jedioutcast/CODE-mp/Splines/Splines.dsp
2013-04-04 13:24:26 -05:00

156 lines
3.8 KiB
Text

# Microsoft Developer Studio Project File - Name="Splines" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=Splines - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "Splines.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "Splines.mak" CFG="Splines - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Splines - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "Splines - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""$/General/code/Splines", GAAAAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Splines - Win32 Release"
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# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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BSC32=bscmake.exe
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LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "Splines - Win32 Debug"
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# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
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# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ENDIF
# Begin Target
# Name "Splines - Win32 Release"
# Name "Splines - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\math_angles.cpp
# End Source File
# Begin Source File
SOURCE=.\math_matrix.cpp
# End Source File
# Begin Source File
SOURCE=.\math_quaternion.cpp
# End Source File
# Begin Source File
SOURCE=.\math_vector.cpp
# End Source File
# Begin Source File
SOURCE=.\q_parse.cpp
# End Source File
# Begin Source File
SOURCE=.\q_shared.cpp
# End Source File
# Begin Source File
SOURCE=.\splines.cpp
# End Source File
# Begin Source File
SOURCE=.\util_str.cpp
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SOURCE=.\math_vector.h
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# Begin Source File
SOURCE=.\q_shared.h
# End Source File
# Begin Source File
SOURCE=.\splines.h
# End Source File
# Begin Source File
SOURCE=.\util_list.h
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SOURCE=.\util_str.h
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# End Project