52 lines
1.8 KiB
C
52 lines
1.8 KiB
C
#ifndef __G_NAV_H__
|
|
#define __G_NAV_H__
|
|
|
|
#define WAYPOINT_NONE -1
|
|
|
|
#define MAX_STORED_WAYPOINTS 512//???
|
|
#define MAX_WAYPOINT_REACHED_DIST_SQUARED 1024 //32 squared
|
|
#define MAX_COLL_AVOID_DIST 128
|
|
#define NAVGOAL_USE_RADIUS 16384 //Used to force the waypoint_navgoals with a manually set radius to actually do a DistanceSquared check, not just bounds overlap
|
|
|
|
#define MIN_STOP_DIST 64
|
|
#define MIN_BLOCKED_SPEECH_TIME 4000
|
|
#define MIN_DOOR_BLOCK_DIST 16
|
|
#define MIN_DOOR_BLOCK_DIST_SQR ( MIN_DOOR_BLOCK_DIST * MIN_DOOR_BLOCK_DIST )
|
|
#define SHOVE_SPEED 200
|
|
#define SHOVE_LIFT 10
|
|
#define MAX_RADIUS_CHECK 1024
|
|
#define YAW_ITERATIONS 16
|
|
|
|
extern bool navCalculatePaths;
|
|
|
|
extern bool NAVDEBUG_showNodes;
|
|
extern bool NAVDEBUG_showRadius;
|
|
extern bool NAVDEBUG_showEdges;
|
|
extern bool NAVDEBUG_showTestPath;
|
|
extern bool NAVDEBUG_showEnemyPath;
|
|
extern bool NAVDEBUG_showCombatPoints;
|
|
extern bool NAVDEBUG_showNavGoals;
|
|
extern bool NAVDEBUG_showCollision;
|
|
|
|
extern int NAVDEBUG_curGoal;
|
|
|
|
void NAV_Shutdown( void );
|
|
void NAV_CalculatePaths( const char *filename, int checksum );
|
|
void NAV_CalculateSquadPaths( const char *filename, int checksum );
|
|
|
|
void NAV_ShowDebugInfo( void );
|
|
|
|
int NAV_GetNearestNode( gentity_t *self, int lastNode );
|
|
extern int NAV_TestBestNode( gentity_t *self, int startID, int endID, qboolean failEdge );
|
|
|
|
qboolean NPC_GetMoveDirection( vec3_t out, float *distance );
|
|
void NPC_MoveToGoalExt( vec3_t point );
|
|
void NAV_FindPlayerWaypoint( void );
|
|
qboolean NAV_CheckAhead( gentity_t *self, vec3_t end, trace_t &trace, int clipmask );
|
|
|
|
void CG_DrawNode( vec3_t origin, int type );
|
|
void CG_DrawEdge( vec3_t start, vec3_t end, int type );
|
|
void CG_DrawRadius( vec3_t origin, unsigned int radius, int type );
|
|
void CG_DrawCombatPoint( vec3_t origin, int type );
|
|
|
|
#endif //#ifndef __G_NAV_H__
|