51 lines
2 KiB
C
51 lines
2 KiB
C
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/*****************************************************************************
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* name: be_aas_reach.h
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*
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* desc: AAS
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*
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* $Archive: /source/code/botlib/be_aas_reach.h $
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* $Author: Mrelusive $
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* $Revision: 2 $
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* $Modtime: 10/05/99 3:32p $
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* $Date: 10/05/99 3:42p $
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*
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*****************************************************************************/
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#ifdef AASINTERN
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//initialize calculating the reachabilities
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void AAS_InitReachability(void);
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//continue calculating the reachabilities
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int AAS_ContinueInitReachability(float time);
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//
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int AAS_BestReachableLinkArea(aas_link_t *areas);
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#endif //AASINTERN
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//returns true if the are has reachabilities to other areas
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int AAS_AreaReachability(int areanum);
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//returns the best reachable area and goal origin for a bounding box at the given origin
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int AAS_BestReachableArea(vec3_t origin, vec3_t mins, vec3_t maxs, vec3_t goalorigin);
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//returns the best jumppad area from which the bbox at origin is reachable
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int AAS_BestReachableFromJumpPadArea(vec3_t origin, vec3_t mins, vec3_t maxs);
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//returns the next reachability using the given model
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int AAS_NextModelReachability(int num, int modelnum);
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//returns the total area of the ground faces of the given area
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float AAS_AreaGroundFaceArea(int areanum);
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//returns true if the area is crouch only
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int AAS_AreaCrouch(int areanum);
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//returns true if a player can swim in this area
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int AAS_AreaSwim(int areanum);
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//returns true if the area is filled with a liquid
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int AAS_AreaLiquid(int areanum);
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//returns true if the area contains lava
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int AAS_AreaLava(int areanum);
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//returns true if the area contains slime
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int AAS_AreaSlime(int areanum);
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//returns true if the area has one or more ground faces
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int AAS_AreaGrounded(int areanum);
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//returns true if the area has one or more ladder faces
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int AAS_AreaLadder(int areanum);
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//returns true if the area is a jump pad
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int AAS_AreaJumpPad(int areanum);
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//returns true if the area is donotenter
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int AAS_AreaDoNotEnter(int areanum);
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