jedioutcast/utils/q3data/q3data.dsp
2013-04-04 13:07:40 -05:00

291 lines
6.7 KiB
Text

# Microsoft Developer Studio Project File - Name="q3data" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=q3data - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "q3data.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "q3data.mak" CFG="q3data - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "q3data - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "q3data - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""$/Utils/q3data", VAOAAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "q3data - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "../common" /D "Q3DATA" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /stack:0xf42400 /subsystem:console /debug /machine:I386
!ELSEIF "$(CFG)" == "q3data - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../common" /D "Q3DATA" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /stack:0xf42400 /subsystem:console /debug /machine:I386 /pdbtype:sept
# SUBTRACT LINK32 /incremental:no
!ENDIF
# Begin Target
# Name "q3data - Win32 Release"
# Name "q3data - Win32 Debug"
# Begin Group "Header Files"
# PROP Default_Filter "*.h"
# Begin Source File
SOURCE=.\3dslib.h
# End Source File
# Begin Source File
SOURCE=..\common\aselib.h
# End Source File
# Begin Source File
SOURCE=..\common\bspfile.h
# End Source File
# Begin Source File
SOURCE=..\common\cmdlib.h
# End Source File
# Begin Source File
SOURCE=.\g2export.h
# End Source File
# Begin Source File
SOURCE=.\g2export_interface.h
# End Source File
# Begin Source File
SOURCE=..\common\imagelib.h
# End Source File
# Begin Source File
SOURCE=..\common\l3dslib.h
# End Source File
# Begin Source File
SOURCE=..\common\lbmlib.h
# End Source File
# Begin Source File
SOURCE=.\matcomp.h
# End Source File
# Begin Source File
SOURCE=..\common\mathlib.h
# End Source File
# Begin Source File
SOURCE=.\matrix4.h
# End Source File
# Begin Source File
SOURCE=.\md3lib.h
# End Source File
# Begin Source File
SOURCE=.\mdx_format.h
# End Source File
# Begin Source File
SOURCE=.\models.h
# End Source File
# Begin Source File
SOURCE=.\p3dlib.h
# End Source File
# Begin Source File
SOURCE=..\common\polyset.h
# End Source File
# Begin Source File
SOURCE=.\q3data.h
# End Source File
# Begin Source File
SOURCE=..\common\qfiles.h
# End Source File
# Begin Source File
SOURCE=..\common\scriplib.h
# End Source File
# Begin Source File
SOURCE=.\stl_opt.h
# End Source File
# Begin Source File
SOURCE=..\common\surfaceflags.h
# End Source File
# Begin Source File
SOURCE=..\common\threads.h
# End Source File
# Begin Source File
SOURCE=..\common\trilib.h
# End Source File
# Begin Source File
SOURCE=.\vect3.h
# End Source File
# End Group
# Begin Source File
SOURCE=.\3dslib.c
# End Source File
# Begin Source File
SOURCE=..\common\aselib.c
# End Source File
# Begin Source File
SOURCE=..\common\bspfile.c
# End Source File
# Begin Source File
SOURCE=..\common\cmdlib.c
# End Source File
# Begin Source File
SOURCE=.\compress.c
# End Source File
# Begin Source File
SOURCE=.\g2export.cpp
# End Source File
# Begin Source File
SOURCE=.\g2export_interface.cpp
# End Source File
# Begin Source File
SOURCE=..\common\imagelib.c
# End Source File
# Begin Source File
SOURCE=.\images.c
# End Source File
# Begin Source File
SOURCE=.\matcomp.c
# End Source File
# Begin Source File
SOURCE=..\common\mathlib.c
# End Source File
# Begin Source File
SOURCE=.\matrix4.cpp
# End Source File
# Begin Source File
SOURCE=.\md3lib.c
# End Source File
# Begin Source File
SOURCE=..\common\md4.c
# End Source File
# Begin Source File
SOURCE=.\models.c
# End Source File
# Begin Source File
SOURCE=.\oldstuff.c
# End Source File
# Begin Source File
SOURCE=.\p3dlib.c
# End Source File
# Begin Source File
SOURCE=.\polyset.c
# End Source File
# Begin Source File
SOURCE=.\q3data.c
# End Source File
# Begin Source File
SOURCE=..\common\scriplib.c
# End Source File
# Begin Source File
SOURCE=.\stl_opt.cpp
# End Source File
# Begin Source File
SOURCE=.\stripper.c
# End Source File
# Begin Source File
SOURCE=..\common\trilib.c
# End Source File
# Begin Source File
SOURCE=.\vect3.cpp
# End Source File
# Begin Source File
SOURCE=.\video.c
# End Source File
# End Target
# End Project