jedioutcast/code/qcommon/cvar.cpp
2013-04-04 09:52:42 -05:00

871 lines
17 KiB
C++

// cvar.c -- dynamic variable tracking
#include "../game/q_shared.h"
#include "qcommon.h"
cvar_t *cvar_vars;
cvar_t *cvar_cheats;
int cvar_modifiedFlags;
#define MAX_CVARS 1024
cvar_t cvar_indexes[MAX_CVARS];
int cvar_numIndexes;
cvar_t *Cvar_Set2( const char *var_name, const char *value, qboolean force);
/*
============
Cvar_ValidateString
============
*/
static qboolean Cvar_ValidateString( const char *s ) {
if ( !s ) {
return qfalse;
}
if ( strchr( s, '\\' ) ) {
return qfalse;
}
if ( strchr( s, '\"' ) ) {
return qfalse;
}
if ( strchr( s, ';' ) ) {
return qfalse;
}
return qtrue;
}
/*
============
Cvar_FindVar
============
*/
static cvar_t *Cvar_FindVar( const char *var_name ) {
cvar_t *var;
for (var=cvar_vars ; var ; var=var->next) {
if (!Q_stricmp(var_name, var->name)) {
return var;
}
}
return NULL;
}
/*
============
Cvar_VariableValue
============
*/
float Cvar_VariableValue( const char *var_name ) {
cvar_t *var;
var = Cvar_FindVar (var_name);
if (!var)
return 0;
return var->value;
}
/*
============
Cvar_VariableIntegerValue
============
*/
int Cvar_VariableIntegerValue( const char *var_name ) {
cvar_t *var;
var = Cvar_FindVar (var_name);
if (!var)
return 0;
return var->integer;
}
/*
============
Cvar_VariableString
============
*/
char *Cvar_VariableString( const char *var_name ) {
cvar_t *var;
var = Cvar_FindVar (var_name);
if (!var)
return "";
return var->string;
}
/*
============
Cvar_VariableStringBuffer
============
*/
void Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize ) {
cvar_t *var;
var = Cvar_FindVar (var_name);
if (!var) {
*buffer = 0;
}
else {
Q_strncpyz( buffer, var->string, bufsize );
}
}
/*
============
Cvar_CompleteVariable
============
*/
char *Cvar_CompleteVariable( const char *partial ) {
cvar_t *cvar;
int len;
len = strlen(partial);
if ( !len ) {
return NULL;
}
// check exact match
for ( cvar = cvar_vars ; cvar ; cvar = cvar->next ) {
if ( !Q_stricmp (partial,cvar->name) ) {
return cvar->name;
}
}
// check partial match
for ( cvar=cvar_vars ; cvar ; cvar=cvar->next ) {
if ( !Q_stricmpn (partial,cvar->name, len) ) {
return cvar->name;
}
}
return NULL;
}
/*
============
Cvar_CompleteVariableNext - get the next cvar in alphabetical order.
============
*/
char *Cvar_CompleteVariableNext (char *partial, char *last)
{
cvar_t *cvar, *base;
int len;
len = strlen(partial);
if (!len)
return NULL;
// this check needed since cvars may be resetting from cmd searches
base = NULL;
if(last)
{
for (cvar=cvar_vars; cvar; cvar = cvar->next)
{
if(!Q_stricmp(last, cvar->name))
{
base = cvar->next;
break;
}
}
if(base == NULL)
{ //not found, either error or at end of list
return NULL;
}
}
else
{
base = cvar_vars;
}
// check exact match
for (cvar=base ; cvar ; cvar=cvar->next)
if (!Q_stricmp (partial,cvar->name))
return cvar->name;
// check partial match
for (cvar=base ; cvar ; cvar=cvar->next)
if (!Q_stricmpn (partial,cvar->name, len))
return cvar->name;
return NULL;
}
/*
============
Cvar_Get
If the variable already exists, the value will not be set unless CVAR_ROM
The flags will be or'ed in if the variable exists.
============
*/
cvar_t *Cvar_Get( const char *var_name, const char *var_value, int flags ) {
cvar_t *var;
if ( !var_name || ! var_value ) {
Com_Error( ERR_FATAL, "Cvar_Get: NULL parameter" );
}
if ( !Cvar_ValidateString( var_name ) ) {
Com_Printf("invalid cvar name string: %s\n", var_name );
var_name = "BADNAME";
}
#if 0 // FIXME: values with backslash happen
if ( !Cvar_ValidateString( var_value ) ) {
Com_Printf("invalid cvar value string: %s\n", var_value );
var_value = "BADVALUE";
}
#endif
var = Cvar_FindVar (var_name);
if ( var ) {
// if the C code is now specifying a variable that the user already
// set a value for, take the new value as the reset value
if ( ( var->flags & CVAR_USER_CREATED ) && !( flags & CVAR_USER_CREATED )
&& var_value[0] ) {
var->flags &= ~CVAR_USER_CREATED;
Z_Free( var->resetString );
var->resetString = CopyString( var_value );
// ZOID--needs to be set so that cvars the game sets as
// SERVERINFO get sent to clients
cvar_modifiedFlags |= flags;
}
var->flags |= flags;
// only allow one non-empty reset string without a warning
if ( !var->resetString[0] ) {
// we don't have a reset string yet
Z_Free( var->resetString );
var->resetString = CopyString( var_value );
} else if ( var_value[0] && strcmp( var->resetString, var_value ) ) {
Com_Printf( "Warning: cvar \"%s\" given initial values: \"%s\" and \"%s\"\n",
var_name, var->resetString, var_value );
}
// if we have a latched string, take that value now
if ( var->latchedString ) {
char *s;
s = var->latchedString;
var->latchedString = NULL; // otherwise cvar_set2 would free it
Cvar_Set2( var_name, s, qtrue );
Z_Free( s );
}
// use a CVAR_SET for rom sets, get won't override
#if 0
// CVAR_ROM always overrides
if ( flags & CVAR_ROM ) {
Cvar_Set2( var_name, var_value, qtrue );
}
#endif
return var;
}
//
// allocate a new cvar
//
if ( cvar_numIndexes == MAX_CVARS ) {
Com_Error( ERR_FATAL, "MAX_CVARS" );
}
var = &cvar_indexes[cvar_numIndexes];
cvar_numIndexes++;
var->name = CopyString (var_name);
var->string = CopyString (var_value);
var->modified = qtrue;
var->modificationCount = 1;
var->value = atof (var->string);
var->integer = atoi(var->string);
var->resetString = CopyString( var_value );
// link the variable in
var->next = cvar_vars;
cvar_vars = var;
var->flags = flags;
return var;
}
/*
============
Cvar_Set2
============
*/
cvar_t *Cvar_Set2( const char *var_name, const char *value, qboolean force ) {
cvar_t *var;
Com_DPrintf( "Cvar_Set2: %s %s\n", var_name, value );
if ( !Cvar_ValidateString( var_name ) ) {
Com_Printf("invalid cvar name string: %s\n", var_name );
var_name = "BADNAME";
}
#if 0 // FIXME
if ( value && !Cvar_ValidateString( value ) ) {
Com_Printf("invalid cvar value string: %s\n", value );
var_value = "BADVALUE";
}
#endif
var = Cvar_FindVar (var_name);
if (!var) {
if ( !value ) {
return NULL;
}
// create it
if ( !force ) {
return Cvar_Get( var_name, value, CVAR_USER_CREATED );
} else {
return Cvar_Get (var_name, value, 0);
}
}
if (!value ) {
value = var->resetString;
}
// note what types of cvars have been modified (userinfo, archive, serverinfo, systeminfo)
cvar_modifiedFlags |= var->flags;
if (!force)
{
if (var->flags & CVAR_ROM)
{
Com_Printf ("%s is read only.\n", var_name);
return var;
}
if (var->flags & CVAR_INIT)
{
Com_Printf ("%s is write protected.\n", var_name);
return var;
}
if (var->flags & CVAR_LATCH)
{
if (var->latchedString)
{
if (strcmp(value, var->latchedString) == 0)
return var;
Z_Free (var->latchedString);
}
else
{
if (strcmp(value, var->string) == 0)
return var;
}
Com_Printf ("%s will be changed upon restarting.\n", var_name);
var->latchedString = CopyString(value);
var->modified = qtrue;
var->modificationCount++;
return var;
}
if ( (var->flags & CVAR_CHEAT) && !cvar_cheats->integer )
{
Com_Printf ("%s is cheat protected.\n", var_name);
return var;
}
}
else
{
if (var->latchedString)
{
Z_Free (var->latchedString);
var->latchedString = NULL;
}
}
if (!strcmp(value, var->string))
return var; // not changed
var->modified = qtrue;
var->modificationCount++;
Z_Free (var->string); // free the old value string
var->string = CopyString(value);
var->value = atof (var->string);
var->integer = atoi (var->string);
return var;
}
/*
============
Cvar_Set
============
*/
void Cvar_Set( const char *var_name, const char *value) {
Cvar_Set2 (var_name, value, qtrue);
}
/*
============
Cvar_SetValue
============
*/
void Cvar_SetValue( const char *var_name, float value) {
char val[32];
if ( value == (int)value ) {
Com_sprintf (val, sizeof(val), "%i",(int)value);
} else {
Com_sprintf (val, sizeof(val), "%f",value);
}
Cvar_Set (var_name, val);
}
/*
============
Cvar_Reset
============
*/
void Cvar_Reset( const char *var_name ) {
Cvar_Set2( var_name, NULL, qfalse );
}
/*
============
Cvar_SetCheatState
Any testing variables will be reset to the safe values
============
*/
void Cvar_SetCheatState( void ) {
cvar_t *var;
// set all default vars to the safe value
for ( var = cvar_vars ; var ; var = var->next ) {
if ( var->flags & CVAR_CHEAT) {
Cvar_Set( var->name, var->resetString );
}
}
}
/*
============
Cvar_Command
Handles variable inspection and changing from the console
============
*/
qboolean Cvar_Command( void ) {
cvar_t *v;
// check variables
v = Cvar_FindVar (Cmd_Argv(0));
if (!v) {
return qfalse;
}
// perform a variable print or set
if ( Cmd_Argc() == 1 ) {
Com_Printf ("\"%s\" is:\"%s" S_COLOR_WHITE "\" default:\"%s" S_COLOR_WHITE "\"\n", v->name, v->string, v->resetString );
if ( v->latchedString ) {
Com_Printf( "latched: \"%s\"\n", v->latchedString );
}
return qtrue;
}
//JFM toggle test
char *value;
value = Cmd_Argv(1);
if (value[0] =='!') //toggle
{
char buff[5];
sprintf(buff,"%i",!v->value);
Cvar_Set2 (v->name, buff, qfalse);// toggle the value
}
else
Cvar_Set2 (v->name, value, qfalse);// set the value if forcing isn't required
return qtrue;
}
/*
============
Cvar_Toggle_f
Toggles a cvar for easy single key binding
============
*/
void Cvar_Toggle_f( void ) {
int v;
if ( Cmd_Argc() != 2 ) {
Com_Printf ("usage: toggle <variable>\n");
return;
}
v = Cvar_VariableValue( Cmd_Argv( 1 ) );
v = !v;
Cvar_Set2 (Cmd_Argv(1), va("%i", v), qfalse);
}
/*
============
Cvar_Set_f
Allows setting and defining of arbitrary cvars from console, even if they
weren't declared in C code.
============
*/
void Cvar_Set_f( void ) {
int i, c, l, len;
char combined[MAX_STRING_TOKENS];
c = Cmd_Argc();
if ( c < 3 ) {
Com_Printf ("usage: set <variable> <value>\n");
return;
}
combined[0] = 0;
l = 0;
for ( i = 2 ; i < c ; i++ ) {
len = strlen ( Cmd_Argv( i ) + 1 );
if ( l + len >= MAX_STRING_TOKENS - 2 ) {
break;
}
strcat( combined, Cmd_Argv( i ) );
if ( i != c-1 ) {
strcat( combined, " " );
}
l += len;
}
Cvar_Set2 (Cmd_Argv(1), combined, qfalse);
}
/*
============
Cvar_SetU_f
As Cvar_Set, but also flags it as userinfo
============
*/
void Cvar_SetU_f( void ) {
cvar_t *v;
if ( Cmd_Argc() != 3 ) {
Com_Printf ("usage: setu <variable> <value>\n");
return;
}
Cvar_Set_f();
v = Cvar_FindVar( Cmd_Argv( 1 ) );
if ( !v ) {
return;
}
v->flags |= CVAR_USERINFO;
}
/*
============
Cvar_SetS_f
As Cvar_Set, but also flags it as userinfo
============
*/
void Cvar_SetS_f( void ) {
cvar_t *v;
if ( Cmd_Argc() != 3 ) {
Com_Printf ("usage: sets <variable> <value>\n");
return;
}
Cvar_Set_f();
v = Cvar_FindVar( Cmd_Argv( 1 ) );
if ( !v ) {
return;
}
v->flags |= CVAR_SERVERINFO;
}
/*
============
Cvar_SetA_f
As Cvar_Set, but also flags it as archived
============
*/
void Cvar_SetA_f( void ) {
cvar_t *v;
if ( Cmd_Argc() != 3 ) {
Com_Printf ("usage: seta <variable> <value>\n");
return;
}
Cvar_Set_f();
v = Cvar_FindVar( Cmd_Argv( 1 ) );
if ( !v ) {
return;
}
v->flags |= CVAR_ARCHIVE;
}
/*
============
Cvar_Reset_f
============
*/
void Cvar_Reset_f( void ) {
if ( Cmd_Argc() != 2 ) {
Com_Printf ("usage: reset <variable>\n");
return;
}
Cvar_Reset( Cmd_Argv( 1 ) );
}
/*
============
Cvar_WriteVariables
Appends lines containing "set variable value" for all variables
with the archive flag set to qtrue.
============
*/
void Cvar_WriteVariables( fileHandle_t f ) {
cvar_t *var;
char buffer[1024];
for (var = cvar_vars ; var ; var = var->next) {
if (var->flags & CVAR_ARCHIVE ) {
// write the latched value, even if it hasn't taken effect yet
if ( var->latchedString ) {
Com_sprintf (buffer, sizeof(buffer), "seta %s \"%s\"\n", var->name, var->latchedString);
} else {
Com_sprintf (buffer, sizeof(buffer), "seta %s \"%s\"\n", var->name, var->string);
}
FS_Printf (f, "%s", buffer);
}
}
}
/*
============
Cvar_List_f
============
*/
void Cvar_List_f( void ) {
cvar_t *var;
int i;
char *match;
if ( Cmd_Argc() > 1 ) {
match = Cmd_Argv( 1 );
} else {
match = NULL;
}
i = 0;
for (var = cvar_vars ; var ; var = var->next, i++)
{
if (match && !Com_Filter(match, var->name, qfalse)) continue;
if (var->flags & CVAR_SERVERINFO) {
Com_Printf("S");
} else {
Com_Printf(" ");
}
if (var->flags & CVAR_USERINFO) {
Com_Printf("U");
} else {
Com_Printf(" ");
}
if (var->flags & CVAR_ROM) {
Com_Printf("R");
} else {
Com_Printf(" ");
}
if (var->flags & CVAR_INIT) {
Com_Printf("I");
} else {
Com_Printf(" ");
}
if (var->flags & CVAR_ARCHIVE) {
Com_Printf("A");
} else {
Com_Printf(" ");
}
if (var->flags & CVAR_LATCH) {
Com_Printf("L");
} else {
Com_Printf(" ");
}
if (var->flags & CVAR_CHEAT) {
Com_Printf("C");
} else {
Com_Printf(" ");
}
Com_Printf (" %s \"%s\"\n", var->name, var->string);
}
Com_Printf ("\n%i total cvars\n", i);
}
/*
============
Cvar_Restart_f
Resets all cvars to their hardcoded values
============
*/
void Cvar_Restart_f( void ) {
cvar_t *var;
cvar_t **prev;
prev = &cvar_vars;
while ( 1 ) {
var = *prev;
if ( !var ) {
break;
}
// don't mess with rom values, or some inter-module
// communication will get broken (com_cl_running, etc)
if ( var->flags & ( CVAR_ROM | CVAR_INIT | CVAR_NORESTART ) ) {
prev = &var->next;
continue;
}
// throw out any variables the user created
if ( var->flags & CVAR_USER_CREATED ) {
*prev = var->next;
if ( var->name ) {
Z_Free( var->name );
}
if ( var->string ) {
Z_Free( var->string );
}
if ( var->latchedString ) {
Z_Free( var->latchedString );
}
if ( var->resetString ) {
Z_Free( var->resetString );
}
// clear the var completely, since we
// can't remove the index from the list
memset( var, 0, sizeof( var ) );
continue;
}
Cvar_Set( var->name, var->resetString );
prev = &var->next;
}
}
/*
=====================
Cvar_InfoString
=====================
*/
char *Cvar_InfoString( int bit ) {
static char info[MAX_INFO_STRING];
cvar_t *var;
info[0] = 0;
for (var = cvar_vars ; var ; var = var->next) {
if (var->flags & bit) {
Info_SetValueForKey (info, var->name, var->string);
}
}
return info;
}
/*
=====================
Cvar_InfoStringBuffer
=====================
*/
void Cvar_InfoStringBuffer( int bit, char* buff, int buffsize ) {
Q_strncpyz(buff,Cvar_InfoString(bit),buffsize);
}
/*
=====================
Cvar_Register
basically a slightly modified Cvar_Get for the interpreted modules
=====================
*/
void Cvar_Register( vmCvar_t *vmCvar, const char *varName, const char *defaultValue, int flags ) {
cvar_t *cv;
cv = Cvar_Get( varName, defaultValue, flags );
if ( !vmCvar ) {
return;
}
vmCvar->handle = cv - cvar_indexes;
vmCvar->modificationCount = -1;
Cvar_Update( vmCvar );
}
/*
=====================
Cvar_Register
updates an interpreted modules' version of a cvar
=====================
*/
void Cvar_Update( vmCvar_t *vmCvar ) {
cvar_t *cv;
if ( (unsigned)vmCvar->handle >= cvar_numIndexes ) {
Com_Error( ERR_DROP, "Cvar_Update: handle out of range" );
}
cv = cvar_indexes + vmCvar->handle;
if ( cv->modificationCount == vmCvar->modificationCount ) {
return;
}
if ( !cv->string ) {
return; // variable might have been cleared by a cvar_restart
}
vmCvar->modificationCount = cv->modificationCount;
Q_strncpyz( vmCvar->string, cv->string, sizeof( vmCvar->string ) );
vmCvar->value = cv->value;
vmCvar->integer = cv->integer;
}
/*
============
Cvar_Init
Reads in all archived cvars
============
*/
void Cvar_Init (void) {
cvar_cheats = Cvar_Get("sv_cheats", "1", CVAR_SYSTEMINFO );
Cmd_AddCommand ("toggle", Cvar_Toggle_f);
Cmd_AddCommand ("set", Cvar_Set_f);
Cmd_AddCommand ("sets", Cvar_SetS_f);
Cmd_AddCommand ("setu", Cvar_SetU_f);
Cmd_AddCommand ("seta", Cvar_SetA_f);
Cmd_AddCommand ("reset", Cvar_Reset_f);
Cmd_AddCommand ("cvarlist", Cvar_List_f);
Cmd_AddCommand ("cvar_restart", Cvar_Restart_f);
}