431 lines
11 KiB
C++
431 lines
11 KiB
C++
// this line must stay at top so the whole PCH thing works...
|
|
#include "cg_headers.h"
|
|
|
|
//#include "cg_local.h"
|
|
#include "cg_media.h"
|
|
#include "..\game\objectives.h"
|
|
#include "strip_objectives.h"
|
|
|
|
static const int missionYpos = 79;
|
|
|
|
const char *showLoadPowersName[] =
|
|
{
|
|
"INGAME_HEAL2",
|
|
"INGAME_JUMP2",
|
|
"INGAME_SPEED2",
|
|
"INGAME_PUSH2",
|
|
"INGAME_PULL2",
|
|
"INGAME_MINDTRICK2",
|
|
"INGAME_GRIP2",
|
|
"INGAME_LIGHTNING2",
|
|
"INGAME_SABER_THROW2",
|
|
"INGAME_SABER_OFFENSE2",
|
|
"INGAME_SABER_DEFENSE2",
|
|
NULL,
|
|
};
|
|
|
|
// Hack to see if the graphics objectives have been printed.
|
|
int obj_graphics[4];
|
|
|
|
/*
|
|
====================
|
|
MissionPrint_Line
|
|
====================
|
|
*/
|
|
static void MissionPrint_Line(const int color, const int objectIndex, int &missionYcnt)
|
|
{
|
|
char *str,*strBegin;
|
|
int y,pixelLen,charLen;
|
|
char holdText[1024] ;
|
|
char finalText[2048];
|
|
qhandle_t graphic;
|
|
|
|
cgi_SP_GetStringText( PACKAGE_OBJECTIVES<<8|objectIndex , finalText, sizeof(finalText) );
|
|
|
|
pixelLen = cgi_R_Font_StrLenPixels(finalText, cgs.media.qhFontMedium, 1.0f);
|
|
|
|
str = finalText;
|
|
|
|
/* CG_DisplayBoxedText(70,50,500,300,finalText,
|
|
cgs.media.qhFontSmall,
|
|
1.0f,
|
|
colorTable[color]
|
|
);
|
|
*/
|
|
if (pixelLen < 500) // One shot - small enough to print entirely on one line
|
|
{
|
|
y =missionYpos + (18 * (missionYcnt));
|
|
if (obj_graphics[0])
|
|
{
|
|
y += 32 + 4;
|
|
}
|
|
if (obj_graphics[1])
|
|
{
|
|
y += 32 + 4;
|
|
}
|
|
if (obj_graphics[2])
|
|
{
|
|
y += 32 + 4;
|
|
}
|
|
CG_DrawProportionalString(108, y,str, CG_SMALLFONT, colorTable[color] );
|
|
++missionYcnt;
|
|
}
|
|
// Text is too long, break into lines.
|
|
else
|
|
{
|
|
char holdText2[2];
|
|
pixelLen = 0;
|
|
charLen = 0;
|
|
holdText2[1] = NULL;
|
|
strBegin = str;
|
|
|
|
while( *str )
|
|
{
|
|
holdText2[0] = *str;
|
|
pixelLen += cgi_R_Font_StrLenPixels(holdText2, cgs.media.qhFontMedium, 1.0f);
|
|
|
|
pixelLen += 2; // For kerning
|
|
++charLen;
|
|
|
|
if (pixelLen > 500 )
|
|
{ //Reached max length of this line
|
|
//step back until we find a space
|
|
while ((charLen) && (*str != ' ' ))
|
|
{
|
|
--str;
|
|
--charLen;
|
|
}
|
|
|
|
if (*str==' ')
|
|
{
|
|
++str; // To get past space
|
|
}
|
|
|
|
Q_strncpyz( holdText, strBegin, charLen);
|
|
holdText[charLen] = NULL;
|
|
strBegin = str;
|
|
pixelLen = 0;
|
|
charLen = 1;
|
|
|
|
y = missionYpos + (18 * missionYcnt);
|
|
|
|
CG_DrawProportionalString(108, y, holdText, CG_SMALLFONT, colorTable[color] );
|
|
++missionYcnt;
|
|
}
|
|
else if (*(str+1) == NULL)
|
|
{
|
|
++charLen;
|
|
|
|
y = missionYpos + (18 * missionYcnt);
|
|
|
|
Q_strncpyz( holdText, strBegin, charLen);
|
|
CG_DrawProportionalString(108, y, holdText, CG_SMALLFONT, colorTable[color] );
|
|
++missionYcnt;
|
|
break;
|
|
}
|
|
++str;
|
|
|
|
|
|
}
|
|
}
|
|
|
|
// Special case hack
|
|
if (objectIndex == DOOM_COMM_OBJ4)
|
|
{
|
|
y = missionYpos + (18 * missionYcnt);
|
|
graphic = cgi_R_RegisterShaderNoMip("textures/system/securitycode");
|
|
CG_DrawPic( 320 - (128/2), y+8, 128, 32, graphic );
|
|
obj_graphics[0] = qtrue;
|
|
}
|
|
else if (objectIndex == KEJIM_POST_OBJ3)
|
|
{
|
|
y = missionYpos + (18 * missionYcnt);
|
|
graphic = cgi_R_RegisterShaderNoMip("textures/system/securitycode_red");
|
|
CG_DrawPic( 320 - (32/2), y+8, 32, 32, graphic );
|
|
obj_graphics[1] = qtrue;
|
|
}
|
|
else if (objectIndex == KEJIM_POST_OBJ4)
|
|
{
|
|
y =missionYpos + (18 * missionYcnt);
|
|
if (obj_graphics[1])
|
|
{
|
|
y += 32 + 4;
|
|
}
|
|
graphic = cgi_R_RegisterShaderNoMip("textures/system/securitycode_green");
|
|
CG_DrawPic( 320 - (32/2), y+8, 32, 32, graphic );
|
|
obj_graphics[2] = qtrue;
|
|
}
|
|
else if (objectIndex == KEJIM_POST_OBJ5)
|
|
{
|
|
y =missionYpos + (18 * missionYcnt);
|
|
if (obj_graphics[1])
|
|
{
|
|
y += 32 + 4;
|
|
}
|
|
if (obj_graphics[2])
|
|
{
|
|
y += 32 + 4;
|
|
}
|
|
graphic = cgi_R_RegisterShaderNoMip("textures/system/securitycode_blue");
|
|
CG_DrawPic( 320 - (32/2), y+8, 32, 32, graphic );
|
|
obj_graphics[3] = qtrue;
|
|
}
|
|
}
|
|
|
|
/*
|
|
====================
|
|
MissionInformation_Draw
|
|
====================
|
|
*/
|
|
void MissionInformation_Draw( centity_t *cent )
|
|
{
|
|
int i,totalY;
|
|
|
|
missionInfo_Updated = qfalse; // This will stop the text from flashing
|
|
cg.missionInfoFlashTime = 0;
|
|
|
|
// Frame
|
|
char text[1024]={0};
|
|
cgi_SP_GetStringTextString( "INGAME_OBJECTIVES", text, sizeof(text) );
|
|
cgi_R_Font_DrawString (96, missionYpos-23, text, colorTable[CT_WHITE], cgs.media.qhFontMedium, -1, 1.0f);
|
|
|
|
int missionYcnt = 0;
|
|
|
|
obj_graphics[0] = obj_graphics[1] = obj_graphics[2] = obj_graphics[3] = qfalse;
|
|
|
|
// Print active objectives
|
|
cgi_R_SetColor(colorTable[CT_BLUE3]);
|
|
for (i=0;i<MAX_OBJECTIVES;++i)
|
|
{
|
|
if (cent->gent->client->sess.mission_objectives[i].display)
|
|
{
|
|
totalY = missionYpos + (18 * (missionYcnt))+9;
|
|
if (obj_graphics[0])
|
|
{
|
|
totalY += 32 + 4;
|
|
}
|
|
if (obj_graphics[1])
|
|
{
|
|
totalY += 32 + 4;
|
|
}
|
|
if (obj_graphics[2])
|
|
{
|
|
totalY += 32 + 4;
|
|
}
|
|
if (obj_graphics[3])
|
|
{
|
|
totalY += 32 + 4;
|
|
}
|
|
|
|
// OBJECTIVE_STAT_PENDING
|
|
CG_DrawPic( 88, totalY, 16, 16, cgs.media.messageObjCircle); // Circle in front
|
|
if (cent->gent->client->sess.mission_objectives[i].status == OBJECTIVE_STAT_SUCCEEDED)
|
|
{
|
|
CG_DrawPic( 88, totalY, 16, 16, cgs.media.messageLitOn); // Center Dot
|
|
}
|
|
MissionPrint_Line(CT_BLUE3, i, missionYcnt );
|
|
}
|
|
}
|
|
|
|
if (!missionYcnt)
|
|
{
|
|
cgi_SP_GetStringTextString( "INGAME_OBJNONE", text, sizeof(text) );
|
|
CG_DrawProportionalString(108, missionYpos, text, CG_SMALLFONT, colorTable[CT_LTBLUE1] );
|
|
}
|
|
}
|
|
|
|
/*
|
|
|
|
//-------------------------------------------------------
|
|
static void CG_DrawForceCount( const int force, int x, float *y, const int pad,qboolean *hasForcePowers )
|
|
{
|
|
char s[MAX_STRING_CHARS];
|
|
int val, textColor;
|
|
char text[1024]={0};
|
|
|
|
gi.Cvar_VariableStringBuffer( va("playerfplvl%d", force ),s, sizeof(s) );
|
|
|
|
sscanf( s, "%d",&val );
|
|
|
|
if ((val<1) || (val> NUM_FORCE_POWERS))
|
|
{
|
|
return;
|
|
}
|
|
|
|
textColor = CT_ICON_BLUE;
|
|
|
|
// Draw title
|
|
cgi_SP_GetStringTextString( showLoadPowersName[force], text, sizeof(text) );
|
|
CG_DrawProportionalString( x, *y, text, CG_BIGFONT, colorTable[textColor] );
|
|
|
|
|
|
// Draw icons
|
|
cgi_R_SetColor( colorTable[CT_WHITE]);
|
|
const int iconSize = 30;
|
|
if ( val >= 0 )
|
|
{
|
|
x -= 10; // Back up from title a little
|
|
|
|
for ( int i = 0; i < val; i++ )
|
|
{
|
|
CG_DrawPic( x - iconSize - i * (iconSize + 10) , *y, iconSize, iconSize, force_icons[force] );
|
|
}
|
|
}
|
|
|
|
*y += pad;
|
|
|
|
*hasForcePowers = qtrue;
|
|
}
|
|
|
|
|
|
/*
|
|
====================
|
|
CG_LoadScreen_PersonalInfo
|
|
====================
|
|
*/
|
|
/*
|
|
static void CG_LoadScreen_PersonalInfo(void)
|
|
{
|
|
float x, y;
|
|
int pad = 25;
|
|
char text[1024]={0};
|
|
qboolean hasForcePowers;
|
|
|
|
y = 65 + 30;
|
|
|
|
pad = 28;
|
|
x = 300;
|
|
hasForcePowers=qfalse;
|
|
|
|
CG_DrawForceCount( FP_HEAL, x, &y, pad,&hasForcePowers);
|
|
CG_DrawForceCount( FP_LEVITATION, x, &y, pad,&hasForcePowers );
|
|
CG_DrawForceCount( FP_SPEED, x, &y, pad,&hasForcePowers );
|
|
CG_DrawForceCount( FP_PUSH, x, &y, pad,&hasForcePowers );
|
|
CG_DrawForceCount( FP_PULL, x, &y, pad,&hasForcePowers );
|
|
CG_DrawForceCount( FP_TELEPATHY, x, &y, pad,&hasForcePowers );
|
|
CG_DrawForceCount( FP_GRIP, x, &y, pad,&hasForcePowers );
|
|
CG_DrawForceCount( FP_LIGHTNING, x, &y, pad,&hasForcePowers );
|
|
CG_DrawForceCount( FP_SABERTHROW, x, &y, pad,&hasForcePowers );
|
|
CG_DrawForceCount( FP_SABER_OFFENSE, x, &y, pad,&hasForcePowers );
|
|
CG_DrawForceCount( FP_SABER_DEFENSE, x, &y, pad,&hasForcePowers );
|
|
|
|
if (hasForcePowers)
|
|
{
|
|
cgi_SP_GetStringTextString( "INGAME_CURRENTFORCEPOWERS", text, sizeof(text) );
|
|
CG_DrawProportionalString( 200, 65, text, CG_CENTER | CG_BIGFONT, colorTable[CT_WHITE] );
|
|
}
|
|
else
|
|
{ //you are only totally empty on the very first map?
|
|
// cgi_SP_GetStringTextString( "INGAME_NONE", text, sizeof(text) );
|
|
// CG_DrawProportionalString( 320, y+30, text, CG_CENTER | CG_BIGFONT, colorTable[CT_ICON_BLUE] );
|
|
cgi_SP_GetStringTextString( "INGAME_ALONGTIME", text, sizeof(text) );
|
|
int w = cgi_R_Font_StrLenPixels(text,cgs.media.qhFontMedium, 1.5f);
|
|
cgi_R_Font_DrawString((320)-(w/2), y+40, text, colorTable[CT_ICON_BLUE], cgs.media.qhFontMedium, -1, 1.5f);
|
|
}
|
|
|
|
}
|
|
*/
|
|
|
|
static void CG_LoadBar(void)
|
|
{
|
|
const int numticks = 9, tickwidth = 40, tickheight = 8;
|
|
const int tickpadx = 20, tickpady = 12;
|
|
const int capwidth = 8;
|
|
const int barwidth = numticks*tickwidth+tickpadx*2+capwidth*2, barleft = ((640-barwidth)/2);
|
|
const int barheight = tickheight + tickpady*2, bartop = 480-barheight;
|
|
const int capleft = barleft+tickpadx, tickleft = capleft+capwidth, ticktop = bartop+tickpady;
|
|
|
|
cgi_R_SetColor( colorTable[CT_WHITE]);
|
|
// Draw background
|
|
CG_DrawPic(barleft, bartop, barwidth, barheight, cgs.media.levelLoad);
|
|
|
|
// Draw left cap (backwards)
|
|
CG_DrawPic(tickleft, ticktop, -capwidth, tickheight, cgs.media.loadTickCap);
|
|
|
|
// Draw bar
|
|
CG_DrawPic(tickleft, ticktop, tickwidth*cg.loadLCARSStage, tickheight, cgs.media.loadTick);
|
|
|
|
// Draw right cap
|
|
CG_DrawPic(tickleft+tickwidth*cg.loadLCARSStage, ticktop, capwidth, tickheight, cgs.media.loadTickCap);
|
|
}
|
|
|
|
/*
|
|
====================
|
|
CG_DrawInformation
|
|
|
|
Draw all the status / pacifier stuff during level loading
|
|
overylays UI_DrawConnectText from ui_connect.cpp
|
|
====================
|
|
*/
|
|
void CG_DrawInformation( void ) {
|
|
int y;
|
|
|
|
|
|
// draw the dialog background
|
|
const char *info = CG_ConfigString( CS_SERVERINFO );
|
|
const char *s = Info_ValueForKey( info, "mapname" );
|
|
const qhandle_t levelshot = cgi_R_RegisterShaderNoMip( va( "levelshots/%s", s ) );
|
|
|
|
extern SavedGameJustLoaded_e g_eSavedGameJustLoaded; // hack! (hey, it's the last week of coding, ok?
|
|
if ( !levelshot || g_eSavedGameJustLoaded == eFULL )
|
|
{
|
|
// keep whatever's in the screen buffer so far (either the last ingame rendered-image (eg for maptransition)
|
|
// or the screenshot built-in to a loaded save game...
|
|
//
|
|
cgi_R_DrawScreenShot( 0, 480, 640, -480 );
|
|
} else {
|
|
// put up the pre-defined levelshot for this map...
|
|
//
|
|
cgi_R_SetColor( NULL );
|
|
CG_DrawPic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, levelshot );
|
|
}
|
|
|
|
if ( g_eSavedGameJustLoaded != eFULL && !strcmp(s,"kejim_post") )//special case for first map!
|
|
{
|
|
char text[1024]={0};
|
|
cgi_SP_GetStringTextString( "INGAME_ALONGTIME", text, sizeof(text) );
|
|
|
|
int w = cgi_R_Font_StrLenPixels(text,cgs.media.qhFontMedium, 1.0f);
|
|
cgi_R_Font_DrawString((320)-(w/2), 140, text, colorTable[CT_ICON_BLUE], cgs.media.qhFontMedium, -1, 1.0f);
|
|
}
|
|
else
|
|
if (cg_missionstatusscreen.integer )
|
|
{
|
|
CG_MissionCompletion();
|
|
}
|
|
CG_LoadBar();
|
|
|
|
|
|
// the first 150 rows are reserved for the client connection
|
|
// screen to write into
|
|
if ( cg.processedSnapshotNum == 0 ) {
|
|
// still loading
|
|
// print the current item being loaded
|
|
|
|
#ifndef NDEBUG
|
|
cgi_R_Font_DrawString( 48, 398, va("LOADING ... %s",cg.infoScreenText),colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 1.0f );
|
|
#endif
|
|
}
|
|
|
|
// draw info string information
|
|
|
|
y = 20;
|
|
// map-specific message (long map name)
|
|
s = CG_ConfigString( CS_MESSAGE );
|
|
|
|
if ( s[0] )
|
|
{
|
|
if (s[0] == '@')
|
|
{
|
|
char text[1024]={0};
|
|
cgi_SP_GetStringTextString( s+1, text, sizeof(text) );
|
|
cgi_R_Font_DrawString( 15, y, va("\"%s\"",text),colorTable[CT_WHITE],cgs.media.qhFontMedium, -1, 1.0f );
|
|
}
|
|
else
|
|
{
|
|
cgi_R_Font_DrawString( 15, y, va("\"%s\"",s),colorTable[CT_WHITE],cgs.media.qhFontMedium, -1, 1.0f );
|
|
}
|
|
y += 20;
|
|
}
|
|
}
|
|
|