1817 lines
50 KiB
C++
1817 lines
50 KiB
C++
// leave this as first line for PCH reasons...
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//
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#include "../server/exe_headers.h"
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/*****************************************************************************
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* name: cl_cin.c
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*
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* desc: video and cinematic playback
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*
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* $Archive: /MissionPack/code/client/cl_cin.c $
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* $Author: Ttimo $
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* $Revision: 82 $
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* $Modtime: 4/13/01 4:48p $
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* $Date: 4/13/01 4:48p $
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*
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* cl_glconfig.hwtype trtypes 3dfx/ragepro need 256x256
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*
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*****************************************************************************/
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#include "client.h"
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#include "client_ui.h" // CHC
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#include "snd_local.h"
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#define MAXSIZE 8
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#define MINSIZE 4
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#define DEFAULT_CIN_WIDTH 512
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#define DEFAULT_CIN_HEIGHT 512
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#define ROQ_QUAD 0x1000
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#define ROQ_QUAD_INFO 0x1001
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#define ROQ_CODEBOOK 0x1002
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#define ROQ_QUAD_VQ 0x1011
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#define ROQ_QUAD_JPEG 0x1012
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#define ROQ_QUAD_HANG 0x1013
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#define ROQ_PACKET 0x1030
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#define ZA_SOUND_MONO 0x1020
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#define ZA_SOUND_STEREO 0x1021
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#define MAX_VIDEO_HANDLES 16
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extern glconfig_t glConfig;
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extern int s_paintedtime;
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extern int s_rawend;
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extern void S_CIN_StopSound(sfxHandle_t sfxHandle);
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static void RoQ_init( void );
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/******************************************************************************
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*
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* Class: trFMV
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*
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* Description: RoQ/RnR manipulation routines
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* not entirely complete for first run
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*
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******************************************************************************/
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typedef struct {
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byte linbuf[DEFAULT_CIN_WIDTH*DEFAULT_CIN_HEIGHT*4*2];
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byte file[65536];
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short sqrTable[256];
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unsigned int mcomp[256];
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unsigned short vq2[256*16*4];
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unsigned short vq4[256*64*4];
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unsigned short vq8[256*256*4];
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long ROQ_YY_tab[256];
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long ROQ_UB_tab[256];
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long ROQ_UG_tab[256];
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long ROQ_VG_tab[256];
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long ROQ_VR_tab[256];
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byte *qStatus[2][32768];
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long oldXOff, oldYOff, oldysize, oldxsize;
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} cinematics_t;
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typedef struct {
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char fileName[MAX_OSPATH];
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int CIN_WIDTH, CIN_HEIGHT;
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int xpos, ypos, width, height;
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qboolean looping, holdAtEnd, dirty, alterGameState, silent, shader;
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fileHandle_t iFile; // 0 = none
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e_status status;
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unsigned int startTime;
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unsigned int lastTime;
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long tfps;
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long RoQPlayed;
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long ROQSize;
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unsigned int RoQFrameSize;
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long onQuad;
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long numQuads;
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long samplesPerLine;
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unsigned int roq_id;
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long screenDelta;
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void ( *VQ0)(byte *status, void *qdata );
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void ( *VQ1)(byte *status, void *qdata );
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void ( *VQNormal)(byte *status, void *qdata );
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void ( *VQBuffer)(byte *status, void *qdata );
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byte* gray;
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unsigned int xsize, ysize, maxsize, minsize;
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qboolean inMemory;
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long normalBuffer0;
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long roq_flags;
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long roqF0;
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long roqF1;
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long t[2];
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long roqFPS;
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int playonwalls;
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byte* buf;
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long drawX, drawY;
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sfxHandle_t hSFX; // 0 = none
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} cin_cache;
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static cinematics_t cin;
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static cin_cache cinTable[MAX_VIDEO_HANDLES];
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static int currentHandle = -1;
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static int CL_handle = -1;
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static int CL_iPlaybackStartTime; // so I can stop users quitting playback <1 second after it starts
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extern int s_soundtime; // sample PAIRS
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extern int s_paintedtime; // sample PAIRS
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void CIN_CloseAllVideos(void) {
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int i;
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for ( i = 0 ; i < MAX_VIDEO_HANDLES ; i++ ) {
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if (cinTable[i].fileName[0] != 0 ) {
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CIN_StopCinematic(i);
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}
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}
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}
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static int CIN_HandleForVideo(void) {
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int i;
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for ( i = 0 ; i < MAX_VIDEO_HANDLES ; i++ ) {
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if ( cinTable[i].fileName[0] == 0 ) {
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return i;
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}
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}
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Com_Error( ERR_DROP, "CIN_HandleForVideo: none free" );
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return -1;
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}
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//-----------------------------------------------------------------------------
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// RllSetupTable
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//
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// Allocates and initializes the square table.
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//
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// Parameters: None
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//
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// Returns: Nothing
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//-----------------------------------------------------------------------------
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static void RllSetupTable()
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{
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int z;
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if (currentHandle < 0) return;
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for (z=0;z<128;z++) {
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cin.sqrTable[z] = (short)(z*z);
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cin.sqrTable[z+128] = (short)(-cin.sqrTable[z]);
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}
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}
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//-----------------------------------------------------------------------------
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// RllDecodeMonoToMono
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//
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// Decode mono source data into a mono buffer.
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//
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// Parameters: from -> buffer holding encoded data
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// to -> buffer to hold decoded data
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// size = number of bytes of input (= # of shorts of output)
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// signedOutput = 0 for unsigned output, non-zero for signed output
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// flag = flags from asset header
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//
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// Returns: Number of samples placed in output buffer
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//-----------------------------------------------------------------------------
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long RllDecodeMonoToMono(unsigned char *from,short *to,unsigned int size,char signedOutput ,unsigned short flag)
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{
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unsigned int z;
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int prev;
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if (currentHandle < 0) return 0;
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if (signedOutput)
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prev = flag - 0x8000;
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else
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prev = flag;
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for (z=0;z<size;z++) {
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prev = to[z] = (short)(prev + cin.sqrTable[from[z]]);
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}
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return size; //*sizeof(short));
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}
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//-----------------------------------------------------------------------------
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// RllDecodeMonoToStereo
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//
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// Decode mono source data into a stereo buffer. Output is 4 times the number
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// of bytes in the input.
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//
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// Parameters: from -> buffer holding encoded data
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// to -> buffer to hold decoded data
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// size = number of bytes of input (= 1/4 # of bytes of output)
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// signedOutput = 0 for unsigned output, non-zero for signed output
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// flag = flags from asset header
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//
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// Returns: Number of samples placed in output buffer
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//-----------------------------------------------------------------------------
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long RllDecodeMonoToStereo(unsigned char *from,unsigned int size,char signedOutput,unsigned short flag, qboolean bMixedWithCurrentAudio)
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{
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unsigned int z;
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int prev, dst;
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portable_samplepair_t *samps;
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if (currentHandle < 0) return 0;
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if (signedOutput)
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prev = flag - 0x8000;
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else
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prev = flag;
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samps = S_GetRawSamplePointer();
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extern cvar_t *s_volume;
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int iVolume = 1/*bMixedWithCurrentAudio*/ ? ((int) (256.0f * (s_volume?s_volume->value:1.0f))) : 256;
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for (z = 0; z < size; z++) {
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dst = s_rawend&(MAX_RAW_SAMPLES-1);
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s_rawend++;
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prev = (short)(prev + cin.sqrTable[from[z]]);
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samps[dst].left = samps[dst].right = prev*iVolume;
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}
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return size; // * 2 * sizeof(short));
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}
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//-----------------------------------------------------------------------------
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// RllDecodeStereoToStereo
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//
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// Decode stereo source data into a stereo buffer.
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//
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// Parameters: from -> buffer holding encoded data
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// to -> buffer to hold decoded data
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// size = number of bytes of input (= 1/2 # of bytes of output)
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// signedOutput = 0 for unsigned output, non-zero for signed output
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// flag = flags from asset header
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//
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// Returns: Number of samples placed in output buffer
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//-----------------------------------------------------------------------------
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long RllDecodeStereoToStereo(unsigned char *from,unsigned int size,char signedOutput, unsigned short flag, qboolean bMixedWithCurrentAudio)
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{
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unsigned int z;
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unsigned char *zz = from;
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int prevL, prevR, dst;
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portable_samplepair_t *samps;
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if (currentHandle < 0) return 0;
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if (signedOutput) {
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prevL = (flag & 0xff00) - 0x8000;
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prevR = ((flag & 0x00ff) << 8) -0x8000;
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} else {
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prevL = flag & 0xff00;
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prevR = (flag & 0x00ff) << 8;
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}
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samps = S_GetRawSamplePointer();
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extern cvar_t *s_volume;
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int iVolume = 1/*bMixedWithCurrentAudio*/ ? ((int) (256.0f * (s_volume?s_volume->value:1.0f))) : 256;
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switch (dma.speed)
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{
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case 11025:
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{
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for (z=0;z<size;z+=2) {
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prevL = (short)(prevL + cin.sqrTable[*zz++]);
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prevR = (short)(prevR + cin.sqrTable[*zz++]);
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if (z&2)
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{
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dst = s_rawend&(MAX_RAW_SAMPLES-1);
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s_rawend++;
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samps[dst].left = prevL*iVolume;
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samps[dst].right = prevR*iVolume;
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}
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}
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}
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break;
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case 22050:
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{
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// 1:1 case...
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//
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for (z=0;z<size;z+=2) {
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dst = s_rawend&(MAX_RAW_SAMPLES-1);
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s_rawend++;
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prevL = (short)(prevL + cin.sqrTable[*zz++]);
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prevR = (short)(prevR + cin.sqrTable[*zz++]);
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samps[dst].left = prevL*iVolume;
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samps[dst].right = prevR*iVolume;
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}
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}
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break;
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case 44100:
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{
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for (z=0;z<size;z+=2) {
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prevL = (short)(prevL + cin.sqrTable[*zz++]);
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prevR = (short)(prevR + cin.sqrTable[*zz++]);
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dst = s_rawend&(MAX_RAW_SAMPLES-1);
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s_rawend++;
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samps[dst].left = prevL*iVolume;
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samps[dst].right = prevR*iVolume;
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dst = s_rawend&(MAX_RAW_SAMPLES-1);
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s_rawend++;
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samps[dst].left = prevL*iVolume;
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samps[dst].right = prevR*iVolume;
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}
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}
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break;
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}
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return (size>>1); //*sizeof(short));
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}
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//-----------------------------------------------------------------------------
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// RllDecodeStereoToMono
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//
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// Decode stereo source data into a mono buffer.
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//
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// Parameters: from -> buffer holding encoded data
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// to -> buffer to hold decoded data
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// size = number of bytes of input (= # of bytes of output)
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// signedOutput = 0 for unsigned output, non-zero for signed output
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// flag = flags from asset header
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//
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// Returns: Number of samples placed in output buffer
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//-----------------------------------------------------------------------------
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long RllDecodeStereoToMono(unsigned char *from,short *to,unsigned int size,char signedOutput, unsigned short flag)
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{
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unsigned int z;
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int prevL,prevR;
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if (currentHandle < 0) return 0;
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if (signedOutput) {
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prevL = (flag & 0xff00) - 0x8000;
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prevR = ((flag & 0x00ff) << 8) -0x8000;
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} else {
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prevL = flag & 0xff00;
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prevR = (flag & 0x00ff) << 8;
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}
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for (z=0;z<size;z+=1) {
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prevL= prevL + cin.sqrTable[from[z*2]];
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prevR = prevR + cin.sqrTable[from[z*2+1]];
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to[z] = (short)((prevL + prevR)/2);
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}
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return size;
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}
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/******************************************************************************
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*
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* Function:
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*
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* Description:
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*
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******************************************************************************/
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static void move8_32( byte *src, byte *dst, int spl )
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{
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double *dsrc, *ddst;
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int dspl;
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dsrc = (double *)src;
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ddst = (double *)dst;
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dspl = spl>>3;
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ddst[0] = dsrc[0]; ddst[1] = dsrc[1]; ddst[2] = dsrc[2]; ddst[3] = dsrc[3];
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dsrc += dspl; ddst += dspl;
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ddst[0] = dsrc[0]; ddst[1] = dsrc[1]; ddst[2] = dsrc[2]; ddst[3] = dsrc[3];
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dsrc += dspl; ddst += dspl;
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ddst[0] = dsrc[0]; ddst[1] = dsrc[1]; ddst[2] = dsrc[2]; ddst[3] = dsrc[3];
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dsrc += dspl; ddst += dspl;
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ddst[0] = dsrc[0]; ddst[1] = dsrc[1]; ddst[2] = dsrc[2]; ddst[3] = dsrc[3];
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dsrc += dspl; ddst += dspl;
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ddst[0] = dsrc[0]; ddst[1] = dsrc[1]; ddst[2] = dsrc[2]; ddst[3] = dsrc[3];
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dsrc += dspl; ddst += dspl;
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ddst[0] = dsrc[0]; ddst[1] = dsrc[1]; ddst[2] = dsrc[2]; ddst[3] = dsrc[3];
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dsrc += dspl; ddst += dspl;
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ddst[0] = dsrc[0]; ddst[1] = dsrc[1]; ddst[2] = dsrc[2]; ddst[3] = dsrc[3];
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dsrc += dspl; ddst += dspl;
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ddst[0] = dsrc[0]; ddst[1] = dsrc[1]; ddst[2] = dsrc[2]; ddst[3] = dsrc[3];
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}
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/******************************************************************************
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*
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* Function:
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*
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* Description:
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*
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******************************************************************************/
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static void move4_32( byte *src, byte *dst, int spl )
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{
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double *dsrc, *ddst;
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int dspl;
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dsrc = (double *)src;
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ddst = (double *)dst;
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dspl = spl>>3;
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ddst[0] = dsrc[0]; ddst[1] = dsrc[1];
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dsrc += dspl; ddst += dspl;
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ddst[0] = dsrc[0]; ddst[1] = dsrc[1];
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dsrc += dspl; ddst += dspl;
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ddst[0] = dsrc[0]; ddst[1] = dsrc[1];
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dsrc += dspl; ddst += dspl;
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ddst[0] = dsrc[0]; ddst[1] = dsrc[1];
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}
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/******************************************************************************
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*
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* Function:
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*
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* Description:
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*
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******************************************************************************/
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static void blit8_32( byte *src, byte *dst, int spl )
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{
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double *dsrc, *ddst;
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int dspl;
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dsrc = (double *)src;
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ddst = (double *)dst;
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dspl = spl>>3;
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ddst[0] = dsrc[0]; ddst[1] = dsrc[1]; ddst[2] = dsrc[2]; ddst[3] = dsrc[3];
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dsrc += 4; ddst += dspl;
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ddst[0] = dsrc[0]; ddst[1] = dsrc[1]; ddst[2] = dsrc[2]; ddst[3] = dsrc[3];
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dsrc += 4; ddst += dspl;
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ddst[0] = dsrc[0]; ddst[1] = dsrc[1]; ddst[2] = dsrc[2]; ddst[3] = dsrc[3];
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dsrc += 4; ddst += dspl;
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ddst[0] = dsrc[0]; ddst[1] = dsrc[1]; ddst[2] = dsrc[2]; ddst[3] = dsrc[3];
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dsrc += 4; ddst += dspl;
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ddst[0] = dsrc[0]; ddst[1] = dsrc[1]; ddst[2] = dsrc[2]; ddst[3] = dsrc[3];
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dsrc += 4; ddst += dspl;
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ddst[0] = dsrc[0]; ddst[1] = dsrc[1]; ddst[2] = dsrc[2]; ddst[3] = dsrc[3];
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dsrc += 4; ddst += dspl;
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ddst[0] = dsrc[0]; ddst[1] = dsrc[1]; ddst[2] = dsrc[2]; ddst[3] = dsrc[3];
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dsrc += 4; ddst += dspl;
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ddst[0] = dsrc[0]; ddst[1] = dsrc[1]; ddst[2] = dsrc[2]; ddst[3] = dsrc[3];
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}
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/******************************************************************************
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*
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* Function:
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*
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* Description:
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*
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******************************************************************************/
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static void blit4_32( byte *src, byte *dst, int spl )
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{
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double *dsrc, *ddst;
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int dspl;
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dsrc = (double *)src;
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ddst = (double *)dst;
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dspl = spl>>3;
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ddst[0] = dsrc[0]; ddst[1] = dsrc[1];
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dsrc += 2; ddst += dspl;
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ddst[0] = dsrc[0]; ddst[1] = dsrc[1];
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dsrc += 2; ddst += dspl;
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ddst[0] = dsrc[0]; ddst[1] = dsrc[1];
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dsrc += 2; ddst += dspl;
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ddst[0] = dsrc[0]; ddst[1] = dsrc[1];
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}
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/******************************************************************************
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*
|
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* Function:
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*
|
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* Description:
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*
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******************************************************************************/
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static void blit2_32( byte *src, byte *dst, int spl )
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{
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double *dsrc, *ddst;
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int dspl;
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dsrc = (double *)src;
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ddst = (double *)dst;
|
|
dspl = spl>>3;
|
|
|
|
ddst[0] = dsrc[0];
|
|
ddst[dspl] = dsrc[1];
|
|
}
|
|
|
|
/******************************************************************************
|
|
*
|
|
* Function:
|
|
*
|
|
* Description:
|
|
*
|
|
******************************************************************************/
|
|
|
|
static void blitVQQuad32fs( byte **status, unsigned char *data )
|
|
{
|
|
unsigned short newd, celdata, code;
|
|
unsigned int index, i;
|
|
|
|
newd = 0;
|
|
celdata = 0;
|
|
index = 0;
|
|
|
|
if (currentHandle < 0) return;
|
|
|
|
do {
|
|
if (!newd) {
|
|
newd = 7;
|
|
celdata = data[0] + data[1]*256;
|
|
data += 2;
|
|
} else {
|
|
newd--;
|
|
}
|
|
|
|
code = (unsigned short)(celdata&0xc000);
|
|
celdata <<= 2;
|
|
|
|
switch (code) {
|
|
case 0x8000: // vq code
|
|
blit8_32( (byte *)&cin.vq8[(*data)*128], status[index], cinTable[currentHandle].samplesPerLine );
|
|
data++;
|
|
index += 5;
|
|
break;
|
|
case 0xc000: // drop
|
|
index++; // skip 8x8
|
|
for(i=0;i<4;i++) {
|
|
if (!newd) {
|
|
newd = 7;
|
|
celdata = data[0] + data[1]*256;
|
|
data += 2;
|
|
} else {
|
|
newd--;
|
|
}
|
|
|
|
code = (unsigned short)(celdata&0xc000); celdata <<= 2;
|
|
|
|
switch (code) { // code in top two bits of code
|
|
case 0x8000: // 4x4 vq code
|
|
blit4_32( (byte *)&cin.vq4[(*data)*32], status[index], cinTable[currentHandle].samplesPerLine );
|
|
data++;
|
|
break;
|
|
case 0xc000: // 2x2 vq code
|
|
blit2_32( (byte *)&cin.vq2[(*data)*8], status[index], cinTable[currentHandle].samplesPerLine );
|
|
data++;
|
|
blit2_32( (byte *)&cin.vq2[(*data)*8], status[index]+8, cinTable[currentHandle].samplesPerLine );
|
|
data++;
|
|
blit2_32( (byte *)&cin.vq2[(*data)*8], status[index]+cinTable[currentHandle].samplesPerLine*2, cinTable[currentHandle].samplesPerLine );
|
|
data++;
|
|
blit2_32( (byte *)&cin.vq2[(*data)*8], status[index]+cinTable[currentHandle].samplesPerLine*2+8, cinTable[currentHandle].samplesPerLine );
|
|
data++;
|
|
break;
|
|
case 0x4000: // motion compensation
|
|
move4_32( status[index] + cin.mcomp[(*data)], status[index], cinTable[currentHandle].samplesPerLine );
|
|
data++;
|
|
break;
|
|
}
|
|
index++;
|
|
}
|
|
break;
|
|
case 0x4000: // motion compensation
|
|
move8_32( status[index] + cin.mcomp[(*data)], status[index], cinTable[currentHandle].samplesPerLine );
|
|
data++;
|
|
index += 5;
|
|
break;
|
|
case 0x0000:
|
|
index += 5;
|
|
break;
|
|
}
|
|
} while ( status[index] != NULL );
|
|
}
|
|
|
|
/******************************************************************************
|
|
*
|
|
* Function:
|
|
*
|
|
* Description:
|
|
*
|
|
******************************************************************************/
|
|
|
|
static void ROQ_GenYUVTables( void )
|
|
{
|
|
float t_ub,t_vr,t_ug,t_vg;
|
|
long i;
|
|
|
|
if (currentHandle < 0) return;
|
|
|
|
t_ub = (1.77200f/2.0f) * (float)(1<<6) + 0.5f;
|
|
t_vr = (1.40200f/2.0f) * (float)(1<<6) + 0.5f;
|
|
t_ug = (0.34414f/2.0f) * (float)(1<<6) + 0.5f;
|
|
t_vg = (0.71414f/2.0f) * (float)(1<<6) + 0.5f;
|
|
for(i=0;i<256;i++) {
|
|
float x = (float)(2 * i - 255);
|
|
|
|
cin.ROQ_UB_tab[i] = (long)( ( t_ub * x) + (1<<5));
|
|
cin.ROQ_VR_tab[i] = (long)( ( t_vr * x) + (1<<5));
|
|
cin.ROQ_UG_tab[i] = (long)( (-t_ug * x) );
|
|
cin.ROQ_VG_tab[i] = (long)( (-t_vg * x) + (1<<5));
|
|
cin.ROQ_YY_tab[i] = (long)( (i << 6) | (i >> 2) );
|
|
}
|
|
}
|
|
|
|
#define VQ2TO4(a,b,c,d) { \
|
|
*c++ = a[0]; \
|
|
*d++ = a[0]; \
|
|
*d++ = a[0]; \
|
|
*c++ = a[1]; \
|
|
*d++ = a[1]; \
|
|
*d++ = a[1]; \
|
|
*c++ = b[0]; \
|
|
*d++ = b[0]; \
|
|
*d++ = b[0]; \
|
|
*c++ = b[1]; \
|
|
*d++ = b[1]; \
|
|
*d++ = b[1]; \
|
|
*d++ = a[0]; \
|
|
*d++ = a[0]; \
|
|
*d++ = a[1]; \
|
|
*d++ = a[1]; \
|
|
*d++ = b[0]; \
|
|
*d++ = b[0]; \
|
|
*d++ = b[1]; \
|
|
*d++ = b[1]; \
|
|
a += 2; b += 2; }
|
|
|
|
#define VQ2TO2(a,b,c,d) { \
|
|
*c++ = *a; \
|
|
*d++ = *a; \
|
|
*d++ = *a; \
|
|
*c++ = *b; \
|
|
*d++ = *b; \
|
|
*d++ = *b; \
|
|
*d++ = *a; \
|
|
*d++ = *a; \
|
|
*d++ = *b; \
|
|
*d++ = *b; \
|
|
a++; b++; }
|
|
|
|
/******************************************************************************
|
|
*
|
|
* Function:
|
|
*
|
|
* Description:
|
|
*
|
|
******************************************************************************/
|
|
/*
|
|
static unsigned short yuv_to_rgb( long y, long u, long v )
|
|
{
|
|
long r,g,b,YY = (long)(cin.ROQ_YY_tab[(y)]);
|
|
|
|
r = (YY + cin.ROQ_VR_tab[v]) >> 9;
|
|
g = (YY + cin.ROQ_UG_tab[u] + cin.ROQ_VG_tab[v]) >> 8;
|
|
b = (YY + cin.ROQ_UB_tab[u]) >> 9;
|
|
|
|
if (r<0) r = 0; if (g<0) g = 0; if (b<0) b = 0;
|
|
if (r > 31) r = 31; if (g > 63) g = 63; if (b > 31) b = 31;
|
|
|
|
return (unsigned short)((r<<11)+(g<<5)+(b));
|
|
}
|
|
*/
|
|
/******************************************************************************
|
|
*
|
|
* Function:
|
|
*
|
|
* Description:
|
|
*
|
|
******************************************************************************/
|
|
|
|
static unsigned int yuv_to_rgb24( long y, long u, long v )
|
|
{
|
|
long r,g,b,YY = (long)(cin.ROQ_YY_tab[(y)]);
|
|
|
|
r = (YY + cin.ROQ_VR_tab[v]) >> 6;
|
|
g = (YY + cin.ROQ_UG_tab[u] + cin.ROQ_VG_tab[v]) >> 6;
|
|
b = (YY + cin.ROQ_UB_tab[u]) >> 6;
|
|
|
|
if (r<0) r = 0; if (g<0) g = 0; if (b<0) b = 0;
|
|
if (r > 255) r = 255; if (g > 255) g = 255; if (b > 255) b = 255;
|
|
|
|
return LittleLong((r)+(g<<8)+(b<<16));
|
|
}
|
|
|
|
/******************************************************************************
|
|
*
|
|
* Function:
|
|
*
|
|
* Description:
|
|
*
|
|
******************************************************************************/
|
|
|
|
static void decodeCodeBook( byte *input, unsigned short roq_flags )
|
|
{
|
|
long i, j, two, four;
|
|
unsigned short *bptr;
|
|
long y0,y1,y2,y3,cr,cb;
|
|
unsigned int *iaptr, *ibptr, *icptr, *idptr;
|
|
|
|
if (currentHandle < 0) return;
|
|
|
|
if (!roq_flags) {
|
|
two = four = 256;
|
|
} else {
|
|
two = roq_flags>>8;
|
|
if (!two) two = 256;
|
|
four = roq_flags&0xff;
|
|
}
|
|
|
|
four *= 2;
|
|
|
|
bptr = (unsigned short *)cin.vq2;
|
|
|
|
//
|
|
// normal height
|
|
//
|
|
ibptr = (unsigned int *)bptr;
|
|
for(i=0;i<two;i++) {
|
|
y0 = (long)*input++;
|
|
y1 = (long)*input++;
|
|
y2 = (long)*input++;
|
|
y3 = (long)*input++;
|
|
cr = (long)*input++;
|
|
cb = (long)*input++;
|
|
*ibptr++ = yuv_to_rgb24( y0, cr, cb );
|
|
*ibptr++ = yuv_to_rgb24( y1, cr, cb );
|
|
*ibptr++ = yuv_to_rgb24( y2, cr, cb );
|
|
*ibptr++ = yuv_to_rgb24( y3, cr, cb );
|
|
}
|
|
|
|
icptr = (unsigned int *)cin.vq4;
|
|
idptr = (unsigned int *)cin.vq8;
|
|
|
|
for(i=0;i<four;i++) {
|
|
iaptr = (unsigned int *)cin.vq2 + (*input++)*4;
|
|
ibptr = (unsigned int *)cin.vq2 + (*input++)*4;
|
|
for(j=0;j<2;j++)
|
|
VQ2TO4(iaptr, ibptr, icptr, idptr);
|
|
}
|
|
}
|
|
|
|
/******************************************************************************
|
|
*
|
|
* Function:
|
|
*
|
|
* Description:
|
|
*
|
|
******************************************************************************/
|
|
|
|
static void recurseQuad( long startX, long startY, long quadSize, long xOff, long yOff )
|
|
{
|
|
byte *scroff;
|
|
long bigx, bigy, lowx, lowy, useY;
|
|
long offset;
|
|
|
|
offset = cinTable[currentHandle].screenDelta;
|
|
|
|
lowx = lowy = 0;
|
|
bigx = cinTable[currentHandle].xsize;
|
|
bigy = cinTable[currentHandle].ysize;
|
|
|
|
if (bigx > cinTable[currentHandle].CIN_WIDTH) bigx = cinTable[currentHandle].CIN_WIDTH;
|
|
if (bigy > cinTable[currentHandle].CIN_HEIGHT) bigy = cinTable[currentHandle].CIN_HEIGHT;
|
|
|
|
if ( (startX >= lowx) && (startX+quadSize) <= (bigx) && (startY+quadSize) <= (bigy) && (startY >= lowy) && quadSize <= MAXSIZE) {
|
|
useY = startY;
|
|
scroff = cin.linbuf + (useY+((cinTable[currentHandle].CIN_HEIGHT-bigy)>>1)+yOff)*(cinTable[currentHandle].samplesPerLine) + (((startX+xOff))*4);
|
|
|
|
cin.qStatus[0][cinTable[currentHandle].onQuad ] = scroff;
|
|
cin.qStatus[1][cinTable[currentHandle].onQuad++] = scroff+offset;
|
|
}
|
|
|
|
if ( quadSize != MINSIZE ) {
|
|
quadSize >>= 1;
|
|
recurseQuad( startX, startY , quadSize, xOff, yOff );
|
|
recurseQuad( startX+quadSize, startY , quadSize, xOff, yOff );
|
|
recurseQuad( startX, startY+quadSize , quadSize, xOff, yOff );
|
|
recurseQuad( startX+quadSize, startY+quadSize , quadSize, xOff, yOff );
|
|
}
|
|
}
|
|
|
|
|
|
/******************************************************************************
|
|
*
|
|
* Function:
|
|
*
|
|
* Description:
|
|
*
|
|
******************************************************************************/
|
|
|
|
static void setupQuad( long xOff, long yOff )
|
|
{
|
|
long numQuadCels, i,x,y;
|
|
byte *temp;
|
|
|
|
if (currentHandle < 0) return;
|
|
|
|
if (xOff == cin.oldXOff && yOff == cin.oldYOff && cinTable[currentHandle].ysize == cin.oldysize && cinTable[currentHandle].xsize == cin.oldxsize) {
|
|
return;
|
|
}
|
|
|
|
cin.oldXOff = xOff;
|
|
cin.oldYOff = yOff;
|
|
cin.oldysize = cinTable[currentHandle].ysize;
|
|
cin.oldxsize = cinTable[currentHandle].xsize;
|
|
|
|
numQuadCels = (cinTable[currentHandle].CIN_WIDTH*cinTable[currentHandle].CIN_HEIGHT) / (16);
|
|
numQuadCels += numQuadCels/4 + numQuadCels/16;
|
|
numQuadCels += 64; // for overflow
|
|
|
|
numQuadCels = (cinTable[currentHandle].xsize*cinTable[currentHandle].ysize) / (16);
|
|
numQuadCels += numQuadCels/4;
|
|
numQuadCels += 64; // for overflow
|
|
|
|
cinTable[currentHandle].onQuad = 0;
|
|
|
|
for(y=0;y<(long)cinTable[currentHandle].ysize;y+=16)
|
|
for(x=0;x<(long)cinTable[currentHandle].xsize;x+=16)
|
|
recurseQuad( x, y, 16, xOff, yOff );
|
|
|
|
temp = NULL;
|
|
|
|
for(i=(numQuadCels-64);i<numQuadCels;i++) {
|
|
cin.qStatus[0][i] = temp; // eoq
|
|
cin.qStatus[1][i] = temp; // eoq
|
|
}
|
|
}
|
|
|
|
/******************************************************************************
|
|
*
|
|
* Function:
|
|
*
|
|
* Description:
|
|
*
|
|
******************************************************************************/
|
|
|
|
static void readQuadInfo( byte *qData )
|
|
{
|
|
if (currentHandle < 0) return;
|
|
|
|
cinTable[currentHandle].xsize = qData[0]+qData[1]*256;
|
|
cinTable[currentHandle].ysize = qData[2]+qData[3]*256;
|
|
cinTable[currentHandle].maxsize = qData[4]+qData[5]*256;
|
|
cinTable[currentHandle].minsize = qData[6]+qData[7]*256;
|
|
|
|
cinTable[currentHandle].CIN_HEIGHT = cinTable[currentHandle].ysize;
|
|
cinTable[currentHandle].CIN_WIDTH = cinTable[currentHandle].xsize;
|
|
|
|
cinTable[currentHandle].samplesPerLine = cinTable[currentHandle].CIN_WIDTH*4;
|
|
cinTable[currentHandle].screenDelta = cinTable[currentHandle].CIN_HEIGHT*cinTable[currentHandle].samplesPerLine;
|
|
|
|
cinTable[currentHandle].VQ0 = cinTable[currentHandle].VQNormal;
|
|
cinTable[currentHandle].VQ1 = cinTable[currentHandle].VQBuffer;
|
|
|
|
cinTable[currentHandle].t[0] = (0 - (unsigned int)cin.linbuf)+(unsigned int)cin.linbuf+cinTable[currentHandle].screenDelta;
|
|
cinTable[currentHandle].t[1] = (0 - ((unsigned int)cin.linbuf + cinTable[currentHandle].screenDelta))+(unsigned int)cin.linbuf;
|
|
|
|
cinTable[currentHandle].drawX = cinTable[currentHandle].CIN_WIDTH;
|
|
cinTable[currentHandle].drawY = cinTable[currentHandle].CIN_HEIGHT;
|
|
// jic the card sucks
|
|
if ( glConfig.maxTextureSize <= 256) {
|
|
if (cinTable[currentHandle].drawX>256) {
|
|
cinTable[currentHandle].drawX = 256;
|
|
}
|
|
if (cinTable[currentHandle].drawY>256) {
|
|
cinTable[currentHandle].drawY = 256;
|
|
}
|
|
if (cinTable[currentHandle].CIN_WIDTH != 256 || cinTable[currentHandle].CIN_HEIGHT != 256) {
|
|
Com_Printf("HACK: approxmimating cinematic for Rage Pro or Voodoo\n");
|
|
}
|
|
}
|
|
}
|
|
|
|
/******************************************************************************
|
|
*
|
|
* Function:
|
|
*
|
|
* Description:
|
|
*
|
|
******************************************************************************/
|
|
|
|
static void RoQPrepMcomp( long xoff, long yoff )
|
|
{
|
|
long i, j, x, y, temp, temp2;
|
|
|
|
if (currentHandle < 0) return;
|
|
|
|
i=cinTable[currentHandle].samplesPerLine;
|
|
j=4;
|
|
if ( cinTable[currentHandle].xsize == (cinTable[currentHandle].ysize*4) )
|
|
{
|
|
j = j+j;
|
|
i = i+i;
|
|
}
|
|
|
|
for(y=0;y<16;y++) {
|
|
temp2 = (y+yoff-8)*i;
|
|
for(x=0;x<16;x++) {
|
|
temp = (x+xoff-8)*j;
|
|
cin.mcomp[(x*16)+y] = cinTable[currentHandle].normalBuffer0-(temp2+temp);
|
|
}
|
|
}
|
|
}
|
|
|
|
/******************************************************************************
|
|
*
|
|
* Function:
|
|
*
|
|
* Description:
|
|
*
|
|
******************************************************************************/
|
|
|
|
static void initRoQ()
|
|
{
|
|
if (currentHandle < 0) return;
|
|
|
|
cinTable[currentHandle].VQNormal = (void (*)(byte *, void *))blitVQQuad32fs;
|
|
cinTable[currentHandle].VQBuffer = (void (*)(byte *, void *))blitVQQuad32fs;
|
|
ROQ_GenYUVTables();
|
|
RllSetupTable();
|
|
}
|
|
|
|
/******************************************************************************
|
|
*
|
|
* Function:
|
|
*
|
|
* Description:
|
|
*
|
|
******************************************************************************/
|
|
/*
|
|
static byte* RoQFetchInterlaced( byte *source ) {
|
|
int x, *src, *dst;
|
|
|
|
if (currentHandle < 0) return NULL;
|
|
|
|
src = (int *)source;
|
|
dst = (int *)cinTable[currentHandle].buf2;
|
|
|
|
for(x=0;x<256*256;x++) {
|
|
*dst = *src;
|
|
dst++; src += 2;
|
|
}
|
|
return cinTable[currentHandle].buf2;
|
|
}
|
|
*/
|
|
static void RoQReset() {
|
|
|
|
if (currentHandle < 0) return;
|
|
|
|
if (cinTable[currentHandle].iFile) {
|
|
Sys_EndStreamedFile(cinTable[currentHandle].iFile);
|
|
FS_Seek(cinTable[currentHandle].iFile, 0, FS_SEEK_SET);
|
|
FS_Read (cin.file, 16, cinTable[currentHandle].iFile);
|
|
RoQ_init();
|
|
// let the background thread start reading ahead
|
|
Sys_BeginStreamedFile( cinTable[currentHandle].iFile, 0x10000 );
|
|
cinTable[currentHandle].status = FMV_LOOPED;
|
|
}
|
|
}
|
|
|
|
/******************************************************************************
|
|
*
|
|
* Function:
|
|
*
|
|
* Description:
|
|
*
|
|
******************************************************************************/
|
|
|
|
static void RoQInterrupt(void)
|
|
{
|
|
byte *framedata;
|
|
|
|
if (currentHandle < 0) return;
|
|
|
|
Sys_StreamedRead( cin.file, cinTable[currentHandle].RoQFrameSize+8, 1, cinTable[currentHandle].iFile );
|
|
if ( cinTable[currentHandle].RoQPlayed >= cinTable[currentHandle].ROQSize ) {
|
|
if (cinTable[currentHandle].holdAtEnd==qfalse) {
|
|
if (cinTable[currentHandle].looping) {
|
|
RoQReset();
|
|
} else {
|
|
cinTable[currentHandle].status = FMV_EOF;
|
|
}
|
|
} else {
|
|
cinTable[currentHandle].status = FMV_IDLE;
|
|
}
|
|
|
|
if (cinTable[currentHandle].hSFX && !cinTable[currentHandle].looping)
|
|
{
|
|
S_CIN_StopSound( cinTable[currentHandle].hSFX );
|
|
}
|
|
return;
|
|
}
|
|
|
|
framedata = cin.file;
|
|
//
|
|
// new frame is ready
|
|
//
|
|
redump:
|
|
switch(cinTable[currentHandle].roq_id)
|
|
{
|
|
case ROQ_QUAD_VQ:
|
|
if ((cinTable[currentHandle].numQuads&1)) {
|
|
cinTable[currentHandle].normalBuffer0 = cinTable[currentHandle].t[1];
|
|
RoQPrepMcomp( cinTable[currentHandle].roqF0, cinTable[currentHandle].roqF1 );
|
|
cinTable[currentHandle].VQ1( (byte *)cin.qStatus[1], framedata);
|
|
cinTable[currentHandle].buf = cin.linbuf + cinTable[currentHandle].screenDelta;
|
|
} else {
|
|
cinTable[currentHandle].normalBuffer0 = cinTable[currentHandle].t[0];
|
|
RoQPrepMcomp( cinTable[currentHandle].roqF0, cinTable[currentHandle].roqF1 );
|
|
cinTable[currentHandle].VQ0( (byte *)cin.qStatus[0], framedata );
|
|
cinTable[currentHandle].buf = cin.linbuf;
|
|
}
|
|
if (cinTable[currentHandle].numQuads == 0) { // first frame
|
|
memcpy(cin.linbuf+cinTable[currentHandle].screenDelta, cin.linbuf, cinTable[currentHandle].samplesPerLine*cinTable[currentHandle].ysize);
|
|
}
|
|
cinTable[currentHandle].numQuads++;
|
|
cinTable[currentHandle].dirty = qtrue;
|
|
break;
|
|
case ROQ_CODEBOOK:
|
|
decodeCodeBook( framedata, (unsigned short)cinTable[currentHandle].roq_flags );
|
|
break;
|
|
case ZA_SOUND_MONO:
|
|
if (!cinTable[currentHandle].silent) {
|
|
if (cinTable[currentHandle].numQuads == -1) {
|
|
S_Update();
|
|
s_rawend = s_soundtime;
|
|
RllDecodeMonoToStereo( framedata, cinTable[currentHandle].RoQFrameSize, 0, (unsigned short)cinTable[currentHandle].roq_flags, !!(cinTable[currentHandle].hSFX) );
|
|
}
|
|
else
|
|
{
|
|
if (cinTable[currentHandle].hSFX) {
|
|
S_Update();
|
|
}
|
|
RllDecodeMonoToStereo( framedata, cinTable[currentHandle].RoQFrameSize, 0, (unsigned short)cinTable[currentHandle].roq_flags, !!(cinTable[currentHandle].hSFX) );
|
|
}
|
|
}
|
|
break;
|
|
case ZA_SOUND_STEREO:
|
|
if (!cinTable[currentHandle].silent) {
|
|
if (cinTable[currentHandle].numQuads == -1) {
|
|
S_Update();
|
|
s_rawend = s_soundtime;
|
|
RllDecodeStereoToStereo( framedata, cinTable[currentHandle].RoQFrameSize, 0, (unsigned short)cinTable[currentHandle].roq_flags, !!(cinTable[currentHandle].hSFX) );
|
|
}
|
|
else
|
|
{
|
|
if (cinTable[currentHandle].hSFX) {
|
|
S_Update();
|
|
}
|
|
RllDecodeStereoToStereo( framedata, cinTable[currentHandle].RoQFrameSize, 0, (unsigned short)cinTable[currentHandle].roq_flags, !!(cinTable[currentHandle].hSFX) );
|
|
}
|
|
}
|
|
break;
|
|
case ROQ_QUAD_INFO:
|
|
if (cinTable[currentHandle].numQuads == -1) {
|
|
readQuadInfo( framedata );
|
|
setupQuad( 0, 0 );
|
|
cinTable[currentHandle].startTime = cinTable[currentHandle].lastTime = Com_Milliseconds()*com_timescale->value;
|
|
}
|
|
if (cinTable[currentHandle].numQuads != 1) cinTable[currentHandle].numQuads = 0;
|
|
break;
|
|
case ROQ_PACKET:
|
|
cinTable[currentHandle].inMemory = cinTable[currentHandle].roq_flags;
|
|
cinTable[currentHandle].RoQFrameSize = 0; // for header
|
|
break;
|
|
case ROQ_QUAD_HANG:
|
|
cinTable[currentHandle].RoQFrameSize = 0;
|
|
break;
|
|
case ROQ_QUAD_JPEG:
|
|
break;
|
|
default:
|
|
cinTable[currentHandle].status = FMV_EOF;
|
|
break;
|
|
}
|
|
//
|
|
// read in next frame data
|
|
//
|
|
if ( cinTable[currentHandle].RoQPlayed >= cinTable[currentHandle].ROQSize ) {
|
|
if (cinTable[currentHandle].holdAtEnd==qfalse) {
|
|
if (cinTable[currentHandle].looping) {
|
|
RoQReset();
|
|
} else {
|
|
cinTable[currentHandle].status = FMV_EOF;
|
|
}
|
|
} else {
|
|
cinTable[currentHandle].status = FMV_IDLE;
|
|
}
|
|
return;
|
|
}
|
|
|
|
framedata += cinTable[currentHandle].RoQFrameSize;
|
|
cinTable[currentHandle].roq_id = framedata[0] + framedata[1]*256;
|
|
cinTable[currentHandle].RoQFrameSize = framedata[2] + framedata[3]*256 + framedata[4]*65536;
|
|
cinTable[currentHandle].roq_flags = framedata[6] + framedata[7]*256;
|
|
cinTable[currentHandle].roqF0 = (char)framedata[7];
|
|
cinTable[currentHandle].roqF1 = (char)framedata[6];
|
|
|
|
if (cinTable[currentHandle].RoQFrameSize>65536||cinTable[currentHandle].roq_id==0x1084) {
|
|
Com_DPrintf("roq_size>65536||roq_id==0x1084\n");
|
|
cinTable[currentHandle].status = FMV_EOF;
|
|
if (cinTable[currentHandle].looping) {
|
|
RoQReset();
|
|
}
|
|
return;
|
|
}
|
|
if (cinTable[currentHandle].inMemory && (cinTable[currentHandle].status != FMV_EOF))
|
|
{ cinTable[currentHandle].inMemory--; framedata += 8; goto redump; }
|
|
//
|
|
// one more frame hits the dust
|
|
//
|
|
// assert(cinTable[currentHandle].RoQFrameSize <= 65536);
|
|
// r = Sys_StreamedRead( cin.file, cinTable[currentHandle].RoQFrameSize+8, 1, cinTable[currentHandle].iFile );
|
|
cinTable[currentHandle].RoQPlayed += cinTable[currentHandle].RoQFrameSize+8;
|
|
}
|
|
|
|
/******************************************************************************
|
|
*
|
|
* Function:
|
|
*
|
|
* Description:
|
|
*
|
|
******************************************************************************/
|
|
|
|
static void RoQ_init( void )
|
|
{
|
|
|
|
cinTable[currentHandle].startTime = cinTable[currentHandle].lastTime = Com_Milliseconds()*com_timescale->value;
|
|
|
|
cinTable[currentHandle].RoQPlayed = 24;
|
|
|
|
/* get frame rate */
|
|
cinTable[currentHandle].roqFPS = cin.file[ 6] + cin.file[ 7]*256;
|
|
|
|
if (!cinTable[currentHandle].roqFPS) cinTable[currentHandle].roqFPS = 30;
|
|
|
|
|
|
cinTable[currentHandle].numQuads = -1;
|
|
|
|
cinTable[currentHandle].roq_id = cin.file[ 8] + cin.file[ 9]*256;
|
|
cinTable[currentHandle].RoQFrameSize = cin.file[10] + cin.file[11]*256 + cin.file[12]*65536;
|
|
cinTable[currentHandle].roq_flags = cin.file[14] + cin.file[15]*256;
|
|
|
|
if (cinTable[currentHandle].RoQFrameSize > 65536 || !cinTable[currentHandle].RoQFrameSize) {
|
|
return;
|
|
}
|
|
|
|
if (cinTable[currentHandle].hSFX)
|
|
{
|
|
S_StartLocalSound(cinTable[currentHandle].hSFX, CHAN_AUTO);
|
|
}
|
|
}
|
|
|
|
/******************************************************************************
|
|
*
|
|
* Function:
|
|
*
|
|
* Description:
|
|
*
|
|
******************************************************************************/
|
|
|
|
static void RoQShutdown( void ) {
|
|
const char *s;
|
|
|
|
if (!cinTable[currentHandle].buf) {
|
|
if (cinTable[currentHandle].iFile) {
|
|
// assert( 0 && "ROQ handle leak-prevention WAS needed!");
|
|
Sys_EndStreamedFile( cinTable[currentHandle].iFile );
|
|
FS_FCloseFile( cinTable[currentHandle].iFile );
|
|
cinTable[currentHandle].iFile = 0;
|
|
if (cinTable[currentHandle].hSFX) {
|
|
S_CIN_StopSound( cinTable[currentHandle].hSFX );
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (cinTable[currentHandle].status == FMV_IDLE) {
|
|
return;
|
|
}
|
|
|
|
Com_DPrintf("finished cinematic\n");
|
|
cinTable[currentHandle].status = FMV_IDLE;
|
|
|
|
if (cinTable[currentHandle].iFile) {
|
|
Sys_EndStreamedFile( cinTable[currentHandle].iFile );
|
|
FS_FCloseFile( cinTable[currentHandle].iFile );
|
|
cinTable[currentHandle].iFile = 0;
|
|
if (cinTable[currentHandle].hSFX) {
|
|
S_CIN_StopSound( cinTable[currentHandle].hSFX );
|
|
}
|
|
}
|
|
|
|
if (cinTable[currentHandle].alterGameState) {
|
|
cls.state = CA_DISCONNECTED;
|
|
// we can't just do a vstr nextmap, because
|
|
// if we are aborting the intro cinematic with
|
|
// a devmap command, nextmap would be valid by
|
|
// the time it was referenced
|
|
s = Cvar_VariableString( "nextmap" );
|
|
if ( s[0] ) {
|
|
Cbuf_ExecuteText( EXEC_APPEND, va("%s\n", s) );
|
|
Cvar_Set( "nextmap", "" );
|
|
}
|
|
CL_handle = -1;
|
|
}
|
|
cinTable[currentHandle].fileName[0] = 0;
|
|
currentHandle = -1;
|
|
}
|
|
|
|
e_status CIN_StopCinematic(int handle) {
|
|
|
|
if (handle < 0 || handle>= MAX_VIDEO_HANDLES || cinTable[handle].status == FMV_EOF) return FMV_EOF;
|
|
currentHandle = handle;
|
|
|
|
Com_DPrintf("trFMV::stop(), closing %s\n", cinTable[currentHandle].fileName);
|
|
|
|
if (!cinTable[currentHandle].buf) {
|
|
if (cinTable[currentHandle].iFile) {
|
|
// assert( 0 && "ROQ handle leak-prevention WAS needed!");
|
|
Sys_EndStreamedFile( cinTable[currentHandle].iFile );
|
|
FS_FCloseFile( cinTable[currentHandle].iFile );
|
|
cinTable[currentHandle].iFile = 0;
|
|
cinTable[currentHandle].fileName[0] = 0;
|
|
if (cinTable[currentHandle].hSFX) {
|
|
S_CIN_StopSound( cinTable[currentHandle].hSFX );
|
|
}
|
|
}
|
|
return FMV_EOF;
|
|
}
|
|
|
|
if (cinTable[currentHandle].alterGameState) {
|
|
if ( cls.state != CA_CINEMATIC ) {
|
|
return cinTable[currentHandle].status;
|
|
}
|
|
}
|
|
cinTable[currentHandle].status = FMV_EOF;
|
|
RoQShutdown();
|
|
|
|
return FMV_EOF;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SCR_RunCinematic
|
|
|
|
Fetch and decompress the pending frame
|
|
==================
|
|
*/
|
|
|
|
|
|
e_status CIN_RunCinematic (int handle)
|
|
{
|
|
// bk001204 - init
|
|
int start = 0;
|
|
int thisTime = 0;
|
|
|
|
if (handle < 0 || handle>= MAX_VIDEO_HANDLES || cinTable[handle].status == FMV_EOF)
|
|
{
|
|
return FMV_EOF;
|
|
}
|
|
|
|
if (currentHandle != handle) {
|
|
currentHandle = handle;
|
|
cinTable[currentHandle].status = FMV_EOF;
|
|
RoQReset();
|
|
}
|
|
|
|
if (cinTable[handle].playonwalls < -1)
|
|
{
|
|
return cinTable[handle].status;
|
|
}
|
|
|
|
currentHandle = handle;
|
|
|
|
if (cinTable[currentHandle].alterGameState) {
|
|
if ( cls.state != CA_CINEMATIC ) {
|
|
return cinTable[currentHandle].status;
|
|
}
|
|
}
|
|
|
|
if (cinTable[currentHandle].status == FMV_IDLE) {
|
|
return cinTable[currentHandle].status;
|
|
}
|
|
|
|
thisTime = Com_Milliseconds()*com_timescale->value;
|
|
if (cinTable[currentHandle].shader && (abs(thisTime - cinTable[currentHandle].lastTime))>100) {
|
|
cinTable[currentHandle].startTime += thisTime - cinTable[currentHandle].lastTime;
|
|
}
|
|
cinTable[currentHandle].tfps = ((((Com_Milliseconds()*com_timescale->value) - cinTable[currentHandle].startTime)*cinTable[currentHandle].roqFPS)/1000);
|
|
|
|
start = cinTable[currentHandle].startTime;
|
|
while( (cinTable[currentHandle].tfps != cinTable[currentHandle].numQuads)
|
|
&& (cinTable[currentHandle].status == FMV_PLAY) )
|
|
{
|
|
RoQInterrupt();
|
|
if (start != cinTable[currentHandle].startTime) {
|
|
cinTable[currentHandle].tfps = ((((Com_Milliseconds()*com_timescale->value)
|
|
- cinTable[currentHandle].startTime)*cinTable[currentHandle].roqFPS)/1000);
|
|
start = cinTable[currentHandle].startTime;
|
|
}
|
|
}
|
|
|
|
cinTable[currentHandle].lastTime = thisTime;
|
|
|
|
if (cinTable[currentHandle].status == FMV_LOOPED) {
|
|
cinTable[currentHandle].status = FMV_PLAY;
|
|
}
|
|
|
|
if (cinTable[currentHandle].status == FMV_EOF) {
|
|
if (cinTable[currentHandle].looping) {
|
|
RoQReset();
|
|
} else {
|
|
RoQShutdown();
|
|
return FMV_IDLE; //currentHandle is -1 now, so it can't fall through to the default return!
|
|
}
|
|
}
|
|
|
|
return cinTable[currentHandle].status;
|
|
}
|
|
|
|
void Menus_CloseAll(void);
|
|
void UI_Cursor_Show(qboolean flag);
|
|
|
|
/*
|
|
==================
|
|
CL_PlayCinematic
|
|
|
|
==================
|
|
*/
|
|
int CIN_PlayCinematic( const char *arg, int x, int y, int w, int h, int systemBits, const char *psAudioFile /* = NULL */ )
|
|
{
|
|
unsigned short RoQID;
|
|
char name[MAX_OSPATH];
|
|
int i;
|
|
|
|
if (strstr(arg, "/") == NULL && strstr(arg, "\\") == NULL) {
|
|
Com_sprintf (name, sizeof(name), "video/%s", arg);
|
|
} else {
|
|
Com_sprintf (name, sizeof(name), "%s", arg);
|
|
}
|
|
COM_DefaultExtension(name,sizeof(name),".roq");
|
|
|
|
if (!(systemBits & CIN_system)) {
|
|
for ( i = 0 ; i < MAX_VIDEO_HANDLES ; i++ ) {
|
|
if (!strcmp(cinTable[i].fileName, name) ) {
|
|
return i;
|
|
}
|
|
}
|
|
}
|
|
|
|
Com_DPrintf("SCR_PlayCinematic( %s )\n", arg);
|
|
|
|
memset(&cin, 0, sizeof(cinematics_t) );
|
|
currentHandle = CIN_HandleForVideo();
|
|
|
|
strcpy(cinTable[currentHandle].fileName, name);
|
|
|
|
cinTable[currentHandle].ROQSize = 0;
|
|
cinTable[currentHandle].ROQSize = FS_FOpenFileRead (cinTable[currentHandle].fileName, &cinTable[currentHandle].iFile, qtrue);
|
|
|
|
if (cinTable[currentHandle].ROQSize<=0) {
|
|
Com_Printf(S_COLOR_RED"ERROR: playCinematic: %s not found!\n", arg);
|
|
cinTable[currentHandle].fileName[0] = 0;
|
|
return -1;
|
|
}
|
|
|
|
CIN_SetExtents(currentHandle, x, y, w, h);
|
|
CIN_SetLooping(currentHandle, (systemBits & CIN_loop)!=0);
|
|
|
|
cinTable[currentHandle].CIN_HEIGHT = DEFAULT_CIN_HEIGHT;
|
|
cinTable[currentHandle].CIN_WIDTH = DEFAULT_CIN_WIDTH;
|
|
cinTable[currentHandle].holdAtEnd = (systemBits & CIN_hold) != 0;
|
|
cinTable[currentHandle].alterGameState = (systemBits & CIN_system) != 0;
|
|
cinTable[currentHandle].playonwalls = 1;
|
|
cinTable[currentHandle].silent = (systemBits & CIN_silent) != 0;
|
|
cinTable[currentHandle].shader = (systemBits & CIN_shader) != 0;
|
|
if (psAudioFile)
|
|
{
|
|
cinTable[currentHandle].hSFX = S_RegisterSound(psAudioFile);
|
|
}
|
|
else
|
|
{
|
|
cinTable[currentHandle].hSFX = 0;
|
|
}
|
|
|
|
if (cinTable[currentHandle].alterGameState)
|
|
{
|
|
// close the menu
|
|
// TA...
|
|
// if ( uivm )
|
|
// {
|
|
// VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_NONE );
|
|
// }
|
|
// CHC:
|
|
Con_Close();
|
|
if (cls.uiStarted)
|
|
{
|
|
UI_Cursor_Show(qfalse);
|
|
Menus_CloseAll();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
cinTable[currentHandle].playonwalls = cl_ingameVideo->integer;
|
|
}
|
|
|
|
initRoQ();
|
|
|
|
FS_Read (cin.file, 16, cinTable[currentHandle].iFile);
|
|
|
|
RoQID = (unsigned short)(cin.file[0]) + (unsigned short)(cin.file[1])*256;
|
|
if (RoQID == 0x1084)
|
|
{
|
|
RoQ_init();
|
|
// FS_Read (cin.file, cinTable[currentHandle].RoQFrameSize+8, cinTable[currentHandle].iFile);
|
|
// let the background thread start reading ahead
|
|
Sys_BeginStreamedFile( cinTable[currentHandle].iFile, 0x10000 );
|
|
|
|
cinTable[currentHandle].status = FMV_PLAY;
|
|
Com_DPrintf("trFMV::play(), playing %s\n", arg);
|
|
|
|
if (cinTable[currentHandle].alterGameState) {
|
|
cls.state = CA_CINEMATIC;
|
|
}
|
|
|
|
Con_Close();
|
|
|
|
s_rawend = s_soundtime;
|
|
|
|
return currentHandle;
|
|
}
|
|
Com_DPrintf("trFMV::play(), invalid RoQ ID\n");
|
|
|
|
RoQShutdown();
|
|
return -1;
|
|
}
|
|
|
|
void CIN_SetExtents (int handle, int x, int y, int w, int h) {
|
|
if (handle < 0 || handle>= MAX_VIDEO_HANDLES || cinTable[handle].status == FMV_EOF) return;
|
|
cinTable[handle].xpos = x;
|
|
cinTable[handle].ypos = y;
|
|
cinTable[handle].width = w;
|
|
cinTable[handle].height = h;
|
|
cinTable[handle].dirty = qtrue;
|
|
}
|
|
|
|
void CIN_SetLooping(int handle, qboolean loop) {
|
|
if (handle < 0 || handle>= MAX_VIDEO_HANDLES || cinTable[handle].status == FMV_EOF) return;
|
|
cinTable[handle].looping = loop;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SCR_DrawCinematic
|
|
|
|
==================
|
|
*/
|
|
void CIN_DrawCinematic (int handle) {
|
|
float x, y, w, h;
|
|
|
|
if (handle < 0 || handle>= MAX_VIDEO_HANDLES || cinTable[handle].status == FMV_EOF) {
|
|
return;
|
|
}
|
|
|
|
if (!cinTable[handle].buf) {
|
|
return;
|
|
}
|
|
|
|
x = cinTable[handle].xpos;
|
|
y = cinTable[handle].ypos;
|
|
w = cinTable[handle].width;
|
|
h = cinTable[handle].height;
|
|
|
|
if (cinTable[handle].dirty && (cinTable[handle].CIN_WIDTH != cinTable[handle].drawX || cinTable[handle].CIN_HEIGHT != cinTable[handle].drawY)) {
|
|
int ix, iy, *buf2, *buf3, xm, ym;
|
|
|
|
xm = cinTable[handle].CIN_WIDTH/256;
|
|
ym = cinTable[handle].CIN_HEIGHT/256;
|
|
|
|
buf3 = (int*)cinTable[handle].buf;
|
|
buf2 = (int*)Z_Malloc( 256*256*4, TAG_TEMP_WORKSPACE, qfalse );
|
|
for (iy = 0; iy<256; iy++) {
|
|
for (ix = 0; ix<256; ix++) {
|
|
buf2[(iy<<8)+ix] = buf3[((iy*ym)*cinTable[handle].CIN_WIDTH) + (ix*xm)];
|
|
}
|
|
}
|
|
re.DrawStretchRaw( x, y, w, h, 256, 256, (byte *)buf2, handle, qtrue);
|
|
cinTable[handle].dirty = qfalse;
|
|
Z_Free(buf2);
|
|
return;
|
|
}
|
|
|
|
re.DrawStretchRaw( x, y, w, h, cinTable[handle].drawX, cinTable[handle].drawY, cinTable[handle].buf, handle, cinTable[handle].dirty);
|
|
cinTable[handle].dirty = qfalse;
|
|
}
|
|
|
|
// external vars so I can check if the game is setup enough that I can play the intro video...
|
|
//
|
|
extern qboolean com_fullyInitialized;
|
|
extern qboolean s_soundStarted, s_soundMuted;
|
|
//
|
|
// ... and if the app isn't ready yet (which should only apply for the intro video), then I use these...
|
|
//
|
|
char sPendingCinematic_Arg [256]={0};
|
|
char sPendingCinematic_s [256]={0};
|
|
qboolean gbPendingCinematic = qfalse;
|
|
//
|
|
// This stuff is for EF1-type ingame cinematics...
|
|
//
|
|
qboolean qbPlayingInGameCinematic = qfalse;
|
|
qboolean qbInGameCinematicOnStandBy = qfalse;
|
|
char sInGameCinematicStandingBy[MAX_QPATH];
|
|
|
|
|
|
static void PlayCinematic(const char *arg, const char *s, qboolean qbInGame)
|
|
{
|
|
qboolean bFailed = qfalse;
|
|
|
|
Cvar_Set( "timescale", "1" ); // jic we were skipping a scripted cinematic, return to normal after playing video
|
|
Cvar_Set( "skippingCinematic", "0" ); // ""
|
|
|
|
qbInGameCinematicOnStandBy = qfalse;
|
|
|
|
qboolean holdatend;
|
|
int bits = qbInGame?0:CIN_system;
|
|
|
|
Com_DPrintf("CL_PlayCinematic_f\n");
|
|
|
|
char sTemp[1024];
|
|
if (strstr(arg, "/") == NULL && strstr(arg, "\\") == NULL) {
|
|
Com_sprintf (sTemp, sizeof(sTemp), "video/%s", arg);
|
|
} else {
|
|
Com_sprintf (sTemp, sizeof(sTemp), "%s", arg);
|
|
}
|
|
COM_DefaultExtension(sTemp,sizeof(sTemp),".roq");
|
|
arg = &sTemp[0];
|
|
|
|
extern qboolean S_FileExists( const char *psFilename );
|
|
if (S_FileExists( arg ))
|
|
{
|
|
SCR_StopCinematic();
|
|
// command-line hack to avoid problems when playing intro video before app is fully setup...
|
|
//
|
|
if (!(com_fullyInitialized && s_soundStarted && !s_soundMuted))
|
|
{
|
|
strcpy(sPendingCinematic_Arg,arg);
|
|
strcpy(sPendingCinematic_s , (s&&s[0])?s:"");
|
|
gbPendingCinematic = qtrue;
|
|
return;
|
|
}
|
|
|
|
qbPlayingInGameCinematic = qbInGame;
|
|
|
|
holdatend = qfalse;
|
|
if ((s && s[0] == '1') || Q_stricmp(arg,"demoend.roq")==0 || Q_stricmp(arg,"end.roq")==0) {
|
|
bits |= CIN_hold;
|
|
}
|
|
if (s && s[0] == '2') {
|
|
bits |= CIN_loop;
|
|
}
|
|
|
|
S_StopAllSounds ();
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
//
|
|
// work out associated audio-overlay file, if any...
|
|
//
|
|
extern cvar_t *s_language;
|
|
qboolean bIsForeign = s_language && stricmp(s_language->string,"english");
|
|
LPCSTR psAudioFile = NULL;
|
|
if (bIsForeign && !stricmp(arg,"video/jk05.roq"))
|
|
{
|
|
psAudioFile = "sound/chars/video/cinematic_5";
|
|
bits |= CIN_silent; // knock out existing english track
|
|
}
|
|
else
|
|
if (bIsForeign && !stricmp(arg,"video/jk06.roq"))
|
|
{
|
|
psAudioFile = "sound/chars/video/cinematic_6";
|
|
bits |= CIN_silent; // knock out existing english track
|
|
}
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
CL_handle = CIN_PlayCinematic( arg, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, bits, psAudioFile );
|
|
if (CL_handle >= 0)
|
|
{
|
|
do
|
|
{
|
|
SCR_RunCinematic();
|
|
}
|
|
while (cinTable[currentHandle].buf == NULL && cinTable[currentHandle].status == FMV_PLAY); // wait for first frame (load codebook and sound)
|
|
|
|
if (qbInGame)
|
|
{
|
|
Cvar_SetValue( "cl_paused", 1); // remove-menu call will have unpaused us, so we sometimes need to re-pause
|
|
}
|
|
|
|
CL_iPlaybackStartTime = cls.realtime; // special use to avoid accidentally skipping ingame videos via fast-firing
|
|
}
|
|
else
|
|
{
|
|
// failed to open video...
|
|
//
|
|
bFailed = qtrue;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// failed to open video...
|
|
//
|
|
bFailed = qtrue;
|
|
}
|
|
|
|
if (bFailed)
|
|
{
|
|
Com_Printf(S_COLOR_RED "PlayCinematic(): Failed to open \"%s\"\n",arg);
|
|
//S_RestartMusic(); //restart the level music
|
|
SCR_StopCinematic(); // I know this seems pointless, but it clears a bunch of vars as well
|
|
}
|
|
else
|
|
{
|
|
// this doesn't work for now...
|
|
//
|
|
// if (cls.state == CA_ACTIVE){
|
|
// re.InitDissolve(qfalse); // so we get a dissolve between previous screen image and cinematic
|
|
// }
|
|
}
|
|
}
|
|
|
|
|
|
qboolean CL_CheckPendingCinematic(void)
|
|
{
|
|
if ( gbPendingCinematic &&
|
|
(com_fullyInitialized && s_soundStarted && !s_soundMuted)
|
|
)
|
|
{
|
|
gbPendingCinematic = qfalse; // BEFORE next line, or we get recursion
|
|
PlayCinematic(sPendingCinematic_Arg,sPendingCinematic_s[0]?sPendingCinematic_s:NULL,false);
|
|
return qtrue;
|
|
}
|
|
return qfalse;
|
|
}
|
|
|
|
|
|
void CL_PlayCinematic_f(void)
|
|
{
|
|
char *arg, *s;
|
|
|
|
arg = Cmd_Argv( 1 );
|
|
s = Cmd_Argv(2);
|
|
PlayCinematic(arg,s,qfalse);
|
|
}
|
|
|
|
void CL_PlayInGameCinematic_f(void)
|
|
{
|
|
if (cls.state == CA_ACTIVE)
|
|
{
|
|
char *arg = Cmd_Argv( 1 );
|
|
PlayCinematic(arg,NULL,qtrue);
|
|
}
|
|
else
|
|
{
|
|
qbInGameCinematicOnStandBy = qtrue;
|
|
strcpy(sInGameCinematicStandingBy,Cmd_Argv(1));
|
|
}
|
|
}
|
|
|
|
|
|
// Externally-called only, and only if cls.state == CA_CINEMATIC (or CL_IsRunningInGameCinematic() == true now)
|
|
//
|
|
void SCR_DrawCinematic (void)
|
|
{
|
|
if (CL_InGameCinematicOnStandBy())
|
|
{
|
|
PlayCinematic(sInGameCinematicStandingBy,NULL,qtrue);
|
|
}
|
|
|
|
if (CL_handle >= 0 && CL_handle < MAX_VIDEO_HANDLES) {
|
|
CIN_DrawCinematic(CL_handle);
|
|
}
|
|
}
|
|
|
|
void SCR_RunCinematic (void)
|
|
{
|
|
CL_CheckPendingCinematic();
|
|
|
|
if (CL_handle >= 0 && CL_handle < MAX_VIDEO_HANDLES) {
|
|
e_status Status = CIN_RunCinematic(CL_handle);
|
|
|
|
if (CL_IsRunningInGameCinematic() && Status == FMV_IDLE)
|
|
{
|
|
SCR_StopCinematic(); // change ROQ from FMV_IDLE to FMV_EOF, and clear some other vars
|
|
}
|
|
}
|
|
}
|
|
|
|
void SCR_StopCinematic( qboolean bAllowRefusal /* = qfalse */ )
|
|
{
|
|
if (bAllowRefusal)
|
|
{
|
|
if ( (CL_handle >= 0 && CL_handle < MAX_VIDEO_HANDLES)
|
|
&&
|
|
cls.realtime < CL_iPlaybackStartTime + 1200 // 1.2 seconds have to have elapsed
|
|
)
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
if ( CL_IsRunningInGameCinematic())
|
|
{
|
|
Com_DPrintf("In-game Cinematic Stopped\n");
|
|
}
|
|
|
|
if (CL_handle >= 0 && CL_handle < MAX_VIDEO_HANDLES) {
|
|
CIN_StopCinematic(CL_handle);
|
|
S_StopAllSounds ();
|
|
CL_handle = -1;
|
|
if (CL_IsRunningInGameCinematic()){
|
|
re.InitDissolve(qfalse); // dissolve from cinematic to underlying ingame
|
|
}
|
|
}
|
|
|
|
if (cls.state == CA_CINEMATIC)
|
|
{
|
|
Com_DPrintf("Cinematic Stopped\n");
|
|
cls.state = CA_DISCONNECTED;
|
|
}
|
|
|
|
qbPlayingInGameCinematic = qfalse;
|
|
qbInGameCinematicOnStandBy = qfalse;
|
|
sInGameCinematicStandingBy[0]=0;
|
|
Cvar_SetValue( "cl_paused", 0 );
|
|
if (cls.state != CA_DISCONNECTED) // cut down on needless calls to music code
|
|
{
|
|
S_RestartMusic(); //restart the level music
|
|
}
|
|
}
|
|
|
|
|
|
void CIN_UploadCinematic(int handle) {
|
|
if (handle >= 0 && handle < MAX_VIDEO_HANDLES) {
|
|
if (!cinTable[handle].buf) {
|
|
return;
|
|
}
|
|
if (cinTable[handle].playonwalls <= 0 && cinTable[handle].dirty) {
|
|
if (cinTable[handle].playonwalls == 0) {
|
|
cinTable[handle].playonwalls = -1;
|
|
} else {
|
|
if (cinTable[handle].playonwalls == -1) {
|
|
cinTable[handle].playonwalls = -2;
|
|
} else {
|
|
cinTable[handle].dirty = qfalse;
|
|
}
|
|
}
|
|
}
|
|
re.UploadCinematic( cinTable[handle].drawX, cinTable[handle].drawY, cinTable[handle].buf, handle, cinTable[handle].dirty);
|
|
if (cl_ingameVideo->integer == 0 && cinTable[handle].playonwalls == 1) {
|
|
cinTable[handle].playonwalls--;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// useful breakpoint
|
|
// int z=1;
|
|
}
|
|
}
|
|
|
|
|
|
qboolean CL_IsRunningInGameCinematic(void)
|
|
{
|
|
return qbPlayingInGameCinematic;
|
|
}
|
|
|
|
qboolean CL_InGameCinematicOnStandBy(void)
|
|
{
|
|
return qbInGameCinematicOnStandBy;
|
|
}
|
|
|
|
|