1015 lines
24 KiB
C++
1015 lines
24 KiB
C++
// CamWnd.cpp : implementation file
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//
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#include "stdafx.h"
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#include "Radiant.h"
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#include "XYWnd.h"
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#include "CamWnd.h"
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#include "qe3.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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extern void DrawPathLines();
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qboolean qbCheckShowFaces = false;
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int g_nAngleSpeed = 300;
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int g_nMoveSpeed = 400;
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/////////////////////////////////////////////////////////////////////////////
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// CCamWnd
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IMPLEMENT_DYNCREATE(CCamWnd, CWnd);
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CCamWnd::CCamWnd()
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{
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m_pXYFriend = NULL;
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m_nNumTransBrushes = 0;
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memset(&m_Camera, 0, sizeof(camera_t));
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m_pSide_select = NULL;
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m_bClipMode = false;
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Cam_Init();
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}
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CCamWnd::~CCamWnd()
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{
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}
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BEGIN_MESSAGE_MAP(CCamWnd, CWnd)
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//{{AFX_MSG_MAP(CCamWnd)
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ON_WM_KEYDOWN()
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ON_WM_PAINT()
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ON_WM_DESTROY()
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ON_WM_CLOSE()
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ON_WM_MOUSEMOVE()
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ON_WM_LBUTTONDOWN()
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ON_WM_LBUTTONUP()
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ON_WM_MBUTTONDOWN()
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ON_WM_MBUTTONUP()
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ON_WM_RBUTTONDOWN()
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ON_WM_RBUTTONUP()
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ON_WM_CREATE()
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ON_WM_SIZE()
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ON_WM_NCCALCSIZE()
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ON_WM_KILLFOCUS()
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ON_WM_SETFOCUS()
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ON_WM_KEYUP()
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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LONG WINAPI CamWndProc (
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HWND hWnd,
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UINT uMsg,
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WPARAM wParam,
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LPARAM lParam)
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{
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RECT rect;
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GetClientRect(hWnd, &rect);
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switch (uMsg)
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{
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case WM_KILLFOCUS:
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case WM_SETFOCUS:
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SendMessage( hWnd, WM_NCACTIVATE, uMsg == WM_SETFOCUS, 0 );
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return 0;
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case WM_NCCALCSIZE:// don't let windows copy pixels
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DefWindowProc (hWnd, uMsg, wParam, lParam);
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return WVR_REDRAW;
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}
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return DefWindowProc( hWnd, uMsg, wParam, lParam );
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}
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/////////////////////////////////////////////////////////////////////////////
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// CCamWnd message handlers
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BOOL CCamWnd::PreCreateWindow(CREATESTRUCT& cs)
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{
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WNDCLASS wc;
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HINSTANCE hInstance = AfxGetInstanceHandle();
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if (::GetClassInfo(hInstance, CAMERA_WINDOW_CLASS, &wc) == FALSE)
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{
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// Register a new class
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memset (&wc, 0, sizeof(wc));
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wc.style = CS_NOCLOSE | CS_OWNDC;
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wc.lpszClassName = CAMERA_WINDOW_CLASS;
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wc.hCursor = LoadCursor (NULL,IDC_ARROW);
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wc.lpfnWndProc = CamWndProc;
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if (AfxRegisterClass(&wc) == FALSE)
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Error ("CCamWnd RegisterClass: failed");
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}
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cs.lpszClass = CAMERA_WINDOW_CLASS;
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cs.lpszName = "CAM";
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if (cs.style != QE3_CHILDSTYLE)
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cs.style = QE3_SPLITTER_STYLE;
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BOOL bResult = CWnd::PreCreateWindow(cs);
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// See if the class already exists and if not then we need
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// to register our new window class.
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return bResult;
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}
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void CCamWnd::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags)
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{
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g_pParentWnd->HandleKey(nChar, nRepCnt, nFlags);
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}
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brush_t* g_pSplitList = NULL;
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void CCamWnd::OnPaint()
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{
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CPaintDC dc(this); // device context for painting
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bool bPaint = true;
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if (!qwglMakeCurrent( dc.m_hDC, g_qeglobals.d_hglrcBase ))
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{
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Sys_Printf("ERROR: wglMakeCurrent failed..\n ");
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Sys_Printf("Please restart QERadiant if the camera view is not working\n");
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}
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else
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{
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QE_CheckOpenGLForErrors();
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g_pSplitList = NULL;
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if (g_bClipMode)
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{
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if (g_Clip1.Set() && g_Clip2.Set())
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{
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g_pSplitList = ( (g_pParentWnd->ActiveXY()->GetViewType() == XZ) ? !g_bSwitch : g_bSwitch) ? &g_brBackSplits : &g_brFrontSplits;
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}
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}
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Cam_Draw ();
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QE_CheckOpenGLForErrors();
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qwglSwapBuffers(dc.m_hDC);
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}
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}
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void CCamWnd::SetXYFriend(CXYWnd * pWnd)
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{
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m_pXYFriend = pWnd;
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}
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void CCamWnd::OnDestroy()
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{
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QEW_StopGL(GetSafeHwnd(), g_qeglobals.d_hglrcBase, g_qeglobals.d_hdcBase );
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CWnd::OnDestroy();
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}
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void CCamWnd::OnClose()
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{
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CWnd::OnClose();
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}
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extern void Select_ShiftTexture(int x, int y);
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extern void Select_RotateTexture(int amt);
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extern void Select_ScaleTexture(int x, int y);
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void CCamWnd::OnMouseMove(UINT nFlags, CPoint point)
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{
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CRect r;
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GetClientRect(r);
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if (GetCapture() == this && (GetKeyState(VK_MENU) & 0x8000) && !((GetKeyState(VK_SHIFT) & 0x8000) || (GetKeyState(VK_CONTROL) & 0x8000)))
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{
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if (GetKeyState(VK_CONTROL) & 0x8000)
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Select_RotateTexture(point.y - m_ptLastCursor.y);
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else
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if (GetKeyState(VK_SHIFT) & 0x8000)
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Select_ScaleTexture(point.x - m_ptLastCursor.x, m_ptLastCursor.y - point.y);
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else
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Select_ShiftTexture(point.x - m_ptLastCursor.x, m_ptLastCursor.y - point.y);
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}
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else
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{
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Cam_MouseMoved(point.x, r.bottom - 1 - point.y, nFlags);
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}
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m_ptLastCursor = point;
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}
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void CCamWnd::OnLButtonDown(UINT nFlags, CPoint point)
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{
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m_ptLastCursor = point;
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OriginalMouseDown(nFlags, point);
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}
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void CCamWnd::OnLButtonUp(UINT nFlags, CPoint point)
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{
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OriginalMouseUp(nFlags, point);
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}
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void CCamWnd::OnMButtonDown(UINT nFlags, CPoint point)
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{
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OriginalMouseDown(nFlags, point);
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}
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void CCamWnd::OnMButtonUp(UINT nFlags, CPoint point)
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{
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OriginalMouseUp(nFlags, point);
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}
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void CCamWnd::OnRButtonDown(UINT nFlags, CPoint point)
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{
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OriginalMouseDown(nFlags, point);
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}
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void CCamWnd::OnRButtonUp(UINT nFlags, CPoint point)
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{
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OriginalMouseUp(nFlags, point);
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}
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int CCamWnd::OnCreate(LPCREATESTRUCT lpCreateStruct)
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{
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if (CWnd::OnCreate(lpCreateStruct) == -1)
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return -1;
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g_qeglobals.d_hdcBase = GetDC()->m_hDC;
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QEW_SetupPixelFormat(g_qeglobals.d_hdcBase, true);
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if ((g_qeglobals.d_hglrcBase = qwglCreateContext(g_qeglobals.d_hdcBase)) == 0)
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Error("wglCreateContext failed");
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if (!qwglMakeCurrent(g_qeglobals.d_hdcBase, g_qeglobals.d_hglrcBase))
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Error ("wglMakeCurrent failed");
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//
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// create GL font
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//
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HFONT hfont = ::CreateFont(
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10, // logical height of font
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7, // logical average character width
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0, // angle of escapement
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0, // base-line orientation angle
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0, // font weight
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0, // italic attribute flag
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0, // underline attribute flag
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0, // strikeout attribute flag
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0, // character set identifier
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0, // output precision
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0, // clipping precision
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0, // output quality
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0, // pitch and family
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"" // pointer to typeface name string
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);
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if (!hfont)
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Error( "couldn't create font" );
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::SelectObject(g_qeglobals.d_hdcBase, hfont);
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if ((g_qeglobals.d_font_list = qglGenLists (256)) == 0)
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Error( "couldn't create font dlists" );
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// create the bitmap display lists
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// we're making images of glyphs 0 thru 255
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if (g_PrefsDlg.m_bBuggyICD)
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{
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if ( !qwglUseFontBitmaps (g_qeglobals.d_hdcBase, 1, 255, g_qeglobals.d_font_list-1) )
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Error( "wglUseFontBitmaps faileD" );
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}
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else
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{
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if ( !qwglUseFontBitmaps (g_qeglobals.d_hdcBase, 1, 255, g_qeglobals.d_font_list) )
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Error( "wglUseFontBitmaps faileD" );
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}
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// indicate start of glyph display lists
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qglListBase (g_qeglobals.d_font_list);
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// report OpenGL information
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Sys_Printf ("GL_VENDOR: %s\n", qglGetString (GL_VENDOR));
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Sys_Printf ("GL_RENDERER: %s\n", qglGetString (GL_RENDERER));
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Sys_Printf ("GL_VERSION: %s\n", qglGetString (GL_VERSION));
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Sys_Printf ("GL_EXTENSIONS: %s\n", qglGetString (GL_EXTENSIONS));
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g_qeglobals.d_hwndCamera = GetSafeHwnd();
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return 0;
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}
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void CCamWnd::OriginalMouseUp(UINT nFlags, CPoint point)
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{
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CRect r;
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GetClientRect(r);
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Cam_MouseUp(point.x, r.bottom - 1 - point.y, nFlags);
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if (!(nFlags & (MK_LBUTTON|MK_RBUTTON|MK_MBUTTON)))
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ReleaseCapture ();
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}
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void CCamWnd::OriginalMouseDown(UINT nFlags, CPoint point)
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{
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//if (GetTopWindow()->GetSafeHwnd() != GetSafeHwnd())
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// BringWindowToTop();
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CRect r;
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GetClientRect(r);
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SetFocus();
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SetCapture();
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//if (!(GetKeyState(VK_MENU) & 0x8000))
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Cam_MouseDown (point.x, r.bottom - 1 - point.y, nFlags);
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}
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void CCamWnd::Cam_Init()
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{
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//m_Camera.draw_mode = cd_texture;
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m_Camera.timing = false;
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m_Camera.origin[0] = 0;
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m_Camera.origin[1] = 20;
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m_Camera.origin[2] = 46;
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m_Camera.color[0] = 0.3;
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m_Camera.color[1] = 0.3;
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m_Camera.color[2] = 0.3;
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}
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void CCamWnd::Cam_BuildMatrix()
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{
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float xa, ya;
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float matrix[4][4];
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int i;
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xa = m_Camera.angles[0]/180*Q_PI;
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ya = m_Camera.angles[1]/180*Q_PI;
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// the movement matrix is kept 2d
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m_Camera.forward[0] = cos(ya);
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m_Camera.forward[1] = sin(ya);
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m_Camera.right[0] = m_Camera.forward[1];
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m_Camera.right[1] = -m_Camera.forward[0];
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qglGetFloatv (GL_PROJECTION_MATRIX, &matrix[0][0]);
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for (i=0 ; i<3 ; i++)
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{
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m_Camera.vright[i] = matrix[i][0];
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m_Camera.vup[i] = matrix[i][1];
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m_Camera.vpn[i] = matrix[i][2];
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}
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VectorNormalize (m_Camera.vright);
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VectorNormalize (m_Camera.vup);
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VectorNormalize (m_Camera.vpn);
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}
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void CCamWnd::Cam_ChangeFloor (qboolean up)
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{
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brush_t *b;
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float d, bestd, current;
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vec3_t start, dir;
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start[0] = m_Camera.origin[0];
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start[1] = m_Camera.origin[1];
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start[2] = MAX_WORLD_COORD/*8192*/; // !suspect!. plus the following hardwired numbers...
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dir[0] = dir[1] = 0;
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dir[2] = -1;
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current = MAX_WORLD_COORD/*8192*/ - (m_Camera.origin[2] - 48);
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if (up)
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bestd = 0;
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else
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bestd = WORLD_SIZE/*16384*/;
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for (b=active_brushes.next ; b != &active_brushes ; b=b->next)
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{
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if (!Brush_Ray (start, dir, b, &d))
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continue;
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if (up && d < current && d > bestd)
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bestd = d;
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if (!up && d > current && d < bestd)
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bestd = d;
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}
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if (bestd == 0 || bestd == WORLD_SIZE/*16384*/)
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return;
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m_Camera.origin[2] += current - bestd;
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Sys_UpdateWindows (W_CAMERA|W_Z_OVERLAY|W_XY_OVERLAY);
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}
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void CCamWnd::Cam_PositionDrag()
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{
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int x, y;
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Sys_GetCursorPos (&x, &y);
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if (x != m_ptCursor.x || y != m_ptCursor.y)
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{
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x -= m_ptCursor.x;
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VectorMA (m_Camera.origin, x, m_Camera.vright, m_Camera.origin);
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y -= m_ptCursor.y;
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m_Camera.origin[2] -= y;
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SetCursorPos(m_ptCursor.x, m_ptCursor.y);
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Sys_UpdateWindows (W_CAMERA | W_XY_OVERLAY);
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}
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}
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void CCamWnd::Cam_MouseControl (float dtime)
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{
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int xl, xh;
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int yl, yh;
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float xf, yf;
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if (g_PrefsDlg.m_nMouseButtons == 2)
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{
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if (m_nCambuttonstate != (MK_RBUTTON | MK_SHIFT))
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return;
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}
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else
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{
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if (m_nCambuttonstate != MK_RBUTTON)
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return;
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}
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xf = (float)(m_ptButton.x - m_Camera.width/2) / (m_Camera.width/2);
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yf = (float)(m_ptButton.y - m_Camera.height/2) / (m_Camera.height/2);
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xl = m_Camera.width/3;
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xh = xl*2;
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yl = m_Camera.height/3;
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yh = yl*2;
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//Sys_Printf("xf-%f yf-%f xl-%i xh-i% yl-i% yh-i%\n",xf,yf,xl,xh,yl,yh);
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#if 0
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// strafe
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if (buttony < yl && (buttonx < xl || buttonx > xh))
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VectorMA (camera.origin, xf*dtime*g_nMoveSpeed, camera.right, camera.origin);
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else
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#endif
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{
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xf *= 1.0 - fabs(yf);
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if (xf < 0)
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{
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xf += 0.1;
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if (xf > 0)
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xf = 0;
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}
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else
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{
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xf -= 0.1;
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if (xf < 0)
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xf = 0;
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}
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VectorMA (m_Camera.origin, yf*dtime*g_nMoveSpeed, m_Camera.forward, m_Camera.origin);
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m_Camera.angles[YAW] += xf*-dtime*g_nAngleSpeed;
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}
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#if 0
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if (g_PrefsDlg.m_bQE4Painting)
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{
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MSG msg;
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if (::PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ))
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{
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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}
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#endif
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int nUpdate = (g_PrefsDlg.m_bCamXYUpdate) ? (W_CAMERA | W_XY) : (W_CAMERA);
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Sys_UpdateWindows (nUpdate);
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g_pParentWnd->PostMessage(WM_TIMER, 0, 0);
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}
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void CCamWnd::Cam_MouseDown(int x, int y, int buttons)
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{
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vec3_t dir;
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float f, r, u;
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int i;
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//
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// calc ray direction
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//
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u = (float)(y - m_Camera.height/2) / (m_Camera.width/2);
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r = (float)(x - m_Camera.width/2) / (m_Camera.width/2);
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f = 1;
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for (i=0 ; i<3 ; i++)
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dir[i] = m_Camera.vpn[i] * f + m_Camera.vright[i] * r + m_Camera.vup[i] * u;
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VectorNormalize (dir);
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GetCursorPos(&m_ptCursor);
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m_nCambuttonstate = buttons;
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m_ptButton.x = x;
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m_ptButton.y = y;
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// LBUTTON = manipulate selection
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// shift-LBUTTON = select
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// middle button = grab texture
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// ctrl-middle button = set entire brush to texture
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// ctrl-shift-middle button = set single face to texture
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int nMouseButton = g_PrefsDlg.m_nMouseButtons == 2 ? MK_RBUTTON : MK_MBUTTON;
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if ((buttons == MK_LBUTTON)
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|| (buttons == (MK_LBUTTON | MK_SHIFT))
|
|
|| (buttons == (MK_LBUTTON | MK_CONTROL))
|
|
|| (buttons == (MK_LBUTTON | MK_CONTROL | MK_SHIFT))
|
|
|| (buttons == nMouseButton)
|
|
|| (buttons == (nMouseButton|MK_SHIFT))
|
|
|| (buttons == (nMouseButton|MK_CONTROL))
|
|
|| (buttons == (nMouseButton|MK_SHIFT|MK_CONTROL)))
|
|
{
|
|
|
|
if (g_PrefsDlg.m_nMouseButtons == 2 && (buttons == (MK_RBUTTON | MK_SHIFT)))
|
|
Cam_MouseControl (0.1);
|
|
else
|
|
{
|
|
// something global needs to track which window is responsible for stuff
|
|
Patch_SetView(W_CAMERA);
|
|
Drag_Begin (x, y, buttons, m_Camera.vright, m_Camera.vup, m_Camera.origin, dir);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (buttons == MK_RBUTTON)
|
|
{
|
|
Cam_MouseControl (0.1);
|
|
return;
|
|
}
|
|
}
|
|
|
|
|
|
void CCamWnd::Cam_MouseUp (int x, int y, int buttons)
|
|
{
|
|
m_nCambuttonstate = 0;
|
|
Drag_MouseUp (buttons);
|
|
}
|
|
|
|
|
|
void CCamWnd::Cam_MouseMoved (int x, int y, int buttons)
|
|
{
|
|
m_nCambuttonstate = buttons;
|
|
if (!buttons)
|
|
return;
|
|
m_ptButton.x = x;
|
|
m_ptButton.y = y;
|
|
|
|
if (buttons == (MK_RBUTTON|MK_CONTROL) )
|
|
{
|
|
Cam_PositionDrag ();
|
|
Sys_UpdateWindows (W_XY|W_CAMERA|W_Z);
|
|
return;
|
|
}
|
|
|
|
GetCursorPos(&m_ptCursor);
|
|
|
|
if (buttons & (MK_LBUTTON | MK_MBUTTON) )
|
|
{
|
|
Drag_MouseMoved (x, y, buttons);
|
|
Sys_UpdateWindows (W_XY|W_CAMERA|W_Z);
|
|
}
|
|
}
|
|
|
|
|
|
void CCamWnd::InitCull()
|
|
{
|
|
int i;
|
|
|
|
VectorSubtract (m_Camera.vpn, m_Camera.vright, m_vCull1);
|
|
VectorAdd (m_Camera.vpn, m_Camera.vright, m_vCull2);
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
if (m_vCull1[i] > 0)
|
|
m_nCullv1[i] = 3+i;
|
|
else
|
|
m_nCullv1[i] = i;
|
|
if (m_vCull2[i] > 0)
|
|
m_nCullv2[i] = 3+i;
|
|
else
|
|
m_nCullv2[i] = i;
|
|
}
|
|
}
|
|
|
|
qboolean CCamWnd::CullBrush (brush_t *b)
|
|
{
|
|
int i;
|
|
vec3_t point;
|
|
float d;
|
|
|
|
if (g_PrefsDlg.m_bCubicClipping)
|
|
{
|
|
float fLevel = g_PrefsDlg.m_nCubicScale * 64;
|
|
|
|
point[0] = m_Camera.origin[0] - fLevel;
|
|
point[1] = m_Camera.origin[1] - fLevel;
|
|
point[2] = m_Camera.origin[2] - fLevel;
|
|
|
|
for (i=0; i<3; i++)
|
|
if (b->mins[i] < point[i] && b->maxs[i] < point[i])
|
|
return true;
|
|
|
|
point[0] = m_Camera.origin[0] + fLevel;
|
|
point[1] = m_Camera.origin[1] + fLevel;
|
|
point[2] = m_Camera.origin[2] + fLevel;
|
|
|
|
for (i=0; i<3; i++)
|
|
if (b->mins[i] > point[i] && b->maxs[i] > point[i])
|
|
return true;
|
|
}
|
|
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
point[i] = b->mins[m_nCullv1[i]] - m_Camera.origin[i];
|
|
|
|
d = DotProduct (point, m_vCull1);
|
|
if (d < -1)
|
|
return true;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
point[i] = b->mins[m_nCullv2[i]] - m_Camera.origin[i];
|
|
|
|
d = DotProduct (point, m_vCull2);
|
|
if (d < -1)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
#if 0
|
|
void CCamWnd::DrawLightRadius(brush_t* pBrush)
|
|
{
|
|
// if lighting
|
|
int nRadius = Brush_LightRadius(pBrush);
|
|
if (nRadius > 0)
|
|
{
|
|
Brush_SetLightColor(pBrush);
|
|
qglEnable (GL_BLEND);
|
|
qglPolygonMode (GL_FRONT_AND_BACK, GL_LINE);
|
|
qglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
qglDisable (GL_TEXTURE_2D);
|
|
|
|
qglEnable(GL_TEXTURE_2D);
|
|
qglDisable(GL_BLEND);
|
|
qglPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
==============
|
|
Cam_Draw
|
|
==============
|
|
*/
|
|
|
|
void CCamWnd::Cam_Draw()
|
|
{
|
|
brush_t *brush;
|
|
face_t *face;
|
|
float screenaspect;
|
|
float yfov;
|
|
double start, end;
|
|
int i;
|
|
|
|
if (!active_brushes.next)
|
|
return; // not valid yet
|
|
|
|
if (m_Camera.timing)
|
|
start = Sys_DoubleTime ();
|
|
|
|
//
|
|
// clear
|
|
//
|
|
QE_CheckOpenGLForErrors();
|
|
|
|
qglViewport(0, 0, m_Camera.width, m_Camera.height);
|
|
qglScissor(0, 0, m_Camera.width, m_Camera.height);
|
|
qglClearColor (g_qeglobals.d_savedinfo.colors[COLOR_CAMERABACK][0],
|
|
g_qeglobals.d_savedinfo.colors[COLOR_CAMERABACK][1],
|
|
g_qeglobals.d_savedinfo.colors[COLOR_CAMERABACK][2], 0);
|
|
qglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
//
|
|
// set up viewpoint
|
|
//
|
|
qglMatrixMode(GL_PROJECTION);
|
|
qglLoadIdentity ();
|
|
|
|
screenaspect = (float)m_Camera.width / m_Camera.height;
|
|
yfov = 2*atan((float)m_Camera.height / m_Camera.width)*180/Q_PI;
|
|
qgluPerspective (yfov, screenaspect, 2, MAX_WORLD_COORD/* 8192*/);
|
|
|
|
qglRotatef (-90, 1, 0, 0); // put Z going up
|
|
qglRotatef (90, 0, 0, 1); // put Z going up
|
|
qglRotatef (m_Camera.angles[0], 0, 1, 0);
|
|
qglRotatef (-m_Camera.angles[1], 0, 0, 1);
|
|
qglTranslatef (-m_Camera.origin[0], -m_Camera.origin[1], -m_Camera.origin[2]);
|
|
|
|
Cam_BuildMatrix ();
|
|
|
|
InitCull ();
|
|
|
|
//
|
|
// draw stuff
|
|
//
|
|
GLfloat lAmbient[] = {1.0, 1.0, 1.0, 1.0};
|
|
|
|
switch (m_Camera.draw_mode)
|
|
{
|
|
case cd_wire:
|
|
qglPolygonMode (GL_FRONT_AND_BACK, GL_LINE);
|
|
qglDisable(GL_TEXTURE_2D);
|
|
qglDisable(GL_TEXTURE_1D);
|
|
qglDisable(GL_BLEND);
|
|
qglDisable(GL_DEPTH_TEST);
|
|
qglColor3f(1.0, 1.0, 1.0);
|
|
// qglEnable (GL_LINE_SMOOTH);
|
|
break;
|
|
|
|
case cd_solid:
|
|
qglCullFace(GL_FRONT);
|
|
qglEnable(GL_CULL_FACE);
|
|
qglShadeModel (GL_FLAT);
|
|
qglPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
|
|
qglDisable(GL_TEXTURE_2D);
|
|
qglDisable(GL_BLEND);
|
|
qglEnable(GL_DEPTH_TEST);
|
|
qglDepthFunc (GL_LEQUAL);
|
|
break;
|
|
|
|
case cd_texture:
|
|
qglCullFace(GL_FRONT);
|
|
qglEnable(GL_CULL_FACE);
|
|
qglShadeModel (GL_FLAT);
|
|
qglPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
|
|
qglEnable(GL_TEXTURE_2D);
|
|
qglTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
|
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
|
qglDisable(GL_BLEND);
|
|
qglEnable(GL_DEPTH_TEST);
|
|
qglDepthFunc (GL_LEQUAL);
|
|
break;
|
|
|
|
case cd_blend:
|
|
qglCullFace(GL_FRONT);
|
|
qglEnable(GL_CULL_FACE);
|
|
qglShadeModel (GL_FLAT);
|
|
qglPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
|
|
qglEnable(GL_TEXTURE_2D);
|
|
qglTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
|
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
|
qglDisable(GL_DEPTH_TEST);
|
|
qglEnable (GL_BLEND);
|
|
qglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
break;
|
|
}
|
|
|
|
qglMatrixMode(GL_TEXTURE);
|
|
|
|
m_nNumTransBrushes = 0;
|
|
|
|
|
|
qbCheckShowFaces = true; // tells brush drawer to check face-line drawer only within this loop
|
|
for (brush = active_brushes.next ; brush != &active_brushes ; brush=brush->next)
|
|
{
|
|
//DrawLightRadius(brush);
|
|
|
|
if (CullBrush (brush))
|
|
continue;
|
|
|
|
int iFilter = FilterBrush(brush,true);
|
|
if (iFilter==1) // allow 0 or 2
|
|
continue;
|
|
|
|
if ( ((brush->brush_faces->texdef.flags & (SURF_TRANS33 | SURF_TRANS66)) || (brush->brush_faces->d_texture->bFromShader && brush->brush_faces->d_texture->fTrans != 1.0))
|
|
|| (iFilter==2)
|
|
)
|
|
{
|
|
m_TransBrushes [ m_nNumTransBrushes ] = brush;
|
|
m_bTransBrushIsGhost[ m_nNumTransBrushes++] = (iFilter==2);
|
|
}
|
|
else
|
|
{
|
|
// TA-rem, so let's try it here as well
|
|
if (brush->patchBrush)
|
|
{
|
|
m_TransBrushes [ m_nNumTransBrushes ] = brush;
|
|
m_bTransBrushIsGhost [ m_nNumTransBrushes++ ] = (iFilter==2);
|
|
}
|
|
else
|
|
Brush_Draw(brush, (iFilter==2) );
|
|
}
|
|
}
|
|
qbCheckShowFaces = false;
|
|
|
|
//
|
|
//qglDepthMask ( 0 ); // Don't write to depth buffer
|
|
qglEnable ( GL_BLEND );
|
|
qglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
for ( i = 0; i < m_nNumTransBrushes; i++ )
|
|
Brush_Draw (m_TransBrushes[i], m_bTransBrushIsGhost[i]);
|
|
|
|
//qglDepthMask ( 1 ); // Ok, write now
|
|
|
|
qglMatrixMode(GL_PROJECTION);
|
|
|
|
//
|
|
// now draw selected brushes
|
|
//
|
|
|
|
qglTranslatef (g_qeglobals.d_select_translate[0], g_qeglobals.d_select_translate[1], g_qeglobals.d_select_translate[2]);
|
|
qglMatrixMode(GL_TEXTURE);
|
|
|
|
brush_t* pList = (g_bClipMode && g_pSplitList) ? g_pSplitList : &selected_brushes;
|
|
// draw normally
|
|
for (brush = pList->next ; brush != pList ; brush=brush->next)
|
|
{
|
|
//DrawLightRadius(brush);
|
|
//if (brush->patchBrush && g_qeglobals.d_select_mode == sel_curvepoint)
|
|
// continue;
|
|
|
|
Brush_Draw(brush,false);
|
|
}
|
|
|
|
// blend on top
|
|
qglMatrixMode(GL_PROJECTION);
|
|
|
|
|
|
qglColor4f(1.0, 0.0, 0.0, 0.3);
|
|
qglEnable (GL_BLEND);
|
|
qglPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
|
|
qglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
qglDisable (GL_TEXTURE_2D);
|
|
for (brush = pList->next ; brush != pList ; brush=brush->next)
|
|
{
|
|
if (brush->patchBrush && g_qeglobals.d_select_mode == sel_curvepoint)
|
|
continue;
|
|
|
|
for (face=brush->brush_faces ; face ; face=face->next)
|
|
Face_Draw( face );
|
|
}
|
|
|
|
if (selected_face)
|
|
Face_Draw(selected_face);
|
|
|
|
// non-zbuffered outline
|
|
|
|
qglDisable (GL_BLEND);
|
|
qglDisable (GL_DEPTH_TEST);
|
|
qglPolygonMode (GL_FRONT_AND_BACK, GL_LINE);
|
|
qglColor3f (1, 1, 1);
|
|
for (brush = pList->next ; brush != pList ; brush=brush->next)
|
|
{
|
|
if (brush->patchBrush && g_qeglobals.d_select_mode == sel_curvepoint)
|
|
continue;
|
|
|
|
for (face=brush->brush_faces ; face ; face=face->next)
|
|
Face_Draw( face );
|
|
}
|
|
|
|
|
|
// edge / vertex flags
|
|
|
|
if (g_qeglobals.d_select_mode == sel_vertex)
|
|
{
|
|
qglPointSize (4);
|
|
qglColor3f (0,1,0);
|
|
qglBegin (GL_POINTS);
|
|
for (i=0 ; i<g_qeglobals.d_numpoints ; i++)
|
|
qglVertex3fv (g_qeglobals.d_points[i]);
|
|
qglEnd ();
|
|
qglPointSize (1);
|
|
}
|
|
else if (g_qeglobals.d_select_mode == sel_edge)
|
|
{
|
|
float *v1, *v2;
|
|
|
|
qglPointSize (4);
|
|
qglColor3f (0,0,1);
|
|
qglBegin (GL_POINTS);
|
|
for (i=0 ; i<g_qeglobals.d_numedges ; i++)
|
|
{
|
|
v1 = g_qeglobals.d_points[g_qeglobals.d_edges[i].p1];
|
|
v2 = g_qeglobals.d_points[g_qeglobals.d_edges[i].p2];
|
|
qglVertex3f ( (v1[0]+v2[0])*0.5,(v1[1]+v2[1])*0.5,(v1[2]+v2[2])*0.5);
|
|
}
|
|
qglEnd ();
|
|
qglPointSize (1);
|
|
}
|
|
|
|
//
|
|
// draw pointfile
|
|
//
|
|
qglEnable(GL_DEPTH_TEST);
|
|
|
|
DrawPathLines ();
|
|
|
|
|
|
|
|
if (g_qeglobals.d_pointfile_display_list)
|
|
{
|
|
Pointfile_Draw();
|
|
// glCallList (g_qeglobals.d_pointfile_display_list);
|
|
}
|
|
|
|
// bind back to the default texture so that we don't have problems
|
|
// elsewhere using/modifying texture maps between contexts
|
|
qglBindTexture( GL_TEXTURE_2D, 0 );
|
|
|
|
#if 0
|
|
// area selection hack
|
|
if (g_qeglobals.d_select_mode == sel_area)
|
|
{
|
|
qglEnable (GL_BLEND);
|
|
qglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
qglColor4f(0.0, 0.0, 1.0, 0.25);
|
|
qglPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
|
|
qglRectfv(g_qeglobals.d_vAreaTL, g_qeglobals.d_vAreaBR);
|
|
qglDisable (GL_BLEND);
|
|
}
|
|
#endif
|
|
|
|
qglFinish();
|
|
QE_CheckOpenGLForErrors();
|
|
// Sys_EndWait();
|
|
if (m_Camera.timing)
|
|
{
|
|
end = Sys_DoubleTime ();
|
|
Sys_Printf ("Camera: %i ms\n", (int)(1000*(end-start)));
|
|
}
|
|
}
|
|
|
|
|
|
void CCamWnd::OnSize(UINT nType, int cx, int cy)
|
|
{
|
|
CWnd::OnSize(nType, cx, cy);
|
|
CRect rect;
|
|
GetClientRect(rect);
|
|
m_Camera.width = rect.right;
|
|
m_Camera.height = rect.bottom;
|
|
InvalidateRect(NULL, false);
|
|
}
|
|
|
|
void CCamWnd::BenchMark()
|
|
{
|
|
PAINTSTRUCT ps;
|
|
CRect rct;
|
|
GetWindowRect(rct);
|
|
long lStyle = ::GetWindowLong(GetSafeHwnd(), GWL_STYLE);
|
|
::SetWindowLong(GetSafeHwnd(), GWL_STYLE, QE3_CHILDSTYLE);
|
|
CWnd* pParent = GetParent();
|
|
SetParent(g_pParentWnd);
|
|
MoveWindow(CRect(30, 30, 400, 400), TRUE);
|
|
|
|
BeginPaint(&ps);
|
|
if (!qwglMakeCurrent(ps.hdc, g_qeglobals.d_hglrcBase))
|
|
Error ("wglMakeCurrent failed in Benchmark");
|
|
|
|
qglDrawBuffer (GL_FRONT);
|
|
double dStart = Sys_DoubleTime ();
|
|
for (int i=0 ; i < 100 ; i++)
|
|
{
|
|
m_Camera.angles[YAW] = i*4;
|
|
Cam_Draw();
|
|
}
|
|
qwglSwapBuffers(ps.hdc);
|
|
qglDrawBuffer (GL_BACK);
|
|
double dEnd = Sys_DoubleTime ();
|
|
EndPaint(&ps);
|
|
Sys_Printf ("%5.2f seconds\n", dEnd - dStart);
|
|
::SetWindowLong(GetSafeHwnd(), GWL_STYLE, lStyle);
|
|
SetParent(pParent);
|
|
MoveWindow(rct, TRUE);
|
|
}
|
|
|
|
void CCamWnd::ReInitGL()
|
|
{
|
|
|
|
qwglMakeCurrent(0,0);
|
|
QEW_SetupPixelFormat(GetDC()->m_hDC, true);
|
|
if (!qwglMakeCurrent(g_qeglobals.d_hdcBase, g_qeglobals.d_hglrcBase))
|
|
Error ("wglMakeCurrent failed");
|
|
|
|
return;
|
|
|
|
long lStyle = ::GetWindowLong(GetSafeHwnd(), GWL_STYLE);
|
|
int nID = ::GetWindowLong(GetSafeHwnd(), GWL_ID);
|
|
CWnd* pParent = GetParent();
|
|
CRect rctClient;
|
|
GetClientRect(rctClient);
|
|
DestroyWindow();
|
|
Create(CAMERA_WINDOW_CLASS, "", lStyle, rctClient, pParent, nID);
|
|
}
|
|
|
|
void CCamWnd::OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags)
|
|
{
|
|
g_pParentWnd->HandleKey(nChar, nRepCnt, nFlags, false);
|
|
}
|