712 lines
13 KiB
Text
712 lines
13 KiB
Text
// EXTERNAL ITEM DATA
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//
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//Fields
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//pickupsound STRING; DEFAULT = sound/weapons/w_pkup.wav
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//itemname STRING;
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//classname STRING;
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//count INT; ammount of ammo or health given with item
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//icon STRING;
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//min VECTOR; item bounds min, DEFAULT = -16 -16 -2
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//max VECTOR; item bounds max, DEFAULT = 16 16 16
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//pickupname STRING; name to show in inventory
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//tag ENUM; WP_, or AMMO_
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//type ENUM; IT_WEAPON, IT_AMMO, IT_ARMOR, IT_HEALTH
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//worldmodel STRING; model to show on ground or in hand
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{
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itemname ITM_SABER_PICKUP
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classname weapon_saber
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worldmodel models/weapons2/saber/saber_w.md3
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icon gfx/hud/w_icon_lightsaber
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// Amount of ammo given with weapon
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count 50
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type IT_WEAPON
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tag WP_SABER
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min -16 -16 -8
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max 16 16 16
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}
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{
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itemname ITM_BRYAR_PISTOL_PICKUP
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classname weapon_bryar_pistol
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worldmodel models/weapons2/briar_pistol/briar_pistol_w.glm
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icon gfx/hud/w_icon_briar
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// Amount of ammo given with weapon
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count 10
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type IT_WEAPON
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tag WP_BRYAR_PISTOL
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min -10 -10 -2
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max 10 10 12
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}
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{
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itemname ITM_BLASTER_PICKUP
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classname weapon_blaster
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worldmodel models/weapons2/blaster_r/blaster_w.glm
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icon gfx/hud/w_icon_blaster
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// Amount of ammo given with weapon
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count 10
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type IT_WEAPON
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tag WP_BLASTER
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min -10 -10 -2
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max 10 10 12
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}
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{
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itemname ITM_DISRUPTOR_PICKUP
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classname weapon_disruptor
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worldmodel models/weapons2/disruptor/disruptor_w.glm
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icon gfx/hud/w_icon_disruptor
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// Amount of ammo given with weapon
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count 50
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type IT_WEAPON
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tag WP_DISRUPTOR
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min -10 -10 -2
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max 10 10 12
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}
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{
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itemname ITM_BOWCASTER_PICKUP
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classname weapon_bowcaster
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worldmodel models/weapons2/bowcaster/bowcaster_w.glm
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icon gfx/hud/w_icon_bowcaster
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// Amount of ammo given with weapon
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count 50
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type IT_WEAPON
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tag WP_BOWCASTER
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min -10 -10 -2
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max 10 10 12
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}
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{
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itemname ITM_REPEATER_PICKUP
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classname weapon_repeater
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worldmodel models/weapons2/heavy_repeater/heavy_repeater_w.glm
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icon gfx/hud/w_icon_repeater
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// Amount of ammo given with weapon
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count 50
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type IT_WEAPON
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tag WP_REPEATER
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min -10 -10 -2
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max 10 10 12
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}
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{
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itemname ITM_DEMP2_PICKUP
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classname weapon_demp2
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worldmodel models/weapons2/demp2/demp2_w.glm
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icon gfx/hud/w_icon_demp2
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// Amount of ammo given with weapon
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count 50
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type IT_WEAPON
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tag WP_DEMP2
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min -10 -10 -2
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max 10 10 12
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}
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{
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itemname ITM_FLECHETTE_PICKUP
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classname weapon_flechette
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worldmodel models/weapons2/golan_arms/golan_arms_w.glm
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icon gfx/hud/w_icon_flechette
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// Amount of ammo given with weapon
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count 50
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type IT_WEAPON
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tag WP_FLECHETTE
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min -10 -10 -2
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max 10 10 12
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}
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{
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itemname ITM_ROCKET_LAUNCHER_PICKUP
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classname weapon_rocket_launcher
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worldmodel models/weapons2/merr_sonn/merr_sonn_w.glm
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icon gfx/hud/w_icon_merrsonn
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// Amount of ammo given with weapon
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count 50
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type IT_WEAPON
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tag WP_ROCKET_LAUNCHER
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min -10 -10 -2
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max 10 10 12
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}
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{
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itemname ITM_THERMAL_DET_PICKUP
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classname weapon_thermal
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worldmodel models/weapons2/thermal/thermal_w.glm
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icon gfx/hud/w_icon_thermal
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// Amount of ammo given with weapon
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count 50
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type IT_WEAPON
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tag WP_THERMAL
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min -10 -10 -2
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max 10 10 12
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}
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{
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itemname ITM_TRIP_MINE_PICKUP
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classname weapon_trip_mine
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worldmodel models/weapons2/laser_trap/laser_trap_w.glm
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icon gfx/hud/w_icon_tripmine
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// Amount of ammo given with weapon
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count 50
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type IT_WEAPON
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tag WP_TRIP_MINE
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min -10 -10 -2
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max 10 10 12
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}
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{
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itemname ITM_DET_PACK_PICKUP
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classname weapon_det_pack
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worldmodel models/weapons2/detpack/det_pack_w.glm
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icon gfx/hud/w_icon_detpack
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// Amount of ammo given with weapon
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count 50
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type IT_WEAPON
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tag WP_DET_PACK
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min -10 -10 -2
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max 10 10 12
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}
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{
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itemname ITM_STUN_BATON_PICKUP
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classname weapon_stun_baton
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worldmodel models/weapons2/stun_baton/stunbaton_w.glm
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icon gfx/hud/w_icon_stunbaton
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// Amount of ammo given with weapon
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count 50
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type IT_WEAPON
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tag WP_STUN_BATON
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}
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{
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itemname ITM_BOT_LASER_PICKUP
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classname weapon_botwelder
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worldmodel models/weapons2/noweap/noweap.md3
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// Amount of ammo given with weapon
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count 400
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type IT_WEAPON
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tag WP_BOT_LASER
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}
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{
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itemname ITM_MELEE
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classname weapon_melee
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worldmodel models/weapons2/noweap/noweap.md3
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// Amount of ammo given with weapon
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count 400
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type IT_WEAPON
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tag WP_MELEE
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min -16 -16 -2
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max 16 16 16
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}
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{
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itemname ITM_EMPLACED_GUN_PICKUP
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classname weapon_emplaced_gun
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worldmodel models/weapons2/noweap/noweap.md3
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// Amount of ammo given with weapon
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count 800
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type IT_WEAPON
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tag WP_EMPLACED_GUN
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}
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{
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itemname ITM_TURRET_PICKUP
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classname weapon_turret
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worldmodel models/weapons2/noweap/noweap.md3
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// Amount of ammo given with weapon
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count 400
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type IT_WEAPON
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tag WP_TURRET
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}
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{
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itemname ITM_ATST_MAIN_PICKUP
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classname weapon_atst_main
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worldmodel models/weapons2/noweap/noweap.md3
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icon gfx/hud/w_icon_atst
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// Amount of ammo given with weapon
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count 400
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type IT_WEAPON
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tag WP_ATST_MAIN
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}
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{
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itemname ITM_ATST_SIDE_PICKUP
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classname weapon_atst_side
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worldmodel models/weapons2/noweap/noweap.md3
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icon gfx/hud/w_icon_atstside
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// Amount of ammo given with weapon
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count 400
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type IT_WEAPON
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tag WP_ATST_SIDE
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}
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{
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itemname ITM_TIE_FIGHTER_PICKUP
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classname weapon_tie_fighter
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worldmodel models/weapons2/noweap/noweap.md3
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// Amount of ammo given with weapon
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count 400
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type IT_WEAPON
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tag WP_TIE_FIGHTER
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}
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{
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itemname ITM_RAPID_FIRE_CONC_PICKUP
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classname weapon_rapid_concussion
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worldmodel models/weapons2/noweap/noweap.md3
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// Amount of ammo given with weapon
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count 400
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type IT_WEAPON
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tag WP_RAPID_FIRE_CONC
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}
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{
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itemname ITM_BLASTER_PISTOL_PICKUP
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classname weapon_blaster_pistol
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worldmodel models/weapons2/imp_pistol/pistol_w.md3
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// Amount of ammo given with weapon
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count 400
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type IT_WEAPON
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tag WP_BLASTER_PISTOL
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}
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//
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//Items
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//
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// AMMO Items
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//-------------
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{
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itemname ITM_AMMO_FORCE_PICKUP
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classname ammo_force
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worldmodel models/items/forcegem.md3
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pickupsound sound/player/enlightenment.wav
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icon gfx/hud/forcegem_icon2
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count 100
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type IT_AMMO
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tag AMMO_FORCE
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max 8 8 16
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min -8 -8 -0
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}
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{
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itemname ITM_AMMO_BLASTER_PICKUP
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classname ammo_blaster
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worldmodel models/items/energy_cell.md3
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icon gfx/hud/energy_cell
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count 25
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type IT_AMMO
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tag AMMO_BLASTER
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max 8 8 16
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min -8 -8 -0
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}
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{
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itemname ITM_AMMO_POWERCELL_PICKUP
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classname ammo_powercell
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worldmodel models/items/power_cell.md3
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icon gfx/hud/power_cell
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count 100
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type IT_AMMO
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tag AMMO_POWERCELL
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max 8 8 16
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min -8 -8 -0
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}
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{
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itemname ITM_AMMO_METAL_BOLTS_PICKUP
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classname ammo_metallic_bolts
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worldmodel models/items/metallic_bolts.md3
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icon gfx/hud/metallic_bolts
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count 100
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type IT_AMMO
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tag AMMO_METAL_BOLTS
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max 8 8 16
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min -8 -8 -0
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}
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{
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itemname ITM_AMMO_ROCKETS_PICKUP
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classname ammo_rockets
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worldmodel models/items/rockets.md3
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icon gfx/hud/rockets
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count 3
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type IT_AMMO
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tag AMMO_ROCKETS
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max 8 8 16
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min -8 -8 -0
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}
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{
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itemname ITM_AMMO_EMPLACED_PICKUP
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classname ammo_emplaced
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worldmodel models/weapons2/noweap/noweap.md3
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count 100
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type IT_AMMO
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tag AMMO_EMPLACED
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max 8 8 16
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min -8 -8 -0
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}
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{
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itemname ITM_AMMO_THERMAL_PICKUP
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classname ammo_thermal
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worldmodel models/weapons2/thermal/thermal_pu.md3
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icon gfx/hud/w_icon_thermal
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count 4
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type IT_AMMO
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tag AMMO_THERMAL
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max 16 16 16
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min -16 -16 -0
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}
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{
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itemname ITM_AMMO_TRIPMINE_PICKUP
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classname ammo_tripmine
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worldmodel models/weapons2/laser_trap/laser_trap_pu.md3
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icon gfx/hud/w_icon_tripmine
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count 3
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type IT_AMMO
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tag AMMO_TRIPMINE
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max 8 8 16
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min -8 -8 -0
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}
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{
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itemname ITM_AMMO_DETPACK_PICKUP
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classname ammo_detpack
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worldmodel models/weapons2/detpack/det_pack_pu.md3
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icon gfx/hud/w_icon_detpack
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count 3
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type IT_AMMO
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tag AMMO_DETPACK
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max 8 8 16
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min -8 -8 -0
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}
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{
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itemname ITM_BATTERY_PICKUP
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classname item_battery
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worldmodel models/items/battery.md3
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icon gfx/hud/battery
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count 1000
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type IT_BATTERY
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tag ITM_BATTERY_PICKUP
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max 8 8 16
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min -8 -8 -0
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}
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{
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itemname ITM_SEEKER_PICKUP
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classname item_seeker
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worldmodel models/items/remote.md3
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icon gfx/hud/i_icon_seeker
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count 120
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type IT_HOLDABLE
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tag INV_SEEKER
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max 8 8 16
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min -8 -8 -4
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}
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{
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itemname ITM_SHIELD_PICKUP
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classname item_enviro
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worldmodel models/items/shield.md3
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icon gfx/hud/i_icon_shieldwall
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count 100
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type IT_HOLDABLE
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tag ITM_SHIELD_PICKUP
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max 8 8 16
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min -8 -8 -0
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}
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{
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itemname ITM_BACTA_PICKUP
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classname item_bacta
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worldmodel models/items/bacta.md3
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icon gfx/hud/i_icon_bacta
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count 25
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type IT_HOLDABLE
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tag INV_BACTA_CANISTER
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max 8 8 16
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min -8 -8 -0
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}
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{
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itemname ITM_DATAPAD_PICKUP
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classname item_datapad
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worldmodel models/items/datapad.md3
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count 1
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type IT_HOLDABLE
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tag ITM_DATAPAD_PICKUP
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max 8 8 16
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min -8 -8 -0
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}
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{
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itemname ITM_BINOCULARS_PICKUP
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classname item_binoculars
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worldmodel models/items/binoculars.md3
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icon gfx/hud/i_icon_zoom
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count 1
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type IT_HOLDABLE
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tag INV_ELECTROBINOCULARS
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max 8 8 16
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min -8 -8 -0
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}
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{
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itemname ITM_SENTRY_GUN_PICKUP
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classname item_sentry_gun
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worldmodel models/items/psgun.glm
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icon gfx/hud/i_icon_sentrygun
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count 120
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type IT_HOLDABLE
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tag INV_SENTRY
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max 8 8 16
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min -8 -8 -0
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}
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{
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itemname ITM_LA_GOGGLES_PICKUP
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classname item_la_goggles
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worldmodel models/items/binoculars.md3
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icon gfx/hud/i_icon_goggles
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count 30
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type IT_HOLDABLE
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tag INV_LIGHTAMP_GOGGLES
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max 8 8 16
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min -8 -8 -0
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}
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{
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itemname ITM_MEDPAK_PICKUP
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classname item_medpak_instant
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worldmodel models/items/medpac.md3
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icon gfx/hud/i_icon_medkit
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count 20
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type IT_HEALTH
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tag ITM_MEDPAK_PICKUP
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max 8 8 16
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min -8 -8 -4
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}
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{
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itemname ITM_SHIELD_SM_PICKUP
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classname item_shield_sm_instant
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worldmodel models/items/psd_sm.md3
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icon gfx/hud/psd_small
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count 25
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type IT_ARMOR
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tag ITM_SHIELD_SM_PICKUP
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max 8 8 16
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min -8 -8 -4
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}
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{
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itemname ITM_SHIELD_LRG_PICKUP
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classname item_shield_lrg_instant
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worldmodel models/items/psd.md3
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icon gfx/hud/psd_medium
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count 50
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type IT_ARMOR
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tag ITM_SHIELD_LRG_PICKUP
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max 8 8 16
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min -8 -8 -4
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}
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{
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itemname ITM_GOODIE_KEY_PICKUP
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classname item_goodie_key
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worldmodel models/items/key.md3
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icon gfx/hud/i_icon_goodie_key
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type IT_HOLDABLE
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tag INV_GOODIE_KEY
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max 8 8 16
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min -8 -8 -0
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}
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{
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itemname ITM_SECURITY_KEY_PICKUP
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classname item_security_key
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worldmodel models/items/key.md3
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icon gfx/hud/i_icon_security_key
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type IT_HOLDABLE
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tag INV_SECURITY_KEY
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max 8 8 16
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min -8 -8 -0
|
|
}
|
|
|
|
{
|
|
itemname ITM_FORCE_HEAL_PICKUP
|
|
|
|
classname holocron_force_heal
|
|
worldmodel models/map_objects/force_holocrons/heal.md3
|
|
pickupsound sound/player/holocron.wav
|
|
icon gfx/hud/f_icon_heal
|
|
count 1
|
|
type IT_HOLOCRON
|
|
tag FP_HEAL
|
|
max 8 8 16
|
|
min -8 -8 -0
|
|
}
|
|
|
|
{
|
|
itemname ITM_FORCE_LEVITATION_PICKUP
|
|
|
|
classname holocron_force_levitation
|
|
worldmodel models/map_objects/force_holocrons/jump.md3
|
|
pickupsound sound/player/holocron.wav
|
|
icon gfx/hud/f_icon_levitation
|
|
count 1
|
|
type IT_HOLOCRON
|
|
tag FP_LEVITATION
|
|
max 8 8 16
|
|
min -8 -8 -0
|
|
}
|
|
|
|
{
|
|
itemname ITM_FORCE_SPEED_PICKUP
|
|
|
|
classname holocron_force_speed
|
|
worldmodel models/map_objects/force_holocrons/speed.md3
|
|
pickupsound sound/player/holocron.wav
|
|
icon gfx/hud/f_icon_speed
|
|
count 1
|
|
type IT_HOLOCRON
|
|
tag FP_SPEED
|
|
max 8 8 16
|
|
min -8 -8 -0
|
|
}
|
|
|
|
{
|
|
itemname ITM_FORCE_PUSH_PICKUP
|
|
|
|
classname holocron_force_push
|
|
worldmodel models/map_objects/force_holocrons/push.md3
|
|
pickupsound sound/player/holocron.wav
|
|
icon gfx/hud/f_icon_push
|
|
count 1
|
|
type IT_HOLOCRON
|
|
tag FP_PUSH
|
|
max 8 8 16
|
|
min -8 -8 -0
|
|
}
|
|
|
|
{
|
|
itemname ITM_FORCE_PULL_PICKUP
|
|
|
|
classname holocron_force_pull
|
|
worldmodel models/map_objects/force_holocrons/pull.md3
|
|
pickupsound sound/player/holocron.wav
|
|
icon gfx/hud/f_icon_pull
|
|
count 1
|
|
type IT_HOLOCRON
|
|
tag FP_PULL
|
|
max 8 8 16
|
|
min -8 -8 -0
|
|
}
|
|
|
|
{
|
|
itemname ITM_FORCE_TELEPATHY_PICKUP
|
|
|
|
classname holocron_force_telepathy
|
|
worldmodel models/map_objects/force_holocrons/telepathy.md3
|
|
pickupsound sound/player/holocron.wav
|
|
icon gfx/hud/f_icon_telepathy
|
|
count 1
|
|
type IT_HOLOCRON
|
|
tag FP_TELEPATHY
|
|
max 8 8 16
|
|
min -8 -8 -0
|
|
}
|
|
|
|
{
|
|
itemname ITM_FORCE_GRIP_PICKUP
|
|
|
|
classname holocron_force_grip
|
|
worldmodel models/map_objects/force_holocrons/grip.md3
|
|
pickupsound sound/player/holocron.wav
|
|
icon gfx/hud/f_icon_grip
|
|
count 1
|
|
type IT_HOLOCRON
|
|
tag FP_GRIP
|
|
max 8 8 16
|
|
min -8 -8 -0
|
|
}
|
|
|
|
{
|
|
itemname ITM_FORCE_LIGHTNING_PICKUP
|
|
|
|
classname holocron_force_lightning
|
|
worldmodel models/map_objects/force_holocrons/lightning.md3
|
|
pickupsound sound/player/holocron.wav
|
|
icon gfx/hud/f_icon_lightning
|
|
count 1
|
|
type IT_HOLOCRON
|
|
tag FP_LIGHTNING
|
|
max 8 8 16
|
|
min -8 -8 -0
|
|
}
|
|
|
|
{
|
|
itemname ITM_FORCE_SABERTHROW_PICKUP
|
|
|
|
classname holocron_force_saberthrow
|
|
worldmodel models/map_objects/force_holocrons/saberthrow.md3
|
|
pickupsound sound/player/holocron.wav
|
|
icon gfx/hud/f_icon_saberthrow
|
|
count 1
|
|
type IT_HOLOCRON
|
|
tag FP_SABERTHROW
|
|
max 8 8 16
|
|
min -8 -8 -0
|
|
}
|