jedioutcast/code/renderer/tr_font.cpp
2013-04-04 13:01:17 -05:00

925 lines
26 KiB
C++
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

// leave this as first line for PCH reasons...
//
#include "../server/exe_headers.h"
#include "../qcommon/sstring.h" // stl string class won't compile in here (MS shite), so use Gil's.
#include "tr_local.h"
#include "tr_font.h"
inline int Round(float value)
{
return((int)floorf(value + 0.5f));
}
int fontIndex; // entry 0 is reserved index for missing/invalid, else ++ with each new font registered
vector<CFontInfo *> fontArray;
typedef map<sstring_t, int> fontIndexMap_t;
fontIndexMap_t fontIndexMap;
//paletteRGBA_c lastcolour;
// =============================== some korean stuff =======================================
#define KSC5601_HANGUL_HIBYTE_START 0xB0 // range is...
#define KSC5601_HANGUL_HIBYTE_STOP 0xC8 // ... inclusive
#define KSC5601_HANGUL_LOBYTE_LOBOUND 0xA0 // range is...
#define KSC5601_HANGUL_LOBYTE_HIBOUND 0xFF // ...bounding (ie only valid in between these points, but NULLs in charsets for these codes)
#define KSC5601_HANGUL_CODES_PER_ROW 96 // 2 more than the number of glyphs
extern qboolean Language_IsKorean( void );
static inline bool Korean_ValidKSC5601Hangul( byte _iHi, byte _iLo )
{
return (_iHi >=KSC5601_HANGUL_HIBYTE_START &&
_iHi <=KSC5601_HANGUL_HIBYTE_STOP &&
_iLo > KSC5601_HANGUL_LOBYTE_LOBOUND &&
_iLo < KSC5601_HANGUL_LOBYTE_HIBOUND
);
}
static inline bool Korean_ValidKSC5601Hangul( unsigned int uiCode )
{
return Korean_ValidKSC5601Hangul( uiCode >> 8, uiCode & 0xFF );
}
// takes a KSC5601 double-byte hangul code and collapses down to a 0..n glyph index...
// Assumes rows are 96 wide (glyph slots), not 94 wide (actual glyphs), so I can ignore boundary markers
//
// (invalid hangul codes will return 0)
//
static int Korean_CollapseKSC5601HangulCode(unsigned int uiCode)
{
if (Korean_ValidKSC5601Hangul( uiCode ))
{
uiCode -= (KSC5601_HANGUL_HIBYTE_START * 256) + KSC5601_HANGUL_LOBYTE_LOBOUND; // sneaky maths on both bytes, reduce to 0x0000 onwards
uiCode = ((uiCode >> 8) * KSC5601_HANGUL_CODES_PER_ROW) + (uiCode & 0xFF);
return uiCode;
}
return 0;
}
static int Korean_InitFields(int &iGlyphTPs, LPCSTR &psLang)
{
psLang = "kor";
iGlyphTPs = GLYPH_MAX_KOREAN_SHADERS;
return 32; // m_iAsianGlyphsAcross
}
// ======================== some taiwanese stuff ==============================
// (all ranges inclusive for Big5)...
//
#define BIG5_HIBYTE_START0 0xA1 // (misc chars + level 1 hanzi)
#define BIG5_HIBYTE_STOP0 0xC6 //
#define BIG5_HIBYTE_START1 0xC9 // (level 2 hanzi)
#define BIG5_HIBYTE_STOP1 0xF9 //
#define BIG5_LOBYTE_LOBOUND0 0x40 //
#define BIG5_LOBYTE_HIBOUND0 0x7E //
#define BIG5_LOBYTE_LOBOUND1 0xA1 //
#define BIG5_LOBYTE_HIBOUND1 0xFE //
#define BIG5_CODES_PER_ROW 160 // 3 more than the number of glyphs
extern qboolean Language_IsTaiwanese( void );
static bool Taiwanese_ValidBig5Code( unsigned int uiCode )
{
const byte _iHi = (uiCode >> 8)&0xFF;
if ( (_iHi >= BIG5_HIBYTE_START0 && _iHi <= BIG5_HIBYTE_STOP0)
|| (_iHi >= BIG5_HIBYTE_START1 && _iHi <= BIG5_HIBYTE_STOP1)
)
{
const byte _iLo = uiCode & 0xFF;
if ( (_iLo >= BIG5_LOBYTE_LOBOUND0 && _iLo <= BIG5_LOBYTE_HIBOUND0) ||
(_iLo >= BIG5_LOBYTE_LOBOUND1 && _iLo <= BIG5_LOBYTE_HIBOUND1)
)
{
return true;
}
}
return false;
}
// only call this when Taiwanese_ValidBig5Code() has already returned true...
//
static bool Taiwanese_IsTrailingPunctuation( unsigned int uiCode )
{
// so far I'm just counting the first 21 chars, those seem to be all the basic punctuation...
//
if ( uiCode >= ((BIG5_HIBYTE_START0<<8)|BIG5_LOBYTE_LOBOUND0) &&
uiCode < ((BIG5_HIBYTE_START0<<8)|BIG5_LOBYTE_LOBOUND0+20)
)
{
return true;
}
return false;
}
// takes a BIG5 double-byte code (including level 2 hanzi) and collapses down to a 0..n glyph index...
// Assumes rows are 160 wide (glyph slots), not 157 wide (actual glyphs), so I can ignore boundary markers
//
// (invalid big5 codes will return 0)
//
static int Taiwanese_CollapseBig5Code( unsigned int uiCode )
{
if (Taiwanese_ValidBig5Code( uiCode ))
{
uiCode -= (BIG5_HIBYTE_START0 * 256) + BIG5_LOBYTE_LOBOUND0; // sneaky maths on both bytes, reduce to 0x0000 onwards
if ( (uiCode & 0xFF) >= (BIG5_LOBYTE_LOBOUND1-1)-BIG5_LOBYTE_LOBOUND0)
{
uiCode -= ((BIG5_LOBYTE_LOBOUND1-1) - (BIG5_LOBYTE_HIBOUND0+1)) -1;
}
uiCode = ((uiCode >> 8) * BIG5_CODES_PER_ROW) + (uiCode & 0xFF);
return uiCode;
}
return 0;
}
static int Taiwanese_InitFields(int &iGlyphTPs, LPCSTR &psLang)
{
psLang = "tai";
iGlyphTPs = GLYPH_MAX_TAIWANESE_SHADERS;
return 64; // m_iAsianGlyphsAcross
}
// ======================== some Japanese stuff ==============================
// ( all ranges inclusive for Shift-JIS )
//
#define SHIFTJIS_HIBYTE_START0 0x81
#define SHIFTJIS_HIBYTE_STOP0 0x9F
#define SHIFTJIS_HIBYTE_START1 0xE0
#define SHIFTJIS_HIBYTE_STOP1 0xEF
//
#define SHIFTJIS_LOBYTE_START0 0x40
#define SHIFTJIS_LOBYTE_STOP0 0x7E
#define SHIFTJIS_LOBYTE_START1 0x80
#define SHIFTJIS_LOBYTE_STOP1 0xFC
#define SHIFTJIS_CODES_PER_ROW (((SHIFTJIS_LOBYTE_STOP0-SHIFTJIS_LOBYTE_START0)+1)+((SHIFTJIS_LOBYTE_STOP1-SHIFTJIS_LOBYTE_START1)+1))
extern qboolean Language_IsJapanese( void );
static bool Japanese_ValidShiftJISCode( byte _iHi, byte _iLo )
{
if ( (_iHi >= SHIFTJIS_HIBYTE_START0 && _iHi <= SHIFTJIS_HIBYTE_STOP0)
|| (_iHi >= SHIFTJIS_HIBYTE_START1 && _iHi <= SHIFTJIS_HIBYTE_STOP1)
)
{
if ( (_iLo >= SHIFTJIS_LOBYTE_START0 && _iLo <= SHIFTJIS_LOBYTE_STOP0) ||
(_iLo >= SHIFTJIS_LOBYTE_START1 && _iLo <= SHIFTJIS_LOBYTE_STOP1)
)
{
return true;
}
}
return false;
}
static inline bool Japanese_ValidShiftJISCode( unsigned int uiCode )
{
return Japanese_ValidShiftJISCode( uiCode >> 8, uiCode & 0xFF );
}
// only call this when Japanese_ValidShiftJISCode() has already returned true...
//
static bool Japanese_IsTrailingPunctuation( unsigned int uiCode )
{
// so far I'm just counting the first 18 chars, those seem to be all the basic punctuation...
//
if ( uiCode >= ((SHIFTJIS_HIBYTE_START0<<8)|SHIFTJIS_LOBYTE_START0) &&
uiCode < ((SHIFTJIS_HIBYTE_START0<<8)|SHIFTJIS_LOBYTE_START0+18)
)
{
return true;
}
return false;
}
// takes a ShiftJIS double-byte code and collapse down to a 0..n glyph index...
//
// (invalid codes will return 0)
//
static int Japanese_CollapseShiftJISCode( unsigned int uiCode )
{
if (Japanese_ValidShiftJISCode( uiCode ))
{
uiCode -= ((SHIFTJIS_HIBYTE_START0<<8)|SHIFTJIS_LOBYTE_START0); // sneaky maths on both bytes, reduce to 0x0000 onwards
if ( (uiCode & 0xFF) >= (SHIFTJIS_LOBYTE_START1)-SHIFTJIS_LOBYTE_START0)
{
uiCode -= ((SHIFTJIS_LOBYTE_START1)-SHIFTJIS_LOBYTE_STOP0)-1;
}
if ( ((uiCode>>8)&0xFF) >= (SHIFTJIS_HIBYTE_START1)-SHIFTJIS_HIBYTE_START0)
{
uiCode -= ((SHIFTJIS_HIBYTE_START1)-SHIFTJIS_HIBYTE_STOP0)-1;
}
uiCode = ((uiCode >> 8) * SHIFTJIS_CODES_PER_ROW) + (uiCode & 0xFF);
return uiCode;
}
return 0;
}
static int Japanese_InitFields(int &iGlyphTPs, LPCSTR &psLang)
{
psLang = "jap";
iGlyphTPs = GLYPH_MAX_JAPANESE_SHADERS;
return 64; // m_iAsianGlyphsAcross
}
// ============================================================================
// takes char *, returns integer char at that point, and advances char * on by enough bytes to move
// past the letter (either western 1 byte or Asian multi-byte)...
//
// looks messy, but the actual execution route is quite short, so it's fast...
//
unsigned int AnyLanguage_ReadCharFromString( const char **ppsText, qboolean *pbIsTrailingPunctuation /* = NULL */)
{
const byte *psString = (const byte *) *ppsText; // avoid sign-promote bug
unsigned int uiLetter;
if ( Language_IsKorean() )
{
if ( Korean_ValidKSC5601Hangul( psString[0], psString[1] ))
{
uiLetter = (psString[0] * 256) + psString[1];
*ppsText += 2;
// not going to bother testing for korean punctuation here, since korean already
// uses spaces, and I don't have the punctuation glyphs defined, only the basic 2350 hanguls
//
if ( pbIsTrailingPunctuation)
{
*pbIsTrailingPunctuation = qfalse;
}
return uiLetter;
}
}
else
if ( Language_IsTaiwanese() )
{
if ( Taiwanese_ValidBig5Code( (psString[0] * 256) + psString[1] ))
{
uiLetter = (psString[0] * 256) + psString[1];
*ppsText += 2;
// need to ask if this is a trailing (ie like a comma or full-stop) punctuation?...
//
if ( pbIsTrailingPunctuation)
{
*pbIsTrailingPunctuation = Taiwanese_IsTrailingPunctuation( uiLetter );
}
return uiLetter;
}
}
else
if ( Language_IsJapanese() )
{
if ( Japanese_ValidShiftJISCode( psString[0], psString[1] ))
{
uiLetter = (psString[0] * 256) + psString[1];
*ppsText += 2;
// need to ask if this is a trailing (ie like a comma or full-stop) punctuation?...
//
if ( pbIsTrailingPunctuation)
{
*pbIsTrailingPunctuation = Japanese_IsTrailingPunctuation( uiLetter );
}
return uiLetter;
}
}
// ... must not have been an MBCS code...
//
uiLetter = psString[0];
*ppsText += 1; // NOT ++
if (pbIsTrailingPunctuation)
{
*pbIsTrailingPunctuation = (uiLetter == '!' ||
uiLetter == '?' ||
uiLetter == ',' ||
uiLetter == '.' ||
uiLetter == ';' ||
uiLetter == ':'
);
}
return uiLetter;
}
// needed for subtitle printing since original code no longer worked once camera bar height was changed to 480/10
// rather than refdef height / 10. I now need to bodge the coords to come out right.
//
qboolean Language_IsAsian(void)
{
return (Language_IsKorean() || Language_IsTaiwanese() || Language_IsJapanese());
}
// ======================================================================
CFontInfo::CFontInfo(const char *fontName)
{
int len, i;
void *buff;
dfontdat_t *fontdat;
len = ri.FS_ReadFile(fontName, NULL);
if (len == sizeof(dfontdat_t))
{
ri.FS_ReadFile(fontName, &buff);
fontdat = (dfontdat_t *)buff;
for(i = 0; i < GLYPH_COUNT; i++)
{
mGlyphs[i] = fontdat->mGlyphs[i];
}
mPointSize = fontdat->mPointSize;
mHeight = fontdat->mHeight;
mAscender = fontdat->mAscender;
mDescender = fontdat->mDescender;
mAsianHack = fontdat->mKoreanHack;
mbRoundCalcs = !!strstr(fontName,"ergo");
ri.FS_FreeFile(buff);
}
else
{
mHeight = 0;
mShader = 0;
}
Q_strncpyz(m_sFontName, fontName, sizeof(m_sFontName));
COM_StripExtension( m_sFontName, m_sFontName ); // so we get better error printing if failed to load shader (ie lose ".fontdat")
mShader = RE_RegisterShaderNoMip(m_sFontName);
FlagNoAsianGlyphs();
UpdateAsianIfNeeded(true);
// finished...
fontArray.resize(fontIndex + 1);
fontArray[fontIndex++] = this;
extern cvar_t *com_buildScript;
if (com_buildScript->integer)
{
static qboolean bDone = qfalse; // Do this once only (for speed)...
if (!bDone)
{
bDone = qtrue;
char sTemp[MAX_QPATH];
int iGlyphTPs = 0;
const char *psLang = NULL;
int iAsianGlyphsAcross;
for (int iLang=0; iLang<3; iLang++)
{
switch (iLang)
{
case 0: iAsianGlyphsAcross = Korean_InitFields (iGlyphTPs, psLang); break;
case 1: iAsianGlyphsAcross = Taiwanese_InitFields (iGlyphTPs, psLang); break;
case 2: iAsianGlyphsAcross = Japanese_InitFields (iGlyphTPs, psLang); break;
}
for (int i=0; i<iGlyphTPs; i++)
{
Com_sprintf(sTemp,sizeof(sTemp), "fonts/%s_%d_1024_%d", psLang, 1024/m_iAsianGlyphsAcross, i);
// RE_RegisterShaderNoMip( sTemp ); // don't actually need to load it, so...
fileHandle_t f;
FS_FOpenFileRead( sTemp, &f, qfalse );
if (f) {
FS_FCloseFile( f );
}
}
}
}
}
}
void CFontInfo::UpdateAsianIfNeeded( bool bForceReEval /* = false */ )
{
// if asian language, then provide an alternative glyph set and fill in relevant fields...
//
if (mHeight) // western charset exists in first place?
{
qboolean bKorean = Language_IsKorean();
qboolean bTaiwanese = Language_IsTaiwanese();
qboolean bJapanese = Language_IsJapanese();
if (bKorean || bTaiwanese || bJapanese)
{
const int iThisLanguage = Language_GetIntegerValue();
int iCappedHeight = mHeight < 16 ? 16: mHeight; // arbitrary limit on small char sizes because Asian chars don't squash well
if (m_iAsianLanguageLoaded != iThisLanguage || !AsianGlyphsAvailable() || bForceReEval)
{
m_iAsianLanguageLoaded = iThisLanguage;
int iGlyphTPs = 0;
const char *psLang = NULL;
if (bKorean)
{
m_iAsianGlyphsAcross = Korean_InitFields(iGlyphTPs, psLang);
}
else
if (bTaiwanese)
{
m_iAsianGlyphsAcross = Taiwanese_InitFields(iGlyphTPs, psLang);
}
else
if (bJapanese)
{
m_iAsianGlyphsAcross = Japanese_InitFields(iGlyphTPs, psLang);
}
// textures need loading...
//
if (m_sFontName[0])
{
// Use this sometime if we need to do logic to load alternate-height glyphs to better fit other fonts.
// (but for now, we just use the one glyph set)
//
}
for (int i = 0; i < iGlyphTPs; i++)
{
// (Note!! assumption for S,T calculations: all Asian glyph textures pages are square except for last one)
//
char sTemp[MAX_QPATH];
Com_sprintf(sTemp,sizeof(sTemp), "fonts/%s_%d_1024_%d", psLang, 1024/m_iAsianGlyphsAcross, i);
//
// returning 0 here will automatically inhibit Asian glyph calculations at runtime...
//
m_hAsianShaders[i] = RE_RegisterShaderNoMip( sTemp );
}
// for now I'm hardwiring these, but if we ever have more than one glyph set per language then they'll be changed...
//
m_iAsianPagesLoaded = iGlyphTPs; // not necessarily true, but will be safe, and show up obvious if something missing
m_bAsianLastPageHalfHeight = true;
bForceReEval = true;
}
if (bForceReEval)
{
// now init the Asian member glyph fields to make them come out the same size as the western ones
// that they serve as an alternative for...
//
m_AsianGlyph.width = iCappedHeight; // square Asian chars same size as height of western set
m_AsianGlyph.height = iCappedHeight; // ""
m_AsianGlyph.horizAdvance = iCappedHeight + (bTaiwanese?3:-1); // Asian chars contain a small amount of space in the glyph
m_AsianGlyph.horizOffset = 0; // ""
// .. or you can use the mKoreanHack value (which is the same number as the calc below)
m_AsianGlyph.baseline = mAscender + ((iCappedHeight - mHeight) >> 1);
}
}
else
{
// not using Asian...
//
FlagNoAsianGlyphs();
}
}
else
{
// no western glyphs available, so don't attempt to match asian...
//
FlagNoAsianGlyphs();
}
}
// needed to add *piShader param because of multiple TPs,
// if not passed in, then I also skip S,T calculations for re-usable static asian glyphinfo struct...
//
const glyphInfo_t *CFontInfo::GetLetter(const unsigned int uiLetter, int *piShader /* = NULL */)
{
if ( AsianGlyphsAvailable() )
{
int iCollapsedAsianCode = 0;
// small definition private to this module, I don't normally use language numbers in this module but switch-case is more useful.
// This is for a small set of hacks to do with onconsistant windows glyph placement...(sigh)
//
typedef enum
{
eDefault,
//eKorean,
eTaiwanese, // 15x15 glyphs tucked against BR of 16x16 space
eJapanese // 15x15 glyphs tucked against TL of 16x16 space
} Language_e;
Language_e eLanguage = eDefault;
if ( Language_IsKorean() )
{
iCollapsedAsianCode = Korean_CollapseKSC5601HangulCode( uiLetter );
}
else
if ( Language_IsTaiwanese() )
{
iCollapsedAsianCode = Taiwanese_CollapseBig5Code( uiLetter );
eLanguage = eTaiwanese;
}
else
if ( Language_IsJapanese() )
{
iCollapsedAsianCode = Japanese_CollapseShiftJISCode( uiLetter );
eLanguage = eJapanese;
}
if (iCollapsedAsianCode)
{
if (piShader)
{
// (Note!! assumption for S,T calculations: all asian glyph textures pages are square except for last one
// which may or may not be half height)
//
int iTexturePageIndex = iCollapsedAsianCode / (m_iAsianGlyphsAcross * m_iAsianGlyphsAcross);
if (iTexturePageIndex > m_iAsianPagesLoaded)
{
assert(0); // should never happen
iTexturePageIndex = 0;
}
iCollapsedAsianCode -= iTexturePageIndex * (m_iAsianGlyphsAcross * m_iAsianGlyphsAcross);
const int iColumn = iCollapsedAsianCode % m_iAsianGlyphsAcross;
const int iRow = iCollapsedAsianCode / m_iAsianGlyphsAcross;
const bool bHalfT = (iTexturePageIndex == (m_iAsianPagesLoaded - 1) && m_bAsianLastPageHalfHeight);
const int iAsianGlyphsDown = (bHalfT) ? m_iAsianGlyphsAcross / 2 : m_iAsianGlyphsAcross;
switch (eLanguage)
{
default:
{
// standard (also Korean)...
//
m_AsianGlyph.s = (float)( iColumn ) / (float)m_iAsianGlyphsAcross;
m_AsianGlyph.t = (float)( iRow ) / (float) iAsianGlyphsDown;
m_AsianGlyph.s2 = (float)( iColumn + 1) / (float)m_iAsianGlyphsAcross;
m_AsianGlyph.t2 = (float)( iRow + 1 ) / (float) iAsianGlyphsDown;
}
break;
case eTaiwanese:
{
m_AsianGlyph.s = (float)(((1024 / m_iAsianGlyphsAcross) * ( iColumn ))+1) / 1024.0f;
m_AsianGlyph.t = (float)(((1024 / iAsianGlyphsDown ) * ( iRow ))+1) / 1024.0f;
m_AsianGlyph.s2 = (float)(((1024 / m_iAsianGlyphsAcross) * ( iColumn+1 )) ) / 1024.0f;
m_AsianGlyph.t2 = (float)(((1024 / iAsianGlyphsDown ) * ( iRow+1 )) ) / 1024.0f;
}
break;
case eJapanese:
{
m_AsianGlyph.s = (float)(((1024 / m_iAsianGlyphsAcross) * ( iColumn )) ) / 1024.0f;
m_AsianGlyph.t = (float)(((1024 / iAsianGlyphsDown ) * ( iRow )) ) / 1024.0f;
m_AsianGlyph.s2 = (float)(((1024 / m_iAsianGlyphsAcross) * ( iColumn+1 ))-1) / 1024.0f;
m_AsianGlyph.t2 = (float)(((1024 / iAsianGlyphsDown ) * ( iRow+1 ))-1) / 1024.0f;
}
break;
}
*piShader = m_hAsianShaders[ iTexturePageIndex ];
}
return &m_AsianGlyph;
}
}
if (piShader)
{
*piShader = GetShader();
}
return(mGlyphs + (uiLetter & 0xff));
}
const int CFontInfo::GetAsianCode(ulong uiLetter) const
{
int iCollapsedAsianCode = 0;
if (AsianGlyphsAvailable())
{
if ( Language_IsKorean() )
{
iCollapsedAsianCode = Korean_CollapseKSC5601HangulCode( uiLetter );
}
else
if ( Language_IsTaiwanese() )
{
iCollapsedAsianCode = Taiwanese_CollapseBig5Code( uiLetter );
}
else
if ( Language_IsJapanese() )
{
iCollapsedAsianCode = Japanese_CollapseShiftJISCode( uiLetter );
}
}
return iCollapsedAsianCode;
}
const int CFontInfo::GetLetterWidth(unsigned int uiLetter) const
{
if ( GetAsianCode(uiLetter) )
{
return m_AsianGlyph.width;
}
uiLetter &= 0xff;
if(mGlyphs[uiLetter].width)
{
return(mGlyphs[uiLetter].width);
}
return(mGlyphs['.'].width);
}
const int CFontInfo::GetLetterHorizAdvance(unsigned int uiLetter) const
{
if ( GetAsianCode(uiLetter) )
{
return m_AsianGlyph.horizAdvance;
}
uiLetter &= 0xff;
if(mGlyphs[uiLetter].horizAdvance)
{
return(mGlyphs[uiLetter].horizAdvance);
}
return(mGlyphs['.'].horizAdvance);
}
CFontInfo *GetFont(int index)
{
index &= SET_MASK;
if((index >= 1) && (index < fontIndex))
{
CFontInfo *pFont = fontArray[index];
if (pFont)
{
pFont->UpdateAsianIfNeeded();
}
return pFont;
}
return(NULL);
}
int RE_Font_StrLenPixels(const char *psText, const int iFontHandle, const float fScale)
{
int x = 0;
CFontInfo *curfont;
curfont = GetFont(iFontHandle);
if(!curfont)
{
return(0);
}
while(*psText)
{
x += curfont->GetLetterHorizAdvance( AnyLanguage_ReadCharFromString( &psText ));
}
x = Round(x * fScale);
return(x);
}
// not really a font function, but keeps naming consistant...
//
int RE_Font_StrLenChars(const char *psText)
{
// logic for this function's letter counting must be kept same in this function and RE_Font_DrawString()
//
int iCharCount = 0;
while ( *psText )
{
// in other words, colour codes and CR/LF don't count as chars, all else does...
//
switch (AnyLanguage_ReadCharFromString( &psText ))
{
case '^': psText++; break; // colour code (note next-char skip)
case 10: break; // linefeed
case 13: break; // return
default: iCharCount++; break;
}
}
return iCharCount;
}
int RE_Font_HeightPixels(const int iFontHandle, const float fScale)
{
CFontInfo *curfont;
curfont = GetFont(iFontHandle);
if(curfont)
{
return(Round(curfont->GetPointSize() * fScale));
}
return(0);
}
// iMaxPixelWidth is -1 for "all of string", else MBCS char count...
//
void RE_Font_DrawString(int ox, int oy, const char *psText, const float *rgba, const int iFontHandle, int iMaxPixelWidth, const float fScale)
{
int x, y, colour, offset;
const glyphInfo_t *pLetter;
qhandle_t hShader;
if(iFontHandle & STYLE_BLINK)
{
if((ri.Milliseconds() >> 7) & 1)
{
return;
}
}
/* if (Language_IsTaiwanese())
{
psText = "Wp:<3A>}<7D>F<EFBFBD>a <20>p<EFBFBD>G<EFBFBD><47><EFBFBD>A<EFBFBD>Ʊ<EFBFBD><C6B1>A<EFBFBD><41><EFBFBD>L<EFBFBD>̻<EFBFBD><CCBB><EFBFBD><EFBFBD>@<40>˦<EFBFBD><CBA6>C";
}
else
if (Language_IsKorean())
{
psText = "Wp:<3A><>Ÿ<EFBFBD><C5B8><EFBFBD>̴<EFBFBD> <20>ָ<EFBFBD>. <20>׵<EFBFBD><D7B5><EFBFBD> <20><><EFBFBD>Ѵ<EFBFBD><D1B4><EFBFBD> <20>װ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϰڴ<CFB0>.";
}
else
if (Language_IsJapanese())
{
char sBlah[200];
sprintf(sBlah,va("%c%c %c%c %c%c %c%c",0x82,0xA9,0x82,0xC8,0x8A,0xBF,0x8E,0x9A));
psText = &sBlah[0];
//psText = <20>@<40>A<EFBFBD>B<EFBFBD>C<EFBFBD>D<EFBFBD>E<EFBFBD>F<EFBFBD>G<EFBFBD>H<EFBFBD>I<EFBFBD>J<EFBFBD>K<EFBFBD>L<EFBFBD>M<EFBFBD>N<EFBFBD>O<EFBFBD>P<EFBFBD>Q<EFBFBD>R<EFBFBD>S<EFBFBD>T<EFBFBD>U<EFBFBD>V<EFBFBD>W<EFBFBD>X<EFBFBD>Y<EFBFBD>Z<EFBFBD>[<5B>\<5C>]<5D>^<5E>_<EFBFBD>`<60>a<EFBFBD>b<EFBFBD>c<EFBFBD>d<EFBFBD>e<EFBFBD>f<EFBFBD>g<EFBFBD>h<EFBFBD>i<EFBFBD>j<EFBFBD>k<EFBFBD>l<EFBFBD>m<EFBFBD>n<EFBFBD>o<EFBFBD>p<EFBFBD>q<EFBFBD>r<EFBFBD>s<EFBFBD>t<EFBFBD>u<EFBFBD>v<EFBFBD>w<EFBFBD>x<EFBFBD>y<EFBFBD>z<EFBFBD>{<7B>|<7C>}<7D>~ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¡áġšơǡȡɡʡˡ̡͡ΡϡСѡҡӡԡա֡סء١ڡۡܡݡޡߡ<DEA1><DFA1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1<>@<40>A<EFBFBD>B<EFBFBD>C<EFBFBD>D<EFBFBD>E<EFBFBD>F<EFBFBD>G<EFBFBD>H<EFBFBD>I<EFBFBD>J<EFBFBD>K<EFBFBD>L<EFBFBD>M<EFBFBD>N<EFBFBD>O<EFBFBD>P<EFBFBD>Q<EFBFBD>R<EFBFBD>S<EFBFBD>T<EFBFBD>U<EFBFBD>V<EFBFBD>W<EFBFBD>X<EFBFBD>Y<EFBFBD>Z<EFBFBD>[<5B>\<5C>]<5D>^<5E>_<EFBFBD>`<60>a<EFBFBD>b<EFBFBD>c<EFBFBD>d<EFBFBD>e<EFBFBD>f<EFBFBD>g<EFBFBD>h<EFBFBD>i<EFBFBD>j<EFBFBD>k<EFBFBD>l<EFBFBD>m<EFBFBD>n<EFBFBD>o<EFBFBD>p<EFBFBD>q<EFBFBD>r<EFBFBD>s<EFBFBD>t<EFBFBD>u<EFBFBD>v<EFBFBD>w<EFBFBD>x<EFBFBD>y<EFBFBD>z<EFBFBD>{<7B>|<7C>}<7D>~ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¢âĢŢƢǢȢɢʢˢ̢͢΢ϢТѢҢӢԢբ֢עآ٢ڢۢܢݢޢߢ<DEA2><DFA2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2<>@<40>A<EFBFBD>B<EFBFBD>C<EFBFBD>D<EFBFBD>E<EFBFBD>F<EFBFBD>G<EFBFBD>H<EFBFBD>I<EFBFBD>J<EFBFBD>K<EFBFBD>L<EFBFBD>M<EFBFBD>N<EFBFBD>O<EFBFBD>P<EFBFBD>Q<EFBFBD>R<EFBFBD>S<EFBFBD>T<EFBFBD>U<EFBFBD>V<EFBFBD>W<EFBFBD>X<EFBFBD>Y<EFBFBD>Z<EFBFBD>[<5B>\<5C>]<5D>^<5E>_<EFBFBD>`<60>a<EFBFBD>b<EFBFBD>c<EFBFBD>d<EFBFBD>e<EFBFBD>f<EFBFBD>g<EFBFBD>h<EFBFBD>i<EFBFBD>j<EFBFBD>k<EFBFBD>l<EFBFBD>m<EFBFBD>n<EFBFBD>o<EFBFBD>p<EFBFBD>q<EFBFBD>r<EFBFBD>s<EFBFBD>t<EFBFBD>u<EFBFBD>v<EFBFBD>w<EFBFBD>x<EFBFBD>y<EFBFBD>z<EFBFBD>{<7B>|<7C>}<7D>~ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>£ãģţƣǣȣɣʣˣ̣ͣΣϣУѣңӣԣգ֣ףأ٣ڣۣܣݣޣߣ<DEA3><DFA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3<>@<40>A<EFBFBD>B<EFBFBD>C<EFBFBD>D<EFBFBD>E<EFBFBD>F<EFBFBD>G<EFBFBD>H<EFBFBD>I<EFBFBD>J<EFBFBD>K<EFBFBD>L<EFBFBD>M<EFBFBD>N<EFBFBD>O<EFBFBD>P<EFBFBD>Q<EFBFBD>R<EFBFBD>S<EFBFBD>T<EFBFBD>U<EFBFBD>V<EFBFBD>W<EFBFBD>X<EFBFBD>Y<EFBFBD>Z<EFBFBD>[<5B>\<5C>]<5D>^<5E>
}
*/
CFontInfo *curfont = GetFont(iFontHandle);
if(!curfont)
{
return;
}
// Draw a dropshadow if required
if(iFontHandle & STYLE_DROPSHADOW)
{
offset = Round(curfont->GetPointSize() * fScale * 0.075f);
RE_Font_DrawString(ox + offset, oy + offset, psText, colorTable[CT_DKGREY2], iFontHandle & SET_MASK, iMaxPixelWidth, fScale);
}
RE_SetColor( rgba );
x = ox;
oy += Round((curfont->GetHeight() - (curfont->GetDescender() >> 1)) * fScale);
qboolean bNextTextWouldOverflow = qfalse;
while (*psText && !bNextTextWouldOverflow)
{
unsigned int uiLetter = AnyLanguage_ReadCharFromString(&psText); // 'psText' ptr has been advanced now
switch( uiLetter )
{
case '^':
{
colour = ColorIndex(*psText++);
RE_SetColor( g_color_table[colour] );
}
break;
case 10: //linefeed
x = ox;
oy += Round(curfont->GetPointSize() * fScale);
break;
case 13: // Return
break;
case 32: // Space
pLetter = curfont->GetLetter(' ');
x += Round(pLetter->horizAdvance * fScale);
bNextTextWouldOverflow = ( iMaxPixelWidth != -1 && ((x-ox)>iMaxPixelWidth) );
break;
default:
pLetter = curfont->GetLetter( uiLetter, &hShader ); // Description of pLetter
if(!pLetter->width)
{
pLetter = curfont->GetLetter('.');
}
int iAdvancePixels = Round(pLetter->horizAdvance * fScale);
bNextTextWouldOverflow = ( iMaxPixelWidth != -1 && (((x+iAdvancePixels)-ox)>iMaxPixelWidth) );
if (!bNextTextWouldOverflow)
{
// this 'mbRoundCalcs' stuff is crap, but the only way to make the font code work. Sigh...
//
y = oy - (curfont->mbRoundCalcs ? Round(pLetter->baseline * fScale) : pLetter->baseline * fScale);
RE_StretchPic ( x + Round(pLetter->horizOffset * fScale), // float x
y, // float y
curfont->mbRoundCalcs ? Round(pLetter->width * fScale) : pLetter->width * fScale, // float w
curfont->mbRoundCalcs ? Round(pLetter->height * fScale) : pLetter->height * fScale, // float h
pLetter->s, // float s1
pLetter->t, // float t1
pLetter->s2, // float s2
pLetter->t2, // float t2
//lastcolour.c,
hShader // qhandle_t hShader
);
x += iAdvancePixels;
}
break;
}
}
//let it remember the old color //RE_SetColor(NULL);;
}
int RE_RegisterFont(const char *psName)
{
fontIndexMap_t::iterator it = fontIndexMap.find(psName);
if (it != fontIndexMap.end() )
{
int iIndex = (*it).second;
CFontInfo *pFont = GetFont(iIndex);
if (pFont)
{
pFont->UpdateAsianIfNeeded();
}
else
{
return 0; // iIndex will be 0 anyway, but this makes it clear
}
return iIndex;
}
// not registered, so...
//
{
char temp[MAX_QPATH];
Com_sprintf(temp, MAX_QPATH, "fonts/%s.fontdat", psName);
CFontInfo *pFont = new CFontInfo(temp);
if (pFont->GetPointSize() > 0)
{
fontIndexMap[psName] = fontIndex - 1;
return fontIndex - 1;
}
else
{
fontIndexMap[psName] = 0; // missing/invalid
}
}
return(0);
}
void R_InitFonts(void)
{
fontIndex = 1; // entry 0 is reserved for "missing/invalid"
}
void R_ShutdownFonts(void)
{
for(int i = 1; i < fontIndex; i++) // entry 0 is reserved for "missing/invalid"
{
delete fontArray[i];
}
fontIndexMap.clear();
fontArray.clear();
fontIndex = 1; // entry 0 is reserved for "missing/invalid"
}
// end