1961 lines
45 KiB
C++
1961 lines
45 KiB
C++
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#include "../idlib/precompiled.h"
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#pragma hdrstop
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#include "Game_local.h"
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// RAVEN BEGIN
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// bdube: added
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#include "Effect.h"
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// nmckenzie:
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//#include "rvAI/AI.h"
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#include "ai/AI.h"
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#include "client/ClientEffect.h"
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// RAVEN END
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/*
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===============================================================================
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Ingame cursor.
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===============================================================================
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*/
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CLASS_DECLARATION( idEntity, idCursor3D )
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END_CLASS
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/*
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===============
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idCursor3D::idCursor3D
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===============
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*/
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idCursor3D::idCursor3D( void ) {
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draggedPosition.Zero();
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}
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/*
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===============
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idCursor3D::~idCursor3D
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===============
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*/
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idCursor3D::~idCursor3D( void ) {
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}
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/*
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===============
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idCursor3D::Spawn
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===============
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*/
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void idCursor3D::Spawn( void ) {
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}
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/*
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===============
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idCursor3D::Present
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===============
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*/
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void idCursor3D::Present( void ) {
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// don't present to the renderer if the entity hasn't changed
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if ( !( thinkFlags & TH_UPDATEVISUALS ) ) {
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return;
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}
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BecomeInactive( TH_UPDATEVISUALS );
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const idVec3 &origin = GetPhysics()->GetOrigin();
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const idMat3 &axis = GetPhysics()->GetAxis();
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gameRenderWorld->DebugArrow( colorYellow, origin + axis[1] * -5.0f + axis[2] * 5.0f, origin, 2 );
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gameRenderWorld->DebugArrow( colorRed, origin, draggedPosition, 2 );
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}
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/*
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===============
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idCursor3D::Think
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===============
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*/
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void idCursor3D::Think( void ) {
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if ( thinkFlags & TH_THINK ) {
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drag.Evaluate( gameLocal.time );
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}
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Present();
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}
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/*
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===============================================================================
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Allows entities to be dragged through the world with physics.
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===============================================================================
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*/
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#define MAX_DRAG_TRACE_DISTANCE 2048.0f
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/*
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==============
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idDragEntity::idDragEntity
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==============
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*/
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idDragEntity::idDragEntity( void ) {
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cursor = NULL;
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Clear();
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}
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/*
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==============
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idDragEntity::~idDragEntity
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==============
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*/
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idDragEntity::~idDragEntity( void ) {
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StopDrag();
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selected = NULL;
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delete cursor;
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cursor = NULL;
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}
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/*
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==============
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idDragEntity::Clear
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==============
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*/
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void idDragEntity::Clear() {
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dragEnt = NULL;
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joint = INVALID_JOINT;
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id = 0;
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localEntityPoint.Zero();
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localPlayerPoint.Zero();
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bodyName.Clear();
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selected = NULL;
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}
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/*
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==============
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idDragEntity::StopDrag
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==============
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*/
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void idDragEntity::StopDrag( void ) {
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dragEnt = NULL;
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if ( cursor ) {
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cursor->BecomeInactive( TH_THINK );
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}
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}
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/*
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==============
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idDragEntity::Update
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==============
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*/
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void idDragEntity::Update( idPlayer *player ) {
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idVec3 viewPoint, origin;
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idMat3 viewAxis, axis;
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trace_t trace;
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idEntity *newEnt;
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idAngles angles;
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jointHandle_t newJoint = INVALID_JOINT;
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idStr newBodyName;
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player->GetViewPos( viewPoint, viewAxis );
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// if no entity selected for dragging
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if ( !dragEnt.GetEntity() ) {
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if ( player->usercmd.buttons & BUTTON_ATTACK ) {
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// RAVEN BEGIN
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// ddynerman: multiple clip worlds
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gameLocal.TracePoint( player, trace, viewPoint, viewPoint + viewAxis[0] * MAX_DRAG_TRACE_DISTANCE, (CONTENTS_SOLID|CONTENTS_RENDERMODEL|CONTENTS_BODY), player );
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// RAVEN END
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if ( trace.fraction < 1.0f ) {
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newEnt = gameLocal.entities[ trace.c.entityNum ];
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if ( newEnt ) {
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if ( newEnt->GetBindMaster() ) {
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if ( newEnt->GetBindJoint() ) {
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trace.c.id = JOINT_HANDLE_TO_CLIPMODEL_ID( newEnt->GetBindJoint() );
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} else {
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trace.c.id = newEnt->GetBindBody();
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}
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newEnt = newEnt->GetBindMaster();
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}
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// RAVEN BEGIN
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// jnewquist: Use accessor for static class type
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if ( newEnt->IsType( idAFEntity_Base::GetClassType() ) && static_cast<idAFEntity_Base *>(newEnt)->IsActiveAF() ) {
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// RAVEN END
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idAFEntity_Base *af = static_cast<idAFEntity_Base *>(newEnt);
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// joint being dragged
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newJoint = CLIPMODEL_ID_TO_JOINT_HANDLE( trace.c.id );
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// get the body id from the trace model id which might be a joint handle
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trace.c.id = af->BodyForClipModelId( trace.c.id );
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// get the name of the body being dragged
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newBodyName = af->GetAFPhysics()->GetBody( trace.c.id )->GetName();
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// RAVEN BEGIN
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// jnewquist: Use accessor for static class type
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} else if ( !newEnt->IsType( idWorldspawn::GetClassType() ) ) {
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// RAVEN END
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if ( trace.c.id < 0 ) {
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newJoint = CLIPMODEL_ID_TO_JOINT_HANDLE( trace.c.id );
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} else {
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newJoint = INVALID_JOINT;
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}
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newBodyName = "";
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} else {
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newJoint = INVALID_JOINT;
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newEnt = NULL;
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}
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}
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if ( newEnt ) {
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dragEnt = newEnt;
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selected = newEnt;
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joint = newJoint;
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id = trace.c.id;
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bodyName = newBodyName;
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if ( !cursor ) {
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// RAVEN BEGIN
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// jnewquist: Use accessor for static class type
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cursor = ( idCursor3D * )gameLocal.SpawnEntityType( idCursor3D::GetClassType() );
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// RAVEN END
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}
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idPhysics *phys = dragEnt.GetEntity()->GetPhysics();
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localPlayerPoint = ( trace.c.point - viewPoint ) * viewAxis.Transpose();
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origin = phys->GetOrigin( id );
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axis = phys->GetAxis( id );
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localEntityPoint = ( trace.c.point - origin ) * axis.Transpose();
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cursor->drag.Init( g_dragDamping.GetFloat() );
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cursor->drag.SetPhysics( phys, id, localEntityPoint );
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cursor->Show();
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// RAVEN BEGIN
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// jnewquist: Use accessor for static class type
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if ( phys->IsType( idPhysics_AF::GetClassType() ) ||
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phys->IsType( idPhysics_RigidBody::GetClassType() ) ||
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phys->IsType( idPhysics_Monster::GetClassType() ) ) {
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// RAVEN END
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cursor->BecomeActive( TH_THINK );
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}
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}
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}
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}
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}
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// if there is an entity selected for dragging
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idEntity *drag = dragEnt.GetEntity();
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if ( drag ) {
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if ( !( player->usercmd.buttons & BUTTON_ATTACK ) ) {
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StopDrag();
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return;
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}
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cursor->SetOrigin( viewPoint + localPlayerPoint * viewAxis );
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cursor->SetAxis( viewAxis );
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cursor->drag.SetDragPosition( cursor->GetPhysics()->GetOrigin() );
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renderEntity_t *renderEntity = drag->GetRenderEntity();
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idAnimator *dragAnimator = drag->GetAnimator();
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if ( joint != INVALID_JOINT && renderEntity && dragAnimator ) {
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dragAnimator->GetJointTransform( joint, gameLocal.time, cursor->draggedPosition, axis );
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cursor->draggedPosition = renderEntity->origin + cursor->draggedPosition * renderEntity->axis;
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gameRenderWorld->DrawText( va( "%s\n%s\n%s, %s", drag->GetName(), drag->GetType()->classname, dragAnimator->GetJointName( joint ), bodyName.c_str() ), cursor->GetPhysics()->GetOrigin(), 0.1f, colorWhite, viewAxis, 1 );
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} else {
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cursor->draggedPosition = cursor->GetPhysics()->GetOrigin();
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gameRenderWorld->DrawText( va( "%s\n%s\n%s", drag->GetName(), drag->GetType()->classname, bodyName.c_str() ), cursor->GetPhysics()->GetOrigin(), 0.1f, colorWhite, viewAxis, 1 );
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}
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}
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// if there is a selected entity
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if ( selected.GetEntity() && g_dragShowSelection.GetBool() ) {
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// draw the bbox of the selected entity
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renderEntity_t *renderEntity = selected.GetEntity()->GetRenderEntity();
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if ( renderEntity ) {
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gameRenderWorld->DebugBox( colorYellow, idBox( renderEntity->bounds, renderEntity->origin, renderEntity->axis ) );
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}
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}
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}
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/*
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==============
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idDragEntity::SetSelected
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==============
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*/
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void idDragEntity::SetSelected( idEntity *ent ) {
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selected = ent;
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StopDrag();
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}
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/*
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==============
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idDragEntity::DeleteSelected
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==============
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*/
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void idDragEntity::DeleteSelected( void ) {
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delete selected.GetEntity();
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selected = NULL;
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StopDrag();
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}
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/*
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==============
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idDragEntity::BindSelected
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==============
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*/
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void idDragEntity::BindSelected( void ) {
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int num, largestNum;
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idLexer lexer;
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idToken type, bodyName;
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idStr key, value, bindBodyName;
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const idKeyValue *kv;
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idAFEntity_Base *af;
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af = static_cast<idAFEntity_Base *>(dragEnt.GetEntity());
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// RAVEN BEGIN
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// jnewquist: Use accessor for static class type
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if ( !af || !af->IsType( idAFEntity_Base::GetClassType() ) || !af->IsActiveAF() ) {
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// RAVEN END
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return;
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}
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bindBodyName = af->GetAFPhysics()->GetBody( id )->GetName();
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largestNum = 1;
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// parse all the bind constraints
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kv = af->spawnArgs.MatchPrefix( "bindConstraint ", NULL );
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while ( kv ) {
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key = kv->GetKey();
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key.Strip( "bindConstraint " );
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if ( sscanf( key, "bind%d", &num ) ) {
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if ( num >= largestNum ) {
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largestNum = num + 1;
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}
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}
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lexer.LoadMemory( kv->GetValue(), kv->GetValue().Length(), kv->GetKey() );
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lexer.ReadToken( &type );
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lexer.ReadToken( &bodyName );
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lexer.FreeSource();
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// if there already exists a bind constraint for this body
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if ( bodyName.Icmp( bindBodyName ) == 0 ) {
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// delete the bind constraint
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af->spawnArgs.Delete( kv->GetKey() );
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kv = NULL;
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}
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kv = af->spawnArgs.MatchPrefix( "bindConstraint ", kv );
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}
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sprintf( key, "bindConstraint bind%d", largestNum );
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sprintf( value, "ballAndSocket %s %s", bindBodyName.c_str(), af->GetAnimator()->GetJointName( joint ) );
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af->spawnArgs.Set( key, value );
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af->spawnArgs.Set( "bind", "worldspawn" );
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af->Bind( gameLocal.world, true );
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}
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/*
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==============
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idDragEntity::UnbindSelected
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==============
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*/
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void idDragEntity::UnbindSelected( void ) {
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const idKeyValue *kv;
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idAFEntity_Base *af;
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af = static_cast<idAFEntity_Base *>(selected.GetEntity());
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// RAVEN BEGIN
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// jnewquist: Use accessor for static class type
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if ( !af || !af->IsType( idAFEntity_Base::GetClassType() ) || !af->IsActiveAF() ) {
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// RAVEN END
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return;
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}
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// unbind the selected entity
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af->Unbind();
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// delete all the bind constraints
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kv = selected.GetEntity()->spawnArgs.MatchPrefix( "bindConstraint ", NULL );
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while ( kv ) {
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selected.GetEntity()->spawnArgs.Delete( kv->GetKey() );
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kv = selected.GetEntity()->spawnArgs.MatchPrefix( "bindConstraint ", NULL );
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}
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// delete any bind information
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af->spawnArgs.Delete( "bind" );
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af->spawnArgs.Delete( "bindToJoint" );
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af->spawnArgs.Delete( "bindToBody" );
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}
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/*
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===============================================================================
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Handles ingame entity editing.
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===============================================================================
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*/
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/*
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==============
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idEditEntities::idEditEntities
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==============
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*/
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idEditEntities::idEditEntities( void ) {
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selectableEntityClasses.Clear();
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nextSelectTime = 0;
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}
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// RAVEN BEGIN
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// bdube: made this special to edit entities
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/*
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=============
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idEditEntities::FindTraceEntity
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=============
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*/
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idEntity* idEditEntities::FindTraceEntity( idVec3 start, idVec3 end, const idEntity *skip ) {
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idEntity *ent;
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idEntity *bestEnt;
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float scale;
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float bestScale;
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idBounds b;
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bestEnt = NULL;
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bestScale = 1.0f;
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for( ent = gameLocal.spawnedEntities.Next(); ent != NULL; ent = ent->spawnNode.Next() ) {
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if ( ent != skip && EntityIsSelectable ( ent ) ) {
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b = ent->GetPhysics()->GetAbsBounds().Expand( 16 );
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if ( b.RayIntersection( start, end-start, scale ) ) {
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if ( scale >= 0.0f && scale < bestScale ) {
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bestEnt = ent;
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bestScale = scale;
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}
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}
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}
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}
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return bestEnt;
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}
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// RAVEN END
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/*
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=============
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idEditEntities::SelectEntity
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=============
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*/
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bool idEditEntities::SelectEntity( const idVec3 &origin, const idVec3 &dir, const idEntity *skip ) {
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idVec3 end;
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idEntity *ent;
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if ( !g_editEntityMode.GetInteger() || selectableEntityClasses.Num() == 0 ) {
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return false;
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}
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if ( gameLocal.time < nextSelectTime ) {
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return true;
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}
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nextSelectTime = gameLocal.time + 300;
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end = origin + dir * 4096.0f;
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// RAVEN BEGIN
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// bdube: more generic
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ent = NULL;
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||
|
for ( int i = 0; i < selectableEntityClasses.Num(); i++ ) {
|
||
|
ent = FindTraceEntity( origin, end, skip );
|
||
|
if ( ent ) {
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
if ( !ent ) {
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
ClearSelectedEntities();
|
||
|
|
||
|
AddSelectedEntity( ent );
|
||
|
gameLocal.Printf( "entity #%d: %s '%s'\n", ent->entityNumber, ent->GetClassname(), ent->name.c_str() );
|
||
|
|
||
|
if ( gameLocal.editors & EDITOR_ENTVIEW ) {
|
||
|
common->InitTool ( EDITOR_ENTVIEW, &ent->spawnArgs );
|
||
|
} else {
|
||
|
ent->ShowEditingDialog();
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
// RAVEN END
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=============
|
||
|
idEditEntities::AddSelectedEntity
|
||
|
=============
|
||
|
*/
|
||
|
void idEditEntities::AddSelectedEntity(idEntity *ent) {
|
||
|
ent->fl.selected = true;
|
||
|
selectedEntities.AddUnique(ent);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
==============
|
||
|
idEditEntities::RemoveSelectedEntity
|
||
|
==============
|
||
|
*/
|
||
|
void idEditEntities::RemoveSelectedEntity( idEntity *ent ) {
|
||
|
if ( selectedEntities.Find( ent ) ) {
|
||
|
selectedEntities.Remove( ent );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=============
|
||
|
idEditEntities::ClearSelectedEntities
|
||
|
=============
|
||
|
*/
|
||
|
void idEditEntities::ClearSelectedEntities() {
|
||
|
int i, count;
|
||
|
|
||
|
count = selectedEntities.Num();
|
||
|
for ( i = 0; i < count; i++ ) {
|
||
|
selectedEntities[i]->fl.selected = false;
|
||
|
}
|
||
|
selectedEntities.Clear();
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
=============
|
||
|
idEditEntities::EntityIsSelectable
|
||
|
=============
|
||
|
*/
|
||
|
bool idEditEntities::EntityIsSelectable( idEntity *ent, idVec4 *color, idStr *text ) {
|
||
|
// RAVEN BEGIN
|
||
|
// bdube: no matter what dont let the player or its entities be selectable
|
||
|
idPlayer* player;
|
||
|
if ( 0 != (player = gameLocal.GetLocalPlayer() )) {
|
||
|
if ( ent == player || ent == player->GetWeaponViewModel ( ) || ent == player->GetWeaponWorldModel ( ) ) {
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
for ( int i = 0; i < selectableEntityClasses.Num(); i++ ) {
|
||
|
if ( ent->IsType ( *selectableEntityClasses[i].typeInfo ) ) {
|
||
|
// RAVEN END
|
||
|
if ( text ) {
|
||
|
*text = selectableEntityClasses[i].textKey;
|
||
|
}
|
||
|
if ( color ) {
|
||
|
if ( ent->fl.selected ) {
|
||
|
*color = colorRed;
|
||
|
} else {
|
||
|
switch( i ) {
|
||
|
case 1 :
|
||
|
*color = colorYellow;
|
||
|
break;
|
||
|
case 2 :
|
||
|
*color = colorBlue;
|
||
|
break;
|
||
|
default:
|
||
|
*color = colorGreen;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=============
|
||
|
idEditEntities::DisplayEntities
|
||
|
=============
|
||
|
*/
|
||
|
void idEditEntities::DisplayEntities( void ) {
|
||
|
idEntity *ent;
|
||
|
|
||
|
if ( !gameLocal.GetLocalPlayer() ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
selectableEntityClasses.Clear();
|
||
|
selectedTypeInfo_t sit;
|
||
|
|
||
|
switch( g_editEntityMode.GetInteger() ) {
|
||
|
case 1:
|
||
|
// RAVEN BEGIN
|
||
|
// jnewquist: Use accessor for static class type
|
||
|
sit.typeInfo = &idLight::GetClassType();
|
||
|
// RAVEN END
|
||
|
sit.textKey = "texture";
|
||
|
selectableEntityClasses.Append( sit );
|
||
|
break;
|
||
|
case 2:
|
||
|
// RAVEN BEGIN
|
||
|
// jnewquist: Use accessor for static class type
|
||
|
sit.typeInfo = &idSound::GetClassType();
|
||
|
// scork: added secondary "name" field as well (Zack request)
|
||
|
sit.textKey = "s_shader|name";
|
||
|
selectableEntityClasses.Append( sit );
|
||
|
// scork: Zack (reasonably enough) doesn't want the lights displayed when editing sounds
|
||
|
// sit.typeInfo = &idLight::GetClassType();
|
||
|
// sit.textKey = "texture";
|
||
|
// selectableEntityClasses.Append( sit );
|
||
|
// RAVEN END
|
||
|
break;
|
||
|
case 3:
|
||
|
// RAVEN BEGIN
|
||
|
// jnewquist: Use accessor for static class type
|
||
|
sit.typeInfo = &idAFEntity_Base::GetClassType();
|
||
|
// RAVEN END
|
||
|
sit.textKey = "articulatedFigure";
|
||
|
selectableEntityClasses.Append( sit );
|
||
|
break;
|
||
|
case 4:
|
||
|
// RAVEN BEGIN
|
||
|
// jnewquist: Use accessor for static class type
|
||
|
sit.typeInfo = &idFuncEmitter::GetClassType();
|
||
|
// RAVEN END
|
||
|
sit.textKey = "model";
|
||
|
selectableEntityClasses.Append( sit );
|
||
|
break;
|
||
|
case 5:
|
||
|
// RAVEN BEGIN
|
||
|
// jnewquist: Use accessor for static class type
|
||
|
sit.typeInfo = &idAI::GetClassType();
|
||
|
// RAVEN END
|
||
|
sit.textKey = "name";
|
||
|
selectableEntityClasses.Append( sit );
|
||
|
break;
|
||
|
case 6:
|
||
|
// RAVEN BEGIN
|
||
|
// jnewquist: Use accessor for static class type
|
||
|
sit.typeInfo = &idEntity::GetClassType();
|
||
|
// RAVEN END
|
||
|
sit.textKey = "name";
|
||
|
selectableEntityClasses.Append( sit );
|
||
|
break;
|
||
|
case 7:
|
||
|
// RAVEN BEGIN
|
||
|
// jnewquist: Use accessor for static class type
|
||
|
sit.typeInfo = &idEntity::GetClassType();
|
||
|
// RAVEN END
|
||
|
sit.textKey = "model";
|
||
|
selectableEntityClasses.Append( sit );
|
||
|
break;
|
||
|
// RAVEN BEGIN
|
||
|
// bdube: added fx entities
|
||
|
case 8:
|
||
|
// RAVEN BEGIN
|
||
|
// jnewquist: Use accessor for static class type
|
||
|
sit.typeInfo = &rvEffect::GetClassType();
|
||
|
// RAVEN END
|
||
|
sit.textKey = "fx";
|
||
|
selectableEntityClasses.Append ( sit );
|
||
|
break;
|
||
|
// RAVEN END
|
||
|
default:
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
idBounds viewBounds( gameLocal.GetLocalPlayer()->GetPhysics()->GetOrigin() );
|
||
|
idBounds viewTextBounds( gameLocal.GetLocalPlayer()->GetPhysics()->GetOrigin() );
|
||
|
idMat3 axis = gameLocal.GetLocalPlayer()->viewAngles.ToMat3();
|
||
|
|
||
|
viewBounds.ExpandSelf( g_editEntityDistance.GetFloat() );
|
||
|
// RAVEN BEGIN
|
||
|
// scork: changed from 128 to 256 so we can see speaker ent descriptions before getting right up to them
|
||
|
// rhummer: Added cvar to adjust the distance for the text too.
|
||
|
viewTextBounds.ExpandSelf( g_editEntityTextDistance.GetFloat() );
|
||
|
// RAVEN END
|
||
|
|
||
|
idStr textKey;
|
||
|
// RAVEN BEGIN
|
||
|
// scork: secondary field
|
||
|
idStr textKey2;
|
||
|
idStr strOutput;
|
||
|
// RAVEN END
|
||
|
|
||
|
for( ent = gameLocal.spawnedEntities.Next(); ent != NULL; ent = ent->spawnNode.Next() ) {
|
||
|
|
||
|
idVec4 color;
|
||
|
|
||
|
textKey = "";
|
||
|
if ( !EntityIsSelectable( ent, &color, &textKey ) ) {
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
// RAVEN BEGIN
|
||
|
// scork: handle optional secondary field
|
||
|
textKey2 = "";
|
||
|
int iIndex = textKey.Find('|');
|
||
|
if (iIndex >= 0)
|
||
|
{
|
||
|
textKey2 = textKey.Mid ( iIndex+1, textKey.Length()-(iIndex+1) ); // hmmm, they emulate 99% of MS CString but don't have a single-param Mid() func?
|
||
|
textKey = textKey.Left( iIndex );
|
||
|
}
|
||
|
// RAVEN END
|
||
|
|
||
|
|
||
|
bool drawArrows = false;
|
||
|
// RAVEN BEGIN
|
||
|
// bdube: added
|
||
|
bool drawDirection = false;
|
||
|
// RAVEN END
|
||
|
// RAVEN BEGIN
|
||
|
// jnewquist: Use accessor for static class type
|
||
|
if ( ent->GetType() == &idAFEntity_Base::GetClassType() ) {
|
||
|
// RAVEN END
|
||
|
if ( !static_cast<idAFEntity_Base *>(ent)->IsActiveAF() ) {
|
||
|
continue;
|
||
|
}
|
||
|
// RAVEN BEGIN
|
||
|
// jnewquist: Use accessor for static class type
|
||
|
} else if ( ent->GetType() == &idSound::GetClassType() ) {
|
||
|
// RAVEN END
|
||
|
if ( ent->fl.selected )
|
||
|
{
|
||
|
drawArrows = true;
|
||
|
int iFlag = ent->GetRefSoundShaderFlags();
|
||
|
iFlag |= SSF_HILITE;
|
||
|
ent->SetRefSoundShaderFlags( iFlag );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
int iFlag = ent->GetRefSoundShaderFlags();
|
||
|
iFlag &= ~SSF_HILITE;
|
||
|
ent->SetRefSoundShaderFlags( iFlag );
|
||
|
}
|
||
|
ent->UpdateSound();
|
||
|
const idSoundShader * ss = declManager->FindSound( ent->spawnArgs.GetString( textKey ) );
|
||
|
if ( ss->HasDefaultSound() || ss->base->GetState() == DS_DEFAULTED ) {
|
||
|
color.Set( 1.0f, 0.0f, 1.0f, 1.0f );
|
||
|
}
|
||
|
// RAVEN BEGIN
|
||
|
// bdube: added
|
||
|
// jnewquist: Use accessor for static class type
|
||
|
} else if ( ent->GetType() == &rvEffect::GetClassType() ) {
|
||
|
drawDirection = true;
|
||
|
if ( ent->fl.selected ) {
|
||
|
drawArrows = true;
|
||
|
}
|
||
|
} else if ( ent->GetType() == &idFuncEmitter::GetClassType() ) {
|
||
|
// RAVEN END
|
||
|
if ( ent->fl.selected ) {
|
||
|
drawArrows = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( !viewBounds.ContainsPoint( ent->GetPhysics()->GetOrigin() ) ) {
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
gameRenderWorld->DebugBounds( color, idBounds( ent->GetPhysics()->GetOrigin() ).Expand( 8 ) );
|
||
|
if ( drawArrows ) {
|
||
|
idVec3 start = ent->GetPhysics()->GetOrigin();
|
||
|
idVec3 end = start + idVec3( 1, 0, 0 ) * 20.0f;
|
||
|
gameRenderWorld->DebugArrow( colorWhite, start, end, 2 );
|
||
|
gameRenderWorld->DrawText( "x+", end + idVec3( 4, 0, 0 ), 0.15f, colorWhite, axis );
|
||
|
end = start + idVec3( 1, 0, 0 ) * -20.0f;
|
||
|
gameRenderWorld->DebugArrow( colorWhite, start, end, 2 );
|
||
|
gameRenderWorld->DrawText( "x-", end + idVec3( -4, 0, 0 ), 0.15f, colorWhite, axis );
|
||
|
end = start + idVec3( 0, 1, 0 ) * +20.0f;
|
||
|
gameRenderWorld->DebugArrow( colorGreen, start, end, 2 );
|
||
|
gameRenderWorld->DrawText( "y+", end + idVec3( 0, 4, 0 ), 0.15f, colorWhite, axis );
|
||
|
end = start + idVec3( 0, 1, 0 ) * -20.0f;
|
||
|
gameRenderWorld->DebugArrow( colorGreen, start, end, 2 );
|
||
|
gameRenderWorld->DrawText( "y-", end + idVec3( 0, -4, 0 ), 0.15f, colorWhite, axis );
|
||
|
end = start + idVec3( 0, 0, 1 ) * +20.0f;
|
||
|
gameRenderWorld->DebugArrow( colorBlue, start, end, 2 );
|
||
|
gameRenderWorld->DrawText( "z+", end + idVec3( 0, 0, 4 ), 0.15f, colorWhite, axis );
|
||
|
end = start + idVec3( 0, 0, 1 ) * -20.0f;
|
||
|
gameRenderWorld->DebugArrow( colorBlue, start, end, 2 );
|
||
|
gameRenderWorld->DrawText( "z-", end + idVec3( 0, 0, -4 ), 0.15f, colorWhite, axis );
|
||
|
}
|
||
|
|
||
|
// RAVEN BEGIN
|
||
|
// bdube: added
|
||
|
if ( drawDirection ) {
|
||
|
idVec3 start = ent->GetPhysics()->GetOrigin ( );
|
||
|
idVec3 end = start + ent->GetPhysics()->GetAxis()[0] * 35.0f;
|
||
|
gameRenderWorld->DebugArrow ( colorYellow, start, end, 6 );
|
||
|
}
|
||
|
// RAVEN END
|
||
|
|
||
|
if ( textKey.Length() ) {
|
||
|
// RAVEN BEGIN
|
||
|
// scork: handle optional secondary field, plus only call GetString when bounds are within view
|
||
|
if ( viewTextBounds.ContainsPoint( ent->GetPhysics()->GetOrigin() ) ) {
|
||
|
strOutput = ent->spawnArgs.GetString( textKey );
|
||
|
if (!textKey2.IsEmpty())
|
||
|
{
|
||
|
strOutput += " ( ";
|
||
|
strOutput += ent->spawnArgs.GetString( textKey2 );
|
||
|
strOutput += " )";
|
||
|
}
|
||
|
gameRenderWorld->DrawText( strOutput.c_str(), ent->GetPhysics()->GetOrigin() + idVec3(0, 0, 12), 0.25, colorWhite, axis, 1 );
|
||
|
}
|
||
|
// RAVEN END
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
===============================================================================
|
||
|
|
||
|
idGameEdit
|
||
|
|
||
|
===============================================================================
|
||
|
*/
|
||
|
|
||
|
idGameEdit gameEditLocal;
|
||
|
idGameEdit * gameEdit = &gameEditLocal;
|
||
|
|
||
|
|
||
|
/*
|
||
|
=============
|
||
|
idGameEdit::GetSelectedEntities
|
||
|
=============
|
||
|
*/
|
||
|
int idGameEdit::GetSelectedEntities( idEntity *list[], int max ) {
|
||
|
int num = 0;
|
||
|
idEntity *ent;
|
||
|
|
||
|
for( ent = gameLocal.spawnedEntities.Next(); ent != NULL; ent = ent->spawnNode.Next() ) {
|
||
|
if ( ent->fl.selected ) {
|
||
|
list[num++] = ent;
|
||
|
if ( num >= max ) {
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
return num;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=============
|
||
|
idGameEdit::TriggerSelected
|
||
|
=============
|
||
|
*/
|
||
|
void idGameEdit::TriggerSelected() {
|
||
|
idEntity *ent;
|
||
|
for( ent = gameLocal.spawnedEntities.Next(); ent != NULL; ent = ent->spawnNode.Next() ) {
|
||
|
if ( ent->fl.selected ) {
|
||
|
ent->ProcessEvent( &EV_Activate, gameLocal.GetLocalPlayer() );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::ClearEntitySelection
|
||
|
================
|
||
|
*/
|
||
|
void idGameEdit::ClearEntitySelection() {
|
||
|
idEntity *ent;
|
||
|
|
||
|
for( ent = gameLocal.spawnedEntities.Next(); ent != NULL; ent = ent->spawnNode.Next() ) {
|
||
|
ent->fl.selected = false;
|
||
|
}
|
||
|
// RAVEN BEGIN
|
||
|
// bdube: fixed potential crash
|
||
|
if ( gameLocal.editEntities ) {
|
||
|
gameLocal.editEntities->ClearSelectedEntities();
|
||
|
}
|
||
|
// RAVEN END
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::AddSelectedEntity
|
||
|
================
|
||
|
*/
|
||
|
void idGameEdit::AddSelectedEntity( idEntity *ent ) {
|
||
|
// RAVEN BEGIN
|
||
|
// mekberg: fixed crash
|
||
|
if ( ent && gameLocal.editEntities ) {
|
||
|
gameLocal.editEntities->AddSelectedEntity( ent );
|
||
|
}
|
||
|
// RAVEN END
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::FindEntityDefDict
|
||
|
================
|
||
|
*/
|
||
|
const idDict *idGameEdit::FindEntityDefDict( const char *name, bool makeDefault ) const {
|
||
|
return gameLocal.FindEntityDefDict( name, makeDefault );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::SpawnEntityDef
|
||
|
================
|
||
|
*/
|
||
|
void idGameEdit::SpawnEntityDef( const idDict &args, idEntity **ent ) {
|
||
|
gameLocal.SpawnEntityDef( args, ent );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::FindEntity
|
||
|
================
|
||
|
*/
|
||
|
idEntity *idGameEdit::FindEntity( const char *name ) const {
|
||
|
return gameLocal.FindEntity( name );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=============
|
||
|
idGameEdit::GetUniqueEntityName
|
||
|
|
||
|
generates a unique name for a given classname
|
||
|
=============
|
||
|
*/
|
||
|
const char *idGameEdit::GetUniqueEntityName( const char *classname ) const {
|
||
|
int id;
|
||
|
static char name[1024];
|
||
|
|
||
|
// can only have MAX_GENTITIES, so if we have a spot available, we're guaranteed to find one
|
||
|
for( id = 0; id < MAX_GENTITIES; id++ ) {
|
||
|
idStr::snPrintf( name, sizeof( name ), "%s_%d", classname, id );
|
||
|
if ( !gameLocal.FindEntity( name ) ) {
|
||
|
return name;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// id == MAX_GENTITIES + 1, which can't be in use if we get here
|
||
|
idStr::snPrintf( name, sizeof( name ), "%s_%d", classname, id );
|
||
|
return name;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::EntityGetOrigin
|
||
|
================
|
||
|
*/
|
||
|
void idGameEdit::EntityGetOrigin( idEntity *ent, idVec3 &org ) const {
|
||
|
if ( ent ) {
|
||
|
org = ent->GetPhysics()->GetOrigin();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::EntityGetAxis
|
||
|
================
|
||
|
*/
|
||
|
void idGameEdit::EntityGetAxis( idEntity *ent, idMat3 &axis ) const {
|
||
|
if ( ent ) {
|
||
|
axis = ent->GetPhysics()->GetAxis();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::EntitySetOrigin
|
||
|
================
|
||
|
*/
|
||
|
void idGameEdit::EntitySetOrigin( idEntity *ent, const idVec3 &org ) {
|
||
|
if ( ent ) {
|
||
|
ent->SetOrigin( org );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::EntitySetAxis
|
||
|
================
|
||
|
*/
|
||
|
void idGameEdit::EntitySetAxis( idEntity *ent, const idMat3 &axis ) {
|
||
|
if ( ent ) {
|
||
|
ent->SetAxis( axis );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::EntitySetColor
|
||
|
================
|
||
|
*/
|
||
|
void idGameEdit::EntitySetColor( idEntity *ent, const idVec3 color ) {
|
||
|
if ( ent ) {
|
||
|
ent->SetColor( color );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::EntityTranslate
|
||
|
================
|
||
|
*/
|
||
|
void idGameEdit::EntityTranslate( idEntity *ent, const idVec3 &org ) {
|
||
|
if ( ent ) {
|
||
|
ent->GetPhysics()->Translate( org );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::EntityGetSpawnArgs
|
||
|
================
|
||
|
*/
|
||
|
// RAVEN BEGIN
|
||
|
// scork: const-qualified 'ent' so other things would compile
|
||
|
const idDict *idGameEdit::EntityGetSpawnArgs( const idEntity *ent ) const {
|
||
|
// RAVEN END
|
||
|
if ( ent ) {
|
||
|
return &ent->spawnArgs;
|
||
|
}
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::EntityUpdateChangeableSpawnArgs
|
||
|
================
|
||
|
*/
|
||
|
void idGameEdit::EntityUpdateChangeableSpawnArgs( idEntity *ent, const idDict *dict ) {
|
||
|
if ( ent ) {
|
||
|
ent->UpdateChangeableSpawnArgs( dict );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::EntityChangeSpawnArgs
|
||
|
================
|
||
|
*/
|
||
|
void idGameEdit::EntityChangeSpawnArgs( idEntity *ent, const idDict *newArgs ) {
|
||
|
if ( ent ) {
|
||
|
for ( int i = 0 ; i < newArgs->GetNumKeyVals () ; i ++ ) {
|
||
|
const idKeyValue *kv = newArgs->GetKeyVal( i );
|
||
|
|
||
|
if ( kv->GetValue().Length() > 0 ) {
|
||
|
ent->spawnArgs.Set ( kv->GetKey() ,kv->GetValue() );
|
||
|
} else {
|
||
|
ent->spawnArgs.Delete ( kv->GetKey() );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::EntityUpdateVisuals
|
||
|
================
|
||
|
*/
|
||
|
void idGameEdit::EntityUpdateVisuals( idEntity *ent ) {
|
||
|
if ( ent ) {
|
||
|
ent->UpdateVisuals();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::EntitySetModel
|
||
|
================
|
||
|
*/
|
||
|
void idGameEdit::EntitySetModel( idEntity *ent, const char *val ) {
|
||
|
if ( ent ) {
|
||
|
ent->spawnArgs.Set( "model", val );
|
||
|
ent->SetModel( val );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::EntityStopSound
|
||
|
================
|
||
|
*/
|
||
|
void idGameEdit::EntityStopSound( idEntity *ent ) {
|
||
|
if ( ent ) {
|
||
|
ent->StopSound( SND_CHANNEL_ANY, false );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::EntityDelete
|
||
|
================
|
||
|
*/
|
||
|
void idGameEdit::EntityDelete( idEntity *ent ) {
|
||
|
delete ent;
|
||
|
}
|
||
|
|
||
|
// RAVEN BEGIN
|
||
|
// bdube: added
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::EntityGetRenderEntity
|
||
|
================
|
||
|
*/
|
||
|
renderEntity_t* idGameEdit::EntityGetRenderEntity ( idEntity* ent ) {
|
||
|
return ent->GetRenderEntity();
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::EntityGetName
|
||
|
================
|
||
|
*/
|
||
|
const char* idGameEdit::EntityGetName ( idEntity* ent ) const {
|
||
|
if ( !ent ) {
|
||
|
return "";
|
||
|
}
|
||
|
return ent->GetName();
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::EntityGetClassname
|
||
|
================
|
||
|
*/
|
||
|
const char* idGameEdit::EntityGetClassname ( idEntity* ent ) const {
|
||
|
return ent->GetType()->classname;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::EntityIsDerivedFrom
|
||
|
================
|
||
|
*/
|
||
|
bool idGameEdit::EntityIsDerivedFrom ( idEntity* ent, const char* classname ) const {
|
||
|
idTypeInfo* type;
|
||
|
type = idClass::GetClass ( classname );
|
||
|
if ( !type ) {
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
return ent->IsType ( *type );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::EntityIsValid
|
||
|
================
|
||
|
*/
|
||
|
int idGameEdit::EntityToSafeId ( idEntity* ent ) const {
|
||
|
if ( !ent ) {
|
||
|
return 0;
|
||
|
}
|
||
|
return ( gameLocal.spawnIds[ent->entityNumber] << GENTITYNUM_BITS ) | ent->entityNumber;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::EntityFromSafeId
|
||
|
================
|
||
|
*/
|
||
|
idEntity *idGameEdit::EntityFromSafeId( int safeID ) const {
|
||
|
int entityNum = safeID & ( ( 1 << GENTITYNUM_BITS ) - 1 );
|
||
|
if ( ( gameLocal.spawnIds[ entityNum ] == ( safeID >> GENTITYNUM_BITS ) ) ) {
|
||
|
return gameLocal.entities[ entityNum ];
|
||
|
}
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::EntitySetSkin
|
||
|
================
|
||
|
*/
|
||
|
void idGameEdit::EntitySetSkin ( idEntity* ent, const char* temp ) const {
|
||
|
ent->SetSkin ( declManager->FindSkin ( temp ) );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::EntityClearSkin
|
||
|
================
|
||
|
*/
|
||
|
void idGameEdit::EntityClearSkin ( idEntity* ent ) const {
|
||
|
ent->ClearSkin ( );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::EntityClearSkin
|
||
|
================
|
||
|
*/
|
||
|
void idGameEdit::EntityShow ( idEntity* ent ) const {
|
||
|
ent->Show ( );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::EntityClearSkin
|
||
|
================
|
||
|
*/
|
||
|
void idGameEdit::EntityHide ( idEntity* ent ) const {
|
||
|
ent->Hide ( );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::EntityGetBounds
|
||
|
================
|
||
|
*/
|
||
|
void idGameEdit::EntityGetBounds ( idEntity* ent, idBounds &bounds ) const {
|
||
|
bounds = ent->GetRenderEntity()->bounds;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::EntityPlayAnim
|
||
|
================
|
||
|
*/
|
||
|
int idGameEdit::EntityPlayAnim ( idEntity* ent, int animNum, int time, int blendtime ) {
|
||
|
if ( !ent->GetAnimator ( ) ) {
|
||
|
return 0;
|
||
|
}
|
||
|
ent->GetAnimator()->PlayAnim ( ANIMCHANNEL_ALL, animNum, time, blendtime );
|
||
|
ent->GetAnimator()->ServiceAnims ( time, time );
|
||
|
return ent->GetAnimator()->CurrentAnim( ANIMCHANNEL_ALL )->GetEndTime ( );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::EntitySetFrame
|
||
|
================
|
||
|
*/
|
||
|
void idGameEdit::EntitySetFrame ( idEntity* ent, int animNum, int frame, int time, int blendtime ) {
|
||
|
idAnimator* animator;
|
||
|
|
||
|
animator = ent->GetAnimator ( );
|
||
|
if ( !animator ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
animator->ClearAllAnims ( time, time );
|
||
|
|
||
|
// Move to the first frame of the animation
|
||
|
// RAVEN BEGIN
|
||
|
frameBlend_t frameBlend = { 0, frame, frame, 1.0f, 0 };
|
||
|
animator->SetFrame ( ANIMCHANNEL_ALL, animNum, frameBlend );
|
||
|
// RAVEN END
|
||
|
animator->ForceUpdate ( );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::EntityGetDelta
|
||
|
================
|
||
|
*/
|
||
|
void idGameEdit::EntityGetDelta ( idEntity* ent, int fromTime, int toTime, idVec3& delta ) {
|
||
|
ent->GetAnimator()->GetDelta ( fromTime, toTime, delta );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::EntityRemoveOriginOffset
|
||
|
================
|
||
|
*/
|
||
|
void idGameEdit::EntityRemoveOriginOffset ( idEntity* ent, bool remove ) {
|
||
|
ent->GetAnimator()->RemoveOriginOffset ( remove );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::EntityStopAllEffects
|
||
|
================
|
||
|
*/
|
||
|
void idGameEdit::EntityStopAllEffects ( idEntity* ent ) {
|
||
|
ent->StopAllEffects ( );
|
||
|
ent->StopSound ( SND_CHANNEL_ANY, false );
|
||
|
}
|
||
|
|
||
|
// RAVEN BEGIN
|
||
|
// scork: some accessor functions for various utils
|
||
|
idEntity *idGameEdit::EntityGetNextTeamEntity( idEntity *pEnt ) const {
|
||
|
return pEnt->GetNextTeamEntity();
|
||
|
}
|
||
|
void idGameEdit::GetPlayerInfo( idVec3 &v3Origin, idMat3 &mat3Axis, int PlayerNum, idAngles *deltaViewAngles ) const
|
||
|
{
|
||
|
game->GetPlayerInfo( v3Origin, mat3Axis, PlayerNum, deltaViewAngles );
|
||
|
}
|
||
|
|
||
|
void idGameEdit::SetPlayerInfo( idVec3 &v3Origin, idMat3 &mat3Axis, int PlayerNum ) const
|
||
|
{
|
||
|
game->SetPlayerInfo( v3Origin, mat3Axis, PlayerNum );
|
||
|
}
|
||
|
void idGameEdit::EntitySetName( idEntity* pEnt, const char *psName )
|
||
|
{
|
||
|
pEnt->SetName( psName );
|
||
|
}
|
||
|
// RAVEN END
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::LightSetParms
|
||
|
================
|
||
|
*/
|
||
|
void idGameEdit::LightSetParms ( idEntity* ent, int maxLevel, int currentLevel, float radius ) {
|
||
|
int data;
|
||
|
idLight* light;
|
||
|
|
||
|
// Switch to a light entity
|
||
|
light = dynamic_cast<idLight*>(ent);
|
||
|
if ( !light )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
light->ProcessEvent ( &EV_Light_SetMaxLightLevel, maxLevel );
|
||
|
light->ProcessEvent ( &EV_Light_SetCurrentLightLevel, (int)currentLevel );
|
||
|
|
||
|
(*(float*)&data) = radius;
|
||
|
light->ProcessEventArgPtr ( &EV_Light_SetRadius, &data );
|
||
|
|
||
|
light->SetLightLevel();
|
||
|
}
|
||
|
// RAVEN END
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::PlayerIsValid
|
||
|
================
|
||
|
*/
|
||
|
bool idGameEdit::PlayerIsValid() const {
|
||
|
return ( gameLocal.GetLocalPlayer() != NULL );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::PlayerGetOrigin
|
||
|
================
|
||
|
*/
|
||
|
void idGameEdit::PlayerGetOrigin( idVec3 &org ) const {
|
||
|
org = gameLocal.GetLocalPlayer()->GetPhysics()->GetOrigin();
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::PlayerGetAxis
|
||
|
================
|
||
|
*/
|
||
|
void idGameEdit::PlayerGetAxis( idMat3 &axis ) const {
|
||
|
axis = gameLocal.GetLocalPlayer()->GetPhysics()->GetAxis();
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::PlayerGetViewAngles
|
||
|
================
|
||
|
*/
|
||
|
void idGameEdit::PlayerGetViewAngles( idAngles &angles ) const {
|
||
|
angles = gameLocal.GetLocalPlayer()->viewAngles;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::PlayerGetEyePosition
|
||
|
================
|
||
|
*/
|
||
|
void idGameEdit::PlayerGetEyePosition( idVec3 &org ) const {
|
||
|
org = gameLocal.GetLocalPlayer()->GetEyePosition();
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::MapGetEntityDict
|
||
|
================
|
||
|
*/
|
||
|
const idDict *idGameEdit::MapGetEntityDict( const char *name ) const {
|
||
|
idMapFile *mapFile = gameLocal.GetLevelMap();
|
||
|
if ( mapFile && name && *name ) {
|
||
|
idMapEntity *mapent = mapFile->FindEntity( name );
|
||
|
if ( mapent ) {
|
||
|
return &mapent->epairs;
|
||
|
}
|
||
|
}
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::MapSave
|
||
|
================
|
||
|
*/
|
||
|
void idGameEdit::MapSave( const char *path ) const {
|
||
|
idMapFile *mapFile = gameLocal.GetLevelMap();
|
||
|
if (mapFile) {
|
||
|
// RAVEN BEGIN
|
||
|
// rjohnson: added entity export
|
||
|
if (mapFile->HasExportEntities()) {
|
||
|
mapFile->WriteExport( (path) ? path : mapFile->GetName() );
|
||
|
} else {
|
||
|
if ( path ) {
|
||
|
mapFile->Write( path, ".map");
|
||
|
} else {
|
||
|
idStr osPath;
|
||
|
osPath = mapFile->GetName ( );
|
||
|
osPath.DefaultFileExtension ( ".map" );
|
||
|
idFile* file = fileSystem->OpenFileRead ( osPath );
|
||
|
if ( file ) {
|
||
|
osPath = file->GetFullPath ( );
|
||
|
fileSystem->CloseFile ( file );
|
||
|
mapFile->Write ( osPath, ".map", false );
|
||
|
} else {
|
||
|
mapFile->Write ( file->GetName(), ".map" );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
// RAVEN END
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// RAVEN BEGIN
|
||
|
// rjohnson: added entity export
|
||
|
bool idGameEdit::MapHasExportEntities( void ) const {
|
||
|
idMapFile *mapFile = gameLocal.GetLevelMap();
|
||
|
if (mapFile) {
|
||
|
return mapFile->HasExportEntities();
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
// scork: simple query function for the sound editor
|
||
|
// cdr: changed to also return the full string name of the map file (still compatable as a bool test)
|
||
|
const char* idGameEdit::MapLoaded( void ) const {
|
||
|
|
||
|
const char *psMapName = gameLocal.GetMapName();
|
||
|
if (psMapName && psMapName[0]) {
|
||
|
return psMapName;
|
||
|
}
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
// cdr: AASTactical
|
||
|
idAASFile* idGameEdit::GetAASFile( int i ) {
|
||
|
if (gameLocal.GetAAS( i )) {
|
||
|
return gameLocal.GetAAS( i )->GetFile();
|
||
|
}
|
||
|
return 0;
|
||
|
}
|
||
|
// RAVEN END
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::MapSetEntityKeyVal
|
||
|
================
|
||
|
*/
|
||
|
void idGameEdit::MapSetEntityKeyVal( const char *name, const char *key, const char *val ) const {
|
||
|
idMapFile *mapFile = gameLocal.GetLevelMap();
|
||
|
if ( mapFile && name && *name ) {
|
||
|
idMapEntity *mapent = mapFile->FindEntity( name );
|
||
|
if ( mapent ) {
|
||
|
mapent->epairs.Set( key, val );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::MapCopyDictToEntity
|
||
|
================
|
||
|
*/
|
||
|
void idGameEdit::MapCopyDictToEntity( const char *name, const idDict *dict ) const {
|
||
|
idMapFile *mapFile = gameLocal.GetLevelMap();
|
||
|
if ( mapFile && name && *name ) {
|
||
|
idMapEntity *mapent = mapFile->FindEntity( name );
|
||
|
if ( mapent ) {
|
||
|
for ( int i = 0; i < dict->GetNumKeyVals(); i++ ) {
|
||
|
const idKeyValue *kv = dict->GetKeyVal( i );
|
||
|
const char *key = kv->GetKey();
|
||
|
const char *val = kv->GetValue();
|
||
|
mapent->epairs.Set( key, val );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::MapGetUniqueMatchingKeyVals
|
||
|
================
|
||
|
*/
|
||
|
int idGameEdit::MapGetUniqueMatchingKeyVals( const char *key, const char *list[], int max ) const {
|
||
|
idMapFile *mapFile = gameLocal.GetLevelMap();
|
||
|
int count = 0;
|
||
|
if ( mapFile ) {
|
||
|
for ( int i = 0; i < mapFile->GetNumEntities(); i++ ) {
|
||
|
idMapEntity *ent = mapFile->GetEntity( i );
|
||
|
if ( ent ) {
|
||
|
const char *k = ent->epairs.GetString( key );
|
||
|
if ( k && *k && count < max ) {
|
||
|
list[count++] = k;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
return count;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::MapAddEntity
|
||
|
================
|
||
|
*/
|
||
|
void idGameEdit::MapAddEntity( const idDict *dict ) const {
|
||
|
idMapFile *mapFile = gameLocal.GetLevelMap();
|
||
|
if ( mapFile ) {
|
||
|
idMapEntity *ent = new idMapEntity();
|
||
|
ent->epairs = *dict;
|
||
|
mapFile->AddEntity( ent );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::MapRemoveEntity
|
||
|
================
|
||
|
*/
|
||
|
void idGameEdit::MapRemoveEntity( const char *name ) const {
|
||
|
idMapFile *mapFile = gameLocal.GetLevelMap();
|
||
|
if ( mapFile ) {
|
||
|
idMapEntity *ent = mapFile->FindEntity( name );
|
||
|
if ( ent ) {
|
||
|
mapFile->RemoveEntity( ent );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::MapGetEntitiesMatchignClassWithString
|
||
|
================
|
||
|
*/
|
||
|
int idGameEdit::MapGetEntitiesMatchingClassWithString( const char *classname, const char *match, const char *list[], const int max ) const {
|
||
|
idMapFile *mapFile = gameLocal.GetLevelMap();
|
||
|
int count = 0;
|
||
|
if ( mapFile ) {
|
||
|
int entCount = mapFile->GetNumEntities();
|
||
|
for ( int i = 0 ; i < entCount; i++ ) {
|
||
|
idMapEntity *ent = mapFile->GetEntity(i);
|
||
|
if (ent) {
|
||
|
idStr work = ent->epairs.GetString("classname");
|
||
|
if ( work.Icmp( classname ) == 0 ) {
|
||
|
if ( match && *match ) {
|
||
|
work = ent->epairs.GetString( "soundgroup" );
|
||
|
if ( count < max && work.Icmp( match ) == 0 ) {
|
||
|
list[count++] = ent->epairs.GetString( "name" );
|
||
|
}
|
||
|
} else if ( count < max ) {
|
||
|
list[count++] = ent->epairs.GetString( "name" );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
return count;
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::MapEntityTranslate
|
||
|
================
|
||
|
*/
|
||
|
void idGameEdit::MapEntityTranslate( const char *name, const idVec3 &v ) const {
|
||
|
idMapFile *mapFile = gameLocal.GetLevelMap();
|
||
|
if ( mapFile && name && *name ) {
|
||
|
idMapEntity *mapent = mapFile->FindEntity( name );
|
||
|
if ( mapent ) {
|
||
|
idVec3 origin;
|
||
|
mapent->epairs.GetVector( "origin", "", origin );
|
||
|
origin += v;
|
||
|
mapent->epairs.SetVector( "origin", origin );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// RAVEN BEGIN
|
||
|
// bdube: new game edit stuff
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::PlayerTraceFromEye
|
||
|
================
|
||
|
*/
|
||
|
bool idGameEdit::PlayerTraceFromEye ( trace_t &results, float length, int contentMask ) {
|
||
|
idVec3 start;
|
||
|
idVec3 end;
|
||
|
idAngles angles;
|
||
|
|
||
|
PlayerGetEyePosition( start );
|
||
|
PlayerGetEyePosition( end );
|
||
|
PlayerGetViewAngles ( angles );
|
||
|
|
||
|
end += angles.ToForward() * length;
|
||
|
// RAVEN BEGIN
|
||
|
// ddynerman: multiple clip worlds
|
||
|
return gameLocal.TracePoint ( gameLocal.GetLocalPlayer(), results, start, end, contentMask, gameLocal.GetLocalPlayer() );
|
||
|
// RAVEN END
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::EffectRefreshTemplate
|
||
|
================
|
||
|
*/
|
||
|
void idGameEdit::EffectRefreshTemplate ( const idDecl *effect ) const {
|
||
|
rvClientEntity* cent;
|
||
|
|
||
|
// Restart all effects
|
||
|
for ( cent = gameLocal.clientSpawnedEntities.Next(); cent; cent = cent->spawnNode.Next() ) {
|
||
|
if ( cent->IsType ( rvClientEffect::GetClassType() ) ) {
|
||
|
rvClientEffect* clientEffect;
|
||
|
clientEffect = static_cast<rvClientEffect*>( cent );
|
||
|
if ( clientEffect->GetEffectIndex ( ) == effect->Index() ) {
|
||
|
clientEffect->Restart ( );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::GetGameTime
|
||
|
================
|
||
|
*/
|
||
|
int idGameEdit::GetGameTime ( int *previous ) const {
|
||
|
if ( previous ) {
|
||
|
*previous = gameLocal.previousTime;
|
||
|
}
|
||
|
|
||
|
return gameLocal.time;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::SetGameTime
|
||
|
================
|
||
|
*/
|
||
|
void idGameEdit::SetGameTime ( int time ) const {
|
||
|
gameLocal.time = time;
|
||
|
gameLocal.previousTime = time;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::TracePoint
|
||
|
================
|
||
|
*/
|
||
|
bool idGameEdit::TracePoint ( trace_t &results, const idVec3 &start, const idVec3 &end, int contentMask ) const {
|
||
|
// RAVEN BEGIN
|
||
|
// ddynerman: multiple clip worlds
|
||
|
return gameLocal.TracePoint( gameLocal.GetLocalPlayer(), results, start, end, contentMask, NULL );
|
||
|
// RAVEN END
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::CacheDictionaryMedia
|
||
|
================
|
||
|
*/
|
||
|
void idGameEdit::CacheDictionaryMedia ( const idDict* dict ) const {
|
||
|
gameLocal.CacheDictionaryMedia ( dict );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::SetCamera
|
||
|
================
|
||
|
*/
|
||
|
void idGameEdit::SetCamera ( idEntity* camera ) const {
|
||
|
gameLocal.SetCamera ( dynamic_cast<idCamera*>(camera) );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::ScriptGetStatementLineNumber
|
||
|
================
|
||
|
*/
|
||
|
int idGameEdit::ScriptGetStatementLineNumber ( idProgram* program, int instructionPointer ) const {
|
||
|
return program->GetStatement ( instructionPointer ).linenumber;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::ScriptGetStatementFileName
|
||
|
================
|
||
|
*/
|
||
|
const char* idGameEdit::ScriptGetStatementFileName ( idProgram* program, int instructionPointer ) const {
|
||
|
return program->GetFilename ( program->GetStatement ( instructionPointer ).file );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::ScriptGetStatementOperator
|
||
|
================
|
||
|
*/
|
||
|
int idGameEdit::ScriptGetStatementOperator ( idProgram* program, int instructionPointer ) const {
|
||
|
return program->GetStatement ( instructionPointer ).op;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::ScriptGetCurrentFunction
|
||
|
================
|
||
|
*/
|
||
|
void* idGameEdit::ScriptGetCurrentFunction ( idInterpreter* interpreter ) const {
|
||
|
return (void*)interpreter->GetCurrentFunction ( );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::ScriptGetCurrentFunctionName
|
||
|
================
|
||
|
*/
|
||
|
const char* idGameEdit::ScriptGetCurrentFunctionName ( idInterpreter* interpreter ) const {
|
||
|
if ( interpreter->GetCurrentFunction ( ) ) {
|
||
|
return interpreter->GetCurrentFunction ( )->Name();
|
||
|
}
|
||
|
return "";
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::ScriptGetStatementOperator
|
||
|
================
|
||
|
*/
|
||
|
int idGameEdit::ScriptGetCallstackDepth ( idInterpreter* interpreter ) const {
|
||
|
return interpreter->GetCallstackDepth ( );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::ScriptGetCallstackFunction
|
||
|
================
|
||
|
*/
|
||
|
void* idGameEdit::ScriptGetCallstackFunction ( idInterpreter* interpreter, int depth ) const {
|
||
|
return (void*)interpreter->GetCallstack ( )[depth].f;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::ScriptGetCallstackFunctionName
|
||
|
================
|
||
|
*/
|
||
|
const char* idGameEdit::ScriptGetCallstackFunctionName ( idInterpreter* interpreter, int depth ) const {
|
||
|
return interpreter->GetCallstack()[depth].f->Name();
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::ScriptGetCallstackStatement
|
||
|
================
|
||
|
*/
|
||
|
int idGameEdit::ScriptGetCallstackStatement ( idInterpreter* interpreter, int depth ) const {
|
||
|
return interpreter->GetCallstack()[depth].s;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::ScriptIsReturnOperator
|
||
|
================
|
||
|
*/
|
||
|
bool idGameEdit::ScriptIsReturnOperator ( int op ) const {
|
||
|
return op == OP_RETURN;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::ScriptGetRegisterValue
|
||
|
================
|
||
|
*/
|
||
|
const char* idGameEdit::ScriptGetRegisterValue ( idInterpreter* interpreter, const char* varname, int callstackDepth ) const {
|
||
|
static char value[4096];
|
||
|
idStr out;
|
||
|
|
||
|
value[0] = '\0';
|
||
|
if ( interpreter->GetRegisterValue ( varname, out, callstackDepth ) ) {
|
||
|
idStr::snPrintf ( value, 4095, out.c_str() );
|
||
|
}
|
||
|
|
||
|
return value;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::ScriptGetThread
|
||
|
================
|
||
|
*/
|
||
|
idThread* idGameEdit::ScriptGetThread ( idInterpreter* interpreter ) const {
|
||
|
return interpreter->GetThread();
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::ThreadGetCount
|
||
|
================
|
||
|
*/
|
||
|
int idGameEdit::ThreadGetCount ( void ) {
|
||
|
return idThread::GetThreads().Num();
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::ThreadGetThread
|
||
|
================
|
||
|
*/
|
||
|
idThread* idGameEdit::ThreadGetThread ( int index ) {
|
||
|
return idThread::GetThreads()[index];
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::ThreadGetName
|
||
|
================
|
||
|
*/
|
||
|
const char* idGameEdit::ThreadGetName ( idThread* thread ) {
|
||
|
return thread->GetThreadName ( );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::ThreadGetNumber
|
||
|
================
|
||
|
*/
|
||
|
int idGameEdit::ThreadGetNumber ( idThread* thread ) {
|
||
|
return thread->GetThreadNum ( );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::ThreadGetState
|
||
|
================
|
||
|
*/
|
||
|
const char* idGameEdit::ThreadGetState ( idThread* thread ) {
|
||
|
if ( thread->IsDying() ) {
|
||
|
return "Dying";
|
||
|
} else if ( thread->IsWaiting() ) {
|
||
|
return "Waiting";
|
||
|
} else if ( thread->IsDoneProcessing() ) {
|
||
|
return "Stopped";
|
||
|
}
|
||
|
|
||
|
return "Running";
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::GetClassDebugInfo
|
||
|
================
|
||
|
*/
|
||
|
void idGameEdit::GetClassDebugInfo ( const idEntity* entity, debugInfoProc_t proc, void* userdata ) {
|
||
|
const_cast<idEntity *>( entity )->GetDebugInfo ( proc, userdata );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::GetGameEntityRegisterTime
|
||
|
================
|
||
|
*/
|
||
|
int idGameEdit::GetGameEntityRegisterTime ( void ) const {
|
||
|
return gameLocal.entityRegisterTime;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::GetFirstSpawnedEntity
|
||
|
================
|
||
|
*/
|
||
|
idEntity* idGameEdit::GetFirstSpawnedEntity ( void ) const {
|
||
|
return gameLocal.spawnedEntities.Next();
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idGameEdit::GetNextSpawnedEntity
|
||
|
================
|
||
|
*/
|
||
|
idEntity* idGameEdit::GetNextSpawnedEntity ( idEntity* from ) const {
|
||
|
if ( !from ) {
|
||
|
return NULL;
|
||
|
}
|
||
|
return from->spawnNode.Next();
|
||
|
}
|
||
|
|
||
|
|
||
|
// RAVEN END
|
||
|
|
||
|
// RAVEN BEGIN
|
||
|
// mekberg: access to animationlib functions for radiant
|
||
|
void idGameEdit::FlushUnusedAnims ( void ) {
|
||
|
|
||
|
// RAVEN BEGIN
|
||
|
// jsinger: animationLib changed to a pointer
|
||
|
animationLib->FlushUnusedAnims();
|
||
|
// RAVEN END
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
===============================================================================
|
||
|
|
||
|
rvModviewModel
|
||
|
|
||
|
Actor model for modview
|
||
|
|
||
|
===============================================================================
|
||
|
*/
|
||
|
|
||
|
class rvModviewModel : public idActor {
|
||
|
public:
|
||
|
CLASS_PROTOTYPE( rvModviewModel );
|
||
|
|
||
|
rvModviewModel ( void );
|
||
|
|
||
|
private:
|
||
|
|
||
|
void Event_Speak ( const char* lipsync );
|
||
|
};
|
||
|
|
||
|
CLASS_DECLARATION( idActor, rvModviewModel )
|
||
|
EVENT( AI_Speak, rvModviewModel::Event_Speak )
|
||
|
END_CLASS
|
||
|
|
||
|
/*
|
||
|
=====================
|
||
|
rvModviewModel::rvModviewModel
|
||
|
=====================
|
||
|
*/
|
||
|
rvModviewModel::rvModviewModel ( void ) {
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=====================
|
||
|
rvModviewModel::Event_Speak
|
||
|
=====================
|
||
|
*/
|
||
|
void rvModviewModel::Event_Speak ( const char* lipsync ) {
|
||
|
assert( idStr::Icmpn( lipsync, "lipsync_", 7 ) == 0 );
|
||
|
|
||
|
lipsync = spawnArgs.GetString ( lipsync );
|
||
|
if ( !lipsync || !*lipsync ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( head ) {
|
||
|
head->StartLipSyncing( lipsync );
|
||
|
} else {
|
||
|
StartSoundShader (declManager->FindSound ( lipsync ), SND_CHANNEL_VOICE, 0, false, NULL );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// RAVEN END
|
||
|
|