789 lines
22 KiB
C++
789 lines
22 KiB
C++
#ifndef __Q_SHARED_H
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#define __Q_SHARED_H
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// q_shared.h -- included first by ALL program modules.
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// these are the definitions that have no dependance on
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// central system services, and can be used by any part
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// of the program without any state issues.
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// A user mod should never modify this file
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// incursion of DOOM code into the Q3A codebase
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//#define Q3_VERSION "DOOM 0.01"
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// alignment macros for SIMD
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#define ALIGN_ON
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#define ALIGN_OFF
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#ifdef _WIN32
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#pragma warning(disable : 4018) // signed/unsigned mismatch
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#pragma warning(disable : 4032)
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#pragma warning(disable : 4051)
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#pragma warning(disable : 4057) // slightly different base types
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#pragma warning(disable : 4100) // unreferenced formal parameter
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#pragma warning(disable : 4115)
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#pragma warning(disable : 4125) // decimal digit terminates octal escape sequence
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#pragma warning(disable : 4127) // conditional expression is constant
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#pragma warning(disable : 4136)
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#pragma warning(disable : 4201)
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#pragma warning(disable : 4214)
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#pragma warning(disable : 4244)
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#pragma warning(disable : 4305) // truncation from const double to float
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#pragma warning(disable : 4310) // cast truncates constant value
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#pragma warning(disable : 4514)
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#pragma warning(disable : 4711) // selected for automatic inline expansion
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#pragma warning(disable : 4220) // varargs matches remaining parameters
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#endif
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#include <assert.h>
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#include <math.h>
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#include <stdio.h>
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#include <stdarg.h>
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#include <string.h>
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#include <stdlib.h>
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#include <time.h>
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#include <ctype.h>
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#ifdef WIN32 // mac doesn't have malloc.h
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#include <malloc.h> // for _alloca()
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#endif
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#ifdef _WIN32
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//#pragma intrinsic( memset, memcpy )
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#endif
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// this is the define for determining if we have an asm version of a C function
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#if (defined _M_IX86 || defined __i386__) && !defined __sun__ && !defined __LCC__
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#define id386 1
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#else
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#define id386 0
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#endif
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// for windows fastcall option
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#define QDECL
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//======================= WIN32 DEFINES =================================
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#ifdef WIN32
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#define MAC_STATIC
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#undef QDECL
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#define QDECL __cdecl
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// buildstring will be incorporated into the version string
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#ifdef NDEBUG
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#ifdef _M_IX86
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#define CPUSTRING "win-x86"
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#elif defined _M_ALPHA
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#define CPUSTRING "win-AXP"
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#endif
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#else
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#ifdef _M_IX86
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#define CPUSTRING "win-x86-debug"
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#elif defined _M_ALPHA
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#define CPUSTRING "win-AXP-debug"
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#endif
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#endif
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#define PATH_SEP '\\'
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#endif
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//======================= MAC OS X SERVER DEFINES =====================
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#if defined(__MACH__) && defined(__APPLE__)
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#define MAC_STATIC
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#ifdef __ppc__
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#define CPUSTRING "MacOSXS-ppc"
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#elif defined __i386__
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#define CPUSTRING "MacOSXS-i386"
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#else
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#define CPUSTRING "MacOSXS-other"
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#endif
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#define PATH_SEP '/'
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#define GAME_HARD_LINKED
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#define CGAME_HARD_LINKED
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#define UI_HARD_LINKED
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#define _alloca alloca
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#undef ALIGN_ON
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#undef ALIGN_OFF
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#define ALIGN_ON #pragma align(16)
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#define ALIGN_OFF #pragma align()
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#ifdef __cplusplus
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extern "C" {
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#endif
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void *osxAllocateMemory(long size);
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void osxFreeMemory(void *pointer);
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#ifdef __cplusplus
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}
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#endif
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#endif
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//======================= MAC DEFINES =================================
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#ifdef __MACOS__
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#define MAC_STATIC static
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#define CPUSTRING "MacOS-PPC"
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#define PATH_SEP ':'
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void Sys_PumpEvents( void );
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#endif
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#ifdef __MRC__
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#define MAC_STATIC
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#define CPUSTRING "MacOS-PPC"
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#define PATH_SEP ':'
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void Sys_PumpEvents( void );
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#undef QDECL
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#define QDECL __cdecl
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#define _alloca alloca
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#endif
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//======================= LINUX DEFINES =================================
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// the mac compiler can't handle >32k of locals, so we
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// just waste space and make big arrays static...
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#ifdef __linux__
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// bk001205 - from Makefile
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#define stricmp strcasecmp
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#define MAC_STATIC // bk: FIXME
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#ifdef __i386__
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#define CPUSTRING "linux-i386"
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#elif defined __axp__
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#define CPUSTRING "linux-alpha"
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#else
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#define CPUSTRING "linux-other"
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#endif
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#define PATH_SEP '/'
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// bk001205 - try
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#ifdef Q3_STATIC
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#define GAME_HARD_LINKED
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#define CGAME_HARD_LINKED
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#define UI_HARD_LINKED
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#define BOTLIB_HARD_LINKED
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#endif
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#endif
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//=============================================================
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typedef enum {qfalse, qtrue} qboolean;
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typedef unsigned char byte;
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#define EQUAL_EPSILON 0.001
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typedef int qhandle_t;
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typedef int sfxHandle_t;
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typedef int fileHandle_t;
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typedef int clipHandle_t;
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typedef enum {
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INVALID_JOINT = -1
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} jointHandle_t;
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#ifndef NULL
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#define NULL ((void *)0)
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#endif
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#define MAX_QINT 0x7fffffff
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#define MIN_QINT (-MAX_QINT-1)
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#ifndef max
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#define max( x, y ) ( ( ( x ) > ( y ) ) ? ( x ) : ( y ) )
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#define min( x, y ) ( ( ( x ) < ( y ) ) ? ( x ) : ( y ) )
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#endif
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#ifndef sign
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#define sign( f ) ( ( f > 0 ) ? 1 : ( ( f < 0 ) ? -1 : 0 ) )
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#endif
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// angle indexes
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#define PITCH 0 // up / down
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#define YAW 1 // left / right
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#define ROLL 2 // fall over
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// the game guarantees that no string from the network will ever
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// exceed MAX_STRING_CHARS
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#define MAX_STRING_CHARS 1024 // max length of a string passed to Cmd_TokenizeString
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#define MAX_STRING_TOKENS 256 // max tokens resulting from Cmd_TokenizeString
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#define MAX_TOKEN_CHARS 1024 // max length of an individual token
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#define MAX_INFO_STRING 1024
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#define MAX_INFO_KEY 1024
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#define MAX_INFO_VALUE 1024
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#define MAX_QPATH 64 // max length of a quake game pathname
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#define MAX_OSPATH 128 // max length of a filesystem pathname
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#define MAX_NAME_LENGTH 32 // max length of a client name
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// paramters for command buffer stuffing
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typedef enum {
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EXEC_NOW, // don't return until completed, a VM should NEVER use this,
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// because some commands might cause the VM to be unloaded...
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EXEC_INSERT, // insert at current position, but don't run yet
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EXEC_APPEND // add to end of the command buffer (normal case)
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} cbufExec_t;
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//
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// these aren't needed by any of the VMs. put in another header?
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//
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#define MAX_MAP_AREA_BYTES 32 // bit vector of area visibility
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#undef ERR_FATAL // malloc.h on unix
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// parameters to the main Error routine
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typedef enum {
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ERR_NONE,
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ERR_FATAL, // exit the entire game with a popup window
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ERR_DROP, // print to console and disconnect from game
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ERR_DISCONNECT, // don't kill server
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ERR_NEED_CD // pop up the need-cd dialog
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} errorParm_t;
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// font rendering values used by ui and cgame
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#define PROP_GAP_WIDTH 3
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#define PROP_SPACE_WIDTH 8
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#define PROP_HEIGHT 27
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#define PROP_SMALL_SIZE_SCALE 0.75
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#define BLINK_DIVISOR 200
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#define PULSE_DIVISOR 75
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#define UI_LEFT 0x00000000 // default
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#define UI_CENTER 0x00000001
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#define UI_RIGHT 0x00000002
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#define UI_FORMATMASK 0x00000007
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#define UI_SMALLFONT 0x00000010
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#define UI_BIGFONT 0x00000020 // default
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#define UI_GIANTFONT 0x00000040
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#define UI_DROPSHADOW 0x00000800
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#define UI_BLINK 0x00001000
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#define UI_INVERSE 0x00002000
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#define UI_PULSE 0x00004000
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/*
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==============================================================
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MATHLIB
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==============================================================
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*/
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#ifdef __cplusplus // so we can include this in C code
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#define SIDE_FRONT 0
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#define SIDE_BACK 1
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#define SIDE_ON 2
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#define SIDE_CROSS 3
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#define Q_PI 3.14159265358979323846
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#ifndef M_PI
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#define M_PI 3.14159265358979323846 // matches value in gcc v2 math.h
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#endif
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#include "math_vector.h"
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#include "math_angles.h"
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#include "math_matrix.h"
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#include "math_quaternion.h"
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class idVec3_t; // for defining vectors
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typedef idVec3_t &vec3_p; // for passing vectors as function arguments
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typedef const idVec3_t &vec3_c; // for passing vectors as const function arguments
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class angles_t; // for defining angle vectors
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typedef angles_t &angles_p; // for passing angles as function arguments
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typedef const angles_t &angles_c; // for passing angles as const function arguments
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class mat3_t; // for defining matrices
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typedef mat3_t &mat3_p; // for passing matrices as function arguments
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typedef const mat3_t &mat3_c; // for passing matrices as const function arguments
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#define NUMVERTEXNORMALS 162
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extern idVec3_t bytedirs[NUMVERTEXNORMALS];
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// all drawing is done to a 640*480 virtual screen size
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// and will be automatically scaled to the real resolution
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#define SCREEN_WIDTH 640
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#define SCREEN_HEIGHT 480
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#define TINYCHAR_WIDTH (SMALLCHAR_WIDTH)
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#define TINYCHAR_HEIGHT (SMALLCHAR_HEIGHT/2)
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#define SMALLCHAR_WIDTH 8
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#define SMALLCHAR_HEIGHT 16
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#define BIGCHAR_WIDTH 16
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#define BIGCHAR_HEIGHT 16
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#define GIANTCHAR_WIDTH 32
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#define GIANTCHAR_HEIGHT 48
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extern vec4_t colorBlack;
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extern vec4_t colorRed;
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extern vec4_t colorGreen;
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extern vec4_t colorBlue;
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extern vec4_t colorYellow;
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extern vec4_t colorMagenta;
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extern vec4_t colorCyan;
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extern vec4_t colorWhite;
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extern vec4_t colorLtGrey;
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extern vec4_t colorMdGrey;
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extern vec4_t colorDkGrey;
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#define Q_COLOR_ESCAPE '^'
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#define Q_IsColorString(p) ( p && *(p) == Q_COLOR_ESCAPE && *((p)+1) && *((p)+1) != Q_COLOR_ESCAPE )
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#define COLOR_BLACK '0'
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#define COLOR_RED '1'
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#define COLOR_GREEN '2'
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#define COLOR_YELLOW '3'
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#define COLOR_BLUE '4'
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#define COLOR_CYAN '5'
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#define COLOR_MAGENTA '6'
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#define COLOR_WHITE '7'
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#define ColorIndex(c) ( ( (c) - '0' ) & 7 )
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#define S_COLOR_BLACK "^0"
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#define S_COLOR_RED "^1"
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#define S_COLOR_GREEN "^2"
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#define S_COLOR_YELLOW "^3"
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#define S_COLOR_BLUE "^4"
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#define S_COLOR_CYAN "^5"
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#define S_COLOR_MAGENTA "^6"
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#define S_COLOR_WHITE "^7"
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extern vec4_t g_color_table[8];
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#define MAKERGB( v, r, g, b ) v[0]=r;v[1]=g;v[2]=b
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#define MAKERGBA( v, r, g, b, a ) v[0]=r;v[1]=g;v[2]=b;v[3]=a
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#define DEG2RAD( a ) ( ( (a) * M_PI ) / 180.0F )
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#define RAD2DEG( a ) ( ( (a) * 180.0f ) / M_PI )
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struct cplane_s;
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extern idVec3_t vec3_origin;
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extern vec4_t vec4_origin;
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extern mat3_t axisDefault;
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#define nanmask (255<<23)
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#define IS_NAN(x) (((*(int *)&x)&nanmask)==nanmask)
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float Q_fabs( float f );
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float Q_rsqrt( float f ); // reciprocal square root
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#define SQRTFAST( x ) ( 1.0f / Q_rsqrt( x ) )
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signed char ClampChar( int i );
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signed short ClampShort( int i );
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// this isn't a real cheap function to call!
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int DirToByte( const idVec3_t &dir );
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void ByteToDir( int b, vec3_p dir );
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#define DotProduct(a,b) ((a)[0]*(b)[0]+(a)[1]*(b)[1]+(a)[2]*(b)[2])
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#define VectorSubtract(a,b,c) ((c)[0]=(a)[0]-(b)[0],(c)[1]=(a)[1]-(b)[1],(c)[2]=(a)[2]-(b)[2])
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#define VectorAdd(a,b,c) ((c)[0]=(a)[0]+(b)[0],(c)[1]=(a)[1]+(b)[1],(c)[2]=(a)[2]+(b)[2])
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#define VectorCopy(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2])
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//#define VectorCopy(a,b) ((b).x=(a).x,(b).y=(a).y,(b).z=(a).z])
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#define VectorScale(v, s, o) ((o)[0]=(v)[0]*(s),(o)[1]=(v)[1]*(s),(o)[2]=(v)[2]*(s))
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#define VectorMA(v, s, b, o) ((o)[0]=(v)[0]+(b)[0]*(s),(o)[1]=(v)[1]+(b)[1]*(s),(o)[2]=(v)[2]+(b)[2]*(s))
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#define CrossProduct(a,b,c) ((c)[0]=(a)[1]*(b)[2]-(a)[2]*(b)[1],(c)[1]=(a)[2]*(b)[0]-(a)[0]*(b)[2],(c)[2]=(a)[0]*(b)[1]-(a)[1]*(b)[0])
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#define DotProduct4(x,y) ((x)[0]*(y)[0]+(x)[1]*(y)[1]+(x)[2]*(y)[2]+(x)[3]*(y)[3])
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#define VectorSubtract4(a,b,c) ((c)[0]=(a)[0]-(b)[0],(c)[1]=(a)[1]-(b)[1],(c)[2]=(a)[2]-(b)[2],(c)[3]=(a)[3]-(b)[3])
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#define VectorAdd4(a,b,c) ((c)[0]=(a)[0]+(b)[0],(c)[1]=(a)[1]+(b)[1],(c)[2]=(a)[2]+(b)[2],(c)[3]=(a)[3]+(b)[3])
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#define VectorCopy4(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2],(b)[3]=(a)[3])
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#define VectorScale4(v, s, o) ((o)[0]=(v)[0]*(s),(o)[1]=(v)[1]*(s),(o)[2]=(v)[2]*(s),(o)[3]=(v)[3]*(s))
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#define VectorMA4(v, s, b, o) ((o)[0]=(v)[0]+(b)[0]*(s),(o)[1]=(v)[1]+(b)[1]*(s),(o)[2]=(v)[2]+(b)[2]*(s),(o)[3]=(v)[3]+(b)[3]*(s))
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#define VectorClear(a) ((a)[0]=(a)[1]=(a)[2]=0)
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#define VectorNegate(a,b) ((b)[0]=-(a)[0],(b)[1]=-(a)[1],(b)[2]=-(a)[2])
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#define VectorSet(v, x, y, z) ((v)[0]=(x), (v)[1]=(y), (v)[2]=(z))
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#define Vector4Copy(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2],(b)[3]=(a)[3])
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#define SnapVector(v) {v[0]=(int)v[0];v[1]=(int)v[1];v[2]=(int)v[2];}
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float NormalizeColor( vec3_c in, vec3_p out );
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int VectorCompare( vec3_c v1, vec3_c v2 );
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float VectorLength( vec3_c v );
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float Distance( vec3_c p1, vec3_c p2 );
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float DistanceSquared( vec3_c p1, vec3_c p2 );
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float VectorNormalize (vec3_p v); // returns vector length
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void VectorNormalizeFast(vec3_p v); // does NOT return vector length, uses rsqrt approximation
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float VectorNormalize2( vec3_c v, vec3_p out );
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void VectorInverse (vec3_p v);
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void VectorRotate( vec3_c in, mat3_c matrix, vec3_p out );
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void VectorPolar(vec3_p v, float radius, float theta, float phi);
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void VectorSnap(vec3_p v);
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void Vector53Copy( const idVec5_t &in, vec3_p out);
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void Vector5Scale( const idVec5_t &v, float scale, idVec5_t &out);
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void Vector5Add( const idVec5_t &va, const idVec5_t &vb, idVec5_t &out);
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void VectorRotate3( vec3_c vIn, vec3_c vRotation, vec3_p out);
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void VectorRotate3Origin(vec3_c vIn, vec3_c vRotation, vec3_c vOrigin, vec3_p out);
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int Q_log2(int val);
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int Q_rand( int *seed );
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float Q_random( int *seed );
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float Q_crandom( int *seed );
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#define random() ((rand () & 0x7fff) / ((float)0x7fff))
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#define crandom() (2.0 * (random() - 0.5))
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float Q_rint( float in );
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void vectoangles( vec3_c value1, angles_p angles);
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void AnglesToAxis( angles_c angles, mat3_p axis );
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void AxisCopy( mat3_c in, mat3_p out );
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qboolean AxisRotated( mat3_c in ); // assumes a non-degenerate axis
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int SignbitsForNormal( vec3_c normal );
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int BoxOnPlaneSide( const Bounds &b, struct cplane_s *p );
|
|
|
|
float AngleMod(float a);
|
|
float LerpAngle (float from, float to, float frac);
|
|
float AngleSubtract( float a1, float a2 );
|
|
void AnglesSubtract( angles_c v1, angles_c v2, angles_p v3 );
|
|
|
|
float AngleNormalize360 ( float angle );
|
|
float AngleNormalize180 ( float angle );
|
|
float AngleDelta ( float angle1, float angle2 );
|
|
|
|
qboolean PlaneFromPoints( vec4_t &plane, vec3_c a, vec3_c b, vec3_c c );
|
|
void ProjectPointOnPlane( vec3_p dst, vec3_c p, vec3_c normal );
|
|
void RotatePointAroundVector( vec3_p dst, vec3_c dir, vec3_c point, float degrees );
|
|
void RotateAroundDirection( mat3_p axis, float yaw );
|
|
void MakeNormalVectors( vec3_c forward, vec3_p right, vec3_p up );
|
|
// perpendicular vector could be replaced by this
|
|
|
|
int PlaneTypeForNormal( vec3_c normal );
|
|
|
|
void MatrixMultiply( mat3_c in1, mat3_c in2, mat3_p out );
|
|
void MatrixInverseMultiply( mat3_c in1, mat3_c in2, mat3_p out ); // in2 is transposed during multiply
|
|
void MatrixTransformVector( vec3_c in, mat3_c matrix, vec3_p out );
|
|
void MatrixProjectVector( vec3_c in, mat3_c matrix, vec3_p out ); // Places the vector into a new coordinate system.
|
|
void AngleVectors( angles_c angles, vec3_p forward, vec3_p right, vec3_p up);
|
|
void PerpendicularVector( vec3_p dst, vec3_c src );
|
|
|
|
float TriangleArea( vec3_c a, vec3_c b, vec3_c c );
|
|
#endif // __cplusplus
|
|
|
|
//=============================================
|
|
|
|
float Com_Clamp( float min, float max, float value );
|
|
|
|
#define FILE_HASH_SIZE 1024
|
|
int Com_HashString( const char *fname );
|
|
|
|
char *Com_SkipPath( char *pathname );
|
|
|
|
// it is ok for out == in
|
|
void Com_StripExtension( const char *in, char *out );
|
|
|
|
// "extension" should include the dot: ".map"
|
|
void Com_DefaultExtension( char *path, int maxSize, const char *extension );
|
|
|
|
int Com_ParseInfos( const char *buf, int max, char infos[][MAX_INFO_STRING] );
|
|
|
|
/*
|
|
=====================================================================================
|
|
|
|
SCRIPT PARSING
|
|
|
|
=====================================================================================
|
|
*/
|
|
|
|
// this just controls the comment printing, it doesn't actually load a file
|
|
void Com_BeginParseSession( const char *filename );
|
|
void Com_EndParseSession( void );
|
|
|
|
int Com_GetCurrentParseLine( void );
|
|
|
|
// Will never return NULL, just empty strings.
|
|
// An empty string will only be returned at end of file.
|
|
// ParseOnLine will return empty if there isn't another token on this line
|
|
|
|
// this funny typedef just means a moving pointer into a const char * buffer
|
|
const char *Com_Parse( const char *(*data_p) );
|
|
const char *Com_ParseOnLine( const char *(*data_p) );
|
|
const char *Com_ParseRestOfLine( const char *(*data_p) );
|
|
|
|
void Com_UngetToken( void );
|
|
|
|
#ifdef __cplusplus
|
|
void Com_MatchToken( const char *(*buf_p), const char *match, qboolean warning = qfalse );
|
|
#else
|
|
void Com_MatchToken( const char *(*buf_p), const char *match, qboolean warning );
|
|
#endif
|
|
|
|
void Com_ScriptError( const char *msg, ... );
|
|
void Com_ScriptWarning( const char *msg, ... );
|
|
|
|
void Com_SkipBracedSection( const char *(*program) );
|
|
void Com_SkipRestOfLine( const char *(*data) );
|
|
|
|
float Com_ParseFloat( const char *(*buf_p) );
|
|
int Com_ParseInt( const char *(*buf_p) );
|
|
|
|
void Com_Parse1DMatrix( const char *(*buf_p), int x, float *m );
|
|
void Com_Parse2DMatrix( const char *(*buf_p), int y, int x, float *m );
|
|
void Com_Parse3DMatrix( const char *(*buf_p), int z, int y, int x, float *m );
|
|
|
|
//=====================================================================================
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
void QDECL Com_sprintf (char *dest, int size, const char *fmt, ...);
|
|
|
|
|
|
// mode parm for FS_FOpenFile
|
|
typedef enum {
|
|
FS_READ,
|
|
FS_WRITE,
|
|
FS_APPEND,
|
|
FS_APPEND_SYNC
|
|
} fsMode_t;
|
|
|
|
typedef enum {
|
|
FS_SEEK_CUR,
|
|
FS_SEEK_END,
|
|
FS_SEEK_SET
|
|
} fsOrigin_t;
|
|
|
|
//=============================================
|
|
|
|
int Q_isprint( int c );
|
|
int Q_islower( int c );
|
|
int Q_isupper( int c );
|
|
int Q_isalpha( int c );
|
|
|
|
// portable case insensitive compare
|
|
int Q_stricmp (const char *s1, const char *s2);
|
|
int Q_strncmp (const char *s1, const char *s2, int n);
|
|
int Q_stricmpn (const char *s1, const char *s2, int n);
|
|
char *Q_strlwr( char *s1 );
|
|
char *Q_strupr( char *s1 );
|
|
char *Q_strrchr( const char* string, int c );
|
|
|
|
// buffer size safe library replacements
|
|
void Q_strncpyz( char *dest, const char *src, int destsize );
|
|
void Q_strcat( char *dest, int size, const char *src );
|
|
|
|
// strlen that discounts Quake color sequences
|
|
int Q_PrintStrlen( const char *string );
|
|
// removes color sequences from string
|
|
char *Q_CleanStr( char *string );
|
|
|
|
int Com_Filter( const char *filter, const char *name, int casesensitive );
|
|
const char *Com_StringContains( const char *str1, const char *str2, int casesensitive );
|
|
|
|
|
|
//=============================================
|
|
|
|
short BigShort(short l);
|
|
short LittleShort(short l);
|
|
int BigLong (int l);
|
|
int LittleLong (int l);
|
|
float BigFloat (float l);
|
|
float LittleFloat (float l);
|
|
|
|
void Swap_Init (void);
|
|
char * QDECL va(char *format, ...);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
|
|
//=============================================
|
|
#ifdef __cplusplus
|
|
//
|
|
// mapfile parsing
|
|
//
|
|
typedef struct ePair_s {
|
|
char *key;
|
|
char *value;
|
|
} ePair_t;
|
|
|
|
typedef struct mapSide_s {
|
|
char material[MAX_QPATH];
|
|
vec4_t plane;
|
|
vec4_t textureVectors[2];
|
|
} mapSide_t;
|
|
|
|
typedef struct {
|
|
int numSides;
|
|
mapSide_t **sides;
|
|
} mapBrush_t;
|
|
|
|
typedef struct {
|
|
idVec3_t xyz;
|
|
float st[2];
|
|
} patchVertex_t;
|
|
|
|
typedef struct {
|
|
char material[MAX_QPATH];
|
|
int width, height;
|
|
patchVertex_t *patchVerts;
|
|
} mapPatch_t;
|
|
|
|
typedef struct {
|
|
char modelName[MAX_QPATH];
|
|
float matrix[16];
|
|
} mapModel_t;
|
|
|
|
typedef struct mapPrimitive_s {
|
|
int numEpairs;
|
|
ePair_t **ePairs;
|
|
|
|
// only one of these will be non-NULL
|
|
mapBrush_t *brush;
|
|
mapPatch_t *patch;
|
|
mapModel_t *model;
|
|
} mapPrimitive_t;
|
|
|
|
typedef struct mapEntity_s {
|
|
int numPrimitives;
|
|
mapPrimitive_t **primitives;
|
|
|
|
int numEpairs;
|
|
ePair_t **ePairs;
|
|
} mapEntity_t;
|
|
|
|
typedef struct {
|
|
int numEntities;
|
|
mapEntity_t **entities;
|
|
} mapFile_t;
|
|
|
|
|
|
// the order of entities, brushes, and sides will be maintained, the
|
|
// lists won't be swapped on each load or save
|
|
mapFile_t *ParseMapFile( const char *text );
|
|
void FreeMapFile( mapFile_t *mapFile );
|
|
void WriteMapFile( const mapFile_t *mapFile, FILE *f );
|
|
|
|
// key names are case-insensitive
|
|
const char *ValueForMapEntityKey( const mapEntity_t *ent, const char *key );
|
|
float FloatForMapEntityKey( const mapEntity_t *ent, const char *key );
|
|
qboolean GetVectorForMapEntityKey( const mapEntity_t *ent, const char *key, idVec3_t &vec );
|
|
|
|
typedef struct {
|
|
idVec3_t xyz;
|
|
idVec2_t st;
|
|
idVec3_t normal;
|
|
idVec3_t tangents[2];
|
|
byte smoothing[4]; // colors for silhouette smoothing
|
|
} drawVert_t;
|
|
|
|
typedef struct {
|
|
int width, height;
|
|
drawVert_t *verts;
|
|
} drawVertMesh_t;
|
|
|
|
// Tesselate a map patch into smoothed, drawable vertexes
|
|
// MaxError of around 4 is reasonable
|
|
drawVertMesh_t *SubdivideMapPatch( const mapPatch_t *patch, float maxError );
|
|
#endif // __cplusplus
|
|
|
|
//=========================================
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
void QDECL Com_Error( int level, const char *error, ... );
|
|
void QDECL Com_Printf( const char *msg, ... );
|
|
void QDECL Com_DPrintf( const char *msg, ... );
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
|
|
typedef struct {
|
|
qboolean frameMemory;
|
|
int currentElements;
|
|
int maxElements; // will reallocate and move when exceeded
|
|
void **elements;
|
|
} growList_t;
|
|
|
|
// you don't need to init the growlist if you don't mind it growing and moving
|
|
// the list as it expands
|
|
void Com_InitGrowList( growList_t *list, int maxElements );
|
|
int Com_AddToGrowList( growList_t *list, void *data );
|
|
void *Com_GrowListElement( const growList_t *list, int index );
|
|
int Com_IndexForGrowListElement( const growList_t *list, const void *element );
|
|
|
|
|
|
//
|
|
// key / value info strings
|
|
//
|
|
char *Info_ValueForKey( const char *s, const char *key );
|
|
void Info_RemoveKey( char *s, const char *key );
|
|
void Info_SetValueForKey( char *s, const char *key, const char *value );
|
|
qboolean Info_Validate( const char *s );
|
|
void Info_NextPair( const char *(*s), char key[MAX_INFO_KEY], char value[MAX_INFO_VALUE] );
|
|
|
|
// get cvar defs, collision defs, etc
|
|
//#include "../shared/interface.h"
|
|
|
|
// get key code numbers for events
|
|
//#include "../shared/keycodes.h"
|
|
|
|
#ifdef __cplusplus
|
|
// get the polygon winding functions
|
|
//#include "../shared/windings.h"
|
|
|
|
// get the flags class
|
|
//#include "../shared/idflags.h"
|
|
#endif // __cplusplus
|
|
|
|
#endif // __Q_SHARED_H
|
|
|