183 lines
6.2 KiB
C++
183 lines
6.2 KiB
C++
#pragma once
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#if !defined(CROFFSYSTEM_H_INC)
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#define CROFFSYSTEM_H_INC
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#ifndef __Q_SHARED_H
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#include "../game/q_shared.h" //needs to be in here for entityState_t
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#endif
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#if !defined(SERVER_H_INC)
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#include "../server/server.h"
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#endif
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#pragma warning (push, 3) //go back down to 3 for the stl include
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#include <vector>
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#include <map>
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#pragma warning (pop)
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using namespace std;
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// ROFF Defines
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//-------------------
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#define ROFF_VERSION 1
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#define ROFF_NEW_VERSION 2
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#define ROFF_STRING "ROFF"
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#define ROFF_SAMPLE_RATE 10 // 10hz
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#define ROFF_AUTO_FIX_BAD_ANGLES // exporter can mess up angles,
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// defining this attempts to detect and fix these problems
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// The CROFFSystem object provides all of the functionality of ROFF
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// caching, playback, and clean-up, plus some useful debug features.
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//--------------------------------------
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class CROFFSystem
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//--------------------------------------
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{
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private:
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//------
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// forward declarations
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class CROFF;
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struct SROFFEntity;
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typedef map <int, CROFF *> TROFFList;
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typedef vector <SROFFEntity *> TROFFEntList;
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TROFFList mROFFList; // List of cached roffs
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int mID; // unique ID generator for new roff objects
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TROFFEntList mROFFEntList; // List of roffing entities
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// ROFF Header file definition, nothing else needs to see this
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typedef struct tROFFHeader
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//-------------------------------
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{
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char mHeader[4]; // should match roff_string defined above
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long mVersion; // version num, supported version defined above
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float mCount; // I think this is a float because of a limitation of the roff exporter
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} TROFFHeader;
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// ROFF Entry, nothing else needs to see this
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typedef struct tROFFEntry
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//-------------------------------
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{
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float mOriginOffset[3];
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float mRotateOffset[3];
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} TROFFEntry;
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typedef struct tROFF2Header
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//-------------------------------
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{
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char mHeader[4]; // should match roff_string defined above
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long mVersion; // version num, supported version defined above
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int mCount; // I think this is a float because of a limitation of the roff exporter
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int mFrameRate; // Frame rate the roff should be played at
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int mNumNotes; // number of notes (null terminated strings) after the roff data
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} TROFF2Header;
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// ROFF Entry, nothing else needs to see this
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typedef struct tROFF2Entry
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//-------------------------------
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{
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float mOriginOffset[3];
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float mRotateOffset[3];
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int mStartNote, mNumNotes; // note track info
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} TROFF2Entry;
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// An individual ROFF object,
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// contains actual rotation/offset information
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//--------------------------------------
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class CROFF
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//--------------------------------------
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{
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public:
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//------
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int mID; // id for this roff file
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char mROFFFilePath[MAX_QPATH]; // roff file path
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int mROFFEntries; // count of move/rotate commands
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int mFrameTime; // frame rate
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int mLerp; // Lerp rate (FPS)
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TROFF2Entry *mMoveRotateList; // move rotate/command list
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int mNumNoteTracks;
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char **mNoteTrackIndexes;
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qboolean mUsedByClient;
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qboolean mUsedByServer;
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CROFF()
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{
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mUsedByClient = mUsedByServer = qfalse;
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}
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CROFF( char *file, int id );
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~CROFF();
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}; // class CROFF
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// The roff system tracks entities that are
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// roffing, so this is the internal structure
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// that represents these objects.
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//--------------------------------------
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struct SROFFEntity
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//--------------------------------------
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{
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int mEntID; // the entity that is currently roffing
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int mROFFID; // the roff to be applied to that entity
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int mNextROFFTime; // next time we should roff
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int mROFFFrame; // current roff frame we are applying
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qboolean mKill; // flag to kill a roffing ent
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qboolean mSignal; // TODO: Need to implement some sort of signal to Icarus when roff is done.
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qboolean mTranslated; // should this roff be "rotated" to fit the entity's initial position?
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qboolean mIsClient;
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vec3_t mStartAngles; // initial angle of the entity
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}; // struct SROFFEntity
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qboolean IsROFF( byte *file ); // Makes sure the file is a valid roff file
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qboolean InitROFF( byte *file, CROFF *obj ); // Handles stashing raw roff data into the roff object
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qboolean InitROFF2( byte *file, CROFF *obj ); // Handles stashing raw roff data into the roff object
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void FixBadAngles(CROFF *obj);
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int NewID() { return ++mID; } // Increment before return so we can use zero as failed return val
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qboolean ApplyROFF( SROFFEntity *roff_ent,
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CROFFSystem::CROFF *roff ); // True = success; False = roff complete
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void ProcessNote(SROFFEntity *roff_ent, char *note);
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void SetLerp( trajectory_t *tr,
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trType_t, vec3_t origin,
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vec3_t delta, int time, int rate );
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qboolean ClearLerp( SROFFEntity *roff_ent ); // Clears out the angular and position lerp fields
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public:
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//------
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CROFFSystem() { mID = 0; }
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~CROFFSystem() { Restart(); }
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qboolean Restart(); // Free up all system resources and reset the ID counter
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int Cache( char *file, qboolean isClient ); // roffs should be precached at the start of each level
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int GetID( char *file ); // find the roff id by filename
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qboolean Unload( int id ); // when a roff is done, it can be removed to free up resources
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qboolean Clean(qboolean isClient); // should be called when level is done, frees all roff resources
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void List(void); // dumps a list of all cached roff files to the console
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qboolean List( int id ); // dumps the contents of the specified roff to the console
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qboolean Play( int entID, int roffID, qboolean doTranslation, qboolean isClient); // TODO: implement signal on playback completion.
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void ListEnts(); // List the entities that are currently roffing
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qboolean PurgeEnt( int entID, qboolean isClient ); // Purge the specified entity from the entity list by id
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qboolean PurgeEnt( char *file ); // Purge the specified entity from the entity list by name
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void UpdateEntities(qboolean isClient); // applys roff data to roffing entities.
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}; // class CROFFSystem
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extern CROFFSystem theROFFSystem;
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#endif // CROFFSYSTEM_H_INC
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