quake4-sdk/source/game/FreeView.h

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2007-06-15 00:00:00 +00:00
#ifndef __FREEVIEW_H__
#define __FREEVIEW_H__
class idPhysics_Player;
class idFreeView {
public:
idFreeView() { physics = NULL; snapAngle = false; }
~idFreeView();
// start free flying from this client's current position
void SetFreeView( int clientNum );
// pick a random spawn in the map
void PickRandomSpawn( void );
// update view and position
void Fly( const usercmd_t &ucmd );
void Draw( void );
bool Initialized( void ) const { return physics != NULL; }
void Shutdown( void );
const idVec3 & GetOrigin( void );
private:
void Setup( void );
renderView_t view;
idPhysics_Player *physics;
idAngles viewAngles;
bool snapAngle;
idAngles viewAngleOffset;
};
#endif