2668 lines
82 KiB
C
2668 lines
82 KiB
C
// Copyright (C) 1999-2000 Id Software, Inc.
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//
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// cg_main.c -- initialization and primary entry point for cgame
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#include "cg_local.h"
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#include "../ui/ui_shared.h"
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// display context for new ui stuff
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displayContextDef_t cgDC;
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#if !defined(CL_LIGHT_H_INC)
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#include "cg_lights.h"
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#endif
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/*
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Ghoul2 Insert Start
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*/
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void CG_InitItems(void);
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/*
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Ghoul2 Insert End
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*/
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vec4_t colorTable[CT_MAX] =
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{
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{0, 0, 0, 0}, // CT_NONE
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{0, 0, 0, 1}, // CT_BLACK
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{1, 0, 0, 1}, // CT_RED
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{0, 1, 0, 1}, // CT_GREEN
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{0, 0, 1, 1}, // CT_BLUE
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{1, 1, 0, 1}, // CT_YELLOW
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{1, 0, 1, 1}, // CT_MAGENTA
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{0, 1, 1, 1}, // CT_CYAN
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{1, 1, 1, 1}, // CT_WHITE
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{0.75f, 0.75f, 0.75f, 1}, // CT_LTGREY
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{0.50f, 0.50f, 0.50f, 1}, // CT_MDGREY
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{0.25f, 0.25f, 0.25f, 1}, // CT_DKGREY
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{0.15f, 0.15f, 0.15f, 1}, // CT_DKGREY2
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{0.810f, 0.530f, 0.0f, 1}, // CT_VLTORANGE -- needs values
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{0.810f, 0.530f, 0.0f, 1}, // CT_LTORANGE
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{0.610f, 0.330f, 0.0f, 1}, // CT_DKORANGE
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{0.402f, 0.265f, 0.0f, 1}, // CT_VDKORANGE
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{0.503f, 0.375f, 0.996f, 1}, // CT_VLTBLUE1
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{0.367f, 0.261f, 0.722f, 1}, // CT_LTBLUE1
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{0.199f, 0.0f, 0.398f, 1}, // CT_DKBLUE1
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{0.160f, 0.117f, 0.324f, 1}, // CT_VDKBLUE1
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{0.300f, 0.628f, 0.816f, 1}, // CT_VLTBLUE2 -- needs values
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{0.300f, 0.628f, 0.816f, 1}, // CT_LTBLUE2
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{0.191f, 0.289f, 0.457f, 1}, // CT_DKBLUE2
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{0.125f, 0.250f, 0.324f, 1}, // CT_VDKBLUE2
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{0.796f, 0.398f, 0.199f, 1}, // CT_VLTBROWN1 -- needs values
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{0.796f, 0.398f, 0.199f, 1}, // CT_LTBROWN1
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{0.558f, 0.207f, 0.027f, 1}, // CT_DKBROWN1
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{0.328f, 0.125f, 0.035f, 1}, // CT_VDKBROWN1
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{0.996f, 0.796f, 0.398f, 1}, // CT_VLTGOLD1 -- needs values
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{0.996f, 0.796f, 0.398f, 1}, // CT_LTGOLD1
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{0.605f, 0.441f, 0.113f, 1}, // CT_DKGOLD1
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{0.386f, 0.308f, 0.148f, 1}, // CT_VDKGOLD1
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{0.648f, 0.562f, 0.784f, 1}, // CT_VLTPURPLE1 -- needs values
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{0.648f, 0.562f, 0.784f, 1}, // CT_LTPURPLE1
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{0.437f, 0.335f, 0.597f, 1}, // CT_DKPURPLE1
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{0.308f, 0.269f, 0.375f, 1}, // CT_VDKPURPLE1
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{0.816f, 0.531f, 0.710f, 1}, // CT_VLTPURPLE2 -- needs values
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{0.816f, 0.531f, 0.710f, 1}, // CT_LTPURPLE2
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{0.566f, 0.269f, 0.457f, 1}, // CT_DKPURPLE2
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{0.343f, 0.226f, 0.316f, 1}, // CT_VDKPURPLE2
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{0.929f, 0.597f, 0.929f, 1}, // CT_VLTPURPLE3
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{0.570f, 0.371f, 0.570f, 1}, // CT_LTPURPLE3
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{0.355f, 0.199f, 0.355f, 1}, // CT_DKPURPLE3
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{0.285f, 0.136f, 0.230f, 1}, // CT_VDKPURPLE3
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{0.953f, 0.378f, 0.250f, 1}, // CT_VLTRED1
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{0.953f, 0.378f, 0.250f, 1}, // CT_LTRED1
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{0.593f, 0.121f, 0.109f, 1}, // CT_DKRED1
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{0.429f, 0.171f, 0.113f, 1}, // CT_VDKRED1
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{.25f, 0, 0, 1}, // CT_VDKRED
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{.70f, 0, 0, 1}, // CT_DKRED
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{0.717f, 0.902f, 1.0f, 1}, // CT_VLTAQUA
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{0.574f, 0.722f, 0.804f, 1}, // CT_LTAQUA
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{0.287f, 0.361f, 0.402f, 1}, // CT_DKAQUA
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{0.143f, 0.180f, 0.201f, 1}, // CT_VDKAQUA
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{0.871f, 0.386f, 0.375f, 1}, // CT_LTPINK
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{0.435f, 0.193f, 0.187f, 1}, // CT_DKPINK
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{ 0, .5f, .5f, 1}, // CT_LTCYAN
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{ 0, .25f, .25f, 1}, // CT_DKCYAN
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{ .179f, .51f, .92f, 1}, // CT_LTBLUE3
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{ .199f, .71f, .92f, 1}, // CT_LTBLUE3
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{ .5f, .05f, .4f, 1}, // CT_DKBLUE3
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{ 0.0f, .613f, .097f, 1}, // CT_HUD_GREEN
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{ 0.835f, .015f, .015f, 1}, // CT_HUD_RED
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{ .567f, .685f, 1.0f, .75f}, // CT_ICON_BLUE
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{ .515f, .406f, .507f, 1}, // CT_NO_AMMO_RED
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{ 1.0f, .658f, .062f, 1}, // CT_HUD_ORANGE
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};
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char *HolocronIcons[] = {
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"gfx/mp/f_icon_lt_heal", //FP_HEAL,
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"gfx/mp/f_icon_levitation", //FP_LEVITATION,
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"gfx/mp/f_icon_speed", //FP_SPEED,
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"gfx/mp/f_icon_push", //FP_PUSH,
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"gfx/mp/f_icon_pull", //FP_PULL,
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"gfx/mp/f_icon_lt_telepathy", //FP_TELEPATHY,
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"gfx/mp/f_icon_dk_grip", //FP_GRIP,
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"gfx/mp/f_icon_dk_l1", //FP_LIGHTNING,
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"gfx/mp/f_icon_dk_rage", //FP_RAGE,
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"gfx/mp/f_icon_lt_protect", //FP_PROTECT,
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"gfx/mp/f_icon_lt_absorb", //FP_ABSORB,
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"gfx/mp/f_icon_lt_healother", //FP_TEAM_HEAL,
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"gfx/mp/f_icon_dk_forceother", //FP_TEAM_FORCE,
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"gfx/mp/f_icon_dk_drain", //FP_DRAIN,
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"gfx/mp/f_icon_sight", //FP_SEE,
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"gfx/mp/f_icon_saber_attack", //FP_SABERATTACK,
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"gfx/mp/f_icon_saber_defend", //FP_SABERDEFEND,
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"gfx/mp/f_icon_saber_throw" //FP_SABERTHROW
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};
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int forceModelModificationCount = -1;
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void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum );
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void CG_Shutdown( void );
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void CG_CalcEntityLerpPositions( centity_t *cent );
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void CG_ROFF_NotetrackCallback( centity_t *cent, const char *notetrack);
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static int C_PointContents(void);
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static void C_GetLerpOrigin(void);
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static void C_GetLerpAngles(void);
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static void C_GetModelScale(void);
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static void C_Trace(void);
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static void C_GetBoltPos(void);
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static void C_ImpactMark(void);
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/*
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================
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vmMain
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This is the only way control passes into the module.
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This must be the very first function compiled into the .q3vm file
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================
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*/
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int vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11 ) {
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switch ( command ) {
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case CG_INIT:
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CG_Init( arg0, arg1, arg2 );
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return 0;
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case CG_SHUTDOWN:
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CG_Shutdown();
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return 0;
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case CG_CONSOLE_COMMAND:
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return CG_ConsoleCommand();
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case CG_DRAW_ACTIVE_FRAME:
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CG_DrawActiveFrame( arg0, arg1, arg2 );
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return 0;
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case CG_CROSSHAIR_PLAYER:
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return CG_CrosshairPlayer();
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case CG_LAST_ATTACKER:
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return CG_LastAttacker();
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case CG_KEY_EVENT:
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CG_KeyEvent(arg0, arg1);
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return 0;
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case CG_MOUSE_EVENT:
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cgDC.cursorx = cgs.cursorX;
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cgDC.cursory = cgs.cursorY;
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CG_MouseEvent(arg0, arg1);
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return 0;
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case CG_EVENT_HANDLING:
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CG_EventHandling(arg0);
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return 0;
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case CG_POINT_CONTENTS:
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return C_PointContents();
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case CG_GET_LERP_ORIGIN:
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C_GetLerpOrigin();
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return 0;
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case CG_GET_LERP_ANGLES:
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C_GetLerpAngles();
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return 0;
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case CG_GET_MODEL_SCALE:
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C_GetModelScale();
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return 0;
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case CG_GET_GHOUL2:
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return (int)cg_entities[arg0].ghoul2; //NOTE: This is used by the effect bolting which is actually not used at all.
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//I'm fairly sure if you try to use it with vm's it will just give you total
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//garbage. In other words, use at your own risk.
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case CG_GET_MODEL_LIST:
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return (int)cgs.gameModels;
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case CG_CALC_LERP_POSITIONS:
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CG_CalcEntityLerpPositions( &cg_entities[arg0] );
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return 0;
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case CG_TRACE:
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C_Trace();
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return 0;
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case CG_GET_ORIGIN:
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VectorCopy(cg_entities[arg0].currentState.pos.trBase, (float *)arg1);
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return 0;
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case CG_GET_ANGLES:
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VectorCopy(cg_entities[arg0].currentState.apos.trBase, (float *)arg1);
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return 0;
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case CG_GET_BOLT_POS:
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C_GetBoltPos();
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return 0;
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case CG_GET_ORIGIN_TRAJECTORY:
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return (int)&cg_entities[arg0].nextState.pos;
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case CG_GET_ANGLE_TRAJECTORY:
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return (int)&cg_entities[arg0].nextState.apos;
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case CG_ROFF_NOTETRACK_CALLBACK:
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CG_ROFF_NotetrackCallback( &cg_entities[arg0], (const char *)arg1 );
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return 0;
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case CG_IMPACT_MARK:
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C_ImpactMark();
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return 0;
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case CG_MAP_CHANGE:
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// this trap map be called more than once for a given map change, as the
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// server is going to attempt to send out multiple broadcasts in hopes that
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// the client will receive one of them
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cg.mMapChange = qtrue;
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return 0;
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default:
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CG_Error( "vmMain: unknown command %i", command );
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break;
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}
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return -1;
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}
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static int C_PointContents(void)
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{
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TCGPointContents *data = (TCGPointContents *)cg.sharedBuffer;
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return CG_PointContents( data->mPoint, data->mPassEntityNum );
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}
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static void C_GetLerpOrigin(void)
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{
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TCGVectorData *data = (TCGVectorData *)cg.sharedBuffer;
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VectorCopy(cg_entities[data->mEntityNum].lerpOrigin, data->mPoint);
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}
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static void C_GetLerpAngles(void)
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{
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TCGVectorData *data = (TCGVectorData *)cg.sharedBuffer;
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VectorCopy(cg_entities[data->mEntityNum].lerpAngles, data->mPoint);
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}
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static void C_GetModelScale(void)
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{
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TCGVectorData *data = (TCGVectorData *)cg.sharedBuffer;
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VectorCopy(cg_entities[data->mEntityNum].modelScale, data->mPoint);
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}
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static void C_Trace(void)
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{
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TCGTrace *td = (TCGTrace *)cg.sharedBuffer;
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CG_Trace(&td->mResult, td->mStart, td->mMins, td->mMaxs, td->mEnd, td->mSkipNumber, td->mMask);
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}
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static void C_GetBoltPos(void)
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{
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TCGBoltPos *data = (TCGBoltPos *)cg.sharedBuffer;
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if (!cg_entities[data->mEntityNum].ghoul2)
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{
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VectorClear(data->mPoint);
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VectorClear(data->mAngle);
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return;
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}
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VectorCopy(cg_entities[data->mEntityNum].lerpOrigin, data->mPoint);
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if (data->mEntityNum < MAX_CLIENTS)
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{
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VectorCopy(cg_entities[data->mEntityNum].turAngles, data->mAngle);
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}
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else
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{
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VectorCopy(cg_entities[data->mEntityNum].lerpAngles, data->mAngle);
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}
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}
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static void C_ImpactMark(void)
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{
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TCGImpactMark *data = (TCGImpactMark *)cg.sharedBuffer;
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/*
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CG_ImpactMark((int)arg0, (const float *)arg1, (const float *)arg2, (float)arg3,
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(float)arg4, (float)arg5, (float)arg6, (float)arg7, qtrue, (float)arg8, qfalse);
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*/
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CG_ImpactMark(data->mHandle, data->mPoint, data->mAngle, data->mRotation,
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data->mRed, data->mGreen, data->mBlue, data->mAlphaStart, qtrue, data->mSizeStart, qfalse);
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}
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/*
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Ghoul2 Insert Start
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*/
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/*
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void CG_ResizeG2Bolt(boltInfo_v *bolt, int newCount)
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{
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bolt->resize(newCount);
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}
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void CG_ResizeG2Surface(surfaceInfo_v *surface, int newCount)
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{
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surface->resize(newCount);
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}
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void CG_ResizeG2Bone(boneInfo_v *bone, int newCount)
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{
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bone->resize(newCount);
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}
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void CG_ResizeG2(CGhoul2Info_v *ghoul2, int newCount)
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{
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ghoul2->resize(newCount);
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}
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void CG_ResizeG2TempBone(mdxaBone_v *tempBone, int newCount)
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{
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tempBone->resize(newCount);
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}
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*/
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/*
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Ghoul2 Insert End
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*/
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cg_t cg;
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cgs_t cgs;
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centity_t cg_entities[MAX_GENTITIES];
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weaponInfo_t cg_weapons[MAX_WEAPONS];
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itemInfo_t cg_items[MAX_ITEMS];
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vmCvar_t cg_centertime;
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vmCvar_t cg_runpitch;
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vmCvar_t cg_runroll;
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vmCvar_t cg_bobup;
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vmCvar_t cg_bobpitch;
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vmCvar_t cg_bobroll;
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//vmCvar_t cg_swingSpeed;
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vmCvar_t cg_shadows;
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vmCvar_t cg_gibs;
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vmCvar_t cg_drawTimer;
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vmCvar_t cg_drawFPS;
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vmCvar_t cg_drawSnapshot;
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vmCvar_t cg_draw3dIcons;
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vmCvar_t cg_drawIcons;
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vmCvar_t cg_drawAmmoWarning;
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vmCvar_t cg_drawCrosshair;
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vmCvar_t cg_drawCrosshairNames;
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vmCvar_t cg_dynamicCrosshair;
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vmCvar_t cg_drawRewards;
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vmCvar_t cg_drawScores;
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vmCvar_t cg_crosshairSize;
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vmCvar_t cg_crosshairX;
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vmCvar_t cg_crosshairY;
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vmCvar_t cg_crosshairHealth;
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vmCvar_t cg_draw2D;
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vmCvar_t cg_drawStatus;
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vmCvar_t cg_animSpeed;
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vmCvar_t cg_debugAnim;
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vmCvar_t cg_debugSaber;
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vmCvar_t cg_debugPosition;
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vmCvar_t cg_debugEvents;
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vmCvar_t cg_errorDecay;
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vmCvar_t cg_nopredict;
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vmCvar_t cg_noPlayerAnims;
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vmCvar_t cg_showmiss;
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vmCvar_t cg_footsteps;
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vmCvar_t cg_addMarks;
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vmCvar_t cg_viewsize;
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vmCvar_t cg_drawGun;
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vmCvar_t cg_gun_frame;
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vmCvar_t cg_gun_x;
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vmCvar_t cg_gun_y;
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vmCvar_t cg_gun_z;
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vmCvar_t cg_tracerChance;
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vmCvar_t cg_tracerWidth;
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vmCvar_t cg_tracerLength;
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vmCvar_t cg_autoswitch;
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vmCvar_t cg_ignore;
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vmCvar_t cg_simpleItems;
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vmCvar_t cg_fov;
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vmCvar_t cg_zoomFov;
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vmCvar_t cg_saberContact;
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vmCvar_t cg_saberTrail;
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vmCvar_t cg_speedTrail;
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vmCvar_t cg_auraShell;
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vmCvar_t cg_animBlend;
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vmCvar_t cg_dismember;
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vmCvar_t cg_thirdPerson;
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vmCvar_t cg_thirdPersonRange;
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vmCvar_t cg_thirdPersonAngle;
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vmCvar_t cg_thirdPersonPitchOffset;
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vmCvar_t cg_thirdPersonVertOffset;
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vmCvar_t cg_thirdPersonCameraDamp;
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vmCvar_t cg_thirdPersonTargetDamp;
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vmCvar_t cg_thirdPersonAlpha;
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vmCvar_t cg_thirdPersonHorzOffset;
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vmCvar_t cg_stereoSeparation;
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vmCvar_t cg_lagometer;
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vmCvar_t cg_drawEnemyInfo;
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vmCvar_t cg_synchronousClients;
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vmCvar_t cg_teamChatTime;
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vmCvar_t cg_teamChatHeight;
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vmCvar_t cg_stats;
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vmCvar_t cg_buildScript;
|
|
vmCvar_t cg_forceModel;
|
|
vmCvar_t cg_paused;
|
|
vmCvar_t cg_blood;
|
|
vmCvar_t cg_predictItems;
|
|
vmCvar_t cg_deferPlayers;
|
|
vmCvar_t cg_drawTeamOverlay;
|
|
vmCvar_t cg_teamOverlayUserinfo;
|
|
vmCvar_t cg_drawFriend;
|
|
vmCvar_t cg_teamChatsOnly;
|
|
vmCvar_t cg_noVoiceChats;
|
|
vmCvar_t cg_noVoiceText;
|
|
vmCvar_t cg_hudFiles;
|
|
vmCvar_t cg_scorePlum;
|
|
vmCvar_t cg_smoothClients;
|
|
vmCvar_t pmove_fixed;
|
|
//vmCvar_t cg_pmove_fixed;
|
|
vmCvar_t pmove_msec;
|
|
vmCvar_t cg_pmove_msec;
|
|
vmCvar_t cg_cameraMode;
|
|
vmCvar_t cg_cameraOrbit;
|
|
vmCvar_t cg_cameraOrbitDelay;
|
|
vmCvar_t cg_timescaleFadeEnd;
|
|
vmCvar_t cg_timescaleFadeSpeed;
|
|
vmCvar_t cg_timescale;
|
|
vmCvar_t cg_smallFont;
|
|
vmCvar_t cg_bigFont;
|
|
vmCvar_t cg_noTaunt;
|
|
vmCvar_t cg_noProjectileTrail;
|
|
vmCvar_t cg_trueLightning;
|
|
/*
|
|
Ghoul2 Insert Start
|
|
*/
|
|
vmCvar_t cg_debugBB;
|
|
/*
|
|
Ghoul2 Insert End
|
|
*/
|
|
vmCvar_t cg_redTeamName;
|
|
vmCvar_t cg_blueTeamName;
|
|
vmCvar_t cg_currentSelectedPlayer;
|
|
vmCvar_t cg_currentSelectedPlayerName;
|
|
vmCvar_t cg_singlePlayer;
|
|
vmCvar_t cg_enableDust;
|
|
vmCvar_t cg_enableBreath;
|
|
vmCvar_t cg_singlePlayerActive;
|
|
vmCvar_t cg_recordSPDemo;
|
|
vmCvar_t cg_recordSPDemoName;
|
|
|
|
typedef struct {
|
|
vmCvar_t *vmCvar;
|
|
char *cvarName;
|
|
char *defaultString;
|
|
int cvarFlags;
|
|
} cvarTable_t;
|
|
|
|
static cvarTable_t cvarTable[] = { // bk001129
|
|
{ &cg_ignore, "cg_ignore", "0", 0 }, // used for debugging
|
|
{ &cg_autoswitch, "cg_autoswitch", "1", CVAR_ARCHIVE },
|
|
{ &cg_drawGun, "cg_drawGun", "1", CVAR_ARCHIVE },
|
|
{ &cg_zoomFov, "cg_zoomfov", "40.0", CVAR_ARCHIVE },
|
|
{ &cg_fov, "cg_fov", "80", CVAR_ARCHIVE },
|
|
{ &cg_viewsize, "cg_viewsize", "100", CVAR_ARCHIVE },
|
|
{ &cg_stereoSeparation, "cg_stereoSeparation", "0.4", CVAR_ARCHIVE },
|
|
{ &cg_shadows, "cg_shadows", "1", CVAR_ARCHIVE },
|
|
{ &cg_gibs, "cg_gibs", "1", CVAR_ARCHIVE },
|
|
{ &cg_draw2D, "cg_draw2D", "1", CVAR_ARCHIVE },
|
|
{ &cg_drawStatus, "cg_drawStatus", "1", CVAR_ARCHIVE },
|
|
{ &cg_drawTimer, "cg_drawTimer", "0", CVAR_ARCHIVE },
|
|
{ &cg_drawFPS, "cg_drawFPS", "0", CVAR_ARCHIVE },
|
|
{ &cg_drawSnapshot, "cg_drawSnapshot", "0", CVAR_ARCHIVE },
|
|
{ &cg_draw3dIcons, "cg_draw3dIcons", "1", CVAR_ARCHIVE },
|
|
{ &cg_drawIcons, "cg_drawIcons", "1", CVAR_ARCHIVE },
|
|
{ &cg_drawAmmoWarning, "cg_drawAmmoWarning", "0", CVAR_ARCHIVE },
|
|
{ &cg_drawEnemyInfo, "cg_drawEnemyInfo", "1", CVAR_ARCHIVE },
|
|
{ &cg_drawCrosshair, "cg_drawCrosshair", "1", CVAR_ARCHIVE },
|
|
{ &cg_drawCrosshairNames, "cg_drawCrosshairNames", "1", CVAR_ARCHIVE },
|
|
{ &cg_drawScores, "cg_drawScores", "1", CVAR_ARCHIVE },
|
|
{ &cg_dynamicCrosshair, "cg_dynamicCrosshair", "1", CVAR_ARCHIVE },
|
|
{ &cg_drawRewards, "cg_drawRewards", "1", CVAR_ARCHIVE },
|
|
{ &cg_crosshairSize, "cg_crosshairSize", "24", CVAR_ARCHIVE },
|
|
{ &cg_crosshairHealth, "cg_crosshairHealth", "0", CVAR_ARCHIVE },
|
|
{ &cg_crosshairX, "cg_crosshairX", "0", CVAR_ARCHIVE },
|
|
{ &cg_crosshairY, "cg_crosshairY", "0", CVAR_ARCHIVE },
|
|
{ &cg_simpleItems, "cg_simpleItems", "0", CVAR_ARCHIVE },
|
|
{ &cg_addMarks, "cg_marks", "1", CVAR_ARCHIVE },
|
|
{ &cg_lagometer, "cg_lagometer", "0", CVAR_ARCHIVE },
|
|
{ &cg_gun_x, "cg_gunX", "0", CVAR_CHEAT },
|
|
{ &cg_gun_y, "cg_gunY", "0", CVAR_CHEAT },
|
|
{ &cg_gun_z, "cg_gunZ", "0", CVAR_CHEAT },
|
|
{ &cg_centertime, "cg_centertime", "3", CVAR_CHEAT },
|
|
{ &cg_runpitch, "cg_runpitch", "0.002", CVAR_ARCHIVE},
|
|
{ &cg_runroll, "cg_runroll", "0.005", CVAR_ARCHIVE },
|
|
{ &cg_bobup , "cg_bobup", "0.005", CVAR_ARCHIVE },
|
|
{ &cg_bobpitch, "cg_bobpitch", "0.002", CVAR_ARCHIVE },
|
|
{ &cg_bobroll, "cg_bobroll", "0.002", CVAR_ARCHIVE },
|
|
//{ &cg_swingSpeed, "cg_swingSpeed", "0.3", CVAR_CHEAT },
|
|
{ &cg_animSpeed, "cg_animspeed", "1", CVAR_CHEAT },
|
|
{ &cg_debugAnim, "cg_debuganim", "0", CVAR_CHEAT },
|
|
{ &cg_debugSaber, "cg_debugsaber", "0", CVAR_CHEAT },
|
|
{ &cg_debugPosition, "cg_debugposition", "0", CVAR_CHEAT },
|
|
{ &cg_debugEvents, "cg_debugevents", "0", CVAR_CHEAT },
|
|
{ &cg_errorDecay, "cg_errordecay", "100", 0 },
|
|
{ &cg_nopredict, "cg_nopredict", "0", 0 },
|
|
{ &cg_noPlayerAnims, "cg_noplayeranims", "0", CVAR_CHEAT },
|
|
{ &cg_showmiss, "cg_showmiss", "0", 0 },
|
|
{ &cg_footsteps, "cg_footsteps", "1", CVAR_CHEAT },
|
|
{ &cg_tracerChance, "cg_tracerchance", "0.4", CVAR_CHEAT },
|
|
{ &cg_tracerWidth, "cg_tracerwidth", "1", CVAR_CHEAT },
|
|
{ &cg_tracerLength, "cg_tracerlength", "100", CVAR_CHEAT },
|
|
|
|
{ &cg_saberContact, "cg_saberContact", "1", 0 },
|
|
{ &cg_saberTrail, "cg_saberTrail", "1", 0 },
|
|
|
|
{ &cg_speedTrail, "cg_speedTrail", "1", 0 },
|
|
{ &cg_auraShell, "cg_auraShell", "1", 0 },
|
|
|
|
{ &cg_animBlend, "cg_animBlend", "1", 0 },
|
|
|
|
{ &cg_dismember, "cg_dismember", "0", 0 },
|
|
|
|
{ &cg_thirdPerson, "cg_thirdPerson", "0", 0 },
|
|
{ &cg_thirdPersonRange, "cg_thirdPersonRange", "80", CVAR_CHEAT },
|
|
{ &cg_thirdPersonAngle, "cg_thirdPersonAngle", "0", CVAR_CHEAT },
|
|
{ &cg_thirdPersonPitchOffset, "cg_thirdPersonPitchOffset", "0", CVAR_CHEAT },
|
|
{ &cg_thirdPersonVertOffset, "cg_thirdPersonVertOffset", "16", CVAR_CHEAT },
|
|
{ &cg_thirdPersonCameraDamp, "cg_thirdPersonCameraDamp", "0.3", CVAR_CHEAT },
|
|
{ &cg_thirdPersonTargetDamp, "cg_thirdPersonTargetDamp", "0.5", CVAR_CHEAT },
|
|
|
|
{ &cg_thirdPersonHorzOffset, "cg_thirdPersonHorzOffset", "0", CVAR_CHEAT },
|
|
{ &cg_thirdPersonAlpha, "cg_thirdPersonAlpha", "1.0", CVAR_CHEAT },
|
|
|
|
{ &cg_teamChatTime, "cg_teamChatTime", "3000", CVAR_ARCHIVE },
|
|
{ &cg_teamChatHeight, "cg_teamChatHeight", "0", CVAR_ARCHIVE },
|
|
{ &cg_forceModel, "cg_forceModel", "0", CVAR_ARCHIVE },
|
|
{ &cg_predictItems, "cg_predictItems", "1", CVAR_ARCHIVE },
|
|
{ &cg_deferPlayers, "cg_deferPlayers", "1", CVAR_ARCHIVE },
|
|
{ &cg_drawTeamOverlay, "cg_drawTeamOverlay", "0", CVAR_ARCHIVE },
|
|
{ &cg_teamOverlayUserinfo, "teamoverlay", "0", CVAR_ROM | CVAR_USERINFO },
|
|
{ &cg_stats, "cg_stats", "0", 0 },
|
|
{ &cg_drawFriend, "cg_drawFriend", "1", CVAR_ARCHIVE },
|
|
{ &cg_teamChatsOnly, "cg_teamChatsOnly", "0", CVAR_ARCHIVE },
|
|
{ &cg_noVoiceChats, "cg_noVoiceChats", "0", CVAR_ARCHIVE },
|
|
{ &cg_noVoiceText, "cg_noVoiceText", "0", CVAR_ARCHIVE },
|
|
// the following variables are created in other parts of the system,
|
|
// but we also reference them here
|
|
{ &cg_buildScript, "com_buildScript", "0", 0 }, // force loading of all possible data amd error on failures
|
|
{ &cg_paused, "cl_paused", "0", CVAR_ROM },
|
|
{ &cg_blood, "com_blood", "1", CVAR_ARCHIVE },
|
|
{ &cg_synchronousClients, "g_synchronousClients", "0", 0 }, // communicated by systeminfo
|
|
|
|
{ &cg_redTeamName, "g_redteam", DEFAULT_REDTEAM_NAME, CVAR_ARCHIVE | CVAR_SERVERINFO | CVAR_USERINFO },
|
|
{ &cg_blueTeamName, "g_blueteam", DEFAULT_BLUETEAM_NAME, CVAR_ARCHIVE | CVAR_SERVERINFO | CVAR_USERINFO },
|
|
{ &cg_currentSelectedPlayer, "cg_currentSelectedPlayer", "0", CVAR_ARCHIVE},
|
|
{ &cg_currentSelectedPlayerName, "cg_currentSelectedPlayerName", "", CVAR_ARCHIVE},
|
|
{ &cg_singlePlayer, "ui_singlePlayerActive", "0", CVAR_USERINFO},
|
|
{ &cg_enableDust, "g_enableDust", "0", CVAR_SERVERINFO},
|
|
{ &cg_enableBreath, "g_enableBreath", "0", CVAR_SERVERINFO},
|
|
{ &cg_singlePlayerActive, "ui_singlePlayerActive", "0", CVAR_USERINFO},
|
|
{ &cg_recordSPDemo, "ui_recordSPDemo", "0", CVAR_ARCHIVE},
|
|
{ &cg_recordSPDemoName, "ui_recordSPDemoName", "", CVAR_ARCHIVE},
|
|
|
|
{ &cg_cameraOrbit, "cg_cameraOrbit", "0", CVAR_CHEAT},
|
|
{ &cg_cameraOrbitDelay, "cg_cameraOrbitDelay", "50", CVAR_ARCHIVE},
|
|
{ &cg_timescaleFadeEnd, "cg_timescaleFadeEnd", "1", 0},
|
|
{ &cg_timescaleFadeSpeed, "cg_timescaleFadeSpeed", "0", 0},
|
|
{ &cg_timescale, "timescale", "1", 0},
|
|
{ &cg_scorePlum, "cg_scorePlums", "1", CVAR_USERINFO | CVAR_ARCHIVE},
|
|
{ &cg_smoothClients, "cg_smoothClients", "0", CVAR_USERINFO | CVAR_ARCHIVE},
|
|
{ &cg_cameraMode, "com_cameraMode", "0", CVAR_CHEAT},
|
|
|
|
{ &pmove_fixed, "pmove_fixed", "0", 0},
|
|
{ &pmove_msec, "pmove_msec", "8", 0},
|
|
{ &cg_noTaunt, "cg_noTaunt", "0", CVAR_ARCHIVE},
|
|
{ &cg_noProjectileTrail, "cg_noProjectileTrail", "0", CVAR_ARCHIVE},
|
|
{ &cg_smallFont, "ui_smallFont", "0.25", CVAR_ARCHIVE},
|
|
{ &cg_bigFont, "ui_bigFont", "0.4", CVAR_ARCHIVE},
|
|
{ &cg_trueLightning, "cg_trueLightning", "0.0", CVAR_ARCHIVE},
|
|
// { &cg_pmove_fixed, "cg_pmove_fixed", "0", CVAR_USERINFO | CVAR_ARCHIVE }
|
|
/*
|
|
Ghoul2 Insert Start
|
|
*/
|
|
{ &cg_debugBB, "debugBB", "0", 0},
|
|
/*
|
|
Ghoul2 Insert End
|
|
*/
|
|
};
|
|
|
|
static int cvarTableSize = sizeof( cvarTable ) / sizeof( cvarTable[0] );
|
|
|
|
/*
|
|
=================
|
|
CG_RegisterCvars
|
|
=================
|
|
*/
|
|
void CG_RegisterCvars( void ) {
|
|
int i;
|
|
cvarTable_t *cv;
|
|
char var[MAX_TOKEN_CHARS];
|
|
|
|
for ( i = 0, cv = cvarTable ; i < cvarTableSize ; i++, cv++ ) {
|
|
trap_Cvar_Register( cv->vmCvar, cv->cvarName,
|
|
cv->defaultString, cv->cvarFlags );
|
|
}
|
|
|
|
// see if we are also running the server on this machine
|
|
trap_Cvar_VariableStringBuffer( "sv_running", var, sizeof( var ) );
|
|
cgs.localServer = atoi( var );
|
|
|
|
forceModelModificationCount = cg_forceModel.modificationCount;
|
|
|
|
trap_Cvar_Register(NULL, "model", DEFAULT_MODEL, CVAR_USERINFO | CVAR_ARCHIVE );
|
|
trap_Cvar_Register(NULL, "headmodel", DEFAULT_MODEL, CVAR_USERINFO | CVAR_ARCHIVE );
|
|
trap_Cvar_Register(NULL, "team_model", DEFAULT_TEAM_MODEL, CVAR_USERINFO | CVAR_ARCHIVE );
|
|
trap_Cvar_Register(NULL, "team_headmodel", DEFAULT_TEAM_HEAD, CVAR_USERINFO | CVAR_ARCHIVE );
|
|
trap_Cvar_Register(NULL, "forcepowers", DEFAULT_FORCEPOWERS, CVAR_USERINFO | CVAR_ARCHIVE );
|
|
|
|
// Cvars uses for transferring data between client and server
|
|
trap_Cvar_Register(NULL, "ui_about_gametype", "0", CVAR_ROM|CVAR_INTERNAL );
|
|
trap_Cvar_Register(NULL, "ui_about_fraglimit", "0", CVAR_ROM|CVAR_INTERNAL );
|
|
trap_Cvar_Register(NULL, "ui_about_capturelimit", "0", CVAR_ROM|CVAR_INTERNAL );
|
|
trap_Cvar_Register(NULL, "ui_about_timelimit", "0", CVAR_ROM|CVAR_INTERNAL );
|
|
trap_Cvar_Register(NULL, "ui_about_maxclients", "0", CVAR_ROM|CVAR_INTERNAL );
|
|
trap_Cvar_Register(NULL, "ui_about_dmflags", "0", CVAR_ROM|CVAR_INTERNAL );
|
|
trap_Cvar_Register(NULL, "ui_about_mapname", "0", CVAR_ROM|CVAR_INTERNAL );
|
|
trap_Cvar_Register(NULL, "ui_about_hostname", "0", CVAR_ROM|CVAR_INTERNAL );
|
|
trap_Cvar_Register(NULL, "ui_about_needpass", "0", CVAR_ROM|CVAR_INTERNAL );
|
|
trap_Cvar_Register(NULL, "ui_about_botminplayers", "0", CVAR_ROM|CVAR_INTERNAL );
|
|
}
|
|
|
|
/*
|
|
===================
|
|
CG_ForceModelChange
|
|
===================
|
|
*/
|
|
static void CG_ForceModelChange( void ) {
|
|
int i;
|
|
|
|
for (i=0 ; i<MAX_CLIENTS ; i++) {
|
|
const char *clientInfo;
|
|
void *oldGhoul2;
|
|
|
|
clientInfo = CG_ConfigString( CS_PLAYERS+i );
|
|
if ( !clientInfo[0] ) {
|
|
continue;
|
|
}
|
|
|
|
oldGhoul2 = cgs.clientinfo[i].ghoul2Model;
|
|
CG_NewClientInfo( i, qtrue);
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CG_UpdateCvars
|
|
=================
|
|
*/
|
|
void CG_UpdateCvars( void ) {
|
|
int i;
|
|
cvarTable_t *cv;
|
|
|
|
for ( i = 0, cv = cvarTable ; i < cvarTableSize ; i++, cv++ ) {
|
|
trap_Cvar_Update( cv->vmCvar );
|
|
}
|
|
|
|
// check for modications here
|
|
|
|
// If team overlay is on, ask for updates from the server. If its off,
|
|
// let the server know so we don't receive it
|
|
if ( drawTeamOverlayModificationCount != cg_drawTeamOverlay.modificationCount ) {
|
|
drawTeamOverlayModificationCount = cg_drawTeamOverlay.modificationCount;
|
|
|
|
if ( cg_drawTeamOverlay.integer > 0 ) {
|
|
trap_Cvar_Set( "teamoverlay", "1" );
|
|
} else {
|
|
trap_Cvar_Set( "teamoverlay", "0" );
|
|
}
|
|
// FIXME E3 HACK
|
|
trap_Cvar_Set( "teamoverlay", "1" );
|
|
}
|
|
|
|
// if force model changed
|
|
if ( forceModelModificationCount != cg_forceModel.modificationCount ) {
|
|
forceModelModificationCount = cg_forceModel.modificationCount;
|
|
CG_ForceModelChange();
|
|
}
|
|
}
|
|
|
|
int CG_CrosshairPlayer( void ) {
|
|
if ( cg.time > ( cg.crosshairClientTime + 1000 ) ) {
|
|
return -1;
|
|
}
|
|
|
|
if (cg.crosshairClientNum >= MAX_CLIENTS)
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
return cg.crosshairClientNum;
|
|
}
|
|
|
|
int CG_LastAttacker( void ) {
|
|
if ( !cg.attackerTime ) {
|
|
return -1;
|
|
}
|
|
return cg.snap->ps.persistant[PERS_ATTACKER];
|
|
}
|
|
|
|
void QDECL CG_Printf( const char *msg, ... ) {
|
|
va_list argptr;
|
|
char text[1024];
|
|
|
|
va_start (argptr, msg);
|
|
vsprintf (text, msg, argptr);
|
|
va_end (argptr);
|
|
|
|
trap_Print( text );
|
|
}
|
|
|
|
void QDECL CG_Error( const char *msg, ... ) {
|
|
va_list argptr;
|
|
char text[1024];
|
|
|
|
va_start (argptr, msg);
|
|
vsprintf (text, msg, argptr);
|
|
va_end (argptr);
|
|
|
|
trap_Error( text );
|
|
}
|
|
|
|
#ifndef CGAME_HARD_LINKED
|
|
// this is only here so the functions in q_shared.c and bg_*.c can link (FIXME)
|
|
|
|
void QDECL Com_Error( int level, const char *error, ... ) {
|
|
va_list argptr;
|
|
char text[1024];
|
|
|
|
va_start (argptr, error);
|
|
vsprintf (text, error, argptr);
|
|
va_end (argptr);
|
|
|
|
CG_Error( "%s", text);
|
|
}
|
|
|
|
void QDECL Com_Printf( const char *msg, ... ) {
|
|
va_list argptr;
|
|
char text[1024];
|
|
|
|
va_start (argptr, msg);
|
|
vsprintf (text, msg, argptr);
|
|
va_end (argptr);
|
|
|
|
CG_Printf ("%s", text);
|
|
}
|
|
|
|
#endif
|
|
|
|
/*
|
|
================
|
|
CG_Argv
|
|
================
|
|
*/
|
|
const char *CG_Argv( int arg ) {
|
|
static char buffer[MAX_STRING_CHARS];
|
|
|
|
trap_Argv( arg, buffer, sizeof( buffer ) );
|
|
|
|
return buffer;
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
|
|
/*
|
|
=================
|
|
CG_RegisterItemSounds
|
|
|
|
The server says this item is used on this level
|
|
=================
|
|
*/
|
|
static void CG_RegisterItemSounds( int itemNum ) {
|
|
gitem_t *item;
|
|
char data[MAX_QPATH];
|
|
char *s, *start;
|
|
int len;
|
|
|
|
item = &bg_itemlist[ itemNum ];
|
|
|
|
if( item->pickup_sound ) {
|
|
trap_S_RegisterSound( item->pickup_sound );
|
|
}
|
|
|
|
// parse the space seperated precache string for other media
|
|
s = item->sounds;
|
|
if (!s || !s[0])
|
|
return;
|
|
|
|
while (*s) {
|
|
start = s;
|
|
while (*s && *s != ' ') {
|
|
s++;
|
|
}
|
|
|
|
len = s-start;
|
|
if (len >= MAX_QPATH || len < 5) {
|
|
CG_Error( "PrecacheItem: %s has bad precache string",
|
|
item->classname);
|
|
return;
|
|
}
|
|
memcpy (data, start, len);
|
|
data[len] = 0;
|
|
if ( *s ) {
|
|
s++;
|
|
}
|
|
|
|
if ( !strcmp(data+len-3, "wav" )) {
|
|
trap_S_RegisterSound( data );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
CG_RegisterSounds
|
|
|
|
called during a precache command
|
|
=================
|
|
*/
|
|
static void CG_RegisterSounds( void ) {
|
|
int i;
|
|
char items[MAX_ITEMS+1];
|
|
char name[MAX_QPATH];
|
|
const char *soundName;
|
|
|
|
// voice commands
|
|
// rww - no "voice commands" I guess.
|
|
//CG_LoadVoiceChats();
|
|
|
|
cgs.media.oneMinuteSound = trap_S_RegisterSound( "sound/chars/mothma/misc/40MOM004" );
|
|
cgs.media.fiveMinuteSound = trap_S_RegisterSound( "sound/chars/mothma/misc/40MOM005" );
|
|
cgs.media.oneFragSound = trap_S_RegisterSound( "sound/chars/mothma/misc/40MOM001" );
|
|
cgs.media.twoFragSound = trap_S_RegisterSound( "sound/chars/mothma/misc/40MOM002" );
|
|
cgs.media.threeFragSound = trap_S_RegisterSound( "sound/chars/mothma/misc/40MOM003");
|
|
cgs.media.count3Sound = trap_S_RegisterSound( "sound/chars/mothma/misc/40MOM035" );
|
|
cgs.media.count2Sound = trap_S_RegisterSound( "sound/chars/mothma/misc/40MOM036" );
|
|
cgs.media.count1Sound = trap_S_RegisterSound( "sound/chars/mothma/misc/40MOM037" );
|
|
cgs.media.countFightSound = trap_S_RegisterSound( "sound/chars/mothma/misc/40MOM038" );
|
|
|
|
cgs.media.redSaberGlowShader = trap_R_RegisterShader( "gfx/effects/sabers/red_glow" );
|
|
cgs.media.redSaberCoreShader = trap_R_RegisterShader( "gfx/effects/sabers/red_line" );
|
|
cgs.media.orangeSaberGlowShader = trap_R_RegisterShader( "gfx/effects/sabers/orange_glow" );
|
|
cgs.media.orangeSaberCoreShader = trap_R_RegisterShader( "gfx/effects/sabers/orange_line" );
|
|
cgs.media.yellowSaberGlowShader = trap_R_RegisterShader( "gfx/effects/sabers/yellow_glow" );
|
|
cgs.media.yellowSaberCoreShader = trap_R_RegisterShader( "gfx/effects/sabers/yellow_line" );
|
|
cgs.media.greenSaberGlowShader = trap_R_RegisterShader( "gfx/effects/sabers/green_glow" );
|
|
cgs.media.greenSaberCoreShader = trap_R_RegisterShader( "gfx/effects/sabers/green_line" );
|
|
cgs.media.blueSaberGlowShader = trap_R_RegisterShader( "gfx/effects/sabers/blue_glow" );
|
|
cgs.media.blueSaberCoreShader = trap_R_RegisterShader( "gfx/effects/sabers/blue_line" );
|
|
cgs.media.purpleSaberGlowShader = trap_R_RegisterShader( "gfx/effects/sabers/purple_glow" );
|
|
cgs.media.purpleSaberCoreShader = trap_R_RegisterShader( "gfx/effects/sabers/purple_line" );
|
|
cgs.media.saberBlurShader = trap_R_RegisterShader( "gfx/effects/sabers/saberBlur" );
|
|
|
|
cgs.media.yellowDroppedSaberShader = trap_R_RegisterShader("gfx/effects/yellow_glow");
|
|
|
|
cgs.media.rivetMarkShader = trap_R_RegisterShader( "gfx/damage/rivetmark" );
|
|
|
|
trap_R_RegisterShader( "gfx/effects/saberFlare" );
|
|
|
|
trap_R_RegisterShader( "powerups/ysalimarishell" );
|
|
trap_R_RegisterShader("gfx/effects/saberDamageGlow" );
|
|
|
|
trap_R_RegisterShader( "gfx/effects/forcePush" );
|
|
|
|
trap_R_RegisterShader( "gfx/misc/red_dmgshield" );
|
|
trap_R_RegisterShader( "gfx/misc/red_portashield" );
|
|
trap_R_RegisterShader( "gfx/misc/blue_dmgshield" );
|
|
trap_R_RegisterShader( "gfx/misc/blue_portashield" );
|
|
|
|
trap_R_RegisterShader( "models/map_objects/imp_mine/turret_chair_dmg.tga" );
|
|
|
|
for (i=1 ; i<9 ; i++)
|
|
{
|
|
trap_S_RegisterSound(va("sound/weapons/saber/saberhup%i.wav", i));
|
|
}
|
|
|
|
for (i=1 ; i<10 ; i++)
|
|
{
|
|
trap_S_RegisterSound(va("sound/weapons/saber/saberblock%i.wav", i));
|
|
}
|
|
|
|
for (i=1 ; i<4 ; i++)
|
|
{
|
|
trap_S_RegisterSound(va("sound/weapons/saber/bounce%i.wav", i));
|
|
}
|
|
|
|
trap_S_RegisterSound( "sound/weapons/saber/saberhum1.wav" );
|
|
trap_S_RegisterSound( "sound/weapons/saber/saberon.wav" );
|
|
trap_S_RegisterSound( "sound/weapons/saber/saberoffquick.wav" );
|
|
trap_S_RegisterSound( "sound/weapons/saber/saberhitwall1" );
|
|
trap_S_RegisterSound( "sound/weapons/saber/saberhitwall2" );
|
|
trap_S_RegisterSound( "sound/weapons/saber/saberhitwall3" );
|
|
trap_S_RegisterSound("sound/weapons/saber/saberhit.wav");
|
|
|
|
trap_S_RegisterSound("sound/weapons/force/heal.wav");
|
|
trap_S_RegisterSound("sound/weapons/force/teamheal.wav");
|
|
trap_S_RegisterSound("sound/weapons/force/teamforce.wav");
|
|
trap_S_RegisterSound("sound/weapons/force/speed.wav");
|
|
trap_S_RegisterSound("sound/weapons/force/see.wav");
|
|
trap_S_RegisterSound("sound/weapons/force/rage.wav");
|
|
trap_S_RegisterSound("sound/weapons/force/lightning.wav");
|
|
trap_S_RegisterSound("sound/weapons/force/lightninghit.wav");
|
|
trap_S_RegisterSound("sound/weapons/force/drain.wav");
|
|
trap_S_RegisterSound("sound/weapons/force/jumpbuild.wav");
|
|
trap_S_RegisterSound("sound/weapons/force/jump.wav");
|
|
trap_S_RegisterSound("sound/weapons/force/distract.wav");
|
|
trap_S_RegisterSound("sound/weapons/force/distractstop.wav");
|
|
trap_S_RegisterSound("sound/weapons/force/pull.wav");
|
|
trap_S_RegisterSound("sound/weapons/force/push.wav");
|
|
trap_S_RegisterSound("sound/weapons/force/grip.mp3");
|
|
|
|
if (cg_buildScript.integer)
|
|
{
|
|
trap_S_RegisterSound("sound/chars/atst/ATSTcrash.wav");
|
|
trap_S_RegisterSound("sound/chars/atst/ATSTstart.wav");
|
|
trap_S_RegisterSound("sound/chars/atst/ATSTstep1.wav");
|
|
trap_S_RegisterSound("sound/chars/atst/ATSTstep2.wav");
|
|
|
|
trap_S_RegisterSound("sound/weapons/atst/ATSTfire1.wav");
|
|
trap_S_RegisterSound("sound/weapons/atst/ATSTfire2.wav");
|
|
trap_S_RegisterSound("sound/weapons/atst/ATSTfire3.wav");
|
|
trap_S_RegisterSound("sound/weapons/atst/ATSTfire4.wav");
|
|
}
|
|
|
|
for (i=1 ; i<3 ; i++)
|
|
{
|
|
trap_S_RegisterSound(va("sound/weapons/thermal/bounce%i.wav", i));
|
|
}
|
|
|
|
trap_S_RegisterSound("sound/movers/switches/switch2.wav");
|
|
trap_S_RegisterSound("sound/movers/switches/switch3.wav");
|
|
trap_S_RegisterSound("sound/ambience/spark5.wav");
|
|
trap_S_RegisterSound("sound/chars/turret/ping.wav");
|
|
trap_S_RegisterSound("sound/chars/turret/startup.wav");
|
|
trap_S_RegisterSound("sound/chars/turret/shutdown.wav");
|
|
trap_S_RegisterSound("sound/chars/turret/move.wav");
|
|
trap_S_RegisterSound("sound/player/suitenergy.wav");
|
|
|
|
trap_S_RegisterSound("sound/effects/glassbreak1.wav");
|
|
|
|
trap_S_RegisterSound( "sound/weapons/rocket/tick.wav" );
|
|
trap_S_RegisterSound( "sound/weapons/rocket/lock.wav" );
|
|
|
|
trap_S_RegisterSound("sound/weapons/force/speedloop.wav");
|
|
|
|
if ( cgs.gametype >= GT_TEAM || cg_buildScript.integer ) {
|
|
|
|
#ifdef JK2AWARDS
|
|
cgs.media.captureAwardSound = trap_S_RegisterSound( "sound/teamplay/flagcapture_yourteam.wav" );
|
|
#endif
|
|
cgs.media.redLeadsSound = trap_S_RegisterSound( "sound/chars/mothma/misc/40MOM046");
|
|
cgs.media.blueLeadsSound = trap_S_RegisterSound( "sound/chars/mothma/misc/40MOM045");
|
|
cgs.media.teamsTiedSound = trap_S_RegisterSound( "sound/chars/mothma/misc/40MOM032" );
|
|
|
|
cgs.media.redScoredSound = trap_S_RegisterSound( "sound/chars/mothma/misc/40MOM044");
|
|
cgs.media.blueScoredSound = trap_S_RegisterSound( "sound/chars/mothma/misc/40MOM043" );
|
|
|
|
if ( cgs.gametype == GT_CTF || cgs.gametype == GT_CTY || cg_buildScript.integer ) {
|
|
cgs.media.redFlagReturnedSound = trap_S_RegisterSound( "sound/chars/mothma/misc/40MOM042" );
|
|
cgs.media.blueFlagReturnedSound = trap_S_RegisterSound( "sound/chars/mothma/misc/40MOM041" );
|
|
cgs.media.redTookFlagSound = trap_S_RegisterSound( "sound/chars/mothma/misc/40MOM040" );
|
|
cgs.media.blueTookFlagSound = trap_S_RegisterSound( "sound/chars/mothma/misc/40MOM039" );
|
|
|
|
cgs.media.redYsalReturnedSound = trap_S_RegisterSound( "sound/chars/mothma/misc/40MOM050" );
|
|
cgs.media.blueYsalReturnedSound = trap_S_RegisterSound( "sound/chars/mothma/misc/40MOM049" );
|
|
cgs.media.redTookYsalSound = trap_S_RegisterSound( "sound/chars/mothma/misc/40MOM048" );
|
|
cgs.media.blueTookYsalSound = trap_S_RegisterSound( "sound/chars/mothma/misc/40MOM047" );
|
|
}
|
|
}
|
|
|
|
cgs.media.happyMusic = trap_S_RegisterSound("music/goodsmall.mp3");
|
|
cgs.media.dramaticFailure = trap_S_RegisterSound("music/badsmall.mp3");
|
|
|
|
//PRECACHE ALL MUSIC HERE (don't need to precache normally because it's streamed off the disk)
|
|
if (cg_buildScript.integer)
|
|
{
|
|
trap_S_StartBackgroundTrack( "music/mp/duel.mp3", "music/mp/duel.mp3", qfalse );
|
|
}
|
|
|
|
cg.loadLCARSStage = 1;
|
|
|
|
cgs.media.selectSound = trap_S_RegisterSound( "sound/weapons/change.wav" );
|
|
|
|
cgs.media.teleInSound = trap_S_RegisterSound( "sound/player/telein.wav" );
|
|
cgs.media.teleOutSound = trap_S_RegisterSound( "sound/player/teleout.wav" );
|
|
cgs.media.respawnSound = trap_S_RegisterSound( "sound/items/respawn1.wav" );
|
|
|
|
trap_S_RegisterSound( "sound/movers/objects/objectHit.wav" );
|
|
|
|
cgs.media.talkSound = trap_S_RegisterSound( "sound/player/talk.wav" );
|
|
cgs.media.landSound = trap_S_RegisterSound( "sound/player/land1.wav");
|
|
cgs.media.fallSound = trap_S_RegisterSound( "sound/player/fallsplat.wav");
|
|
|
|
cgs.media.crackleSound = trap_S_RegisterSound( "sound/effects/energy_crackle.wav" );
|
|
#ifdef JK2AWARDS
|
|
cgs.media.impressiveSound = trap_S_RegisterSound( "sound/chars/mothma/misc/40MOM025" );
|
|
cgs.media.excellentSound = trap_S_RegisterSound( "sound/chars/mothma/misc/40MOM053" );
|
|
cgs.media.deniedSound = trap_S_RegisterSound( "sound/chars/mothma/misc/40MOM017" );
|
|
cgs.media.humiliationSound = trap_S_RegisterSound( "sound/chars/mothma/misc/40MOM019" );
|
|
cgs.media.defendSound = trap_S_RegisterSound( "sound/chars/mothma/misc/40MOM024" );
|
|
#endif
|
|
|
|
cgs.media.takenLeadSound = trap_S_RegisterSound( "sound/chars/mothma/misc/40MOM051");
|
|
cgs.media.tiedLeadSound = trap_S_RegisterSound( "sound/chars/mothma/misc/40MOM032");
|
|
cgs.media.lostLeadSound = trap_S_RegisterSound( "sound/chars/mothma/misc/40MOM052");
|
|
|
|
cgs.media.rollSound = trap_S_RegisterSound( "sound/player/roll1.wav");
|
|
|
|
cgs.media.watrInSound = trap_S_RegisterSound( "sound/player/watr_in.wav");
|
|
cgs.media.watrOutSound = trap_S_RegisterSound( "sound/player/watr_out.wav");
|
|
cgs.media.watrUnSound = trap_S_RegisterSound( "sound/player/watr_un.wav");
|
|
|
|
cgs.media.explosionModel = trap_R_RegisterModel ( "models/map_objects/mp/sphere.md3" );
|
|
cgs.media.surfaceExplosionShader = trap_R_RegisterShader( "surfaceExplosion" );
|
|
|
|
cgs.media.disruptorShader = trap_R_RegisterShader( "gfx/effects/burn");
|
|
|
|
if (cg_buildScript.integer)
|
|
{
|
|
trap_R_RegisterShader( "gfx/effects/turretflashdie" );
|
|
}
|
|
|
|
cgs.media.solidWhite = trap_R_RegisterShader( "gfx/effects/solidWhite_cull" );
|
|
|
|
trap_R_RegisterShader("gfx/misc/mp_light_enlight_disable");
|
|
trap_R_RegisterShader("gfx/misc/mp_dark_enlight_disable");
|
|
|
|
trap_R_RegisterModel ( "models/map_objects/mp/sphere.md3" );
|
|
trap_R_RegisterModel("models/items/remote.md3");
|
|
|
|
cgs.media.holocronPickup = trap_S_RegisterSound( "sound/player/holocron.wav" );
|
|
|
|
// Zoom
|
|
cgs.media.zoomStart = trap_S_RegisterSound( "sound/interface/zoomstart.wav" );
|
|
cgs.media.zoomLoop = trap_S_RegisterSound( "sound/interface/zoomloop.wav" );
|
|
cgs.media.zoomEnd = trap_S_RegisterSound( "sound/interface/zoomend.wav" );
|
|
|
|
for (i=0 ; i<4 ; i++) {
|
|
Com_sprintf (name, sizeof(name), "sound/player/footsteps/boot%i.wav", i+1);
|
|
cgs.media.footsteps[FOOTSTEP_NORMAL][i] = trap_S_RegisterSound (name);
|
|
|
|
Com_sprintf (name, sizeof(name), "sound/player/footsteps/splash%i.wav", i+1);
|
|
cgs.media.footsteps[FOOTSTEP_SPLASH][i] = trap_S_RegisterSound (name);
|
|
|
|
Com_sprintf (name, sizeof(name), "sound/player/footsteps/clank%i.wav", i+1);
|
|
cgs.media.footsteps[FOOTSTEP_METAL][i] = trap_S_RegisterSound (name);
|
|
|
|
// should these always be registered??
|
|
Com_sprintf (name, sizeof(name), "sound/player/footsteps/step%i.wav", i+1);
|
|
trap_S_RegisterSound (name);
|
|
}
|
|
|
|
// only register the items that the server says we need
|
|
strcpy( items, CG_ConfigString( CS_ITEMS ) );
|
|
|
|
for ( i = 1 ; i < bg_numItems ; i++ ) {
|
|
// if ( items[ i ] == '1' || cg_buildScript.integer ) {
|
|
CG_RegisterItemSounds( i );
|
|
// }
|
|
}
|
|
|
|
for ( i = 1 ; i < MAX_SOUNDS ; i++ ) {
|
|
soundName = CG_ConfigString( CS_SOUNDS+i );
|
|
if ( !soundName[0] ) {
|
|
break;
|
|
}
|
|
if ( soundName[0] == '*' ) {
|
|
continue; // custom sound
|
|
}
|
|
cgs.gameSounds[i] = trap_S_RegisterSound( soundName );
|
|
}
|
|
|
|
for ( i = 1 ; i < MAX_FX ; i++ ) {
|
|
soundName = CG_ConfigString( CS_EFFECTS+i );
|
|
if ( !soundName[0] ) {
|
|
break;
|
|
}
|
|
if ( soundName[0] == '*' ) {
|
|
continue; // custom sound
|
|
}
|
|
cgs.gameEffects[i] = trap_FX_RegisterEffect( soundName );
|
|
}
|
|
|
|
cg.loadLCARSStage = 2;
|
|
|
|
// FIXME: only needed with item
|
|
cgs.media.medkitSound = trap_S_RegisterSound ("sound/items/use_bacta.wav");
|
|
|
|
cgs.media.winnerSound = trap_S_RegisterSound( "sound/chars/mothma/misc/40MOM006" );
|
|
cgs.media.loserSound = trap_S_RegisterSound( "sound/chars/mothma/misc/40MOM010" );
|
|
}
|
|
|
|
|
|
//-------------------------------------
|
|
// CG_RegisterEffects
|
|
//
|
|
// Handles precaching all effect files
|
|
// and any shader, model, or sound
|
|
// files an effect may use.
|
|
//-------------------------------------
|
|
static void CG_RegisterEffects( void )
|
|
{
|
|
const char *effectName;
|
|
int i;
|
|
|
|
for ( i = 1 ; i < MAX_FX ; i++ )
|
|
{
|
|
effectName = CG_ConfigString( CS_EFFECTS + i );
|
|
|
|
if ( !effectName[0] )
|
|
{
|
|
break;
|
|
}
|
|
|
|
trap_FX_RegisterEffect( effectName );
|
|
}
|
|
|
|
// Set up the glass effects mini-system.
|
|
CG_InitGlass();
|
|
}
|
|
|
|
//===================================================================================
|
|
|
|
extern char *forceHolocronModels[];
|
|
/*
|
|
=================
|
|
CG_RegisterGraphics
|
|
|
|
This function may execute for a couple of minutes with a slow disk.
|
|
=================
|
|
*/
|
|
static void CG_RegisterGraphics( void ) {
|
|
int i;
|
|
char items[MAX_ITEMS+1];
|
|
static char *sb_nums[11] = {
|
|
"gfx/2d/numbers/zero",
|
|
"gfx/2d/numbers/one",
|
|
"gfx/2d/numbers/two",
|
|
"gfx/2d/numbers/three",
|
|
"gfx/2d/numbers/four",
|
|
"gfx/2d/numbers/five",
|
|
"gfx/2d/numbers/six",
|
|
"gfx/2d/numbers/seven",
|
|
"gfx/2d/numbers/eight",
|
|
"gfx/2d/numbers/nine",
|
|
"gfx/2d/numbers/minus",
|
|
};
|
|
|
|
static char *sb_t_nums[11] = {
|
|
"gfx/2d/numbers/t_zero",
|
|
"gfx/2d/numbers/t_one",
|
|
"gfx/2d/numbers/t_two",
|
|
"gfx/2d/numbers/t_three",
|
|
"gfx/2d/numbers/t_four",
|
|
"gfx/2d/numbers/t_five",
|
|
"gfx/2d/numbers/t_six",
|
|
"gfx/2d/numbers/t_seven",
|
|
"gfx/2d/numbers/t_eight",
|
|
"gfx/2d/numbers/t_nine",
|
|
"gfx/2d/numbers/t_minus",
|
|
};
|
|
|
|
static char *sb_c_nums[11] = {
|
|
"gfx/2d/numbers/c_zero",
|
|
"gfx/2d/numbers/c_one",
|
|
"gfx/2d/numbers/c_two",
|
|
"gfx/2d/numbers/c_three",
|
|
"gfx/2d/numbers/c_four",
|
|
"gfx/2d/numbers/c_five",
|
|
"gfx/2d/numbers/c_six",
|
|
"gfx/2d/numbers/c_seven",
|
|
"gfx/2d/numbers/c_eight",
|
|
"gfx/2d/numbers/c_nine",
|
|
"gfx/2d/numbers/t_minus", //?????
|
|
};
|
|
|
|
// clear any references to old media
|
|
memset( &cg.refdef, 0, sizeof( cg.refdef ) );
|
|
trap_R_ClearScene();
|
|
|
|
CG_LoadingString( cgs.mapname );
|
|
|
|
trap_R_LoadWorldMap( cgs.mapname );
|
|
|
|
// precache status bar pics
|
|
CG_LoadingString( "game media" );
|
|
|
|
for ( i=0 ; i<11 ; i++) {
|
|
cgs.media.numberShaders[i] = trap_R_RegisterShader( sb_nums[i] );
|
|
}
|
|
|
|
cg.loadLCARSStage = 3;
|
|
|
|
for ( i=0; i < 11; i++ )
|
|
{
|
|
cgs.media.numberShaders[i] = trap_R_RegisterShaderNoMip( sb_nums[i] );
|
|
cgs.media.smallnumberShaders[i] = trap_R_RegisterShaderNoMip( sb_t_nums[i] );
|
|
cgs.media.chunkyNumberShaders[i] = trap_R_RegisterShaderNoMip( sb_c_nums[i] );
|
|
}
|
|
|
|
cgs.media.viewBloodShader = trap_R_RegisterShader( "viewBloodBlend" );
|
|
|
|
cgs.media.deferShader = trap_R_RegisterShaderNoMip( "gfx/2d/defer.tga" );
|
|
|
|
cgs.media.smokePuffShader = trap_R_RegisterShader( "smokePuff" );
|
|
cgs.media.smokePuffRageProShader = trap_R_RegisterShader( "smokePuffRagePro" );
|
|
cgs.media.shotgunSmokePuffShader = trap_R_RegisterShader( "shotgunSmokePuff" );
|
|
cgs.media.plasmaBallShader = trap_R_RegisterShader( "sprites/plasma1" );
|
|
cgs.media.bloodTrailShader = trap_R_RegisterShader( "bloodTrail" );
|
|
cgs.media.lagometerShader = trap_R_RegisterShader("gfx/2d/lag" );
|
|
cgs.media.connectionShader = trap_R_RegisterShader( "disconnected" );
|
|
|
|
cgs.media.waterBubbleShader = trap_R_RegisterShader( "waterBubble" );
|
|
|
|
cgs.media.tracerShader = trap_R_RegisterShader( "gfx/misc/tracer" );
|
|
cgs.media.selectShader = trap_R_RegisterShader( "gfx/2d/select" );
|
|
|
|
Com_Printf( S_COLOR_CYAN "---------- Fx System Initialization ---------\n" );
|
|
trap_FX_InitSystem();
|
|
Com_Printf( S_COLOR_CYAN "----- Fx System Initialization Complete -----\n" );
|
|
CG_RegisterEffects();
|
|
|
|
|
|
cgs.effects.turretShotEffect = trap_FX_RegisterEffect( "turret/shot" );
|
|
|
|
trap_FX_RegisterEffect("effects/blaster/deflect.efx");
|
|
|
|
trap_FX_RegisterEffect("emplaced/dead_smoke.efx");
|
|
trap_FX_RegisterEffect("emplaced/explode.efx");
|
|
|
|
trap_FX_RegisterEffect("turret/explode.efx");
|
|
|
|
trap_FX_RegisterEffect("spark_explosion.efx");
|
|
|
|
trap_FX_RegisterEffect("effects/turret/muzzle_flash.efx");
|
|
trap_FX_RegisterEffect("saber/spark.efx");
|
|
trap_FX_RegisterEffect("mp/spawn.efx");
|
|
trap_FX_RegisterEffect("mp/jedispawn.efx");
|
|
trap_FX_RegisterEffect("mp/itemcone.efx");
|
|
trap_FX_RegisterEffect("blaster/deflect.efx");
|
|
trap_FX_RegisterEffect("saber/saber_block.efx");
|
|
trap_FX_RegisterEffect("saber/spark.efx");
|
|
trap_FX_RegisterEffect("saber/blood_sparks.efx");
|
|
trap_FX_RegisterEffect("blaster/smoke_bolton");
|
|
trap_FX_RegisterEffect("force/confusion.efx");
|
|
|
|
trap_FX_RegisterEffect("effects/force/lightning.efx");
|
|
|
|
|
|
for ( i = 0 ; i < NUM_CROSSHAIRS ; i++ ) {
|
|
cgs.media.crosshairShader[i] = trap_R_RegisterShader( va("gfx/2d/crosshair%c", 'a'+i) );
|
|
}
|
|
|
|
cg.loadLCARSStage = 4;
|
|
|
|
cgs.media.backTileShader = trap_R_RegisterShader( "gfx/2d/backtile" );
|
|
cgs.media.noammoShader = trap_R_RegisterShader( "icons/noammo" );
|
|
|
|
// powerup shaders
|
|
cgs.media.quadShader = trap_R_RegisterShader("powerups/quad" );
|
|
cgs.media.quadWeaponShader = trap_R_RegisterShader("powerups/quadWeapon" );
|
|
cgs.media.battleSuitShader = trap_R_RegisterShader("powerups/battleSuit" );
|
|
cgs.media.battleWeaponShader = trap_R_RegisterShader("powerups/battleWeapon" );
|
|
cgs.media.invisShader = trap_R_RegisterShader("powerups/invisibility" );
|
|
cgs.media.regenShader = trap_R_RegisterShader("powerups/regen" );
|
|
cgs.media.hastePuffShader = trap_R_RegisterShader("hasteSmokePuff" );
|
|
|
|
cgs.media.itemRespawningPlaceholder = trap_R_RegisterShader("powerups/placeholder");
|
|
cgs.media.itemRespawningRezOut = trap_R_RegisterShader("powerups/rezout");
|
|
|
|
cgs.media.playerShieldDamage = trap_R_RegisterShader("gfx/misc/personalshield");
|
|
cgs.media.forceSightBubble = trap_R_RegisterShader("gfx/misc/sightbubble");
|
|
|
|
cgs.media.itemHoloModel = trap_R_RegisterModel("models/map_objects/mp/holo.md3");
|
|
|
|
if (cgs.gametype == GT_HOLOCRON || cg_buildScript.integer)
|
|
{
|
|
for ( i=0; i < NUM_FORCE_POWERS; i++ )
|
|
{
|
|
if (forceHolocronModels[i] &&
|
|
forceHolocronModels[i][0])
|
|
{
|
|
trap_R_RegisterModel(forceHolocronModels[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( cgs.gametype == GT_CTF || cgs.gametype == GT_CTY || cg_buildScript.integer ) {
|
|
if (cg_buildScript.integer)
|
|
{
|
|
trap_R_RegisterModel( "models/flags/r_flag.md3" );
|
|
trap_R_RegisterModel( "models/flags/b_flag.md3" );
|
|
trap_R_RegisterModel( "models/flags/r_flag_ysal.md3" );
|
|
trap_R_RegisterModel( "models/flags/b_flag_ysal.md3" );
|
|
}
|
|
|
|
if (cgs.gametype == GT_CTF)
|
|
{
|
|
cgs.media.redFlagModel = trap_R_RegisterModel( "models/flags/r_flag.md3" );
|
|
cgs.media.blueFlagModel = trap_R_RegisterModel( "models/flags/b_flag.md3" );
|
|
}
|
|
else
|
|
{
|
|
cgs.media.redFlagModel = trap_R_RegisterModel( "models/flags/r_flag_ysal.md3" );
|
|
cgs.media.blueFlagModel = trap_R_RegisterModel( "models/flags/b_flag_ysal.md3" );
|
|
}
|
|
|
|
trap_R_RegisterShader( "gfx/hud/mpi_rflag_x" );
|
|
trap_R_RegisterShader( "gfx/hud/mpi_bflag_x" );
|
|
|
|
trap_R_RegisterShader( "gfx/hud/mpi_rflag_ys" );
|
|
trap_R_RegisterShader( "gfx/hud/mpi_bflag_ys" );
|
|
|
|
trap_R_RegisterShader( "gfx/hud/mpi_rflag" );
|
|
trap_R_RegisterShader( "gfx/hud/mpi_bflag" );
|
|
|
|
if (cg_buildScript.integer)
|
|
{
|
|
trap_R_RegisterShader("gfx/2d/net.tga");
|
|
}
|
|
|
|
cgs.media.flagPoleModel = trap_R_RegisterModel( "models/flag2/flagpole.md3" );
|
|
cgs.media.flagFlapModel = trap_R_RegisterModel( "models/flag2/flagflap3.md3" );
|
|
|
|
cgs.media.redFlagFlapSkin = trap_R_RegisterSkin( "models/flag2/red.skin" );
|
|
cgs.media.blueFlagFlapSkin = trap_R_RegisterSkin( "models/flag2/blue.skin" );
|
|
cgs.media.neutralFlagFlapSkin = trap_R_RegisterSkin( "models/flag2/white.skin" );
|
|
|
|
cgs.media.redFlagBaseModel = trap_R_RegisterModel( "models/mapobjects/flagbase/red_base.md3" );
|
|
cgs.media.blueFlagBaseModel = trap_R_RegisterModel( "models/mapobjects/flagbase/blue_base.md3" );
|
|
cgs.media.neutralFlagBaseModel = trap_R_RegisterModel( "models/mapobjects/flagbase/ntrl_base.md3" );
|
|
}
|
|
|
|
if ( cg_buildScript.integer ) {
|
|
cgs.media.neutralFlagModel = 0;//trap_R_RegisterModel( "models/flags/n_flag.md3" );
|
|
cgs.media.flagShader[0] = 0;//trap_R_RegisterShaderNoMip( "icons/iconf_neutral1" );
|
|
cgs.media.flagShader[1] = 0;//trap_R_RegisterShaderNoMip( "icons/iconf_red2" );
|
|
cgs.media.flagShader[2] = 0;//trap_R_RegisterShaderNoMip( "icons/iconf_blu2" );
|
|
cgs.media.flagShader[3] = 0;//trap_R_RegisterShaderNoMip( "icons/iconf_neutral3" );
|
|
}
|
|
|
|
|
|
if ( cgs.gametype >= GT_TEAM || cg_buildScript.integer ) {
|
|
cgs.media.teamRedShader = trap_R_RegisterShader( "sprites/team_red" );
|
|
cgs.media.teamBlueShader = trap_R_RegisterShader( "sprites/team_blue" );
|
|
cgs.media.redQuadShader = trap_R_RegisterShader("powerups/blueflag" );
|
|
cgs.media.teamStatusBar = trap_R_RegisterShader( "gfx/2d/colorbar.tga" );
|
|
}
|
|
|
|
cgs.media.armorModel = 0;//trap_R_RegisterModel( "models/powerups/armor/armor_yel.md3" );
|
|
cgs.media.armorIcon = 0;//trap_R_RegisterShaderNoMip( "icons/iconr_yellow" );
|
|
|
|
cgs.media.heartShader = trap_R_RegisterShaderNoMip( "ui/assets/statusbar/selectedhealth.tga" );
|
|
|
|
#ifdef JK2AWARDS
|
|
cgs.media.medalImpressive = trap_R_RegisterShaderNoMip( "medal_impressive" );
|
|
cgs.media.medalExcellent = trap_R_RegisterShaderNoMip( "medal_excellent" );
|
|
cgs.media.medalGauntlet = trap_R_RegisterShaderNoMip( "medal_gauntlet" );
|
|
cgs.media.medalDefend = trap_R_RegisterShaderNoMip( "medal_defend" );
|
|
cgs.media.medalAssist = trap_R_RegisterShaderNoMip( "medal_assist" );
|
|
cgs.media.medalCapture = trap_R_RegisterShaderNoMip( "medal_capture" );
|
|
#endif
|
|
|
|
// Binocular interface
|
|
cgs.media.binocularCircle = trap_R_RegisterShader( "gfx/2d/binCircle" );
|
|
cgs.media.binocularMask = trap_R_RegisterShader( "gfx/2d/binMask" );
|
|
cgs.media.binocularArrow = trap_R_RegisterShader( "gfx/2d/binSideArrow" );
|
|
cgs.media.binocularTri = trap_R_RegisterShader( "gfx/2d/binTopTri" );
|
|
cgs.media.binocularStatic = trap_R_RegisterShader( "gfx/2d/binocularWindow" );
|
|
cgs.media.binocularOverlay = trap_R_RegisterShader( "gfx/2d/binocularNumOverlay" );
|
|
|
|
cg.loadLCARSStage = 5;
|
|
|
|
/*
|
|
Ghoul2 Insert Start
|
|
*/
|
|
CG_InitItems();
|
|
/*
|
|
Ghoul2 Insert End
|
|
*/
|
|
memset( cg_weapons, 0, sizeof( cg_weapons ) );
|
|
|
|
// only register the items that the server says we need
|
|
strcpy( items, CG_ConfigString( CS_ITEMS) );
|
|
|
|
for ( i = 1 ; i < bg_numItems ; i++ ) {
|
|
if ( items[ i ] == '1' || cg_buildScript.integer ) {
|
|
CG_LoadingItem( i );
|
|
CG_RegisterItemVisuals( i );
|
|
}
|
|
}
|
|
|
|
cg.loadLCARSStage = 6;
|
|
|
|
cgs.media.glassShardShader = trap_R_RegisterShader( "gfx/misc/test_crackle" );
|
|
|
|
// doing one shader just makes it look like a shell. By using two shaders with different bulge offsets and different texture scales, it has a much more chaotic look
|
|
cgs.media.electricBodyShader = trap_R_RegisterShader( "gfx/misc/electric" );
|
|
cgs.media.electricBody2Shader = trap_R_RegisterShader( "gfx/misc/fullbodyelectric2" );
|
|
|
|
// wall marks
|
|
cgs.media.bulletMarkShader = trap_R_RegisterShader( "gfx/damage/bullet_mrk" );
|
|
cgs.media.burnMarkShader = trap_R_RegisterShader( "gfx/damage/burn_med_mrk" );
|
|
cgs.media.holeMarkShader = trap_R_RegisterShader( "gfx/damage/hole_lg_mrk" );
|
|
cgs.media.energyMarkShader = trap_R_RegisterShader( "gfx/damage/plasma_mrk" );
|
|
cgs.media.shadowMarkShader = trap_R_RegisterShader( "markShadow" );
|
|
cgs.media.wakeMarkShader = trap_R_RegisterShader( "wake" );
|
|
cgs.media.bloodMarkShader = trap_R_RegisterShader( "bloodMark" );
|
|
cgs.media.viewPainShader = trap_R_RegisterShader( "gfx/misc/borgeyeflare" );
|
|
|
|
// register the inline models
|
|
cgs.numInlineModels = trap_CM_NumInlineModels();
|
|
for ( i = 1 ; i < cgs.numInlineModels ; i++ ) {
|
|
char name[10];
|
|
vec3_t mins, maxs;
|
|
int j;
|
|
|
|
Com_sprintf( name, sizeof(name), "*%i", i );
|
|
cgs.inlineDrawModel[i] = trap_R_RegisterModel( name );
|
|
trap_R_ModelBounds( cgs.inlineDrawModel[i], mins, maxs );
|
|
for ( j = 0 ; j < 3 ; j++ ) {
|
|
cgs.inlineModelMidpoints[i][j] = mins[j] + 0.5 * ( maxs[j] - mins[j] );
|
|
}
|
|
}
|
|
|
|
cg.loadLCARSStage = 7;
|
|
|
|
// register all the server specified models
|
|
for (i=1 ; i<MAX_MODELS ; i++) {
|
|
const char *modelName;
|
|
|
|
modelName = CG_ConfigString( CS_MODELS+i );
|
|
if ( !modelName[0] ) {
|
|
break;
|
|
}
|
|
cgs.gameModels[i] = trap_R_RegisterModel( modelName );
|
|
}
|
|
cg.loadLCARSStage = 8;
|
|
/*
|
|
Ghoul2 Insert Start
|
|
*/
|
|
CG_LoadingString("skins");
|
|
// register all the server specified models
|
|
for (i=1 ; i<MAX_CHARSKINS ; i++) {
|
|
const char *modelName;
|
|
|
|
modelName = CG_ConfigString( CS_CHARSKINS+i );
|
|
if ( !modelName[0] ) {
|
|
break;
|
|
}
|
|
cgs.skins[i] = trap_R_RegisterSkin( modelName );
|
|
}
|
|
|
|
CG_InitG2Weapons();
|
|
|
|
/*
|
|
Ghoul2 Insert End
|
|
*/
|
|
cg.loadLCARSStage = 9;
|
|
|
|
|
|
// new stuff
|
|
cgs.media.patrolShader = trap_R_RegisterShaderNoMip("ui/assets/statusbar/patrol.tga");
|
|
cgs.media.assaultShader = trap_R_RegisterShaderNoMip("ui/assets/statusbar/assault.tga");
|
|
cgs.media.campShader = trap_R_RegisterShaderNoMip("ui/assets/statusbar/camp.tga");
|
|
cgs.media.followShader = trap_R_RegisterShaderNoMip("ui/assets/statusbar/follow.tga");
|
|
cgs.media.defendShader = trap_R_RegisterShaderNoMip("ui/assets/statusbar/defend.tga");
|
|
cgs.media.teamLeaderShader = trap_R_RegisterShaderNoMip("ui/assets/statusbar/team_leader.tga");
|
|
cgs.media.retrieveShader = trap_R_RegisterShaderNoMip("ui/assets/statusbar/retrieve.tga");
|
|
cgs.media.escortShader = trap_R_RegisterShaderNoMip("ui/assets/statusbar/escort.tga");
|
|
cgs.media.cursor = trap_R_RegisterShaderNoMip( "menu/art/3_cursor2" );
|
|
cgs.media.sizeCursor = trap_R_RegisterShaderNoMip( "ui/assets/sizecursor.tga" );
|
|
cgs.media.selectCursor = trap_R_RegisterShaderNoMip( "ui/assets/selectcursor.tga" );
|
|
cgs.media.flagShaders[0] = trap_R_RegisterShaderNoMip("ui/assets/statusbar/flag_in_base.tga");
|
|
cgs.media.flagShaders[1] = trap_R_RegisterShaderNoMip("ui/assets/statusbar/flag_capture.tga");
|
|
cgs.media.flagShaders[2] = trap_R_RegisterShaderNoMip("ui/assets/statusbar/flag_missing.tga");
|
|
|
|
cgs.media.halfShieldModel = trap_R_RegisterModel ( "models/weaphits/testboom.md3" );
|
|
cgs.media.halfShieldShader = trap_R_RegisterShader( "halfShieldShell" );
|
|
|
|
|
|
CG_ClearParticles ();
|
|
/*
|
|
for (i=1; i<MAX_PARTICLES_AREAS; i++)
|
|
{
|
|
{
|
|
int rval;
|
|
|
|
rval = CG_NewParticleArea ( CS_PARTICLES + i);
|
|
if (!rval)
|
|
break;
|
|
}
|
|
}
|
|
*/
|
|
}
|
|
|
|
|
|
const char *CG_GetStripEdString(char *refSection, char *refName)
|
|
{
|
|
static char text[1024]={0};
|
|
trap_SP_GetStringTextString(va("%s_%s", refSection, refName), text, sizeof(text));
|
|
return text;
|
|
}
|
|
|
|
|
|
/*
|
|
=======================
|
|
CG_BuildSpectatorString
|
|
|
|
=======================
|
|
*/
|
|
void CG_BuildSpectatorString(void) {
|
|
int i;
|
|
cg.spectatorList[0] = 0;
|
|
for (i = 0; i < MAX_CLIENTS; i++) {
|
|
if (cgs.clientinfo[i].infoValid && cgs.clientinfo[i].team == TEAM_SPECTATOR ) {
|
|
Q_strcat(cg.spectatorList, sizeof(cg.spectatorList), va("%s ", cgs.clientinfo[i].name));
|
|
}
|
|
}
|
|
i = strlen(cg.spectatorList);
|
|
if (i != cg.spectatorLen) {
|
|
cg.spectatorLen = i;
|
|
cg.spectatorWidth = -1;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
===================
|
|
CG_RegisterClients
|
|
===================
|
|
*/
|
|
static void CG_RegisterClients( void ) {
|
|
int i;
|
|
|
|
CG_LoadingClient(cg.clientNum);
|
|
CG_NewClientInfo(cg.clientNum, qfalse);
|
|
|
|
for (i=0 ; i<MAX_CLIENTS ; i++) {
|
|
const char *clientInfo;
|
|
|
|
if (cg.clientNum == i) {
|
|
continue;
|
|
}
|
|
|
|
clientInfo = CG_ConfigString( CS_PLAYERS+i );
|
|
if ( !clientInfo[0]) {
|
|
continue;
|
|
}
|
|
CG_LoadingClient( i );
|
|
CG_NewClientInfo( i, qfalse);
|
|
}
|
|
CG_BuildSpectatorString();
|
|
}
|
|
|
|
//===========================================================================
|
|
|
|
/*
|
|
=================
|
|
CG_ConfigString
|
|
=================
|
|
*/
|
|
const char *CG_ConfigString( int index ) {
|
|
if ( index < 0 || index >= MAX_CONFIGSTRINGS ) {
|
|
CG_Error( "CG_ConfigString: bad index: %i", index );
|
|
}
|
|
return cgs.gameState.stringData + cgs.gameState.stringOffsets[ index ];
|
|
}
|
|
|
|
//==================================================================
|
|
|
|
/*
|
|
======================
|
|
CG_StartMusic
|
|
|
|
======================
|
|
*/
|
|
void CG_StartMusic( qboolean bForceStart ) {
|
|
char *s;
|
|
char parm1[MAX_QPATH], parm2[MAX_QPATH];
|
|
|
|
// start the background music
|
|
s = (char *)CG_ConfigString( CS_MUSIC );
|
|
Q_strncpyz( parm1, COM_Parse( (const char **)&s ), sizeof( parm1 ) );
|
|
Q_strncpyz( parm2, COM_Parse( (const char **)&s ), sizeof( parm2 ) );
|
|
|
|
trap_S_StartBackgroundTrack( parm1, parm2, !bForceStart );
|
|
}
|
|
|
|
char *CG_GetMenuBuffer(const char *filename) {
|
|
int len;
|
|
fileHandle_t f;
|
|
static char buf[MAX_MENUFILE];
|
|
|
|
len = trap_FS_FOpenFile( filename, &f, FS_READ );
|
|
if ( !f ) {
|
|
trap_Print( va( S_COLOR_RED "menu file not found: %s, using default\n", filename ) );
|
|
return NULL;
|
|
}
|
|
if ( len >= MAX_MENUFILE ) {
|
|
trap_Print( va( S_COLOR_RED "menu file too large: %s is %i, max allowed is %i", filename, len, MAX_MENUFILE ) );
|
|
trap_FS_FCloseFile( f );
|
|
return NULL;
|
|
}
|
|
|
|
trap_FS_Read( buf, len, f );
|
|
buf[len] = 0;
|
|
trap_FS_FCloseFile( f );
|
|
|
|
return buf;
|
|
}
|
|
|
|
//
|
|
// ==============================
|
|
// new hud stuff ( mission pack )
|
|
// ==============================
|
|
//
|
|
qboolean CG_Asset_Parse(int handle) {
|
|
pc_token_t token;
|
|
const char *tempStr;
|
|
|
|
if (!trap_PC_ReadToken(handle, &token))
|
|
return qfalse;
|
|
if (Q_stricmp(token.string, "{") != 0) {
|
|
return qfalse;
|
|
}
|
|
|
|
while ( 1 ) {
|
|
if (!trap_PC_ReadToken(handle, &token))
|
|
return qfalse;
|
|
|
|
if (Q_stricmp(token.string, "}") == 0) {
|
|
return qtrue;
|
|
}
|
|
|
|
// font
|
|
if (Q_stricmp(token.string, "font") == 0) {
|
|
int pointSize;
|
|
if (!PC_String_Parse(handle, &tempStr) || !PC_Int_Parse(handle, &pointSize)) {
|
|
return qfalse;
|
|
}
|
|
|
|
// cgDC.registerFont(tempStr, pointSize, &cgDC.Assets.textFont);
|
|
cgDC.Assets.qhMediumFont = cgDC.RegisterFont(tempStr);
|
|
continue;
|
|
}
|
|
|
|
// smallFont
|
|
if (Q_stricmp(token.string, "smallFont") == 0) {
|
|
int pointSize;
|
|
if (!PC_String_Parse(handle, &tempStr) || !PC_Int_Parse(handle, &pointSize)) {
|
|
return qfalse;
|
|
}
|
|
// cgDC.registerFont(tempStr, pointSize, &cgDC.Assets.smallFont);
|
|
cgDC.Assets.qhSmallFont = cgDC.RegisterFont(tempStr);
|
|
continue;
|
|
}
|
|
|
|
// font
|
|
if (Q_stricmp(token.string, "bigfont") == 0) {
|
|
int pointSize;
|
|
if (!PC_String_Parse(handle, &tempStr) || !PC_Int_Parse(handle, &pointSize)) {
|
|
return qfalse;
|
|
}
|
|
// cgDC.registerFont(tempStr, pointSize, &cgDC.Assets.bigFont);
|
|
cgDC.Assets.qhBigFont = cgDC.RegisterFont(tempStr);
|
|
continue;
|
|
}
|
|
|
|
// gradientbar
|
|
if (Q_stricmp(token.string, "gradientbar") == 0) {
|
|
if (!PC_String_Parse(handle, &tempStr)) {
|
|
return qfalse;
|
|
}
|
|
cgDC.Assets.gradientBar = trap_R_RegisterShaderNoMip(tempStr);
|
|
continue;
|
|
}
|
|
|
|
// enterMenuSound
|
|
if (Q_stricmp(token.string, "menuEnterSound") == 0) {
|
|
if (!PC_String_Parse(handle, &tempStr)) {
|
|
return qfalse;
|
|
}
|
|
cgDC.Assets.menuEnterSound = trap_S_RegisterSound( tempStr );
|
|
continue;
|
|
}
|
|
|
|
// exitMenuSound
|
|
if (Q_stricmp(token.string, "menuExitSound") == 0) {
|
|
if (!PC_String_Parse(handle, &tempStr)) {
|
|
return qfalse;
|
|
}
|
|
cgDC.Assets.menuExitSound = trap_S_RegisterSound( tempStr );
|
|
continue;
|
|
}
|
|
|
|
// itemFocusSound
|
|
if (Q_stricmp(token.string, "itemFocusSound") == 0) {
|
|
if (!PC_String_Parse(handle, &tempStr)) {
|
|
return qfalse;
|
|
}
|
|
cgDC.Assets.itemFocusSound = trap_S_RegisterSound( tempStr );
|
|
continue;
|
|
}
|
|
|
|
// menuBuzzSound
|
|
if (Q_stricmp(token.string, "menuBuzzSound") == 0) {
|
|
if (!PC_String_Parse(handle, &tempStr)) {
|
|
return qfalse;
|
|
}
|
|
cgDC.Assets.menuBuzzSound = trap_S_RegisterSound( tempStr );
|
|
continue;
|
|
}
|
|
|
|
if (Q_stricmp(token.string, "cursor") == 0) {
|
|
if (!PC_String_Parse(handle, &cgDC.Assets.cursorStr)) {
|
|
return qfalse;
|
|
}
|
|
cgDC.Assets.cursor = trap_R_RegisterShaderNoMip( cgDC.Assets.cursorStr);
|
|
continue;
|
|
}
|
|
|
|
if (Q_stricmp(token.string, "fadeClamp") == 0) {
|
|
if (!PC_Float_Parse(handle, &cgDC.Assets.fadeClamp)) {
|
|
return qfalse;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
if (Q_stricmp(token.string, "fadeCycle") == 0) {
|
|
if (!PC_Int_Parse(handle, &cgDC.Assets.fadeCycle)) {
|
|
return qfalse;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
if (Q_stricmp(token.string, "fadeAmount") == 0) {
|
|
if (!PC_Float_Parse(handle, &cgDC.Assets.fadeAmount)) {
|
|
return qfalse;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
if (Q_stricmp(token.string, "shadowX") == 0) {
|
|
if (!PC_Float_Parse(handle, &cgDC.Assets.shadowX)) {
|
|
return qfalse;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
if (Q_stricmp(token.string, "shadowY") == 0) {
|
|
if (!PC_Float_Parse(handle, &cgDC.Assets.shadowY)) {
|
|
return qfalse;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
if (Q_stricmp(token.string, "shadowColor") == 0) {
|
|
if (!PC_Color_Parse(handle, &cgDC.Assets.shadowColor)) {
|
|
return qfalse;
|
|
}
|
|
cgDC.Assets.shadowFadeClamp = cgDC.Assets.shadowColor[3];
|
|
continue;
|
|
}
|
|
}
|
|
return qfalse; // bk001204 - why not?
|
|
}
|
|
|
|
void CG_ParseMenu(const char *menuFile) {
|
|
pc_token_t token;
|
|
int handle;
|
|
|
|
handle = trap_PC_LoadSource(menuFile);
|
|
if (!handle)
|
|
handle = trap_PC_LoadSource("ui/testhud.menu");
|
|
if (!handle)
|
|
return;
|
|
|
|
while ( 1 ) {
|
|
if (!trap_PC_ReadToken( handle, &token )) {
|
|
break;
|
|
}
|
|
|
|
//if ( Q_stricmp( token, "{" ) ) {
|
|
// Com_Printf( "Missing { in menu file\n" );
|
|
// break;
|
|
//}
|
|
|
|
//if ( menuCount == MAX_MENUS ) {
|
|
// Com_Printf( "Too many menus!\n" );
|
|
// break;
|
|
//}
|
|
|
|
if ( token.string[0] == '}' ) {
|
|
break;
|
|
}
|
|
|
|
if (Q_stricmp(token.string, "assetGlobalDef") == 0) {
|
|
if (CG_Asset_Parse(handle)) {
|
|
continue;
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
if (Q_stricmp(token.string, "menudef") == 0) {
|
|
// start a new menu
|
|
Menu_New(handle);
|
|
}
|
|
}
|
|
trap_PC_FreeSource(handle);
|
|
}
|
|
|
|
qboolean CG_Load_Menu(char **p) {
|
|
char *token;
|
|
|
|
token = COM_ParseExt((const char **)p, qtrue);
|
|
|
|
if (token[0] != '{') {
|
|
return qfalse;
|
|
}
|
|
|
|
while ( 1 ) {
|
|
|
|
token = COM_ParseExt((const char **)p, qtrue);
|
|
|
|
if (Q_stricmp(token, "}") == 0) {
|
|
return qtrue;
|
|
}
|
|
|
|
if ( !token || token[0] == 0 ) {
|
|
return qfalse;
|
|
}
|
|
|
|
CG_ParseMenu(token);
|
|
}
|
|
return qfalse;
|
|
}
|
|
|
|
|
|
static qboolean CG_OwnerDrawHandleKey(int ownerDraw, int flags, float *special, int key) {
|
|
return qfalse;
|
|
}
|
|
|
|
|
|
static int CG_FeederCount(float feederID) {
|
|
int i, count;
|
|
count = 0;
|
|
if (feederID == FEEDER_REDTEAM_LIST) {
|
|
for (i = 0; i < cg.numScores; i++) {
|
|
if (cg.scores[i].team == TEAM_RED) {
|
|
count++;
|
|
}
|
|
}
|
|
} else if (feederID == FEEDER_BLUETEAM_LIST) {
|
|
for (i = 0; i < cg.numScores; i++) {
|
|
if (cg.scores[i].team == TEAM_BLUE) {
|
|
count++;
|
|
}
|
|
}
|
|
} else if (feederID == FEEDER_SCOREBOARD) {
|
|
return cg.numScores;
|
|
}
|
|
return count;
|
|
}
|
|
|
|
|
|
void CG_SetScoreSelection(void *p) {
|
|
menuDef_t *menu = (menuDef_t*)p;
|
|
playerState_t *ps = &cg.snap->ps;
|
|
int i, red, blue;
|
|
red = blue = 0;
|
|
for (i = 0; i < cg.numScores; i++) {
|
|
if (cg.scores[i].team == TEAM_RED) {
|
|
red++;
|
|
} else if (cg.scores[i].team == TEAM_BLUE) {
|
|
blue++;
|
|
}
|
|
if (ps->clientNum == cg.scores[i].client) {
|
|
cg.selectedScore = i;
|
|
}
|
|
}
|
|
|
|
if (menu == NULL) {
|
|
// just interested in setting the selected score
|
|
return;
|
|
}
|
|
|
|
if ( cgs.gametype >= GT_TEAM ) {
|
|
int feeder = FEEDER_REDTEAM_LIST;
|
|
i = red;
|
|
if (cg.scores[cg.selectedScore].team == TEAM_BLUE) {
|
|
feeder = FEEDER_BLUETEAM_LIST;
|
|
i = blue;
|
|
}
|
|
Menu_SetFeederSelection(menu, feeder, i, NULL);
|
|
} else {
|
|
Menu_SetFeederSelection(menu, FEEDER_SCOREBOARD, cg.selectedScore, NULL);
|
|
}
|
|
}
|
|
|
|
// FIXME: might need to cache this info
|
|
static clientInfo_t * CG_InfoFromScoreIndex(int index, int team, int *scoreIndex) {
|
|
int i, count;
|
|
if ( cgs.gametype >= GT_TEAM ) {
|
|
count = 0;
|
|
for (i = 0; i < cg.numScores; i++) {
|
|
if (cg.scores[i].team == team) {
|
|
if (count == index) {
|
|
*scoreIndex = i;
|
|
return &cgs.clientinfo[cg.scores[i].client];
|
|
}
|
|
count++;
|
|
}
|
|
}
|
|
}
|
|
*scoreIndex = index;
|
|
return &cgs.clientinfo[ cg.scores[index].client ];
|
|
}
|
|
|
|
static const char *CG_FeederItemText(float feederID, int index, int column, qhandle_t *handle) {
|
|
gitem_t *item;
|
|
int scoreIndex = 0;
|
|
clientInfo_t *info = NULL;
|
|
int team = -1;
|
|
score_t *sp = NULL;
|
|
|
|
*handle = -1;
|
|
|
|
if (feederID == FEEDER_REDTEAM_LIST) {
|
|
team = TEAM_RED;
|
|
} else if (feederID == FEEDER_BLUETEAM_LIST) {
|
|
team = TEAM_BLUE;
|
|
}
|
|
|
|
info = CG_InfoFromScoreIndex(index, team, &scoreIndex);
|
|
sp = &cg.scores[scoreIndex];
|
|
|
|
if (info && info->infoValid) {
|
|
switch (column) {
|
|
case 0:
|
|
if ( info->powerups & ( 1 << PW_NEUTRALFLAG ) ) {
|
|
item = BG_FindItemForPowerup( PW_NEUTRALFLAG );
|
|
*handle = cg_items[ ITEM_INDEX(item) ].icon;
|
|
} else if ( info->powerups & ( 1 << PW_REDFLAG ) ) {
|
|
item = BG_FindItemForPowerup( PW_REDFLAG );
|
|
*handle = cg_items[ ITEM_INDEX(item) ].icon;
|
|
} else if ( info->powerups & ( 1 << PW_BLUEFLAG ) ) {
|
|
item = BG_FindItemForPowerup( PW_BLUEFLAG );
|
|
*handle = cg_items[ ITEM_INDEX(item) ].icon;
|
|
} else {
|
|
/*
|
|
if ( info->botSkill > 0 && info->botSkill <= 5 ) {
|
|
*handle = cgs.media.botSkillShaders[ info->botSkill - 1 ];
|
|
} else if ( info->handicap < 100 ) {
|
|
return va("%i", info->handicap );
|
|
}
|
|
*/
|
|
}
|
|
break;
|
|
case 1:
|
|
if (team == -1) {
|
|
return "";
|
|
} else {
|
|
*handle = CG_StatusHandle(info->teamTask);
|
|
}
|
|
break;
|
|
case 2:
|
|
if ( cg.snap->ps.stats[ STAT_CLIENTS_READY ] & ( 1 << sp->client ) ) {
|
|
return "Ready";
|
|
}
|
|
if (team == -1) {
|
|
if (cgs.gametype == GT_TOURNAMENT) {
|
|
return va("%i/%i", info->wins, info->losses);
|
|
} else if (info->infoValid && info->team == TEAM_SPECTATOR ) {
|
|
return "Spectator";
|
|
} else {
|
|
return "";
|
|
}
|
|
} else {
|
|
if (info->teamLeader) {
|
|
return "Leader";
|
|
}
|
|
}
|
|
break;
|
|
case 3:
|
|
return info->name;
|
|
break;
|
|
case 4:
|
|
return va("%i", info->score);
|
|
break;
|
|
case 5:
|
|
return va("%4i", sp->time);
|
|
break;
|
|
case 6:
|
|
if ( sp->ping == -1 ) {
|
|
return "connecting";
|
|
}
|
|
return va("%4i", sp->ping);
|
|
break;
|
|
}
|
|
}
|
|
|
|
return "";
|
|
}
|
|
|
|
static qhandle_t CG_FeederItemImage(float feederID, int index) {
|
|
return 0;
|
|
}
|
|
|
|
static void CG_FeederSelection(float feederID, int index) {
|
|
if ( cgs.gametype >= GT_TEAM ) {
|
|
int i, count;
|
|
int team = (feederID == FEEDER_REDTEAM_LIST) ? TEAM_RED : TEAM_BLUE;
|
|
count = 0;
|
|
for (i = 0; i < cg.numScores; i++) {
|
|
if (cg.scores[i].team == team) {
|
|
if (index == count) {
|
|
cg.selectedScore = i;
|
|
}
|
|
count++;
|
|
}
|
|
}
|
|
} else {
|
|
cg.selectedScore = index;
|
|
}
|
|
}
|
|
|
|
static float CG_Cvar_Get(const char *cvar) {
|
|
char buff[128];
|
|
memset(buff, 0, sizeof(buff));
|
|
trap_Cvar_VariableStringBuffer(cvar, buff, sizeof(buff));
|
|
return atof(buff);
|
|
}
|
|
|
|
void CG_Text_PaintWithCursor(float x, float y, float scale, vec4_t color, const char *text, int cursorPos, char cursor, int limit, int style, int iMenuFont) {
|
|
CG_Text_Paint(x, y, scale, color, text, 0, limit, style, iMenuFont);
|
|
}
|
|
|
|
static int CG_OwnerDrawWidth(int ownerDraw, float scale) {
|
|
switch (ownerDraw) {
|
|
case CG_GAME_TYPE:
|
|
return CG_Text_Width(CG_GameTypeString(), scale, FONT_MEDIUM);
|
|
case CG_GAME_STATUS:
|
|
return CG_Text_Width(CG_GetGameStatusText(), scale, FONT_MEDIUM);
|
|
break;
|
|
case CG_KILLER:
|
|
return CG_Text_Width(CG_GetKillerText(), scale, FONT_MEDIUM);
|
|
break;
|
|
case CG_RED_NAME:
|
|
return CG_Text_Width(cg_redTeamName.string, scale, FONT_MEDIUM);
|
|
break;
|
|
case CG_BLUE_NAME:
|
|
return CG_Text_Width(cg_blueTeamName.string, scale, FONT_MEDIUM);
|
|
break;
|
|
|
|
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int CG_PlayCinematic(const char *name, float x, float y, float w, float h) {
|
|
return trap_CIN_PlayCinematic(name, x, y, w, h, CIN_loop);
|
|
}
|
|
|
|
static void CG_StopCinematic(int handle) {
|
|
trap_CIN_StopCinematic(handle);
|
|
}
|
|
|
|
static void CG_DrawCinematic(int handle, float x, float y, float w, float h) {
|
|
trap_CIN_SetExtents(handle, x, y, w, h);
|
|
trap_CIN_DrawCinematic(handle);
|
|
}
|
|
|
|
static void CG_RunCinematicFrame(int handle) {
|
|
trap_CIN_RunCinematic(handle);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CG_LoadHudMenu();
|
|
|
|
=================
|
|
*/
|
|
void CG_LoadHudMenu()
|
|
{
|
|
cgDC.registerShaderNoMip = &trap_R_RegisterShaderNoMip;
|
|
cgDC.setColor = &trap_R_SetColor;
|
|
cgDC.drawHandlePic = &CG_DrawPic;
|
|
cgDC.drawStretchPic = &trap_R_DrawStretchPic;
|
|
cgDC.drawText = &CG_Text_Paint;
|
|
cgDC.textWidth = &CG_Text_Width;
|
|
cgDC.textHeight = &CG_Text_Height;
|
|
cgDC.registerModel = &trap_R_RegisterModel;
|
|
cgDC.modelBounds = &trap_R_ModelBounds;
|
|
cgDC.fillRect = &CG_FillRect;
|
|
cgDC.drawRect = &CG_DrawRect;
|
|
cgDC.drawSides = &CG_DrawSides;
|
|
cgDC.drawTopBottom = &CG_DrawTopBottom;
|
|
cgDC.clearScene = &trap_R_ClearScene;
|
|
cgDC.addRefEntityToScene = &trap_R_AddRefEntityToScene;
|
|
cgDC.renderScene = &trap_R_RenderScene;
|
|
cgDC.RegisterFont = &trap_R_RegisterFont;
|
|
cgDC.Font_StrLenPixels = &trap_R_Font_StrLenPixels;
|
|
cgDC.Font_StrLenChars = &trap_R_Font_StrLenChars;
|
|
cgDC.Font_HeightPixels = &trap_R_Font_HeightPixels;
|
|
cgDC.Font_DrawString = &trap_R_Font_DrawString;
|
|
cgDC.AnyLanguage_ReadCharFromString = &trap_AnyLanguage_ReadCharFromString;
|
|
cgDC.ownerDrawItem = &CG_OwnerDraw;
|
|
cgDC.getValue = &CG_GetValue;
|
|
cgDC.ownerDrawVisible = &CG_OwnerDrawVisible;
|
|
cgDC.runScript = &CG_RunMenuScript;
|
|
cgDC.getTeamColor = &CG_GetTeamColor;
|
|
cgDC.setCVar = trap_Cvar_Set;
|
|
cgDC.getCVarString = trap_Cvar_VariableStringBuffer;
|
|
cgDC.getCVarValue = CG_Cvar_Get;
|
|
cgDC.drawTextWithCursor = &CG_Text_PaintWithCursor;
|
|
//cgDC.setOverstrikeMode = &trap_Key_SetOverstrikeMode;
|
|
//cgDC.getOverstrikeMode = &trap_Key_GetOverstrikeMode;
|
|
cgDC.startLocalSound = &trap_S_StartLocalSound;
|
|
cgDC.ownerDrawHandleKey = &CG_OwnerDrawHandleKey;
|
|
cgDC.feederCount = &CG_FeederCount;
|
|
cgDC.feederItemImage = &CG_FeederItemImage;
|
|
cgDC.feederItemText = &CG_FeederItemText;
|
|
cgDC.feederSelection = &CG_FeederSelection;
|
|
//cgDC.setBinding = &trap_Key_SetBinding;
|
|
//cgDC.getBindingBuf = &trap_Key_GetBindingBuf;
|
|
//cgDC.keynumToStringBuf = &trap_Key_KeynumToStringBuf;
|
|
//cgDC.executeText = &trap_Cmd_ExecuteText;
|
|
cgDC.Error = &Com_Error;
|
|
cgDC.Print = &Com_Printf;
|
|
cgDC.ownerDrawWidth = &CG_OwnerDrawWidth;
|
|
//cgDC.Pause = &CG_Pause;
|
|
cgDC.registerSound = &trap_S_RegisterSound;
|
|
cgDC.startBackgroundTrack = &trap_S_StartBackgroundTrack;
|
|
cgDC.stopBackgroundTrack = &trap_S_StopBackgroundTrack;
|
|
cgDC.playCinematic = &CG_PlayCinematic;
|
|
cgDC.stopCinematic = &CG_StopCinematic;
|
|
cgDC.drawCinematic = &CG_DrawCinematic;
|
|
cgDC.runCinematicFrame = &CG_RunCinematicFrame;
|
|
|
|
Init_Display(&cgDC);
|
|
|
|
Menu_Reset();
|
|
}
|
|
|
|
void CG_AssetCache() {
|
|
//if (Assets.textFont == NULL) {
|
|
// trap_R_RegisterFont("fonts/arial.ttf", 72, &Assets.textFont);
|
|
//}
|
|
//Assets.background = trap_R_RegisterShaderNoMip( ASSET_BACKGROUND );
|
|
//Com_Printf("Menu Size: %i bytes\n", sizeof(Menus));
|
|
cgDC.Assets.gradientBar = trap_R_RegisterShaderNoMip( ASSET_GRADIENTBAR );
|
|
cgDC.Assets.fxBasePic = trap_R_RegisterShaderNoMip( ART_FX_BASE );
|
|
cgDC.Assets.fxPic[0] = trap_R_RegisterShaderNoMip( ART_FX_RED );
|
|
cgDC.Assets.fxPic[1] = trap_R_RegisterShaderNoMip( ART_FX_YELLOW );
|
|
cgDC.Assets.fxPic[2] = trap_R_RegisterShaderNoMip( ART_FX_GREEN );
|
|
cgDC.Assets.fxPic[3] = trap_R_RegisterShaderNoMip( ART_FX_TEAL );
|
|
cgDC.Assets.fxPic[4] = trap_R_RegisterShaderNoMip( ART_FX_BLUE );
|
|
cgDC.Assets.fxPic[5] = trap_R_RegisterShaderNoMip( ART_FX_CYAN );
|
|
cgDC.Assets.fxPic[6] = trap_R_RegisterShaderNoMip( ART_FX_WHITE );
|
|
cgDC.Assets.scrollBar = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR );
|
|
cgDC.Assets.scrollBarArrowDown = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWDOWN );
|
|
cgDC.Assets.scrollBarArrowUp = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWUP );
|
|
cgDC.Assets.scrollBarArrowLeft = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWLEFT );
|
|
cgDC.Assets.scrollBarArrowRight = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWRIGHT );
|
|
cgDC.Assets.scrollBarThumb = trap_R_RegisterShaderNoMip( ASSET_SCROLL_THUMB );
|
|
cgDC.Assets.sliderBar = trap_R_RegisterShaderNoMip( ASSET_SLIDER_BAR );
|
|
cgDC.Assets.sliderThumb = trap_R_RegisterShaderNoMip( ASSET_SLIDER_THUMB );
|
|
}
|
|
|
|
/*
|
|
|
|
|
|
/*
|
|
Ghoul2 Insert Start
|
|
*/
|
|
|
|
// initialise the cg_entities structure - take into account the ghoul2 stl stuff in the active snap shots
|
|
void CG_Init_CG(void)
|
|
{
|
|
memset( &cg, 0, sizeof(cg));
|
|
}
|
|
|
|
// initialise the cg_entities structure - take into account the ghoul2 stl stuff
|
|
void CG_Init_CGents(void)
|
|
{
|
|
|
|
memset(&cg_entities, 0, sizeof(cg_entities));
|
|
}
|
|
|
|
|
|
void CG_InitItems(void)
|
|
{
|
|
memset( cg_items, 0, sizeof( cg_items ) );
|
|
}
|
|
|
|
/*
|
|
Ghoul2 Insert End
|
|
*/
|
|
|
|
forceTicPos_t forceTicPos[] =
|
|
{
|
|
|
|
11, 41, 20, 10, "gfx/hud/force_tick1", 0, // Left Top
|
|
12, 45, 20, 10, "gfx/hud/force_tick2", 0,
|
|
14, 49, 20, 10, "gfx/hud/force_tick3", 0,
|
|
17, 52, 20, 10, "gfx/hud/force_tick4", 0,
|
|
22, 55, 10, 10, "gfx/hud/force_tick5", 0,
|
|
28, 57, 10, 20, "gfx/hud/force_tick6", 0,
|
|
34, 59, 10, 10, "gfx/hud/force_tick7", 0, // Left bottom
|
|
|
|
46, 59, -10, 10, "gfx/hud/force_tick7", 0, // Right bottom
|
|
52, 57, -10, 20, "gfx/hud/force_tick6", 0,
|
|
58, 55, -10, 10, "gfx/hud/force_tick5", 0,
|
|
63, 52, -20, 10, "gfx/hud/force_tick4", 0,
|
|
66, 49, -20, 10, "gfx/hud/force_tick3", 0,
|
|
68, 45, -20, 10, "gfx/hud/force_tick2", 0,
|
|
69, 41, -20, 10, "gfx/hud/force_tick1", 0, // Right top
|
|
};
|
|
|
|
forceTicPos_t ammoTicPos[] =
|
|
{
|
|
12, 34, 10, 10, "gfx/hud/ammo_tick7", 0, // Bottom
|
|
13, 28, 10, 10, "gfx/hud/ammo_tick6", 0,
|
|
15, 23, 10, 10, "gfx/hud/ammo_tick5", 0,
|
|
19, 19, 10, 10, "gfx/hud/ammo_tick4", 0,
|
|
23, 15, 10, 10, "gfx/hud/ammo_tick3", 0,
|
|
29, 12, 10, 10, "gfx/hud/ammo_tick2", 0,
|
|
34, 11, 10, 10, "gfx/hud/ammo_tick1", 0,
|
|
|
|
47, 11, -10, 10, "gfx/hud/ammo_tick1", 0,
|
|
52, 12, -10, 10, "gfx/hud/ammo_tick2", 0,
|
|
58, 15, -10, 10, "gfx/hud/ammo_tick3", 0,
|
|
62, 19, -10, 10, "gfx/hud/ammo_tick4", 0,
|
|
66, 23, -10, 10, "gfx/hud/ammo_tick5", 0,
|
|
68, 28, -10, 10, "gfx/hud/ammo_tick6", 0,
|
|
69, 34, -10, 10, "gfx/hud/ammo_tick7", 0,
|
|
};
|
|
|
|
|
|
/*
|
|
=================
|
|
CG_Init
|
|
|
|
Called after every level change or subsystem restart
|
|
Will perform callbacks to make the loading info screen update.
|
|
=================
|
|
*/
|
|
void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum ) {
|
|
const char *s;
|
|
int i = 0;
|
|
|
|
trap_CG_RegisterSharedMemory(cg.sharedBuffer);
|
|
|
|
// clear everything
|
|
/*
|
|
Ghoul2 Insert Start
|
|
*/
|
|
|
|
// memset( cg_entities, 0, sizeof( cg_entities ) );
|
|
CG_Init_CGents();
|
|
// this is a No-No now we have stl vector classes in here.
|
|
// memset( &cg, 0, sizeof( cg ) );
|
|
CG_Init_CG();
|
|
CG_InitItems();
|
|
/*
|
|
Ghoul2 Insert End
|
|
*/
|
|
|
|
// this is kinda dumb as well, but I need to pre-load some fonts in order to have the text available
|
|
// to say I'm loading the assets.... which includes loading the fonts. So I'll set these up as reasonable
|
|
// defaults, then let the menu asset parser (which actually specifies the ingame fonts) load over them
|
|
// if desired during parse. Dunno how legal it is to store in these cgDC things, but it causes no harm
|
|
// and even if/when they get overwritten they'll be legalised by the menu asset parser :-)
|
|
// CG_LoadFonts();
|
|
cgDC.Assets.qhSmallFont = trap_R_RegisterFont("ocr_a");
|
|
cgDC.Assets.qhMediumFont = trap_R_RegisterFont("ergoec");
|
|
cgDC.Assets.qhBigFont = cgDC.Assets.qhMediumFont;
|
|
|
|
memset( &cgs, 0, sizeof( cgs ) );
|
|
memset( cg_weapons, 0, sizeof(cg_weapons) );
|
|
|
|
cg.clientNum = clientNum;
|
|
|
|
cgs.processedSnapshotNum = serverMessageNum;
|
|
cgs.serverCommandSequence = serverCommandSequence;
|
|
|
|
cg.loadLCARSStage = 0;
|
|
|
|
cg.itemSelect = -1;
|
|
cg.forceSelect = -1;
|
|
|
|
// load a few needed things before we do any screen updates
|
|
cgs.media.charsetShader = trap_R_RegisterShaderNoMip( "gfx/2d/charsgrid_med" );
|
|
cgs.media.whiteShader = trap_R_RegisterShader( "white" );
|
|
|
|
cgs.media.loadBarLED = trap_R_RegisterShaderNoMip( "gfx/hud/load_tick" );
|
|
cgs.media.loadBarLEDSurround= trap_R_RegisterShaderNoMip( "gfx/hud/mp_levelload" );
|
|
|
|
//rww - precache HUD weapon icons here
|
|
//actually, these should be stored in the icon field of each item def
|
|
cgs.media.weaponIcons[WP_STUN_BATON] = trap_R_RegisterShaderNoMip("gfx/hud/w_icon_stunbaton");
|
|
cgs.media.weaponIcons_NA[WP_STUN_BATON] = trap_R_RegisterShaderNoMip("gfx/hud/w_icon_stunbaton_na");
|
|
|
|
cgs.media.weaponIcons[WP_SABER] = trap_R_RegisterShaderNoMip("gfx/hud/w_icon_lightsaber");
|
|
cgs.media.weaponIcons_NA[WP_SABER] = trap_R_RegisterShaderNoMip("gfx/hud/w_icon_lightsaber_na");
|
|
|
|
cgs.media.weaponIcons[WP_BRYAR_PISTOL] = trap_R_RegisterShaderNoMip("gfx/hud/w_icon_briar");
|
|
cgs.media.weaponIcons_NA[WP_BRYAR_PISTOL] = trap_R_RegisterShaderNoMip("gfx/hud/w_icon_briar_na");
|
|
|
|
cgs.media.weaponIcons[WP_BLASTER] = trap_R_RegisterShaderNoMip("gfx/hud/w_icon_blaster");
|
|
cgs.media.weaponIcons_NA[WP_BLASTER] = trap_R_RegisterShaderNoMip("gfx/hud/w_icon_blaster_na");
|
|
|
|
cgs.media.weaponIcons[WP_DISRUPTOR] = trap_R_RegisterShaderNoMip("gfx/hud/w_icon_disruptor");
|
|
cgs.media.weaponIcons_NA[WP_DISRUPTOR] = trap_R_RegisterShaderNoMip("gfx/hud/w_icon_disruptor_na");
|
|
|
|
cgs.media.weaponIcons[WP_BOWCASTER] = trap_R_RegisterShaderNoMip("gfx/hud/w_icon_bowcaster");
|
|
cgs.media.weaponIcons_NA[WP_BOWCASTER] = trap_R_RegisterShaderNoMip("gfx/hud/w_icon_bowcaster_na");
|
|
|
|
cgs.media.weaponIcons[WP_REPEATER] = trap_R_RegisterShaderNoMip("gfx/hud/w_icon_repeater");
|
|
cgs.media.weaponIcons_NA[WP_REPEATER] = trap_R_RegisterShaderNoMip("gfx/hud/w_icon_repeater_na");
|
|
|
|
cgs.media.weaponIcons[WP_DEMP2] = trap_R_RegisterShaderNoMip("gfx/hud/w_icon_demp2");
|
|
cgs.media.weaponIcons_NA[WP_DEMP2] = trap_R_RegisterShaderNoMip("gfx/hud/w_icon_demp2_na");
|
|
|
|
cgs.media.weaponIcons[WP_FLECHETTE] = trap_R_RegisterShaderNoMip("gfx/hud/w_icon_flechette");
|
|
cgs.media.weaponIcons_NA[WP_FLECHETTE] = trap_R_RegisterShaderNoMip("gfx/hud/w_icon_flechette_na");
|
|
|
|
cgs.media.weaponIcons[WP_ROCKET_LAUNCHER] = trap_R_RegisterShaderNoMip("gfx/hud/w_icon_merrsonn");
|
|
cgs.media.weaponIcons_NA[WP_ROCKET_LAUNCHER] = trap_R_RegisterShaderNoMip("gfx/hud/w_icon_merrsonn_na");
|
|
|
|
cgs.media.weaponIcons[WP_THERMAL] = trap_R_RegisterShaderNoMip("gfx/hud/w_icon_thermal");
|
|
cgs.media.weaponIcons_NA[WP_THERMAL] = trap_R_RegisterShaderNoMip("gfx/hud/w_icon_thermal_na");
|
|
|
|
cgs.media.weaponIcons[WP_TRIP_MINE] = trap_R_RegisterShaderNoMip("gfx/hud/w_icon_tripmine");
|
|
cgs.media.weaponIcons_NA[WP_TRIP_MINE] = trap_R_RegisterShaderNoMip("gfx/hud/w_icon_tripmine_na");
|
|
|
|
cgs.media.weaponIcons[WP_DET_PACK] = trap_R_RegisterShaderNoMip("gfx/hud/w_icon_detpack");
|
|
cgs.media.weaponIcons_NA[WP_DET_PACK] = trap_R_RegisterShaderNoMip("gfx/hud/w_icon_detpack_na");
|
|
|
|
// HUD artwork for cycling inventory,weapons and force powers
|
|
cgs.media.weaponIconBackground = trap_R_RegisterShaderNoMip( "gfx/hud/background");
|
|
cgs.media.weaponProngsOn = trap_R_RegisterShaderNoMip( "gfx/hud/prong_on_w");
|
|
cgs.media.weaponProngsOff = trap_R_RegisterShaderNoMip( "gfx/hud/prong_off");
|
|
cgs.media.forceProngsOn = trap_R_RegisterShaderNoMip( "gfx/hud/prong_on_f");
|
|
cgs.media.forceIconBackground = trap_R_RegisterShaderNoMip( "gfx/hud/background_f");
|
|
cgs.media.inventoryIconBackground = trap_R_RegisterShaderNoMip( "gfx/hud/background_i");
|
|
cgs.media.inventoryProngsOn = trap_R_RegisterShaderNoMip( "gfx/hud/prong_on_i");
|
|
|
|
//rww - precache holdable item icons here
|
|
while (i < bg_numItems)
|
|
{
|
|
if (bg_itemlist[i].giType == IT_HOLDABLE)
|
|
{
|
|
if (bg_itemlist[i].icon)
|
|
{
|
|
cgs.media.invenIcons[bg_itemlist[i].giTag] = trap_R_RegisterShaderNoMip(bg_itemlist[i].icon);
|
|
}
|
|
else
|
|
{
|
|
cgs.media.invenIcons[bg_itemlist[i].giTag] = 0;
|
|
}
|
|
}
|
|
|
|
i++;
|
|
}
|
|
|
|
//rww - precache force power icons here
|
|
i = 0;
|
|
|
|
while (i < NUM_FORCE_POWERS)
|
|
{
|
|
cgs.media.forcePowerIcons[i] = trap_R_RegisterShaderNoMip(HolocronIcons[i]);
|
|
|
|
i++;
|
|
}
|
|
cgs.media.rageRecShader = trap_R_RegisterShaderNoMip("gfx/mp/f_icon_ragerec");
|
|
|
|
//rww - precache other HUD graphics
|
|
cgs.media.HUDLeftFrame = trap_R_RegisterShaderNoMip( "gfx/hud/static_test" );
|
|
cgs.media.HUDInnerLeft = trap_R_RegisterShaderNoMip( "gfx/hud/hudleft_innerframe" );
|
|
cgs.media.HUDArmor1 = trap_R_RegisterShaderNoMip( "gfx/hud/armor1" );
|
|
cgs.media.HUDArmor2 = trap_R_RegisterShaderNoMip( "gfx/hud/armor2" );
|
|
cgs.media.HUDHealth = trap_R_RegisterShaderNoMip( "gfx/hud/health" );
|
|
cgs.media.HUDHealthTic = trap_R_RegisterShaderNoMip( "gfx/hud/health_tic" );
|
|
cgs.media.HUDArmorTic = trap_R_RegisterShaderNoMip( "gfx/hud/armor_tic" );
|
|
|
|
cgs.media.HUDLeftStatic = cgs.media.HUDLeftFrame;//trap_R_RegisterShaderNoMip( "gfx/hud/static_test" );
|
|
cgs.media.HUDLeft = cgs.media.HUDInnerLeft;//trap_R_RegisterShaderNoMip( "gfx/hud/hudleft" );
|
|
|
|
cgs.media.HUDSaberStyle1 = trap_R_RegisterShader( "gfx/hud/saber_styles1" );
|
|
cgs.media.HUDSaberStyle2 = trap_R_RegisterShader( "gfx/hud/saber_styles2" );
|
|
cgs.media.HUDSaberStyle3 = trap_R_RegisterShader( "gfx/hud/saber_styles3" );
|
|
|
|
cgs.media.HUDRightFrame = trap_R_RegisterShaderNoMip("gfx/hud/hudrightframe");
|
|
cgs.media.HUDInnerRight = trap_R_RegisterShaderNoMip( "gfx/hud/hudright_innerframe" );
|
|
|
|
// Load tics
|
|
for (i=0;i<MAX_TICS;i++)
|
|
{
|
|
forceTicPos[i].tic = trap_R_RegisterShaderNoMip( forceTicPos[i].file );
|
|
ammoTicPos[i].tic = trap_R_RegisterShaderNoMip( ammoTicPos[i].file );
|
|
}
|
|
|
|
|
|
CG_RegisterCvars();
|
|
|
|
CG_InitConsoleCommands();
|
|
|
|
cg.weaponSelect = WP_BRYAR_PISTOL;
|
|
|
|
cgs.redflag = cgs.blueflag = -1; // For compatibily, default to unset for
|
|
cgs.flagStatus = -1;
|
|
// old servers
|
|
|
|
// get the rendering configuration from the client system
|
|
trap_GetGlconfig( &cgs.glconfig );
|
|
cgs.screenXScale = cgs.glconfig.vidWidth / 640.0;
|
|
cgs.screenYScale = cgs.glconfig.vidHeight / 480.0;
|
|
|
|
// get the gamestate from the client system
|
|
trap_GetGameState( &cgs.gameState );
|
|
|
|
// check version
|
|
s = CG_ConfigString( CS_GAME_VERSION );
|
|
if ( strcmp( s, GAME_VERSION ) ) {
|
|
CG_Error( "Client/Server game mismatch: %s/%s", GAME_VERSION, s );
|
|
}
|
|
|
|
s = CG_ConfigString( CS_LEVEL_START_TIME );
|
|
cgs.levelStartTime = atoi( s );
|
|
|
|
CG_ParseServerinfo();
|
|
|
|
// load the new map
|
|
CG_LoadingString( "collision map" );
|
|
|
|
trap_CM_LoadMap( cgs.mapname );
|
|
|
|
String_Init();
|
|
|
|
cg.loading = qtrue; // force players to load instead of defer
|
|
|
|
CG_InitSagaMode();
|
|
|
|
CG_LoadingString( "sounds" );
|
|
|
|
CG_RegisterSounds();
|
|
|
|
CG_LoadingString( "graphics" );
|
|
|
|
CG_RegisterGraphics();
|
|
|
|
CG_LoadingString( "clients" );
|
|
|
|
CG_RegisterClients(); // if low on memory, some clients will be deferred
|
|
|
|
CG_AssetCache();
|
|
CG_LoadHudMenu(); // load new hud stuff
|
|
|
|
cg.loading = qfalse; // future players will be deferred
|
|
|
|
CG_InitLocalEntities();
|
|
|
|
CG_InitMarkPolys();
|
|
|
|
// remove the last loading update
|
|
cg.infoScreenText[0] = 0;
|
|
|
|
// Make sure we have update values (scores)
|
|
CG_SetConfigValues();
|
|
|
|
CG_StartMusic(qfalse);
|
|
|
|
CG_LoadingString( "Clearing light styles" );
|
|
CG_ClearLightStyles();
|
|
|
|
CG_LoadingString( "" );
|
|
|
|
CG_InitTeamChat();
|
|
|
|
CG_ShaderStateChanged();
|
|
|
|
trap_S_ClearLoopingSounds( qtrue );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CG_Shutdown
|
|
|
|
Called before every level change or subsystem restart
|
|
=================
|
|
*/
|
|
void CG_Shutdown( void )
|
|
{
|
|
trap_FX_FreeSystem();
|
|
trap_ROFF_Clean();
|
|
|
|
CG_ShutDownG2Weapons();
|
|
|
|
// some mods may need to do cleanup work here,
|
|
// like closing files or archiving session data
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
CG_NextForcePower_f
|
|
===============
|
|
*/
|
|
void CG_NextForcePower_f( void )
|
|
{
|
|
if ( !cg.snap )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (cg.snap->ps.pm_flags & PMF_FOLLOW)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// BG_CycleForce(&cg.snap->ps, 1);
|
|
if (cg.forceSelect != -1)
|
|
{
|
|
cg.snap->ps.fd.forcePowerSelected = cg.forceSelect;
|
|
}
|
|
|
|
BG_CycleForce(&cg.snap->ps, 1);
|
|
|
|
if (cg.snap->ps.fd.forcePowersKnown & (1 << cg.snap->ps.fd.forcePowerSelected))
|
|
{
|
|
cg.forceSelect = cg.snap->ps.fd.forcePowerSelected;
|
|
cg.forceSelectTime = cg.time;
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
CG_PrevForcePower_f
|
|
===============
|
|
*/
|
|
void CG_PrevForcePower_f( void )
|
|
{
|
|
if ( !cg.snap )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (cg.snap->ps.pm_flags & PMF_FOLLOW)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// BG_CycleForce(&cg.snap->ps, -1);
|
|
if (cg.forceSelect != -1)
|
|
{
|
|
cg.snap->ps.fd.forcePowerSelected = cg.forceSelect;
|
|
}
|
|
|
|
BG_CycleForce(&cg.snap->ps, -1);
|
|
|
|
if (cg.snap->ps.fd.forcePowersKnown & (1 << cg.snap->ps.fd.forcePowerSelected))
|
|
{
|
|
cg.forceSelect = cg.snap->ps.fd.forcePowerSelected;
|
|
cg.forceSelectTime = cg.time;
|
|
}
|
|
}
|
|
|
|
void CG_NextInventory_f(void)
|
|
{
|
|
if ( !cg.snap )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (cg.snap->ps.pm_flags & PMF_FOLLOW)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (cg.itemSelect != -1)
|
|
{
|
|
cg.snap->ps.stats[STAT_HOLDABLE_ITEM] = BG_GetItemIndexByTag(cg.itemSelect, IT_HOLDABLE);
|
|
}
|
|
BG_CycleInven(&cg.snap->ps, 1);
|
|
|
|
if (cg.snap->ps.stats[STAT_HOLDABLE_ITEM])
|
|
{
|
|
cg.itemSelect = bg_itemlist[cg.snap->ps.stats[STAT_HOLDABLE_ITEM]].giTag;
|
|
cg.invenSelectTime = cg.time;
|
|
}
|
|
}
|
|
|
|
void CG_PrevInventory_f(void)
|
|
{
|
|
if ( !cg.snap )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (cg.snap->ps.pm_flags & PMF_FOLLOW)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (cg.itemSelect != -1)
|
|
{
|
|
cg.snap->ps.stats[STAT_HOLDABLE_ITEM] = BG_GetItemIndexByTag(cg.itemSelect, IT_HOLDABLE);
|
|
}
|
|
BG_CycleInven(&cg.snap->ps, -1);
|
|
|
|
if (cg.snap->ps.stats[STAT_HOLDABLE_ITEM])
|
|
{
|
|
cg.itemSelect = bg_itemlist[cg.snap->ps.stats[STAT_HOLDABLE_ITEM]].giTag;
|
|
cg.invenSelectTime = cg.time;
|
|
}
|
|
}
|