jedioutcast/CODE-mp/null/null_net.c
2013-04-04 13:24:26 -05:00

43 lines
695 B
C

#include "../qcommon/qcommon.h"
/*
=============
NET_StringToAdr
localhost
idnewt
idnewt:28000
192.246.40.70
192.246.40.70:28000
=============
*/
qboolean NET_StringToAdr (char *s, netadr_t *a)
{
if (!strcmp (s, "localhost")) {
memset (a, 0, sizeof(*a));
a->type = NA_LOOPBACK;
return true;
}
return false;
}
/*
==================
Sys_SendPacket
==================
*/
void Sys_SendPacket( int length, void *data, netadr_t to ) {
}
/*
==================
Sys_GetPacket
Never called by the game logic, just the system event queing
==================
*/
qboolean Sys_GetPacket ( netadr_t *net_from, msg_t *net_message ) {
return false;
}