetInteger() < file->GetNumAreas() ) ) {
ShowWalkPath( origin, aas_pullPlayer.GetInteger(), AreaCenter( aas_pullPlayer.GetInteger() ) );
PullPlayer( origin, aas_pullPlayer.GetInteger() );
}
if ( ( aas_showPath.GetInteger() > 0 ) && ( aas_showPath.GetInteger() < file->GetNumAreas() ) ) {
ShowWalkPath( origin, aas_showPath.GetInteger(), AreaCenter( aas_showPath.GetInteger() ) );
}
if ( ( aas_showFlyPath.GetInteger() > 0 ) && ( aas_showFlyPath.GetInteger() < file->GetNumAreas() ) ) {
ShowFlyPath( origin, aas_showFlyPath.GetInteger(), AreaCenter( aas_showFlyPath.GetInteger() ) );
}
if ( ( aas_showHideArea.GetInteger() > 0 ) && ( aas_showHideArea.GetInteger() < file->GetNumAreas() ) ) {
ShowHideArea( origin, aas_showHideArea.GetInteger() );
}
// RAVEN BEGIN
// rjohnson: added more debug drawing
if ( aas_showAreas.GetInteger() == 1 ) {
ShowArea( origin );
}
else if ( aas_showAreas.GetInteger() == 2 ) {
ShowAreas( origin );
}
if ( aas_showProblemAreas.GetInteger() == 1 ) {
ShowProblemArea( origin );
}
else if ( aas_showProblemAreas.GetInteger() == 2 ) {
ShowAreas( origin, true );
}
// RAVEN END
if ( aas_showWallEdges.GetBool() ) {
ShowWallEdges( origin );
}
if ( aas_showPushIntoArea.GetBool() ) {
ShowPushIntoArea( origin );
}
}