925 lines
26 KiB
C++
925 lines
26 KiB
C++
// leave this as first line for PCH reasons...
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//
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#include "../server/exe_headers.h"
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#include "../qcommon/sstring.h" // stl string class won't compile in here (MS shite), so use Gil's.
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#include "tr_local.h"
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#include "tr_font.h"
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inline int Round(float value)
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{
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return((int)floorf(value + 0.5f));
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}
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int fontIndex; // entry 0 is reserved index for missing/invalid, else ++ with each new font registered
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vector<CFontInfo *> fontArray;
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typedef map<sstring_t, int> fontIndexMap_t;
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fontIndexMap_t fontIndexMap;
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//paletteRGBA_c lastcolour;
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// =============================== some korean stuff =======================================
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#define KSC5601_HANGUL_HIBYTE_START 0xB0 // range is...
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#define KSC5601_HANGUL_HIBYTE_STOP 0xC8 // ... inclusive
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#define KSC5601_HANGUL_LOBYTE_LOBOUND 0xA0 // range is...
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#define KSC5601_HANGUL_LOBYTE_HIBOUND 0xFF // ...bounding (ie only valid in between these points, but NULLs in charsets for these codes)
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#define KSC5601_HANGUL_CODES_PER_ROW 96 // 2 more than the number of glyphs
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extern qboolean Language_IsKorean( void );
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static inline bool Korean_ValidKSC5601Hangul( byte _iHi, byte _iLo )
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{
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return (_iHi >=KSC5601_HANGUL_HIBYTE_START &&
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_iHi <=KSC5601_HANGUL_HIBYTE_STOP &&
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_iLo > KSC5601_HANGUL_LOBYTE_LOBOUND &&
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_iLo < KSC5601_HANGUL_LOBYTE_HIBOUND
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);
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}
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static inline bool Korean_ValidKSC5601Hangul( unsigned int uiCode )
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{
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return Korean_ValidKSC5601Hangul( uiCode >> 8, uiCode & 0xFF );
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}
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// takes a KSC5601 double-byte hangul code and collapses down to a 0..n glyph index...
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// Assumes rows are 96 wide (glyph slots), not 94 wide (actual glyphs), so I can ignore boundary markers
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//
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// (invalid hangul codes will return 0)
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//
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static int Korean_CollapseKSC5601HangulCode(unsigned int uiCode)
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{
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if (Korean_ValidKSC5601Hangul( uiCode ))
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{
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uiCode -= (KSC5601_HANGUL_HIBYTE_START * 256) + KSC5601_HANGUL_LOBYTE_LOBOUND; // sneaky maths on both bytes, reduce to 0x0000 onwards
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uiCode = ((uiCode >> 8) * KSC5601_HANGUL_CODES_PER_ROW) + (uiCode & 0xFF);
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return uiCode;
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}
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return 0;
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}
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static int Korean_InitFields(int &iGlyphTPs, LPCSTR &psLang)
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{
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psLang = "kor";
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iGlyphTPs = GLYPH_MAX_KOREAN_SHADERS;
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return 32; // m_iAsianGlyphsAcross
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}
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// ======================== some taiwanese stuff ==============================
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// (all ranges inclusive for Big5)...
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//
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#define BIG5_HIBYTE_START0 0xA1 // (misc chars + level 1 hanzi)
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#define BIG5_HIBYTE_STOP0 0xC6 //
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#define BIG5_HIBYTE_START1 0xC9 // (level 2 hanzi)
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#define BIG5_HIBYTE_STOP1 0xF9 //
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#define BIG5_LOBYTE_LOBOUND0 0x40 //
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#define BIG5_LOBYTE_HIBOUND0 0x7E //
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#define BIG5_LOBYTE_LOBOUND1 0xA1 //
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#define BIG5_LOBYTE_HIBOUND1 0xFE //
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#define BIG5_CODES_PER_ROW 160 // 3 more than the number of glyphs
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extern qboolean Language_IsTaiwanese( void );
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static bool Taiwanese_ValidBig5Code( unsigned int uiCode )
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{
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const byte _iHi = (uiCode >> 8)&0xFF;
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if ( (_iHi >= BIG5_HIBYTE_START0 && _iHi <= BIG5_HIBYTE_STOP0)
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|| (_iHi >= BIG5_HIBYTE_START1 && _iHi <= BIG5_HIBYTE_STOP1)
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)
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{
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const byte _iLo = uiCode & 0xFF;
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if ( (_iLo >= BIG5_LOBYTE_LOBOUND0 && _iLo <= BIG5_LOBYTE_HIBOUND0) ||
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(_iLo >= BIG5_LOBYTE_LOBOUND1 && _iLo <= BIG5_LOBYTE_HIBOUND1)
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)
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{
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return true;
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}
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}
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return false;
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}
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// only call this when Taiwanese_ValidBig5Code() has already returned true...
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//
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static bool Taiwanese_IsTrailingPunctuation( unsigned int uiCode )
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{
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// so far I'm just counting the first 21 chars, those seem to be all the basic punctuation...
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//
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if ( uiCode >= ((BIG5_HIBYTE_START0<<8)|BIG5_LOBYTE_LOBOUND0) &&
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uiCode < ((BIG5_HIBYTE_START0<<8)|BIG5_LOBYTE_LOBOUND0+20)
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)
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{
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return true;
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}
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return false;
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}
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// takes a BIG5 double-byte code (including level 2 hanzi) and collapses down to a 0..n glyph index...
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// Assumes rows are 160 wide (glyph slots), not 157 wide (actual glyphs), so I can ignore boundary markers
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//
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// (invalid big5 codes will return 0)
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//
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static int Taiwanese_CollapseBig5Code( unsigned int uiCode )
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{
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if (Taiwanese_ValidBig5Code( uiCode ))
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{
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uiCode -= (BIG5_HIBYTE_START0 * 256) + BIG5_LOBYTE_LOBOUND0; // sneaky maths on both bytes, reduce to 0x0000 onwards
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if ( (uiCode & 0xFF) >= (BIG5_LOBYTE_LOBOUND1-1)-BIG5_LOBYTE_LOBOUND0)
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{
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uiCode -= ((BIG5_LOBYTE_LOBOUND1-1) - (BIG5_LOBYTE_HIBOUND0+1)) -1;
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}
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uiCode = ((uiCode >> 8) * BIG5_CODES_PER_ROW) + (uiCode & 0xFF);
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return uiCode;
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}
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return 0;
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}
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static int Taiwanese_InitFields(int &iGlyphTPs, LPCSTR &psLang)
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{
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psLang = "tai";
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iGlyphTPs = GLYPH_MAX_TAIWANESE_SHADERS;
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return 64; // m_iAsianGlyphsAcross
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}
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// ======================== some Japanese stuff ==============================
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// ( all ranges inclusive for Shift-JIS )
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//
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#define SHIFTJIS_HIBYTE_START0 0x81
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#define SHIFTJIS_HIBYTE_STOP0 0x9F
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#define SHIFTJIS_HIBYTE_START1 0xE0
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#define SHIFTJIS_HIBYTE_STOP1 0xEF
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//
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#define SHIFTJIS_LOBYTE_START0 0x40
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#define SHIFTJIS_LOBYTE_STOP0 0x7E
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#define SHIFTJIS_LOBYTE_START1 0x80
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#define SHIFTJIS_LOBYTE_STOP1 0xFC
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#define SHIFTJIS_CODES_PER_ROW (((SHIFTJIS_LOBYTE_STOP0-SHIFTJIS_LOBYTE_START0)+1)+((SHIFTJIS_LOBYTE_STOP1-SHIFTJIS_LOBYTE_START1)+1))
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extern qboolean Language_IsJapanese( void );
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static bool Japanese_ValidShiftJISCode( byte _iHi, byte _iLo )
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{
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if ( (_iHi >= SHIFTJIS_HIBYTE_START0 && _iHi <= SHIFTJIS_HIBYTE_STOP0)
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|| (_iHi >= SHIFTJIS_HIBYTE_START1 && _iHi <= SHIFTJIS_HIBYTE_STOP1)
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)
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{
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if ( (_iLo >= SHIFTJIS_LOBYTE_START0 && _iLo <= SHIFTJIS_LOBYTE_STOP0) ||
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(_iLo >= SHIFTJIS_LOBYTE_START1 && _iLo <= SHIFTJIS_LOBYTE_STOP1)
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)
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{
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return true;
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}
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}
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return false;
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}
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static inline bool Japanese_ValidShiftJISCode( unsigned int uiCode )
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{
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return Japanese_ValidShiftJISCode( uiCode >> 8, uiCode & 0xFF );
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}
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// only call this when Japanese_ValidShiftJISCode() has already returned true...
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//
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static bool Japanese_IsTrailingPunctuation( unsigned int uiCode )
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{
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// so far I'm just counting the first 18 chars, those seem to be all the basic punctuation...
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//
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if ( uiCode >= ((SHIFTJIS_HIBYTE_START0<<8)|SHIFTJIS_LOBYTE_START0) &&
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uiCode < ((SHIFTJIS_HIBYTE_START0<<8)|SHIFTJIS_LOBYTE_START0+18)
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)
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{
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return true;
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}
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return false;
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}
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// takes a ShiftJIS double-byte code and collapse down to a 0..n glyph index...
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//
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// (invalid codes will return 0)
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//
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static int Japanese_CollapseShiftJISCode( unsigned int uiCode )
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{
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if (Japanese_ValidShiftJISCode( uiCode ))
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{
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uiCode -= ((SHIFTJIS_HIBYTE_START0<<8)|SHIFTJIS_LOBYTE_START0); // sneaky maths on both bytes, reduce to 0x0000 onwards
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if ( (uiCode & 0xFF) >= (SHIFTJIS_LOBYTE_START1)-SHIFTJIS_LOBYTE_START0)
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{
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uiCode -= ((SHIFTJIS_LOBYTE_START1)-SHIFTJIS_LOBYTE_STOP0)-1;
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}
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if ( ((uiCode>>8)&0xFF) >= (SHIFTJIS_HIBYTE_START1)-SHIFTJIS_HIBYTE_START0)
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{
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uiCode -= ((SHIFTJIS_HIBYTE_START1)-SHIFTJIS_HIBYTE_STOP0)-1;
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}
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uiCode = ((uiCode >> 8) * SHIFTJIS_CODES_PER_ROW) + (uiCode & 0xFF);
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return uiCode;
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}
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return 0;
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}
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static int Japanese_InitFields(int &iGlyphTPs, LPCSTR &psLang)
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{
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psLang = "jap";
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iGlyphTPs = GLYPH_MAX_JAPANESE_SHADERS;
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return 64; // m_iAsianGlyphsAcross
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}
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// ============================================================================
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// takes char *, returns integer char at that point, and advances char * on by enough bytes to move
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// past the letter (either western 1 byte or Asian multi-byte)...
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//
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// looks messy, but the actual execution route is quite short, so it's fast...
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//
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unsigned int AnyLanguage_ReadCharFromString( const char **ppsText, qboolean *pbIsTrailingPunctuation /* = NULL */)
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{
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const byte *psString = (const byte *) *ppsText; // avoid sign-promote bug
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unsigned int uiLetter;
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if ( Language_IsKorean() )
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{
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if ( Korean_ValidKSC5601Hangul( psString[0], psString[1] ))
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{
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uiLetter = (psString[0] * 256) + psString[1];
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*ppsText += 2;
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// not going to bother testing for korean punctuation here, since korean already
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// uses spaces, and I don't have the punctuation glyphs defined, only the basic 2350 hanguls
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//
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if ( pbIsTrailingPunctuation)
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{
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*pbIsTrailingPunctuation = qfalse;
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}
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return uiLetter;
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}
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}
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else
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if ( Language_IsTaiwanese() )
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{
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if ( Taiwanese_ValidBig5Code( (psString[0] * 256) + psString[1] ))
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{
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uiLetter = (psString[0] * 256) + psString[1];
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*ppsText += 2;
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// need to ask if this is a trailing (ie like a comma or full-stop) punctuation?...
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//
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if ( pbIsTrailingPunctuation)
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{
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*pbIsTrailingPunctuation = Taiwanese_IsTrailingPunctuation( uiLetter );
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}
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return uiLetter;
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}
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}
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else
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if ( Language_IsJapanese() )
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{
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if ( Japanese_ValidShiftJISCode( psString[0], psString[1] ))
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{
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uiLetter = (psString[0] * 256) + psString[1];
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*ppsText += 2;
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// need to ask if this is a trailing (ie like a comma or full-stop) punctuation?...
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//
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if ( pbIsTrailingPunctuation)
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{
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*pbIsTrailingPunctuation = Japanese_IsTrailingPunctuation( uiLetter );
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}
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return uiLetter;
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}
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}
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// ... must not have been an MBCS code...
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//
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uiLetter = psString[0];
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*ppsText += 1; // NOT ++
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if (pbIsTrailingPunctuation)
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{
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*pbIsTrailingPunctuation = (uiLetter == '!' ||
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uiLetter == '?' ||
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uiLetter == ',' ||
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uiLetter == '.' ||
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uiLetter == ';' ||
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uiLetter == ':'
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);
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}
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return uiLetter;
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}
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// needed for subtitle printing since original code no longer worked once camera bar height was changed to 480/10
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// rather than refdef height / 10. I now need to bodge the coords to come out right.
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//
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qboolean Language_IsAsian(void)
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{
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return (Language_IsKorean() || Language_IsTaiwanese() || Language_IsJapanese());
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}
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// ======================================================================
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CFontInfo::CFontInfo(const char *fontName)
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{
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int len, i;
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void *buff;
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dfontdat_t *fontdat;
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len = ri.FS_ReadFile(fontName, NULL);
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if (len == sizeof(dfontdat_t))
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{
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ri.FS_ReadFile(fontName, &buff);
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fontdat = (dfontdat_t *)buff;
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for(i = 0; i < GLYPH_COUNT; i++)
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{
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mGlyphs[i] = fontdat->mGlyphs[i];
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}
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mPointSize = fontdat->mPointSize;
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mHeight = fontdat->mHeight;
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mAscender = fontdat->mAscender;
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mDescender = fontdat->mDescender;
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mAsianHack = fontdat->mKoreanHack;
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mbRoundCalcs = !!strstr(fontName,"ergo");
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ri.FS_FreeFile(buff);
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}
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else
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{
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mHeight = 0;
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mShader = 0;
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}
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Q_strncpyz(m_sFontName, fontName, sizeof(m_sFontName));
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COM_StripExtension( m_sFontName, m_sFontName ); // so we get better error printing if failed to load shader (ie lose ".fontdat")
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mShader = RE_RegisterShaderNoMip(m_sFontName);
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FlagNoAsianGlyphs();
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UpdateAsianIfNeeded(true);
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// finished...
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fontArray.resize(fontIndex + 1);
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fontArray[fontIndex++] = this;
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extern cvar_t *com_buildScript;
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if (com_buildScript->integer)
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{
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static qboolean bDone = qfalse; // Do this once only (for speed)...
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if (!bDone)
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{
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bDone = qtrue;
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char sTemp[MAX_QPATH];
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int iGlyphTPs = 0;
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const char *psLang = NULL;
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int iAsianGlyphsAcross;
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for (int iLang=0; iLang<3; iLang++)
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{
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switch (iLang)
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{
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case 0: iAsianGlyphsAcross = Korean_InitFields (iGlyphTPs, psLang); break;
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case 1: iAsianGlyphsAcross = Taiwanese_InitFields (iGlyphTPs, psLang); break;
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case 2: iAsianGlyphsAcross = Japanese_InitFields (iGlyphTPs, psLang); break;
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}
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for (int i=0; i<iGlyphTPs; i++)
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{
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Com_sprintf(sTemp,sizeof(sTemp), "fonts/%s_%d_1024_%d", psLang, 1024/m_iAsianGlyphsAcross, i);
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// RE_RegisterShaderNoMip( sTemp ); // don't actually need to load it, so...
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fileHandle_t f;
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FS_FOpenFileRead( sTemp, &f, qfalse );
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if (f) {
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FS_FCloseFile( f );
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}
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}
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}
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}
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}
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}
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void CFontInfo::UpdateAsianIfNeeded( bool bForceReEval /* = false */ )
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{
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// if asian language, then provide an alternative glyph set and fill in relevant fields...
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//
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if (mHeight) // western charset exists in first place?
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{
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qboolean bKorean = Language_IsKorean();
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qboolean bTaiwanese = Language_IsTaiwanese();
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qboolean bJapanese = Language_IsJapanese();
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if (bKorean || bTaiwanese || bJapanese)
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{
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const int iThisLanguage = Language_GetIntegerValue();
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int iCappedHeight = mHeight < 16 ? 16: mHeight; // arbitrary limit on small char sizes because Asian chars don't squash well
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if (m_iAsianLanguageLoaded != iThisLanguage || !AsianGlyphsAvailable() || bForceReEval)
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{
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m_iAsianLanguageLoaded = iThisLanguage;
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int iGlyphTPs = 0;
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const char *psLang = NULL;
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if (bKorean)
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{
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m_iAsianGlyphsAcross = Korean_InitFields(iGlyphTPs, psLang);
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}
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else
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if (bTaiwanese)
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{
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m_iAsianGlyphsAcross = Taiwanese_InitFields(iGlyphTPs, psLang);
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}
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else
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if (bJapanese)
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{
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m_iAsianGlyphsAcross = Japanese_InitFields(iGlyphTPs, psLang);
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}
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// textures need loading...
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//
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if (m_sFontName[0])
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{
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// Use this sometime if we need to do logic to load alternate-height glyphs to better fit other fonts.
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// (but for now, we just use the one glyph set)
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//
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}
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for (int i = 0; i < iGlyphTPs; i++)
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{
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// (Note!! assumption for S,T calculations: all Asian glyph textures pages are square except for last one)
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//
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char sTemp[MAX_QPATH];
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Com_sprintf(sTemp,sizeof(sTemp), "fonts/%s_%d_1024_%d", psLang, 1024/m_iAsianGlyphsAcross, i);
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//
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// returning 0 here will automatically inhibit Asian glyph calculations at runtime...
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//
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m_hAsianShaders[i] = RE_RegisterShaderNoMip( sTemp );
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}
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// for now I'm hardwiring these, but if we ever have more than one glyph set per language then they'll be changed...
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//
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m_iAsianPagesLoaded = iGlyphTPs; // not necessarily true, but will be safe, and show up obvious if something missing
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m_bAsianLastPageHalfHeight = true;
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bForceReEval = true;
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}
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if (bForceReEval)
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{
|
||
// now init the Asian member glyph fields to make them come out the same size as the western ones
|
||
// that they serve as an alternative for...
|
||
//
|
||
m_AsianGlyph.width = iCappedHeight; // square Asian chars same size as height of western set
|
||
m_AsianGlyph.height = iCappedHeight; // ""
|
||
m_AsianGlyph.horizAdvance = iCappedHeight + (bTaiwanese?3:-1); // Asian chars contain a small amount of space in the glyph
|
||
m_AsianGlyph.horizOffset = 0; // ""
|
||
// .. or you can use the mKoreanHack value (which is the same number as the calc below)
|
||
m_AsianGlyph.baseline = mAscender + ((iCappedHeight - mHeight) >> 1);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
// not using Asian...
|
||
//
|
||
FlagNoAsianGlyphs();
|
||
}
|
||
}
|
||
else
|
||
{
|
||
// no western glyphs available, so don't attempt to match asian...
|
||
//
|
||
FlagNoAsianGlyphs();
|
||
}
|
||
}
|
||
|
||
// needed to add *piShader param because of multiple TPs,
|
||
// if not passed in, then I also skip S,T calculations for re-usable static asian glyphinfo struct...
|
||
//
|
||
const glyphInfo_t *CFontInfo::GetLetter(const unsigned int uiLetter, int *piShader /* = NULL */)
|
||
{
|
||
if ( AsianGlyphsAvailable() )
|
||
{
|
||
int iCollapsedAsianCode = 0;
|
||
|
||
// small definition private to this module, I don't normally use language numbers in this module but switch-case is more useful.
|
||
// This is for a small set of hacks to do with onconsistant windows glyph placement...(sigh)
|
||
//
|
||
typedef enum
|
||
{
|
||
eDefault,
|
||
//eKorean,
|
||
eTaiwanese, // 15x15 glyphs tucked against BR of 16x16 space
|
||
eJapanese // 15x15 glyphs tucked against TL of 16x16 space
|
||
} Language_e;
|
||
|
||
Language_e eLanguage = eDefault;
|
||
|
||
if ( Language_IsKorean() )
|
||
{
|
||
iCollapsedAsianCode = Korean_CollapseKSC5601HangulCode( uiLetter );
|
||
}
|
||
else
|
||
if ( Language_IsTaiwanese() )
|
||
{
|
||
iCollapsedAsianCode = Taiwanese_CollapseBig5Code( uiLetter );
|
||
eLanguage = eTaiwanese;
|
||
}
|
||
else
|
||
if ( Language_IsJapanese() )
|
||
{
|
||
iCollapsedAsianCode = Japanese_CollapseShiftJISCode( uiLetter );
|
||
eLanguage = eJapanese;
|
||
}
|
||
|
||
if (iCollapsedAsianCode)
|
||
{
|
||
if (piShader)
|
||
{
|
||
// (Note!! assumption for S,T calculations: all asian glyph textures pages are square except for last one
|
||
// which may or may not be half height)
|
||
//
|
||
int iTexturePageIndex = iCollapsedAsianCode / (m_iAsianGlyphsAcross * m_iAsianGlyphsAcross);
|
||
|
||
if (iTexturePageIndex > m_iAsianPagesLoaded)
|
||
{
|
||
assert(0); // should never happen
|
||
iTexturePageIndex = 0;
|
||
}
|
||
|
||
iCollapsedAsianCode -= iTexturePageIndex * (m_iAsianGlyphsAcross * m_iAsianGlyphsAcross);
|
||
|
||
const int iColumn = iCollapsedAsianCode % m_iAsianGlyphsAcross;
|
||
const int iRow = iCollapsedAsianCode / m_iAsianGlyphsAcross;
|
||
const bool bHalfT = (iTexturePageIndex == (m_iAsianPagesLoaded - 1) && m_bAsianLastPageHalfHeight);
|
||
const int iAsianGlyphsDown = (bHalfT) ? m_iAsianGlyphsAcross / 2 : m_iAsianGlyphsAcross;
|
||
|
||
switch (eLanguage)
|
||
{
|
||
default:
|
||
{
|
||
// standard (also Korean)...
|
||
//
|
||
m_AsianGlyph.s = (float)( iColumn ) / (float)m_iAsianGlyphsAcross;
|
||
m_AsianGlyph.t = (float)( iRow ) / (float) iAsianGlyphsDown;
|
||
m_AsianGlyph.s2 = (float)( iColumn + 1) / (float)m_iAsianGlyphsAcross;
|
||
m_AsianGlyph.t2 = (float)( iRow + 1 ) / (float) iAsianGlyphsDown;
|
||
}
|
||
break;
|
||
|
||
case eTaiwanese:
|
||
{
|
||
m_AsianGlyph.s = (float)(((1024 / m_iAsianGlyphsAcross) * ( iColumn ))+1) / 1024.0f;
|
||
m_AsianGlyph.t = (float)(((1024 / iAsianGlyphsDown ) * ( iRow ))+1) / 1024.0f;
|
||
m_AsianGlyph.s2 = (float)(((1024 / m_iAsianGlyphsAcross) * ( iColumn+1 )) ) / 1024.0f;
|
||
m_AsianGlyph.t2 = (float)(((1024 / iAsianGlyphsDown ) * ( iRow+1 )) ) / 1024.0f;
|
||
}
|
||
break;
|
||
|
||
case eJapanese:
|
||
{
|
||
m_AsianGlyph.s = (float)(((1024 / m_iAsianGlyphsAcross) * ( iColumn )) ) / 1024.0f;
|
||
m_AsianGlyph.t = (float)(((1024 / iAsianGlyphsDown ) * ( iRow )) ) / 1024.0f;
|
||
m_AsianGlyph.s2 = (float)(((1024 / m_iAsianGlyphsAcross) * ( iColumn+1 ))-1) / 1024.0f;
|
||
m_AsianGlyph.t2 = (float)(((1024 / iAsianGlyphsDown ) * ( iRow+1 ))-1) / 1024.0f;
|
||
}
|
||
break;
|
||
}
|
||
*piShader = m_hAsianShaders[ iTexturePageIndex ];
|
||
}
|
||
return &m_AsianGlyph;
|
||
}
|
||
}
|
||
|
||
if (piShader)
|
||
{
|
||
*piShader = GetShader();
|
||
}
|
||
|
||
return(mGlyphs + (uiLetter & 0xff));
|
||
}
|
||
|
||
const int CFontInfo::GetAsianCode(ulong uiLetter) const
|
||
{
|
||
int iCollapsedAsianCode = 0;
|
||
|
||
if (AsianGlyphsAvailable())
|
||
{
|
||
if ( Language_IsKorean() )
|
||
{
|
||
iCollapsedAsianCode = Korean_CollapseKSC5601HangulCode( uiLetter );
|
||
}
|
||
else
|
||
if ( Language_IsTaiwanese() )
|
||
{
|
||
iCollapsedAsianCode = Taiwanese_CollapseBig5Code( uiLetter );
|
||
}
|
||
else
|
||
if ( Language_IsJapanese() )
|
||
{
|
||
iCollapsedAsianCode = Japanese_CollapseShiftJISCode( uiLetter );
|
||
}
|
||
}
|
||
|
||
return iCollapsedAsianCode;
|
||
}
|
||
|
||
const int CFontInfo::GetLetterWidth(unsigned int uiLetter) const
|
||
{
|
||
if ( GetAsianCode(uiLetter) )
|
||
{
|
||
return m_AsianGlyph.width;
|
||
}
|
||
|
||
uiLetter &= 0xff;
|
||
if(mGlyphs[uiLetter].width)
|
||
{
|
||
return(mGlyphs[uiLetter].width);
|
||
}
|
||
return(mGlyphs['.'].width);
|
||
}
|
||
|
||
const int CFontInfo::GetLetterHorizAdvance(unsigned int uiLetter) const
|
||
{
|
||
if ( GetAsianCode(uiLetter) )
|
||
{
|
||
return m_AsianGlyph.horizAdvance;
|
||
}
|
||
|
||
uiLetter &= 0xff;
|
||
if(mGlyphs[uiLetter].horizAdvance)
|
||
{
|
||
return(mGlyphs[uiLetter].horizAdvance);
|
||
}
|
||
return(mGlyphs['.'].horizAdvance);
|
||
}
|
||
|
||
CFontInfo *GetFont(int index)
|
||
{
|
||
index &= SET_MASK;
|
||
if((index >= 1) && (index < fontIndex))
|
||
{
|
||
CFontInfo *pFont = fontArray[index];
|
||
|
||
if (pFont)
|
||
{
|
||
pFont->UpdateAsianIfNeeded();
|
||
}
|
||
|
||
return pFont;
|
||
}
|
||
return(NULL);
|
||
}
|
||
|
||
|
||
int RE_Font_StrLenPixels(const char *psText, const int iFontHandle, const float fScale)
|
||
{
|
||
int x = 0;
|
||
CFontInfo *curfont;
|
||
|
||
curfont = GetFont(iFontHandle);
|
||
if(!curfont)
|
||
{
|
||
return(0);
|
||
}
|
||
while(*psText)
|
||
{
|
||
x += curfont->GetLetterHorizAdvance( AnyLanguage_ReadCharFromString( &psText ));
|
||
}
|
||
x = Round(x * fScale);
|
||
return(x);
|
||
}
|
||
|
||
// not really a font function, but keeps naming consistant...
|
||
//
|
||
int RE_Font_StrLenChars(const char *psText)
|
||
{
|
||
// logic for this function's letter counting must be kept same in this function and RE_Font_DrawString()
|
||
//
|
||
int iCharCount = 0;
|
||
|
||
while ( *psText )
|
||
{
|
||
// in other words, colour codes and CR/LF don't count as chars, all else does...
|
||
//
|
||
switch (AnyLanguage_ReadCharFromString( &psText ))
|
||
{
|
||
case '^': psText++; break; // colour code (note next-char skip)
|
||
case 10: break; // linefeed
|
||
case 13: break; // return
|
||
default: iCharCount++; break;
|
||
}
|
||
}
|
||
|
||
return iCharCount;
|
||
}
|
||
|
||
int RE_Font_HeightPixels(const int iFontHandle, const float fScale)
|
||
{
|
||
CFontInfo *curfont;
|
||
|
||
curfont = GetFont(iFontHandle);
|
||
if(curfont)
|
||
{
|
||
return(Round(curfont->GetPointSize() * fScale));
|
||
}
|
||
return(0);
|
||
}
|
||
|
||
// iMaxPixelWidth is -1 for "all of string", else MBCS char count...
|
||
//
|
||
void RE_Font_DrawString(int ox, int oy, const char *psText, const float *rgba, const int iFontHandle, int iMaxPixelWidth, const float fScale)
|
||
{
|
||
int x, y, colour, offset;
|
||
const glyphInfo_t *pLetter;
|
||
qhandle_t hShader;
|
||
|
||
if(iFontHandle & STYLE_BLINK)
|
||
{
|
||
if((ri.Milliseconds() >> 7) & 1)
|
||
{
|
||
return;
|
||
}
|
||
}
|
||
|
||
/* if (Language_IsTaiwanese())
|
||
{
|
||
psText = "Wp:<3A>}<7D>F<EFBFBD>a <20>p<EFBFBD>G<EFBFBD><47><EFBFBD>A<EFBFBD>Ʊ<EFBFBD><C6B1>A<EFBFBD><41><EFBFBD>L<EFBFBD>̻<EFBFBD><CCBB><EFBFBD><EFBFBD>@<40>˦<EFBFBD><CBA6>C";
|
||
}
|
||
else
|
||
if (Language_IsKorean())
|
||
{
|
||
psText = "Wp:<3A><>Ÿ<EFBFBD><C5B8><EFBFBD>̴<EFBFBD> <20>ָ<EFBFBD>. <20><EFBFBD><D7B5><EFBFBD> <20><><EFBFBD>Ѵ<EFBFBD><D1B4><EFBFBD> <20>װ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϰڴ<CFB0>.";
|
||
}
|
||
else
|
||
if (Language_IsJapanese())
|
||
{
|
||
char sBlah[200];
|
||
sprintf(sBlah,va("%c%c %c%c %c%c %c%c",0x82,0xA9,0x82,0xC8,0x8A,0xBF,0x8E,0x9A));
|
||
psText = &sBlah[0];
|
||
//psText = <20>@<40>A<EFBFBD>B<EFBFBD>C<EFBFBD>D<EFBFBD>E<EFBFBD>F<EFBFBD>G<EFBFBD>H<EFBFBD>I<EFBFBD>J<EFBFBD>K<EFBFBD>L<EFBFBD>M<EFBFBD>N<EFBFBD>O<EFBFBD>P<EFBFBD>Q<EFBFBD>R<EFBFBD>S<EFBFBD>T<EFBFBD>U<EFBFBD>V<EFBFBD>W<EFBFBD>X<EFBFBD>Y<EFBFBD>Z<EFBFBD>[<5B>\<5C>]<5D>^<5E>_<EFBFBD>`<60>a<EFBFBD>b<EFBFBD>c<EFBFBD>d<EFBFBD>e<EFBFBD>f<EFBFBD>g<EFBFBD>h<EFBFBD>i<EFBFBD>j<EFBFBD>k<EFBFBD>l<EFBFBD>m<EFBFBD>n<EFBFBD>o<EFBFBD>p<EFBFBD>q<EFBFBD>r<EFBFBD>s<EFBFBD>t<EFBFBD>u<EFBFBD>v<EFBFBD>w<EFBFBD>x<EFBFBD>y<EFBFBD>z<EFBFBD>{<7B>|<7C>}<7D>~ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¡áġšơǡȡɡʡˡ̡͡ΡϡСѡҡӡԡա֡סء١ڡۡܡݡޡߡ<DEA1><DFA1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1<>@<40>A<EFBFBD>B<EFBFBD>C<EFBFBD>D<EFBFBD>E<EFBFBD>F<EFBFBD>G<EFBFBD>H<EFBFBD>I<EFBFBD>J<EFBFBD>K<EFBFBD>L<EFBFBD>M<EFBFBD>N<EFBFBD>O<EFBFBD>P<EFBFBD>Q<EFBFBD>R<EFBFBD>S<EFBFBD>T<EFBFBD>U<EFBFBD>V<EFBFBD>W<EFBFBD>X<EFBFBD>Y<EFBFBD>Z<EFBFBD>[<5B>\<5C>]<5D>^<5E>_<EFBFBD>`<60>a<EFBFBD>b<EFBFBD>c<EFBFBD>d<EFBFBD>e<EFBFBD>f<EFBFBD>g<EFBFBD>h<EFBFBD>i<EFBFBD>j<EFBFBD>k<EFBFBD>l<EFBFBD>m<EFBFBD>n<EFBFBD>o<EFBFBD>p<EFBFBD>q<EFBFBD>r<EFBFBD>s<EFBFBD>t<EFBFBD>u<EFBFBD>v<EFBFBD>w<EFBFBD>x<EFBFBD>y<EFBFBD>z<EFBFBD>{<7B>|<7C>}<7D>~ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¢âĢŢƢǢȢɢʢˢ̢͢ϢТѢҢӢԢբ֢עآ٢ڢۢܢݢޢߢ<DEA2><DFA2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2<>@<40>A<EFBFBD>B<EFBFBD>C<EFBFBD>D<EFBFBD>E<EFBFBD>F<EFBFBD>G<EFBFBD>H<EFBFBD>I<EFBFBD>J<EFBFBD>K<EFBFBD>L<EFBFBD>M<EFBFBD>N<EFBFBD>O<EFBFBD>P<EFBFBD>Q<EFBFBD>R<EFBFBD>S<EFBFBD>T<EFBFBD>U<EFBFBD>V<EFBFBD>W<EFBFBD>X<EFBFBD>Y<EFBFBD>Z<EFBFBD>[<5B>\<5C>]<5D>^<5E>_<EFBFBD>`<60>a<EFBFBD>b<EFBFBD>c<EFBFBD>d<EFBFBD>e<EFBFBD>f<EFBFBD>g<EFBFBD>h<EFBFBD>i<EFBFBD>j<EFBFBD>k<EFBFBD>l<EFBFBD>m<EFBFBD>n<EFBFBD>o<EFBFBD>p<EFBFBD>q<EFBFBD>r<EFBFBD>s<EFBFBD>t<EFBFBD>u<EFBFBD>v<EFBFBD>w<EFBFBD>x<EFBFBD>y<EFBFBD>z<EFBFBD>{<7B>|<7C>}<7D>~ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>£ãģţƣǣȣɣʣˣ̣ͣΣϣУѣңӣԣգ֣ףأ٣ڣۣܣݣޣߣ<DEA3><DFA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3<>@<40>A<EFBFBD>B<EFBFBD>C<EFBFBD>D<EFBFBD>E<EFBFBD>F<EFBFBD>G<EFBFBD>H<EFBFBD>I<EFBFBD>J<EFBFBD>K<EFBFBD>L<EFBFBD>M<EFBFBD>N<EFBFBD>O<EFBFBD>P<EFBFBD>Q<EFBFBD>R<EFBFBD>S<EFBFBD>T<EFBFBD>U<EFBFBD>V<EFBFBD>W<EFBFBD>X<EFBFBD>Y<EFBFBD>Z<EFBFBD>[<5B>\<5C>]<5D>^<5E>
|
||
}
|
||
*/
|
||
|
||
CFontInfo *curfont = GetFont(iFontHandle);
|
||
if(!curfont)
|
||
{
|
||
return;
|
||
}
|
||
// Draw a dropshadow if required
|
||
if(iFontHandle & STYLE_DROPSHADOW)
|
||
{
|
||
offset = Round(curfont->GetPointSize() * fScale * 0.075f);
|
||
|
||
RE_Font_DrawString(ox + offset, oy + offset, psText, colorTable[CT_DKGREY2], iFontHandle & SET_MASK, iMaxPixelWidth, fScale);
|
||
}
|
||
|
||
RE_SetColor( rgba );
|
||
|
||
x = ox;
|
||
oy += Round((curfont->GetHeight() - (curfont->GetDescender() >> 1)) * fScale);
|
||
|
||
qboolean bNextTextWouldOverflow = qfalse;
|
||
while (*psText && !bNextTextWouldOverflow)
|
||
{
|
||
unsigned int uiLetter = AnyLanguage_ReadCharFromString(&psText); // 'psText' ptr has been advanced now
|
||
switch( uiLetter )
|
||
{
|
||
case '^':
|
||
{
|
||
colour = ColorIndex(*psText++);
|
||
RE_SetColor( g_color_table[colour] );
|
||
}
|
||
break;
|
||
case 10: //linefeed
|
||
x = ox;
|
||
oy += Round(curfont->GetPointSize() * fScale);
|
||
break;
|
||
case 13: // Return
|
||
break;
|
||
case 32: // Space
|
||
pLetter = curfont->GetLetter(' ');
|
||
x += Round(pLetter->horizAdvance * fScale);
|
||
bNextTextWouldOverflow = ( iMaxPixelWidth != -1 && ((x-ox)>iMaxPixelWidth) );
|
||
break;
|
||
|
||
default:
|
||
pLetter = curfont->GetLetter( uiLetter, &hShader ); // Description of pLetter
|
||
if(!pLetter->width)
|
||
{
|
||
pLetter = curfont->GetLetter('.');
|
||
}
|
||
|
||
int iAdvancePixels = Round(pLetter->horizAdvance * fScale);
|
||
bNextTextWouldOverflow = ( iMaxPixelWidth != -1 && (((x+iAdvancePixels)-ox)>iMaxPixelWidth) );
|
||
if (!bNextTextWouldOverflow)
|
||
{
|
||
// this 'mbRoundCalcs' stuff is crap, but the only way to make the font code work. Sigh...
|
||
//
|
||
y = oy - (curfont->mbRoundCalcs ? Round(pLetter->baseline * fScale) : pLetter->baseline * fScale);
|
||
|
||
RE_StretchPic ( x + Round(pLetter->horizOffset * fScale), // float x
|
||
y, // float y
|
||
curfont->mbRoundCalcs ? Round(pLetter->width * fScale) : pLetter->width * fScale, // float w
|
||
curfont->mbRoundCalcs ? Round(pLetter->height * fScale) : pLetter->height * fScale, // float h
|
||
pLetter->s, // float s1
|
||
pLetter->t, // float t1
|
||
pLetter->s2, // float s2
|
||
pLetter->t2, // float t2
|
||
//lastcolour.c,
|
||
hShader // qhandle_t hShader
|
||
);
|
||
|
||
x += iAdvancePixels;
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
//let it remember the old color //RE_SetColor(NULL);;
|
||
}
|
||
|
||
int RE_RegisterFont(const char *psName)
|
||
{
|
||
fontIndexMap_t::iterator it = fontIndexMap.find(psName);
|
||
if (it != fontIndexMap.end() )
|
||
{
|
||
int iIndex = (*it).second;
|
||
|
||
CFontInfo *pFont = GetFont(iIndex);
|
||
if (pFont)
|
||
{
|
||
pFont->UpdateAsianIfNeeded();
|
||
}
|
||
else
|
||
{
|
||
return 0; // iIndex will be 0 anyway, but this makes it clear
|
||
}
|
||
|
||
return iIndex;
|
||
}
|
||
|
||
// not registered, so...
|
||
//
|
||
{
|
||
char temp[MAX_QPATH];
|
||
Com_sprintf(temp, MAX_QPATH, "fonts/%s.fontdat", psName);
|
||
CFontInfo *pFont = new CFontInfo(temp);
|
||
if (pFont->GetPointSize() > 0)
|
||
{
|
||
fontIndexMap[psName] = fontIndex - 1;
|
||
return fontIndex - 1;
|
||
}
|
||
else
|
||
{
|
||
fontIndexMap[psName] = 0; // missing/invalid
|
||
}
|
||
}
|
||
|
||
return(0);
|
||
}
|
||
|
||
|
||
void R_InitFonts(void)
|
||
{
|
||
fontIndex = 1; // entry 0 is reserved for "missing/invalid"
|
||
}
|
||
|
||
void R_ShutdownFonts(void)
|
||
{
|
||
for(int i = 1; i < fontIndex; i++) // entry 0 is reserved for "missing/invalid"
|
||
{
|
||
delete fontArray[i];
|
||
}
|
||
fontIndexMap.clear();
|
||
fontArray.clear();
|
||
fontIndex = 1; // entry 0 is reserved for "missing/invalid"
|
||
}
|
||
|
||
|
||
// end
|
||
|