229 lines
5.3 KiB
C++
229 lines
5.3 KiB
C++
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#include "../idlib/precompiled.h"
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#pragma hdrstop
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#include "Game_local.h"
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#include "Game_Log.h"
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/*
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===============================================================================
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rvGameLog
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===============================================================================
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*/
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rvGameLogLocal gameLogLocal;
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rvGameLog* gameLog = &gameLogLocal;
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/*
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================
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rvGameLogLocal::rvGameLogLocal
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================
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*/
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rvGameLogLocal::rvGameLogLocal ( ) {
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initialized = false;
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}
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/*
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================
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rvGameLogLocal::Init
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================
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*/
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void rvGameLogLocal::Init ( void ) {
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file = NULL;
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indexCount = 0;
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initialized = true;
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index.Clear ( );
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frame.Clear ( );
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oldframe.Clear ( );
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}
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/*
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================
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rvGameLogLocal::Shutdown
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================
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*/
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void rvGameLogLocal::Shutdown ( void ) {
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index.Clear ( );
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frame.Clear ( );
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oldframe.Clear ( );
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if ( initialized && file ) {
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const char* out;
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out = va(":%d %d", gameLocal.time, gameLocal.framenum );
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file->Write ( out, strlen ( out ) );
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file->Flush ( );
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fileSystem->CloseFile ( file );
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file = NULL;
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}
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initialized = false;
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}
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/*
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================
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rvGameLogLocal::BeginFrame
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================
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*/
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void rvGameLogLocal::BeginFrame ( int time ) {
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// See if logging has been turned on or not
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if ( g_gamelog.GetBool ( ) != initialized ) {
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if ( initialized ) {
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Shutdown ( );
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return;
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} else {
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Init ( );
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}
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} else if ( !g_gamelog.GetBool ( ) ) {
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return;
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}
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}
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/*
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================
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rvGameLogLocal::EndFrame
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================
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*/
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void rvGameLogLocal::EndFrame ( void ) {
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int i;
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const char* out;
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bool wroteTime;
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// Dont do anything if not logging
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if ( !g_gamelog.GetBool ( ) ) {
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return;
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}
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// When not in multiplayer, log the players approx origin and viewangles
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if ( !gameLocal.isMultiplayer ) {
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idPlayer* player;
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player = gameLocal.GetLocalPlayer ( );
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if ( player ) {
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Set ( "player0_origin", va("%d %d %d", (int)player->GetPhysics()->GetOrigin()[0], (int)player->GetPhysics()->GetOrigin()[1], (int)player->GetPhysics()->GetOrigin()[2] ) );
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Set ( "player0_angles_yaw", va("%g", (float)player->viewAngles[YAW] ) );
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Set ( "player0_angles_pitch", va("%g", (float)player->viewAngles[PITCH] ) );
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Set ( "player0_buttons", player->usercmd.buttons );
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Set ( "player0_health", player->health );
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Set ( "player0_armor", player->inventory.armor );
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}
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}
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if ( !file ) {
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idStr mapName;
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idStr filename;
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mapName = gameLocal.serverInfo.GetString( "si_map" );
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mapName.StripFileExtension ( );
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filename = "logs/" + mapName + "/" + cvarSystem->GetCVarString("win_username") + "_";
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// Find a unique filename
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for ( i = 0; fileSystem->ReadFile( filename + va("%06d.log", i ), NULL, NULL ) > 0; i ++ );
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// Actually open the file now
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file = fileSystem->OpenFileWrite ( filename + va("%06d.log", i ), "fs_cdpath" );
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if ( !file ) {
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return;
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}
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timer_fps.Stop( );
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timer_fps.Clear ( );
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timer_fps.Start ( );
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} else {
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static int fpsIndex;
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static float fpsValue[4];
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timer_fps.Stop ( );
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fpsValue[(fpsIndex++)%4] = 1000.0f / (timer_fps.Milliseconds ( ) + 1);
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if ( fpsIndex >= 4 ) {
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GAMELOG_SET ( "fps", Min(60,(int)((int)(fpsValue[0] + fpsValue[1] + fpsValue[2] + fpsValue[3]) / 40.0f) * 10) );
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}
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timer_fps.Clear ( );
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timer_fps.Start ( );
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}
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// Write out any new indexes that were added this frame
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for ( ; indexCount < index.Num(); indexCount ++ ) {
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const char* out;
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out = va("#%d ", indexCount );
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file->Write ( out, strlen ( out ) );
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file->Write ( index[indexCount].c_str(), index[indexCount].Length() );
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file->Write ( "\r\n", 2 );
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}
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// Write out any data that was added this frame
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wroteTime = false;
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for ( i = frame.Num() - 1; i >= 0; i -- ) {
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// TODO: filter
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if ( oldframe[i] != frame[i] ) {
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if ( !wroteTime ) {
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out = va(":%d %d", gameLocal.time, gameLocal.framenum );
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file->Write ( out, strlen ( out ) );
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wroteTime = true;
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}
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out = va(" %d \"", i );
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file->Write ( out, strlen(out) );
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file->Write ( frame[i].c_str(), frame[i].Length ( ) );
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file->Write ( "\"", 1 );
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oldframe[i] = frame[i];
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}
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}
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if ( wroteTime ) {
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file->Write ( "\r\n", 2 );
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file->Flush ( );
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}
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// Clear the frame for next time
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for ( i = index.Num() - 1; i >= 0; i -- ) {
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frame[i] = "";
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}
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}
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/*
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================
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rvGameLogLocal::Set
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================
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*/
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void rvGameLogLocal::Set ( const char* keyword, const char* value ) {
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int i;
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i = index.AddUnique ( keyword );
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frame.SetNum ( index.Num(), true );
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oldframe.SetNum ( index.Num(), true );
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frame[i] = value;
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}
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void rvGameLogLocal::Set ( const char* keyword, int value ) {
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Set ( keyword, va("%d", value ) );
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}
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void rvGameLogLocal::Set ( const char* keyword, float value ) {
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Set ( keyword, va("%g", value ) );
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}
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void rvGameLogLocal::Set ( const char* keyword, bool value ) {
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Set ( keyword, va("%d", (int)value ) );
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}
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/*
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================
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rvGameLogLocal::Add
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================
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*/
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void rvGameLogLocal::Add ( const char* keyword, int value ) {
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int i;
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i = index.AddUnique ( keyword );
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frame.SetNum ( index.Num(), true );
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oldframe.SetNum ( index.Num(), true );
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frame[i] = va("%d",atoi(frame[i].c_str()) + value );
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}
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void rvGameLogLocal::Add ( const char* keyword, float value ) {
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int i;
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i = index.AddUnique ( keyword );
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frame.SetNum ( index.Num(), true );
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oldframe.SetNum ( index.Num(), true );
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frame[i] = va("%g",atof(frame[i].c_str()) + value );
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}
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