718 lines
20 KiB
C++
718 lines
20 KiB
C++
// tr_font.c
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//
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//
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#include "tr_local.h"
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//#include "../qcommon/qcommon.h"
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#include "../qcommon/sstring.h" // stl string class won't compile in here (MS shite), so use Gil's.
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#include "tr_local.h"
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#include "tr_font.h"
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#pragma warning (push, 3) //go back down to 3 for the stl include
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#include <vector>
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#include <map>
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//#include <list>
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//#include <string>
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#pragma warning (pop)
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using namespace std;
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inline int Round(float value)
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{
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return((int)floorf(value + 0.5f));
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}
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int fontIndex; // entry 0 is reserved index for missing/invalid, else ++ with each new font registered
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vector<CFontInfo *> fontArray;
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typedef map<sstring_t, int> fontIndexMap_t;
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fontIndexMap_t fontIndexMap;
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//paletteRGBA_c lastcolour;
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// =============================== some korean stuff =======================================
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#define KSC5601_HANGUL_HIBYTE_START 0xB0 // range is...
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#define KSC5601_HANGUL_HIBYTE_STOP 0xC8 // ... inclusive
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#define KSC5601_HANGUL_LOBYTE_LOBOUND 0xA0 // range is...
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#define KSC5601_HANGUL_LOBYTE_HIBOUND 0xFF // ...bounding (ie only valid in between these points, but NULLs in charsets for these codes)
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#define KSC5601_HANGUL_CODES_PER_ROW 96 // 2 more than the number of glyphs
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//extern qboolean Language_IsKorean( void );
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qboolean Language_IsKorean( void )
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{
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return qfalse; // multiplayer does not support asian languages
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}
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static inline bool Korean_ValidKSC5601Hangul( byte _iHi, byte _iLo )
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{
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return (_iHi >=KSC5601_HANGUL_HIBYTE_START &&
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_iHi <=KSC5601_HANGUL_HIBYTE_STOP &&
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_iLo > KSC5601_HANGUL_LOBYTE_LOBOUND &&
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_iLo < KSC5601_HANGUL_LOBYTE_HIBOUND
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);
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}
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static inline bool Korean_ValidKSC5601Hangul( unsigned int uiCode )
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{
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return Korean_ValidKSC5601Hangul( uiCode >> 8, uiCode & 0xFF );
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}
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// takes a KSC5601 double-byte hangul code and collapses down to a 0..n glyph index...
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// Assumes rows are 96 wide (glyph slots), not 94 wide (actual glyphs), so I can ignore boundary markers
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//
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// (invalid hangul codes will return 0)
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//
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static int Korean_CollapseKSC5601HangulCode(unsigned int uiCode)
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{
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if (Korean_ValidKSC5601Hangul( uiCode ))
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{
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uiCode -= (KSC5601_HANGUL_HIBYTE_START * 256) + KSC5601_HANGUL_LOBYTE_LOBOUND; // sneaky maths on both bytes, reduce to 0x0000 onwards
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uiCode = ((uiCode >> 8) * KSC5601_HANGUL_CODES_PER_ROW) + (uiCode & 0xFF);
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return uiCode;
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}
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return 0;
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}
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// ======================== some taiwanese stuff ==============================
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// (all ranges inclusive for Big5)...
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//
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#define BIG5_HIBYTE_START0 0xA1 // (misc chars + level 1 hanzi)
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#define BIG5_HIBYTE_STOP0 0xC6 //
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#define BIG5_HIBYTE_START1 0xC9 // (level 2 hanzi)
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#define BIG5_HIBYTE_STOP1 0xF9 //
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#define BIG5_LOBYTE_LOBOUND0 0x40 //
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#define BIG5_LOBYTE_HIBOUND0 0x7E //
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#define BIG5_LOBYTE_LOBOUND1 0xA1 //
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#define BIG5_LOBYTE_HIBOUND1 0xFE //
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#define BIG5_CODES_PER_ROW 160 // 3 more than the number of glyphs
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//extern qboolean Language_IsTaiwanese( void );
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qboolean Language_IsTaiwanese( void )
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{
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return qfalse; // multiplayer does not support asian languages
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}
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static bool Taiwanese_ValidBig5Code( unsigned int uiCode )
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{
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if ( (uiCode >= ((BIG5_HIBYTE_START0<<8)|BIG5_LOBYTE_LOBOUND0) && uiCode <= ((BIG5_HIBYTE_STOP0<<8)|BIG5_LOBYTE_HIBOUND0))
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|| (uiCode >= ((BIG5_HIBYTE_START1<<8)|BIG5_LOBYTE_LOBOUND0) && uiCode <= ((BIG5_HIBYTE_STOP1<<8)|0xD5)) // no meaningful equate for this, it's just end-of-glyphs for highest row
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)
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{
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const byte _iLo = uiCode & 0xFF;
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if ( (_iLo >= BIG5_LOBYTE_LOBOUND0 && _iLo <= BIG5_LOBYTE_HIBOUND0) ||
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(_iLo >= BIG5_LOBYTE_LOBOUND1 && _iLo <= BIG5_LOBYTE_HIBOUND1)
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)
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{
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return true;
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}
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}
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return false;
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}
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// takes a BIG5 double-byte code (including level 2 hanzi) and collapses down to a 0..n glyph index...
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// Assumes rows are 160 wide (glyph slots), not 157 wide (actual glyphs), so I can ignore boundary markers
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//
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// (invalid big5 codes will return 0)
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//
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static int Taiwanese_CollapseBig5Code( unsigned int uiCode )
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{
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if (Taiwanese_ValidBig5Code( uiCode ))
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{
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uiCode -= (BIG5_HIBYTE_START0 * 256) + BIG5_LOBYTE_LOBOUND0; // sneaky maths on both bytes, reduce to 0x0000 onwards
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if ( (uiCode & 0xFF) >= (BIG5_LOBYTE_LOBOUND1-1)-BIG5_LOBYTE_LOBOUND0)
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{
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uiCode -= ((BIG5_LOBYTE_LOBOUND1-1) - (BIG5_LOBYTE_HIBOUND0+1)) -1;
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}
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uiCode = ((uiCode >> 8) * BIG5_CODES_PER_ROW) + (uiCode & 0xFF);
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return uiCode;
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}
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return 0;
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}
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// ============================================================================
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// takes char *, returns integer char at that point, and advances char * on by enough bytes to move
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// past the letter (either western 1 byte or Asian multi-byte)...
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//
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unsigned int AnyLanguage_ReadCharFromString( const char **ppsText )
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{
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const byte *psString = (const byte *) *ppsText; // avoid sign-promote bug
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unsigned int uiLetter;
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// at some stage I can put other MBCS languages here I guess, but for now...
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//
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if ( (Language_IsKorean() && Korean_ValidKSC5601Hangul( psString[0], psString[1] )) ||
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(Language_IsTaiwanese()&& Taiwanese_ValidBig5Code ((psString[0] * 256) + psString[1]))
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)
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{
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uiLetter = (psString[0] * 256) + psString[1];
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*ppsText += 2;
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}
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else
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{
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uiLetter = psString[0];
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*ppsText += 1; // NOT ++
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}
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return uiLetter;
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}
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// ======================================================================
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CFontInfo::CFontInfo(const char *fontName)
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{
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int len, i;
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void *buff;
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dfontdat_t *fontdat;
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len = ri.FS_ReadFile(fontName, NULL);
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if (len == sizeof(dfontdat_t))
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{
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ri.FS_ReadFile(fontName, &buff);
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fontdat = (dfontdat_t *)buff;
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for(i = 0; i < GLYPH_COUNT; i++)
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{
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mGlyphs[i] = fontdat->mGlyphs[i];
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}
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mPointSize = fontdat->mPointSize;
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mHeight = fontdat->mHeight;
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mAscender = fontdat->mAscender;
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mDescender = fontdat->mDescender;
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mAsianHack = fontdat->mKoreanHack;
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mbRoundCalcs = !!strstr(fontName,"ergo");
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ri.FS_FreeFile(buff);
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}
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else
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{
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mHeight = 0;
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mShader = 0;
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}
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Q_strncpyz(m_sFontName, fontName, sizeof(m_sFontName));
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COM_StripExtension( m_sFontName, m_sFontName ); // so we get better error printing if failed to load shader (ie lose ".fontdat")
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mShader = RE_RegisterShaderNoMip(m_sFontName);
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FlagNoAsianGlyphs();
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UpdateAsianIfNeeded(true);
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// finished...
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fontArray.resize(fontIndex + 1);
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fontArray[fontIndex++] = this;
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}
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//extern int Language_GetIntegerValue(void);
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static int Language_GetIntegerValue(void)
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{
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return 0; // irrlevant in this codebase since multiplayer doesn't support asian chars
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}
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void CFontInfo::UpdateAsianIfNeeded( bool bForceReEval /* = false */ )
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{
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// if asian language, then provide an alternative glyph set and fill in relevant fields...
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//
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if (mHeight) // western charset exists in first place?
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{
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qboolean bKorean = Language_IsKorean();
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qboolean bTaiwanese = Language_IsTaiwanese();
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if (bKorean || bTaiwanese)
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{
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const int iThisLanguage = Language_GetIntegerValue();
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int iCappedHeight = mHeight < 16 ? 16: mHeight; // arbitrary limit on small char sizes because Asian chars don't squash well
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if (m_iAsianLanguageLoaded != iThisLanguage || !AsianGlyphsAvailable() || bForceReEval)
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{
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m_iAsianLanguageLoaded = iThisLanguage;
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int iGlyphTPs = 0;
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const char *psLang = NULL;
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if (bKorean)
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{
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iGlyphTPs = GLYPH_MAX_KOREAN_SHADERS;
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psLang = "kor";
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m_iAsianGlyphsAcross = 32; // hardwired for now (only one glyph set), may change later
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}
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else
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if (bTaiwanese)
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{
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iGlyphTPs = GLYPH_MAX_TAIWANESE_SHADERS;
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psLang = "tai";
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m_iAsianGlyphsAcross = 64; // hardwired for now (only one glyph set), may change later
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}
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// textures need loading...
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//
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if (m_sFontName[0])
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{
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// Use this sometime if we need to do logic to load alternate-height glyphs to better fit other fonts.
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// (but for now, we just use the one glyph set)
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//
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}
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for (int i = 0; i < iGlyphTPs; i++)
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{
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// (Note!! assumption for S,T calculations: all Asian glyph textures pages are square except for last one)
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//
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char sTemp[MAX_QPATH];
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Com_sprintf(sTemp,sizeof(sTemp), "fonts/%s_%d_1024_%d", psLang, 1024/m_iAsianGlyphsAcross, i);
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//
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// returning 0 here will automatically inhibit Asian glyph calculations at runtime...
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//
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m_hAsianShaders[i] = RE_RegisterShaderNoMip( sTemp );
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}
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// for now I'm hardwiring these, but if we ever have more than one glyph set per language then they'll be changed...
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//
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m_iAsianPagesLoaded = iGlyphTPs; // not necessarily true, but will be safe, and show up obvious if something missing
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m_bAsianLastPageHalfHeight = true;
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bForceReEval = true;
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}
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if (bForceReEval)
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{
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// now init the Asian member glyph fields to make them come out the same size as the western ones
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// that they serve as an alternative for...
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//
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m_AsianGlyph.width = iCappedHeight; // square Asian chars same size as height of western set
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m_AsianGlyph.height = iCappedHeight; // ""
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m_AsianGlyph.horizAdvance = iCappedHeight + (bTaiwanese?3:-1); // Asian chars contain a small amount of space in the glyph
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m_AsianGlyph.horizOffset = 0; // ""
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// .. or you can use the mKoreanHack value (which is the same number as the calc below)
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m_AsianGlyph.baseline = mAscender + ((iCappedHeight - mHeight) >> 1);
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}
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}
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else
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{
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// not using Asian...
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//
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FlagNoAsianGlyphs();
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}
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}
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else
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{
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// no western glyphs available, so don't attempt to match asian...
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//
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FlagNoAsianGlyphs();
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}
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}
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// needed to add *piShader param because of multiple TPs,
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// if not passed in, then I also skip S,T calculations for re-usable static korean glyphinfo struct...
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//
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const glyphInfo_t *CFontInfo::GetLetter(const unsigned int uiLetter, int *piShader /* = NULL */)
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{
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if ( AsianGlyphsAvailable() )
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{
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int iCollapsedAsianCode = 0;
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qboolean bTaiHack = qfalse;
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if ( Language_IsKorean() )
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{
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iCollapsedAsianCode = Korean_CollapseKSC5601HangulCode( uiLetter );
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}
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else
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if ( Language_IsTaiwanese() )
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{
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iCollapsedAsianCode = Taiwanese_CollapseBig5Code( uiLetter );
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bTaiHack = qtrue;
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}
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if (iCollapsedAsianCode)
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{
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if (piShader)
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{
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// (Note!! assumption for S,T calculations: all asian glyph textures pages are square except for last one
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// which may or may not be half height)
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//
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int iTexturePageIndex = iCollapsedAsianCode / (m_iAsianGlyphsAcross * m_iAsianGlyphsAcross);
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if (iTexturePageIndex > m_iAsianPagesLoaded)
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{
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assert(0); // should never happen
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iTexturePageIndex = 0;
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}
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iCollapsedAsianCode -= iTexturePageIndex * (m_iAsianGlyphsAcross * m_iAsianGlyphsAcross);
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const int iColumn = iCollapsedAsianCode % m_iAsianGlyphsAcross;
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const int iRow = iCollapsedAsianCode / m_iAsianGlyphsAcross;
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const bool bHalfT = (iTexturePageIndex == (m_iAsianPagesLoaded - 1) && m_bAsianLastPageHalfHeight);
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const int iAsianGlyphsDown = (bHalfT) ? m_iAsianGlyphsAcross / 2 : m_iAsianGlyphsAcross;
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if (!bTaiHack)
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{
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// standard...
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//
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m_AsianGlyph.s = (float)( iColumn ) / (float)m_iAsianGlyphsAcross;
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m_AsianGlyph.t = (float)( iRow ) / (float) iAsianGlyphsDown;
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}
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else
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{
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// special hack for Taiwanese stuff to avoid GL-bleed...
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//
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m_AsianGlyph.s = (float)(((1024 / m_iAsianGlyphsAcross) * ( iColumn ))+1) / 1024.0f;
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m_AsianGlyph.t = (float)(((1024 / iAsianGlyphsDown ) * ( iRow ))+1) / 1024.0f;
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}
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m_AsianGlyph.s2 = (float)( iColumn + 1) / (float)m_iAsianGlyphsAcross;
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m_AsianGlyph.t2 = (float)( iRow + 1 ) / (float) iAsianGlyphsDown;
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*piShader = m_hAsianShaders[ iTexturePageIndex ];
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}
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return &m_AsianGlyph;
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}
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}
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if (piShader)
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{
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*piShader = GetShader();
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}
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return(mGlyphs + (uiLetter & 0xff));
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}
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const int CFontInfo::GetAsianCode(ulong uiLetter) const
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{
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int iCollapsedAsianCode = 0;
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if (AsianGlyphsAvailable())
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{
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if ( Language_IsKorean() )
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{
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iCollapsedAsianCode = Korean_CollapseKSC5601HangulCode( uiLetter );
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}
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else
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if ( Language_IsTaiwanese() )
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{
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iCollapsedAsianCode = Taiwanese_CollapseBig5Code( uiLetter );
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}
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}
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return iCollapsedAsianCode;
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}
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const int CFontInfo::GetLetterWidth(unsigned int uiLetter) const
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{
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if ( GetAsianCode(uiLetter) )
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{
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return m_AsianGlyph.width;
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}
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uiLetter &= 0xff;
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if(mGlyphs[uiLetter].width)
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{
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return(mGlyphs[uiLetter].width);
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}
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return(mGlyphs['.'].width);
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}
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const int CFontInfo::GetLetterHorizAdvance(unsigned int uiLetter) const
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{
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if ( GetAsianCode(uiLetter) )
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{
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return m_AsianGlyph.horizAdvance;
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}
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uiLetter &= 0xff;
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if(mGlyphs[uiLetter].horizAdvance)
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{
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return(mGlyphs[uiLetter].horizAdvance);
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}
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return(mGlyphs['.'].horizAdvance);
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}
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CFontInfo *GetFont(int index)
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{
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index &= SET_MASK;
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if((index >= 1) && (index < fontIndex))
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{
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CFontInfo *pFont = fontArray[index];
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if (pFont)
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{
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pFont->UpdateAsianIfNeeded();
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}
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return pFont;
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}
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return(NULL);
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}
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int RE_Font_StrLenPixels(const char *psText, const int iFontHandle, const float fScale)
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{
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int x = 0, i = 0, r = 0;
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CFontInfo *curfont;
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char parseText[2048];
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//It gets confused about ^blah here too and reports an inaccurate length as a result
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while (psText[i] && r < 2048)
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{
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if (psText[i] == '^')
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{
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if ( (i < 1 || psText[i-1] != '^') &&
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(!psText[i+1] || psText[i+1] != '^') )
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{ //If char before or after ^ is ^ then it prints ^ instead of accepting a colorcode
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i += 2;
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}
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}
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parseText[r] = psText[i];
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r++;
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i++;
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}
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parseText[r] = 0;
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const char *constParseText = parseText;
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curfont = GetFont(iFontHandle);
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if(!curfont)
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{
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return(0);
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}
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while(*constParseText)
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{
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x += curfont->GetLetterHorizAdvance( AnyLanguage_ReadCharFromString( &constParseText ));
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}
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x = Round(x * fScale);
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return(x);
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}
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// not really a font function, but keeps naming consistant...
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//
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int RE_Font_StrLenChars(const char *psText)
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{
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// logic for this function's letter counting must be kept same in this function and RE_Font_DrawString()
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//
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int iCharCount = 0;
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while ( *psText )
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{
|
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// in other words, colour codes and CR/LF don't count as chars, all else does...
|
||
//
|
||
switch (AnyLanguage_ReadCharFromString( &psText ))
|
||
{
|
||
case '^': psText++; break; // colour code (note next-char skip)
|
||
case 10: break; // linefeed
|
||
case 13: break; // return
|
||
default: iCharCount++; break;
|
||
}
|
||
}
|
||
|
||
return iCharCount;
|
||
}
|
||
|
||
int RE_Font_HeightPixels(const int iFontHandle, const float fScale)
|
||
{
|
||
CFontInfo *curfont;
|
||
|
||
curfont = GetFont(iFontHandle);
|
||
if(curfont)
|
||
{
|
||
return(Round(curfont->GetPointSize() * fScale));
|
||
}
|
||
return(0);
|
||
}
|
||
|
||
// iCharLimit is -1 for "all of string", else MBCS char count...
|
||
//
|
||
void RE_Font_DrawString(int ox, int oy, const char *psText, const float *rgba, const int iFontHandle, int iCharLimit, const float fScale)
|
||
{
|
||
int x, y, colour, offset;
|
||
const glyphInfo_t *pLetter;
|
||
qhandle_t hShader;
|
||
qboolean qbThisCharCountsAsLetter; // logic for this bool must be kept same in this function and RE_Font_StrLenChars()
|
||
|
||
if(iFontHandle & STYLE_BLINK)
|
||
{
|
||
if((ri.Milliseconds() >> 7) & 1)
|
||
{
|
||
return;
|
||
}
|
||
}
|
||
|
||
/* if (Language_IsTaiwanese())
|
||
{
|
||
psText = "Wp:<3A>}<7D>F<EFBFBD>a <20>p<EFBFBD>G<EFBFBD><47><EFBFBD>A<EFBFBD>Ʊ<EFBFBD><C6B1>A<EFBFBD><41><EFBFBD>L<EFBFBD>̻<EFBFBD><CCBB><EFBFBD><EFBFBD>@<40>˦<EFBFBD><CBA6>C";
|
||
}
|
||
else
|
||
if (Language_IsKorean())
|
||
{
|
||
psText = "Wp:<3A><>Ÿ<EFBFBD><C5B8><EFBFBD>̴<EFBFBD> <20>ָ<EFBFBD>. <20>׵<EFBFBD><D7B5><EFBFBD> <20><><EFBFBD>Ѵ<EFBFBD><D1B4><EFBFBD> <20>װ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϰڴ<CFB0>.";
|
||
}
|
||
*/
|
||
CFontInfo *curfont = GetFont(iFontHandle);
|
||
if(!curfont)
|
||
{
|
||
return;
|
||
}
|
||
|
||
// Draw a dropshadow if required
|
||
if(iFontHandle & STYLE_DROPSHADOW)
|
||
{
|
||
int i = 0, r = 0;
|
||
char dropShadowText[1024];
|
||
static const vec4_t v4DKGREY2 = {0.15f, 0.15f, 0.15f, 1};
|
||
|
||
offset = Round(curfont->GetPointSize() * fScale * 0.075f);
|
||
|
||
//^blah stuff confuses shadows, so parse it out first
|
||
while (psText[i] && r < 1024)
|
||
{
|
||
if (psText[i] == '^')
|
||
{
|
||
if ( (i < 1 || psText[i-1] != '^') &&
|
||
(!psText[i+1] || psText[i+1] != '^') )
|
||
{ //If char before or after ^ is ^ then it prints ^ instead of accepting a colorcode
|
||
i += 2;
|
||
}
|
||
}
|
||
|
||
dropShadowText[r] = psText[i];
|
||
r++;
|
||
i++;
|
||
}
|
||
dropShadowText[r] = 0;
|
||
|
||
RE_Font_DrawString(ox + offset, oy + offset, dropShadowText, v4DKGREY2, iFontHandle & SET_MASK, iCharLimit, fScale);
|
||
}
|
||
|
||
RE_SetColor( rgba );
|
||
|
||
x = ox;
|
||
oy += Round((curfont->GetHeight() - (curfont->GetDescender() >> 1)) * fScale);
|
||
|
||
while(*psText)
|
||
{
|
||
qbThisCharCountsAsLetter = qfalse;
|
||
|
||
unsigned int uiLetter = AnyLanguage_ReadCharFromString(&psText); // 'psText' ptr has been advanced now
|
||
switch( uiLetter )
|
||
{
|
||
case '^':
|
||
{
|
||
colour = ColorIndex(*psText++);
|
||
RE_SetColor( g_color_table[colour] );
|
||
}
|
||
break;
|
||
case 10: //linefeed
|
||
x = ox;
|
||
oy += Round(curfont->GetPointSize() * fScale);
|
||
break;
|
||
case 13: // Return
|
||
break;
|
||
case 32: // Space
|
||
qbThisCharCountsAsLetter = qtrue;
|
||
pLetter = curfont->GetLetter(' ');
|
||
x += Round(pLetter->horizAdvance * fScale);
|
||
break;
|
||
|
||
default:
|
||
qbThisCharCountsAsLetter = qtrue;
|
||
pLetter = curfont->GetLetter( uiLetter, &hShader ); // Description of pLetter
|
||
if(!pLetter->width)
|
||
{
|
||
pLetter = curfont->GetLetter('.');
|
||
}
|
||
|
||
// for some reason in JK2MP we DO need these Round() calls, but in SP they cause it to go wrong... ???
|
||
//
|
||
// this 'mbRoundCalcs' stuff is crap, but the only way to make the font code work. Sigh...
|
||
//
|
||
y = oy - (curfont->mbRoundCalcs ? Round(pLetter->baseline * fScale) : pLetter->baseline * fScale);
|
||
|
||
RE_StretchPic ( x + Round(pLetter->horizOffset * fScale), // float x
|
||
y, // float y
|
||
curfont->mbRoundCalcs ? Round(pLetter->width * fScale) : pLetter->width * fScale, // float w
|
||
curfont->mbRoundCalcs ? Round(pLetter->height * fScale) : pLetter->height * fScale, // float h
|
||
pLetter->s, // float s1
|
||
pLetter->t, // float t1
|
||
pLetter->s2, // float s2
|
||
pLetter->t2, // float t2
|
||
//lastcolour.c,
|
||
hShader // qhandle_t hShader
|
||
);
|
||
|
||
x += Round(pLetter->horizAdvance * fScale);
|
||
break;
|
||
}
|
||
|
||
if (qbThisCharCountsAsLetter && iCharLimit != -1)
|
||
{
|
||
if (!--iCharLimit)
|
||
break;
|
||
}
|
||
}
|
||
//let it remember the old color //RE_SetColor(NULL);;
|
||
}
|
||
|
||
int RE_RegisterFont(const char *psName)
|
||
{
|
||
fontIndexMap_t::iterator it = fontIndexMap.find(psName);
|
||
if (it != fontIndexMap.end() )
|
||
{
|
||
int iIndex = (*it).second;
|
||
|
||
CFontInfo *pFont = GetFont(iIndex);
|
||
if (pFont)
|
||
{
|
||
pFont->UpdateAsianIfNeeded();
|
||
}
|
||
else
|
||
{
|
||
return 0; // iIndex will be 0 anyway, but this makes it clear
|
||
}
|
||
|
||
return iIndex;
|
||
}
|
||
|
||
// not registered, so...
|
||
//
|
||
{
|
||
char temp[MAX_QPATH];
|
||
Com_sprintf(temp, MAX_QPATH, "fonts/%s.fontdat", psName);
|
||
CFontInfo *pFont = new CFontInfo(temp);
|
||
if (pFont->GetPointSize() > 0)
|
||
{
|
||
fontIndexMap[psName] = fontIndex - 1;
|
||
return fontIndex - 1;
|
||
}
|
||
else
|
||
{
|
||
fontIndexMap[psName] = 0; // missing/invalid
|
||
}
|
||
}
|
||
|
||
return(0);
|
||
}
|
||
|
||
|
||
void R_InitFonts(void)
|
||
{
|
||
fontIndex = 1; // entry 0 is reserved for "missing/invalid"
|
||
}
|
||
|
||
void R_ShutdownFonts(void)
|
||
{
|
||
for(int i = 1; i < fontIndex; i++) // entry 0 is reserved for "missing/invalid"
|
||
{
|
||
delete fontArray[i];
|
||
}
|
||
fontIndexMap.clear();
|
||
fontArray.clear();
|
||
fontIndex = 1; // entry 0 is reserved for "missing/invalid"
|
||
}
|
||
|