jedioutcast/CODE-mp/cgame/cg_syscalls.asm
2013-04-04 13:24:26 -05:00

171 lines
9.3 KiB
NASM

code
equ trap_Print -1 ; CG_PRINT
equ trap_Error -2 ; CG_ERROR
equ trap_Milliseconds -3 ; CG_MILLISECONDS
equ trap_Cvar_Register -4 ; CG_CVAR_REGISTER
equ trap_Cvar_Update -5 ; CG_CVAR_UPDATE
equ trap_Cvar_Set -6 ; CG_CVAR_SET
equ trap_Cvar_VariableStringBuffer -7 ; CG_CVAR_VARIABLESTRINGBUFFER
equ trap_Argc -8 ; CG_ARGC
equ trap_Argv -9 ; CG_ARGV
equ trap_Args -10 ; CG_ARGS
equ trap_FS_FOpenFile -11 ; CG_FS_FOPENFILE
equ trap_FS_Read -12 ; CG_FS_READ
equ trap_FS_Write -13 ; CG_FS_WRITE
equ trap_FS_FCloseFile -14 ; CG_FS_FCLOSEFILE
equ trap_SendConsoleCommand -15 ; CG_SENDCONSOLECOMMAND
equ trap_AddCommand -16 ; CG_ADDCOMMAND
equ trap_RemoveCommand -17 ; CG_REMOVECOMMAND
equ trap_SendClientCommand -18 ; CG_SENDCLIENTCOMMAND
equ trap_UpdateScreen -19 ; CG_UPDATESCREEN
equ trap_CM_LoadMap -20 ; CG_CM_LOADMAP
equ trap_CM_NumInlineModels -21 ; CG_CM_NUMINLINEMODELS
equ trap_CM_InlineModel -22 ; CG_CM_INLINEMODEL
equ trap_CM_TempBoxModel -23 ; CG_CM_TEMPBOXMODEL
equ trap_CM_TempCapsuleModel -24 ; CG_CM_TEMPCAPSULEMODEL
equ trap_CM_PointContents -25 ; CG_CM_POINTCONTENTS
equ trap_CM_TransformedPointContents -26 ; CG_CM_TRANSFORMEDPOINTCONTENTS
equ trap_CM_BoxTrace -27 ; CG_CM_BOXTRACE
equ trap_CM_CapsuleTrace -28 ; CG_CM_CAPSULETRACE
equ trap_CM_TransformedBoxTrace -29 ; CG_CM_TRANSFORMEDBOXTRACE
equ trap_CM_TransformedCapsuleTrace -30 ; CG_CM_TRANSFORMEDCAPSULETRACE
equ trap_CM_MarkFragments -31 ; CG_CM_MARKFRAGMENTS
equ trap_S_MuteSound -32 ; CG_S_MUTESOUND
equ trap_S_StartSound -33 ; CG_S_STARTSOUND
equ trap_S_StartLocalSound -34 ; CG_S_STARTLOCALSOUND
equ trap_S_ClearLoopingSounds -35 ; CG_S_CLEARLOOPINGSOUNDS
equ trap_S_AddLoopingSound -36 ; CG_S_ADDLOOPINGSOUND
equ trap_S_UpdateEntityPosition -37 ; CG_S_UPDATEENTITYPOSITION
equ trap_S_AddRealLoopingSound -38 ; CG_S_ADDREALLOOPINGSOUND
equ trap_S_StopLoopingSound -39 ; CG_S_STOPLOOPINGSOUND
equ trap_S_Respatialize -40 ; CG_S_RESPATIALIZE
equ trap_S_RegisterSound -41 ; CG_S_REGISTERSOUND
equ trap_S_StartBackgroundTrack -42 ; CG_S_STARTBACKGROUNDTRACK
equ trap_R_LoadWorldMap -43 ; CG_R_LOADWORLDMAP
equ trap_R_RegisterModel -44 ; CG_R_REGISTERMODEL
equ trap_R_RegisterSkin -45 ; CG_R_REGISTERSKIN
equ trap_R_RegisterShader -46 ; CG_R_REGISTERSHADER
equ trap_R_RegisterShaderNoMip -47 ; CG_R_REGISTERSHADERNOMIP
equ trap_R_RegisterFont -48 ; CG_R_REGISTERFONT
equ trap_R_Font_StrLenPixels -49 ; CG_R_FONT_STRLENPIXELS
equ trap_R_Font_StrLenChars -50 ; CG_R_FONT_STRLENCHARS
equ trap_R_Font_HeightPixels -51 ; CG_R_FONT_STRHEIGHTPIXELS
equ trap_R_Font_DrawString -52 ; CG_R_FONT_DRAWSTRING
equ trap_AnyLanguage_ReadCharFromString -53 ; CG_ANYLANGUAGE_READCHARFROMSTRING
equ trap_R_ClearScene -201 ; CG_R_CLEARSCENE
equ trap_R_AddRefEntityToScene -202 ; CG_R_ADDREFENTITYTOSCENE
equ trap_R_AddPolyToScene -203 ; CG_R_ADDPOLYTOSCENE
equ trap_R_AddPolysToScene -204 ; CG_R_ADDPOLYSTOSCENE
equ trap_R_LightForPoint -205 ; CG_R_LIGHTFORPOINT
equ trap_R_AddLightToScene -206 ; CG_R_ADDLIGHTTOSCENE
equ trap_R_AddAdditiveLightToScene -207 ; CG_R_ADDADDITIVELIGHTTOSCENE
equ trap_R_RenderScene -208 ; CG_R_RENDERSCENE
equ trap_R_SetColor -209 ; CG_R_SETCOLOR
equ trap_R_DrawStretchPic -210 ; CG_R_DRAWSTRETCHPIC
equ trap_R_ModelBounds -211 ; CG_R_MODELBOUNDS
equ trap_R_LerpTag -212 ; CG_R_LERPTAG
equ trap_R_DrawRotatePic -213 ; CG_R_DRAWROTATEPIC
equ trap_R_DrawRotatePic2 -214 ; CG_R_DRAWROTATEPIC2
equ trap_R_RemapShader -215 ; CG_R_REMAP_SHADER
equ trap_R_GetLightStyle -216 ; CG_R_GET_LIGHT_STYLE
equ trap_R_SetLightStyle -217 ; CG_R_SET_LIGHT_STYLE
equ trap_R_GetBModelVerts -218 ; CG_R_GET_BMODEL_VERTS
equ trap_FX_AddLine -219 ; CG_FX_ADDLINE
equ trap_GetGlconfig -220 ; CG_GETGLCONFIG
equ trap_GetGameState -221 ; CG_GETGAMESTATE
equ trap_GetCurrentSnapshotNumber -222 ; CG_GETCURRENTSNAPSHOTNUMBER
equ trap_GetSnapshot -223 ; CG_GETSNAPSHOT
equ trap_GetServerCommand -224 ; CG_GETSERVERCOMMAND
equ trap_GetCurrentCmdNumber -225 ; CG_GETCURRENTCMDNUMBER
equ trap_GetUserCmd -226 ; CG_GETUSERCMD
equ trap_SetUserCmdValue -227 ; CG_SETUSERCMDVALUE
equ trap_SetClientForceAngle -228 ; CG_SETCLIENTFORCEANGLE
equ trap_SetClientTurnExtent -229 ; CG_SETCLIENTTURNEXTENT
equ trap_OpenUIMenu -230 ; CG_OPENUIMENU
equ trap_MemoryRemaining -233 ; CG_MEMORY_REMAINING
equ trap_Key_IsDown -234 ; CG_KEY_ISDOWN
equ trap_Key_GetCatcher -235 ; CG_KEY_GETCATCHER
equ trap_Key_SetCatcher -236 ; CG_KEY_SETCATCHER
equ trap_Key_GetKey -237 ; CG_KEY_GETKEY
equ trap_PC_AddGlobalDefine -238 ; CG_PC_ADD_GLOBAL_DEFINE
equ trap_PC_LoadSource -239 ; CG_PC_LOAD_SOURCE
equ trap_PC_FreeSource -240 ; CG_PC_FREE_SOURCE
equ trap_PC_ReadToken -241 ; CG_PC_READ_TOKEN
equ trap_PC_SourceFileAndLine -242 ; CG_PC_SOURCE_FILE_AND_LINE
equ trap_PC_LoadGlobalDefines -243 ; CG_PC_LOAD_GLOBAL_DEFINES
equ trap_PC_RemoveAllGlobalDefines -244 ; CG_PC_REMOVE_ALL_GLOBAL_DEFINES
equ trap_S_StopBackgroundTrack -245 ; CG_S_STOPBACKGROUNDTRACK
equ trap_RealTime -246 ; CG_REAL_TIME
equ trap_SnapVector -247 ; CG_SNAPVECTOR
equ trap_CIN_PlayCinematic -248 ; CG_CIN_PLAYCINEMATIC
equ trap_CIN_StopCinematic -249 ; CG_CIN_STOPCINEMATIC
equ trap_CIN_RunCinematic -250 ; CG_CIN_RUNCINEMATIC
equ trap_CIN_DrawCinematic -251 ; CG_CIN_DRAWCINEMATIC
equ trap_CIN_SetExtents -252 ; CG_CIN_SETEXTENTS
equ trap_GetEntityToken -253 ; CG_GET_ENTITY_TOKEN
equ trap_R_inPVS -254 ; CG_R_INPVS
equ trap_FX_RegisterEffect -255 ; CG_FX_REGISTER_EFFECT
equ trap_FX_PlaySimpleEffect -256 ; CG_FX_PLAY_SIMPLE_EFFECT
equ trap_FX_PlayEffect -257 ; CG_FX_PLAY_EFFECT
equ trap_FX_PlayEntityEffect -258 ; CG_FX_PLAY_ENTITY_EFFECT
equ trap_FX_PlaySimpleEffectID -259 ; CG_FX_PLAY_SIMPLE_EFFECT_ID
equ trap_FX_PlayEffectID -260 ; CG_FX_PLAY_EFFECT_ID
equ trap_FX_PlayEntityEffectID -261 ; CG_FX_PLAY_ENTITY_EFFECT_ID
equ trap_FX_PlayBoltedEffectID -262 ; CG_FX_PLAY_BOLTED_EFFECT_ID
equ trap_FX_AddScheduledEffects -263 ; CG_FX_ADD_SCHEDULED_EFFECTS
equ trap_FX_InitSystem -264 ; CG_FX_INIT_SYSTEM
equ trap_FX_FreeSystem -265 ; CG_FX_FREE_SYSTEM
equ trap_FX_AdjustTime -266 ; CG_FX_ADJUST_TIME
equ trap_FX_AddPoly -267 ; CG_FX_ADDPOLY
equ trap_FX_AddBezier -268 ; CG_FX_ADDBEZIER
equ trap_FX_AddPrimitive -269 ; CG_FX_ADDPRIMITIVE
equ trap_FX_AddSprite -270 ; CG_FX_ADDSPRITE
equ trap_SP_Print -271 ; CG_SP_PRINT
equ trap_SP_GetStringTextString -272 ; CG_SP_GETSTRINGTEXTSTRING
equ trap_SP_Register -273 ; CG_SP_REGISTER
equ trap_ROFF_Clean -274 ; CG_ROFF_CLEAN
equ trap_ROFF_UpdateEntities -275 ; CG_ROFF_UPDATE_ENTITIES
equ trap_ROFF_Cache -276 ; CG_ROFF_CACHE
equ trap_ROFF_Play -277 ; CG_ROFF_PLAY
equ trap_ROFF_Purge_Ent -278 ; CG_ROFF_PURGE_ENT
equ trap_G2_ListModelSurfaces -279 ; CG_G2_LISTSURFACES
equ trap_G2_ListModelBones -280 ; CG_G2_LISTBONES
equ trap_G2_SetGhoul2ModelIndexes -281 ; CG_G2_SETMODELS
equ trap_G2_HaveWeGhoul2Models -282 ; CG_G2_HAVEWEGHOULMODELS
equ trap_G2API_GiveMeVectorFromMatrix -283 ; CG_G2_GIVEMEVECTORFROMMATRIX
equ trap_G2API_GetBoltMatrix -284 ; CG_G2_GETBOLT
equ trap_G2API_GetBoltMatrix_NoReconstruct -285 ; CG_G2_GETBOLT_NOREC
equ trap_G2API_InitGhoul2Model -286 ; CG_G2_INITGHOUL2MODEL
equ trap_G2API_CleanGhoul2Models -287 ; CG_G2_CLEANMODELS
equ trap_G2API_SetBoneAngles -288 ; CG_G2_ANGLEOVERRIDE
equ trap_G2API_SetBoneAnim -289 ; CG_G2_PLAYANIM
equ trap_G2API_GetGLAName -290 ; CG_G2_GETGLANAME
equ trap_G2API_CopyGhoul2Instance -291 ; CG_G2_COPYGHOUL2INSTANCE
equ trap_G2API_CopySpecificGhoul2Model -292 ; CG_G2_COPYSPECIFICGHOUL2MODEL
equ trap_G2API_DuplicateGhoul2Instance -293 ; CG_G2_DUPLICATEGHOUL2INSTANCE
equ trap_G2API_HasGhoul2ModelOnIndex -294 ; CG_G2_HASGHOUL2MODELONINDEX
equ trap_G2API_RemoveGhoul2Model -295 ; CG_G2_REMOVEGHOUL2MODEL
equ trap_G2API_AddBolt -296 ; CG_G2_ADDBOLT
equ trap_G2API_SetBoltInfo -297 ; CG_G2_SETBOLTON
equ trap_G2API_SetRootSurface -298 ; CG_G2_SETROOTSURFACE
equ trap_G2API_SetSurfaceOnOff -299 ; CG_G2_SETSURFACEONOFF
equ trap_G2API_SetNewOrigin -300 ; CG_G2_SETNEWORIGIN
equ trap_CG_RegisterSharedMemory -301 ; CG_SET_SHARED_BUFFER
; hardcoded functions
equ memset -101 ; CGAME_MEMSET
equ memcpy -102 ; CGAME_MEMCPY
equ strncpy -103 ; CGAME_STRNCPY
equ sin -104 ; CGAME_SIN
equ cos -105 ; CGAME_COS
equ atan2 -106 ; CGAME_ATAN2
equ sqrt -107 ; CGAME_SQRT
equ matrixmultiply -108 ; CGAME_MATRIXMULTIPLY
equ anglevectors -109 ; CGAME_ANGLEVECTORS
equ perpendicularvector -110 ; CGAME_PERPENDICULARVECTOR
equ floor -111 ; CGAME_FLOOR
equ ceil -112 ; CGAME_CEIL
equ acos -113 ; CGAME_ACOS
equ asin -114 ; CGAME_ASIN