jedioutcast/code/ghoul2/g2_api.cpp
2013-04-04 13:01:17 -05:00

1534 lines
No EOL
43 KiB
C++

// leave this as first line for PCH reasons...
//
#include "../server/exe_headers.h"
#pragma warning( disable : 4786)
#pragma warning( disable : 4100)
#pragma warning( disable : 4511)
#pragma warning (push, 3) //go back down to 3 for the stl include
#include <list>
#include <string>
#pragma warning (pop)
#ifndef __Q_SHARED_H
#include "../game/q_shared.h"
#endif
#if !defined(TR_LOCAL_H)
#include "../renderer/tr_local.h"
#endif
#if !defined(G2_H_INC)
#include "G2.h"
#endif
#if !defined(MINIHEAP_H_INC)
#include "..\qcommon\MiniHeap.h"
#endif
using namespace std;
extern mdxaBone_t worldMatrix;
extern mdxaBone_t worldMatrixInv;
extern cvar_t *r_Ghoul2TimeBase;
#define G2_DEBUG_TIME (0)
static int G2TimeBases[NUM_G2T_TIME];
#if _DEBUG
#define MAX_ERROR_PRINTS (25)
class ErrorReporter
{
string mName;
map<string,int> mErrors;
public:
ErrorReporter(const string &name) :
mName(name)
{
}
~ErrorReporter()
{
char mess[1000];
int total=0;
sprintf(mess,"****** %s Error Report Begin******\n",mName.c_str());
OutputDebugString(mess);
map<string,int>::iterator i;
for (i=mErrors.begin();i!=mErrors.end();i++)
{
total+=(*i).second;
sprintf(mess,"%s (hits %d)\n",(*i).first.c_str(),(*i).second);
OutputDebugString(mess);
}
sprintf(mess,"****** %s Error Report End %d errors of %d kinds******\n",mName.c_str(),total,mErrors.size());
OutputDebugString(mess);
}
int Error(const char *m,int kind,const char *, int line)
{
char mess[1000];
assert(m);
string full=mName;
if (kind==2)
{
full+=":NOTE: ";
}
else if (kind==1)
{
full+=":WARNING: ";
}
else
{
full+=":ERROR : ";
}
full+=m;
sprintf(mess," [line %d]",line);
full+=mess;
// assert(0);
int ret=0; //place a breakpoint here
map<string,int>::iterator f=mErrors.find(full);
if (f==mErrors.end())
{
ret++; // or a breakpoint here for the first occurance
mErrors.insert(pair<string,int>(full,0));
f=mErrors.find(full);
}
assert(f!=mErrors.end());
(*f).second++;
if ((*f).second==1000)
{
ret*=-1; // breakpoint to find a specific occurance of an error
}
if ((*f).second<=MAX_ERROR_PRINTS&&kind<2)
{
Com_Printf("%s (hit # %d)\n",full.c_str(),(*f).second);
if (1)
{
sprintf(mess,"%s (hit # %d)\n",full.c_str(),(*f).second);
OutputDebugString(mess);
}
}
return ret;
}
};
#include "assert.h"
ErrorReporter &G2APIError()
{
static ErrorReporter singleton("G2API");
return singleton;
}
#define G2ERROR(exp,m) (void)( (exp) || (G2APIError().Error(m,0,__FILE__,__LINE__), 0) )
#define G2WARNING(exp,m) (void)( (exp) || (G2APIError().Error(m,1,__FILE__,__LINE__), 0) )
#define G2NOTE(exp,m) (void)( (exp) || (G2APIError().Error(m,2,__FILE__,__LINE__), 0) )
#else
#define G2ERROR(exp,m) ((void)0)
#define G2WARNING(exp,m) ((void)0)
#define G2NOTE(exp,m) ((void)0)
#endif
#ifdef _DEBUG
void G2_Bone_Not_Found(const char *boneName,const char *modName)
{
G2ERROR(boneName,"NULL Bone Name");
G2ERROR(boneName[0],"Empty Bone Name");
if (boneName)
{
G2WARNING(0,va("Bone Not Found (%s:%s)",boneName,modName));
}
}
void G2_Bolt_Not_Found(const char *boneName,const char *modName)
{
G2ERROR(boneName,"NULL Bolt/Bone Name");
G2ERROR(boneName[0],"Empty Bolt/Bone Name");
if (boneName)
{
G2WARNING(0,va("Bolt/Bone Not Found (%s:%s)",boneName,modName));
}
}
#endif
void G2API_SetTime(int currentTime,int clock)
{
assert(clock>=0&&clock<NUM_G2T_TIME);
#if G2_DEBUG_TIME
Com_Printf("Set Time: before c%6d s%6d",G2TimeBases[1],G2TimeBases[0]);
#endif
G2TimeBases[clock]=currentTime;
#if G2_DEBUG_TIME
Com_Printf(" after c%6d s%6d\n",G2TimeBases[1],G2TimeBases[0]);
#endif
}
int G2API_GetTime(int argTime) // this may or may not return arg depending on ghoul2_time cvar
{
static int LastTimeBase=0;
int ret=argTime;
int timeBase=0;
if (r_Ghoul2TimeBase&&r_Ghoul2TimeBase->integer>0&&r_Ghoul2TimeBase->integer<=NUM_G2T_TIME)
{
timeBase=r_Ghoul2TimeBase->integer;
ret=G2TimeBases[r_Ghoul2TimeBase->integer-1];
}
#if _DEBUG
if (LastTimeBase!=timeBase)
{
LastTimeBase=timeBase;
if (timeBase==0)
{
Com_Printf("Ghoul2: Using argument time\n");
}
if (timeBase==1)
{
Com_Printf("Ghoul2: Using server time\n");
}
if (timeBase==2)
{
Com_Printf("Ghoul2: Using client time\n");
}
}
#endif
#if G2_DEBUG_TIME
Com_Printf("Ghoul2: Get Time: in%6d c%6d s%6d returning %6d\n",argTime,G2TimeBases[1],G2TimeBases[0],ret);
#endif
return ret;
}
// must be a power of two
#define MAX_G2_MODELS (512)
#define G2_MODEL_BITS (9)
#define G2_INDEX_MASK (MAX_G2_MODELS-1)
void RemoveBoneCache(CBoneCache *boneCache);
class Ghoul2InfoArray : public IGhoul2InfoArray
{
vector<CGhoul2Info> mInfos[MAX_G2_MODELS];
int mIds[MAX_G2_MODELS];
list<int> mFreeIndecies;
void DeleteLow(int idx)
{
{
int model;
for (model=0; model< mInfos[idx].size(); model++)
{
RemoveBoneCache(mInfos[idx][model].mBoneCache);
mInfos[idx][model].mBoneCache=0;
}
}
mInfos[idx].clear();
if ((mIds[idx]>>G2_MODEL_BITS)>(1<<(31-G2_MODEL_BITS)))
{
mIds[idx]=MAX_G2_MODELS+idx; //rollover reset id to minimum value
mFreeIndecies.push_back(idx);
}
else
{
mIds[idx]+=MAX_G2_MODELS;
mFreeIndecies.push_front(idx);
}
}
public:
Ghoul2InfoArray()
{
int i;
for (i=0;i<MAX_G2_MODELS;i++)
{
mIds[i]=MAX_G2_MODELS+i;
mFreeIndecies.push_back(i);
}
}
#if _DEBUG
~Ghoul2InfoArray()
{
char mess[1000];
if (mFreeIndecies.size()<MAX_G2_MODELS)
{
sprintf(mess,"************************\nLeaked %d ghoul2info slots\n", MAX_G2_MODELS - mFreeIndecies.size());
OutputDebugString(mess);
int i;
for (i=0;i<MAX_G2_MODELS;i++)
{
list<int>::iterator j;
for (j=mFreeIndecies.begin();j!=mFreeIndecies.end();j++)
{
if (*j==i)
break;
}
if (j==mFreeIndecies.end())
{
sprintf(mess,"Leaked Info idx=%d id=%d sz=%d\n", i, mIds[i], mInfos[i].size());
OutputDebugString(mess);
if (mInfos[i].size())
{
sprintf(mess,"%s\n", mInfos[i][0].mFileName);
OutputDebugString(mess);
}
}
}
}
else
{
OutputDebugString("No ghoul2 info slots leaked\n");
}
}
#endif
void VidRestart()
{
int j;
for (j=0;j<MAX_G2_MODELS;j++)
{
vector<CGhoul2Info> &ghoul2=mInfos[j];
int i;
for (i = 0; i < ghoul2.size(); i++)
{
// if we have a name, re-register us so the model thinks it's in the correct place.
if (ghoul2[i].mFileName[0])
{
ghoul2[i].mModel = RE_RegisterModel(ghoul2[i].mFileName);
assert(ghoul2[i].mModel);
}
}
}
}
int New()
{
if (mFreeIndecies.empty())
{
assert(0);
Com_Error(ERR_FATAL, "Out of ghoul2 info slots");
}
// gonna pull from the front, doing a
int idx=*mFreeIndecies.begin();
mFreeIndecies.erase(mFreeIndecies.begin());
return mIds[idx];
}
bool IsValid(int handle) const
{
if (!handle)
{
return false;
}
assert(handle>0); //negative handle???
assert((handle&G2_INDEX_MASK)>=0&&(handle&G2_INDEX_MASK)<MAX_G2_MODELS); //junk handle
if (mIds[handle&G2_INDEX_MASK]!=handle) // not a valid handle, could be old
{
return false;
}
return true;
}
void Delete(int handle)
{
if (!handle)
{
return;
}
assert(handle>0); //null handle
assert((handle&G2_INDEX_MASK)>=0&&(handle&G2_INDEX_MASK)<MAX_G2_MODELS); //junk handle
assert(mIds[handle&G2_INDEX_MASK]==handle); // not a valid handle, could be old or garbage
if (mIds[handle&G2_INDEX_MASK]==handle)
{
DeleteLow(handle&G2_INDEX_MASK);
}
}
vector<CGhoul2Info> &Get(int handle)
{
static vector<CGhoul2Info> null;
assert(handle>0); //null handle
assert((handle&G2_INDEX_MASK)>=0&&(handle&G2_INDEX_MASK)<MAX_G2_MODELS); //junk handle
assert(mIds[handle&G2_INDEX_MASK]==handle); // not a valid handle, could be old or garbage
if (handle<=0||(handle&G2_INDEX_MASK)<0||(handle&G2_INDEX_MASK)>=MAX_G2_MODELS||mIds[handle&G2_INDEX_MASK]!=handle)
{
null.clear();
return null;
}
return mInfos[handle&G2_INDEX_MASK];
}
const vector<CGhoul2Info> &Get(int handle) const
{
assert(handle>0);
assert(mIds[handle&G2_INDEX_MASK]==handle); // not a valid handle, could be old or garbage
return mInfos[handle&G2_INDEX_MASK];
}
};
IGhoul2InfoArray &TheGhoul2InfoArray()
{
static Ghoul2InfoArray singleton;
return singleton;
}
// this is the ONLY function to read entity states directly
void G2API_CleanGhoul2Models(CGhoul2Info_v &ghoul2)
{
ghoul2.~CGhoul2Info_v();
}
qhandle_t G2API_PrecacheGhoul2Model(const char *fileName)
{
return RE_RegisterModel((char *)fileName);
}
// initialise all that needs to be on a new Ghoul II model
int G2API_InitGhoul2Model(CGhoul2Info_v &ghoul2, const char *fileName, int modelIndex, qhandle_t customSkin,
qhandle_t customShader, int modelFlags, int lodBias)
{
int model = -1;
CGhoul2Info newModel;
G2ERROR(fileName&&fileName[0],"NULL filename");
if (!fileName||!fileName[0])
{
assert(fileName[0]);
return -1;
}
// find a free spot in the list
for (model=0; model< ghoul2.size(); model++)
{
if (ghoul2[model].mModelindex == -1)
{
// this is only valid and used on the game side. Client side ignores this
ghoul2[model].mModelindex = modelIndex;
// on the game side this is valid. On the client side it is valid only after it has been filled in by trap_G2_SetGhoul2ModelIndexes
ghoul2[model].mModel = RE_RegisterModel((char *)fileName);
model_t *mod_m = R_GetModelByHandle(ghoul2[model].mModel);
G2ERROR(mod_m->type != MOD_BAD,va("Bad Model Type (%s)",fileName));
if (mod_m->type == MOD_BAD)
{
return -1;
}
// init what is necessary for this ghoul2 model
G2_Init_Bone_List(ghoul2[model].mBlist);
G2_Init_Bolt_List(ghoul2[model].mBltlist);
ghoul2[model].mCustomShader = customShader;
ghoul2[model].mCustomSkin = customSkin;
strcpy(ghoul2[model].mFileName, fileName);
ghoul2[model].mLodBias = lodBias;
ghoul2[model].mAnimFrameDefault = 0;
ghoul2[model].mFlags = 0;
// we aren't attached to anyone upfront
ghoul2[model].mModelBoltLink = -1;
return model;
}
}
// if we got this far, then we didn't find a spare position, so lets insert a new one
newModel.mModelindex = modelIndex;
// on the game side this is valid. On the client side it is valid only after it has been filled in by trap_G2_SetGhoul2ModelIndexes
newModel.mModel = RE_RegisterModel((char *)fileName);
model_t *mod_m = R_GetModelByHandle(newModel.mModel);
G2ERROR(mod_m->type != MOD_BAD,va("Bad Model Type (%s)",fileName));
if (mod_m->type == MOD_BAD)
{
return -1;
}
// init what is necessary for this ghoul2 model
G2_Init_Bone_List(newModel.mBlist);
G2_Init_Bolt_List(newModel.mBltlist);
newModel.mCustomShader = customShader;
newModel.mCustomSkin = customSkin;
strcpy(newModel.mFileName, fileName);
newModel.mLodBias = lodBias;
newModel.mAnimFrameDefault = 0;
newModel.mFlags = 0;
// we aren't attached to anyone upfront
newModel.mModelBoltLink = -1;
// insert into list.
model = ghoul2.size();
ghoul2.push_back(newModel);
return model;
}
qboolean G2API_SetLodBias(CGhoul2Info *ghlInfo, int lodBias)
{
G2ERROR(ghlInfo,"NULL ghlInfo");
if (ghlInfo)
{
ghlInfo->mLodBias = lodBias;
return qtrue;
}
return qfalse;
}
qboolean G2API_SetSkin(CGhoul2Info *ghlInfo, qhandle_t customSkin)
{
G2ERROR(ghlInfo,"NULL ghlInfo");
if (ghlInfo)
{
ghlInfo->mCustomSkin = customSkin;
return qtrue;
}
return qfalse;
}
qboolean G2API_SetShader(CGhoul2Info *ghlInfo, qhandle_t customShader)
{
G2ERROR(ghlInfo,"NULL ghlInfo");
if (ghlInfo)
{
ghlInfo->mCustomShader = customShader;
return qtrue;
}
return qfalse;
}
qboolean G2API_SetSurfaceOnOff(CGhoul2Info *ghlInfo, const char *surfaceName, const int flags)
{
G2ERROR(ghlInfo,"NULL ghlInfo");
if (ghlInfo)
{
// ensure we flush the cache
ghlInfo->mMeshFrameNum = 0;
return G2_SetSurfaceOnOff(ghlInfo->mFileName, ghlInfo->mSlist, surfaceName, flags);
}
return qfalse;
}
int G2API_GetSurfaceOnOff(CGhoul2Info *ghlInfo, const char *surfaceName)
{
G2ERROR(ghlInfo,"NULL ghlInfo");
if (ghlInfo)
{
return G2_IsSurfaceOff(ghlInfo->mFileName, ghlInfo->mSlist, surfaceName);
}
return -1;
}
qboolean G2API_SetRootSurface(CGhoul2Info_v &ghlInfo, const int modelIndex, const char *surfaceName)
{
G2ERROR(ghlInfo.IsValid(),"Invalid ghlInfo");
G2ERROR(surfaceName,"Invalid surfaceName");
if (ghlInfo.IsValid())
{
G2ERROR(modelIndex>=0&&modelIndex<ghlInfo.size(),"Bad Model Index");
if (modelIndex>=0&&modelIndex<ghlInfo.size())
{
return G2_SetRootSurface(ghlInfo, modelIndex, ghlInfo[modelIndex].mFileName, surfaceName);
}
}
return qfalse;
}
int G2API_AddSurface(CGhoul2Info *ghlInfo, int surfaceNumber, int polyNumber, float BarycentricI, float BarycentricJ, int lod )
{
G2ERROR(ghlInfo,"NULL ghlInfo");
if (ghlInfo)
{
// ensure we flush the cache
ghlInfo->mMeshFrameNum = 0;
return G2_AddSurface(ghlInfo, surfaceNumber, polyNumber, BarycentricI, BarycentricJ, lod);
}
return -1;
}
qboolean G2API_RemoveSurface(CGhoul2Info *ghlInfo, const int index)
{
G2ERROR(ghlInfo,"NULL ghlInfo");
if (ghlInfo)
{
// ensure we flush the cache
ghlInfo->mMeshFrameNum = 0;
return G2_RemoveSurface(ghlInfo->mSlist, index);
}
return qfalse;
}
int G2API_GetParentSurface(CGhoul2Info *ghlInfo, const int index)
{
G2ERROR(ghlInfo,"NULL ghlInfo");
if (ghlInfo)
{
return G2_GetParentSurface(ghlInfo->mFileName, index);
}
return -1;
}
int G2API_GetSurfaceRenderStatus(CGhoul2Info *ghlInfo, const char *surfaceName)
{
G2ERROR(ghlInfo,"NULL ghlInfo");
G2ERROR(surfaceName,"Invalid surfaceName");
if (ghlInfo)
{
return G2_IsSurfaceRendered(ghlInfo->mFileName, surfaceName, ghlInfo->mSlist);
}
return -1;
}
qboolean G2API_RemoveGhoul2Model(CGhoul2Info_v &ghlInfo, const int modelIndex)
{
// sanity check
if (!ghlInfo.size() || (ghlInfo.size() <= modelIndex) || (ghlInfo[modelIndex].mModelindex <0))
{
// if we hit this assert then we are trying to delete a ghoul2 model on a ghoul2 instance that
// one way or another is already gone.
G2ERROR(0,"Remove Nonexistant Model");
assert(0 && "remove non existing model");
return qfalse;
}
// clear out the vectors this model used.
ghlInfo[modelIndex].mBlist.clear();
ghlInfo[modelIndex].mBltlist.clear();
ghlInfo[modelIndex].mSlist.clear();
RemoveBoneCache(ghlInfo[modelIndex].mBoneCache);
ghlInfo[modelIndex].mBoneCache=0;
// set us to be the 'not active' state
ghlInfo[modelIndex].mModelindex = -1;
int newSize = ghlInfo.size();
// now look through the list from the back and see if there is a block of -1's we can resize off the end of the list
for (int i=ghlInfo.size()-1; i>-1; i--)
{
if (ghlInfo[i].mModelindex == -1)
{
newSize = i;
}
// once we hit one that isn't a -1, we are done.
else
{
break;
}
}
// do we need to resize?
if (newSize != ghlInfo.size())
{
// yes, so lets do it
ghlInfo.resize(newSize);
}
return qtrue;
}
qboolean G2API_SetBoneAnimIndex(CGhoul2Info *ghlInfo, const int index, const int startFrame, const int endFrame, const int flags, const float animSpeed, const int currentTime, const float setFrame, const int blendTime)
{
qboolean ret=qfalse;
G2ERROR(ghlInfo,"NULL ghlInfo");
if (ghlInfo)
{
#if _DEBUG
ghlInfo->mModel = RE_RegisterModel(ghlInfo->mFileName);
const model_t *currentModel = R_GetModelByHandle(ghlInfo->mModel);
G2ERROR(currentModel&&currentModel->mdxm,va("Bad Model (glm) %s",ghlInfo->mFileName));
if (currentModel&&currentModel->mdxm)
{
const model_t *animModel = R_GetModelByHandle(currentModel->mdxm->animIndex);
G2ERROR(animModel,va("Bad Model (gla) %s",ghlInfo->mFileName));
if (animModel)
{
const mdxaHeader_t *aHeader = animModel->mdxa;
G2ERROR(aHeader,va("Bad Model (gla) %s",ghlInfo->mFileName));
if (aHeader)
{
G2ERROR(startFrame>=0,"startframe<0");
G2ERROR(startFrame<aHeader->numFrames,"startframe>=numframes");
G2ERROR(endFrame>0,"endframe<=0");
G2ERROR(endFrame<=aHeader->numFrames,"endframe>numframes");
G2ERROR(setFrame<aHeader->numFrames,"setframe>=numframes");
G2ERROR(setFrame==-1.0f||setFrame>=0.0f,"setframe<0 but not -1");
#else
{
{
{
#endif
if (startFrame<0)//||startFrame>=aHeader->numFrames)
{
*(int *)&startFrame=0; // cast away const
}
if (endFrame<=0)//||endFrame>aHeader->numFrames)
{
*(int *)&endFrame=1;
}
if (setFrame!=-1.0f&&(setFrame<0.0f/*||setFrame>=(float)aHeader->numFrames*/))
{
*(float *)&setFrame=0.0f;
}
ghlInfo->mSkelFrameNum = 0;
G2ERROR(index>=0&&index<ghlInfo->mBlist.size(),"Bad Bone Index");
if (index>=0&&index<ghlInfo->mBlist.size())
{
G2ERROR(ghlInfo->mBlist[index].boneNumber>=0,"Bad Bone Index");
ret=G2_Set_Bone_Anim_Index(ghlInfo->mBlist, index, startFrame, endFrame, flags, animSpeed, currentTime, setFrame, blendTime);
}
}
}
}
}
G2WARNING(ret,"G2API_SetBoneAnimIndex Failed");
return ret;
}
qboolean G2API_SetBoneAnim(CGhoul2Info *ghlInfo, const char *boneName, const int startFrame, const int endFrame, const int flags, const float animSpeed, const int currentTime, const float setFrame, const int blendTime)
{
qboolean ret=qfalse;
G2ERROR(ghlInfo,"NULL ghlInfo");
G2ERROR(boneName,"NULL boneName");
if (ghlInfo&&boneName)
{
#if _DEBUG
ghlInfo->mModel = RE_RegisterModel(ghlInfo->mFileName);
const model_t *currentModel = R_GetModelByHandle(ghlInfo->mModel);
G2ERROR(currentModel&&currentModel->mdxm,va("Bad Model (glm) %s",ghlInfo->mFileName));
if (currentModel&&currentModel->mdxm)
{
const model_t *animModel = R_GetModelByHandle(currentModel->mdxm->animIndex);
G2ERROR(animModel,va("Bad Model (gla) %s",ghlInfo->mFileName));
if (animModel)
{
const mdxaHeader_t *aHeader = animModel->mdxa;
G2ERROR(aHeader,va("Bad Model (gla) %s",ghlInfo->mFileName));
if (aHeader)
{
G2ERROR(startFrame>=0,"startframe<0");
G2ERROR(startFrame<aHeader->numFrames,"startframe>=numframes");
G2ERROR(endFrame>0,"endframe<=0");
G2ERROR(endFrame<=aHeader->numFrames,"endframe>numframes");
G2ERROR(setFrame<aHeader->numFrames,"setframe>=numframes");
G2ERROR(setFrame==-1.0f||setFrame>=0.0f,"setframe<0 but not -1");
#else
{
{
{
#endif
if (startFrame<0)//||startFrame>=aHeader->numFrames)
{
*(int *)&startFrame=0; // cast away const
}
if (endFrame<=0)//||endFrame>aHeader->numFrames)
{
*(int *)&endFrame=1;
}
if (setFrame!=-1.0f&&(setFrame<0.0f/*||setFrame>=(float)aHeader->numFrames*/))
{
*(float *)&setFrame=0.0f;
}
// ensure we flush the cache
ghlInfo->mSkelFrameNum = 0;
ret=G2_Set_Bone_Anim(ghlInfo->mFileName, ghlInfo->mBlist, boneName, startFrame, endFrame, flags, animSpeed, currentTime, setFrame, blendTime);
}
}
}
}
G2WARNING(ret,"G2API_SetBoneAnim Failed");
return ret;
}
qboolean G2API_GetBoneAnim(CGhoul2Info *ghlInfo, const char *boneName, const int AcurrentTime, float *currentFrame,
int *startFrame, int *endFrame, int *flags, float *animSpeed, int *modelList)
{
qboolean ret=qfalse;
G2ERROR(ghlInfo,"NULL ghlInfo");
G2ERROR(boneName,"NULL boneName");
int currentTime=G2API_GetTime(AcurrentTime);
if (ghlInfo&&boneName)
{
ret=G2_Get_Bone_Anim(ghlInfo->mFileName, ghlInfo->mBlist, boneName, currentTime, currentFrame,
startFrame, endFrame, flags, animSpeed, modelList, ghlInfo->mModelindex);
}
G2WARNING(ret,"G2API_GetBoneAnim Failed");
return ret;
}
qboolean G2API_GetBoneAnimIndex(CGhoul2Info *ghlInfo, const int iBoneIndex, const int AcurrentTime, float *currentFrame,
int *startFrame, int *endFrame, int *flags, float *animSpeed, int *modelList)
{
qboolean ret=qfalse;
G2ERROR(ghlInfo,"NULL ghlInfo");
int currentTime=G2API_GetTime(AcurrentTime);
if (ghlInfo)
{
G2ERROR(iBoneIndex>=0&&iBoneIndex<ghlInfo->mBlist.size(),"Bad Bone Index");
G2WARNING(ghlInfo->mBlist[iBoneIndex].flags & (BONE_ANIM_OVERRIDE_LOOP | BONE_ANIM_OVERRIDE),"GetBoneAnim on non-animating bone.");
if (iBoneIndex>=0&&iBoneIndex<ghlInfo->mBlist.size()&&(ghlInfo->mBlist[iBoneIndex].flags & (BONE_ANIM_OVERRIDE_LOOP | BONE_ANIM_OVERRIDE)))
{
ret=G2_Get_Bone_Anim_Index( ghlInfo->mBlist,// boneInfo_v &blist,
iBoneIndex, // const int index,
currentTime, // const int currentTime,
currentFrame, // float *currentFrame,
startFrame, // int *startFrame,
endFrame, // int *endFrame,
flags, // int *flags,
animSpeed, // float *retAnimSpeed,
modelList, // qhandle_t *modelList,
ghlInfo->mModelindex // int modelIndex
);
}
}
G2NOTE(ret,"G2API_GetBoneAnimIndex Failed");
return ret;
}
qboolean G2API_GetAnimRange(CGhoul2Info *ghlInfo, const char *boneName, int *startFrame, int *endFrame)
{
qboolean ret=qfalse;
G2ERROR(ghlInfo,"NULL ghlInfo");
G2ERROR(boneName,"NULL boneName");
if (ghlInfo&&boneName)
{
ret=G2_Get_Bone_Anim_Range(ghlInfo->mFileName, ghlInfo->mBlist, boneName, startFrame, endFrame);
}
// looks like the game checks the return value
// G2WARNING(ret,"G2API_GetAnimRange Failed");
return ret;
}
qboolean G2API_GetAnimRangeIndex(CGhoul2Info *ghlInfo, const int boneIndex, int *startFrame, int *endFrame)
{
qboolean ret=qfalse;
G2ERROR(ghlInfo,"NULL ghlInfo");
if (ghlInfo)
{
G2ERROR(boneIndex>=0&&boneIndex<ghlInfo->mBlist.size(),"Bad Bone Index");
if (boneIndex>=0&&boneIndex<ghlInfo->mBlist.size())
{
ret=G2_Get_Bone_Anim_Range_Index(ghlInfo->mBlist, boneIndex, startFrame, endFrame);
}
}
// looks like the game checks the return value
// G2WARNING(ret,"G2API_GetAnimRangeIndex Failed");
return ret;
}
qboolean G2API_PauseBoneAnim(CGhoul2Info *ghlInfo, const char *boneName, const int AcurrentTime)
{
qboolean ret=qfalse;
G2ERROR(ghlInfo,"NULL ghlInfo");
G2ERROR(boneName,"NULL boneName");
int currentTime=G2API_GetTime(AcurrentTime);
if (ghlInfo&&boneName)
{
ret=G2_Pause_Bone_Anim(ghlInfo->mFileName, ghlInfo->mBlist, boneName, currentTime);
}
G2WARNING(ret,"G2API_PauseBoneAnim Failed");
return ret;
}
qboolean G2API_PauseBoneAnimIndex(CGhoul2Info *ghlInfo, const int boneIndex, const int AcurrentTime)
{
qboolean ret=qfalse;
G2ERROR(ghlInfo,"NULL ghlInfo");
int currentTime=G2API_GetTime(AcurrentTime);
if (ghlInfo)
{
G2ERROR(boneIndex>=0&&boneIndex<ghlInfo->mBlist.size(),"Bad Bone Index");
if (boneIndex>=0&&boneIndex<ghlInfo->mBlist.size())
{
ret=G2_Pause_Bone_Anim_Index(ghlInfo->mBlist, boneIndex, currentTime);
}
}
G2WARNING(ret,"G2API_PauseBoneAnimIndex Failed");
return ret;
}
qboolean G2API_IsPaused(CGhoul2Info *ghlInfo, const char *boneName)
{
qboolean ret=qfalse;
G2ERROR(ghlInfo,"NULL ghlInfo");
G2ERROR(boneName,"NULL boneName");
if (ghlInfo&&boneName)
{
ret=G2_IsPaused(ghlInfo->mFileName, ghlInfo->mBlist, boneName);
}
G2WARNING(ret,"G2API_IsPaused Failed");
return ret;
}
qboolean G2API_StopBoneAnimIndex(CGhoul2Info *ghlInfo, const int index)
{
qboolean ret=qfalse;
G2ERROR(ghlInfo,"NULL ghlInfo");
if (ghlInfo)
{
G2ERROR(index>=0&&index<ghlInfo->mBlist.size(),"Bad Bone Index");
if (index>=0&&index<ghlInfo->mBlist.size())
{
ret=G2_Stop_Bone_Anim_Index(ghlInfo->mBlist, index);
}
}
G2WARNING(ret,"G2API_StopBoneAnimIndex Failed");
return ret;
}
qboolean G2API_StopBoneAnim(CGhoul2Info *ghlInfo, const char *boneName)
{
qboolean ret=qfalse;
G2ERROR(ghlInfo,"NULL ghlInfo");
G2ERROR(boneName,"NULL boneName");
if (ghlInfo&&boneName)
{
ret=G2_Stop_Bone_Anim(ghlInfo->mFileName, ghlInfo->mBlist, boneName);
}
G2WARNING(ret,"G2API_StopBoneAnim Failed");
return ret;
}
qboolean G2API_SetBoneAnglesIndex(CGhoul2Info *ghlInfo, const int index, const vec3_t angles, const int flags,
const Eorientations yaw, const Eorientations pitch, const Eorientations roll,
qhandle_t *modelList, int blendTime, int AcurrentTime)
{
qboolean ret=qfalse;
G2ERROR(ghlInfo,"NULL ghlInfo");
int currentTime=G2API_GetTime(AcurrentTime);
if (ghlInfo)
{
// ensure we flush the cache
ghlInfo->mSkelFrameNum = 0;
ret=G2_Set_Bone_Angles_Index(ghlInfo->mFileName, ghlInfo->mBlist, index, angles, flags, yaw, pitch, roll, modelList, ghlInfo->mModelindex, blendTime, currentTime);
}
G2WARNING(ret,"G2API_SetBoneAnglesIndex Failed");
return ret;
}
qboolean G2API_SetBoneAngles(CGhoul2Info *ghlInfo, const char *boneName, const vec3_t angles, const int flags,
const Eorientations up, const Eorientations left, const Eorientations forward,
qhandle_t *modelList, int blendTime, int AcurrentTime )
{
qboolean ret=qfalse;
G2ERROR(ghlInfo,"NULL ghlInfo");
int currentTime=G2API_GetTime(AcurrentTime);
G2ERROR(boneName,"NULL boneName");
if (ghlInfo&&boneName)
{
// ensure we flush the cache
ghlInfo->mSkelFrameNum = 0;
ret=G2_Set_Bone_Angles(ghlInfo->mFileName, ghlInfo->mBlist, boneName, angles, flags, up, left, forward, modelList, ghlInfo->mModelindex, blendTime, currentTime);
}
G2WARNING(ret,"G2API_SetBoneAngles Failed");
return ret;
}
qboolean G2API_SetBoneAnglesMatrixIndex(CGhoul2Info *ghlInfo, const int index, const mdxaBone_t &matrix,
const int flags, qhandle_t *modelList, int blendTime, int AcurrentTime)
{
qboolean ret=qfalse;
G2ERROR(ghlInfo,"NULL ghlInfo");
int currentTime=G2API_GetTime(AcurrentTime);
if (ghlInfo)
{
// ensure we flush the cache
ghlInfo->mSkelFrameNum = 0;
G2ERROR(index>=0&&index<ghlInfo->mBlist.size(),"Bad Bone Index");
if (index>=0&&index<ghlInfo->mBlist.size())
{
ret=G2_Set_Bone_Angles_Matrix_Index(ghlInfo->mBlist, index, matrix, flags, modelList, ghlInfo->mModelindex, blendTime, currentTime);
}
}
G2WARNING(ret,"G2API_SetBoneAnglesMatrixIndex Failed");
return ret;
}
qboolean G2API_SetBoneAnglesMatrix(CGhoul2Info *ghlInfo, const char *boneName, const mdxaBone_t &matrix,
const int flags, qhandle_t *modelList, int blendTime, int AcurrentTime)
{
qboolean ret=qfalse;
G2ERROR(ghlInfo,"NULL ghlInfo");
int currentTime=G2API_GetTime(AcurrentTime);
G2ERROR(boneName,"NULL boneName");
if (ghlInfo&&boneName)
{
// ensure we flush the cache
ghlInfo->mSkelFrameNum = 0;
ret=G2_Set_Bone_Angles_Matrix(ghlInfo->mFileName, ghlInfo->mBlist, boneName, matrix, flags, modelList, ghlInfo->mModelindex, blendTime, currentTime);
}
G2WARNING(ret,"G2API_SetBoneAnglesMatrix Failed");
return ret;
}
qboolean G2API_StopBoneAnglesIndex(CGhoul2Info *ghlInfo, const int index)
{
qboolean ret=qfalse;
G2ERROR(ghlInfo,"NULL ghlInfo");
if (ghlInfo)
{
// ensure we flush the cache
ghlInfo->mSkelFrameNum = 0;
G2ERROR(index>=0&&index<ghlInfo->mBlist.size(),"Bad Bone Index");
if (index>=0&&index<ghlInfo->mBlist.size())
{
ret=G2_Stop_Bone_Angles_Index(ghlInfo->mBlist, index);
}
}
G2WARNING(ret,"G2API_StopBoneAnglesIndex Failed");
return ret;
}
qboolean G2API_StopBoneAngles(CGhoul2Info *ghlInfo, const char *boneName)
{
qboolean ret=qfalse;
G2ERROR(ghlInfo,"NULL ghlInfo");
G2ERROR(boneName,"NULL boneName");
if (ghlInfo&&boneName)
{
// ensure we flush the cache
ghlInfo->mSkelFrameNum = 0;
ret=G2_Stop_Bone_Angles(ghlInfo->mFileName, ghlInfo->mBlist, boneName);
}
G2WARNING(ret,"G2API_StopBoneAngles Failed");
return ret;
}
qboolean G2API_RemoveBone(CGhoul2Info *ghlInfo, const char *boneName)
{
qboolean ret=qfalse;
G2ERROR(ghlInfo,"NULL ghlInfo");
G2ERROR(boneName,"NULL boneName");
if (ghlInfo&&boneName)
{
// ensure we flush the cache
ghlInfo->mSkelFrameNum = 0;
ret=G2_Remove_Bone(ghlInfo->mFileName, ghlInfo->mBlist, boneName);
}
G2WARNING(ret,"G2API_RemoveBone Failed");
return ret;
}
void G2API_AnimateG2Models(CGhoul2Info_v &ghoul2, float speedVar)
{
int model;
G2ERROR(ghoul2.IsValid(),"Invalid ghlInfo");
// Walk the list and find all models that are active
for (model=0; model< ghoul2.size(); model++)
{
if (ghoul2[model].mModel)
{
G2_Animate_Bone_List(ghoul2, speedVar, model);
}
}
}
qboolean G2API_RemoveBolt(CGhoul2Info *ghlInfo, const int index)
{
qboolean ret=qfalse;
G2ERROR(ghlInfo,"NULL ghlInfo");
if (ghlInfo)
{
ret=G2_Remove_Bolt( ghlInfo->mBltlist, index);
}
G2WARNING(ret,"G2API_RemoveBolt Failed");
return ret;
}
int G2API_AddBolt(CGhoul2Info *ghlInfo, const char *boneName)
{
int ret=-1;
G2ERROR(ghlInfo,"NULL ghlInfo");
G2ERROR(boneName,"NULL boneName");
if (ghlInfo&&boneName)
{
ret=G2_Add_Bolt(ghlInfo->mFileName, ghlInfo->mBltlist, ghlInfo->mSlist, boneName);
}
G2WARNING(ret>=0,"G2API_AddBolt Failed");
return ret;
}
int G2API_AddBoltSurfNum(CGhoul2Info *ghlInfo, const int surfIndex)
{
int ret=-1;
G2ERROR(ghlInfo,"NULL ghlInfo");
if (ghlInfo)
{
ret=G2_Add_Bolt_Surf_Num(ghlInfo->mFileName, ghlInfo->mBltlist, ghlInfo->mSlist, surfIndex);
}
G2WARNING(ret>=0,"G2API_AddBoltSurfNum Failed");
return ret;
}
qboolean G2API_AttachG2Model(CGhoul2Info *ghlInfo, CGhoul2Info *ghlInfoTo, int toBoltIndex, int toModel)
{
qboolean ret=qfalse;
G2ERROR(ghlInfo,"NULL ghlInfo");
G2ERROR(ghlInfoTo,"NULL ghlInfo");
G2ERROR(ghlInfo,"NULL ghlInfo");
G2ERROR(toBoltIndex>=0&&toBoltIndex<ghlInfoTo->mBltlist.size(),"Invalid Bolt Index");
assert( toBoltIndex >= 0 );
if ( toBoltIndex >= 0 )
{
// make sure we have a model to attach, a model to attach to, and a bolt on that model
if ((ghlInfo) && (ghlInfoTo) && ((ghlInfoTo->mBltlist[toBoltIndex].boneNumber != -1) || (ghlInfoTo->mBltlist[toBoltIndex].surfaceNumber != -1)))
{
// encode the bolt address into the model bolt link
toModel &= MODEL_AND;
toBoltIndex &= BOLT_AND;
ghlInfo->mModelBoltLink = (toModel << MODEL_SHIFT) | (toBoltIndex << BOLT_SHIFT);
ret=qtrue;
}
}
G2WARNING(ret,"G2API_AttachG2Model Failed");
return ret;
}
qboolean G2API_DetachG2Model(CGhoul2Info *ghlInfo)
{
G2ERROR(ghlInfo,"NULL ghlInfo");
if (ghlInfo)
{
ghlInfo->mModelBoltLink = -1;
return qtrue;
}
return qfalse;
}
qboolean G2API_AttachEnt(int *boltInfo, CGhoul2Info *ghlInfoTo, int toBoltIndex, int entNum, int toModelNum)
{
qboolean ret=qfalse;
G2ERROR(boltInfo,"NULL boltInfo");
G2ERROR(ghlInfoTo,"NULL ghlInfo");
// make sure we have a model to attach, a model to attach to, and a bolt on that model
if ((ghlInfoTo) && ((ghlInfoTo->mBltlist[toBoltIndex].boneNumber != -1) || (ghlInfoTo->mBltlist[toBoltIndex].surfaceNumber != -1)))
{
// encode the bolt address into the model bolt link
toModelNum &= MODEL_AND;
toBoltIndex &= BOLT_AND;
entNum &= ENTITY_AND;
*boltInfo = (toBoltIndex << BOLT_SHIFT) | (toModelNum << MODEL_SHIFT) | (entNum << ENTITY_SHIFT);
ret=qtrue;
}
G2WARNING(ret,"G2API_AttachEnt Failed");
return ret;
}
void G2API_DetachEnt(int *boltInfo)
{
G2ERROR(boltInfo,"NULL boltInfo");
if (boltInfo)
{
*boltInfo = 0;
}
}
#if _DEBUG
class GBM_Test
{
public:
int Hits;
int Misses;
GBM_Test()
{
Hits=0;
Misses=0;
}
~GBM_Test()
{
char mess[1000];
sprintf(mess,"GBM stats: %d hits, %d misses\n",Hits,Misses);
OutputDebugString(mess);
}
};
static GBM_Test TheGBM_Test;
#endif
bool G2_NeedsRecalc(CGhoul2Info *ghlInfo,int frameNum);
qboolean G2API_GetBoltMatrix(CGhoul2Info_v &ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix, const vec3_t angles,
const vec3_t position, const int AframeNum, qhandle_t *modelList, const vec3_t scale )
{
G2ERROR(ghoul2.IsValid(),"Invalid ghlInfo");
G2ERROR(matrix,"NULL matrix");
G2ERROR(modelIndex>=0&&modelIndex<ghoul2.size(),"Invalid ModelIndex");
int frameNum=G2API_GetTime(AframeNum);
const static mdxaBone_t identityMatrix =
{
0.0f, -1.0f, 0.0f, 0.0f,
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f
};
if (modelIndex>=0&&modelIndex<ghoul2.size())
{
CGhoul2Info *ghlInfo = &ghoul2[modelIndex];
G2ERROR(boltIndex >= 0 && (boltIndex < ghlInfo->mBltlist.size()),"Invalid Bolt Index");
G2_GenerateWorldMatrix(angles, position);
if (boltIndex >= 0 && ghlInfo && (boltIndex < ghlInfo->mBltlist.size()) )
{
mdxaBone_t bolt;
if (G2_NeedsRecalc(ghlInfo,frameNum))
{
G2_ConstructGhoulSkeleton(ghoul2,frameNum,true,scale);
#if _DEBUG
TheGBM_Test.Hits++;
#endif
}
#if _DEBUG
else
{
TheGBM_Test.Misses++;
}
#endif
vec3_t newScale;
VectorClear(newScale);
G2_GetBoltMatrixLow(*ghlInfo,boltIndex,scale,bolt);
// scale the bolt position by the scale factor for this model since at this point its still in model space
if (scale[0])
{
bolt.matrix[0][3] *= scale[0];
}
if (scale[1])
{
bolt.matrix[1][3] *= scale[1];
}
if (scale[2])
{
bolt.matrix[2][3] *= scale[2];
}
VectorNormalize((float*)&bolt.matrix[0]);
VectorNormalize((float*)&bolt.matrix[1]);
VectorNormalize((float*)&bolt.matrix[2]);
Multiply_3x4Matrix(matrix, &worldMatrix, &bolt);
return qtrue;
}
}
Multiply_3x4Matrix(matrix, &worldMatrix, &identityMatrix);
return qfalse;
}
void G2API_ListSurfaces(CGhoul2Info *ghlInfo)
{
G2ERROR(ghlInfo,"NULL ghlInfo");
if (ghlInfo)
{
G2_List_Model_Surfaces(ghlInfo->mFileName);
}
}
void G2API_ListBones(CGhoul2Info *ghlInfo, int frame)
{
G2ERROR(ghlInfo,"NULL ghlInfo");
if (ghlInfo)
{
G2_List_Model_Bones(ghlInfo->mFileName, frame);
}
}
// decide if we have Ghoul2 models associated with this ghoul list or not
qboolean G2API_HaveWeGhoul2Models(CGhoul2Info_v &ghoul2)
{
return !!ghoul2.IsValid();
}
// run through the Ghoul2 models and set each of the mModel values to the correct one from the cgs.gameModel offset lsit
void G2API_SetGhoul2ModelIndexes(CGhoul2Info_v &ghoul2, qhandle_t *modelList, qhandle_t *skinList)
{
G2ERROR(ghoul2.IsValid(),"Invalid ghlInfo");
int i;
for (i=0; i<ghoul2.size(); i++)
{
if (ghoul2[i].mModelindex != -1)
{
// broken into 3 lines for debugging, STL is a pain to view...
//
const int iModelIndex = ghoul2[i].mModelindex;
const qhandle_t mModel = modelList[iModelIndex];
//we have to call this func to clean up the bad mModels from before the renderer started, but this won't be filled in the very next frame
//so, for that frame it will actually zero out the real model, but i don't know which is valid, so i'll just fix it in the renderer.
// assert(mModel);
ghoul2[i].mModel = mModel;
ghoul2[i].mSkin = skinList[ghoul2[i].mCustomSkin];
}
}
}
char *G2API_GetAnimFileNameIndex(qhandle_t modelIndex)
{
model_t *mod_m = R_GetModelByHandle(modelIndex);
G2ERROR(mod_m&&mod_m->mdxm,"Bad Model");
if (mod_m&&mod_m->mdxm)
{
return mod_m->mdxm->animName;
}
return "";
}
/************************************************************************************************
* G2API_GetAnimFileName
* obtains the name of a model's .gla (animation) file
*
* Input
* pointer to list of CGhoul2Info's, WraithID of specific model in that list
*
* Output
* true if a good filename was obtained, false otherwise
*
************************************************************************************************/
qboolean G2API_GetAnimFileName(CGhoul2Info *ghlInfo, char **filename)
{
qboolean ret=qfalse;
G2ERROR(ghlInfo,"NULL ghlInfo");
if (ghlInfo)
{
ret=G2_GetAnimFileName(ghlInfo->mFileName, filename);
}
G2WARNING(ret,"G2API_GetAnimFileName Failed");
return ret;
}
/*
=======================
SV_QsortEntityNumbers
=======================
*/
static int QDECL QsortDistance( const void *a, const void *b ) {
const float &ea = ((CCollisionRecord*)a)->mDistance;
const float &eb = ((CCollisionRecord*)b)->mDistance;
if ( ea < eb ) {
return -1;
}
return 1;
}
void G2API_CollisionDetect(CCollisionRecord *collRecMap, CGhoul2Info_v &ghoul2, const vec3_t angles, const vec3_t position,
int AframeNumber, int entNum, vec3_t rayStart, vec3_t rayEnd, vec3_t scale, CMiniHeap *,
EG2_Collision eG2TraceType, int useLod, float fRadius)
{
G2ERROR(ghoul2.IsValid(),"Invalid ghlInfo");
G2ERROR(collRecMap,"NULL Collision Rec");
int frameNumber=G2API_GetTime(AframeNumber);
vec3_t transRayStart, transRayEnd;
// make sure we have transformed the whole skeletons for each model
G2_ConstructGhoulSkeleton(ghoul2, frameNumber,true, scale);
// pre generate the world matrix - used to transform the incoming ray
G2_GenerateWorldMatrix(angles, position);
G2VertSpaceServer->ResetHeap();
// now having done that, time to build the model
G2_TransformModel(ghoul2, frameNumber, scale,G2VertSpaceServer, useLod);
// model is built. Lets check to see if any triangles are actually hit.
// first up, translate the ray to model space
TransformAndTranslatePoint(rayStart, transRayStart, &worldMatrixInv);
TransformAndTranslatePoint(rayEnd, transRayEnd, &worldMatrixInv);
// now walk each model and check the ray against each poly - sigh, this is SO expensive. I wish there was a better way to do this.
G2_TraceModels(ghoul2, transRayStart, transRayEnd, collRecMap, entNum, eG2TraceType, useLod, fRadius);
G2VertSpaceServer->ResetHeap();
// now sort the resulting array of collision records so they are distance ordered
qsort( collRecMap, MAX_G2_COLLISIONS,
sizeof( CCollisionRecord ), QsortDistance );
}
qboolean G2API_SetGhoul2ModelFlags(CGhoul2Info *ghlInfo, const int flags)
{
G2ERROR(ghlInfo,"NULL ghlInfo");
if (ghlInfo)
{
ghlInfo->mFlags &= GHOUL2_NEWORIGIN;
ghlInfo->mFlags |= flags;
return qtrue;
}
return qfalse;
}
int G2API_GetGhoul2ModelFlags(CGhoul2Info *ghlInfo)
{
G2ERROR(ghlInfo,"NULL ghlInfo");
if (ghlInfo)
{
return (ghlInfo->mFlags & ~GHOUL2_NEWORIGIN);
}
return 0;
}
// given a boltmatrix, return in vec a normalised vector for the axis requested in flags
void G2API_GiveMeVectorFromMatrix(mdxaBone_t &boltMatrix, Eorientations flags, vec3_t &vec)
{
switch (flags)
{
case ORIGIN:
vec[0] = boltMatrix.matrix[0][3];
vec[1] = boltMatrix.matrix[1][3];
vec[2] = boltMatrix.matrix[2][3];
break;
case POSITIVE_Y:
vec[0] = boltMatrix.matrix[0][1];
vec[1] = boltMatrix.matrix[1][1];
vec[2] = boltMatrix.matrix[2][1];
break;
case POSITIVE_X:
vec[0] = boltMatrix.matrix[0][0];
vec[1] = boltMatrix.matrix[1][0];
vec[2] = boltMatrix.matrix[2][0];
break;
case POSITIVE_Z:
vec[0] = boltMatrix.matrix[0][2];
vec[1] = boltMatrix.matrix[1][2];
vec[2] = boltMatrix.matrix[2][2];
break;
case NEGATIVE_Y:
vec[0] = -boltMatrix.matrix[0][1];
vec[1] = -boltMatrix.matrix[1][1];
vec[2] = -boltMatrix.matrix[2][1];
break;
case NEGATIVE_X:
vec[0] = -boltMatrix.matrix[0][0];
vec[1] = -boltMatrix.matrix[1][0];
vec[2] = -boltMatrix.matrix[2][0];
break;
case NEGATIVE_Z:
vec[0] = -boltMatrix.matrix[0][2];
vec[1] = -boltMatrix.matrix[1][2];
vec[2] = -boltMatrix.matrix[2][2];
break;
}
}
// copy a model from one ghoul2 instance to another, and reset the root surface on the new model if need be
// NOTE if modelIndex = -1 then copy all the models
void G2API_CopyGhoul2Instance(CGhoul2Info_v &ghoul2From, CGhoul2Info_v &ghoul2To, int modelIndex)
{
assert(modelIndex==-1); // copy individual bolted parts is not used in jk2 and I didn't want to deal with it
// if ya want it, we will add it back correctly
G2ERROR(ghoul2From.IsValid(),"Invalid ghlInfo");
if (ghoul2From.IsValid())
{
ghoul2To.DeepCopy(ghoul2From);
}
}
char *G2API_GetSurfaceName(CGhoul2Info *ghlInfo, int surfNumber)
{
G2ERROR(ghlInfo,"NULL ghlInfo");
static char noSurface[1] = "";
model_t *mod = R_GetModelByHandle(RE_RegisterModel(ghlInfo->mFileName));
mdxmSurface_t *surf = 0;
mdxmSurfHierarchy_t *surfInfo = 0;
surf = (mdxmSurface_t *)G2_FindSurface((void *)mod, surfNumber, 0);
if (surf)
{
mdxmHierarchyOffsets_t *surfIndexes = (mdxmHierarchyOffsets_t *)((byte *)mod->mdxm + sizeof(mdxmHeader_t));
surfInfo = (mdxmSurfHierarchy_t *)((byte *)surfIndexes + surfIndexes->offsets[surf->thisSurfaceIndex]);
return surfInfo->name;
}
G2WARNING(0,"Surface Not Found");
return noSurface;
}
int G2API_GetSurfaceIndex(CGhoul2Info *ghlInfo, const char *surfaceName)
{
int ret=-1;
G2ERROR(ghlInfo,"NULL ghlInfo");
G2ERROR(surfaceName,"NULL surfaceName");
if (ghlInfo)
{
ret=G2_GetSurfaceIndex(ghlInfo->mFileName, surfaceName);
}
G2WARNING(ret>=0,"G2API_GetSurfaceIndex Failed");
return ret;
}
char *G2API_GetGLAName(CGhoul2Info *ghlInfo)
{
G2ERROR(ghlInfo,"NULL ghlInfo");
if (ghlInfo)
{
model_t *mod = R_GetModelByHandle(RE_RegisterModel(ghlInfo->mFileName));
G2ERROR(mod&&mod->mdxm,"Bad Model");
if (mod&&mod->mdxm)
{
return mod->mdxm->animName;
}
}
return 0;
}
qboolean G2API_SetNewOrigin(CGhoul2Info *ghlInfo, const int boltIndex)
{
G2ERROR(ghlInfo,"NULL ghlInfo");
if (ghlInfo)
{
G2ERROR(boltIndex>=0&&boltIndex<ghlInfo->mBltlist.size(),"NULL ghlInfo");
if (boltIndex>=0&&boltIndex<ghlInfo->mBltlist.size())
{
ghlInfo->mNewOrigin = boltIndex;
ghlInfo->mFlags |= GHOUL2_NEWORIGIN;
}
return qtrue;
}
return qfalse;
}
int G2API_GetBoneIndex(CGhoul2Info *ghlInfo, const char *boneName, qboolean bAddIfNotFound)
{
int ret=-1;
G2ERROR(ghlInfo,"NULL ghlInfo");
G2ERROR(boneName,"NULL boneName");
if (ghlInfo&&boneName)
{
ret=G2_Get_Bone_Index(ghlInfo, boneName, bAddIfNotFound);
}
G2WARNING(ret>=0,"G2API_GetBoneIndex Failed");
return ret;
}
qboolean G2API_SaveGhoul2Models(CGhoul2Info_v &ghoul2, char **buffer, int *size)
{
G2ERROR(ghoul2.IsValid(),"Invalid ghlInfo");
return G2_SaveGhoul2Models(ghoul2, buffer, size);
}
void G2API_LoadGhoul2Models(CGhoul2Info_v &ghoul2, char *buffer)
{
G2_LoadGhoul2Model(ghoul2, buffer);
G2ERROR(ghoul2.IsValid(),"Invalid ghlInfo after load");
}
void G2API_FreeSaveBuffer(char *buffer)
{
Z_Free(buffer);
}
// this is kinda sad, but I need to call the destructor in this module (exe), not the game.dll...
//
void G2API_LoadSaveCodeDestructGhoul2Info(CGhoul2Info_v &ghoul2)
{
ghoul2.~CGhoul2Info_v(); // so I can load junk over it then memset to 0 without orphaning
}