jedioutcast/CODE-mp/game/inv.h
2013-04-04 13:01:17 -05:00

104 lines
3 KiB
C

#define INVENTORY_NONE 0
//pickups
#define INVENTORY_ARMOR 1
#define INVENTORY_HEALTH 2
//items
#define INVENTORY_SEEKER 3
#define INVENTORY_MEDPAC 4
#define INVENTORY_DATAPAD 5
#define INVENTORY_BINOCULARS 6
#define INVENTORY_SENTRY_GUN 7
#define INVENTORY_GOGGLES 8
//weapons
#define INVENTORY_STUN_BATON 9
#define INVENTORY_SABER 10
#define INVENTORY_BRYAR_PISTOL 11
#define INVENTORY_BLASTER 12
#define INVENTORY_DISRUPTOR 13
#define INVENTORY_BOWCASTER 14
#define INVENTORY_REPEATER 15
#define INVENTORY_DEMP2 16
#define INVENTORY_FLECHETTE 17
#define INVENTORY_ROCKET_LAUNCHER 18
#define INVENTORY_THERMAL 19
#define INVENTORY_TRIP_MINE 20
#define INVENTORY_DET_PACK 21
//ammo
#define INVENTORY_AMMO_FORCE 22
#define INVENTORY_AMMO_BLASTER 23
#define INVENTORY_AMMO_BOLTS 24
#define INVENTORY_AMMO_ROCKETS 25
//powerups
#define INVENTORY_REDFLAG 26
#define INVENTORY_BLUEFLAG 27
#define INVENTORY_SCOUT 28
#define INVENTORY_GUARD 29
#define INVENTORY_DOUBLER 30
#define INVENTORY_AMMOREGEN 31
#define INVENTORY_NEUTRALFLAG 32
#define INVENTORY_REDCUBE 33
#define INVENTORY_BLUECUBE 34
//enemy stuff
#define ENEMY_HORIZONTAL_DIST 200
#define ENEMY_HEIGHT 201
#define NUM_VISIBLE_ENEMIES 202
#define NUM_VISIBLE_TEAMMATES 203
// NOTENOTE Update this so that it is in sync.
//item numbers (make sure they are in sync with bg_itemlist in bg_misc.c)
//pickups
#define MODELINDEX_ARMOR 1
#define MODELINDEX_HEALTH 2
//items
#define MODELINDEX_SEEKER 3
#define MODELINDEX_MEDPAC 4
#define MODELINDEX_DATAPAD 5
#define MODELINDEX_BINOCULARS 6
#define MODELINDEX_SENTRY_GUN 7
#define MODELINDEX_GOGGLES 8
//weapons
#define MODELINDEX_STUN_BATON 9
#define MODELINDEX_SABER 10
#define MODELINDEX_BRYAR_PISTOL 11
#define MODELINDEX_BLASTER 12
#define MODELINDEX_DISRUPTOR 13
#define MODELINDEX_BOWCASTER 14
#define MODELINDEX_REPEATER 15
#define MODELINDEX_DEMP2 16
#define MODELINDEX_FLECHETTE 17
#define MODELINDEX_ROCKET_LAUNCHER 18
#define MODELINDEX_THERMAL 19
#define MODELINDEX_TRIP_MINE 20
#define MODELINDEX_DET_PACK 21
//ammo
#define MODELINDEX_AMMO_FORCE 22
#define MODELINDEX_AMMO_BLASTER 23
#define MODELINDEX_AMMO_BOLTS 24
#define MODELINDEX_AMMO_ROCKETS 25
//powerups
#define MODELINDEX_REDFLAG 26
#define MODELINDEX_BLUEFLAG 27
#define MODELINDEX_SCOUT 28
#define MODELINDEX_GUARD 29
#define MODELINDEX_DOUBLER 30
#define MODELINDEX_AMMOREGEN 31
#define MODELINDEX_NEUTRALFLAG 32
#define MODELINDEX_REDCUBE 33
#define MODELINDEX_BLUECUBE 34
//
#define WEAPONINDEX_STUN_BATON 1
#define WEAPONINDEX_SABER 2
#define WEAPONINDEX_BRYAR_PISTOL 3
#define WEAPONINDEX_BLASTER 4
#define WEAPONINDEX_DISRUPTOR 5
#define WEAPONINDEX_BOWCASTER 6
#define WEAPONINDEX_REPEATER 7
#define WEAPONINDEX_DEMP2 8
#define WEAPONINDEX_FLECHETTE 9
#define WEAPONINDEX_ROCKET_LAUNCHER 10
#define WEAPONINDEX_THERMAL 11
#define WEAPONINDEX_TRIP_MINE 12
#define WEAPONINDEX_DET_PACK 13