jedioutcast/code/win32/feelit/feelmouse.h
2013-04-04 09:52:42 -05:00

143 lines
No EOL
2.8 KiB
C++

/**********************************************************************
Copyright (c) 1997 Immersion Corporation
Permission to use, copy, modify, distribute, and sell this
software and its documentation may be granted without fee;
interested parties are encouraged to request permission from
Immersion Corporation
2158 Paragon Drive
San Jose, CA 95131
408-467-1900
IMMERSION DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS.
IN NO EVENT SHALL IMMERSION BE LIABLE FOR ANY SPECIAL, INDIRECT OR
CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
FILE: FeelMouse.h
PURPOSE: Abstraction of Feelit mouse device
STARTED: 10/10/97
NOTES/REVISIONS:
3/2/99 jrm (Jeff Mallett): Force-->Feel renaming
3/15/99 jrm: __declspec(dllimport/dllexport) the whole class
**********************************************************************/
#ifndef FeelMouse_h
#define FeelMouse_h
#ifndef _FFCDLL_
#define DLLFFC __declspec(dllimport)
#else
#define DLLFFC __declspec(dllexport)
#endif
#include "FeelDevice.h"
//================================================================
// CFeelMouse
//================================================================
//
// ------ PUBLIC INTERFACE ------
//
class DLLFFC CFeelMouse : public CFeelDevice
{
//
// CONSTRUCTOR/DESCTRUCTOR
//
public:
// Constructor
CFeelMouse();
// Destructor
virtual
~CFeelMouse();
//
// ATTRIBUTES
//
public:
virtual LPIFEEL_API
GetAPI()
{ return m_piApi; }
virtual LPIFEEL_DEVICE
GetDevice()
{ return m_piDevice; }
BOOL
HaveForceFeelitMouse()
{ return m_piDevice != NULL; }
//
// OPERATIONS
//
public:
BOOL
Initialize(
HANDLE hinstApp,
HANDLE hwndApp,
DWORD dwCooperativeFlag = FEELIT_FCOOPLEVEL_FOREGROUND
);
virtual BOOL
ChangeScreenResolution(
BOOL bAutoSet,
DWORD dwXScreenSize = 0,
DWORD dwYScreenSize = 0
);
// Another syntax for SwitchToAbsoluteMode.
// The default is Absolute mode. Call only to switch to Relative mode or
// to switch back to Absolute mode.
virtual BOOL
SwitchToAbsoluteMode(
BOOL bAbsMode
);
//
// ------ PRIVATE INTERFACE ------
//
//
// HELPERS
//
protected:
virtual void
reset();
virtual BOOL
prepare_device();
//
// INTERNAL DATA
//
protected:
LPIFEEL_API m_piApi;
LPIFEEL_DEVICE m_piDevice;
};
#endif // ForceFeelitMouse_h