1148 lines
30 KiB
C
1148 lines
30 KiB
C
// Copyright (C) 1999-2000 Id Software, Inc.
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//
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#ifndef __UI_LOCAL_H__
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#define __UI_LOCAL_H__
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#include "../game/q_shared.h"
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#include "../cgame/tr_types.h"
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#include "ui_public.h"
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#include "keycodes.h"
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#include "../game/bg_public.h"
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#include "ui_shared.h"
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// global display context
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extern vmCvar_t ui_ffa_fraglimit;
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extern vmCvar_t ui_ffa_timelimit;
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extern vmCvar_t ui_tourney_fraglimit;
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extern vmCvar_t ui_tourney_timelimit;
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extern vmCvar_t ui_selectedModelIndex;
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extern vmCvar_t ui_team_fraglimit;
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extern vmCvar_t ui_team_timelimit;
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extern vmCvar_t ui_team_friendly;
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extern vmCvar_t ui_ctf_capturelimit;
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extern vmCvar_t ui_ctf_timelimit;
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extern vmCvar_t ui_ctf_friendly;
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extern vmCvar_t ui_arenasFile;
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extern vmCvar_t ui_botsFile;
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extern vmCvar_t ui_spScores1;
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extern vmCvar_t ui_spScores2;
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extern vmCvar_t ui_spScores3;
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extern vmCvar_t ui_spScores4;
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extern vmCvar_t ui_spScores5;
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extern vmCvar_t ui_spAwards;
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extern vmCvar_t ui_spVideos;
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extern vmCvar_t ui_spSkill;
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extern vmCvar_t ui_spSelection;
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extern vmCvar_t ui_browserMaster;
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extern vmCvar_t ui_browserGameType;
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extern vmCvar_t ui_browserSortKey;
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extern vmCvar_t ui_browserShowFull;
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extern vmCvar_t ui_browserShowEmpty;
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extern vmCvar_t ui_drawCrosshair;
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extern vmCvar_t ui_drawCrosshairNames;
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extern vmCvar_t ui_marks;
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extern vmCvar_t ui_server1;
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extern vmCvar_t ui_server2;
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extern vmCvar_t ui_server3;
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extern vmCvar_t ui_server4;
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extern vmCvar_t ui_server5;
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extern vmCvar_t ui_server6;
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extern vmCvar_t ui_server7;
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extern vmCvar_t ui_server8;
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extern vmCvar_t ui_server9;
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extern vmCvar_t ui_server10;
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extern vmCvar_t ui_server11;
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extern vmCvar_t ui_server12;
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extern vmCvar_t ui_server13;
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extern vmCvar_t ui_server14;
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extern vmCvar_t ui_server15;
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extern vmCvar_t ui_server16;
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extern vmCvar_t ui_cdkey;
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extern vmCvar_t ui_cdkeychecked;
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extern vmCvar_t ui_captureLimit;
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extern vmCvar_t ui_fragLimit;
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extern vmCvar_t ui_gameType;
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extern vmCvar_t ui_netGameType;
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extern vmCvar_t ui_actualNetGameType;
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extern vmCvar_t ui_joinGameType;
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extern vmCvar_t ui_netSource;
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extern vmCvar_t ui_serverFilterType;
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extern vmCvar_t ui_dedicated;
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extern vmCvar_t ui_opponentName;
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extern vmCvar_t ui_menuFiles;
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extern vmCvar_t ui_currentTier;
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extern vmCvar_t ui_currentMap;
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extern vmCvar_t ui_currentNetMap;
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extern vmCvar_t ui_mapIndex;
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extern vmCvar_t ui_currentOpponent;
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extern vmCvar_t ui_selectedPlayer;
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extern vmCvar_t ui_selectedPlayerName;
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extern vmCvar_t ui_lastServerRefresh_0;
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extern vmCvar_t ui_lastServerRefresh_1;
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extern vmCvar_t ui_lastServerRefresh_2;
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extern vmCvar_t ui_lastServerRefresh_3;
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extern vmCvar_t ui_singlePlayerActive;
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extern vmCvar_t ui_scoreAccuracy;
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extern vmCvar_t ui_scoreImpressives;
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extern vmCvar_t ui_scoreExcellents;
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extern vmCvar_t ui_scoreDefends;
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extern vmCvar_t ui_scoreAssists;
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extern vmCvar_t ui_scoreGauntlets;
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extern vmCvar_t ui_scoreScore;
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extern vmCvar_t ui_scorePerfect;
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extern vmCvar_t ui_scoreTeam;
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extern vmCvar_t ui_scoreBase;
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extern vmCvar_t ui_scoreTimeBonus;
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extern vmCvar_t ui_scoreSkillBonus;
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extern vmCvar_t ui_scoreShutoutBonus;
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extern vmCvar_t ui_scoreTime;
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extern vmCvar_t ui_smallFont;
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extern vmCvar_t ui_bigFont;
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extern vmCvar_t ui_serverStatusTimeOut;
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//
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// ui_qmenu.c
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//
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#define RCOLUMN_OFFSET ( BIGCHAR_WIDTH )
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#define LCOLUMN_OFFSET (-BIGCHAR_WIDTH )
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#define SLIDER_RANGE 10
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#define MAX_EDIT_LINE 256
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#define MAX_MENUDEPTH 8
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#define MAX_MENUITEMS 256
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#define MAX_FORCE_CONFIGS 128
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#define MTYPE_NULL 0
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#define MTYPE_SLIDER 1
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#define MTYPE_ACTION 2
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#define MTYPE_SPINCONTROL 3
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#define MTYPE_FIELD 4
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#define MTYPE_RADIOBUTTON 5
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#define MTYPE_BITMAP 6
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#define MTYPE_TEXT 7
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#define MTYPE_SCROLLLIST 8
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#define MTYPE_PTEXT 9
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#define MTYPE_BTEXT 10
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#define QMF_BLINK 0x00000001
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#define QMF_SMALLFONT 0x00000002
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#define QMF_LEFT_JUSTIFY 0x00000004
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#define QMF_CENTER_JUSTIFY 0x00000008
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#define QMF_RIGHT_JUSTIFY 0x00000010
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#define QMF_NUMBERSONLY 0x00000020 // edit field is only numbers
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#define QMF_HIGHLIGHT 0x00000040
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#define QMF_HIGHLIGHT_IF_FOCUS 0x00000080 // steady focus
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#define QMF_PULSEIFFOCUS 0x00000100 // pulse if focus
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#define QMF_HASMOUSEFOCUS 0x00000200
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#define QMF_NOONOFFTEXT 0x00000400
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#define QMF_MOUSEONLY 0x00000800 // only mouse input allowed
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#define QMF_HIDDEN 0x00001000 // skips drawing
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#define QMF_GRAYED 0x00002000 // grays and disables
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#define QMF_INACTIVE 0x00004000 // disables any input
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#define QMF_NODEFAULTINIT 0x00008000 // skip default initialization
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#define QMF_OWNERDRAW 0x00010000
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#define QMF_PULSE 0x00020000
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#define QMF_LOWERCASE 0x00040000 // edit field is all lower case
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#define QMF_UPPERCASE 0x00080000 // edit field is all upper case
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#define QMF_SILENT 0x00100000
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// callback notifications
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#define QM_GOTFOCUS 1
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#define QM_LOSTFOCUS 2
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#define QM_ACTIVATED 3
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typedef struct _tag_menuframework
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{
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int cursor;
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int cursor_prev;
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int nitems;
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void *items[MAX_MENUITEMS];
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void (*draw) (void);
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sfxHandle_t (*key) (int key);
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qboolean wrapAround;
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qboolean fullscreen;
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qboolean showlogo;
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} menuframework_s;
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typedef struct
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{
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int type;
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const char *name;
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int id;
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int x, y;
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int left;
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int top;
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int right;
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int bottom;
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menuframework_s *parent;
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int menuPosition;
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unsigned flags;
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void (*callback)( void *self, int event );
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void (*statusbar)( void *self );
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void (*ownerdraw)( void *self );
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} menucommon_s;
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typedef struct {
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int cursor;
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int scroll;
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int widthInChars;
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char buffer[MAX_EDIT_LINE];
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int maxchars;
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} mfield_t;
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typedef struct
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{
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menucommon_s generic;
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mfield_t field;
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} menufield_s;
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typedef struct
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{
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menucommon_s generic;
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float minvalue;
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float maxvalue;
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float curvalue;
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float range;
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} menuslider_s;
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typedef struct
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{
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menucommon_s generic;
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int oldvalue;
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int curvalue;
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int numitems;
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int top;
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const char **itemnames;
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int width;
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int height;
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int columns;
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int seperation;
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} menulist_s;
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typedef struct
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{
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menucommon_s generic;
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} menuaction_s;
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typedef struct
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{
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menucommon_s generic;
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int curvalue;
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} menuradiobutton_s;
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typedef struct
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{
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menucommon_s generic;
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char* focuspic;
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char* errorpic;
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qhandle_t shader;
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qhandle_t focusshader;
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int width;
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int height;
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float* focuscolor;
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} menubitmap_s;
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typedef struct
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{
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menucommon_s generic;
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char* string;
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int style;
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float* color;
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} menutext_s;
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extern void Menu_Cache( void );
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extern void Menu_Focus( menucommon_s *m );
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extern void Menu_AddItem( menuframework_s *menu, void *item );
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extern void Menu_AdjustCursor( menuframework_s *menu, int dir );
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extern void Menu_Draw( menuframework_s *menu );
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extern void *Menu_ItemAtCursor( menuframework_s *m );
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extern sfxHandle_t Menu_ActivateItem( menuframework_s *s, menucommon_s* item );
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extern void Menu_SetCursor( menuframework_s *s, int cursor );
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extern void Menu_SetCursorToItem( menuframework_s *m, void* ptr );
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extern sfxHandle_t Menu_DefaultKey( menuframework_s *s, int key );
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extern void Bitmap_Init( menubitmap_s *b );
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extern void Bitmap_Draw( menubitmap_s *b );
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extern void ScrollList_Draw( menulist_s *l );
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extern sfxHandle_t ScrollList_Key( menulist_s *l, int key );
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extern sfxHandle_t menu_in_sound;
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extern sfxHandle_t menu_move_sound;
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extern sfxHandle_t menu_out_sound;
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extern sfxHandle_t menu_buzz_sound;
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extern sfxHandle_t menu_null_sound;
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extern sfxHandle_t weaponChangeSound;
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extern vec4_t menu_text_color;
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extern vec4_t menu_grayed_color;
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extern vec4_t menu_dark_color;
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extern vec4_t menu_highlight_color;
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extern vec4_t menu_red_color;
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extern vec4_t menu_black_color;
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extern vec4_t menu_dim_color;
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extern vec4_t color_black;
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extern vec4_t color_white;
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extern vec4_t color_yellow;
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extern vec4_t color_blue;
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extern vec4_t color_orange;
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extern vec4_t color_red;
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extern vec4_t color_dim;
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extern vec4_t name_color;
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extern vec4_t list_color;
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extern vec4_t listbar_color;
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extern vec4_t text_color_disabled;
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extern vec4_t text_color_normal;
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extern vec4_t text_color_highlight;
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extern char *ui_medalNames[];
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extern char *ui_medalPicNames[];
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extern char *ui_medalSounds[];
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//
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// ui_mfield.c
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//
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extern void MField_Clear( mfield_t *edit );
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extern void MField_KeyDownEvent( mfield_t *edit, int key );
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extern void MField_CharEvent( mfield_t *edit, int ch );
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extern void MField_Draw( mfield_t *edit, int x, int y, int style, vec4_t color );
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extern void MenuField_Init( menufield_s* m );
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extern void MenuField_Draw( menufield_s *f );
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extern sfxHandle_t MenuField_Key( menufield_s* m, int* key );
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//
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// ui_main.c
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//
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qboolean UI_FeederSelection(float feederID, int index);
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void UI_Report();
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void UI_Load();
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void UI_LoadMenus(const char *menuFile, qboolean reset);
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void _UI_SetActiveMenu( uiMenuCommand_t menu );
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int UI_AdjustTimeByGame(int time);
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void UI_ShowPostGame(qboolean newHigh);
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void UI_ClearScores();
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void UI_LoadArenas(void);
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void UI_LoadForceConfig_List( void );
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//
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// ui_menu.c
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//
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extern void MainMenu_Cache( void );
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extern void UI_MainMenu(void);
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extern void UI_RegisterCvars( void );
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extern void UI_UpdateCvars( void );
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//
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// ui_credits.c
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//
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extern void UI_CreditMenu( void );
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//
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// ui_ingame.c
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//
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extern void InGame_Cache( void );
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extern void UI_InGameMenu(void);
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//
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// ui_confirm.c
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//
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extern void ConfirmMenu_Cache( void );
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extern void UI_ConfirmMenu( const char *question, void (*draw)( void ), void (*action)( qboolean result ) );
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//
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// ui_setup.c
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//
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extern void UI_SetupMenu_Cache( void );
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extern void UI_SetupMenu(void);
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//
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// ui_team.c
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//
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extern void UI_TeamMainMenu( void );
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extern void TeamMain_Cache( void );
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//
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// ui_connect.c
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//
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extern void UI_DrawConnectScreen( qboolean overlay );
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//
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// ui_controls2.c
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//
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extern void UI_ControlsMenu( void );
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extern void Controls_Cache( void );
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//
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// ui_demo2.c
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//
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extern void UI_DemosMenu( void );
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extern void Demos_Cache( void );
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//
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// ui_cinematics.c
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//
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extern void UI_CinematicsMenu( void );
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extern void UI_CinematicsMenu_f( void );
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extern void UI_CinematicsMenu_Cache( void );
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//
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// ui_mods.c
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//
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extern void UI_ModsMenu( void );
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extern void UI_ModsMenu_Cache( void );
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//
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// ui_cdkey.c
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//
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extern void UI_CDKeyMenu( void );
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extern void UI_CDKeyMenu_Cache( void );
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extern void UI_CDKeyMenu_f( void );
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//
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// ui_playermodel.c
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//
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extern void UI_PlayerModelMenu( void );
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extern void PlayerModel_Cache( void );
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//
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// ui_playersettings.c
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//
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extern void UI_PlayerSettingsMenu( void );
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extern void PlayerSettings_Cache( void );
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//
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// ui_preferences.c
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//
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extern void UI_PreferencesMenu( void );
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extern void Preferences_Cache( void );
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//
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// ui_specifyleague.c
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//
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extern void UI_SpecifyLeagueMenu( void );
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extern void SpecifyLeague_Cache( void );
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//
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// ui_specifyserver.c
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//
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extern void UI_SpecifyServerMenu( void );
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extern void SpecifyServer_Cache( void );
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//
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// ui_servers2.c
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//
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#define MAX_FAVORITESERVERS 16
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extern void UI_ArenaServersMenu( void );
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extern void ArenaServers_Cache( void );
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//
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// ui_startserver.c
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//
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extern void UI_StartServerMenu( qboolean multiplayer );
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extern void StartServer_Cache( void );
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extern void ServerOptions_Cache( void );
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extern void UI_BotSelectMenu( char *bot );
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extern void UI_BotSelectMenu_Cache( void );
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//
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// ui_serverinfo.c
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//
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extern void UI_ServerInfoMenu( void );
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extern void ServerInfo_Cache( void );
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//
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// ui_video.c
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//
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extern void UI_GraphicsOptionsMenu( void );
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extern void GraphicsOptions_Cache( void );
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extern void DriverInfo_Cache( void );
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//
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// ui_players.c
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//
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//FIXME ripped from cg_local.h
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typedef struct {
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int oldFrame;
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int oldFrameTime; // time when ->oldFrame was exactly on
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int frame;
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int frameTime; // time when ->frame will be exactly on
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float backlerp;
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float yawAngle;
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qboolean yawing;
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float pitchAngle;
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qboolean pitching;
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int animationNumber; // may include ANIM_TOGGLEBIT
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animation_t *animation;
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int animationTime; // time when the first frame of the animation will be exact
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} lerpFrame_t;
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typedef struct {
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// model info
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qhandle_t legsModel;
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qhandle_t legsSkin;
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lerpFrame_t legs;
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qhandle_t torsoModel;
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qhandle_t torsoSkin;
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lerpFrame_t torso;
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// qhandle_t headModel;
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// qhandle_t headSkin;
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animation_t animations[MAX_TOTALANIMATIONS];
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qhandle_t weaponModel;
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qhandle_t barrelModel;
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qhandle_t flashModel;
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vec3_t flashDlightColor;
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int muzzleFlashTime;
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// currently in use drawing parms
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vec3_t viewAngles;
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vec3_t moveAngles;
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weapon_t currentWeapon;
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int legsAnim;
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int torsoAnim;
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// animation vars
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weapon_t weapon;
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weapon_t lastWeapon;
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weapon_t pendingWeapon;
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int weaponTimer;
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int pendingLegsAnim;
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int torsoAnimationTimer;
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int pendingTorsoAnim;
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int legsAnimationTimer;
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qboolean chat;
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qboolean newModel;
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qboolean barrelSpinning;
|
|
float barrelAngle;
|
|
int barrelTime;
|
|
|
|
int realWeapon;
|
|
} playerInfo_t;
|
|
|
|
//void UI_DrawPlayer( float x, float y, float w, float h, playerInfo_t *pi, int time );
|
|
//void UI_PlayerInfo_SetModel( playerInfo_t *pi, const char *model, const char *headmodel, char *teamName );
|
|
//void UI_PlayerInfo_SetInfo( playerInfo_t *pi, int legsAnim, int torsoAnim, vec3_t viewAngles, vec3_t moveAngles, weapon_t weaponNum, qboolean chat );
|
|
//qboolean UI_RegisterClientModelname( playerInfo_t *pi, const char *modelSkinName , const char *headName, const char *teamName);
|
|
|
|
//
|
|
// ui_atoms.c
|
|
//
|
|
// this is only used in the old ui, the new ui has it's own version
|
|
typedef struct {
|
|
int frametime;
|
|
int realtime;
|
|
int cursorx;
|
|
int cursory;
|
|
glconfig_t glconfig;
|
|
qboolean debug;
|
|
qhandle_t whiteShader;
|
|
qhandle_t menuBackShader;
|
|
qhandle_t menuBackShader2;
|
|
qhandle_t menuBackNoLogoShader;
|
|
qhandle_t charset;
|
|
qhandle_t cursor;
|
|
qhandle_t rb_on;
|
|
qhandle_t rb_off;
|
|
float scale;
|
|
float bias;
|
|
qboolean demoversion;
|
|
qboolean firstdraw;
|
|
} uiStatic_t;
|
|
|
|
|
|
// new ui stuff
|
|
#define UI_NUMFX 7
|
|
#define MAX_HEADS 64
|
|
#define MAX_ALIASES 64
|
|
#define MAX_HEADNAME 32
|
|
#define MAX_TEAMS 64
|
|
#define MAX_GAMETYPES 16
|
|
#define MAX_MAPS 128
|
|
#define MAX_SPMAPS 16
|
|
#define PLAYERS_PER_TEAM 8//5
|
|
#define MAX_PINGREQUESTS 32
|
|
#define MAX_ADDRESSLENGTH 64
|
|
#define MAX_HOSTNAMELENGTH 22
|
|
#define MAX_MAPNAMELENGTH 16
|
|
#define MAX_STATUSLENGTH 64
|
|
#define MAX_LISTBOXWIDTH 59
|
|
#define UI_FONT_THRESHOLD 0.1
|
|
#define MAX_DISPLAY_SERVERS 2048
|
|
#define MAX_SERVERSTATUS_LINES 128
|
|
#define MAX_SERVERSTATUS_TEXT 1024
|
|
#define MAX_FOUNDPLAYER_SERVERS 16
|
|
#define TEAM_MEMBERS 8//5
|
|
#define GAMES_ALL 0
|
|
#define GAMES_FFA 1
|
|
#define GAMES_HOLOCRON 2
|
|
#define GAMES_TEAMPLAY 3
|
|
#define GAMES_TOURNEY 4
|
|
#define GAMES_CTF 5
|
|
#define MAPS_PER_TIER 3
|
|
#define MAX_TIERS 16
|
|
#define MAX_MODS 64
|
|
#define MAX_DEMOS 256
|
|
#define MAX_MOVIES 256
|
|
#define MAX_PLAYERMODELS 256
|
|
|
|
#define MAX_SCROLLTEXT_SIZE 4096
|
|
#define MAX_SCROLLTEXT_LINES 64
|
|
|
|
typedef struct {
|
|
const char *name;
|
|
const char *imageName;
|
|
qhandle_t headImage;
|
|
const char *base;
|
|
qboolean active;
|
|
int reference;
|
|
} characterInfo;
|
|
|
|
typedef struct {
|
|
const char *name;
|
|
const char *ai;
|
|
const char *action;
|
|
} aliasInfo;
|
|
|
|
typedef struct {
|
|
const char *teamName;
|
|
const char *imageName;
|
|
const char *teamMembers[TEAM_MEMBERS];
|
|
qhandle_t teamIcon;
|
|
qhandle_t teamIcon_Metal;
|
|
qhandle_t teamIcon_Name;
|
|
int cinematic;
|
|
} teamInfo;
|
|
|
|
typedef struct {
|
|
const char *gameType;
|
|
int gtEnum;
|
|
} gameTypeInfo;
|
|
|
|
typedef struct {
|
|
const char *mapName;
|
|
const char *mapLoadName;
|
|
const char *imageName;
|
|
const char *opponentName;
|
|
int teamMembers;
|
|
int typeBits;
|
|
int cinematic;
|
|
int timeToBeat[MAX_GAMETYPES];
|
|
qhandle_t levelShot;
|
|
qboolean active;
|
|
} mapInfo;
|
|
|
|
typedef struct {
|
|
const char *tierName;
|
|
const char *maps[MAPS_PER_TIER];
|
|
int gameTypes[MAPS_PER_TIER];
|
|
qhandle_t mapHandles[MAPS_PER_TIER];
|
|
} tierInfo;
|
|
|
|
typedef struct serverFilter_s {
|
|
const char *description;
|
|
const char *basedir;
|
|
} serverFilter_t;
|
|
|
|
typedef struct {
|
|
char adrstr[MAX_ADDRESSLENGTH];
|
|
int start;
|
|
} pinglist_t;
|
|
|
|
|
|
typedef struct serverStatus_s {
|
|
pinglist_t pingList[MAX_PINGREQUESTS];
|
|
int numqueriedservers;
|
|
int currentping;
|
|
int nextpingtime;
|
|
int maxservers;
|
|
int refreshtime;
|
|
int numServers;
|
|
int sortKey;
|
|
int sortDir;
|
|
int lastCount;
|
|
qboolean refreshActive;
|
|
int currentServer;
|
|
int displayServers[MAX_DISPLAY_SERVERS];
|
|
int numDisplayServers;
|
|
int numPlayersOnServers;
|
|
int nextDisplayRefresh;
|
|
int nextSortTime;
|
|
qhandle_t currentServerPreview;
|
|
int currentServerCinematic;
|
|
int motdLen;
|
|
int motdWidth;
|
|
int motdPaintX;
|
|
int motdPaintX2;
|
|
int motdOffset;
|
|
int motdTime;
|
|
char motd[MAX_STRING_CHARS];
|
|
} serverStatus_t;
|
|
|
|
|
|
typedef struct {
|
|
char adrstr[MAX_ADDRESSLENGTH];
|
|
char name[MAX_ADDRESSLENGTH];
|
|
int startTime;
|
|
int serverNum;
|
|
qboolean valid;
|
|
} pendingServer_t;
|
|
|
|
typedef struct {
|
|
int num;
|
|
pendingServer_t server[MAX_SERVERSTATUSREQUESTS];
|
|
} pendingServerStatus_t;
|
|
|
|
typedef struct {
|
|
char address[MAX_ADDRESSLENGTH];
|
|
char *lines[MAX_SERVERSTATUS_LINES][4];
|
|
char text[MAX_SERVERSTATUS_TEXT];
|
|
char pings[MAX_CLIENTS * 3];
|
|
int numLines;
|
|
} serverStatusInfo_t;
|
|
|
|
typedef struct {
|
|
const char *modName;
|
|
const char *modDescr;
|
|
} modInfo_t;
|
|
|
|
|
|
typedef struct {
|
|
displayContextDef_t uiDC;
|
|
int newHighScoreTime;
|
|
int newBestTime;
|
|
int showPostGameTime;
|
|
qboolean newHighScore;
|
|
qboolean demoAvailable;
|
|
qboolean soundHighScore;
|
|
|
|
int characterCount;
|
|
int botIndex;
|
|
characterInfo characterList[MAX_HEADS];
|
|
|
|
int aliasCount;
|
|
aliasInfo aliasList[MAX_ALIASES];
|
|
|
|
int teamCount;
|
|
teamInfo teamList[MAX_TEAMS];
|
|
|
|
int numGameTypes;
|
|
gameTypeInfo gameTypes[MAX_GAMETYPES];
|
|
|
|
int numJoinGameTypes;
|
|
gameTypeInfo joinGameTypes[MAX_GAMETYPES];
|
|
|
|
int redBlue;
|
|
int playerCount;
|
|
int myTeamCount;
|
|
int teamIndex;
|
|
int playerRefresh;
|
|
int playerIndex;
|
|
int playerNumber;
|
|
qboolean teamLeader;
|
|
char playerNames[MAX_CLIENTS][MAX_NAME_LENGTH];
|
|
char teamNames[MAX_CLIENTS][MAX_NAME_LENGTH];
|
|
int teamClientNums[MAX_CLIENTS];
|
|
|
|
int mapCount;
|
|
mapInfo mapList[MAX_MAPS];
|
|
|
|
|
|
int tierCount;
|
|
tierInfo tierList[MAX_TIERS];
|
|
|
|
int skillIndex;
|
|
|
|
modInfo_t modList[MAX_MODS];
|
|
int modCount;
|
|
int modIndex;
|
|
|
|
const char *demoList[MAX_DEMOS];
|
|
int demoCount;
|
|
int demoIndex;
|
|
|
|
const char *movieList[MAX_MOVIES];
|
|
int movieCount;
|
|
int movieIndex;
|
|
int previewMovie;
|
|
|
|
char scrolltext[MAX_SCROLLTEXT_SIZE];
|
|
const char *scrolltextLine[MAX_SCROLLTEXT_LINES];
|
|
int scrolltextLineCount;
|
|
|
|
serverStatus_t serverStatus;
|
|
|
|
// for the showing the status of a server
|
|
char serverStatusAddress[MAX_ADDRESSLENGTH];
|
|
serverStatusInfo_t serverStatusInfo;
|
|
int nextServerStatusRefresh;
|
|
|
|
// to retrieve the status of server to find a player
|
|
pendingServerStatus_t pendingServerStatus;
|
|
char findPlayerName[MAX_STRING_CHARS];
|
|
char foundPlayerServerAddresses[MAX_FOUNDPLAYER_SERVERS][MAX_ADDRESSLENGTH];
|
|
char foundPlayerServerNames[MAX_FOUNDPLAYER_SERVERS][MAX_ADDRESSLENGTH];
|
|
int currentFoundPlayerServer;
|
|
int numFoundPlayerServers;
|
|
int nextFindPlayerRefresh;
|
|
|
|
int currentCrosshair;
|
|
int startPostGameTime;
|
|
sfxHandle_t newHighScoreSound;
|
|
|
|
int q3HeadCount;
|
|
char q3HeadNames[MAX_PLAYERMODELS][64];
|
|
qhandle_t q3HeadIcons[MAX_PLAYERMODELS];
|
|
int q3SelectedHead;
|
|
|
|
int forceConfigCount;
|
|
int forceConfigSelected;
|
|
char forceConfigNames[MAX_FORCE_CONFIGS][128];
|
|
qboolean forceConfigSide[MAX_FORCE_CONFIGS]; //true if it's a light side config, false if dark side
|
|
int forceConfigDarkIndexBegin; //mark the index number dark configs start at
|
|
int forceConfigLightIndexBegin; //mark the index number light configs start at
|
|
|
|
int effectsColor;
|
|
|
|
qboolean inGameLoad;
|
|
|
|
} uiInfo_t;
|
|
|
|
extern uiInfo_t uiInfo;
|
|
|
|
|
|
extern void UI_Init( void );
|
|
extern void UI_Shutdown( void );
|
|
extern void UI_KeyEvent( int key );
|
|
extern void UI_MouseEvent( int dx, int dy );
|
|
extern void UI_Refresh( int realtime );
|
|
extern qboolean UI_ConsoleCommand( int realTime );
|
|
extern float UI_ClampCvar( float min, float max, float value );
|
|
extern void UI_DrawNamedPic( float x, float y, float width, float height, const char *picname );
|
|
extern void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader );
|
|
extern void UI_FillRect( float x, float y, float width, float height, const float *color );
|
|
extern void UI_DrawRect( float x, float y, float width, float height, const float *color );
|
|
extern void UI_DrawTopBottom(float x, float y, float w, float h);
|
|
extern void UI_DrawSides(float x, float y, float w, float h);
|
|
extern void UI_UpdateScreen( void );
|
|
extern void UI_SetColor( const float *rgba );
|
|
extern void UI_LerpColor(vec4_t a, vec4_t b, vec4_t c, float t);
|
|
extern void UI_DrawBannerString( int x, int y, const char* str, int style, vec4_t color );
|
|
extern float UI_ProportionalSizeScale( int style );
|
|
extern void UI_DrawProportionalString( int x, int y, const char* str, int style, vec4_t color );
|
|
extern int UI_ProportionalStringWidth( const char* str );
|
|
extern void UI_DrawString( int x, int y, const char* str, int style, vec4_t color );
|
|
extern void UI_DrawChar( int x, int y, int ch, int style, vec4_t color );
|
|
extern qboolean UI_CursorInRect (int x, int y, int width, int height);
|
|
extern void UI_DrawTextBox (int x, int y, int width, int lines);
|
|
extern qboolean UI_IsFullscreen( void );
|
|
extern void UI_SetActiveMenu( uiMenuCommand_t menu );
|
|
extern void UI_PushMenu ( menuframework_s *menu );
|
|
extern void UI_PopMenu (void);
|
|
extern void UI_ForceMenuOff (void);
|
|
extern char *UI_Argv( int arg );
|
|
extern char *UI_Cvar_VariableString( const char *var_name );
|
|
extern void UI_Refresh( int time );
|
|
extern void UI_KeyEvent( int key );
|
|
extern void UI_StartDemoLoop( void );
|
|
extern qboolean m_entersound;
|
|
void UI_LoadBestScores(const char *map, int game);
|
|
extern uiStatic_t uis;
|
|
|
|
//
|
|
// ui_spLevel.c
|
|
//
|
|
void UI_SPLevelMenu_Cache( void );
|
|
void UI_SPLevelMenu( void );
|
|
void UI_SPLevelMenu_f( void );
|
|
void UI_SPLevelMenu_ReInit( void );
|
|
|
|
//
|
|
// ui_spArena.c
|
|
//
|
|
void UI_SPArena_Start( const char *arenaInfo );
|
|
|
|
//
|
|
// ui_spPostgame.c
|
|
//
|
|
void UI_SPPostgameMenu_Cache( void );
|
|
void UI_SPPostgameMenu_f( void );
|
|
|
|
//
|
|
// ui_spSkill.c
|
|
//
|
|
void UI_SPSkillMenu( const char *arenaInfo );
|
|
void UI_SPSkillMenu_Cache( void );
|
|
|
|
//
|
|
// ui_syscalls.c
|
|
//
|
|
void trap_Print( const char *string );
|
|
void trap_Error( const char *string );
|
|
int trap_Milliseconds( void );
|
|
void trap_Cvar_Register( vmCvar_t *vmCvar, const char *varName, const char *defaultValue, int flags );
|
|
void trap_Cvar_Update( vmCvar_t *vmCvar );
|
|
void trap_Cvar_Set( const char *var_name, const char *value );
|
|
float trap_Cvar_VariableValue( const char *var_name );
|
|
void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize );
|
|
void trap_Cvar_SetValue( const char *var_name, float value );
|
|
void trap_Cvar_Reset( const char *name );
|
|
void trap_Cvar_Create( const char *var_name, const char *var_value, int flags );
|
|
void trap_Cvar_InfoStringBuffer( int bit, char *buffer, int bufsize );
|
|
int trap_Argc( void );
|
|
void trap_Argv( int n, char *buffer, int bufferLength );
|
|
void trap_Cmd_ExecuteText( int exec_when, const char *text ); // don't use EXEC_NOW!
|
|
int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode );
|
|
void trap_FS_Read( void *buffer, int len, fileHandle_t f );
|
|
void trap_FS_Write( const void *buffer, int len, fileHandle_t f );
|
|
void trap_FS_FCloseFile( fileHandle_t f );
|
|
int trap_FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize );
|
|
qhandle_t trap_R_RegisterModel( const char *name );
|
|
qhandle_t trap_R_RegisterSkin( const char *name );
|
|
qhandle_t trap_R_RegisterShaderNoMip( const char *name );
|
|
void trap_R_ClearScene( void );
|
|
void trap_R_AddRefEntityToScene( const refEntity_t *re );
|
|
void trap_R_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts );
|
|
void trap_R_AddLightToScene( const vec3_t org, float intensity, float r, float g, float b );
|
|
void trap_R_RenderScene( const refdef_t *fd );
|
|
void trap_R_SetColor( const float *rgba );
|
|
void trap_R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader );
|
|
void trap_R_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs );
|
|
void trap_UpdateScreen( void );
|
|
int trap_CM_LerpTag( orientation_t *tag, clipHandle_t mod, int startFrame, int endFrame, float frac, const char *tagName );
|
|
void trap_S_StartLocalSound( sfxHandle_t sfx, int channelNum );
|
|
sfxHandle_t trap_S_RegisterSound( const char *sample );
|
|
void trap_Key_KeynumToStringBuf( int keynum, char *buf, int buflen );
|
|
void trap_Key_GetBindingBuf( int keynum, char *buf, int buflen );
|
|
void trap_Key_SetBinding( int keynum, const char *binding );
|
|
qboolean trap_Key_IsDown( int keynum );
|
|
qboolean trap_Key_GetOverstrikeMode( void );
|
|
void trap_Key_SetOverstrikeMode( qboolean state );
|
|
void trap_Key_ClearStates( void );
|
|
int trap_Key_GetCatcher( void );
|
|
void trap_Key_SetCatcher( int catcher );
|
|
void trap_GetClipboardData( char *buf, int bufsize );
|
|
void trap_GetClientState( uiClientState_t *state );
|
|
void trap_GetGlconfig( glconfig_t *glconfig );
|
|
int trap_GetConfigString( int index, char* buff, int buffsize );
|
|
int trap_LAN_GetServerCount( int source );
|
|
void trap_LAN_GetServerAddressString( int source, int n, char *buf, int buflen );
|
|
void trap_LAN_GetServerInfo( int source, int n, char *buf, int buflen );
|
|
int trap_LAN_GetServerPing( int source, int n );
|
|
int trap_LAN_GetPingQueueCount( void );
|
|
void trap_LAN_ClearPing( int n );
|
|
void trap_LAN_GetPing( int n, char *buf, int buflen, int *pingtime );
|
|
void trap_LAN_GetPingInfo( int n, char *buf, int buflen );
|
|
void trap_LAN_LoadCachedServers();
|
|
void trap_LAN_SaveCachedServers();
|
|
void trap_LAN_MarkServerVisible(int source, int n, qboolean visible);
|
|
int trap_LAN_ServerIsVisible( int source, int n);
|
|
qboolean trap_LAN_UpdateVisiblePings( int source );
|
|
int trap_LAN_AddServer(int source, const char *name, const char *addr);
|
|
void trap_LAN_RemoveServer(int source, const char *addr);
|
|
void trap_LAN_ResetPings(int n);
|
|
int trap_LAN_ServerStatus( const char *serverAddress, char *serverStatus, int maxLen );
|
|
int trap_LAN_CompareServers( int source, int sortKey, int sortDir, int s1, int s2 );
|
|
int trap_MemoryRemaining( void );
|
|
|
|
#ifdef USE_CD_KEY
|
|
|
|
void trap_GetCDKey( char *buf, int buflen );
|
|
void trap_SetCDKey( char *buf );
|
|
qboolean trap_VerifyCDKey( const char *key, const char *chksum);
|
|
|
|
#endif // USE_CD_KEY
|
|
|
|
qhandle_t trap_R_RegisterFont( const char *name );
|
|
int trap_R_Font_StrLenPixels(const char *text, const int iFontIndex, const float scale);
|
|
int trap_R_Font_StrLenChars(const char *text);
|
|
int trap_R_Font_HeightPixels(const int iFontIndex, const float scale);
|
|
void trap_R_Font_DrawString(int ox, int oy, const char *text, const float *rgba, const int setIndex, int iCharLimit, const float scale);
|
|
unsigned trap_AnyLanguage_ReadCharFromString( const char **ppText );
|
|
void trap_S_StopBackgroundTrack( void );
|
|
void trap_S_StartBackgroundTrack( const char *intro, const char *loop, qboolean bReturnWithoutStarting);
|
|
int trap_CIN_PlayCinematic( const char *arg0, int xpos, int ypos, int width, int height, int bits);
|
|
e_status trap_CIN_StopCinematic(int handle);
|
|
e_status trap_CIN_RunCinematic (int handle);
|
|
void trap_CIN_DrawCinematic (int handle);
|
|
void trap_CIN_SetExtents (int handle, int x, int y, int w, int h);
|
|
int trap_RealTime(qtime_t *qtime);
|
|
void trap_R_RemapShader( const char *oldShader, const char *newShader, const char *timeOffset );
|
|
|
|
/*
|
|
Ghoul2 Insert Start
|
|
*/
|
|
qboolean trap_G2API_SetBoneAngles(void *ghoul2, int modelIndex, const char *boneName, const vec3_t angles, const int flags,
|
|
const int up, const int right, const int forward, qhandle_t *modelList,
|
|
int blendTime , int currentTime );
|
|
/*
|
|
Ghoul2 Insert End
|
|
*/
|
|
//
|
|
// ui_addbots.c
|
|
//
|
|
void UI_AddBots_Cache( void );
|
|
void UI_AddBotsMenu( void );
|
|
|
|
//
|
|
// ui_removebots.c
|
|
//
|
|
void UI_RemoveBots_Cache( void );
|
|
void UI_RemoveBotsMenu( void );
|
|
|
|
//
|
|
// ui_teamorders.c
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//
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extern void UI_TeamOrdersMenu( void );
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extern void UI_TeamOrdersMenu_f( void );
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extern void UI_TeamOrdersMenu_Cache( void );
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//
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// ui_loadconfig.c
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//
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void UI_LoadConfig_Cache( void );
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void UI_LoadConfigMenu( void );
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//
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// ui_saveconfig.c
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//
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void UI_SaveConfigMenu_Cache( void );
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void UI_SaveConfigMenu( void );
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//
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// ui_display.c
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//
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void UI_DisplayOptionsMenu_Cache( void );
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void UI_DisplayOptionsMenu( void );
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//
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// ui_sound.c
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//
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void UI_SoundOptionsMenu_Cache( void );
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void UI_SoundOptionsMenu( void );
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//
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// ui_network.c
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//
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void UI_NetworkOptionsMenu_Cache( void );
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void UI_NetworkOptionsMenu( void );
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//
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// ui_gameinfo.c
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//
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typedef enum {
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AWARD_ACCURACY,
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AWARD_IMPRESSIVE,
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AWARD_EXCELLENT,
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AWARD_GAUNTLET,
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AWARD_FRAGS,
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AWARD_PERFECT
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} awardType_t;
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const char *UI_GetArenaInfoByNumber( int num );
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const char *UI_GetArenaInfoByMap( const char *map );
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const char *UI_GetSpecialArenaInfo( const char *tag );
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int UI_GetNumArenas( void );
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int UI_GetNumSPArenas( void );
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int UI_GetNumSPTiers( void );
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char *UI_GetBotInfoByNumber( int num );
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char *UI_GetBotInfoByName( const char *name );
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int UI_GetNumBots( void );
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void UI_LoadBots( void );
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char *UI_GetBotNameByNumber( int num );
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void UI_GetBestScore( int level, int *score, int *skill );
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void UI_SetBestScore( int level, int score );
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int UI_TierCompleted( int levelWon );
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qboolean UI_ShowTierVideo( int tier );
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qboolean UI_CanShowTierVideo( int tier );
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int UI_GetCurrentGame( void );
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void UI_NewGame( void );
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void UI_LogAwardData( int award, int data );
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int UI_GetAwardLevel( int award );
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void UI_SPUnlock_f( void );
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void UI_SPUnlockMedals_f( void );
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void UI_InitGameinfo( void );
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//
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// ui_login.c
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//
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void Login_Cache( void );
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void UI_LoginMenu( void );
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//
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// ui_signup.c
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//
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void Signup_Cache( void );
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void UI_SignupMenu( void );
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//
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// ui_rankstatus.c
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//
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void RankStatus_Cache( void );
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void UI_RankStatusMenu( void );
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// new ui
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#define ASSET_BACKGROUND "uiBackground"
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// for tracking sp game info in Team Arena
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typedef struct postGameInfo_s {
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int score;
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int redScore;
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int blueScore;
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int perfects;
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int accuracy;
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int impressives;
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int excellents;
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int defends;
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int assists;
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int gauntlets;
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int captures;
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int time;
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int timeBonus;
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int shutoutBonus;
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int skillBonus;
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int baseScore;
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} postGameInfo_t;
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#endif
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