quake4-sdk/source/game/LipSync.h

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2007-06-15 00:00:00 +00:00
#ifndef _LIPSYNC_H_INC_
#define _LIPSYNC_H_INC_
// Possible TBDs
// Auto head swapping from simple to lip sync head
// Return time of sound from the speak call for the script to wait
// Set emotion directly without encoding it into the string
class rvViseme
{
public:
rvViseme( void ) {}
~rvViseme( void ) { phoneme.Clear(); }
void Init( idStr &phon, int f, int bt );
int GetFrame( void ) const { return( frame ); }
int GetBlendTime( void ) const { return( blendTime ); }
private:
idStr phoneme;
int frame;
int blendTime;
};
#define FAS_NEW_VISEME BIT( 0 )
#define FAS_NEW_PHRASE BIT( 1 )
#define FAS_NEW_EMOTION BIT( 2 )
#define FAS_ENDED BIT( 3 )
class rvLipSyncData
{
public:
rvLipSyncData( const rvDeclLipSync *ls, int time );
~rvLipSyncData( void ) {}
bool Ready( int time ) { return( time >= mNextTokenTime ); }
int ReadToken( idToken *token ) { return( mLexer.ReadToken( token ) ); }
int ExpectTokenString( const char *str ) { return( mLexer.ExpectTokenString( str ) ); }
void SetNextTokenTime( int time ) { mNextTokenTime += time; }
void ClearFlags( void ) { mFlags = 0; }
void SetFlags( int flags ) { mFlags |= flags; }
bool HasNewPhoneme( void ) const { return( !!( mFlags & FAS_NEW_VISEME ) ); }
bool HasNewPhrase( void ) const { return( !!( mFlags & FAS_NEW_PHRASE ) ); }
bool HasNewEmotion( void ) const { return( !!( mFlags & FAS_NEW_EMOTION ) ); }
bool HasEnded( void ) const { return( !!( mFlags & FAS_ENDED ) ); }
void SetFrame( int frame );
int GetFrame( void ) const { return( mFrame ); }
int GetLastFrame( void ) { return( mLastFrame ); }
void SetBlendTime( int bt ) { mBlendTime = bt; }
int GetBlendTime( void ) const { return( mBlendTime ); }
float GetFrontLerp( void );
void SetEmotion( idStr &str ) { mEmotion = str; }
const idStr &GetEmotion( void ) const { return( mEmotion ); }
void SetLastPhrase( idStr &str ) { mLastPhrase = str; }
const idStr &GetLastPhrase( void ) const { return( mLastPhrase ); }
private:
int mNextTokenTime;
int mFlags;
int mFrame;
int mLastFrame;
int mVisemeStartTime;
int mBlendTime;
idStr mEmotion;
idStr mLastPhrase;
idLexer mLexer;
};
bool FAS_Init( const char *visemes );
void FAS_Shutdown( void );
void FAS_ExtractViseme( class rvLipSyncData *lsd, int time );
class rvLipSyncData *FAS_StartVisemeExtraction( const rvDeclLipSync *ls, int time );
void FAS_EndVisemeExtraction( class rvLipSyncData *lsd );
extern idCVar fas_debug;
extern idCVar fas_timeOffset;
#endif // _LIPSYNC_H_INC_