jedioutcast/CODE-mp/ui/ui.dsp
2013-04-04 17:24:29 -05:00

263 lines
7.3 KiB
Text

# Microsoft Developer Studio Project File - Name="ui" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=ui - Win32 Release JK2
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "ui.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "ui.mak" CFG="ui - Win32 Release JK2"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "ui - Win32 Release JK2" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "ui - Win32 Debug JK2" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "ui - Win32 Final JK2" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""$/MissionPack/code/ui", AOBAAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "ui - Win32 Release JK2"
# PROP BASE Use_MFC 0
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# PROP BASE Intermediate_Dir "ui___Win32_Release_TA"
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# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../Release"
# PROP Intermediate_Dir "../Release/ui"
# PROP Ignore_Export_Lib 0
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# ADD BASE CPP /nologo /G6 /W3 /GX /O2 /D "WIN32" /D "NDebug" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /YX /FD /c
# ADD CPP /nologo /G6 /W4 /GX /Zi /O2 /D "NDEBUG" /D "_USRDL" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "UI_EXPORTS" /D "MISSIONPACK" /D "_JK2" /YX /FD /c
# SUBTRACT CPP /Fr
# ADD BASE MTL /nologo /D "NDebug" /mktyplib203 /win32
# ADD MTL /nologo /D "NDebug" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDebug"
# ADD RSC /l 0x409 /d "NDebug"
BSC32=bscmake.exe
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LINK32=link.exe
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# ADD LINK32 /nologo /base:"0x40000000" /dll /map /debug /machine:I386 /out:"../Release/uix86.dll"
!ELSEIF "$(CFG)" == "ui - Win32 Debug JK2"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "ui___Win32_Debug_TA"
# PROP BASE Intermediate_Dir "ui___Win32_Debug_TA"
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# PROP Use_Debug_Libraries 1
# PROP Output_Dir "../Debug"
# PROP Intermediate_Dir "../Debug/ui"
# PROP Ignore_Export_Lib 0
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# ADD BASE CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_Debug" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /FR /YX /FD /GZ /c
# ADD CPP /nologo /G6 /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "_USRDLL" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "UI_EXPORTS" /D "MISSIONPACK" /D "_JK2" /FR /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_Debug" /mktyplib203 /win32
# ADD MTL /nologo /D "_Debug" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_Debug"
# ADD RSC /l 0x409 /d "_Debug"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /base:"0x40000000" /dll /pdb:"../Debug/ui.pdb" /map /debug /machine:I386 /out:"../Debug/uix86_new.dll" /pdbtype:sept
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 /nologo /base:"0x40000000" /dll /map /debug /machine:I386 /out:"../Debug/uix86.dll" /pdbtype:sept
# SUBTRACT LINK32 /pdb:none
!ELSEIF "$(CFG)" == "ui - Win32 Final JK2"
# PROP BASE Use_MFC 0
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# PROP Use_MFC 0
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# PROP Intermediate_Dir "../Final/ui"
# PROP Ignore_Export_Lib 0
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# ADD BASE CPP /nologo /G6 /W4 /GX /Zi /O2 /I "../jk2/game" /I "." /D "NDebug" /D "_USRDL" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "UI_EXPORTS" /D "MISSIONPACK" /D "_JK2" /YX /FD /c
# SUBTRACT BASE CPP /Fr
# ADD CPP /nologo /G6 /W4 /GX /O2 /D "NDEBUG" /D "_USRDL" /D "_WINDOWS" /D "_MBCS" /D "UI_EXPORTS" /D "MISSIONPACK" /D "WIN32" /D "_JK2" /D "FINAL_BUILD" /YX /FD /c
# SUBTRACT CPP /Fr
# ADD BASE MTL /nologo /D "NDebug" /mktyplib203 /win32
# ADD MTL /nologo /D "NDebug" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDebug"
# ADD RSC /l 0x409 /d "NDebug"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /base:"0x40000000" /dll /map /debug /machine:I386 /out:"../Release/uix86.dll"
# ADD LINK32 /nologo /base:"0x40000000" /dll /map /debug /machine:I386 /out:"../Final/uix86.dll"
!ENDIF
# Begin Target
# Name "ui - Win32 Release JK2"
# Name "ui - Win32 Debug JK2"
# Name "ui - Win32 Final JK2"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\game\bg_lib.c
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
# End Source File
# Begin Source File
SOURCE=..\game\bg_misc.c
# End Source File
# Begin Source File
SOURCE=..\game\bg_weapons.c
# End Source File
# Begin Source File
SOURCE=..\game\q_math.c
# End Source File
# Begin Source File
SOURCE=..\game\q_shared.c
# End Source File
# Begin Source File
SOURCE=.\ui_atoms.c
# End Source File
# Begin Source File
SOURCE=.\ui_force.c
# End Source File
# Begin Source File
SOURCE=.\ui_gameinfo.c
# End Source File
# Begin Source File
SOURCE=.\ui_main.c
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SOURCE=.\ui_shared.c
# End Source File
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SOURCE=.\ui_syscalls.c
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# Begin Source File
SOURCE=..\game\anims.h
# End Source File
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# End Source File
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SOURCE=..\game\bg_public.h
# End Source File
# Begin Source File
SOURCE=..\game\bg_weapons.h
# End Source File
# Begin Source File
SOURCE=..\qcommon\disablewarnings.h
# End Source File
# Begin Source File
SOURCE=..\qcommon\game_version.h
# End Source File
# Begin Source File
SOURCE=.\keycodes.h
# End Source File
# Begin Source File
SOURCE=..\..\ui\menudef.h
# End Source File
# Begin Source File
SOURCE=..\game\q_shared.h
# End Source File
# Begin Source File
SOURCE=..\qcommon\qfiles.h
# End Source File
# Begin Source File
SOURCE=..\game\surfaceflags.h
# End Source File
# Begin Source File
SOURCE=..\qcommon\tags.h
# End Source File
# Begin Source File
SOURCE=..\cgame\tr_types.h
# End Source File
# Begin Source File
SOURCE=.\ui.def
# End Source File
# Begin Source File
SOURCE=.\ui_force.h
# End Source File
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SOURCE=.\ui_public.h
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SOURCE=.\ui_shared.h
# End Source File
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SOURCE=.\ui.bat
# PROP Exclude_From_Build 1
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SOURCE=.\ui.q3asm
# PROP Exclude_From_Build 1
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# End Target
# End Project