50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
// includes.h
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#include "resource.h" // main symbols
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#pragma warning( disable : 4786 ) // identifier was truncated
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#include <list>
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using namespace std;
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#include "Module.h"
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#include "AlertErrHandler.h"
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#include "Tokenizer.h"
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#include "TxtFile.h"
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#include "ASEFile.h"
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#include "Comment.h"
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#include "Sequences.h"
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#include "Model.h"
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#include "Assimilate.h"
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#include "MainFrm.h"
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#include "AssimilateDoc.h"
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#include "AssimilateView.h"
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#include "animpicker.h"
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#include "oddbits.h"
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#include "YesNoYesAllNoAll.h"
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#define bDEFAULT_MULTIPLAYER_MODE false
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#define sDEFAULT_ENUM_FILENAME "w:/bin/gamesource/anims.h" // "q:/bin_nt/SourceForBehavEd/anims.h" //"d:/source/startrek/utils4/assimilate/anims.h"
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#define sDEFAULT_ENUM_FILENAME_MULTI "w:/bin/gamesource/anims.h" //"d:/source/startrek/utils4/assimilate/anims.h"
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#define sDEFAULT_QDATA_LOCATION "k:\\util\\carcass.exe" // "q:/bin_nt/q3data.exe"
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#define sDEFAULT_QUAKEDIR "w:/Game/base/" // "q:/quake/baseEF/"
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#define dwDEFAULT_BUFFERSIZE 4096 // 1024 (having this is pretty gay)
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#define DATA_TO_DIALOG FALSE
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#define DIALOG_TO_DATA TRUE
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#define EXTRA_LOD_LEVELS 2 // ie 2 in addition to normal LOD
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extern int giLODLevelOverride;
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#define YES 0
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#define NO 1
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#define YES_ALL 2
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#define NO_ALL 3
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#ifndef MAX_QPATH
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#define MAX_QPATH 64
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#endif
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