351 lines
16 KiB
Text
351 lines
16 KiB
Text
logfile opened on Mon Feb 18 22:49:37 2002
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]\hunksmalllog
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================
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Hunk Small log
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================
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size = 6032: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2699 (size)
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size = 54120: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2694 (sizeof( stages[i] ))
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size = 86184: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2650 (sizeof( shader_t ))
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size = 72: c:\projects\jk2\code-mp\renderer\tr_model.cpp, line: 621 (sizeof( modelHash_t ))
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size = 272: c:\projects\jk2\code-mp\renderer\tr_model.cpp, line: 578 (sizeof( *tr.models[tr.numModels] ))
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size = 8: c:\projects\jk2\code-mp\renderer\tr_image.cpp, line: 2627 (sizeof( *skin->surfaces ))
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size = 264: c:\projects\jk2\code-mp\renderer\tr_image.cpp, line: 2624 (sizeof( skin_t ))
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size = 12968: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 3787 (size * sizeof(char *))
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size = 393864: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 3744 (sum + numShaders*2)
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size = 1252520: c:\projects\jk2\code-mp\renderer\tr_init.cpp, line: 1053 (sizeof( *backEndData[0] ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts)
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1806304 Hunk memory
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10 hunk blocks
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]\logfile 0
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]\hunksmalllog
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================
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Hunk Small log
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================
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size = 6032: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2699 (size)
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size = 54120: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2694 (sizeof( stages[i] ))
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size = 86184: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2650 (sizeof( shader_t ))
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size = 72: c:\projects\jk2\code-mp\renderer\tr_model.cpp, line: 621 (sizeof( modelHash_t ))
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size = 272: c:\projects\jk2\code-mp\renderer\tr_model.cpp, line: 578 (sizeof( *tr.models[tr.numModels] ))
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size = 8: c:\projects\jk2\code-mp\renderer\tr_image.cpp, line: 2627 (sizeof( *skin->surfaces ))
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size = 264: c:\projects\jk2\code-mp\renderer\tr_image.cpp, line: 2624 (sizeof( skin_t ))
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size = 12968: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 3787 (size * sizeof(char *))
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size = 393864: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 3744 (sum + numShaders*2)
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size = 1252520: c:\projects\jk2\code-mp\renderer\tr_init.cpp, line: 1053 (sizeof( *backEndData[0] ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts)
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1806304 Hunk memory
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10 hunk blocks
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]\logfile 2
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]\hunksmalllog
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================
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Hunk Small log
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================
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size = 6032: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2699 (size)
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size = 54120: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2694 (sizeof( stages[i] ))
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size = 86184: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2650 (sizeof( shader_t ))
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size = 72: c:\projects\jk2\code-mp\renderer\tr_model.cpp, line: 621 (sizeof( modelHash_t ))
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size = 272: c:\projects\jk2\code-mp\renderer\tr_model.cpp, line: 578 (sizeof( *tr.models[tr.numModels] ))
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size = 8: c:\projects\jk2\code-mp\renderer\tr_image.cpp, line: 2627 (sizeof( *skin->surfaces ))
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size = 264: c:\projects\jk2\code-mp\renderer\tr_image.cpp, line: 2624 (sizeof( skin_t ))
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size = 12968: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 3787 (size * sizeof(char *))
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size = 393864: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 3744 (sum + numShaders*2)
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size = 1252520: c:\projects\jk2\code-mp\renderer\tr_init.cpp, line: 1053 (sizeof( *backEndData[0] ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts)
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1806304 Hunk memory
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10 hunk blocks
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]\dedicated 1
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dedicated will be changed upon restarting.
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----- CL_Shutdown -----
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RE_Shutdown( 0 )
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RE_Shutdown( 1 )
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Shutting down OpenGL subsystem
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...wglMakeCurrent( NULL, NULL ): success
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...deleting GL context: success
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...releasing DC: success
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...destroying window
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...shutting down QGL
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...unloading OpenGL DLL
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-----------------------
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Hitch warning: 1943 msec frame time
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================
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Hunk Small log
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================
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size = 6032: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2699 (size)
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size = 54120: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2694 (sizeof( stages[i] ))
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size = 86184: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2650 (sizeof( shader_t ))
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size = 72: c:\projects\jk2\code-mp\renderer\tr_model.cpp, line: 621 (sizeof( modelHash_t ))
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size = 272: c:\projects\jk2\code-mp\renderer\tr_model.cpp, line: 578 (sizeof( *tr.models[tr.numModels] ))
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size = 8: c:\projects\jk2\code-mp\renderer\tr_image.cpp, line: 2627 (sizeof( *skin->surfaces ))
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size = 264: c:\projects\jk2\code-mp\renderer\tr_image.cpp, line: 2624 (sizeof( skin_t ))
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size = 12968: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 3787 (size * sizeof(char *))
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size = 393864: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 3744 (sum + numShaders*2)
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size = 1252520: c:\projects\jk2\code-mp\renderer\tr_init.cpp, line: 1053 (sizeof( *backEndData[0] ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts)
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1806304 Hunk memory
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10 hunk blocks
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Hitch warning: 1869 msec frame time
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dedicated will be changed upon restarting.
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----- Client Initialization -----
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Cmd_AddCommand: toggleconsole already defined
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Cmd_AddCommand: messagemode already defined
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Cmd_AddCommand: messagemode2 already defined
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Cmd_AddCommand: messagemode3 already defined
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Cmd_AddCommand: messagemode4 already defined
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Cmd_AddCommand: clear already defined
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Cmd_AddCommand: condump already defined
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Cmd_AddCommand: centerview already defined
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Cmd_AddCommand: +taunt already defined
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Cmd_AddCommand: -taunt already defined
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Cmd_AddCommand: +moveup already defined
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Cmd_AddCommand: -moveup already defined
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Cmd_AddCommand: +movedown already defined
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Cmd_AddCommand: -movedown already defined
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Cmd_AddCommand: +left already defined
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Cmd_AddCommand: -left already defined
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Cmd_AddCommand: +right already defined
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Cmd_AddCommand: -right already defined
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Cmd_AddCommand: +forward already defined
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Cmd_AddCommand: -forward already defined
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Cmd_AddCommand: +back already defined
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Cmd_AddCommand: -back already defined
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Cmd_AddCommand: +lookup already defined
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Cmd_AddCommand: -lookup already defined
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Cmd_AddCommand: +lookdown already defined
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Cmd_AddCommand: -lookdown already defined
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Cmd_AddCommand: +strafe already defined
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Cmd_AddCommand: -strafe already defined
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Cmd_AddCommand: +moveleft already defined
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Cmd_AddCommand: -moveleft already defined
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Cmd_AddCommand: +moveright already defined
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Cmd_AddCommand: -moveright already defined
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Cmd_AddCommand: +speed already defined
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Cmd_AddCommand: -speed already defined
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Cmd_AddCommand: +attack already defined
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Cmd_AddCommand: -attack already defined
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Cmd_AddCommand: +use already defined
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Cmd_AddCommand: -use already defined
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Cmd_AddCommand: +force_grip already defined
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Cmd_AddCommand: -force_grip already defined
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Cmd_AddCommand: +altattack already defined
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Cmd_AddCommand: -altattack already defined
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Cmd_AddCommand: +useforce already defined
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Cmd_AddCommand: -useforce already defined
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Cmd_AddCommand: +force_lightning already defined
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Cmd_AddCommand: -force_lightning already defined
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Cmd_AddCommand: +force_drain already defined
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Cmd_AddCommand: -force_drain already defined
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Cmd_AddCommand: +button0 already defined
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Cmd_AddCommand: -button0 already defined
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Cmd_AddCommand: +button1 already defined
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Cmd_AddCommand: -button1 already defined
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Cmd_AddCommand: +button2 already defined
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Cmd_AddCommand: -button2 already defined
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Cmd_AddCommand: +button3 already defined
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Cmd_AddCommand: -button3 already defined
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Cmd_AddCommand: +button4 already defined
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Cmd_AddCommand: -button4 already defined
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Cmd_AddCommand: +button5 already defined
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Cmd_AddCommand: -button5 already defined
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Cmd_AddCommand: +button6 already defined
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Cmd_AddCommand: -button6 already defined
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Cmd_AddCommand: +button7 already defined
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Cmd_AddCommand: -button7 already defined
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Cmd_AddCommand: +button8 already defined
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Cmd_AddCommand: -button8 already defined
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Cmd_AddCommand: +button9 already defined
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Cmd_AddCommand: -button9 already defined
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Cmd_AddCommand: +button10 already defined
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Cmd_AddCommand: -button10 already defined
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Cmd_AddCommand: +button11 already defined
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Cmd_AddCommand: -button11 already defined
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Cmd_AddCommand: +button12 already defined
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Cmd_AddCommand: -button12 already defined
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Cmd_AddCommand: +button13 already defined
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Cmd_AddCommand: -button13 already defined
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Cmd_AddCommand: +button14 already defined
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Cmd_AddCommand: -button14 already defined
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Cmd_AddCommand: +mlook already defined
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Cmd_AddCommand: -mlook already defined
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Cmd_AddCommand: sv_saberswitch already defined
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Cmd_AddCommand: engage_duel already defined
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Cmd_AddCommand: force_heal already defined
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Cmd_AddCommand: force_speed already defined
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Cmd_AddCommand: force_pull already defined
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Cmd_AddCommand: force_distract already defined
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Cmd_AddCommand: force_rage already defined
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Cmd_AddCommand: force_protect already defined
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Cmd_AddCommand: force_absorb already defined
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Cmd_AddCommand: force_healother already defined
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Cmd_AddCommand: force_forcepowerother already defined
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Cmd_AddCommand: force_seeing already defined
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Cmd_AddCommand: use_seeker already defined
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Cmd_AddCommand: use_field already defined
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Cmd_AddCommand: use_bacta already defined
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Cmd_AddCommand: use_electrobinoculars already defined
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Cmd_AddCommand: zoom already defined
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Cmd_AddCommand: use_sentry already defined
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Cmd_AddCommand: saberAttackCycle already defined
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Cmd_AddCommand: force_throw already defined
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Cmd_AddCommand: clientinfo already defined
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Cmd_AddCommand: reconnect already defined
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Cmd_AddCommand: fs_openedList already defined
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Cmd_AddCommand: fs_referencedList already defined
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----- Initializing Renderer ----
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-------------------------------
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----- Client Initialization Complete -----
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----- R_Init -----
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Cmd_AddCommand: screenshot_tga already defined
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Initializing OpenGL subsystem
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...initializing QGL
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...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded
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...setting mode 3: 640 480 W
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...created window@0,0 (646x512)
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Initializing OpenGL driver
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...getting DC: succeeded
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...GLW_ChoosePFD( 32, 24, 8 )
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...50 PFDs found
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...hardware acceleration found
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...PIXELFORMAT 8 selected
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...creating GL context: succeeded
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...making context current: succeeded
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Initializing OpenGL extensions
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...GL_S3_s3tc available
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...GL_EXT_texture_compression_s3tc available
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...no tc preference specified
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.....using GL_EXT_texture_compression_s3tc
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...using GL_EXT_texture_env_add
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...GL_EXT_texture_filter_anisotropic available
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...using GL_EXT_texture_filter_anisotropic
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...Using GL_EXT_texture_edge_clamp
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...using WGL_EXT_swap_control
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...using GL_ARB_multitexture
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...using GL_EXT_compiled_vertex_array
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...using GL_EXT_point_parameters
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GL_VENDOR: NVIDIA Corporation
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GL_RENDERER: GeForce2 MX/AGP/SSE2
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GL_VERSION: 1.3.0
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GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_evaluators GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_register_combiners GL_NV_texgen_emboss GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
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GL_MAX_TEXTURE_SIZE: 2048
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GL_MAX_ACTIVE_TEXTURES_ARB: 2
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PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
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MODE: 3, 640 x 480 windowed hz:60
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GAMMA: hardware w/ 0 overbright bits
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CPU: Intel Pentium IV
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rendering primitives: single glDrawElements
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texturemode: GL_LINEAR_MIPMAP_LINEAR
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picmip: 0
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texture bits: 0
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lightmap texture bits: 0
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multitexture: enabled
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compiled vertex arrays: enabled
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texenv add: enabled
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compressed textures: enabled
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compressed lightmaps: disabled
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texture compression method: GL_EXT_texture_compression_s3tc
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anisotropic filtering: enabled
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Initializing Shaders
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...loading 'shaders/zoom.shader'
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...loading 'shaders/yavin.shader'
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...loading 'shaders/ui.shader'
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...loading 'shaders/test.shader'
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...loading 'shaders/system.shader'
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...loading 'shaders/sprites.shader'
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...loading 'shaders/skies.shader'
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...loading 'shaders/scavenger.shader'
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...loading 'shaders/sabers.shader'
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...loading 'shaders/players.shader'
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...loading 'shaders/nar_shaddaa.shader'
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...loading 'shaders/mp.shader'
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...loading 'shaders/models.shader'
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...loading 'shaders/metashader.shader'
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...loading 'shaders/marks.shader'
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...loading 'shaders/jeffd_test.shader'
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...loading 'shaders/items.shader'
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...loading 'shaders/imperial.shader'
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...loading 'shaders/gfx.shader'
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...loading 'shaders/fogs.shader'
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...loading 'shaders/flares.shader'
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...loading 'shaders/explosions.shader'
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...loading 'shaders/effects.shader'
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...loading 'shaders/doomgiver.shader'
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...loading 'shaders/decals.shader'
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...loading 'shaders/common.shader'
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...loading 'shaders/cinematics.shader'
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...loading 'shaders/bespin.shader'
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----- finished R_Init -----
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------- sound initialization -------
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Cmd_AddCommand: soundstop already defined
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Initializing DirectSound
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locked hardware. ok
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------------------------------------
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----- Sound Info -----
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sound system is muted
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1 stereo
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32768 samples
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16 samplebits
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1 submission_chunk
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22050 speed
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0x110d86e0 dma buffer
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No background file.
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0.01MB audio data: ( 0.01MB WAV/MP3 ) + ( 0.00MB Music )
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0.01MB in sfx_t alloc data (WAV/MP3) loaded this level
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----------------------
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Loading dll file ui.
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Parsing menu file:ui/jk2mp/main.menu
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Parsing menu file:ui/jk2mp/joinserver.menu
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Parsing menu file:ui/jk2mp/player.menu
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Parsing menu file:ui/jk2mp/createserver.menu
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Parsing menu file:ui/jk2mp/connect.menu
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Parsing menu file:ui/jk2mp/rules.menu
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Parsing menu file:ui/jk2mp/rules_games.menu
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Parsing menu file:ui/jk2mp/rules_force.menu
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Parsing menu file:ui/jk2mp/rules_weapons.menu
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Parsing menu file:ui/jk2mp/rules_items.menu
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Parsing menu file:ui/jk2mp/controls.menu
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Parsing menu file:ui/jk2mp/setup.menu
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Parsing menu file:ui/jk2mp/demo.menu
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Parsing menu file:ui/jk2mp/password.menu
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Parsing menu file:ui/jk2mp/quit.menu
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Parsing menu file:ui/jk2mp/error.menu
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Parsing menu file:ui/jk2mp/serverinfo.menu
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Parsing menu file:ui/jk2mp/findplayer.menu
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Parsing menu file:ui/jk2mp/createfavorite.menu
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Parsing menu file:ui/jk2mp/multiplayer.menu
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Parsing menu file:ui/jk2mp/cdkey.menu
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Parsing menu file:ui/jk2mp/advancedcreateserver.menu
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Parsing menu file:ui/jk2mp/credits.menu
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Parsing menu file:ui/jk2mp/vid_warning.menu
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Parsing menu file:ui/jk2mp/videodriver.menu
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UI menu load time = 2031 milli seconds
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28 bots parsed
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================
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Hunk Small log
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================
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size = 12064: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2699 (size)
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size = 108240: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2694 (sizeof( stages[i] ))
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size = 172368: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2650 (sizeof( shader_t ))
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size = 144: c:\projects\jk2\code-mp\renderer\tr_model.cpp, line: 621 (sizeof( modelHash_t ))
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size = 544: c:\projects\jk2\code-mp\renderer\tr_model.cpp, line: 578 (sizeof( *tr.models[tr.numModels] ))
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size = 16: c:\projects\jk2\code-mp\renderer\tr_image.cpp, line: 2627 (sizeof( *skin->surfaces ))
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size = 528: c:\projects\jk2\code-mp\renderer\tr_image.cpp, line: 2624 (sizeof( skin_t ))
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size = 25936: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 3787 (size * sizeof(char *))
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size = 787728: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 3744 (sum + numShaders*2)
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size = 2505040: c:\projects\jk2\code-mp\renderer\tr_init.cpp, line: 1053 (sizeof( *backEndData[0] ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts)
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3612608 Hunk memory
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10 hunk blocks
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----- CL_Shutdown -----
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RE_Shutdown( 0 )
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RE_Shutdown( 1 )
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Shutting down OpenGL subsystem
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...wglMakeCurrent( NULL, NULL ): success
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...deleting GL context: success
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...releasing DC: success
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...destroying window
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...shutting down QGL
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...unloading OpenGL DLL
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-----------------------
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