1061 lines
20 KiB
C++
1061 lines
20 KiB
C++
#ifndef __SPLINES_H
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#define __SPLINES_H
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extern "C" {
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#ifdef Q3RADIANT
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#include "../qgl.h"
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#else
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#include "../renderer/qgl.h"
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#endif
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}
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#include "util_list.h"
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#include "util_str.h"
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#include "math_vector.h"
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typedef int fileHandle_t;
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extern void glBox(idVec3_t &color, idVec3_t &point, float size);
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extern void glLabeledPoint(idVec3_t &color, idVec3_t &point, float size, const char *label);
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static vec4_t blue(0, 0, 1, 1);
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static vec4_t red(1, 0, 0, 1);
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class idPointListInterface {
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public:
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idPointListInterface() {
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selectedPoints.Clear();
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}
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virtual ~idPointListInterface() {}
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virtual int numPoints() {
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return 0;
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}
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virtual void addPoint(const float x, const float y, const float z) {}
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virtual void addPoint(const idVec3_t &v) {}
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virtual void removePoint(int index) {}
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virtual idVec3_t *getPoint(int index) { return NULL; }
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int selectPointByRay(float ox, float oy, float oz, float dx, float dy, float dz, bool single) {
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idVec3_t origin(ox, oy, oz);
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idVec3_t dir(dx, dy, dz);
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return selectPointByRay(origin, dir, single);
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}
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int selectPointByRay(const idVec3_t origin, const idVec3_t direction, bool single) {
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int i, besti, count;
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float d, bestd;
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idVec3_t temp, temp2;
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// find the point closest to the ray
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besti = -1;
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bestd = 8;
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count = numPoints();
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for (i=0; i < count; i++) {
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temp = *getPoint(i);
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temp2 = temp;
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temp -= origin;
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d = DotProduct(temp, direction);
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__VectorMA (origin, d, direction, temp);
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temp2 -= temp;
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d = temp2.Length();
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if (d <= bestd) {
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bestd = d;
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besti = i;
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}
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}
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if (besti >= 0) {
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selectPoint(besti, single);
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}
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return besti;
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}
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int isPointSelected(int index) {
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int count = selectedPoints.Num();
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for (int i = 0; i < count; i++) {
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if (selectedPoints[i] == index) {
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return i;
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}
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}
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return -1;
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}
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int selectPoint(int index, bool single) {
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if (index >= 0 && index < numPoints()) {
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if (single) {
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deselectAll();
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} else {
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if (isPointSelected(index) >= 0) {
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selectedPoints.Remove(index);
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}
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}
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return selectedPoints.Append(index);
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}
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return -1;
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}
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void selectAll() {
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selectedPoints.Clear();
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for (int i = 0; i < numPoints(); i++) {
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selectedPoints.Append(i);
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}
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}
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void deselectAll() {
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selectedPoints.Clear();
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}
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int numSelectedPoints();
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idVec3_t *getSelectedPoint(int index) {
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assert(index >= 0 && index < numSelectedPoints());
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return getPoint(selectedPoints[index]);
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}
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virtual void updateSelection(float x, float y, float z) {
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idVec3_t move(x, y, z);
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updateSelection(move);
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}
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virtual void updateSelection(const idVec3_t &move) {
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int count = selectedPoints.Num();
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for (int i = 0; i < count; i++) {
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*getPoint(selectedPoints[i]) += move;
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}
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}
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void drawSelection() {
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int count = selectedPoints.Num();
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for (int i = 0; i < count; i++) {
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glBox(red, *getPoint(selectedPoints[i]), 4);
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}
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}
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protected:
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idList<int> selectedPoints;
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};
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class idSplineList {
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public:
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idSplineList() {
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clear();
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}
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idSplineList(const char *p) {
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clear();
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name = p;
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};
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~idSplineList() {
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clear();
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};
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void clearControl() {
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for (int i = 0; i < controlPoints.Num(); i++) {
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delete controlPoints[i];
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}
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controlPoints.Clear();
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}
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void clearSpline() {
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for (int i = 0; i < splinePoints.Num(); i++) {
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delete splinePoints[i];
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}
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splinePoints.Clear();
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}
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void parse(const char *(*text));
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void write(fileHandle_t file, const char *name);
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void clear() {
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clearControl();
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clearSpline();
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splineTime.Clear();
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selected = NULL;
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dirty = true;
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activeSegment = 0;
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granularity = 0.025;
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pathColor.set(1.0, 0.5, 0.0);
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controlColor.set(0.7, 0.0, 1.0);
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segmentColor.set(0.0, 0.0, 1.0);
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activeColor.set(1.0, 0.0, 0.0);
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}
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void initPosition(long startTime, long totalTime);
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const idVec3_t *getPosition(long time);
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void draw(bool editMode);
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void addToRenderer();
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void setSelectedPoint(idVec3_t *p);
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idVec3_t *getSelectedPoint() {
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return selected;
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}
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void addPoint(const idVec3_t &v) {
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controlPoints.Append(new idVec3_t(v));
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dirty = true;
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}
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void addPoint(float x, float y, float z) {
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controlPoints.Append(new idVec3_t(x, y, z));
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dirty = true;
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}
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void updateSelection(const idVec3_t &move);
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void startEdit() {
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editMode = true;
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}
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void stopEdit() {
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editMode = false;
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}
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void buildSpline();
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void setGranularity(float f) {
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granularity = f;
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}
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float getGranularity() {
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return granularity;
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}
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int numPoints() {
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return controlPoints.Num();
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}
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idVec3_t *getPoint(int index) {
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assert(index >= 0 && index < controlPoints.Num());
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return controlPoints[index];
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}
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idVec3_t *getSegmentPoint(int index) {
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assert(index >= 0 && index < splinePoints.Num());
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return splinePoints[index];
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}
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void setSegmentTime(int index, int time) {
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assert(index >= 0 && index < splinePoints.Num());
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splineTime[index] = time;
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}
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double getSegmentTime(int index) {
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assert(index >= 0 && index < splinePoints.Num());
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return splineTime[index];
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}
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void addSegmentTime(int index, int time) {
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assert(index >= 0 && index < splinePoints.Num());
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splineTime[index] += time;
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}
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float totalDistance();
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static idVec3_t zero;
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int getActiveSegment() {
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return activeSegment;
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}
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void setActiveSegment(int i) {
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//assert(i >= 0 && (splinePoints.Num() > 0 && i < splinePoints.Num()));
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activeSegment = i;
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}
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int numSegments() {
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return splinePoints.Num();
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}
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void setColors(idVec3_t &path, idVec3_t &segment, idVec3_t &control, idVec3_t &active) {
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pathColor = path;
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segmentColor = segment;
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controlColor = control;
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activeColor = active;
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}
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const char *getName() {
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return name.c_str();
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}
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void setName(const char *p) {
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name = p;
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}
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bool validTime() {
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if (dirty) {
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buildSpline();
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}
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// gcc doesn't allow static casting away from bools
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// why? I've no idea...
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return (bool)(splineTime.Num() > 0 && splineTime.Num() == splinePoints.Num());
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}
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void setTime(long t) {
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time = t;
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}
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void setBaseTime(long t) {
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baseTime = t;
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}
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protected:
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idStr name;
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float calcSpline(int step, float tension);
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idList<idVec3_t*> controlPoints;
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idList<idVec3_t*> splinePoints;
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idList<double> splineTime;
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idVec3_t *selected;
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idVec3_t pathColor, segmentColor, controlColor, activeColor;
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float granularity;
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bool editMode;
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bool dirty;
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int activeSegment;
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long baseTime;
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long time;
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friend class idCamera;
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};
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// time in milliseconds
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// velocity where 1.0 equal rough walking speed
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struct idVelocity {
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idVelocity(long start, long duration, float s) {
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startTime = start;
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time = duration;
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speed = s;
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}
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long startTime;
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long time;
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float speed;
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};
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// can either be a look at or origin position for a camera
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//
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class idCameraPosition : public idPointListInterface {
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public:
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virtual void clear() {
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editMode = false;
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for (int i = 0; i < velocities.Num(); i++) {
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delete velocities[i];
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velocities[i] = NULL;
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}
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velocities.Clear();
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}
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idCameraPosition(const char *p) {
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name = p;
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}
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idCameraPosition() {
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time = 0;
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name = "position";
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}
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idCameraPosition(long t) {
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time = t;
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}
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virtual ~idCameraPosition() {
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clear();
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}
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// this can be done with RTTI syntax but i like the derived classes setting a type
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// makes serialization a bit easier to see
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//
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enum positionType {
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FIXED = 0x00,
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INTERPOLATED,
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SPLINE,
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POSITION_COUNT
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};
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virtual void start(long t) {
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startTime = t;
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}
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long getTime() {
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return time;
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}
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virtual void setTime(long t) {
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time = t;
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}
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float getVelocity(long t) {
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long check = t - startTime;
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for (int i = 0; i < velocities.Num(); i++) {
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if (check >= velocities[i]->startTime && check <= velocities[i]->startTime + velocities[i]->time) {
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return velocities[i]->speed;
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}
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}
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return baseVelocity;
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}
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void addVelocity(long start, long duration, float speed) {
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velocities.Append(new idVelocity(start, duration, speed));
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}
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virtual const idVec3_t *getPosition(long t) {
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assert(true);
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return NULL;
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}
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virtual void draw(bool editMode) {};
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virtual void parse(const char *(*text)) {};
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virtual void write(fileHandle_t file, const char *name);
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virtual bool parseToken(const char *key, const char *(*text));
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const char *getName() {
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return name.c_str();
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}
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void setName(const char *p) {
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name = p;
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}
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virtual void startEdit() {
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editMode = true;
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}
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virtual void stopEdit() {
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editMode = false;
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}
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virtual void draw() {};
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const char *typeStr() {
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return positionStr[static_cast<int>(type)];
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}
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void calcVelocity(float distance) {
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float secs = (float)time / 1000;
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baseVelocity = distance / secs;
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}
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protected:
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static const char* positionStr[POSITION_COUNT];
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long startTime;
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long time;
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idCameraPosition::positionType type;
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idStr name;
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bool editMode;
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idList<idVelocity*> velocities;
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float baseVelocity;
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};
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class idFixedPosition : public idCameraPosition {
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public:
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void init() {
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pos.Zero();
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type = idCameraPosition::FIXED;
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}
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idFixedPosition() : idCameraPosition() {
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init();
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}
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idFixedPosition(idVec3_t p) : idCameraPosition() {
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init();
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pos = p;
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}
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virtual void addPoint(const idVec3_t &v) {
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pos = v;
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}
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virtual void addPoint(const float x, const float y, const float z) {
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pos.set(x, y, z);
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}
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~idFixedPosition() {
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}
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virtual const idVec3_t *getPosition(long t) {
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return &pos;
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}
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void parse(const char *(*text));
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void write(fileHandle_t file, const char *name);
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virtual int numPoints() {
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return 1;
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}
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virtual idVec3_t *getPoint(int index) {
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if (index != 0) {
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assert(true);
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};
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return &pos;
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}
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virtual void draw(bool editMode) {
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glLabeledPoint(blue, pos, (editMode) ? 5 : 3, "Fixed point");
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}
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protected:
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idVec3_t pos;
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};
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class idInterpolatedPosition : public idCameraPosition {
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public:
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void init() {
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type = idCameraPosition::INTERPOLATED;
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first = true;
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startPos.Zero();
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endPos.Zero();
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}
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idInterpolatedPosition() : idCameraPosition() {
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init();
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}
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idInterpolatedPosition(idVec3_t start, idVec3_t end, long time) : idCameraPosition(time) {
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init();
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startPos = start;
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endPos = end;
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}
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~idInterpolatedPosition() {
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}
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virtual const idVec3_t *getPosition(long t);
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void parse(const char *(*text));
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void write(fileHandle_t file, const char *name);
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virtual int numPoints() {
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return 2;
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}
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virtual idVec3_t *getPoint(int index) {
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assert(index >= 0 && index < 2);
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if (index == 0) {
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return &startPos;
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}
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return &endPos;
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}
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virtual void addPoint(const float x, const float y, const float z) {
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if (first) {
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startPos.set(x, y, z);
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first = false;
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} else {
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endPos.set(x, y, z);
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first = true;
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}
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}
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virtual void addPoint(const idVec3_t &v) {
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if (first) {
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startPos = v;
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first = false;
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} else {
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endPos = v;
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first = true;
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}
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}
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virtual void draw(bool editMode) {
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glLabeledPoint(blue, startPos, (editMode) ? 5 : 3, "Start interpolated");
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glLabeledPoint(blue, endPos, (editMode) ? 5 : 3, "End interpolated");
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qglBegin(GL_LINES);
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qglVertex3fv(startPos);
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qglVertex3fv(endPos);
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qglEnd();
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}
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virtual void start(long t) {
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idCameraPosition::start(t);
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lastTime = startTime;
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distSoFar = 0.0;
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idVec3_t temp = startPos;
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temp -= endPos;
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calcVelocity(temp.Length());
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}
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protected:
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bool first;
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idVec3_t startPos;
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idVec3_t endPos;
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long lastTime;
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float distSoFar;
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};
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class idSplinePosition : public idCameraPosition {
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public:
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void init() {
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type = idCameraPosition::SPLINE;
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}
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idSplinePosition() : idCameraPosition() {
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init();
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}
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idSplinePosition(long time) : idCameraPosition(time) {
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init();
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}
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~idSplinePosition() {
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}
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virtual void start(long t) {
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idCameraPosition::start(t);
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target.initPosition(t, time);
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calcVelocity(target.totalDistance());
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}
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virtual const idVec3_t *getPosition(long t) {
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return target.getPosition(t);
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}
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//virtual const idVec3_t *getPosition(long t) const {
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void addControlPoint(idVec3_t &v) {
|
|
target.addPoint(v);
|
|
}
|
|
|
|
void parse(const char *(*text));
|
|
void write(fileHandle_t file, const char *name);
|
|
|
|
virtual int numPoints() {
|
|
return target.numPoints();
|
|
}
|
|
|
|
virtual idVec3_t *getPoint(int index) {
|
|
return target.getPoint(index);
|
|
}
|
|
|
|
virtual void addPoint(const idVec3_t &v) {
|
|
target.addPoint(v);
|
|
}
|
|
|
|
virtual void addPoint(const float x, const float y, const float z) {
|
|
target.addPoint(x, y, z);
|
|
}
|
|
|
|
virtual void draw(bool editMode) {
|
|
target.draw(editMode);
|
|
}
|
|
|
|
virtual void updateSelection(const idVec3_t &move) {
|
|
idCameraPosition::updateSelection(move);
|
|
target.buildSpline();
|
|
}
|
|
|
|
protected:
|
|
idSplineList target;
|
|
};
|
|
|
|
class idCameraFOV {
|
|
public:
|
|
|
|
idCameraFOV() {
|
|
time = 0;
|
|
fov = 90;
|
|
}
|
|
|
|
idCameraFOV(int v) {
|
|
time = 0;
|
|
fov = v;
|
|
}
|
|
|
|
idCameraFOV(int s, int e, long t) {
|
|
startFOV = s;
|
|
endFOV = e;
|
|
time = t;
|
|
}
|
|
|
|
|
|
~idCameraFOV(){}
|
|
|
|
void setFOV(float f) {
|
|
fov = f;
|
|
}
|
|
|
|
float getFOV(long t) {
|
|
if (time) {
|
|
assert(startTime);
|
|
float percent = t / startTime;
|
|
float temp = startFOV - endFOV;
|
|
temp *= percent;
|
|
fov = startFOV + temp;
|
|
}
|
|
return fov;
|
|
}
|
|
|
|
void start(long t) {
|
|
startTime = t;
|
|
}
|
|
|
|
void parse(const char *(*text));
|
|
void write(fileHandle_t file, const char *name);
|
|
|
|
protected:
|
|
float fov;
|
|
float startFOV;
|
|
float endFOV;
|
|
int startTime;
|
|
int time;
|
|
};
|
|
|
|
|
|
|
|
|
|
class idCameraEvent {
|
|
public:
|
|
enum eventType {
|
|
EVENT_NA = 0x00,
|
|
EVENT_WAIT,
|
|
EVENT_TARGETWAIT,
|
|
EVENT_SPEED,
|
|
EVENT_TARGET,
|
|
EVENT_SNAPTARGET,
|
|
EVENT_FOV,
|
|
EVENT_SCRIPT,
|
|
EVENT_TRIGGER,
|
|
EVENT_STOP,
|
|
EVENT_COUNT
|
|
};
|
|
|
|
static const char* eventStr[EVENT_COUNT];
|
|
|
|
idCameraEvent() {
|
|
paramStr = "";
|
|
type = EVENT_NA;
|
|
time = 0;
|
|
}
|
|
|
|
idCameraEvent(eventType t, const char *param, long n) {
|
|
type = t;
|
|
paramStr = param;
|
|
time = n;
|
|
}
|
|
|
|
~idCameraEvent() {};
|
|
|
|
eventType getType() {
|
|
return type;
|
|
}
|
|
|
|
const char *typeStr() {
|
|
return eventStr[static_cast<int>(type)];
|
|
}
|
|
|
|
const char *getParam() {
|
|
return paramStr.c_str();
|
|
}
|
|
|
|
long getTime() {
|
|
return time;
|
|
}
|
|
|
|
void setTime(long n) {
|
|
time = n;
|
|
}
|
|
|
|
void parse(const char *(*text));
|
|
void write(fileHandle_t file, const char *name);
|
|
|
|
void setTriggered(bool b) {
|
|
triggered = b;
|
|
}
|
|
|
|
bool getTriggered() {
|
|
return triggered;
|
|
}
|
|
|
|
protected:
|
|
eventType type;
|
|
idStr paramStr;
|
|
long time;
|
|
bool triggered;
|
|
|
|
};
|
|
|
|
class idCameraDef {
|
|
public:
|
|
|
|
void clear() {
|
|
currentCameraPosition = 0;
|
|
cameraRunning = false;
|
|
lastDirection.Zero();
|
|
baseTime = 30;
|
|
activeTarget = 0;
|
|
name = "camera01";
|
|
fov.setFOV(90);
|
|
int i;
|
|
for (i = 0; i < targetPositions.Num(); i++) {
|
|
delete targetPositions[i];
|
|
}
|
|
for (i = 0; i < events.Num(); i++) {
|
|
delete events[i];
|
|
}
|
|
delete cameraPosition;
|
|
cameraPosition = NULL;
|
|
events.Clear();
|
|
targetPositions.Clear();
|
|
}
|
|
|
|
idCameraPosition *startNewCamera(idCameraPosition::positionType type) {
|
|
clear();
|
|
if (type == idCameraPosition::SPLINE) {
|
|
cameraPosition = new idSplinePosition();
|
|
} else if (type == idCameraPosition::INTERPOLATED) {
|
|
cameraPosition = new idInterpolatedPosition();
|
|
} else {
|
|
cameraPosition = new idFixedPosition();
|
|
}
|
|
return cameraPosition;
|
|
}
|
|
|
|
idCameraDef() {
|
|
clear();
|
|
}
|
|
|
|
~idCameraDef() {
|
|
clear();
|
|
}
|
|
|
|
void addEvent(idCameraEvent::eventType t, const char *param, long time);
|
|
|
|
void addEvent(idCameraEvent *event);
|
|
|
|
static int sortEvents(const void *p1, const void *p2);
|
|
|
|
int numEvents() {
|
|
return events.Num();
|
|
}
|
|
|
|
idCameraEvent *getEvent(int index) {
|
|
assert(index >= 0 && index < events.Num());
|
|
return events[index];
|
|
}
|
|
|
|
void parse(const char *(*text));
|
|
qboolean load(const char *filename);
|
|
void save(const char *filename);
|
|
|
|
void buildCamera();
|
|
|
|
//idSplineList *getcameraPosition() {
|
|
// return &cameraPosition;
|
|
//}
|
|
|
|
static idCameraPosition *newFromType(idCameraPosition::positionType t) {
|
|
switch (t) {
|
|
case idCameraPosition::FIXED : return new idFixedPosition();
|
|
case idCameraPosition::INTERPOLATED : return new idInterpolatedPosition();
|
|
case idCameraPosition::SPLINE : return new idSplinePosition();
|
|
default:
|
|
break;
|
|
};
|
|
return NULL;
|
|
}
|
|
|
|
void addTarget(const char *name, idCameraPosition::positionType type);
|
|
|
|
idCameraPosition *getActiveTarget() {
|
|
if (targetPositions.Num() == 0) {
|
|
addTarget(NULL, idCameraPosition::FIXED);
|
|
}
|
|
return targetPositions[activeTarget];
|
|
}
|
|
|
|
idCameraPosition *getActiveTarget(int index) {
|
|
if (targetPositions.Num() == 0) {
|
|
addTarget(NULL, idCameraPosition::FIXED);
|
|
return targetPositions[0];
|
|
}
|
|
return targetPositions[index];
|
|
}
|
|
|
|
int numTargets() {
|
|
return targetPositions.Num();
|
|
}
|
|
|
|
|
|
void setActiveTargetByName(const char *name) {
|
|
for (int i = 0; i < targetPositions.Num(); i++) {
|
|
if (Q_stricmp(name, targetPositions[i]->getName()) == 0) {
|
|
setActiveTarget(i);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void setActiveTarget(int index) {
|
|
assert(index >= 0 && index < targetPositions.Num());
|
|
activeTarget = index;
|
|
}
|
|
|
|
void setRunning(bool b) {
|
|
cameraRunning = b;
|
|
}
|
|
|
|
void setBaseTime(float f) {
|
|
baseTime = f;
|
|
}
|
|
|
|
float getBaseTime() {
|
|
return baseTime;
|
|
}
|
|
|
|
float getTotalTime() {
|
|
return totalTime;
|
|
}
|
|
|
|
void startCamera(long t);
|
|
void stopCamera() {
|
|
cameraRunning = true;
|
|
}
|
|
void getActiveSegmentInfo(int segment, idVec3_t &origin, idVec3_t &direction, float *fv);
|
|
|
|
bool getCameraInfo(long time, idVec3_t &origin, idVec3_t &direction, float *fv);
|
|
bool getCameraInfo(long time, float *origin, float *direction, float *fv) {
|
|
idVec3_t org, dir;
|
|
org[0] = origin[0];
|
|
org[1] = origin[1];
|
|
org[2] = origin[2];
|
|
dir[0] = direction[0];
|
|
dir[1] = direction[1];
|
|
dir[2] = direction[2];
|
|
bool b = getCameraInfo(time, org, dir, fv);
|
|
origin[0] = org[0];
|
|
origin[1] = org[1];
|
|
origin[2] = org[2];
|
|
direction[0] = dir[0];
|
|
direction[1] = dir[1];
|
|
direction[2] = dir[2];
|
|
return b;
|
|
}
|
|
|
|
void draw(bool editMode) {
|
|
// gcc doesn't allow casting away from bools
|
|
// why? I've no idea...
|
|
if (cameraPosition) {
|
|
cameraPosition->draw((bool)((editMode || cameraRunning) && cameraEdit));
|
|
int count = targetPositions.Num();
|
|
for (int i = 0; i < count; i++) {
|
|
targetPositions[i]->draw((bool)((editMode || cameraRunning) && i == activeTarget && !cameraEdit));
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
int numSegments() {
|
|
if (cameraEdit) {
|
|
return cameraPosition.numSegments();
|
|
}
|
|
return getTargetSpline()->numSegments();
|
|
}
|
|
|
|
int getActiveSegment() {
|
|
if (cameraEdit) {
|
|
return cameraPosition.getActiveSegment();
|
|
}
|
|
return getTargetSpline()->getActiveSegment();
|
|
}
|
|
|
|
void setActiveSegment(int i) {
|
|
if (cameraEdit) {
|
|
cameraPosition.setActiveSegment(i);
|
|
} else {
|
|
getTargetSpline()->setActiveSegment(i);
|
|
}
|
|
}
|
|
*/
|
|
int numPoints() {
|
|
if (cameraEdit) {
|
|
return cameraPosition->numPoints();
|
|
}
|
|
return getActiveTarget()->numPoints();
|
|
}
|
|
|
|
const idVec3_t *getPoint(int index) {
|
|
if (cameraEdit) {
|
|
return cameraPosition->getPoint(index);
|
|
}
|
|
return getActiveTarget()->getPoint(index);
|
|
}
|
|
|
|
void stopEdit() {
|
|
editMode = false;
|
|
if (cameraEdit) {
|
|
cameraPosition->stopEdit();
|
|
} else {
|
|
getActiveTarget()->stopEdit();
|
|
}
|
|
}
|
|
|
|
void startEdit(bool camera) {
|
|
cameraEdit = camera;
|
|
if (camera) {
|
|
cameraPosition->startEdit();
|
|
for (int i = 0; i < targetPositions.Num(); i++) {
|
|
targetPositions[i]->stopEdit();
|
|
}
|
|
} else {
|
|
getActiveTarget()->startEdit();
|
|
cameraPosition->stopEdit();
|
|
}
|
|
editMode = true;
|
|
}
|
|
|
|
bool waitEvent(int index);
|
|
|
|
const char *getName() {
|
|
return name.c_str();
|
|
}
|
|
|
|
void setName(const char *p) {
|
|
name = p;
|
|
}
|
|
|
|
idCameraPosition *getPositionObj() {
|
|
if (cameraPosition == NULL) {
|
|
cameraPosition = new idFixedPosition();
|
|
}
|
|
return cameraPosition;
|
|
}
|
|
|
|
protected:
|
|
idStr name;
|
|
int currentCameraPosition;
|
|
idVec3_t lastDirection;
|
|
bool cameraRunning;
|
|
idCameraPosition *cameraPosition;
|
|
idList<idCameraPosition*> targetPositions;
|
|
idList<idCameraEvent*> events;
|
|
idCameraFOV fov;
|
|
int activeTarget;
|
|
float totalTime;
|
|
float baseTime;
|
|
long startTime;
|
|
|
|
bool cameraEdit;
|
|
bool editMode;
|
|
};
|
|
|
|
extern bool g_splineMode;
|
|
|
|
extern idCameraDef *g_splineList;
|
|
|
|
|
|
#endif
|