121 lines
No EOL
2.2 KiB
C
121 lines
No EOL
2.2 KiB
C
// playerAnimations
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typedef enum
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{
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BOTH_DEATH1 = 0, //# special test comment 1 on BOTH_DEATH1
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BOTH_DEATH2,
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BOTH_DEATH3,
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BOTH_DEATH4,
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BOTH_DEATH5,
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BOTH_DEATHFORWARD,
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BOTH_DEATHBACKWARD,
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BOTH_DEATHFORWARD2, //# special test comment 2 on BOTH_DEATHFORWARD2
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BOTH_DEATHBACK2,
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BOTH_WRITHINGDEATH,//if on back
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BOTH_STUMBLEDEATH,
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BOTH_FALLDEATH,
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//# special test comment 3 on <nothing>
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BOTH_DEAD1,
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BOTH_DEAD2,
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BOTH_DEAD3, // next 2 just to check with and without whitespace, but empty otherwise. Will be deleted soon
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BOTH_DEAD4, //#
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BOTH_DEAD5, //#
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BOTH_DEADFORWARD,
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BOTH_DEADBACKWARD,
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BOTH_DEADFORWARD2,
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BOTH_DEADBACK2,
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BOTH_WRITHINGDEAD,
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BOTH_STUMBLEDEAD,
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BOTH_FALLDEAD,
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TORSO_DROP,
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TORSO_RAISE,
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TORSO_ATTACK,
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TORSO_STAND2,
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TORSO_ATTACK2,
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TORSO_GESTURE,
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TORSO_STAND,
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LEGS_IDLE,
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LEGS_IDLECR,
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LEGS_WALKCR, //#test1
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LEGS_WALK, //# hi there
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LEGS_RUN,
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LEGS_BACK,
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LEGS_SWIM,
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LEGS_JUMP,
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LEGS_LAND,
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LEGS_JUMPB,
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LEGS_LANDB,
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LEGS_TURN,
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COMMON_ANIMS_LAST,
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//extra anims
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BOTH_PAIN1 = COMMON_ANIMS_LAST,
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BOTH_PAIN2,
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BOTH_PAIN3,
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TORSO_RUN,
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TORSO_CONSOLE,
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TORSO_CONSOLE2,
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TORSO_CROUCH,
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TORSO_WALKCR,
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TORSO_IDLECR,
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TORSO_WALK,
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TORSO_PAIN,
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TORSO_ASSIMILATE,
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TORSO_PLUGIN,
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TORSO_PLUGOUT,
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TORSO_JUMP,
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TORSO_INAIR,
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TORSO_LAND,
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TORSO_SITTING,
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TORSO_WREADY1,
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TORSO_WREADY2,
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TORSO_TRICORDER,
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TORSO_MEDICORDER,
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TORSO_INJURED,
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TORSO_WRITHING,
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TORSO_CRAWLBACK,
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TORSO_PAIN2WRITHE,
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TORSO_CONSOLE1IDLE,
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TORSO_CONSOLE1RIGHT,
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TORSO_CONSOLE1LEFT,
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TORSO_SITTING1,
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TORSO_SITTING2,
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TORSO_SITTING3,
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TORSO_BENT,
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TORSO_GUARD_LOOKAROUND,
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TORSO_GUARD_IDLE,
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TORSO_WIDLE,
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LEGS_ATTACK,
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LEGS_ATTACK2,
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LEGS_CONSOLE,
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LEGS_CONSOLE2,
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LEGS_CROUCH,
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LEGS_PAIN,
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LEGS_ASSIMILATE,
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LEGS_PLUGIN,
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LEGS_PLUGOUT,
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LEGS_INAIR,
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LEGS_SITTING,
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LEGS_TRICORDER,
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LEGS_MEDICORDER,
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LEGS_INJURED,
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LEGS_WRITHING,
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LEGS_CRAWLBACK,
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LEGS_PAIN2WRITHE,
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LEGS_CONSOLE1IDLE,
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LEGS_CONSOLE1RIGHT,
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LEGS_CONSOLE1LEFT,
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LEGS_SITTING1,
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LEGS_SITTING2,
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LEGS_SITTING3,
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LEGS_SITPOSE,
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LEGS_GUARD_LOOKAROUND,
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LEGS_GUARD_IDLE,
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} animNumber_t; |