397 lines
9.9 KiB
C
397 lines
9.9 KiB
C
#ifndef __QE3_H__
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#define __QE3_H__
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// disable data conversion warnings for gl
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#pragma warning(disable : 4244) // MIPS
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#pragma warning(disable : 4136) // X86
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#pragma warning(disable : 4051) // ALPHA
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#include <windows.h>
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extern "C"
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{
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#include "qgl.h"
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}
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#include <math.h>
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#include <stdlib.h>
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#include "qertypes.h"
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#include "cmdlib.h"
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#include "mathlib.h"
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#include "parse.h"
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#include "lbmlib.h"
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#include <commctrl.h>
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#include "afxres.h"
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#include "resource.h"
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#include "qedefs.h"
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#include "qfiles.h"
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#include "textures.h"
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#include "brush.h"
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#include "entity.h"
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#include "map.h"
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#include "select.h"
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#include "camera.h"
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#include "xy.h"
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#include "z.h"
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#include "mru.h"
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typedef struct
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{
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int p1, p2;
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face_t *f1, *f2;
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} pedge_t;
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typedef struct
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{
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int iSize;
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int iTexMenu; // nearest, linear, etc
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float fGamma; // gamma for textures
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char szProject[256]; // last project loaded
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vec3_t colors[COLOR_LAST];
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qboolean show_names;
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qboolean show_coordinates;
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int exclude;
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int m_nTextureTweak;
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} SavedInfo_t;
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//
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// system functions
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//
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void Sys_UpdateStatusBar( void );
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void Sys_UpdateWindows (int bits);
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void Sys_Beep (void);
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void Sys_ClearPrintf (void);
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void Sys_Printf (char *text, ...);
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double Sys_DoubleTime (void);
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void Sys_GetCursorPos (int *x, int *y);
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void Sys_SetCursorPos (int x, int y);
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void Sys_SetTitle (char *text);
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void Sys_BeginWait (void);
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void Sys_EndWait (void);
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void Sys_Status(const char *psz, int part);
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/*
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** most of the QE globals are stored in this structure
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*/
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#define D_MAXPOINTS 4096
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typedef struct
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{
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qboolean d_showgrid;
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int d_gridsize;
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int d_num_entities;
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entity_t *d_project_entity;
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float d_new_brush_bottom_z,
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d_new_brush_top_z;
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HINSTANCE d_hInstance;
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HGLRC d_hglrcBase;
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HDC d_hdcBase;
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HWND d_hwndMain;
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HWND d_hwndCamera;
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HWND d_hwndEdit;
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HWND d_hwndEntity;
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HWND d_hwndTexture;
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HWND d_hwndXY;
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HWND d_hwndZ;
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HWND d_hwndStatus;
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vec3_t d_points[MAX_POINTS];
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int d_numpoints;
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pedge_t d_edges[MAX_EDGES];
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int d_numedges;
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int d_num_move_points;
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float *d_move_points[D_MAXPOINTS];
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qtexture_t *d_qtextures;
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texturewin_t d_texturewin;
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int d_pointfile_display_list;
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xy_t d_xyOld;
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LPMRUMENU d_lpMruMenu;
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SavedInfo_t d_savedinfo;
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int d_workcount;
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// connect entities uses the last two brushes selected
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int d_select_count;
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brush_t *d_select_order[2];
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vec3_t d_select_translate; // for dragging w/o making new display lists
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select_t d_select_mode;
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int d_font_list;
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int d_parsed_brushes;
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qboolean show_blocks;
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vec3_t d_vAreaTL;
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vec3_t d_vAreaBR;
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} QEGlobals_t;
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void *qmalloc (size_t size);
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char *copystring (char *s);
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char *ExpandReletivePath (char *p);
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char *Pointfile_Delete(void);
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void Pointfile_Check (void);
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void Pointfile_Next (void);
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void Pointfile_Prev (void);
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void Pointfile_Clear (void);
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void Pointfile_Draw( void );
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void Pointfile_Load( void );
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//
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// drag.c
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//
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void Drag_Begin (int x, int y, int buttons,
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vec3_t xaxis, vec3_t yaxis,
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vec3_t origin, vec3_t dir);
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void Drag_MouseMoved (int x, int y, int buttons);
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void Drag_MouseUp (int nButtons = 0);
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//
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// csg.c
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//
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void CSG_MakeHollow (void);
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void CSG_Subtract (void);
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//
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// vertsel.c
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//
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void SetupVertexSelection (void);
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void SelectEdgeByRay (vec3_t org, vec3_t dir);
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void SelectVertexByRay (vec3_t org, vec3_t dir);
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void ConnectEntities (bool bIncrementalTargetNames = false);
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extern int update_bits;
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extern int screen_width;
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extern int screen_height;
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extern HANDLE bsp_process;
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char *TranslateString (char *buf);
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void ProjectDialog (void);
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void FillTextureMenu (CStringArray* pArray = NULL);
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void FillBSPMenu (void);
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BOOL CALLBACK Win_Dialog (
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HWND hwndDlg, // handle to dialog box
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UINT uMsg, // message
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WPARAM wParam, // first message parameter
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LPARAM lParam // second message parameter
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);
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//
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// win_cam.c
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//
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void WCam_Create (HINSTANCE hInstance);
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//
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// win_xy.c
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//
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void WXY_Create (HINSTANCE hInstance);
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//
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// win_z.c
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//
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void WZ_Create (HINSTANCE hInstance);
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//
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// win_ent.c
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//
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//
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// win_main.c
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//
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void Main_Create (HINSTANCE hInstance);
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extern BOOL SaveWindowState(HWND hWnd, const char *pszName);
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extern BOOL LoadWindowState(HWND hWnd, const char *pszName);
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extern BOOL SaveRegistryInfo(const char *pszName, void *pvBuf, long lSize);
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extern BOOL LoadRegistryInfo(const char *pszName, void *pvBuf, long *plSize);
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//
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// entityw.c
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//
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BOOL CreateEntityWindow(HINSTANCE hInstance);
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void FillClassList (void);
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BOOL UpdateEntitySel(eclass_t *pec);
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void SetInspectorMode(int iType);
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int DrawTexControls(HWND hWnd);
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void SetSpawnFlags(void);
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void GetSpawnFlags(void);
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void SetKeyValuePairs(bool bClearMD3 = false);
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extern void BuildGammaTable(float g);
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// win_dlg.c
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void DoGamma(void);
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void DoFind(void);
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void DoRotate(void);
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void DoSides(bool bCone = false);
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void DoAbout(void);
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void DoSurface();
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/*
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** QE function declarations
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*/
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void QE_CheckAutoSave( void );
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void QE_ConvertDOSToUnixName( char *dst, const char *src );
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void QE_CountBrushesAndUpdateStatusBar( void );
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void QE_CheckOpenGLForErrors(void);
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void QE_ExpandBspString (char *bspaction, char *out, char *mapname);
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void QE_Init (void);
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qboolean QE_KeyDown (int key, int nFlags = 0);
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qboolean QE_LoadProject (const char *projectfile);
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qboolean QE_SingleBrush (bool bQuiet = false);
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// sys stuff
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void Sys_MarkMapModified (void);
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/*
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** QE Win32 function declarations
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*/
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int QEW_SetupPixelFormat(HDC hDC, qboolean zbuffer );
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void QEW_StopGL( HWND hWnd, HGLRC hGLRC, HDC hDC );
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/*
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** extern declarations
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*/
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extern QEGlobals_t g_qeglobals;
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enum VIEWTYPE {YZ, XZ, XY};
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qboolean IsBrushSelected(brush_t* bSel);
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// curve brushes
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void Curve_MakeCurvedBrush (qboolean negative, qboolean top, qboolean bottom,
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qboolean s1, qboolean s2, qboolean s3, qboolean s4);
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void Curve_Invert (void);
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void Curve_AddFakePlanes( brush_t *B );
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void Curve_StripFakePlanes( brush_t *B );
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void Curve_BuildPoints (brush_t *b);
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void Curve_XYDraw (brush_t *b);
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void Curve_CameraDraw (brush_t *b);
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void Curve_WriteFile (char *name);
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// patch stuff
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brush_t* Patch_GenericMesh(int nWidth, int nHeight, int nOrientation = 2, bool bDeleteSource = true);
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void Patch_ReadFile (const char *name);
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void Patch_WriteFile (const char *name);
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void Patch_BuildPoints (brush_t *b);
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void Patch_Move(int n, const vec3_t vMove, bool bRebuild = false);
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void Patch_ApplyMatrix(int n, const vec3_t vOrigin, const vec3_t vMatrix[3]);
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void Patch_EditPatch();
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void Patch_Deselect();
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void Patch_Deselect(int n);
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void Patch_Delete(int n);
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void Patch_Select(int n);
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void Patch_Scale(int n, const vec3_t vOrigin, const vec3_t vAmt, bool bRebuilt = true);
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void Patch_Cleanup();
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void Patch_SetView(int n);
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void Patch_SetTexture(int n, texdef_t *tex_def);
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void Patch_BrushToMesh(bool bCone = false, bool bBevel = false, bool bEndcap = false, bool bSquare = false, int nHeight = 3);
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bool Patch_DragScale(int n, vec3_t vAmt, vec3_t vMove);
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void Patch_ReadBuffer(char* pBuff, bool bSelect = false);
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void Patch_WriteFile (CMemFile* pMemFile);
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void Patch_UpdateSelected(vec3_t vMove);
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void Patch_AddRow(int n);
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brush_t* Patch_Parse(bool bOld);
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void Patch_Write (int n, FILE *f);
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void Patch_Write (int n, CMemFile *file);
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void Patch_AdjustColumns(int n, int nCols);
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void Patch_AdjustRows(int n, int nRows);
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void Patch_AdjustSelected(bool bInsert, bool bColumn, bool bFlag);
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void Patch_RotateTexture(int n, float fAngle);
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void Patch_ScaleTexture(int n, float fx, float fy, bool bFixup = true);
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void Patch_ShiftTexture(int n, float fx, float fy);
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void Patch_DrawCam(int n, bool bIsGhost);
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void Patch_DrawXY(int n, bool bIsGhost);
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void Patch_InsertColumn(int n, bool bAdd);
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void Patch_InsertRow(int n, bool bAdd);
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void Patch_RemoveRow(int n, bool bFirst);
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void Patch_RemoveColumn(int n, bool bFirst);
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void Patch_ToggleInverted();
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void Patch_Restore(int n);
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void Patch_Save(int n);
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void Patch_SetTextureInfo(texdef_t* pt);
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void Patch_NaturalTexturing();
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void Patch_ResetTexturing(float fx, float fy);
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void Patch_FitTexturing();
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void Patch_BendToggle();
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void Patch_StartInsDel();
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void Patch_BendHandleTAB();
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void Patch_BendHandleENTER();
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void Patch_SelectBendNormal();
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void Patch_SelectBendAxis();
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bool OnlyPatchesSelected();
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bool AnyPatchesSelected();
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void Patch_CapCurrent(bool bInvertedBevel = false, bool bInvertedEndcap = false);
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void Patch_DisperseRows();
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void Patch_DisperseColumns();
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void Patch_NaturalizeSelected(bool bCap = false, bool bCycleCap = false);
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void Patch_SelectAreaPoints();
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void Patch_InvertTexture(bool bY);
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void Patch_InsDelToggle();
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void Patch_InsDelHandleTAB();
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void Patch_InsDelHandleENTER();
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void Patch_SetOverlays();
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void Patch_ClearOverlays();
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void Patch_Thicken(int nAmount, bool bSeam);
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void Patch_Transpose();
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const char* Patch_GetTextureName();
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bool Patch_FindReplaceTexture(brush_t *pb, const char *pFind, const char *pReplace, bool bForce);
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const char *Patch_FromBrush_GetTextureName(brush_t* pb);
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void Patch_ReplaceQTexture(brush_t *pb, qtexture_t *pOld, qtexture_t *pNew);
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void Patch_MakeNonSolid(brush_t* pb);
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void Patch_MakeSolid(brush_t* pb);
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void Select_SnapToGrid();
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extern bool g_bPatchShowBounds;
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extern bool g_bPatchWireFrame;
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extern bool g_bPatchWeld;
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extern bool g_bPatchDrillDown;
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extern bool g_bPatchInsertMode;
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extern bool g_bPatchBendMode;
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extern vec3_t g_vBendOrigin;
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#define UpdatePatchInspector()
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// some ent key/pair field names...
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//
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#define sKEYFIELD_AUTOBOUND "autobound"
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#define sKEYFIELD_GROUPNAME "groupname"
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#define sKEYFIELD_MODEL "model"
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#define fTEXTURE_SCALE 0.25f
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#endif
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